ソニー(株)
Sony Corporation is a Japan-headquartered publicly traded electronics and entertainment company developing imaging, audio, display, and emerging technology products for professional creators, consumers, and enterprise customers across global markets.
- Company typePublic
- Founded-
- HeadquartersMinato-ku, Japan
- Headcount251–500
- GTM typeB2B and B2C
- OfferingHardware or Manufacturing
What ソニー(株) does
Sony Corporation (ソニー株式会社) is a Japan-headquartered publicly traded technology and entertainment company (TSE: 6758 / NYSE: SONY) headquartered in Minato-ku, Tokyo, operating across imaging, audio, display, mobile, sports technology, and emerging entertainment categories. The company delivers a portfolio spanning digital cameras and professional imaging systems (including the AI-augmented RX10 V), premium home theater and personal audio (BRAVIA Theatre Trio, IER-M500 in-ear monitors), display technology (BRAVIA TVs, Crystal LED UNIFY 135V all-in-one LED display), smartphones (Xperia), motion capture (mocopi), 360-degree video (360VME), and sports analytics (Hawk-Eye, Beyond Sports, NHL Innovation Lab). Its underlying technology platform combines AI-powered subject recognition autofocus with proprietary optical, display, and audio engineering, including studio-derived sound philosophy developed in cooperation with movie sound creators for consumer home theater products.
The company organizes operations across multiple business areas: Imaging Entertainment, Lens Technology & Systems, Imaging Communication, Home Entertainment, Personal Entertainment, New Content Creation, Media Solutions, Imaging Solutions, Sports Entertainment, Life Science & Technology, Enterprise Solutions, Network Services, and the newer Automotive Entertainment initiative. Sony Corporation serves three primary customer segments: Professional Creators (photographers, videographers, filmmakers, and broadcasters), Consumer Entertainment (individual buyers of premium home theater and personal audio), and Enterprise/B2B clients requiring professional broadcasting, imaging, and monitoring solutions. Differentiation rests on co-creation with creative professionals, brand equity across multiple sub-brands (BRAVIA, Crystal LED, mocopi, Hawk-Eye, Beyond Sports, Xperia), and deep partnerships with sports leagues and film productions.
Revenue mechanics are driven by direct consumer e-commerce via sony.jp, enterprise B2B sales channels through sony.jp/professional, and consumer electronics retail distribution, though pricing is not publicly disclosed on the corporate site. The firm's sub-brand portfolio and partnership ecosystem (NHL Innovation Lab, World Athletics 2026, Kingdom film production) function as both demand-generation assets and recurring-relationship levers with professional and enterprise customers.
ソニー(株) firmographics
Firmographics- Name
- ソニー(株)
- Legal name
- Sony Corporation
- Website
- https://sony.co.jp
- Company type
- Public
- Operating status
- Operating
- Headcount range
- 251–500 employees
- Short description
- Sony Corporation is a Japan-headquartered publicly traded electronics and entertainment company developing imaging, audio, display, and emerging technology products for professional creators, consumers, and enterprise customers across global markets.
- Ownership category
- akta.pro rank
ソニー(株) industry classification
Industry- Product category
- Consumer Electronics
- NAICS
- Audio and Video Equipment Manufacturing (334310), Audio and Video Equipment Manufacturing (33431), Audio and Video Equipment Manufacturing (3343), Electronics and Appliance Retailers (44921), Electronics and Appliance Retailers (4492), Radio and Television Broadcasting and Wireless Communications Equipment Manufacturing (334220)
- SIC
- Household Audio & Video Equipment (3651), Photographic Equipment & Supplies (3861), Retail-Radio, Tv & Consumer Electronics Stores (5731), Optical Instruments & Lenses (3827)
- akta.pro primary industry
- Streaming & Creator Hardware (Webcams, Lighting, Green Screens, Stream Decks) (MPAFAGAM)
- akta.pro secondary industries
- Streaming Media Players & Set-Top Boxes Retail (CRACAEAC), Gaming Displays & Monitors (CRACAOAG), Consumer Computer Monitors (Home & Office) (HDACADAA)
Keywords
Where ソニー(株) is headquartered
LocationHeadquarters
- HQ city
- Minato-ku
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
ソニー(株) business model
Business model- GTM type
- B2B and B2C
- Offering type
- Hardware or Manufacturing
- Cost components
- Supply Chain, Technology or R&D, Personnel, Operations, Marketing or Sales, Infrastructure
Distribution channels2 records
Marketing channels3 records
ソニー(株) product offering
Product offeringCore offering
Sony Corporation designs, manufactures, and sells consumer and professional electronics across imaging (cameras), home entertainment (BRAVIA TVs, BRAVIA Theatre Trio), personal entertainment (Xperia smartphones), professional audio (IER-M500 in-ear monitors), professional displays (Crystal LED UNIFY 135V), motion-capture systems (mocopi), and spatial audio/video production (360VME). It also operates sports technology platforms (Hawk-Eye Innovations, Beyond Sports) and a portfolio of network services covering music, gaming, and digital content for both consumers and enterprises.
