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Konshius

Full company profile

uuid004qpah

Namestring
Konshius
Legal namestring
Uncover Potential Private Limited
Websiteurl
konshius.com
Company typeenum
Private
Founded yearint
2008
Descriptiontext

Konshius, operated by Uncover Potential Private Limited (incorporated in Delhi, India, in 2022), is an education company that has delivered a games-based learning platform since 2008. Founded by Dr. Ashutosh Khurana and headquartered in New Delhi with a corporate office in Noida, the company builds and distributes a system of 11 vertically progressive, patented board games designed to develop cognitive and socio-emotional skills in children aged 4-15. The platform is anchored by a patented methodology spanning the US (USPTO), India, and Canada, and pairs the games with proprietary Thinkabulary® conceptual word cards and per-session Reflection Sheets. Delivery follows a 5-stage process (Engage, Explore, Reflect, Assimilate, Innovate) and a 4-level learning framework (Unconscious Incompetence through Subconscious Competence), grounded in Bloom's Taxonomy, Multiple Intelligence Theory, and Experiential Learning.

The core product portfolio comprises the 11-games system, Thinkabulary® cards, reflection worksheets, and a digital 'Konshius – The Thinking App & Learning Platform.' The company reports 250,000+ children impacted cumulatively across 100+ schools and trained hundreds of adult facilitators as Konshius Counsellors and THOTS. The technology is non-software-native; it is a physical-game methodology with light digital tooling, and the company markets both in-school curriculum integration and at-home parent-led play.

Konshius generates revenue from four streams: (i) school program licensing for in-curriculum deployment, (ii) direct-to-consumer sales of physical games to parents, (iii) train-the-trainer certification for parents and educators, and (iv) case-based corporate training using the games for adult learning. Distribution runs through B2B school partnerships, a D2C online storefront, a trained counsellor/THOTS facilitator network, and direct enterprise sales. All operations are domestic to India. Pricing is not publicly disclosed, corporate training is volume-based, and the company has no institutional funding rounds or external investment disclosed in the source data; ownership is founder-led under a private limited structure.

Short descriptiontext

Konshius is an India-based education company operating a game-based learning platform of 11 proprietary board games that develop cognitive and socio-emotional skills in children aged 4-15. It serves K-12 schools, parents, and corporate clients through curriculum integration, direct-to-consumer sales, and certified counsellor facilitators.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersNew Delhi, India
HQ citystring
New Delhi
HQ countrystring
India
HQ regionstring
Asia
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
educational board games, cognitive skill development, thinking skills training, game-based learning, child learning programs
Industry2 codes
1Test Strategy & Prep Integrated with Admissions
CodeEDAFAMAEPrimaryYes
2Educational Games & Kids/Families Game Studios
CodeMPAFAAAIPrimaryNo
NAICS code1 code
  • Educational Support Services611710
SIC code2 codes
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
  • Services-Prepackaged Software7372
Product category
Educational Games & Thinking Skills Programs
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1School Program Licensing
TypeSubscription Recurring
Description

Konshius games-based learning program is implemented in Indian schools as part of their curriculum, valued on par with Maths & Language. Schools pay for the program delivery, trainer training, and game materials.

konshius.com
2Direct-to-Consumer Game Sales
TypeOne Time License
Description

Physical board games sold directly to parents for home use with their children aged 4-15 years. Games are age-appropriate with vertically progressive levels.

konshius.com
3Training & Certification Programs
TypeProfessional Services
Description

Training-cum-certification programs conducted periodically for parents to become certified thinking trainers/coaches for their children.

konshius.com
4Corporate Training
TypeProfessional Services
Description

Customized game-based training solutions sold to corporate clients for specific training programs, handled on a case-to-case basis depending on volume of order.

konshius.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Supply Chain, Others
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

Konshius develops and delivers a game-based learning methodology built on 11 proprietary, patented, vertically progressive board games designed to develop cognitive and socio-emotional thinking skills in children aged 4-15 years. The system is delivered through school curriculum integration, at-home parent-facilitated learning, and corporate training programs, supported by Thinkabulary® conceptual word cards and Reflection Sheets that follow a 5-stage learning process and 4-level curriculum grounded in Bloom's Taxonomy and Multiple Intelligence Theory.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 250,000+ children impacted through school programs
+2 more records
Product overview1 text field

Konshius is a game-based learning platform comprising 11 vertically progressive patented board games and a digital application ('Konshius – The Thinking App & Learning Platform') designed for children aged 4-15. The core product includes the 11-games system where each game is spirally connected to reinforce learning from other games. Supporting products include Thinkabulary® cards (conceptual word cards) and Reflection Sheets for articulating thinking processes. The company offers multiple delivery channels: in-school THOTS programs (implemented as part of school curriculum), home learning programs (with parent as 'Konshius Friend' facilitator), corporate training programs, and Train the Trainer certification. The system develops cognitive, emotional, and social skills through experiential learning without academic content, following Bloom's Taxonomy and a 5-stage learning methodology (Engage, Explore, Reflect, Assimilate, Innovate).

