Harlem Gallery of Science
Harlem Gallery of Science is a Harlem-based nonprofit that delivers STEAM education and digital gaming programs — including the Video Games exhibition and Gaming Pathways college pipeline — to New Yorkers ages 11–24.
- Company typePrivate
- Founded-
- HeadquartersHarlem, United States
- Headcount1–10
- GTM typeB2C
- OfferingServices
What Harlem Gallery of Science does
Harlem Gallery of Science (HGS), operating as Science and Arts Engagement New York, Inc. (SAENY), is a Harlem-based nonprofit that builds STEAM learning and digital-gaming experiences for young New Yorkers ages 11–24. Its core offerings include the "Video Games: The Great Connector" exhibition, the Interactive DUNK! Exhibit, the Science of Music and Science of Basketball programs, a mentoring program, and a Hall of Fame. The most strategically significant program is the Gaming Pathways Program, launched in partnership with the NYC Mayor's Office of Media and Entertainment (MOME), which created the pipeline that produced the first public bachelor's degree in digital game development at City College of New York. The organization originated from a 2019 challenge by Fred Crawford Sr. to connect more young people to future-ready skills.
The organization operates a non-profit, grant- and donation-funded model. In 2024 it received $77,365 in public grants from NYC Department of Cultural Affairs ($47,365), the Women's Housing and Economic Development Corporation ($20,000), and the New York State Council on the Arts ($10,000), alongside additional MOME funding for Gaming Pathways. Its "Video Games: The Great Connector" exhibition reached 6,000+ visitors through December 2025 and was placed at the Long Island Museum in Stony Brook starting February 19, 2024, marking its first expansion outside New York City. Headcount is approximately 5 employees, indicating a small operating footprint relative to the scope of its public program surface.
Harlem Gallery of Science firmographics
Firmographics- Name
- Harlem Gallery of Science
- Legal name
- Science and Arts Engagement New York, Inc.
- Website
- https://scienceartsengagementny.org
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Harlem Gallery of Science is a Harlem-based nonprofit that delivers STEAM education and digital gaming programs — including the Video Games exhibition and Gaming Pathways college pipeline — to New Yorkers ages 11–24.
- Ownership category
- akta.pro rank
Harlem Gallery of Science industry classification
Industry- Product category
- Youth STEAM Education and Museum Services
- NAICS
- Museums (712110)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro industry
- Science & Technology MuseumsGeneral Consumer Expos & Trade ShowsMedia, Entertainment & Sports/Live Entertainment & Events (Concerts, Theater, Festivals)/Exhibitions, Fairs & Expos (Consumer/Public)Game Development (Unity, Unreal, 2D/3D)Education/Supplemental & Enrichment Programs (Arts, STEM, Language)/Coding & Computer Science ProgramsHands-on Science Exploration & Experiments (Lab Kits, Science Clubs)Education/Supplemental & Enrichment Programs (Arts, STEM, Language)/STEM Enrichment & Science Programs
Keywords
Where Harlem Gallery of Science is headquartered
LocationHeadquarters
- HQ city
- Harlem
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Harlem Gallery of Science business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Others
Revenue model
- Public/Government Funding: The organization receives public funding from government entities including NYC Department of Cultural Affairs ($47,365), West Harlem Development Corporation ($20,000), and New York State Council on the Arts ($10,000). Additional funding from Mayor's Office of Media and Entertainment supports the Gaming Pathways Program.
- Donations: The organization accepts donations through its website to support STEAM education and digital gaming initiatives for young New Yorkers.
Go-to-market motion1 record
Distribution channels3 records
Marketing channels4 records
Harlem Gallery of Science product offering
Product offeringCore offering
Harlem Gallery of Science operates interactive STEAM education exhibitions and programs centered on digital gaming for young people ages 11-24 in New York City. Its core offerings include the Video Games: The Great Connector exhibition and The Gaming Pathways Program, supplemented by themed exhibits such as The Science of Music, The Science of Basketball, an Interactive DUNK! exhibit, a mentoring program with the National Society of Black Physicists, and a Hall of Fame recognition program.
Product overview
Harlem Gallery of Science operates as a unified platform of STEAM education programs centered on digital gaming and science literacy for young people ages 11-24. The core offerings include the Video Games: The Great Connector interactive exhibition and The Gaming Pathways Program, which together connect youth to technology, creativity, and innovation. Additional programs include The Science of Music exhibition, The Science of Basketball, Interactive DUNK! Exhibit, HGS Hall of Fame, and Mentoring Program. The portfolio is unified by the mission to advance digital, social, and racial justice while providing future-ready skills in technology and design.
Differentiator
Problem solved
Functional benefit
Brands
- The Gaming Pathways Program: A program that has produced the first public bachelor's degree program in digital game development at The City College of New York, providing affordable options for children of working families to pursue careers in digital game and creative industries.
- Video Games: The Great Connector
Products and services
- Video Games: The Great Connector Interactive exhibition created and launched by Harlem Gallery of Science exploring how digital games connect youth to self-expression, community, and future opportunities in technology and design. The exhibition is hosted at the Long Island Museum Art Museum, Main Gallery in Stony Brook.
- The Gaming Pathways Program A digital gaming-based STEAM program for young people ages 11-24 that has produced the first public bachelor's degree program in digital game development at The City College of New York, providing an affordable pathway for children of working families in NYC to pursue careers in digital game and other creative industries.
- The Science of Music: From Jazz to Hip Hop An exhibition exploring the science behind music from jazz to hip hop, opened at the Harlem Gallery of Science with remarks by Fred Crawford, Sr.
