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Harlem Gallery of Science

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uuid0059vjn

Namestring
Harlem Gallery of Science
Legal namestring
Science and Arts Engagement New York, Inc.
Company typeenum
Private
Founded yearstring
-
Descriptiontext

Harlem Gallery of Science (HGS), operating as Science and Arts Engagement New York, Inc. (SAENY), is a Harlem-based nonprofit that builds STEAM learning and digital-gaming experiences for young New Yorkers ages 11–24. Its core offerings include the "Video Games: The Great Connector" exhibition, the Interactive DUNK! Exhibit, the Science of Music and Science of Basketball programs, a mentoring program, and a Hall of Fame. The most strategically significant program is the Gaming Pathways Program, launched in partnership with the NYC Mayor's Office of Media and Entertainment (MOME), which created the pipeline that produced the first public bachelor's degree in digital game development at City College of New York. The organization originated from a 2019 challenge by Fred Crawford Sr. to connect more young people to future-ready skills.

The organization operates a non-profit, grant- and donation-funded model. In 2024 it received $77,365 in public grants from NYC Department of Cultural Affairs ($47,365), the Women's Housing and Economic Development Corporation ($20,000), and the New York State Council on the Arts ($10,000), alongside additional MOME funding for Gaming Pathways. Its "Video Games: The Great Connector" exhibition reached 6,000+ visitors through December 2025 and was placed at the Long Island Museum in Stony Brook starting February 19, 2024, marking its first expansion outside New York City. Headcount is approximately 5 employees, indicating a small operating footprint relative to the scope of its public program surface.

Short descriptiontext

Harlem Gallery of Science is a Harlem-based nonprofit that delivers STEAM education and digital gaming programs — including the Video Games exhibition and Gaming Pathways college pipeline — to New Yorkers ages 11–24.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersHarlem, United States
HQ citystring
Harlem
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
youth STEAM education, interactive museum exhibits, digital gaming programs, STEAM career pathways, community mentoring programs
Industry4 codes
PRIMARYTHAJADAD
Science & Technology Museums
Travel & Hospitality/Tours, Attractions & Experiences/Museums, Galleries & Cultural Institutions
SECONDARYMPAGAFAA
General Consumer Expos & Trade Shows
SECONDARYEDAMACAE
Game Development (Unity, Unreal, 2D/3D)
SECONDARYEDAMABAA
Hands-on Science Exploration & Experiments (Lab Kits, Science Clubs)
NAICS code1 code
  • Museums712110
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Youth STEAM Education and Museum Services
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Public/Government Funding
TypeSubscription Recurring
Description

The organization receives public funding from government entities including NYC Department of Cultural Affairs ($47,365), West Harlem Development Corporation ($20,000), and New York State Council on the Arts ($10,000). Additional funding from Mayor's Office of Media and Entertainment supports the Gaming Pathways Program.

hgs-ny.org
2Donations
TypeGrants Donations
Description

The organization accepts donations through its website to support STEAM education and digital gaming initiatives for young New Yorkers.

hgs-ny.org
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Operations, Marketing or Sales, Others
GTM typeB2C
B2C
Offering typeServices
Services
Brand1 of 2 records shown
1The Gaming Pathways Program
Description

A program that has produced the first public bachelor's degree program in digital game development at The City College of New York, providing affordable options for children of working families to pursue careers in digital game and creative industries.

hgs-ny.org
+1 more record
Core offering1 text field

Harlem Gallery of Science operates interactive STEAM education exhibitions and programs centered on digital gaming for young people ages 11-24 in New York City. Its core offerings include the Video Games: The Great Connector exhibition and The Gaming Pathways Program, supplemented by themed exhibits such as The Science of Music, The Science of Basketball, an Interactive DUNK! exhibit, a mentoring program with the National Society of Black Physicists, and a Hall of Fame recognition program.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Harlem Gallery of Science operates as a unified platform of STEAM education programs centered on digital gaming and science literacy for young people ages 11-24. The core offerings include the Video Games: The Great Connector interactive exhibition and The Gaming Pathways Program, which together connect youth to technology, creativity, and innovation. Additional programs include The Science of Music exhibition, The Science of Basketball, Interactive DUNK! Exhibit, HGS Hall of Fame, and Mentoring Program. The portfolio is unified by the mission to advance digital, social, and racial justice while providing future-ready skills in technology and design.

