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NES

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uuid004yoa9

Namestring
NES
Legal namestring
NESMA ESPORTS
Websiteurl
nesma.gg
Company typeenum
Private
Founded yearstring
-
Descriptiontext

NES (Nesma Esports) is a Riyadh-headquartered esports services company specializing in live event production, broadcast services, tournament organization, and media production for the global and Middle Eastern esports industry. The company operates bilingually in English and Arabic and targets a customer base spanning collegiate students (primary segment), esports organizations and event holders, esports teams and individual talent, and competitive gamers from casual to hardcore enthusiasts.

The company's core technology platform is anchored by a 500 SQM virtual production facility in Riyadh comprising an LED wall, a 7x7x5m infinity green screen, dedicated podcast and music production areas, in-house editing and post-production suites, an IT room, and AR/VR integration with immersive sound design. Service lines are interconnected: Live Event Production covers stage design, equipment, streaming, and commentary for tournaments ranging from small local events to international championships; Broadcast Services integrate with multiple streaming platforms for global reach; Tournament Organization handles end-to-end logistics, administration, and promotion; and Media Production produces social, web, TV commercial, virtual event, and film content. The Collegiate Esports Program and Esports Teams & Talent Agency extend the offering into player development, coaching, mentorship, career guidance, and talent representation.

NES generates revenue through professional services engagements priced on a quote-based, project-tailored basis — pricing is not publicly disclosed. The go-to-market is event-driven, relying on direct client engagement (global scope) and facility-based services (regional scope), supported by a content and social media marketing presence. The company is privately held, employs approximately 15 people, and has not disclosed revenue, funding history, ownership structure, or management team composition in the available source material.

Short descriptiontext

NES (Nesma Esports) is a Riyadh-based esports services company providing live event production, broadcast, tournament organization, and media production for global and Middle Eastern clients, operating a 500 SQM virtual production facility with AR/VR capabilities.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersRiyadh, Saudi Arabia
HQ citystring
Riyadh
HQ countrystring
Saudi Arabia
HQ regionstring
Middle East
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
esports event production, broadcast services, tournament organization, media production services, collegiate esports programs
Industry4 codes
PRIMARYMPAFAEAJ
Esports Broadcast & Production (Tournament Streaming, Observers, Remote Production)
Media, Entertainment & Sports/Gaming & Interactive Entertainment (Video Games, Esports)/Game Streaming, Video & Creator Ecosystems (Game Content)
SECONDARYMPAFADAK
Collegiate/Scholastic Esports Programs & Leagues
SECONDARYMPAKANAO
Esports Event Production & Operations (Broadcast, Stage, Refereeing)
SECONDARYMPAFADAD
Esports Broadcast & Production (Live Streams, Observers, Talent Ops)
NAICS code2 codes
  • Spectator Sports71121
  • Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers516210
Product category
Esports Production Services
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model6 records
1Live Event Production
TypeProfessional Services
Description

Production of live esports events from small-scale local tournaments to large international championships, including stage design, equipment setup, live streaming, and commentary

nesma.gg
2Broadcast Services
TypeProfessional Services
Description

Comprehensive broadcasting services including camera work, live commentary, and integration with various streaming platforms for global audience reach

nesma.gg
3Tournament Organization
TypeProfessional Services
Description

Planning, coordinating, and executing competitive online and offline/LAN esports tournaments, handling logistical, administrative, and promotional aspects in English and Arabic

nesma.gg
4Media Production
TypeProfessional Services
Description

Creative content development for social media, websites, promotional materials, video production, graphics, storytelling, TV commercials, virtual events, and film production

nesma.gg
5Collegiate Esports Program
TypeProfessional Services
Description

Educational and recreational esports programs for school and university students including player development, coaching, career guidance, and community building

nesma.gg
6Esports Teams & Talent Agency
TypeProfessional Services
Description

Representation and development of esports talent with professional coaching and mentorship services

nesma.gg
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Supply Chain
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

NES (Nesma Esports) is an esports services company that produces live esports events ranging from small local tournaments to large international championships, delivers broadcast services reaching global streaming audiences, plans and executes online and offline/LAN tournaments in English and Arabic, and creates media content for social, web, and promotional use. The company complements these services with a Collegiate Esports Program for students and talent representation for esports teams, all backed by a 500 SQM virtual production facility in Riyadh featuring LED walls, an infinity green screen, podcast and music production areas, and in-house post-production.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

NES (Nesma Esports) offers a comprehensive suite of esports services centered around live events production, broadcast excellence, tournament mastery, and creative content creation. The core service portfolio includes Live Event Production, Broadcast Services, Tournament Organization, and Media Production as interconnected service lines. These are complemented by the Collegiate Esports Program, which provides educational and recreational esports opportunities for students while also functioning as a talent pipeline and community-building platform. The company operates a 500 SQM virtual production facility in Riyadh featuring a 7x7x5m infinity green screen, podcast area, music production area, editing suites, LED walls, and content projection capabilities.

