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Super Smash Bros. Ultimate

Full company profile

uuid005bzws

Namestring
Super Smash Bros. Ultimate
Legal namestring
Nintendo Co., Ltd. (任天堂株式会社)
Websiteurl
smashbros.com
Company typeenum
Public
Founded yearint
2018
Descriptiontext

Super Smash Bros. Ultimate is a crossover fighting video game developed by Bandai Namco Studios and Sora Ltd. (Masahiro Sakurai's studio) in collaboration with HAL Laboratory, and published by Nintendo Co., Ltd. as a Nintendo Switch exclusive released worldwide on December 7, 2018. It is the fifth mainline installment in the Super Smash Bros. franchise, which originated on Nintendo 64 in 1999 and has subsequently shipped for GameCube, Wii, Nintendo 3DS, Wii U, and Switch. The title's defining technical and content component is its roster — the largest in series history — assembled through licensing arrangements with Nintendo-owned properties and third-party IP holders including HAL Laboratory, Pokémon/GAME FREAK, SEGA (Sonic), CAPCOM (Mega Man, Ryu), BANDAI NAMCO (Pac-Man), MONOLITH SOFT (Xenoblade), SQUARE ENIX (Final Fantasy VII's Cloud), INTELLIGENT SYSTEMS (Fire Emblem), and Konami (Snake).

The product operates on a one-time-purchase software licensing model with regional pricing of ¥7,920 in Japan and ₩64,800 in Korea (roughly $55 USD equivalent), sold both as physical retail copies and digital downloads via the Nintendo eShop. Online multiplayer is gated behind the paid Nintendo Switch Online subscription, providing Nintendo with a recurring revenue layer on top of the perpetual game license. Distribution is global from launch, with official websites localized into 13 languages covering markets in the Americas (US, Canada, Mexico), Europe (UK, France, Germany, Italy, Spain, Netherlands, Russia, Portugal), and Asia Pacific (Japan, Korea, China, Taiwan, Australia/NZ). Post-launch monetization is driven by DLC fighter packs, amiibo physical collectibles, and supporting accessories such as the GameCube Controller Adapter.

The game targets two primary customer segments: general Nintendo Switch owners seeking casual local and online multiplayer fighting game experiences, and the dedicated fighting game community / competitive esports players who require high-skill-ceiling mechanics and online matchmaking. Marketing and community engagement are executed through official multi-language websites, the Super Smash Blog, and regional X/Twitter, Facebook, and Weibo accounts. The entity is not a standalone corporation — Super Smash Bros. Ultimate is a product franchise whose IP is held by Nintendo Co., Ltd., with development credited to Bandai Namco Studios and Sora Ltd. and content enabled by a network of cross-publisher licensing agreements.

Short descriptiontext

Super Smash Bros. Ultimate is a Nintendo-published crossover fighting game for Nintendo Switch (released December 2018), developed by Bandai Namco Studios and Sora Ltd. It sells as a one-time purchase globally, requires Nintendo Switch Online for multiplayer, and targets Switch owners and competitive fighting game players.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersKyoto, Japan
HQ citystring
Kyoto
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
crossover fighting game, platform fighter, nintendo switch game, multiplayer party game, console video game
Industry1 code
1Gaming Community, Chat & LFG Platforms
CodeBPAMAKAKPrimaryYes
NAICS code1 code
  • Doll, Toy, and Game Manufacturing339930
Product category
Console Video Games
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Game Sales (Physical and Digital)
TypeOne Time License
Description

One-time purchase of the game software for Nintendo Switch, sold both as physical retail copies and digital downloads through Nintendo eShop

smashbros.com
2Nintendo Switch Online Subscription
TypeSubscription Recurring
Description

Required subscription service for online multiplayer play, provided separately by Nintendo

smashbros.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Technology or R&D, Operations, Marketing or Sales, Personnel
Pricing details2 tiers
1Package/Download version - Japan retail price
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

¥7,920 (tax included) for both package and download versions

smashbros.com
2Package/Download version - Korea retail price
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