Product and service9 records
1Video Games: The Great Connector
CategoryExhibition
Description

Interactive exhibition created and launched by Harlem Gallery of Science exploring how digital games connect youth to self-expression, community, and future opportunities in technology and design. The exhibition is hosted at the Long Island Museum Art Museum, Main Gallery in Stony Brook.

2The Gaming Pathways Program
CategoryEducation Program
Description

A digital gaming-based STEAM program for young people ages 11-24 that has produced the first public bachelor's degree program in digital game development at The City College of New York, providing an affordable pathway for children of working families in NYC to pursue careers in digital game and other creative industries.

3The Science of Music: From Jazz to Hip Hop
CategoryExhibition
Description

An exhibition exploring the science behind music from jazz to hip hop, opened at the Harlem Gallery of Science with remarks by Fred Crawford, Sr.

4The Science of Basketball
CategoryEducation Program
Description

A science-focused program exploring the physics and mathematics behind basketball, designed for youth audiences.

5Interactive DUNK! Exhibit
CategoryExhibit
Description

An interactive exhibit focused on basketball-themed science exploration.

6Mentoring Program
CategoryEducation Program
Description

A mentoring initiative developed in partnership with the National Society of Black Physicists (NSBP) to support young people in science and technology.

7HGS Hall of Fame
CategoryRecognition Program
Description

A recognition program honoring outstanding contributors to the Harlem Gallery of Science mission.

8Game Career Explorer
CategoryCareer Resource
Description

An interactive tool for visitors to explore career opportunities in the gaming industry.

9Long-Term Exhibition Hosting
CategoryExhibition Hosting Service
Description

Lease exhibition services allowing institutions to host HGS exhibitions for extended periods, as demonstrated by the Long Island Museum hosting of Video Games: The Great Connector.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-02-19
Description

Hosting the Video Games: The Great Connector exhibition from February 19 through May 24, 2025. The exhibition is on view at the Long Island Museum Art Museum, Main Gallery in Stony Brook, making the program accessible to Long Island visitors.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2022-01-01
Description

Partner institution for the first public bachelor's degree program in digital game development. This academic partnership provides an affordable option for children of working families in NYC to pursue careers in digital game and creative industries, created through the Gaming Pathways Program.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Iconic NYC science museum with extensive youth education and exhibition programming. Comparable in subject domain (science) and NYC audience but vastly larger scale; useful as a benchmark for institutional reach and grant capacity.

TypeDirect peer
Description

NYC children's museum that runs interactive STEAM and arts programming for youth and families in Manhattan. Closest direct comparable in terms of target audience (youth in NYC), subject mix (science + arts/culture), and exhibit-driven delivery model.

TypeEmerging player
Description

National nonprofit delivering STEM education to underrepresented youth through family engagement. Comparable in mission framing (equity in STEM) and target demographic, but operates at significantly larger scale.

TypeDirect peer
Description

NYC-based hands-on science museum in Queens that delivers STEAM programming to youth. Directly comparable in mission - making science accessible and engaging for young New Yorkers, especially from underserved communities - and geographically co-located.

TypeEmerging player
Description

Nonprofit providing coding and game development education to youth in underserved communities. Highly comparable as a youth-focused digital-skills pathways nonprofit, though code-focused rather than game-exhibit focused.

TypeOthers
Description

HGS's documented mentoring-program partner (NSBP) addressing underrepresentation in STEM. Adjacent ecosystem participant rather than competitor; relevant for potential partnership and as a referral signal.

TypeBroad incumbent
Description

Large NJ-based science center with K-12 STEAM programming and interactive exhibits. Comparable as a regional science museum targeting youth and families, though HGS operates at materially smaller scale.

