STEAM World
STEAM World is a Lima-based non-profit initiative that delivers hands-on STEAM education to Peruvian students across all 25 regions, with flagship programs in CubeSat satellite engineering, programming/robotics, and aerospace, funded by U.S. Embassy, One Voice 4 Change, and CONCYTEC grants.
- Company typePrivate
- Founded-
- Headquarters—
- Headcount—
- GTM typeB2B
- OfferingServices
What STEAM World does
STEAM World is a Peru-based non-profit collaborative initiative founded around 2020 to develop scientific and technological capabilities in the country's young population through STEAM (Science, Technology, Engineering, Arts, Mathematics) educational projects. The organization operates a portfolio of five core programs: CubeSats in PERU (a satellite engineering project using A3Sat II emulator kits with solar panels, batteries, UHF radio telemetry, and 3D-printed frames, deployed across 16 crews in 13 schools and 3 universities); Circuito STEAM Bicentenario (a six-area program covering Management, Programming, Robotics, IoT, Aerospace, and Oceanography across all 25 regions of Peru); STEAM en mi Colegio (a virtuality, programming, and robotics program funded by the U.S. Embassy); STEAM Girls / STEAM Girls Chincha (programs targeting young women in Lima and Chincha); and World Space Week Peru (annual space awareness events). Underlying technology is hardware-centric — student-built CubeSat emulators and per-school ground stations — rather than software/AI-centric, with students learning programming via mBlock and HaloCode tools.
The initiative is led by Major FAP Paola Wong as Project Director and supported by José Oliden (Technical Coordinator from partner ENGITRONIC), alongside two pedagogical coordinators and a volunteer base. STEAM World operates with a 6-person core team from Lima, Peru, and delivers its programs through direct educational outreach coordinated with Peru's regional education authorities (DRE, GRE, UGEL).
STEAM World has no commercial revenue model. All programs are funded through grants and donations from a concentrated set of institutional partners: the Embassy of the United States of America in Peru (STEAM en mi Colegio), One Voice 4 Change (CubeSat emulator kit donations and project sponsorship), and CONCYTEC (Circuito STEAM Bicentenario). Operational execution is supported by strategic partners including CONIDA (Peruvian Space Agency), Universidad Nacional de Ingeniería (UNI), and ENGITRONIC, with secondary collaborators including CISCO Peru, FabLab Peru, IAWA, INICTEL UNI, Municipalidad Metropolitana de Lima, Sociedad Geográfica de Lima, UTP, and Storage Data S.A.C. The go-to-market is community-led and event-driven, relying on earned media coverage from Peruvian outlets (El Peruano, El Comercio, Andina, Infobae, Gaceta TV Peru) and international events (NASA SmallSat Education Conference, SITDRONE) for visibility.
STEAM World firmographics
Firmographics- Name
- STEAM World
- Legal name
- STEAM World
- Website
- https://steam-world.pe
- Company type
- Private
- Operating status
- Operating
- Short description
- STEAM World is a Lima-based non-profit initiative that delivers hands-on STEAM education to Peruvian students across all 25 regions, with flagship programs in CubeSat satellite engineering, programming/robotics, and aerospace, funded by U.S. Embassy, One Voice 4 Change, and CONCYTEC grants.
- Ownership category
- akta.pro rank
STEAM World business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Supply Chain
Revenue model
- Grant Funding: STEAM World operates as a non-profit educational initiative primarily funded through grants and donations from organizations such as the Embassy of the United States of America in Peru, One Voice 4 Change, and CONCYTEC.
Go-to-market motion2 records
Distribution channels1 record
Marketing channels2 records
STEAM World product offering
Product offeringCore offering
STEAM World is a non-profit collaborative initiative that develops scientific and technological capabilities in Peru's young population by executing STEAM-based educational projects. It delivers hands-on programs including CubeSat A3Sat II emulator assembly with ground stations, programming and educational robotics courses, robotics workshops, and space-awareness events directly to schools, universities, and CONCYTEC science clubs across all 25 regions of Peru. Activities are funded through grants and donations from partners such as the U.S. Embassy in Peru, One Voice 4 Change, CONCYTEC, and ENGITRONIC.