Product overview
Sony Corporation offers a diverse portfolio of consumer and professional electronics products spanning imaging (digital cameras, professional camera systems), audio (headphones, in-ear monitors, home theater systems), display technology (LED displays, BRAVIA TVs), mobile devices (Xperia smartphones), and emerging technologies (motion capture, automotive entertainment). The company operates across multiple business areas including Imaging Entertainment, Home Entertainment, Personal Entertainment, Media Solutions, and Enterprise Solutions, serving both individual consumers and professional/business customers.
Differentiator
Problem solved
Functional benefit
Brands
- BRAVIA: Premium home entertainment and television brand featuring OLED and LED displays
- RX10
- mocopi
- Crystal LED
- Beyond Sports
- Hawk-Eye
- NHL Innovation Lab
- 360VME
- Xperia
- IER-M500
Products and services
- DSC-RX10M5 (RX10 V) high-end digital still camera High-end Cyber-shot digital still camera featuring an AI processing unit for AI-powered subject recognition and tracking, targeted at professional and enthusiast photographers.
- BRAVIA Theatre Trio three-piece home theater system Three-piece home theater system designed to deliver immersive surround sound for BRAVIA TV owners in the consumer home entertainment segment.
- Crystal LED UNIFY 135V modular LED display Modular large-format LED display system built from Crystal LED panels for corporate, broadcast, and large-venue installations.
- IER-M500 in-ear monitors Professional in-ear monitors for stage musicians, broadcast engineers, and audio professionals requiring accurate monitoring.
- mocopi motion-capture system Motion-capture system that records body movement for content creators and developers building VTuber, AR/VR, and video production applications.
- 360VME spatial audio and video production environment Professional production environment for creating spatial audio and immersive video content for enterprise and broadcast customers.
- Xperia smartphones Sony-branded smartphones sold under the Personal Entertainment segment for individual consumers.
- BRAVIA televisions Sony's flagship consumer TV line sold through the Home Entertainment segment for premium home viewing.
- Hawk-Eye Innovations sports technology platform Sports ball-tracking and officiating technology sold to leagues, broadcasters, and event operators globally.
- Beyond Sports data analytics platform Sports data analytics and visualisation platform that processes player and game data for clubs, leagues, and broadcasters.
Companies that use ソニー(株)
Customer profileSegments3 records
Ideal customer profiles4 records
ソニー(株) technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability2 records
Feature3 records
ソニー(株) partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and minor.
- Film 'Kingdom: Soul's Decision' Production TeamcoreSony co-creates entertainment content with filmmakers and creators. The film 'Kingdom: Soul's Decision' features interviews, creator dialogues with actors, directors, and producers including 山崎賢人 (Kento Yamazaki), director 佐藤氏, and producer 松橋氏. Sony provides motion technology and co-creation platform for content production.
- NHL (National Hockey League)coreNHL Innovation Lab launched with Sony and other technology partners. Partnership aims to bring fans and games closer together using Sony's imaging and technology capabilities. Sony contributes camera technology and innovation for sports entertainment experiences.
- World AthleticscorePartnership for 2026 World Athletics Indoor Championships. Sony technology provides event highlights and behind-the-scenes coverage. Professional cameras and lens technology used for event documentation and broadcast support.
- Movie Sound Creators / Studio EngineersminorCollaboration with industry-leading monitor engineers for IER-M500 in-ear monitor development. Professional sound creators consulted for BRAVIA Theatre Trio home theater system audio engineering.