TypeEmerging player
Description

NYC-based nonprofit advancing social impact through games and immersive media. Closest match to HGS's STEAM-via-gaming thesis and youth-targeting mission.

TypeDirect peer
Description

Brooklyn-based children's museum with STEAM programming and community-engagement focus on underrepresented NYC families. Comparable mission, audience, and exhibit-based delivery model to HGS.

TypeEmerging player
Description

NYC nonprofit that provides STEM and tech-skills programming to youth in underserved schools. Comparable audience (NYC underrepresented youth), scale (small), and tech-skills mission.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Harlem Gallery of Science

Youth STEAM Education and Museum Servicesscienceartsengagementny.org

Harlem Gallery of Science is a Harlem-based nonprofit that delivers STEAM education and digital gaming programs — including the Video Games exhibition and Gaming Pathways college pipeline — to New Yorkers ages 11–24.

What Harlem Gallery of Science does

Harlem Gallery of Science (HGS), operating as Science and Arts Engagement New York, Inc. (SAENY), is a Harlem-based nonprofit that builds STEAM learning and digital-gaming experiences for young New Yorkers ages 11–24. Its core offerings include the "Video Games: The Great Connector" exhibition, the Interactive DUNK! Exhibit, the Science of Music and Science of Basketball programs, a mentoring program, and a Hall of Fame. The most strategically significant program is the Gaming Pathways Program, launched in partnership with the NYC Mayor's Office of Media and Entertainment (MOME), which created the pipeline that produced the first public bachelor's degree in digital game development at City College of New York. The organization originated from a 2019 challenge by Fred Crawford Sr. to connect more young people to future-ready skills.

The organization operates a non-profit, grant- and donation-funded model. In 2024 it received $77,365 in public grants from NYC Department of Cultural Affairs ($47,365), the Women's Housing and Economic Development Corporation ($20,000), and the New York State Council on the Arts ($10,000), alongside additional MOME funding for Gaming Pathways. Its "Video Games: The Great Connector" exhibition reached 6,000+ visitors through December 2025 and was placed at the Long Island Museum in Stony Brook starting February 19, 2024, marking its first expansion outside New York City. Headcount is approximately 5 employees, indicating a small operating footprint relative to the scope of its public program surface.

Harlem Gallery of Science firmographics

Firmographics
Name
Harlem Gallery of Science
Legal name
Science and Arts Engagement New York, Inc.
Website
https://scienceartsengagementny.org
Company type
Private
Operating status
Operating
Headcount range
1–10 employees
Short description
Harlem Gallery of Science is a Harlem-based nonprofit that delivers STEAM education and digital gaming programs — including the Video Games exhibition and Gaming Pathways college pipeline — to New Yorkers ages 11–24.
Ownership category
akta.pro rank

Harlem Gallery of Science industry classification

Industry
Product category
Youth STEAM Education and Museum Services
NAICS
Museums (712110)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro industry
PRIMARYTHAJADAD
Science & Technology Museums
Travel & Hospitality/Tours, Attractions & Experiences/Museums, Galleries & Cultural Institutions
SECONDARYMPAGAFAA
General Consumer Expos & Trade Shows
SECONDARYEDAMACAE
Game Development (Unity, Unreal, 2D/3D)
SECONDARYEDAMABAA
Hands-on Science Exploration & Experiments (Lab Kits, Science Clubs)

Keywords

  • Youth STEAM education
  • Interactive museum exhibits
  • Digital gaming programs
  • STEAM career pathways
  • Community mentoring programs

Where Harlem Gallery of Science is headquartered

Location

Headquarters

HQ city
Harlem
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Harlem Gallery of Science business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Others

Revenue model

  1. Public/Government Funding: The organization receives public funding from government entities including NYC Department of Cultural Affairs ($47,365), West Harlem Development Corporation ($20,000), and New York State Council on the Arts ($10,000). Additional funding from Mayor's Office of Media and Entertainment supports the Gaming Pathways Program.
  2. Donations: The organization accepts donations through its website to support STEAM education and digital gaming initiatives for young New Yorkers.