Product and service6 records
1Live Event Production
CategoryEsports event production
Description

End-to-end production of live esports events ranging from small-scale local tournaments to large international championships, including stage design, equipment setup, live streaming, and live commentary. Targeted at esports organizations, brands, and event holders.

2Broadcast Services
CategoryEsports broadcast and streaming services
Description

Comprehensive broadcasting services for esports events including camera work, live commentary, and integration with multiple streaming platforms to deliver global audience reach. Targeted at esports leagues, tournament organizers, and brands broadcasting competitive gaming events.

3Tournament Organization
CategoryEsports tournament management
Description

Planning, coordination, and execution of competitive online and offline/LAN esports tournaments, handling game title and rules selection, venue securing, participant recruitment, logistical, administrative, and promotional aspects, with bilingual English and Arabic broadcast production. Targeted at esports organizers, brands, and game publishers running competitive circuits.

4Media Production
CategoryCreative media production
Description

Creative content development for social media, websites, and promotional material, including video production, graphics, and storytelling, plus TV commercials, virtual events, and film production. Targeted at esports organizations, brands, and entertainment clients needing esports-focused content.

5Collegiate Esports Program
CategoryEsports education and community program
Description

A safe, inclusive, and engaging program for school and university students to explore gaming and esports, offering educational and recreational opportunities that promote teamwork, skill development, and personal growth, including player development and coaching, professional mentorship, stress management, nutrition and exercise guidance, career guidance, and community building. Targeted at schools, universities, and their students.

6Esports Teams & Talent Agency
CategoryEsports talent representation
Description

Representation and development services for esports teams and individual professional gamers, providing professional coaching, mentorship, performance optimization, and career guidance support. Targeted at competitive esports teams and individual pro or aspiring pro players.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Dominant live-streaming distribution platform where NES-delivered broadcasts reach audiences. Comparable as the primary downstream channel for NES's broadcast output and a key partner surface.

TypeDirect peer
Description

Esports media company producing tournaments, broadcast content, and live events. Comparable service stack in production, broadcast, and content creation for the esports industry.

TypeDirect peer
Description

Independent esports production and tournament operations company. Directly comparable for live event production, broadcast services, and tournament organization across CS and Dota ecosystems.

TypeDirect peer
Description

Esports broadcast and tournament production studio. Comparable as a specialized production house providing camera work, commentary, and tournament ops for third-party rights holders.

TypeDirect peer
Description

Germany-based esports services company offering event production, broadcast, content, and talent management. Directly comparable end-to-end services model and customer base.

TypeRegional player
Description

State-backed federation running flagship Saudi esports events such as Gamers8 and Esports World Cup. Comparable as a regional anchor for tournament and broadcast activity that NES supplies or competes with as a vendor.

TypeEmerging player
Description

MENA-based esports and gaming organization running teams, content, and events. Comparable as a regional emerging player overlapping with NES in tournament operations and talent management.

TypeDirect peer
Description

World's largest esports tournament organizer and broadcast production company. Directly comparable as NES competes for the same tournament production and broadcast budgets globally, including in MENA.

TypeBroad incumbent
Description

Publisher that runs in-house esports broadcast and tournament operations for League of Legends and Valorant. Comparable as a sophisticated, fully-integrated producer in the same space, though operating at publisher scale.

TypeDirect peer
Description

Esports tournament organizer and broadcast production specialist. Comparable in delivering end-to-end live event production, broadcast, and tournament operations for global esports properties.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

NES

Esports Production Servicesnesma.gg

NES (Nesma Esports) is a Riyadh-based esports services company providing live event production, broadcast, tournament organization, and media production for global and Middle Eastern clients, operating a 500 SQM virtual production facility with AR/VR capabilities.

What NES does

NES (Nesma Esports) is a Riyadh-headquartered esports services company specializing in live event production, broadcast services, tournament organization, and media production for the global and Middle Eastern esports industry. The company operates bilingually in English and Arabic and targets a customer base spanning collegiate students (primary segment), esports organizations and event holders, esports teams and individual talent, and competitive gamers from casual to hardcore enthusiasts.

The company's core technology platform is anchored by a 500 SQM virtual production facility in Riyadh comprising an LED wall, a 7x7x5m infinity green screen, dedicated podcast and music production areas, in-house editing and post-production suites, an IT room, and AR/VR integration with immersive sound design. Service lines are interconnected: Live Event Production covers stage design, equipment, streaming, and commentary for tournaments ranging from small local events to international championships; Broadcast Services integrate with multiple streaming platforms for global reach; Tournament Organization handles end-to-end logistics, administration, and promotion; and Media Production produces social, web, TV commercial, virtual event, and film content. The Collegiate Esports Program and Esports Teams & Talent Agency extend the offering into player development, coaching, mentorship, career guidance, and talent representation.

