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The Entertainment and Education Group

Full company profile

uuid005fq94

Namestring
The Entertainment and Education Group
Legal namestring
TEEG Australia Pty Limited
Websiteurl
teeg.com.au
Company typeenum
Private
Founded yearint
1978
Descriptiontext

TEEG (The Entertainment and Education Group) is a privately held, Asia Pacific-focused operator of family entertainment and edutainment centres, jointly owned by Quadrant Private Equity and the LAI Group (Steinberg family). The group runs 350+ directly managed venues across seven countries (Australia, New Zealand, Singapore, India, Indonesia, Philippines, with Vietnam and Thailand planned) through four principal brands: Timezone (flagship arcades, VR, laser tag, redemption games), Zone Bowling (family bowling), Kingpin (premium adult-millennial bowling, cocktails, corporate events), and Timezone Play 'N' Learn (occupational therapist-designed edutainment for children under seven). Venues range from ~1,200 sqm to 5,000+ sqm and are positioned as anchor tenants in tier-one shopping centres operated by Scentre, Vicinity, Frasers Property, Ayala Land, and Blackstone-backed landlords. TEEG opened a flagship 250th Timezone venue in September 2022 (Plenty Valley) and has continued aggressive expansion through 2026, including a A$13 million Kingpin venue on Collins Street, Melbourne.

Revenue is generated primarily through micro-transactional game-play and Powercard stored-value top-ups, with secondary contributions from party and event hosting (dedicated rooms for birthdays and corporate functions), food and beverage, and prize redemption via Winner's Vault shops. The company operates an exclusively company-owned model with no franchising, and per-venue setup costs can reach A$3 million. Underlying enterprise technology is built on Microsoft Azure, Office 365, Dynamics 365 CRM Customer Engagement, and Dynamics 365 Finance & Operations, sitting on top of a consolidated Business Intelligence platform that unifies legacy JDE, MYOB, PeopleSoft, and SAP systems across markets. TEEG reports a customer base of 7 million+ guests, ~A$350 million in annual visitor spend across venues (GTV), and management's stated expectation of ~20% per annum revenue and EBITDA growth driven by a mix of like-store investment, new openings, and acquisitions. Headcount is approximately 4,000 across Asia Pacific operations, with 75%+ of frontline staff identifying as Gen Z.

Short descriptiontext

The Entertainment and Education Group (TEEG) operates 350+ directly managed family entertainment and edutainment centres across seven Asia Pacific countries via the Timezone, Zone Bowling, Kingpin, and Play 'N' Learn brands, targeting families, Gen Z, and millennials through shopping mall venues.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersSingapore, Singapore
HQ citystring
Singapore
HQ countrystring
Singapore
HQ regionstring
Asia
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
family entertainment centres, edutainment venues, arcade operations, bowling entertainment, indoor playgrounds
Industry2 codes
1Coin-Operated Entertainment (Pinball, Crane/Claw, Jukebox, Darts/Billiards)
CodeMPAEAJAFPrimaryYes
2Party Games, Activities & Interactive Entertainment
CodeHSACACAJPrimaryNo
NAICS code4 codes
  • Amusement Arcades713120
  • Amusement Arcades71312
  • Amusement Parks and Arcades7131
  • Bowling Centers713950
SIC code2 codes
  • Services-Amusement & Recreation Services7900
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Family Entertainment Centres
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Family Entertainment Centre Operations
TypeTransaction Fee
Description

Core revenue from operating family entertainment centres featuring arcade games, bowling, laser tag, VR experiences, and redemption prize systems. Venues generate revenue through game plays, food and beverage, and party/event bookings.

teeg.com
2Party and Event Hosting
TypeProfessional Services
Description

Dedicated party rooms and celebration spaces for birthday parties, corporate events, and team building activities.

teeg.com
3Prize Redemption System
TypeTransaction Fee
Description

Guests accumulate tickets from games which can be redeemed for prizes at the Winners' Vault prize shops.

