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ソニー(株)

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uuid005cka1

Namestring
ソニー(株)
Legal namestring
Sony Corporation
Websiteurl
sony.co.jp
Company typeenum
Public
Founded yearstring
-
Descriptiontext

Sony Corporation (ソニー株式会社) is a Japan-headquartered publicly traded technology and entertainment company (TSE: 6758 / NYSE: SONY) headquartered in Minato-ku, Tokyo, operating across imaging, audio, display, mobile, sports technology, and emerging entertainment categories. The company delivers a portfolio spanning digital cameras and professional imaging systems (including the AI-augmented RX10 V), premium home theater and personal audio (BRAVIA Theatre Trio, IER-M500 in-ear monitors), display technology (BRAVIA TVs, Crystal LED UNIFY 135V all-in-one LED display), smartphones (Xperia), motion capture (mocopi), 360-degree video (360VME), and sports analytics (Hawk-Eye, Beyond Sports, NHL Innovation Lab). Its underlying technology platform combines AI-powered subject recognition autofocus with proprietary optical, display, and audio engineering, including studio-derived sound philosophy developed in cooperation with movie sound creators for consumer home theater products.

The company organizes operations across multiple business areas: Imaging Entertainment, Lens Technology & Systems, Imaging Communication, Home Entertainment, Personal Entertainment, New Content Creation, Media Solutions, Imaging Solutions, Sports Entertainment, Life Science & Technology, Enterprise Solutions, Network Services, and the newer Automotive Entertainment initiative. Sony Corporation serves three primary customer segments: Professional Creators (photographers, videographers, filmmakers, and broadcasters), Consumer Entertainment (individual buyers of premium home theater and personal audio), and Enterprise/B2B clients requiring professional broadcasting, imaging, and monitoring solutions. Differentiation rests on co-creation with creative professionals, brand equity across multiple sub-brands (BRAVIA, Crystal LED, mocopi, Hawk-Eye, Beyond Sports, Xperia), and deep partnerships with sports leagues and film productions.

Revenue mechanics are driven by direct consumer e-commerce via sony.jp, enterprise B2B sales channels through sony.jp/professional, and consumer electronics retail distribution, though pricing is not publicly disclosed on the corporate site. The firm's sub-brand portfolio and partnership ecosystem (NHL Innovation Lab, World Athletics 2026, Kingdom film production) function as both demand-generation assets and recurring-relationship levers with professional and enterprise customers.

Short descriptiontext

Sony Corporation is a Japan-headquartered publicly traded electronics and entertainment company developing imaging, audio, display, and emerging technology products for professional creators, consumers, and enterprise customers across global markets.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
251–500
akta.pro rankint
HeadquartersMinato-ku, Japan
HQ citystring
Minato-ku
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
consumer electronics, imaging technology, home entertainment, professional broadcasting, motion capture
Industry4 codes
1Streaming & Creator Hardware (Webcams, Lighting, Green Screens, Stream Decks)
CodeMPAFAGAMPrimaryYes
2Streaming Media Players & Set-Top Boxes Retail
CodeCRACAEACPrimaryNo
3Gaming Displays & Monitors
CodeCRACAOAGPrimaryNo
4Consumer Computer Monitors (Home & Office)
CodeHDACADAAPrimaryNo
NAICS code6 codes
  • Audio and Video Equipment Manufacturing334310
  • Audio and Video Equipment Manufacturing33431
  • Audio and Video Equipment Manufacturing3343
  • Electronics and Appliance Retailers44921
  • Electronics and Appliance Retailers4492
  • Radio and Television Broadcasting and Wireless Communications Equipment Manufacturing334220
SIC code4 codes
  • Household Audio & Video Equipment3651
  • Photographic Equipment & Supplies3861
  • Retail-Radio, Tv & Consumer Electronics Stores5731
  • Optical Instruments & Lenses3827
Product category
Consumer Electronics
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Supply Chain, Technology or R&D, Personnel, Operations, Marketing or Sales, Infrastructure
GTM typeB2B and B2C
B2B and B2C
Offering typeHardware or Manufacturing
Hardware or Manufacturing
Brand1 of 10 records shown
1BRAVIA
Description