Product and service6 records
1Konshius – The Thinking App & Learning Platform
CategoryEducational Software / Learning Platform
Description

Digital application providing game-based learning for developing thinking skills and learning potential in children aged 4-15 through interactive games.

2Konshius 11 Games System
CategoryEducational Board Games (Patented)
Description

Comprehensive system of 11 vertically progressive patented board games that develop cognitive, emotional, and social skills in children aged 4-15. Games are spirally connected to reinforce learning across game-playing experiences.

3In-School THOTS Program
CategoryEducational Program / School Service
Description

School-based implementation of Konshius games as part of curriculum, with trained trainers/coaches delivering the program to students in educational settings. Deployed in 100+ schools in India.

4Home Learning Program
CategoryConsumer Educational Service / Parent-Child Learning Program
Description

At-home game-based learning program where parents act as 'Konshius Friends' and thinking facilitators to play games with their children, structured with 11 vertically progressive levels.

5Corporate Training Program
CategoryCorporate Training Services / L&D Solutions
Description

Customized corporate training solutions using specific Konshius games for behavioral trainings and team development programs, available on case-to-case basis depending on volume of order.

6Train the Trainer Certification
CategoryTraining & Certification Service
Description

Training and certification program for parents and educators to become Thinking Trainers and Konshius Counsellors, enabling them to deliver the games-based learning methodology.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

UK-based educational games and puzzles publisher for young children, with strong school and home distribution. Comparable target audience (children 4-15) and learning-through-play approach to Konshius.

TypeRegional player
Description

India-based K-12 EdTech platform offering integrated curriculum, teacher training, and school transformation. Comparable Indian school-channel GTM, though broader academic scope rather than thinking-skills focus.

TypeDirect peer
Description

Educational logic and brain-teaser game publisher for children, focused on building reasoning, problem-solving, and critical thinking skills. Direct comparison with Konshius' 11-game system targeting cognitive development in children ages 4-15.

TypeBroad incumbent
Description

Established learning-through-play brand offering classroom products that develop problem-solving, collaboration, and creative thinking. Targets the same schools seeking SEL and higher-order thinking content as Konshius.

TypeRegional player
Description

Indian K-12 assessment and learning interventions company serving schools with structured thinking-skills and conceptual learning programs. Direct regional comparison for school-channel distribution in India.

TypeDirect peer
Description

Educational games and brain-teaser brand selling toys and games designed to build logic, creativity, and STEM/critical thinking skills. Overlaps with Konshius' game-based cognitive skill development positioning.

TypeBroad incumbent
Description

Large educational toy and game manufacturer sold through schools and parents, focused on building foundational skills. Comparable to Konshius in target customer (parents + schools) and learning outcomes focus.

TypeBroad incumbent
Description

Global incumbent offering a broad portfolio of educational puzzles, brain games, and learning games for children. Significantly larger than Konshius but competes in the same educational board-game category.

TypeDirect peer
Description

Designer and publisher of single-player logic games for children and adults across progressive difficulty levels. Comparable to Konshius' age-tiered, skills-progressive board game portfolio.

TypeEmerging player
Description

Blended physical+digital learning games for children that combine tactile play with app-based interaction. Closely comparable product model to Konshius' physical games paired with a digital thinking app.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Konshius

Educational Games & Thinking Skills Programskonshius.com

Konshius is an India-based education company operating a game-based learning platform of 11 proprietary board games that develop cognitive and socio-emotional skills in children aged 4-15. It serves K-12 schools, parents, and corporate clients through curriculum integration, direct-to-consumer sales, and certified counsellor facilitators.

What Konshius does

Konshius, operated by Uncover Potential Private Limited (incorporated in Delhi, India, in 2022), is an education company that has delivered a games-based learning platform since 2008. Founded by Dr. Ashutosh Khurana and headquartered in New Delhi with a corporate office in Noida, the company builds and distributes a system of 11 vertically progressive, patented board games designed to develop cognitive and socio-emotional skills in children aged 4-15. The platform is anchored by a patented methodology spanning the US (USPTO), India, and Canada, and pairs the games with proprietary Thinkabulary® conceptual word cards and per-session Reflection Sheets. Delivery follows a 5-stage process (Engage, Explore, Reflect, Assimilate, Innovate) and a 4-level learning framework (Unconscious Incompetence through Subconscious Competence), grounded in Bloom's Taxonomy, Multiple Intelligence Theory, and Experiential Learning.