₩64,800 (package version/download version)

smashbros.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Super Smash Bros. Ultimate is a crossover platform fighting game published by Nintendo for the Nintendo Switch, featuring the largest roster of playable fighters in the series' history, drawn from Nintendo franchises and third-party IP holders. It supports local multiplayer for up to four players on a single console and online multiplayer through the Nintendo Switch Online subscription. The game includes numerous stages, items, music tracks, and multiple game modes for casual and competitive play.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Super Smash Bros. Ultimate is a crossover fighting game published by Nintendo for Nintendo Switch, released December 7, 2018. It is part of the Super Smash Bros. series, which also includes Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U (2014), and Super Smash Bros. Brawl (2008). The Ultimate version features over 80 playable fighters from Nintendo and third-party franchises. The product portfolio includes the core game, downloadable fighter content, and officially licensed accessories. The series supports local and online multiplayer play, with various game modes including single-player adventure modes, competitive multiplayer, and training modes.

Product and service2 records
1Super Smash Bros. Ultimate
CategoryConsole video game
Description

Crossover fighting game for Nintendo Switch featuring the largest roster of playable fighters in the series' history, combining characters from Nintendo franchises and third-party publishers. Players battle across multiple stages with items, special moves, and various game modes including local and online multiplayer via Nintendo Switch Online.

2Downloadable Fighters (DLC)
CategoryDownloadable content / add-on
Description

Additional playable characters released after the initial game launch as downloadable content, expanding the fighter roster with characters such as Bayonetta, Cloud, Ryu, Roy, Lucas, Mewtwo, and Corrin.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership7 partners
Strategic tierCoreTypeTechnology or Integration
Description

HAL Laboratory is credited as original game developer alongside Nintendo for the Super Smash Bros. series, contributing to game design and development.

Strategic tierCoreTypeTechnology or Integration
Description

Characters from the Pokémon franchise including Pikachu, Pichu, Mewtwo, Lucario, Charizard, and Pokémon Trainer appear as playable fighters.

Strategic tierCoreTypeTechnology or Integration
Description

SEGA contributes Sonic the Hedgehog as a playable fighter and related content to the game.

Strategic tierCoreTypeTechnology or Integration
Description

CAPCOM provides Ryu (Street Fighter) and other characters as playable fighters.

Strategic tierCoreTypeTechnology or Integration
Description

Contributes Pac-Man and related content as a playable fighter.

Strategic tierCoreTypeTechnology or Integration
Description

Contributes Marth, Lucina, Robin, and Ike (Fire Emblem series) as playable fighters.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Game director Masahiro Sakurai's company Sora Ltd. is credited for original game creation alongside HAL Laboratory and Nintendo.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
1Mortal Kombat
TypeDirect peer
Description

Warner Bros. / NetherRealm Studios' flagship fighting franchise known for cinematic content, DLC characters, and a major competitive scene. Comparable fighting game product with roster expansion via DLC and crossover guest characters.

2MultiVersus
TypeDirect peer
Description

Warner Bros.' free-to-play platform fighter featuring crossover characters from Warner Bros. and partner IPs. The most direct crossover platform fighter competitor to Super Smash Bros. Ultimate in terms of concept and mechanics.

3Dragon Ball FighterZ
TypeDirect peer
Description

Bandai Namco / Arc System Works tag-team fighting game featuring crossover characters from across the Dragon Ball franchise. Comparable crossover fighting game concept with deep competitive mechanics and DLC support.

TypeDirect peer
Description

Microsoft / Rare's flagship fighting game franchise with combo-heavy mechanics and platform-holder backing. Comparable console-platform fighting game with deep competitive scene and roster expansion via seasons.

5Tekken
TypeDirect peer
Description

Bandai Namco's flagship 3D fighting game franchise featuring crossover guest characters (e.g., Akuma, Noctis). Comparable as a flagship fighting game with crossover IP mechanics and major esports presence.

6Guilty Gear -Strive-
TypeDirect peer
Description

Arc System Works' flagship 2D fighting game with deep competitive scene and crossover DLC characters. Comparable fighting game product with strong esports presence and ongoing character DLC support.

7Brawlhalla
TypeDirect peer
Description

Ubisoft's free-to-play platform fighter with crossover guest characters from various franchises including WWE, Tomb Raider, and Street Fighter. Comparable platform fighter with crossover IP roster and ongoing live-service content.