Premium home entertainment and television brand featuring OLED and LED displays

sony.co.jp:443
+9 more records
Core offering1 text field

Sony Corporation designs, manufactures, and sells consumer and professional electronics across imaging (cameras), home entertainment (BRAVIA TVs, BRAVIA Theatre Trio), personal entertainment (Xperia smartphones), professional audio (IER-M500 in-ear monitors), professional displays (Crystal LED UNIFY 135V), motion-capture systems (mocopi), and spatial audio/video production (360VME). It also operates sports technology platforms (Hawk-Eye Innovations, Beyond Sports) and a portfolio of network services covering music, gaming, and digital content for both consumers and enterprises.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Sony Corporation offers a diverse portfolio of consumer and professional electronics products spanning imaging (digital cameras, professional camera systems), audio (headphones, in-ear monitors, home theater systems), display technology (LED displays, BRAVIA TVs), mobile devices (Xperia smartphones), and emerging technologies (motion capture, automotive entertainment). The company operates across multiple business areas including Imaging Entertainment, Home Entertainment, Personal Entertainment, Media Solutions, and Enterprise Solutions, serving both individual consumers and professional/business customers.

Product and service10 records
1DSC-RX10M5 (RX10 V) high-end digital still camera
CategoryImaging cameras
Description

High-end Cyber-shot digital still camera featuring an AI processing unit for AI-powered subject recognition and tracking, targeted at professional and enthusiast photographers.

2BRAVIA Theatre Trio three-piece home theater system
CategoryHome entertainment audio
Description

Three-piece home theater system designed to deliver immersive surround sound for BRAVIA TV owners in the consumer home entertainment segment.

3Crystal LED UNIFY 135V modular LED display
CategoryProfessional display systems
Description

Modular large-format LED display system built from Crystal LED panels for corporate, broadcast, and large-venue installations.

4IER-M500 in-ear monitors
CategoryProfessional audio
Description

Professional in-ear monitors for stage musicians, broadcast engineers, and audio professionals requiring accurate monitoring.

5mocopi motion-capture system
CategoryMotion capture technology
Description

Motion-capture system that records body movement for content creators and developers building VTuber, AR/VR, and video production applications.

6360VME spatial audio and video production environment
CategoryProfessional AV production
Description

Professional production environment for creating spatial audio and immersive video content for enterprise and broadcast customers.

7Xperia smartphones
CategoryMobile phones
Description

Sony-branded smartphones sold under the Personal Entertainment segment for individual consumers.

8BRAVIA televisions
CategoryHome entertainment displays
Description

Sony's flagship consumer TV line sold through the Home Entertainment segment for premium home viewing.

9Hawk-Eye Innovations sports technology platform
CategorySports technology
Description

Sports ball-tracking and officiating technology sold to leagues, broadcasters, and event operators globally.

10Beyond Sports data analytics platform
CategorySports analytics
Description

Sports data analytics and visualisation platform that processes player and game data for clubs, leagues, and broadcasters.

Partnership4 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Sony co-creates entertainment content with filmmakers and creators. The film 'Kingdom: Soul's Decision' features interviews, creator dialogues with actors, directors, and producers including 山崎賢人 (Kento Yamazaki), director 佐藤氏, and producer 松橋氏. Sony provides motion technology and co-creation platform for content production.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

NHL Innovation Lab launched with Sony and other technology partners. Partnership aims to bring fans and games closer together using Sony's imaging and technology capabilities. Sony contributes camera technology and innovation for sports entertainment experiences.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership for 2026 World Athletics Indoor Championships. Sony technology provides event highlights and behind-the-scenes coverage. Professional cameras and lens technology used for event documentation and broadcast support.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Collaboration with industry-leading monitor engineers for IER-M500 in-ear monitor development. Professional sound creators consulted for BRAVIA Theatre Trio home theater system audio engineering.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Panasonic is a Japanese consumer electronics competitor with overlap in home entertainment (TVs, audio), professional broadcast equipment, and cameras (Lumix line). Panasonic also serves B2B markets similar to Sony's enterprise solutions.