NES generates revenue through professional services engagements priced on a quote-based, project-tailored basis — pricing is not publicly disclosed. The go-to-market is event-driven, relying on direct client engagement (global scope) and facility-based services (regional scope), supported by a content and social media marketing presence. The company is privately held, employs approximately 15 people, and has not disclosed revenue, funding history, ownership structure, or management team composition in the available source material.

NES firmographics

Firmographics
Name
NES
Legal name
NESMA ESPORTS
Website
https://nesma.gg
Company type
Private
Operating status
Operating
Headcount range
11–50 employees
Short description
NES (Nesma Esports) is a Riyadh-based esports services company providing live event production, broadcast, tournament organization, and media production for global and Middle Eastern clients, operating a 500 SQM virtual production facility with AR/VR capabilities.
Ownership category
akta.pro rank

NES industry classification

Industry
Product category
Esports Production Services
NAICS
Spectator Sports (71121), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210)
akta.pro industry
PRIMARYMPAFAEAJ
Esports Broadcast & Production (Tournament Streaming, Observers, Remote Production)
Media, Entertainment & Sports/Gaming & Interactive Entertainment (Video Games, Esports)/Game Streaming, Video & Creator Ecosystems (Game Content)
SECONDARYMPAFADAK
Collegiate/Scholastic Esports Programs & Leagues
SECONDARYMPAKANAO
Esports Event Production & Operations (Broadcast, Stage, Refereeing)
SECONDARYMPAFADAD
Esports Broadcast & Production (Live Streams, Observers, Talent Ops)

Keywords

  • Esports event production
  • Broadcast services
  • Tournament organization
  • Media production services
  • Collegiate esports programs

Where NES is headquartered

Location

Headquarters

HQ city
Riyadh
HQ country
Saudi Arabia
HQ region
Middle East

Offices1 record

Markets served

NES business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Supply Chain

Revenue model

  1. Live Event Production: Production of live esports events from small-scale local tournaments to large international championships, including stage design, equipment setup, live streaming, and commentary
  2. Broadcast Services: Comprehensive broadcasting services including camera work, live commentary, and integration with various streaming platforms for global audience reach
  3. Tournament Organization: Planning, coordinating, and executing competitive online and offline/LAN esports tournaments, handling logistical, administrative, and promotional aspects in English and Arabic
  4. Media Production: Creative content development for social media, websites, promotional materials, video production, graphics, storytelling, TV commercials, virtual events, and film production
  5. Collegiate Esports Program: Educational and recreational esports programs for school and university students including player development, coaching, career guidance, and community building
  6. Esports Teams & Talent Agency: Representation and development of esports talent with professional coaching and mentorship services

Go-to-market motion1 record

Distribution channels2 records

Marketing channels5 records

NES product offering

Product offering

Core offering

NES (Nesma Esports) is an esports services company that produces live esports events ranging from small local tournaments to large international championships, delivers broadcast services reaching global streaming audiences, plans and executes online and offline/LAN tournaments in English and Arabic, and creates media content for social, web, and promotional use. The company complements these services with a Collegiate Esports Program for students and talent representation for esports teams, all backed by a 500 SQM virtual production facility in Riyadh featuring LED walls, an infinity green screen, podcast and music production areas, and in-house post-production.

Product overview

NES (Nesma Esports) offers a comprehensive suite of esports services centered around live events production, broadcast excellence, tournament mastery, and creative content creation. The core service portfolio includes Live Event Production, Broadcast Services, Tournament Organization, and Media Production as interconnected service lines. These are complemented by the Collegiate Esports Program, which provides educational and recreational esports opportunities for students while also functioning as a talent pipeline and community-building platform. The company operates a 500 SQM virtual production facility in Riyadh featuring a 7x7x5m infinity green screen, podcast area, music production area, editing suites, LED walls, and content projection capabilities.