teeg.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Operations, Infrastructure, Technology or R&D, Marketing or Sales, Supply Chain
Pricing details1 tier
1Variable venue pricing based on attraction mix and location
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Each venue has different pricing based on square footage and attraction mix. Setup cost per venue can range up to $3 million. Company-owned expansion model with disciplined growth approach.

teeg.com
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

The Entertainment and Education Group (TEEG) operates a multi-brand portfolio of family entertainment centres and edutainment venues across Asia Pacific. The company runs over 350 venues under four brands: Timezone (arcade games, VR, laser tag, redemption prizes), Zone Bowling (family bowling), Kingpin (premium adult-oriented entertainment), and Timezone Play 'N' Learn (occupational therapist-designed indoor playgrounds for children). Revenue is generated through game plays, food and beverage, prize redemption, party and event bookings, and corporate events in physical venues located in shopping centres.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Revenue growth of over 50% in many recently refurbished venues including growth in social bowling
+3 more records
Product overview1 text field

The Entertainment and Education Group operates a multi-brand family entertainment and edutainment portfolio across Asia Pacific, comprising four primary brands: Timezone (core family entertainment centres with arcade games, VR, laser tag, and redemption experiences), Zone Bowling (family bowling-focused venues), Kingpin (premium adult-oriented entertainment destinations with bowling, cocktails, and corporate facilities), and Timezone Play 'N' Learn (occupational therapist-designed indoor playgrounds for early childhood development through active play). The portfolio spans over 350 venues across Asia Pacific, offering attractions including arcade games, virtual reality experiences, interactive challenges like ColourGrid, laser tag arenas, bowling lanes, Spin Zone bumper cars, party rooms, and prize redemption through Winner's Vault shops. Venues use Timezone Powercard stored-value technology for cashless play and loyalty tracking.

Product and service7 records
1Timezone
CategoryFamily Entertainment Centre
Description

Timezone is the flagship family entertainment centre brand operating arcade games, VR experiences, interactive attractions, redemption games, and prize redemption across over 350 locations in Asia Pacific.

2Zone Bowling
CategoryBowling Entertainment
Description

Zone Bowling is a bowling-focused entertainment brand offering family bowling experiences with modern lane technology, bumper options for children, food and beverage service, and often combined with Timezone arcade attractions in dual-branded venues.

3Kingpin
CategoryPremium Entertainment Venue
Description

Kingpin is the premium entertainment destination brand targeting millennials and young adults, featuring luxury bowling, laser tag, arcade games, VIP function spaces, cocktail lounges, and corporate event facilities across Australia and internationally.

4Timezone Play 'N' Learn
CategoryEdutainment Indoor Playground
Description

Timezone Play 'N' Learn is the edutainment brand offering Reggio Emilia inspired active indoor playgrounds for children under seven, designed with paediatric occupational therapists to develop sensory, motor, and cognitive skills through structured play activities and STEAM-based enrichment programs.

5Party and Event Hosting
CategoryEvent Hosting Services
Description

Dedicated party rooms and celebration spaces for birthday parties, corporate events, and team building activities across TEEG venues.

6Timezone Powercard
CategoryStored-Value Payment System
Description

Timezone Powercard (Tap-Play-Win/Swipe-Play-Win system) is a stored-value card technology tracking game credits and reward points across Timezone venues, enabling cashless play and ticket accumulation for prize redemption.

7Winner's Vault Prize Redemption
CategoryPrize Redemption
Description

Winner's Vault is Timezone's prize redemption shop where guests exchange accumulated tickets from arcade games for branded prizes including plush toys, electronics, home décor, and exclusive merchandise.

Scale indicator9 records

Each record includes

Type, Value, Description, Source

Recent move8 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Chuck E. Cheese operates family entertainment centres in North America and select international markets focused on children and families, combining arcade games, rides, food, and prize redemption. It directly mirrors TEEG's Timezone family-arcade model with redemption mechanics, party hosting, and a children-primary target demographic.

TypeDirect peer
Description

AMF Bowling is a US-based bowling centre operator whose Australian bowling assets were acquired by TEEG in 2017 for A$160M. Directly comparable to TEEG's Zone Bowling brand, representing the bowling-led entertainment format that is core to TEEG's portfolio.