TypeDirect peer
Description

Fujifilm is a direct competitor in digital cameras (X-series mirrorless, medium format), lenses, and professional imaging. Both target enthusiast and professional photographers with comparable premium camera offerings.

TypeBroad incumbent
Description

LG competes with Sony in the home entertainment segment through OLED and LED TVs, soundbars, and home audio. LG also serves the professional display market with commercial signage, making it a broad incumbent comparable in displays and home entertainment.

TypeBroad incumbent
Description

Samsung is a broad incumbent competitor across consumer electronics including TVs, displays, mobile devices, and audio. While not focused on professional cameras like Sony, Samsung competes directly in home entertainment (TVs vs BRAVIA) and is increasingly relevant in display technology.

TypeDirect peer
Description

Sennheiser is a direct competitor in professional and consumer headphones, in-ear monitors, and audio technology. The IER-M500 competes against Sennheiser's IE series professional monitors, and both target studio and audiophile segments.

TypeOthers
Description

Dolby operates in adjacent audio technology and home entertainment through Dolby Atmos and Vision technologies integrated with Sony's BRAVIA products. While not a direct competitor, Dolby is an ecosystem participant in the premium home entertainment space where Sony competes.

TypeBroad incumbent
Description

Harman owns audio brands (JBL, Harman Kardon, AKG) and competes with Sony in home audio, professional audio, and automotive entertainment. As a Samsung subsidiary, Harman brings broad incumbent resources to audio market competition.

TypeDirect peer
Description

Bose competes directly with Sony in premium home theater systems, headphones, and audio products. Both target the same consumer audio premium segment with home theater systems (Bose Lifestyle vs BRAVIA Theatre Trio) and headphones.

TypeDirect peer
Description

Canon is a direct competitor in digital cameras, professional imaging systems, and lens technology. Both companies target professional photographers and content creators with high-performance mirrorless systems, making Canon the most directly comparable peer to Sony's imaging and camera business.

TypeDirect peer
Description

Nikon competes directly with Sony in professional and enthusiast digital cameras, lenses, and imaging systems. Both target the same professional creator segment and compete on autofocus performance, lens ecosystems, and broadcast/professional applications.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

ソニー(株)

Consumer Electronicssony.co.jp

Sony Corporation is a Japan-headquartered publicly traded electronics and entertainment company developing imaging, audio, display, and emerging technology products for professional creators, consumers, and enterprise customers across global markets.

What ソニー(株) does

Sony Corporation (ソニー株式会社) is a Japan-headquartered publicly traded technology and entertainment company (TSE: 6758 / NYSE: SONY) headquartered in Minato-ku, Tokyo, operating across imaging, audio, display, mobile, sports technology, and emerging entertainment categories. The company delivers a portfolio spanning digital cameras and professional imaging systems (including the AI-augmented RX10 V), premium home theater and personal audio (BRAVIA Theatre Trio, IER-M500 in-ear monitors), display technology (BRAVIA TVs, Crystal LED UNIFY 135V all-in-one LED display), smartphones (Xperia), motion capture (mocopi), 360-degree video (360VME), and sports analytics (Hawk-Eye, Beyond Sports, NHL Innovation Lab). Its underlying technology platform combines AI-powered subject recognition autofocus with proprietary optical, display, and audio engineering, including studio-derived sound philosophy developed in cooperation with movie sound creators for consumer home theater products.