Recent moves6 records
Expansion highlights5 records
ソニー(株) competitors and assessment
Company assessmentBroad incumbents
- Panasonic Corporation: Panasonic is a Japanese consumer electronics competitor with overlap in home entertainment (TVs, audio), professional broadcast equipment, and cameras (Lumix line). Panasonic also serves B2B markets similar to Sony's enterprise solutions.
- LG Electronics: LG competes with Sony in the home entertainment segment through OLED and LED TVs, soundbars, and home audio. LG also serves the professional display market with commercial signage, making it a broad incumbent comparable in displays and home entertainment.
- Samsung Electronics: Samsung is a broad incumbent competitor across consumer electronics including TVs, displays, mobile devices, and audio. While not focused on professional cameras like Sony, Samsung competes directly in home entertainment (TVs vs BRAVIA) and is increasingly relevant in display technology.
- Harman International (Samsung): Harman owns audio brands (JBL, Harman Kardon, AKG) and competes with Sony in home audio, professional audio, and automotive entertainment. As a Samsung subsidiary, Harman brings broad incumbent resources to audio market competition.
Direct peers
- Fujifilm Holdings: Fujifilm is a direct competitor in digital cameras (X-series mirrorless, medium format), lenses, and professional imaging. Both target enthusiast and professional photographers with comparable premium camera offerings.
- Sennheiser electronic SE & Co. KG: Sennheiser is a direct competitor in professional and consumer headphones, in-ear monitors, and audio technology. The IER-M500 competes against Sennheiser's IE series professional monitors, and both target studio and audiophile segments.
- Bose Corporation: Bose competes directly with Sony in premium home theater systems, headphones, and audio products. Both target the same consumer audio premium segment with home theater systems (Bose Lifestyle vs BRAVIA Theatre Trio) and headphones.
- Canon Inc. Canon is a direct competitor in digital cameras, professional imaging systems, and lens technology. Both companies target professional photographers and content creators with high-performance mirrorless systems, making Canon the most directly comparable peer to Sony's imaging and camera business.
- Nikon Corporation: Nikon competes directly with Sony in professional and enthusiast digital cameras, lenses, and imaging systems. Both target the same professional creator segment and compete on autofocus performance, lens ecosystems, and broadcast/professional applications.
Others
- Dolby Laboratories: Dolby operates in adjacent audio technology and home entertainment through Dolby Atmos and Vision technologies integrated with Sony's BRAVIA products. While not a direct competitor, Dolby is an ecosystem participant in the premium home entertainment space where Sony competes.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights6 records
Customer concentration
ソニー(株) social profiles
Digital presenceソニー(株) financial estimates
Financial estimateRevenue estimate
Valuation estimate
ソニー(株) leadership team
Management profileNumber of profiles
ソニー(株) funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
ソニー(株) M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about ソニー(株)
What does ソニー(株) do?
Sony Corporation designs, manufactures, and sells consumer and professional electronics across imaging (cameras), home entertainment (BRAVIA TVs, BRAVIA Theatre Trio), personal entertainment (Xperia smartphones), professional audio (IER-M500 in-ear monitors), professional displays (Crystal LED UNIFY 135V), motion-capture systems (mocopi), and spatial audio/video production (360VME). It also operates sports technology platforms (Hawk-Eye Innovations, Beyond Sports) and a portfolio of network services covering music, gaming, and digital content for both consumers and enterprises.
Is ソニー(株) a public or private company?
ソニー(株) is a public company. It is classified as public and is currently operating.
When was ソニー(株) founded?
ソニー(株) was founded in -1. It employs 251 to 500 people.
Where is ソニー(株) based?
ソニー(株) is headquartered in Minato-ku, Japan, in the Asia region.
Who are ソニー(株)'s main competitors?
Broad incumbents on record are Panasonic Corporation, LG Electronics, Samsung Electronics and Harman International (Samsung). Direct peers are Fujifilm Holdings, Sennheiser electronic SE & Co. KG, Bose Corporation, Canon Inc. and Nikon Corporation. Dolby Laboratories is listed as an others.
Does ソニー(株) have an API?
No public API is recorded for ソニー(株).
What industry is ソニー(株) in?
ソニー(株)'s product category is Consumer Electronics. Its primary akta.pro industry code is MPAFAGAM, Streaming & Creator Hardware (Webcams, Lighting, Green Screens, Stream Decks), with a secondary code of CRACAEAC, Streaming Media Players & Set-Top Boxes Retail. Its NAICS code is 334310 and its SIC code is 3651.