8Rivals of Aether II
TypeDirect peer
Description

Aether Studios' indie platform fighter closely inspired by Super Smash Bros. mechanics. Comparable indie platform fighter competing in the same genre with similar gameplay philosophy and indie development economics.

TypeDirect peer
Description

Capcom's flagship 2D fighting game franchise with deep competitive scene and ongoing DLC roster additions. Closely comparable as a flagship fighting game franchise with crossover guest characters and major esports presence.

10Pokkén Tournament
TypeDirect peer
Description

Bandai Namco's Pokémon-themed fighting game for Nintendo Wii U and Switch. Comparable crossover Pokémon IP fighting game exclusive to Nintendo platforms, sharing the Nintendo fighting game ecosystem.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Super Smash Bros. Ultimate

Console Video Gamessmashbros.com

Super Smash Bros. Ultimate is a Nintendo-published crossover fighting game for Nintendo Switch (released December 2018), developed by Bandai Namco Studios and Sora Ltd. It sells as a one-time purchase globally, requires Nintendo Switch Online for multiplayer, and targets Switch owners and competitive fighting game players.

What Super Smash Bros. Ultimate does

Super Smash Bros. Ultimate is a crossover fighting video game developed by Bandai Namco Studios and Sora Ltd. (Masahiro Sakurai's studio) in collaboration with HAL Laboratory, and published by Nintendo Co., Ltd. as a Nintendo Switch exclusive released worldwide on December 7, 2018. It is the fifth mainline installment in the Super Smash Bros. franchise, which originated on Nintendo 64 in 1999 and has subsequently shipped for GameCube, Wii, Nintendo 3DS, Wii U, and Switch. The title's defining technical and content component is its roster — the largest in series history — assembled through licensing arrangements with Nintendo-owned properties and third-party IP holders including HAL Laboratory, Pokémon/GAME FREAK, SEGA (Sonic), CAPCOM (Mega Man, Ryu), BANDAI NAMCO (Pac-Man), MONOLITH SOFT (Xenoblade), SQUARE ENIX (Final Fantasy VII's Cloud), INTELLIGENT SYSTEMS (Fire Emblem), and Konami (Snake).

The product operates on a one-time-purchase software licensing model with regional pricing of ¥7,920 in Japan and ₩64,800 in Korea (roughly $55 USD equivalent), sold both as physical retail copies and digital downloads via the Nintendo eShop. Online multiplayer is gated behind the paid Nintendo Switch Online subscription, providing Nintendo with a recurring revenue layer on top of the perpetual game license. Distribution is global from launch, with official websites localized into 13 languages covering markets in the Americas (US, Canada, Mexico), Europe (UK, France, Germany, Italy, Spain, Netherlands, Russia, Portugal), and Asia Pacific (Japan, Korea, China, Taiwan, Australia/NZ). Post-launch monetization is driven by DLC fighter packs, amiibo physical collectibles, and supporting accessories such as the GameCube Controller Adapter.

The game targets two primary customer segments: general Nintendo Switch owners seeking casual local and online multiplayer fighting game experiences, and the dedicated fighting game community / competitive esports players who require high-skill-ceiling mechanics and online matchmaking. Marketing and community engagement are executed through official multi-language websites, the Super Smash Blog, and regional X/Twitter, Facebook, and Weibo accounts. The entity is not a standalone corporation — Super Smash Bros. Ultimate is a product franchise whose IP is held by Nintendo Co., Ltd., with development credited to Bandai Namco Studios and Sora Ltd. and content enabled by a network of cross-publisher licensing agreements.

Super Smash Bros. Ultimate firmographics

Firmographics
Name
Super Smash Bros. Ultimate
Legal name
Nintendo Co., Ltd. (任天堂株式会社)
Website
https://smashbros.com
Company type
Public
Founded year
2018
Operating status
Operating
Headcount range
1–10 employees
Short description
Super Smash Bros. Ultimate is a Nintendo-published crossover fighting game for Nintendo Switch (released December 2018), developed by Bandai Namco Studios and Sora Ltd. It sells as a one-time purchase globally, requires Nintendo Switch Online for multiplayer, and targets Switch owners and competitive fighting game players.
Ownership category
akta.pro rank

Super Smash Bros. Ultimate industry classification

Industry
Product category
Console Video Games
NAICS
Doll, Toy, and Game Manufacturing (339930)
akta.pro primary industry
Gaming Community, Chat & LFG Platforms (BPAMAKAK)