TypeDirect peer
Description

Round One is a Japan-based family entertainment centre operator with locations across the US, Japan, and Asia offering bowling, arcade, karaoke, and sports games. Directly comparable to TEEG's multi-attraction mall-based entertainment model and serves overlapping Asian customer demographics.

TypeEmerging player
Description

Smaaash is an India-based sports and entertainment venue operator combining active gaming (cricket simulators, go-karting), arcade attractions, and food & beverage. Direct competitor in TEEG's India market with overlapping mall-based positioning.

TypeDirect peer
Description

Bowlero is the largest bowling-centric entertainment operator in the US, owning AMF, Lucky Strike, and other bowling brands, with arcade, food, and event components. It is the most direct global comparable to TEEG's Zone Bowling and Kingpin bowling-led formats and historically was the strategic alternative TEEG's BCA acquisition targeted.

TypeOthers
Description

Ardent Leisure is an Australian leisure and entertainment operator (theme parks and previously bowling). TEEG acquired Ardent's bowling and entertainment division in 2017; Ardent represents the closest historical strategic transaction and a useful comparable for venue-level unit economics in the Australian bowling-FEC category.

TypeDirect peer
Description

Dave & Buster's is a US-headquartered chain of family entertainment centres combining arcade gaming, sports viewing, and food & beverage under one roof. It is the closest international comparable to TEEG's Timezone + Zone Bowling + Kingpin combination, with a similar per-visit spend model, multi-attraction format, and mall/standalone real estate strategy.

TypeBroad incumbent
Description

Merlin Entertainments is a global leader in location-based family entertainment, operating LEGOLAND, Madame Tussauds, SEA LIFE, and other attractions. While not a direct mall-arcade competitor, Merlin addresses the same APAC leisure market with broader-format family entertainment and overlaps with TEEG on theme-park-quality family experiences.

TypeDirect peer
Description

Main Event is a US-based family entertainment centre chain offering bowling, laser tag, arcade games, and food & beverage under one roof. Comparable to TEEG's mixed-format venues combining Timezone, bowling, and laser tag components.

TypeEmerging player
Description

KidZania operates indoor edutainment theme parks for children where they role-play adult professions. Comparable to TEEG's Play 'N' Learn brand in targeting the under-12 edutainment segment with structured developmental play, though KidZania's city-format is distinct from TEEG's mall-based Play 'N' Learn venues.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses2 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles12 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries7 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

The Entertainment and Education Group

Family Entertainment Centresteeg.com.au

The Entertainment and Education Group (TEEG) operates 350+ directly managed family entertainment and edutainment centres across seven Asia Pacific countries via the Timezone, Zone Bowling, Kingpin, and Play 'N' Learn brands, targeting families, Gen Z, and millennials through shopping mall venues.

What The Entertainment and Education Group does

TEEG (The Entertainment and Education Group) is a privately held, Asia Pacific-focused operator of family entertainment and edutainment centres, jointly owned by Quadrant Private Equity and the LAI Group (Steinberg family). The group runs 350+ directly managed venues across seven countries (Australia, New Zealand, Singapore, India, Indonesia, Philippines, with Vietnam and Thailand planned) through four principal brands: Timezone (flagship arcades, VR, laser tag, redemption games), Zone Bowling (family bowling), Kingpin (premium adult-millennial bowling, cocktails, corporate events), and Timezone Play 'N' Learn (occupational therapist-designed edutainment for children under seven). Venues range from ~1,200 sqm to 5,000+ sqm and are positioned as anchor tenants in tier-one shopping centres operated by Scentre, Vicinity, Frasers Property, Ayala Land, and Blackstone-backed landlords. TEEG opened a flagship 250th Timezone venue in September 2022 (Plenty Valley) and has continued aggressive expansion through 2026, including a A$13 million Kingpin venue on Collins Street, Melbourne.

