Super Smash Bros. Ultimate
Super Smash Bros. Ultimate is a Nintendo-published crossover fighting game for Nintendo Switch (released December 2018), developed by Bandai Namco Studios and Sora Ltd. It sells as a one-time purchase globally, requires Nintendo Switch Online for multiplayer, and targets Switch owners and competitive fighting game players.
- Company typePublic
- Founded2018
- HeadquartersKyoto, Japan
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Super Smash Bros. Ultimate does
Super Smash Bros. Ultimate is a crossover fighting video game developed by Bandai Namco Studios and Sora Ltd. (Masahiro Sakurai's studio) in collaboration with HAL Laboratory, and published by Nintendo Co., Ltd. as a Nintendo Switch exclusive released worldwide on December 7, 2018. It is the fifth mainline installment in the Super Smash Bros. franchise, which originated on Nintendo 64 in 1999 and has subsequently shipped for GameCube, Wii, Nintendo 3DS, Wii U, and Switch. The title's defining technical and content component is its roster — the largest in series history — assembled through licensing arrangements with Nintendo-owned properties and third-party IP holders including HAL Laboratory, Pokémon/GAME FREAK, SEGA (Sonic), CAPCOM (Mega Man, Ryu), BANDAI NAMCO (Pac-Man), MONOLITH SOFT (Xenoblade), SQUARE ENIX (Final Fantasy VII's Cloud), INTELLIGENT SYSTEMS (Fire Emblem), and Konami (Snake).
The product operates on a one-time-purchase software licensing model with regional pricing of ¥7,920 in Japan and ₩64,800 in Korea (roughly $55 USD equivalent), sold both as physical retail copies and digital downloads via the Nintendo eShop. Online multiplayer is gated behind the paid Nintendo Switch Online subscription, providing Nintendo with a recurring revenue layer on top of the perpetual game license. Distribution is global from launch, with official websites localized into 13 languages covering markets in the Americas (US, Canada, Mexico), Europe (UK, France, Germany, Italy, Spain, Netherlands, Russia, Portugal), and Asia Pacific (Japan, Korea, China, Taiwan, Australia/NZ). Post-launch monetization is driven by DLC fighter packs, amiibo physical collectibles, and supporting accessories such as the GameCube Controller Adapter.
The game targets two primary customer segments: general Nintendo Switch owners seeking casual local and online multiplayer fighting game experiences, and the dedicated fighting game community / competitive esports players who require high-skill-ceiling mechanics and online matchmaking. Marketing and community engagement are executed through official multi-language websites, the Super Smash Blog, and regional X/Twitter, Facebook, and Weibo accounts. The entity is not a standalone corporation — Super Smash Bros. Ultimate is a product franchise whose IP is held by Nintendo Co., Ltd., with development credited to Bandai Namco Studios and Sora Ltd. and content enabled by a network of cross-publisher licensing agreements.
Super Smash Bros. Ultimate firmographics
Firmographics- Name
- Super Smash Bros. Ultimate
- Legal name
- Nintendo Co., Ltd. (任天堂株式会社)
- Website
- https://smashbros.com
- Company type
- Public
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Super Smash Bros. Ultimate is a Nintendo-published crossover fighting game for Nintendo Switch (released December 2018), developed by Bandai Namco Studios and Sora Ltd. It sells as a one-time purchase globally, requires Nintendo Switch Online for multiplayer, and targets Switch owners and competitive fighting game players.