Product overview
STEAM World is a collaborative initiative focused on developing scientific and technological capacities in Peru's youth through STEAM-based educational projects and activities. The organization operates a portfolio of educational programs including CubeSats in PERU (satellite engineering), Circuito STEAM Bicentenario (multi-area technology training), and STEAM en mi Colegio (virtual programming and robotics). These projects work together to provide hands-on STEM education across Peru's 25 regions, with partnerships spanning educational institutions, government agencies, and international organizations.
Differentiator
Problem solved
Functional benefit
Products and services
- CubeSats in PERU Educational satellite project that brings space technology to Peruvian students through hands-on assembly of CubeSat A3Sat II emulators, ground station implementation at each participating institution, atmospheric experiments, and planned orbital CubeSat deployment. Involves 16 teams from schools and universities across Peru's regions.
- Circuito STEAM Bicentenario Multi-area educational program spanning six application areas (Management, Programming, Robotics, IoT, Aerospace, and Oceanography) that benefits science clubs, students, and teachers across all 25 regions of Peru through theoretical and practical sessions, including the Design Thinking seminar for DRE/GRE/UGEL specialists.
- STEAM en mi Colegio Non-profit educational project funded by the U.S. Embassy in Peru, providing virtual learning, programming, and educational robotics to participants across all regions of the country, promoting social inclusion and access to information technologies.
- STEAM Girls Educational technology project focused on promoting STEAM education in the Lima region, encouraging young women to pursue science and technology fields.
- STEAM Girls Chincha Educational technology project focused on promoting STEAM education in the Chincha region, encouraging young women to pursue science and technology fields.
- World Space Week Peru Annual global space awareness event celebrated in Peru, part of the World Space Week international initiative, engaging students and educators in space-related activities organized by STEAM World.
Quantifiable outcome
- First CubeSat operational satellite planned to be built and launched into orbit with international community collaboration
Companies that use STEAM World
Customer profileNamed customers9 records
Segments3 records
Ideal customer profiles3 records
STEAM World technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature2 records
STEAM World partnerships and signals
Strategic signalPartnerships
14 partnerships are on record, tiered core and minor.
- ENGITRONICcorePeruvian company with 17+ years of experience developing technological competencies. Co-developer of CubeSats in Peru project, responsible for technical coordination and execution of Circuit STEAM Bicentenario. José Oliden serves as Technical Coordinator.
- CONIDA (Agencia Espacial del Perú)corePeruvian Space Agency provides institutional support and hosts project inauguration events. Provides technical support and guidance for the CubeSats in Peru project.
- Universidad Nacional de Ingeniería (UNI)coreUniversity partner providing academic support. FIM (Facultad de Ingeniería Mecánica) serves as venue for Academy Space Day and student presentations. Provides technical expertise and research support.
- CONCYTEC (Consejo Nacional de Ciencia, Tecnología e Innovación)corePeru's National Council for Science and Technology. Provides Science and Technology Clubs (CCyT) network and funding for Circuit STEAM Bicentenario. Supports club participation in national and international competitions.
- Liceo Naval Francisco CarrascominorNaval school serving as crew host for CubeSats in Peru project and coordinator of academic activities. Adrian Ojeda serves as Academic Coordinator.
- INICTEL UNIminorNational Institute of Telecommunications Research and Training. Collaborating institution for STEAM en mi Colegio project.
- Municipalidad Metropolitana de LimaminorMetropolitan Municipality of Lima. Collaborating institution for STEAM en mi Colegio project.
- World Space Week PeruminorCollaborating organization for World Space Week Peru events and activities coordinated by STEAM World.
- International Aviation Women's Association (IAWA)minorInternational organization supporting aviation and aerospace education. Collaborating institution for STEAM en mi Colegio project.
- FabLab PeruminorFabrication laboratory network supporting maker and innovation activities. Collaborating institution for STEAM en mi Colegio project.
- CISCO PeruminorTechnology company collaborating on Circuit STEAM Bicentenario project as part of the team.
- Sociedad Geográfica de LimaminorGeographic Society of Lima. Collaborating institution for Circuit STEAM Bicentenario project.