Revenue is generated primarily through micro-transactional game-play and Powercard stored-value top-ups, with secondary contributions from party and event hosting (dedicated rooms for birthdays and corporate functions), food and beverage, and prize redemption via Winner's Vault shops. The company operates an exclusively company-owned model with no franchising, and per-venue setup costs can reach A$3 million. Underlying enterprise technology is built on Microsoft Azure, Office 365, Dynamics 365 CRM Customer Engagement, and Dynamics 365 Finance & Operations, sitting on top of a consolidated Business Intelligence platform that unifies legacy JDE, MYOB, PeopleSoft, and SAP systems across markets. TEEG reports a customer base of 7 million+ guests, ~A$350 million in annual visitor spend across venues (GTV), and management's stated expectation of ~20% per annum revenue and EBITDA growth driven by a mix of like-store investment, new openings, and acquisitions. Headcount is approximately 4,000 across Asia Pacific operations, with 75%+ of frontline staff identifying as Gen Z.

The Entertainment and Education Group firmographics

Firmographics
Name
The Entertainment and Education Group
Legal name
TEEG Australia Pty Limited
Website
https://teeg.com.au
Company type
Private
Founded year
1978
Operating status
Operating
Headcount range
1–10 employees
Short description
The Entertainment and Education Group (TEEG) operates 350+ directly managed family entertainment and edutainment centres across seven Asia Pacific countries via the Timezone, Zone Bowling, Kingpin, and Play 'N' Learn brands, targeting families, Gen Z, and millennials through shopping mall venues.
Ownership category
akta.pro rank

The Entertainment and Education Group industry classification

Industry
Product category
Family Entertainment Centres
NAICS
Amusement Arcades (713120), Amusement Arcades (71312), Amusement Parks and Arcades (7131), Bowling Centers (713950)
SIC
Services-Amusement & Recreation Services (7900), Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Coin-Operated Entertainment (Pinball, Crane/Claw, Jukebox, Darts/Billiards) (MPAEAJAF)
akta.pro secondary industry
Party Games, Activities & Interactive Entertainment (HSACACAJ)

Keywords

  • Family entertainment centres
  • Edutainment venues
  • Arcade operations
  • Bowling entertainment
  • Indoor playgrounds

Where The Entertainment and Education Group is headquartered

Location

Headquarters

HQ city
Singapore
HQ country
Singapore
HQ region
Asia

Offices2 records

Markets served

The Entertainment and Education Group business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Infrastructure, Technology or R&D, Marketing or Sales, Supply Chain

Revenue model

  1. Family Entertainment Centre Operations: Core revenue from operating family entertainment centres featuring arcade games, bowling, laser tag, VR experiences, and redemption prize systems. Venues generate revenue through game plays, food and beverage, and party/event bookings.
  2. Party and Event Hosting: Dedicated party rooms and celebration spaces for birthday parties, corporate events, and team building activities.
  3. Prize Redemption System: Guests accumulate tickets from games which can be redeemed for prizes at the Winners' Vault prize shops.

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goVariable venue pricing based on attraction mix and location

Go-to-market motion2 records

Distribution channels2 records

Marketing channels6 records

The Entertainment and Education Group product offering

Product offering

Core offering

The Entertainment and Education Group (TEEG) operates a multi-brand portfolio of family entertainment centres and edutainment venues across Asia Pacific. The company runs over 350 venues under four brands: Timezone (arcade games, VR, laser tag, redemption prizes), Zone Bowling (family bowling), Kingpin (premium adult-oriented entertainment), and Timezone Play 'N' Learn (occupational therapist-designed indoor playgrounds for children). Revenue is generated through game plays, food and beverage, prize redemption, party and event bookings, and corporate events in physical venues located in shopping centres.