- Ownership category
- akta.pro rank
Super Smash Bros. Ultimate industry classification
Industry- Product category
- Console Video Games
- NAICS
- Doll, Toy, and Game Manufacturing (339930)
- akta.pro primary industry
- Gaming Community, Chat & LFG Platforms (BPAMAKAK)
Keywords
Where Super Smash Bros. Ultimate is headquartered
LocationHeadquarters
- HQ city
- Kyoto
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
Super Smash Bros. Ultimate business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Operations, Marketing or Sales, Personnel
Revenue model
- Game Sales (Physical and Digital): One-time purchase of the game software for Nintendo Switch, sold both as physical retail copies and digital downloads through Nintendo eShop
- Nintendo Switch Online Subscription: Required subscription service for online multiplayer play, provided separately by Nintendo
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Package/Download version - Japan retail price |
| One time/ perpetual license | Pay-as-you-go | Package/Download version - Korea retail price |
Go-to-market motion1 record
Distribution channels2 records
Marketing channels5 records
Super Smash Bros. Ultimate product offering
Product offeringCore offering
Super Smash Bros. Ultimate is a crossover platform fighting game published by Nintendo for the Nintendo Switch, featuring the largest roster of playable fighters in the series' history, drawn from Nintendo franchises and third-party IP holders. It supports local multiplayer for up to four players on a single console and online multiplayer through the Nintendo Switch Online subscription. The game includes numerous stages, items, music tracks, and multiple game modes for casual and competitive play.
Product overview
Super Smash Bros. Ultimate is a crossover fighting game published by Nintendo for Nintendo Switch, released December 7, 2018. It is part of the Super Smash Bros. series, which also includes Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U (2014), and Super Smash Bros. Brawl (2008). The Ultimate version features over 80 playable fighters from Nintendo and third-party franchises. The product portfolio includes the core game, downloadable fighter content, and officially licensed accessories. The series supports local and online multiplayer play, with various game modes including single-player adventure modes, competitive multiplayer, and training modes.
Differentiator
Problem solved
Functional benefit
Products and services
- Super Smash Bros. Ultimate Crossover fighting game for Nintendo Switch featuring the largest roster of playable fighters in the series' history, combining characters from Nintendo franchises and third-party publishers. Players battle across multiple stages with items, special moves, and various game modes including local and online multiplayer via Nintendo Switch Online.
- Downloadable Fighters (DLC) Additional playable characters released after the initial game launch as downloadable content, expanding the fighter roster with characters such as Bayonetta, Cloud, Ryu, Roy, Lucas, Mewtwo, and Corrin.
Companies that use Super Smash Bros. Ultimate
Customer profileSegments2 records
Ideal customer profiles2 records
Super Smash Bros. Ultimate technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature2 records
Super Smash Bros. Ultimate partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core.
- HAL Laboratory, Inc.coreHAL Laboratory is credited as original game developer alongside Nintendo for the Super Smash Bros. series, contributing to game design and development.
- Pokémon / Creatures Inc. / GAME FREAK inc.coreCharacters from the Pokémon franchise including Pikachu, Pichu, Mewtwo, Lucario, Charizard, and Pokémon Trainer appear as playable fighters.
- SEGAcoreSEGA contributes Sonic the Hedgehog as a playable fighter and related content to the game.
- CAPCOM CO., LTD.coreCAPCOM provides Ryu (Street Fighter) and other characters as playable fighters.
- BANDAI NAMCO Games Inc.coreContributes Pac-Man and related content as a playable fighter.
- INTELLIGENT SYSTEMScoreContributes Marth, Lucina, Robin, and Ike (Fire Emblem series) as playable fighters.
- Sora Ltd.coreGame director Masahiro Sakurai's company Sora Ltd. is credited for original game creation alongside HAL Laboratory and Nintendo.
Scale indicators2 records
Recent moves6 records
Expansion highlights5 records
Super Smash Bros. Ultimate competitors and assessment
Company assessmentDirect peers
- Mortal Kombat: Warner Bros. / NetherRealm Studios' flagship fighting franchise known for cinematic content, DLC characters, and a major competitive scene. Comparable fighting game product with roster expansion via DLC and crossover guest characters.
- MultiVersus: Warner Bros.' free-to-play platform fighter featuring crossover characters from Warner Bros. and partner IPs. The most direct crossover platform fighter competitor to Super Smash Bros. Ultimate in terms of concept and mechanics.