Go-to-market motion1 record

Distribution channels3 records

Marketing channels4 records

Harlem Gallery of Science product offering

Product offering

Core offering

Harlem Gallery of Science operates interactive STEAM education exhibitions and programs centered on digital gaming for young people ages 11-24 in New York City. Its core offerings include the Video Games: The Great Connector exhibition and The Gaming Pathways Program, supplemented by themed exhibits such as The Science of Music, The Science of Basketball, an Interactive DUNK! exhibit, a mentoring program with the National Society of Black Physicists, and a Hall of Fame recognition program.

Product overview

Harlem Gallery of Science operates as a unified platform of STEAM education programs centered on digital gaming and science literacy for young people ages 11-24. The core offerings include the Video Games: The Great Connector interactive exhibition and The Gaming Pathways Program, which together connect youth to technology, creativity, and innovation. Additional programs include The Science of Music exhibition, The Science of Basketball, Interactive DUNK! Exhibit, HGS Hall of Fame, and Mentoring Program. The portfolio is unified by the mission to advance digital, social, and racial justice while providing future-ready skills in technology and design.

Differentiator

Problem solved

Functional benefit

Brands

  • The Gaming Pathways Program: A program that has produced the first public bachelor's degree program in digital game development at The City College of New York, providing affordable options for children of working families to pursue careers in digital game and creative industries.
  • Video Games: The Great Connector

Products and services

  • Video Games: The Great Connector Interactive exhibition created and launched by Harlem Gallery of Science exploring how digital games connect youth to self-expression, community, and future opportunities in technology and design. The exhibition is hosted at the Long Island Museum Art Museum, Main Gallery in Stony Brook.
  • The Gaming Pathways Program A digital gaming-based STEAM program for young people ages 11-24 that has produced the first public bachelor's degree program in digital game development at The City College of New York, providing an affordable pathway for children of working families in NYC to pursue careers in digital game and other creative industries.
  • The Science of Music: From Jazz to Hip Hop An exhibition exploring the science behind music from jazz to hip hop, opened at the Harlem Gallery of Science with remarks by Fred Crawford, Sr.
  • The Science of Basketball A science-focused program exploring the physics and mathematics behind basketball, designed for youth audiences.
  • Interactive DUNK! Exhibit An interactive exhibit focused on basketball-themed science exploration.
  • Mentoring Program A mentoring initiative developed in partnership with the National Society of Black Physicists (NSBP) to support young people in science and technology.
  • HGS Hall of Fame A recognition program honoring outstanding contributors to the Harlem Gallery of Science mission.
  • Game Career Explorer An interactive tool for visitors to explore career opportunities in the gaming industry.
  • Long-Term Exhibition Hosting Lease exhibition services allowing institutions to host HGS exhibitions for extended periods, as demonstrated by the Long Island Museum hosting of Video Games: The Great Connector.

Companies that use Harlem Gallery of Science

Customer profile

Named customers2 records

Segments2 records

Ideal customer profiles2 records

Harlem Gallery of Science technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Harlem Gallery of Science partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered core and flagship.

  • Long Island MuseumcoreStrategic or Co-development Partner · 19 February 2025Hosting the Video Games: The Great Connector exhibition from February 19 through May 24, 2025. The exhibition is on view at the Long Island Museum Art Museum, Main Gallery in Stony Brook, making the program accessible to Long Island visitors.
  • City College of New YorkflagshipStrategic or Co-development Partner · 1 January 2022Partner institution for the first public bachelor's degree program in digital game development. This academic partnership provides an affordable option for children of working families in NYC to pursue careers in digital game and creative industries, created through the Gaming Pathways Program.