- Universidad Tecnológica del Perú (UTP)minorTechnological University of Peru. Collaborating institution for Circuit STEAM Bicentenario project.
- Storage Data S.A.C.minorPeruvian technology company. Collaborating institution for Circuit STEAM Bicentenario project.
Scale indicators3 records
Recent moves6 records
Expansion highlights6 records
STEAM World competitors and assessment
Company assessmentBroad incumbents
- Code.org: US-based non-profit focused on expanding access to computer science and STEAM education in schools globally. Directly comparable as a non-profit STEAM education initiative delivering curriculum and teacher training at scale to K-12 institutions.
- Khan Academy: Large non-profit providing free online STEAM education resources globally with significant funder support. Comparable non-profit STEAM education delivery model and reliance on philanthropic grants.
- NASA STEM Engagement: NASA's K-12 and university STEM engagement programs that STEAM World already interfaces with (e.g., SmallSat Education Conference at KSC). Comparable as institutional STEAM/space education programming targeting schools and universities.
Direct peers
- FIRST: Non-profit running robotics and STEAM competitions (FIRST LEGO League, FIRST Robotics Competition) engaging K-12 students globally. Comparable as a hands-on STEAM program delivered through school teams with industry sponsorship and international event visibility.
- Sally Ride EarthKAM: Non-profit educational program allowing students to request imagery from the International Space Station. Comparable as a space-education initiative engaging K-12 students globally through hands-on space missions.
Regional players
- ESA Education: European Space Agency's education office providing school-level space and STEAM programs, including CubeSat initiatives. Comparable as a space-agency-affiliated STEAM education program targeting K-12 and university students.
- Costa Rica's CENAT-CubeSat Program: Costa Rica's Central American space-education satellite programs run through universities (e.g., TEC). Comparable Latin American space-education initiative engaging students in CubeSat projects with government and academic support.
Emerging players
- Ardusat (formerly) / Nanosatisfi: Space-education platform that previously offered Arduino-based satellite curriculum and teacher resources. Comparable as a space-focused STEAM education provider targeting schools with hands-on satellite/cubesat-adjacent experiences.
Others
- ENABLE Hackathon / Concytec youth programs: Peru's CONCYTEC youth science and technology programs, including Science and Technology Clubs (CCyT) that STEAM World directly serves. Comparable ecosystem participant in Peruvian STEAM capacity-building for young populations.
- Galileo Educational Network: Educational non-profit network supporting innovative STEAM teaching and project-based learning in schools. Comparable as a non-profit delivering STEAM education programming and teacher capacity-building at school level.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat5 records
Key risks5 records
Key highlights7 records
Customer concentration
STEAM World social profiles
Digital presenceSTEAM World financial estimates
Financial estimateRevenue estimate
Valuation estimate
STEAM World leadership team
Management profileNumber of profiles
Profiles9 records
STEAM World funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
STEAM World M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about STEAM World
What does STEAM World do?
STEAM World is a non-profit collaborative initiative that develops scientific and technological capabilities in Peru's young population by executing STEAM-based educational projects. It delivers hands-on programs including CubeSat A3Sat II emulator assembly with ground stations, programming and educational robotics courses, robotics workshops, and space-awareness events directly to schools, universities, and CONCYTEC science clubs across all 25 regions of Peru. Activities are funded through grants and donations from partners such as the U.S. Embassy in Peru, One Voice 4 Change, CONCYTEC, and ENGITRONIC.
Is STEAM World a public or private company?
STEAM World is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was STEAM World founded?
STEAM World was founded in -1.
How does STEAM World make money?
One revenue line is on record: grant Funding.
Who are STEAM World's main competitors?
Broad incumbents on record are Code.org, Khan Academy and NASA STEM Engagement. Direct peers are FIRST and Sally Ride EarthKAM. Regional players are ESA Education and Costa Rica's CENAT-CubeSat Program. Ardusat (formerly) / Nanosatisfi is listed as an emerging player. Others are ENABLE Hackathon / Concytec youth programs and Galileo Educational Network.
Does STEAM World have an API?
No public API is recorded for STEAM World.