- Dragon Ball FighterZ: Bandai Namco / Arc System Works tag-team fighting game featuring crossover characters from across the Dragon Ball franchise. Comparable crossover fighting game concept with deep competitive mechanics and DLC support.
- Killer Instinct: Microsoft / Rare's flagship fighting game franchise with combo-heavy mechanics and platform-holder backing. Comparable console-platform fighting game with deep competitive scene and roster expansion via seasons.
- Tekken: Bandai Namco's flagship 3D fighting game franchise featuring crossover guest characters (e.g., Akuma, Noctis). Comparable as a flagship fighting game with crossover IP mechanics and major esports presence.
- Guilty Gear -Strive-: Arc System Works' flagship 2D fighting game with deep competitive scene and crossover DLC characters. Comparable fighting game product with strong esports presence and ongoing character DLC support.
- Brawlhalla: Ubisoft's free-to-play platform fighter with crossover guest characters from various franchises including WWE, Tomb Raider, and Street Fighter. Comparable platform fighter with crossover IP roster and ongoing live-service content.
- Rivals of Aether II: Aether Studios' indie platform fighter closely inspired by Super Smash Bros. mechanics. Comparable indie platform fighter competing in the same genre with similar gameplay philosophy and indie development economics.
- Street Fighter: Capcom's flagship 2D fighting game franchise with deep competitive scene and ongoing DLC roster additions. Closely comparable as a flagship fighting game franchise with crossover guest characters and major esports presence.
- Pokkén Tournament: Bandai Namco's Pokémon-themed fighting game for Nintendo Wii U and Switch. Comparable crossover Pokémon IP fighting game exclusive to Nintendo platforms, sharing the Nintendo fighting game ecosystem.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat6 records
Key risks5 records
Key highlights6 records
Customer concentration
Super Smash Bros. Ultimate social profiles
Digital presenceSuper Smash Bros. Ultimate financial estimates
Financial estimateRevenue estimate
Valuation estimate
Super Smash Bros. Ultimate leadership team
Management profileNumber of profiles
Profiles1 record
Super Smash Bros. Ultimate funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Super Smash Bros. Ultimate M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Super Smash Bros. Ultimate
What does Super Smash Bros. Ultimate do?
Super Smash Bros. Ultimate is a crossover platform fighting game published by Nintendo for the Nintendo Switch, featuring the largest roster of playable fighters in the series' history, drawn from Nintendo franchises and third-party IP holders. It supports local multiplayer for up to four players on a single console and online multiplayer through the Nintendo Switch Online subscription. The game includes numerous stages, items, music tracks, and multiple game modes for casual and competitive play.
Is Super Smash Bros. Ultimate a public or private company?
Super Smash Bros. Ultimate is a public company. It is classified as public and is currently operating.
When was Super Smash Bros. Ultimate founded?
Super Smash Bros. Ultimate was founded in 2018. It employs 1 to 10 people.
Where is Super Smash Bros. Ultimate based?
Super Smash Bros. Ultimate is headquartered in Kyoto, Japan, in the Asia region.
How does Super Smash Bros. Ultimate make money?
Two revenue lines are on record. Game Sales (Physical and Digital) is the primary driver. The others are nintendo Switch Online Subscription.
Who are Super Smash Bros. Ultimate's main competitors?
Direct peers on record are Mortal Kombat, MultiVersus, Dragon Ball FighterZ, Killer Instinct, Tekken, Guilty Gear -Strive-, Brawlhalla, Rivals of Aether II, Street Fighter and Pokkén Tournament.
Does Super Smash Bros. Ultimate have an API?
No public API is recorded for Super Smash Bros. Ultimate.
What industry is Super Smash Bros. Ultimate in?
Super Smash Bros. Ultimate's product category is Console Video Games. Its primary akta.pro industry code is BPAMAKAK, Gaming Community, Chat & LFG Platforms. Its NAICS code is 339930.