Scale indicators4 records

Recent moves5 records

Expansion highlights4 records

Harlem Gallery of Science competitors and assessment

Company assessment

Broad incumbents

  • American Museum of Natural History: Iconic NYC science museum with extensive youth education and exhibition programming. Comparable in subject domain (science) and NYC audience but vastly larger scale; useful as a benchmark for institutional reach and grant capacity.
  • Liberty Science Center: Large NJ-based science center with K-12 STEAM programming and interactive exhibits. Comparable as a regional science museum targeting youth and families, though HGS operates at materially smaller scale.

Direct peers

  • Children's Museum of Manhattan: NYC children's museum that runs interactive STEAM and arts programming for youth and families in Manhattan. Closest direct comparable in terms of target audience (youth in NYC), subject mix (science + arts/culture), and exhibit-driven delivery model.
  • New York Hall of Science: NYC-based hands-on science museum in Queens that delivers STEAM programming to youth. Directly comparable in mission - making science accessible and engaging for young New Yorkers, especially from underserved communities - and geographically co-located.
  • Brooklyn Children's Museum: Brooklyn-based children's museum with STEAM programming and community-engagement focus on underrepresented NYC families. Comparable mission, audience, and exhibit-based delivery model to HGS.

Emerging players

  • Iridescent: National nonprofit delivering STEM education to underrepresented youth through family engagement. Comparable in mission framing (equity in STEM) and target demographic, but operates at significantly larger scale.
  • Code Nation: Nonprofit providing coding and game development education to youth in underserved communities. Highly comparable as a youth-focused digital-skills pathways nonprofit, though code-focused rather than game-exhibit focused.
  • Games for Change: NYC-based nonprofit advancing social impact through games and immersive media. Closest match to HGS's STEAM-via-gaming thesis and youth-targeting mission.
  • Mouse (Design League): NYC nonprofit that provides STEM and tech-skills programming to youth in underserved schools. Comparable audience (NYC underrepresented youth), scale (small), and tech-skills mission.

Others

  • National Society of Black Physicists: HGS's documented mentoring-program partner (NSBP) addressing underrepresentation in STEM. Adjacent ecosystem participant rather than competitor; relevant for potential partnership and as a referral signal.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat3 records

Key risks6 records

Key highlights6 records

Customer concentration

Harlem Gallery of Science social profiles

Digital presence

Harlem Gallery of Science financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Harlem Gallery of Science leadership team

Management profile

Number of profiles

Profiles1 record

Harlem Gallery of Science funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Harlem Gallery of Science M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Harlem Gallery of Science

What does Harlem Gallery of Science do?

Harlem Gallery of Science operates interactive STEAM education exhibitions and programs centered on digital gaming for young people ages 11-24 in New York City. Its core offerings include the Video Games: The Great Connector exhibition and The Gaming Pathways Program, supplemented by themed exhibits such as The Science of Music, The Science of Basketball, an Interactive DUNK! exhibit, a mentoring program with the National Society of Black Physicists, and a Hall of Fame recognition program.

Is Harlem Gallery of Science a public or private company?

Harlem Gallery of Science is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Harlem Gallery of Science founded?

Harlem Gallery of Science was founded in -1. It employs 1 to 10 people.

Where is Harlem Gallery of Science based?

Harlem Gallery of Science is headquartered in Harlem, United States, in the North America region.

How does Harlem Gallery of Science make money?

Two revenue lines are on record. Public/Government Funding is the primary driver. The others are donations.

Who are Harlem Gallery of Science's main competitors?

Broad incumbents on record are American Museum of Natural History and Liberty Science Center. Direct peers are Children's Museum of Manhattan, New York Hall of Science and Brooklyn Children's Museum. Emerging players are Iridescent, Code Nation, Games for Change and Mouse (Design League). National Society of Black Physicists is listed as an others.

Does Harlem Gallery of Science have an API?

No public API is recorded for Harlem Gallery of Science.

What industry is Harlem Gallery of Science in?

Harlem Gallery of Science's product category is Youth STEAM Education and Museum Services. Its primary akta.pro industry code is THAJADAD, Science & Technology Museums, with a secondary code of MPAGAFAA, General Consumer Expos & Trade Shows. Its NAICS code is 712110 and its SIC code is 7900.

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