Keywords

  • Crossover fighting game
  • Platform fighter
  • Nintendo switch game
  • Multiplayer party game
  • Console video game

Where Super Smash Bros. Ultimate is headquartered

Location

Headquarters

HQ city
Kyoto
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

Super Smash Bros. Ultimate business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Technology or R&D, Operations, Marketing or Sales, Personnel

Revenue model

  1. Game Sales (Physical and Digital): One-time purchase of the game software for Nintendo Switch, sold both as physical retail copies and digital downloads through Nintendo eShop
  2. Nintendo Switch Online Subscription: Required subscription service for online multiplayer play, provided separately by Nintendo

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goPackage/Download version - Japan retail price
One time/ perpetual licensePay-as-you-goPackage/Download version - Korea retail price

Go-to-market motion1 record

Distribution channels2 records

Marketing channels5 records

Super Smash Bros. Ultimate product offering

Product offering

Core offering

Super Smash Bros. Ultimate is a crossover platform fighting game published by Nintendo for the Nintendo Switch, featuring the largest roster of playable fighters in the series' history, drawn from Nintendo franchises and third-party IP holders. It supports local multiplayer for up to four players on a single console and online multiplayer through the Nintendo Switch Online subscription. The game includes numerous stages, items, music tracks, and multiple game modes for casual and competitive play.

Product overview

Super Smash Bros. Ultimate is a crossover fighting game published by Nintendo for Nintendo Switch, released December 7, 2018. It is part of the Super Smash Bros. series, which also includes Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U (2014), and Super Smash Bros. Brawl (2008). The Ultimate version features over 80 playable fighters from Nintendo and third-party franchises. The product portfolio includes the core game, downloadable fighter content, and officially licensed accessories. The series supports local and online multiplayer play, with various game modes including single-player adventure modes, competitive multiplayer, and training modes.

Differentiator

Problem solved

Functional benefit

Products and services

  • Super Smash Bros. Ultimate Crossover fighting game for Nintendo Switch featuring the largest roster of playable fighters in the series' history, combining characters from Nintendo franchises and third-party publishers. Players battle across multiple stages with items, special moves, and various game modes including local and online multiplayer via Nintendo Switch Online.
  • Downloadable Fighters (DLC) Additional playable characters released after the initial game launch as downloadable content, expanding the fighter roster with characters such as Bayonetta, Cloud, Ryu, Roy, Lucas, Mewtwo, and Corrin.

Companies that use Super Smash Bros. Ultimate

Customer profile

Segments2 records

Ideal customer profiles2 records

Super Smash Bros. Ultimate technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature2 records

Super Smash Bros. Ultimate partnerships and signals

Strategic signal

Partnerships

Seven partnerships are on record, tiered core.

  • HAL Laboratory, Inc.coreTechnology or IntegrationHAL Laboratory is credited as original game developer alongside Nintendo for the Super Smash Bros. series, contributing to game design and development.
  • Pokémon / Creatures Inc. / GAME FREAK inc.coreTechnology or IntegrationCharacters from the Pokémon franchise including Pikachu, Pichu, Mewtwo, Lucario, Charizard, and Pokémon Trainer appear as playable fighters.
  • SEGAcoreTechnology or IntegrationSEGA contributes Sonic the Hedgehog as a playable fighter and related content to the game.
  • CAPCOM CO., LTD.coreTechnology or IntegrationCAPCOM provides Ryu (Street Fighter) and other characters as playable fighters.
  • BANDAI NAMCO Games Inc.coreTechnology or IntegrationContributes Pac-Man and related content as a playable fighter.
  • INTELLIGENT SYSTEMScoreTechnology or IntegrationContributes Marth, Lucina, Robin, and Ike (Fire Emblem series) as playable fighters.
  • Sora Ltd.coreStrategic or Co-development PartnerGame director Masahiro Sakurai's company Sora Ltd. is credited for original game creation alongside HAL Laboratory and Nintendo.