Product overview

The Entertainment and Education Group operates a multi-brand family entertainment and edutainment portfolio across Asia Pacific, comprising four primary brands: Timezone (core family entertainment centres with arcade games, VR, laser tag, and redemption experiences), Zone Bowling (family bowling-focused venues), Kingpin (premium adult-oriented entertainment destinations with bowling, cocktails, and corporate facilities), and Timezone Play 'N' Learn (occupational therapist-designed indoor playgrounds for early childhood development through active play). The portfolio spans over 350 venues across Asia Pacific, offering attractions including arcade games, virtual reality experiences, interactive challenges like ColourGrid, laser tag arenas, bowling lanes, Spin Zone bumper cars, party rooms, and prize redemption through Winner's Vault shops. Venues use Timezone Powercard stored-value technology for cashless play and loyalty tracking.

Differentiator

Problem solved

Functional benefit

Products and services

  • Timezone Timezone is the flagship family entertainment centre brand operating arcade games, VR experiences, interactive attractions, redemption games, and prize redemption across over 350 locations in Asia Pacific.
  • Zone Bowling Zone Bowling is a bowling-focused entertainment brand offering family bowling experiences with modern lane technology, bumper options for children, food and beverage service, and often combined with Timezone arcade attractions in dual-branded venues.
  • Kingpin Kingpin is the premium entertainment destination brand targeting millennials and young adults, featuring luxury bowling, laser tag, arcade games, VIP function spaces, cocktail lounges, and corporate event facilities across Australia and internationally.
  • Timezone Play 'N' Learn Timezone Play 'N' Learn is the edutainment brand offering Reggio Emilia inspired active indoor playgrounds for children under seven, designed with paediatric occupational therapists to develop sensory, motor, and cognitive skills through structured play activities and STEAM-based enrichment programs.
  • Party and Event Hosting Dedicated party rooms and celebration spaces for birthday parties, corporate events, and team building activities across TEEG venues.
  • Timezone Powercard Timezone Powercard (Tap-Play-Win/Swipe-Play-Win system) is a stored-value card technology tracking game credits and reward points across Timezone venues, enabling cashless play and ticket accumulation for prize redemption.
  • Winner's Vault Prize Redemption Winner's Vault is Timezone's prize redemption shop where guests exchange accumulated tickets from arcade games for branded prizes including plush toys, electronics, home décor, and exclusive merchandise.

Quantifiable outcome

  • Revenue growth of over 50% in many recently refurbished venues including growth in social bowling
  • +3 more outcomes

Companies that use The Entertainment and Education Group

Customer profile

Named customers6 records

Segments5 records

Ideal customer profiles5 records

The Entertainment and Education Group technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

The Entertainment and Education Group partnerships and signals

Strategic signal

Scale indicators9 records

Recent moves8 records

Expansion highlights6 records

The Entertainment and Education Group competitors and assessment

Company assessment

Direct peers

  • Chuck E. Cheese: Chuck E. Cheese operates family entertainment centres in North America and select international markets focused on children and families, combining arcade games, rides, food, and prize redemption. It directly mirrors TEEG's Timezone family-arcade model with redemption mechanics, party hosting, and a children-primary target demographic.
  • AMF Bowling: AMF Bowling is a US-based bowling centre operator whose Australian bowling assets were acquired by TEEG in 2017 for A$160M. Directly comparable to TEEG's Zone Bowling brand, representing the bowling-led entertainment format that is core to TEEG's portfolio.
  • Round One Entertainment: Round One is a Japan-based family entertainment centre operator with locations across the US, Japan, and Asia offering bowling, arcade, karaoke, and sports games. Directly comparable to TEEG's multi-attraction mall-based entertainment model and serves overlapping Asian customer demographics.
  • Bowlero Corporation: Bowlero is the largest bowling-centric entertainment operator in the US, owning AMF, Lucky Strike, and other bowling brands, with arcade, food, and event components. It is the most direct global comparable to TEEG's Zone Bowling and Kingpin bowling-led formats and historically was the strategic alternative TEEG's BCA acquisition targeted.
  • Dave & Buster's: Dave & Buster's is a US-headquartered chain of family entertainment centres combining arcade gaming, sports viewing, and food & beverage under one roof. It is the closest international comparable to TEEG's Timezone + Zone Bowling + Kingpin combination, with a similar per-visit spend model, multi-attraction format, and mall/standalone real estate strategy.
  • Main Event Entertainment: Main Event is a US-based family entertainment centre chain offering bowling, laser tag, arcade games, and food & beverage under one roof. Comparable to TEEG's mixed-format venues combining Timezone, bowling, and laser tag components.