Differentiator

Problem solved

Functional benefit

Products and services

  • Live Event Production End-to-end production of live esports events ranging from small-scale local tournaments to large international championships, including stage design, equipment setup, live streaming, and live commentary. Targeted at esports organizations, brands, and event holders.
  • Broadcast Services Comprehensive broadcasting services for esports events including camera work, live commentary, and integration with multiple streaming platforms to deliver global audience reach. Targeted at esports leagues, tournament organizers, and brands broadcasting competitive gaming events.
  • Tournament Organization Planning, coordination, and execution of competitive online and offline/LAN esports tournaments, handling game title and rules selection, venue securing, participant recruitment, logistical, administrative, and promotional aspects, with bilingual English and Arabic broadcast production. Targeted at esports organizers, brands, and game publishers running competitive circuits.
  • Media Production Creative content development for social media, websites, and promotional material, including video production, graphics, and storytelling, plus TV commercials, virtual events, and film production. Targeted at esports organizations, brands, and entertainment clients needing esports-focused content.
  • Collegiate Esports Program A safe, inclusive, and engaging program for school and university students to explore gaming and esports, offering educational and recreational opportunities that promote teamwork, skill development, and personal growth, including player development and coaching, professional mentorship, stress management, nutrition and exercise guidance, career guidance, and community building. Targeted at schools, universities, and their students.
  • Esports Teams & Talent Agency Representation and development services for esports teams and individual professional gamers, providing professional coaching, mentorship, performance optimization, and career guidance support. Targeted at competitive esports teams and individual pro or aspiring pro players.

Companies that use NES

Customer profile

Segments4 records

Ideal customer profiles3 records

NES technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

NES partnerships and signals

Strategic signal

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

NES competitors and assessment

Company assessment

Broad incumbents

  • Twitch: Dominant live-streaming distribution platform where NES-delivered broadcasts reach audiences. Comparable as the primary downstream channel for NES's broadcast output and a key partner surface.
  • Riot Games Esports: Publisher that runs in-house esports broadcast and tournament operations for League of Legends and Valorant. Comparable as a sophisticated, fully-integrated producer in the same space, though operating at publisher scale.

Direct peers

  • WePlay Esports: Esports media company producing tournaments, broadcast content, and live events. Comparable service stack in production, broadcast, and content creation for the esports industry.
  • PGL Esports: Independent esports production and tournament operations company. Directly comparable for live event production, broadcast services, and tournament organization across CS and Dota ecosystems.
  • Beyond the Summit: Esports broadcast and tournament production studio. Comparable as a specialized production house providing camera work, commentary, and tournament ops for third-party rights holders.
  • Freaks 4U Gaming: Germany-based esports services company offering event production, broadcast, content, and talent management. Directly comparable end-to-end services model and customer base.
  • ESL FACEIT Group: World's largest esports tournament organizer and broadcast production company. Directly comparable as NES competes for the same tournament production and broadcast budgets globally, including in MENA.
  • BLAST Premier: Esports tournament organizer and broadcast production specialist. Comparable in delivering end-to-end live event production, broadcast, and tournament operations for global esports properties.

Regional players

  • Saudi Esports Federation: State-backed federation running flagship Saudi esports events such as Gamers8 and Esports World Cup. Comparable as a regional anchor for tournament and broadcast activity that NES supplies or competes with as a vendor.

Emerging players

  • Galaxy Racer: MENA-based esports and gaming organization running teams, content, and events. Comparable as a regional emerging player overlapping with NES in tournament operations and talent management.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks5 records

Key highlights6 records

Customer concentration

NES social profiles

Digital presence

NES financial estimates

Financial estimate

Revenue estimate

Valuation estimate

NES leadership team

Management profile

Number of profiles

NES funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

NES M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about NES

What does NES do?

NES (Nesma Esports) is an esports services company that produces live esports events ranging from small local tournaments to large international championships, delivers broadcast services reaching global streaming audiences, plans and executes online and offline/LAN tournaments in English and Arabic, and creates media content for social, web, and promotional use. The company complements these services with a Collegiate Esports Program for students and talent representation for esports teams, all backed by a 500 SQM virtual production facility in Riyadh featuring LED walls, an infinity green screen, podcast and music production areas, and in-house post-production.

Is NES a public or private company?

NES is a private company. It is classified as unknown and is currently operating.

When was NES founded?

NES was founded in -1. It employs 11 to 50 people.

Where is NES based?

NES is headquartered in Riyadh, Saudi Arabia, in the Middle East region.

How does NES make money?

Six revenue lines are on record. Live Event Production is the primary driver. The others are broadcast Services, tournament Organization, media Production, collegiate Esports Program and esports Teams & Talent Agency.

Who are NES's main competitors?

Broad incumbents on record are Twitch and Riot Games Esports. Direct peers are WePlay Esports, PGL Esports, Beyond the Summit, Freaks 4U Gaming, ESL FACEIT Group and BLAST Premier. Saudi Esports Federation is listed as a regional player. Galaxy Racer is listed as an emerging player.

Does NES have an API?

No public API is recorded for NES.

What industry is NES in?

NES's product category is Esports Production Services. Its primary akta.pro industry code is MPAFAEAJ, Esports Broadcast & Production (Tournament Streaming, Observers, Remote Production), with a secondary code of MPAFADAK, Collegiate/Scholastic Esports Programs & Leagues. Its NAICS code is 71121.

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