Scale indicators2 records

Recent moves6 records

Expansion highlights5 records

Super Smash Bros. Ultimate competitors and assessment

Company assessment

Direct peers

  • Mortal Kombat: Warner Bros. / NetherRealm Studios' flagship fighting franchise known for cinematic content, DLC characters, and a major competitive scene. Comparable fighting game product with roster expansion via DLC and crossover guest characters.
  • MultiVersus: Warner Bros.' free-to-play platform fighter featuring crossover characters from Warner Bros. and partner IPs. The most direct crossover platform fighter competitor to Super Smash Bros. Ultimate in terms of concept and mechanics.
  • Dragon Ball FighterZ: Bandai Namco / Arc System Works tag-team fighting game featuring crossover characters from across the Dragon Ball franchise. Comparable crossover fighting game concept with deep competitive mechanics and DLC support.
  • Killer Instinct: Microsoft / Rare's flagship fighting game franchise with combo-heavy mechanics and platform-holder backing. Comparable console-platform fighting game with deep competitive scene and roster expansion via seasons.
  • Tekken: Bandai Namco's flagship 3D fighting game franchise featuring crossover guest characters (e.g., Akuma, Noctis). Comparable as a flagship fighting game with crossover IP mechanics and major esports presence.
  • Guilty Gear -Strive-: Arc System Works' flagship 2D fighting game with deep competitive scene and crossover DLC characters. Comparable fighting game product with strong esports presence and ongoing character DLC support.
  • Brawlhalla: Ubisoft's free-to-play platform fighter with crossover guest characters from various franchises including WWE, Tomb Raider, and Street Fighter. Comparable platform fighter with crossover IP roster and ongoing live-service content.
  • Rivals of Aether II: Aether Studios' indie platform fighter closely inspired by Super Smash Bros. mechanics. Comparable indie platform fighter competing in the same genre with similar gameplay philosophy and indie development economics.
  • Street Fighter: Capcom's flagship 2D fighting game franchise with deep competitive scene and ongoing DLC roster additions. Closely comparable as a flagship fighting game franchise with crossover guest characters and major esports presence.
  • Pokkén Tournament: Bandai Namco's Pokémon-themed fighting game for Nintendo Wii U and Switch. Comparable crossover Pokémon IP fighting game exclusive to Nintendo platforms, sharing the Nintendo fighting game ecosystem.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat6 records

Key risks5 records

Key highlights6 records

Customer concentration

Super Smash Bros. Ultimate social profiles

Digital presence

Super Smash Bros. Ultimate financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Super Smash Bros. Ultimate leadership team

Management profile

Number of profiles

Profiles1 record

Super Smash Bros. Ultimate funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Super Smash Bros. Ultimate M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Super Smash Bros. Ultimate

What does Super Smash Bros. Ultimate do?

Super Smash Bros. Ultimate is a crossover platform fighting game published by Nintendo for the Nintendo Switch, featuring the largest roster of playable fighters in the series' history, drawn from Nintendo franchises and third-party IP holders. It supports local multiplayer for up to four players on a single console and online multiplayer through the Nintendo Switch Online subscription. The game includes numerous stages, items, music tracks, and multiple game modes for casual and competitive play.

Is Super Smash Bros. Ultimate a public or private company?

Super Smash Bros. Ultimate is a public company. It is classified as public and is currently operating.

When was Super Smash Bros. Ultimate founded?

Super Smash Bros. Ultimate was founded in 2018. It employs 1 to 10 people.

Where is Super Smash Bros. Ultimate based?

Super Smash Bros. Ultimate is headquartered in Kyoto, Japan, in the Asia region.

How does Super Smash Bros. Ultimate make money?

Two revenue lines are on record. Game Sales (Physical and Digital) is the primary driver. The others are nintendo Switch Online Subscription.

Who are Super Smash Bros. Ultimate's main competitors?

Direct peers on record are Mortal Kombat, MultiVersus, Dragon Ball FighterZ, Killer Instinct, Tekken, Guilty Gear -Strive-, Brawlhalla, Rivals of Aether II, Street Fighter and Pokkén Tournament.

Does Super Smash Bros. Ultimate have an API?

No public API is recorded for Super Smash Bros. Ultimate.

What industry is Super Smash Bros. Ultimate in?

Super Smash Bros. Ultimate's product category is Console Video Games. Its primary akta.pro industry code is BPAMAKAK, Gaming Community, Chat & LFG Platforms. Its NAICS code is 339930.

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