The company organizes operations across multiple business areas: Imaging Entertainment, Lens Technology & Systems, Imaging Communication, Home Entertainment, Personal Entertainment, New Content Creation, Media Solutions, Imaging Solutions, Sports Entertainment, Life Science & Technology, Enterprise Solutions, Network Services, and the newer Automotive Entertainment initiative. Sony Corporation serves three primary customer segments: Professional Creators (photographers, videographers, filmmakers, and broadcasters), Consumer Entertainment (individual buyers of premium home theater and personal audio), and Enterprise/B2B clients requiring professional broadcasting, imaging, and monitoring solutions. Differentiation rests on co-creation with creative professionals, brand equity across multiple sub-brands (BRAVIA, Crystal LED, mocopi, Hawk-Eye, Beyond Sports, Xperia), and deep partnerships with sports leagues and film productions.

Revenue mechanics are driven by direct consumer e-commerce via sony.jp, enterprise B2B sales channels through sony.jp/professional, and consumer electronics retail distribution, though pricing is not publicly disclosed on the corporate site. The firm's sub-brand portfolio and partnership ecosystem (NHL Innovation Lab, World Athletics 2026, Kingdom film production) function as both demand-generation assets and recurring-relationship levers with professional and enterprise customers.

ソニー(株) firmographics

Firmographics
Name
ソニー(株)
Legal name
Sony Corporation
Website
https://sony.co.jp
Company type
Public
Operating status
Operating
Headcount range
251–500 employees
Short description
Sony Corporation is a Japan-headquartered publicly traded electronics and entertainment company developing imaging, audio, display, and emerging technology products for professional creators, consumers, and enterprise customers across global markets.
Ownership category
akta.pro rank

ソニー(株) industry classification

Industry
Product category
Consumer Electronics
NAICS
Audio and Video Equipment Manufacturing (334310), Audio and Video Equipment Manufacturing (33431), Audio and Video Equipment Manufacturing (3343), Electronics and Appliance Retailers (44921), Electronics and Appliance Retailers (4492), Radio and Television Broadcasting and Wireless Communications Equipment Manufacturing (334220)
SIC
Household Audio & Video Equipment (3651), Photographic Equipment & Supplies (3861), Retail-Radio, Tv & Consumer Electronics Stores (5731), Optical Instruments & Lenses (3827)
akta.pro primary industry
Streaming & Creator Hardware (Webcams, Lighting, Green Screens, Stream Decks) (MPAFAGAM)
akta.pro secondary industries
Streaming Media Players & Set-Top Boxes Retail (CRACAEAC), Gaming Displays & Monitors (CRACAOAG), Consumer Computer Monitors (Home & Office) (HDACADAA)

Keywords

  • Consumer electronics
  • Imaging technology
  • Home entertainment
  • Professional broadcasting
  • Motion capture

Where ソニー(株) is headquartered

Location

Headquarters

HQ city
Minato-ku
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

ソニー(株) business model

Business model
GTM type
B2B and B2C
Offering type
Hardware or Manufacturing
Cost components
Supply Chain, Technology or R&D, Personnel, Operations, Marketing or Sales, Infrastructure

Distribution channels2 records

Marketing channels3 records

ソニー(株) product offering

Product offering

Core offering

Sony Corporation designs, manufactures, and sells consumer and professional electronics across imaging (cameras), home entertainment (BRAVIA TVs, BRAVIA Theatre Trio), personal entertainment (Xperia smartphones), professional audio (IER-M500 in-ear monitors), professional displays (Crystal LED UNIFY 135V), motion-capture systems (mocopi), and spatial audio/video production (360VME). It also operates sports technology platforms (Hawk-Eye Innovations, Beyond Sports) and a portfolio of network services covering music, gaming, and digital content for both consumers and enterprises.

Product overview

Sony Corporation offers a diverse portfolio of consumer and professional electronics products spanning imaging (digital cameras, professional camera systems), audio (headphones, in-ear monitors, home theater systems), display technology (LED displays, BRAVIA TVs), mobile devices (Xperia smartphones), and emerging technologies (motion capture, automotive entertainment). The company operates across multiple business areas including Imaging Entertainment, Home Entertainment, Personal Entertainment, Media Solutions, and Enterprise Solutions, serving both individual consumers and professional/business customers.