Emerging players

  • Smaaash: Smaaash is an India-based sports and entertainment venue operator combining active gaming (cricket simulators, go-karting), arcade attractions, and food & beverage. Direct competitor in TEEG's India market with overlapping mall-based positioning.
  • KidZania: KidZania operates indoor edutainment theme parks for children where they role-play adult professions. Comparable to TEEG's Play 'N' Learn brand in targeting the under-12 edutainment segment with structured developmental play, though KidZania's city-format is distinct from TEEG's mall-based Play 'N' Learn venues.

Others

  • Ardent Leisure: Ardent Leisure is an Australian leisure and entertainment operator (theme parks and previously bowling). TEEG acquired Ardent's bowling and entertainment division in 2017; Ardent represents the closest historical strategic transaction and a useful comparable for venue-level unit economics in the Australian bowling-FEC category.

Broad incumbents

  • Merlin Entertainments: Merlin Entertainments is a global leader in location-based family entertainment, operating LEGOLAND, Madame Tussauds, SEA LIFE, and other attractions. While not a direct mall-arcade competitor, Merlin addresses the same APAC leisure market with broader-format family entertainment and overlaps with TEEG on theme-park-quality family experiences.

Market position

Strengths5 records

Weaknesses2 records

Competitive moat6 records

Key risks6 records

Key highlights7 records

Customer concentration

The Entertainment and Education Group social profiles

Digital presence

The Entertainment and Education Group financial estimates

Financial estimate

Revenue estimate

Valuation estimate

The Entertainment and Education Group leadership team

Management profile

Number of profiles

Profiles12 records

The Entertainment and Education Group subsidiaries and ownership

Company hierarchy

Subsidiaries7 records

The Entertainment and Education Group funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

The Entertainment and Education Group M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about The Entertainment and Education Group

What does The Entertainment and Education Group do?

The Entertainment and Education Group (TEEG) operates a multi-brand portfolio of family entertainment centres and edutainment venues across Asia Pacific. The company runs over 350 venues under four brands: Timezone (arcade games, VR, laser tag, redemption prizes), Zone Bowling (family bowling), Kingpin (premium adult-oriented entertainment), and Timezone Play 'N' Learn (occupational therapist-designed indoor playgrounds for children). Revenue is generated through game plays, food and beverage, prize redemption, party and event bookings, and corporate events in physical venues located in shopping centres.

Is The Entertainment and Education Group a public or private company?

The Entertainment and Education Group is a private company. It is classified as private equity controlled and is currently operating.

When was The Entertainment and Education Group founded?

The Entertainment and Education Group was founded in 1978. It employs 1 to 10 people.

Where is The Entertainment and Education Group based?

The Entertainment and Education Group is headquartered in Singapore, Singapore, in the Asia region.

How does The Entertainment and Education Group make money?

Three revenue lines are on record. Family Entertainment Centre Operations are the primary driver. The others are party and Event Hosting and prize Redemption System.

Who are The Entertainment and Education Group's main competitors?

Direct peers on record are Chuck E. Cheese, AMF Bowling, Round One Entertainment, Bowlero Corporation, Dave & Buster's and Main Event Entertainment. Emerging players are Smaaash and KidZania. Ardent Leisure is listed as an others. Merlin Entertainments is listed as a broad incumbent.

Does The Entertainment and Education Group have an API?

No public API is recorded for The Entertainment and Education Group.

What industry is The Entertainment and Education Group in?

The Entertainment and Education Group's product category is Family Entertainment Centres. Its primary akta.pro industry code is MPAEAJAF, Coin-Operated Entertainment (Pinball, Crane/Claw, Jukebox, Darts/Billiards), with a secondary code of HSACACAJ, Party Games, Activities & Interactive Entertainment. Its NAICS code is 713120 and its SIC code is 7900.

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