The core product portfolio comprises the 11-games system, Thinkabulary® cards, reflection worksheets, and a digital 'Konshius – The Thinking App & Learning Platform.' The company reports 250,000+ children impacted cumulatively across 100+ schools and trained hundreds of adult facilitators as Konshius Counsellors and THOTS. The technology is non-software-native; it is a physical-game methodology with light digital tooling, and the company markets both in-school curriculum integration and at-home parent-led play.

Konshius generates revenue from four streams: (i) school program licensing for in-curriculum deployment, (ii) direct-to-consumer sales of physical games to parents, (iii) train-the-trainer certification for parents and educators, and (iv) case-based corporate training using the games for adult learning. Distribution runs through B2B school partnerships, a D2C online storefront, a trained counsellor/THOTS facilitator network, and direct enterprise sales. All operations are domestic to India. Pricing is not publicly disclosed, corporate training is volume-based, and the company has no institutional funding rounds or external investment disclosed in the source data; ownership is founder-led under a private limited structure.

Konshius firmographics

Firmographics
Name
Konshius
Legal name
Uncover Potential Private Limited
Website
https://konshius.com
Company type
Private
Founded year
2008
Operating status
Operating
Headcount range
11–50 employees
Short description
Konshius is an India-based education company operating a game-based learning platform of 11 proprietary board games that develop cognitive and socio-emotional skills in children aged 4-15. It serves K-12 schools, parents, and corporate clients through curriculum integration, direct-to-consumer sales, and certified counsellor facilitators.
Ownership category
akta.pro rank

Konshius industry classification

Industry
Product category
Educational Games & Thinking Skills Programs
NAICS
Educational Support Services (611710)
SIC
Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944), Services-Prepackaged Software (7372)
akta.pro primary industry
Test Strategy & Prep Integrated with Admissions (EDAFAMAE)
akta.pro secondary industry
Educational Games & Kids/Families Game Studios (MPAFAAAI)

Keywords

  • Educational board games
  • Cognitive skill development
  • Thinking skills training
  • Game-based learning
  • Child learning programs

Where Konshius is headquartered

Location

Headquarters

HQ city
New Delhi
HQ country
India
HQ region
Asia

Offices2 records

Markets served

Konshius business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Supply Chain, Others

Revenue model

  1. School Program Licensing: Konshius games-based learning program is implemented in Indian schools as part of their curriculum, valued on par with Maths & Language. Schools pay for the program delivery, trainer training, and game materials.
  2. Direct-to-Consumer Game Sales: Physical board games sold directly to parents for home use with their children aged 4-15 years. Games are age-appropriate with vertically progressive levels.
  3. Training & Certification Programs: Training-cum-certification programs conducted periodically for parents to become certified thinking trainers/coaches for their children.
  4. Corporate Training: Customized game-based training solutions sold to corporate clients for specific training programs, handled on a case-to-case basis depending on volume of order.

Go-to-market motion2 records

Distribution channels4 records

Marketing channels4 records

Konshius product offering

Product offering

Core offering

Konshius develops and delivers a game-based learning methodology built on 11 proprietary, patented, vertically progressive board games designed to develop cognitive and socio-emotional thinking skills in children aged 4-15 years. The system is delivered through school curriculum integration, at-home parent-facilitated learning, and corporate training programs, supported by Thinkabulary® conceptual word cards and Reflection Sheets that follow a 5-stage learning process and 4-level curriculum grounded in Bloom's Taxonomy and Multiple Intelligence Theory.

Product overview

Konshius is a game-based learning platform comprising 11 vertically progressive patented board games and a digital application ('Konshius – The Thinking App & Learning Platform') designed for children aged 4-15. The core product includes the 11-games system where each game is spirally connected to reinforce learning from other games. Supporting products include Thinkabulary® cards (conceptual word cards) and Reflection Sheets for articulating thinking processes. The company offers multiple delivery channels: in-school THOTS programs (implemented as part of school curriculum), home learning programs (with parent as 'Konshius Friend' facilitator), corporate training programs, and Train the Trainer certification. The system develops cognitive, emotional, and social skills through experiential learning without academic content, following Bloom's Taxonomy and a 5-stage learning methodology (Engage, Explore, Reflect, Assimilate, Innovate).