Differentiator

Problem solved

Functional benefit

Brands

  • BRAVIA: Premium home entertainment and television brand featuring OLED and LED displays
  • RX10
  • mocopi
  • Crystal LED
  • Beyond Sports
  • Hawk-Eye
  • NHL Innovation Lab
  • 360VME
  • Xperia
  • IER-M500

Products and services

  • DSC-RX10M5 (RX10 V) high-end digital still camera High-end Cyber-shot digital still camera featuring an AI processing unit for AI-powered subject recognition and tracking, targeted at professional and enthusiast photographers.
  • BRAVIA Theatre Trio three-piece home theater system Three-piece home theater system designed to deliver immersive surround sound for BRAVIA TV owners in the consumer home entertainment segment.
  • Crystal LED UNIFY 135V modular LED display Modular large-format LED display system built from Crystal LED panels for corporate, broadcast, and large-venue installations.
  • IER-M500 in-ear monitors Professional in-ear monitors for stage musicians, broadcast engineers, and audio professionals requiring accurate monitoring.
  • mocopi motion-capture system Motion-capture system that records body movement for content creators and developers building VTuber, AR/VR, and video production applications.
  • 360VME spatial audio and video production environment Professional production environment for creating spatial audio and immersive video content for enterprise and broadcast customers.
  • Xperia smartphones Sony-branded smartphones sold under the Personal Entertainment segment for individual consumers.
  • BRAVIA televisions Sony's flagship consumer TV line sold through the Home Entertainment segment for premium home viewing.
  • Hawk-Eye Innovations sports technology platform Sports ball-tracking and officiating technology sold to leagues, broadcasters, and event operators globally.
  • Beyond Sports data analytics platform Sports data analytics and visualisation platform that processes player and game data for clubs, leagues, and broadcasters.

Companies that use ソニー(株)

Customer profile

Segments3 records

Ideal customer profiles4 records

ソニー(株) technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability2 records

Feature3 records

ソニー(株) partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core and minor.

  • Film 'Kingdom: Soul's Decision' Production TeamcoreStrategic or Co-development PartnerSony co-creates entertainment content with filmmakers and creators. The film 'Kingdom: Soul's Decision' features interviews, creator dialogues with actors, directors, and producers including 山崎賢人 (Kento Yamazaki), director 佐藤氏, and producer 松橋氏. Sony provides motion technology and co-creation platform for content production.
  • NHL (National Hockey League)coreStrategic or Co-development PartnerNHL Innovation Lab launched with Sony and other technology partners. Partnership aims to bring fans and games closer together using Sony's imaging and technology capabilities. Sony contributes camera technology and innovation for sports entertainment experiences.
  • World AthleticscoreStrategic or Co-development PartnerPartnership for 2026 World Athletics Indoor Championships. Sony technology provides event highlights and behind-the-scenes coverage. Professional cameras and lens technology used for event documentation and broadcast support.
  • Movie Sound Creators / Studio EngineersminorStrategic or Co-development PartnerCollaboration with industry-leading monitor engineers for IER-M500 in-ear monitor development. Professional sound creators consulted for BRAVIA Theatre Trio home theater system audio engineering.

Recent moves6 records

Expansion highlights5 records

ソニー(株) competitors and assessment

Company assessment

Broad incumbents

  • Panasonic Corporation: Panasonic is a Japanese consumer electronics competitor with overlap in home entertainment (TVs, audio), professional broadcast equipment, and cameras (Lumix line). Panasonic also serves B2B markets similar to Sony's enterprise solutions.
  • LG Electronics: LG competes with Sony in the home entertainment segment through OLED and LED TVs, soundbars, and home audio. LG also serves the professional display market with commercial signage, making it a broad incumbent comparable in displays and home entertainment.
  • Samsung Electronics: Samsung is a broad incumbent competitor across consumer electronics including TVs, displays, mobile devices, and audio. While not focused on professional cameras like Sony, Samsung competes directly in home entertainment (TVs vs BRAVIA) and is increasingly relevant in display technology.
  • Harman International (Samsung): Harman owns audio brands (JBL, Harman Kardon, AKG) and competes with Sony in home audio, professional audio, and automotive entertainment. As a Samsung subsidiary, Harman brings broad incumbent resources to audio market competition.