- The Science of Basketball A science-focused program exploring the physics and mathematics behind basketball, designed for youth audiences.
- Interactive DUNK! Exhibit An interactive exhibit focused on basketball-themed science exploration.
- Mentoring Program A mentoring initiative developed in partnership with the National Society of Black Physicists (NSBP) to support young people in science and technology.
- HGS Hall of Fame A recognition program honoring outstanding contributors to the Harlem Gallery of Science mission.
- Game Career Explorer An interactive tool for visitors to explore career opportunities in the gaming industry.
- Long-Term Exhibition Hosting Lease exhibition services allowing institutions to host HGS exhibitions for extended periods, as demonstrated by the Long Island Museum hosting of Video Games: The Great Connector.
Companies that use Harlem Gallery of Science
Customer profileNamed customers2 records
Segments2 records
Ideal customer profiles2 records
Harlem Gallery of Science technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Harlem Gallery of Science partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core and flagship.
- Long Island MuseumcoreHosting the Video Games: The Great Connector exhibition from February 19 through May 24, 2025. The exhibition is on view at the Long Island Museum Art Museum, Main Gallery in Stony Brook, making the program accessible to Long Island visitors.
- City College of New YorkflagshipPartner institution for the first public bachelor's degree program in digital game development. This academic partnership provides an affordable option for children of working families in NYC to pursue careers in digital game and creative industries, created through the Gaming Pathways Program.
Scale indicators4 records
Recent moves5 records
Expansion highlights4 records
Harlem Gallery of Science competitors and assessment
Company assessmentBroad incumbents
- American Museum of Natural History: Iconic NYC science museum with extensive youth education and exhibition programming. Comparable in subject domain (science) and NYC audience but vastly larger scale; useful as a benchmark for institutional reach and grant capacity.
- Liberty Science Center: Large NJ-based science center with K-12 STEAM programming and interactive exhibits. Comparable as a regional science museum targeting youth and families, though HGS operates at materially smaller scale.
Direct peers
- Children's Museum of Manhattan: NYC children's museum that runs interactive STEAM and arts programming for youth and families in Manhattan. Closest direct comparable in terms of target audience (youth in NYC), subject mix (science + arts/culture), and exhibit-driven delivery model.
- New York Hall of Science: NYC-based hands-on science museum in Queens that delivers STEAM programming to youth. Directly comparable in mission - making science accessible and engaging for young New Yorkers, especially from underserved communities - and geographically co-located.
- Brooklyn Children's Museum: Brooklyn-based children's museum with STEAM programming and community-engagement focus on underrepresented NYC families. Comparable mission, audience, and exhibit-based delivery model to HGS.
Emerging players
- Iridescent: National nonprofit delivering STEM education to underrepresented youth through family engagement. Comparable in mission framing (equity in STEM) and target demographic, but operates at significantly larger scale.
- Code Nation: Nonprofit providing coding and game development education to youth in underserved communities. Highly comparable as a youth-focused digital-skills pathways nonprofit, though code-focused rather than game-exhibit focused.
- Games for Change: NYC-based nonprofit advancing social impact through games and immersive media. Closest match to HGS's STEAM-via-gaming thesis and youth-targeting mission.
- Mouse (Design League): NYC nonprofit that provides STEM and tech-skills programming to youth in underserved schools. Comparable audience (NYC underrepresented youth), scale (small), and tech-skills mission.
Others
- National Society of Black Physicists: HGS's documented mentoring-program partner (NSBP) addressing underrepresentation in STEM. Adjacent ecosystem participant rather than competitor; relevant for potential partnership and as a referral signal.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
Harlem Gallery of Science social profiles
Digital presenceHarlem Gallery of Science financial estimates
Financial estimateRevenue estimate
Valuation estimate
Harlem Gallery of Science leadership team
Management profileNumber of profiles
Profiles1 record
Harlem Gallery of Science funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Harlem Gallery of Science M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Harlem Gallery of Science
What does Harlem Gallery of Science do?
Harlem Gallery of Science operates interactive STEAM education exhibitions and programs centered on digital gaming for young people ages 11-24 in New York City. Its core offerings include the Video Games: The Great Connector exhibition and The Gaming Pathways Program, supplemented by themed exhibits such as The Science of Music, The Science of Basketball, an Interactive DUNK! exhibit, a mentoring program with the National Society of Black Physicists, and a Hall of Fame recognition program.
Is Harlem Gallery of Science a public or private company?
Harlem Gallery of Science is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was Harlem Gallery of Science founded?
Harlem Gallery of Science was founded in -1. It employs 1 to 10 people.
Where is Harlem Gallery of Science based?
Harlem Gallery of Science is headquartered in Harlem, United States, in the North America region.
How does Harlem Gallery of Science make money?
Two revenue lines are on record. Public/Government Funding is the primary driver. The others are donations.
Who are Harlem Gallery of Science's main competitors?
Broad incumbents on record are American Museum of Natural History and Liberty Science Center. Direct peers are Children's Museum of Manhattan, New York Hall of Science and Brooklyn Children's Museum. Emerging players are Iridescent, Code Nation, Games for Change and Mouse (Design League). National Society of Black Physicists is listed as an others.
Does Harlem Gallery of Science have an API?
No public API is recorded for Harlem Gallery of Science.
What industry is Harlem Gallery of Science in?
Harlem Gallery of Science's product category is Youth STEAM Education and Museum Services. Its primary akta.pro industry code is THAJADAD, Science & Technology Museums, with a secondary code of MPAGAFAA, General Consumer Expos & Trade Shows. Its NAICS code is 712110 and its SIC code is 7900.