Differentiator

Problem solved

Functional benefit

Products and services

  • Konshius – The Thinking App & Learning Platform Digital application providing game-based learning for developing thinking skills and learning potential in children aged 4-15 through interactive games.
  • Konshius 11 Games System Comprehensive system of 11 vertically progressive patented board games that develop cognitive, emotional, and social skills in children aged 4-15. Games are spirally connected to reinforce learning across game-playing experiences.
  • In-School THOTS Program School-based implementation of Konshius games as part of curriculum, with trained trainers/coaches delivering the program to students in educational settings. Deployed in 100+ schools in India.
  • Home Learning Program At-home game-based learning program where parents act as 'Konshius Friends' and thinking facilitators to play games with their children, structured with 11 vertically progressive levels.
  • Corporate Training Program Customized corporate training solutions using specific Konshius games for behavioral trainings and team development programs, available on case-to-case basis depending on volume of order.
  • Train the Trainer Certification Training and certification program for parents and educators to become Thinking Trainers and Konshius Counsellors, enabling them to deliver the games-based learning methodology.

Quantifiable outcome

  • 250,000+ children impacted through school programs
  • +2 more outcomes

Companies that use Konshius

Customer profile

Named customers1 record

Segments4 records

Ideal customer profiles3 records

Konshius technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

Konshius partnerships and signals

Strategic signal

Scale indicators5 records

Recent moves6 records

Expansion highlights5 records

Konshius competitors and assessment

Company assessment

Direct peers

  • Orchard Toys: UK-based educational games and puzzles publisher for young children, with strong school and home distribution. Comparable target audience (children 4-15) and learning-through-play approach to Konshius.
  • ThinkFun: Educational logic and brain-teaser game publisher for children, focused on building reasoning, problem-solving, and critical thinking skills. Direct comparison with Konshius' 11-game system targeting cognitive development in children ages 4-15.
  • MindWare: Educational games and brain-teaser brand selling toys and games designed to build logic, creativity, and STEM/critical thinking skills. Overlaps with Konshius' game-based cognitive skill development positioning.
  • SmartGames: Designer and publisher of single-player logic games for children and adults across progressive difficulty levels. Comparable to Konshius' age-tiered, skills-progressive board game portfolio.

Regional players

  • LEAD School: India-based K-12 EdTech platform offering integrated curriculum, teacher training, and school transformation. Comparable Indian school-channel GTM, though broader academic scope rather than thinking-skills focus.
  • Educational Initiatives: Indian K-12 assessment and learning interventions company serving schools with structured thinking-skills and conceptual learning programs. Direct regional comparison for school-channel distribution in India.

Broad incumbents

  • LEGO Education: Established learning-through-play brand offering classroom products that develop problem-solving, collaboration, and creative thinking. Targets the same schools seeking SEL and higher-order thinking content as Konshius.
  • Learning Resources: Large educational toy and game manufacturer sold through schools and parents, focused on building foundational skills. Comparable to Konshius in target customer (parents + schools) and learning outcomes focus.
  • Ravensburger: Global incumbent offering a broad portfolio of educational puzzles, brain games, and learning games for children. Significantly larger than Konshius but competes in the same educational board-game category.

Emerging players

  • Osmo: Blended physical+digital learning games for children that combine tactile play with app-based interaction. Closely comparable product model to Konshius' physical games paired with a digital thinking app.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

Konshius social profiles

Digital presence

Konshius financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Konshius leadership team

Management profile

Number of profiles

Profiles2 records

Konshius funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Konshius M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Konshius

What does Konshius do?

Konshius develops and delivers a game-based learning methodology built on 11 proprietary, patented, vertically progressive board games designed to develop cognitive and socio-emotional thinking skills in children aged 4-15 years. The system is delivered through school curriculum integration, at-home parent-facilitated learning, and corporate training programs, supported by Thinkabulary® conceptual word cards and Reflection Sheets that follow a 5-stage learning process and 4-level curriculum grounded in Bloom's Taxonomy and Multiple Intelligence Theory.

Is Konshius a public or private company?

Konshius is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Konshius founded?

Konshius was founded in 2008. It employs 11 to 50 people.

Where is Konshius based?

Konshius is headquartered in New Delhi, India, in the Asia region.

How does Konshius make money?

Four revenue lines are on record. School Program Licensing is the primary driver. The others are direct-to-Consumer Game Sales, training & Certification Programs and corporate Training.

Who are Konshius's main competitors?

Direct peers on record are Orchard Toys, ThinkFun, MindWare and SmartGames. Regional players are LEAD School and Educational Initiatives. Broad incumbents are LEGO Education, Learning Resources and Ravensburger. Osmo is listed as an emerging player.

Does Konshius have an API?

No public API is recorded for Konshius.

What industry is Konshius in?

Konshius's product category is Educational Games & Thinking Skills Programs. Its primary akta.pro industry code is EDAFAMAE, Test Strategy & Prep Integrated with Admissions, with a secondary code of MPAFAAAI, Educational Games & Kids/Families Game Studios. Its NAICS code is 611710 and its SIC code is 3944.

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