Direct peers

  • Fujifilm Holdings: Fujifilm is a direct competitor in digital cameras (X-series mirrorless, medium format), lenses, and professional imaging. Both target enthusiast and professional photographers with comparable premium camera offerings.
  • Sennheiser electronic SE & Co. KG: Sennheiser is a direct competitor in professional and consumer headphones, in-ear monitors, and audio technology. The IER-M500 competes against Sennheiser's IE series professional monitors, and both target studio and audiophile segments.
  • Bose Corporation: Bose competes directly with Sony in premium home theater systems, headphones, and audio products. Both target the same consumer audio premium segment with home theater systems (Bose Lifestyle vs BRAVIA Theatre Trio) and headphones.
  • Canon Inc. Canon is a direct competitor in digital cameras, professional imaging systems, and lens technology. Both companies target professional photographers and content creators with high-performance mirrorless systems, making Canon the most directly comparable peer to Sony's imaging and camera business.
  • Nikon Corporation: Nikon competes directly with Sony in professional and enthusiast digital cameras, lenses, and imaging systems. Both target the same professional creator segment and compete on autofocus performance, lens ecosystems, and broadcast/professional applications.

Others

  • Dolby Laboratories: Dolby operates in adjacent audio technology and home entertainment through Dolby Atmos and Vision technologies integrated with Sony's BRAVIA products. While not a direct competitor, Dolby is an ecosystem participant in the premium home entertainment space where Sony competes.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

ソニー(株) social profiles

Digital presence

ソニー(株) financial estimates

Financial estimate

Revenue estimate

Valuation estimate

ソニー(株) leadership team

Management profile

Number of profiles

ソニー(株) funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

ソニー(株) M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about ソニー(株)

What does ソニー(株) do?

Sony Corporation designs, manufactures, and sells consumer and professional electronics across imaging (cameras), home entertainment (BRAVIA TVs, BRAVIA Theatre Trio), personal entertainment (Xperia smartphones), professional audio (IER-M500 in-ear monitors), professional displays (Crystal LED UNIFY 135V), motion-capture systems (mocopi), and spatial audio/video production (360VME). It also operates sports technology platforms (Hawk-Eye Innovations, Beyond Sports) and a portfolio of network services covering music, gaming, and digital content for both consumers and enterprises.

Is ソニー(株) a public or private company?

ソニー(株) is a public company. It is classified as public and is currently operating.

When was ソニー(株) founded?

ソニー(株) was founded in -1. It employs 251 to 500 people.

Where is ソニー(株) based?

ソニー(株) is headquartered in Minato-ku, Japan, in the Asia region.

Who are ソニー(株)'s main competitors?

Broad incumbents on record are Panasonic Corporation, LG Electronics, Samsung Electronics and Harman International (Samsung). Direct peers are Fujifilm Holdings, Sennheiser electronic SE & Co. KG, Bose Corporation, Canon Inc. and Nikon Corporation. Dolby Laboratories is listed as an others.

Does ソニー(株) have an API?

No public API is recorded for ソニー(株).

What industry is ソニー(株) in?

ソニー(株)'s product category is Consumer Electronics. Its primary akta.pro industry code is MPAFAGAM, Streaming & Creator Hardware (Webcams, Lighting, Green Screens, Stream Decks), with a secondary code of CRACAEAC, Streaming Media Players & Set-Top Boxes Retail. Its NAICS code is 334310 and its SIC code is 3651.

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