Isekai Entertainment
Isekai Entertainment is a Seattle-based indie studio developing Sword Reverie, a JRPG-inspired VR action game with physics-based sword combat and body-gesture ability triggers, sold to consumer VR gamers on Steam and Meta Quest.
- Company typePrivate
- Founded2018
- HeadquartersSeattle, United States
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Isekai Entertainment does
Isekai Entertainment LLC is a privately held indie game studio founded in 2018 and headquartered in Seattle, Washington. The company develops Sword Reverie, a JRPG-inspired VR action game built on the Unity engine and targeted at Meta Quest 2/Pro/3/3s standalone headsets and PC VR via Steam. The game centers on a physics-based sword combat system and a novel body-gesture ability mechanism, where players trigger elemental skills by performing physical poses rather than pressing buttons — a design choice the studio positions as uniquely suited to VR. Sword Reverie is wrapped in an isekai narrative with anime/JRPG aesthetics, an original soundtrack composed by Roc Lee, and an extended IP footprint including a digital artbook, OST, and a Webtoons-serialized prologue manga. Localized support spans English, Japanese, and Simplified Chinese.
The studio is led by a small core team of roughly seven to ten people, including developers with prior AAA, mobile, VR, and Epic Games metaverse experience, supported by contractors and overseas developers in China. The business model is product-led and self-serve: the game is sold as a one-time download at $19.99 on Steam (Early Access since January 21, 2022) and Meta Quest (Early Access since March 6, 2025), supplemented by a Digital Deluxe add-on (OST + Artbook), separate commercial licenses for VR arcades and internet cafes, and physical rewards fulfilled to Kickstarter backers. The company's only disclosed capital raise was a $18,761 Kickstarter campaign in September 2020 that achieved 188% of its funding goal from 466 backers; there is no evidence of institutional venture investment, and the company appears to be founder-financed.
Isekai Entertainment firmographics
Firmographics- Name
- Isekai Entertainment
- Legal name
- Isekai Entertainment LLC
- Website
- https://swordreverie.com
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Isekai Entertainment is a Seattle-based indie studio developing Sword Reverie, a JRPG-inspired VR action game with physics-based sword combat and body-gesture ability triggers, sold to consumer VR gamers on Steam and Meta Quest.
- Ownership category
- akta.pro rank
Isekai Entertainment industry classification
Industry- Product category
- VR Game Software
- NAICS
- Software Publishers (5132)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- VR/AR/XR Game Studios (MPAFAAAE)
- akta.pro secondary industry
- VR/AR Gaming Platforms (BPAMAKAG)
Keywords
Where Isekai Entertainment is headquartered
LocationHeadquarters
- HQ city
- Seattle
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Isekai Entertainment business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Others
Revenue model
- Game Sales (Direct Download): One-time purchase revenue from selling Sword Reverie on Steam and Meta Quest platforms. Game is sold at $19.99 price point with Digital Deluxe version including OST and Artbook available as premium tier.
- Digital Deluxe DLC: Digital Deluxe bundle including OST soundtrack and digital artbook sold to backers and players who want to complete their collection. Kickstarter Digital Deluxe tier backers also received exclusive backer weapon.
- Licensing for Public Venues: Separate additional licenses available for internet cafes, VR arcades, exhibit machines, and cloud gaming services. Revenue generated through licensing fees for commercial/public installations.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Standard Edition - $19.99 |
| One time/ perpetual license | Pay-as-you-go | Digital Deluxe Bundle |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels10 records
Isekai Entertainment product offering
Product offeringCore offering
Isekai Entertainment develops and self-publishes Sword Reverie, a JRPG-inspired VR action game where players perform body gestures to trigger abilities, engage in physics-based sword combat, and explore a large fantasy world alongside an adventure companion. The game is sold as a one-time purchase on Steam and Meta Quest stores, with a Digital Deluxe bundle (OST + Artbook) and separate commercial licenses for public venues (VR arcades, internet cafes, exhibits).
Product overview
Isekai Entertainment operates as a single-product VR game studio, with its core offering being Sword Reverie—a JRPG-inspired VR action game released through Early Access on Steam (January 2022) and Meta Quest (March 2025). The company extends the Sword Reverie experience through a Digital Deluxe add-on (OST + Artbook) available on both platforms, and a free prologue manga serialized on Webtoons that provides backstory for the game's narrative. The game is built on the Unity engine and supports multiple VR headsets including Meta Quest 2/Pro/3/3s and PC VR via Steam.
Differentiator
Problem solved
Functional benefit
Brands
- Sword Reverie Prologue Manga: A prologue manga series available on Webtoons that explores the backstory of Stella and the world of Sword Reverie.
Products and services
- Sword Reverie A JRPG-inspired VR action game featuring physics-based sword combat, body-gesture ability triggers, an anime protagonist isekai storyline, and explorable fantasy environments with a four-element ability system. Sold as a one-time purchase to VR gamers on Steam and Meta Quest.
- Digital Deluxe OST + Artbook Digital Deluxe bundle containing Sword Reverie's original soundtrack and digital artbook, available as a paid upgrade to the base game. Also available as a Kickstarter backer tier with an exclusive in-game weapon.
- Sword Reverie Prologue Manga A digital prequel manga serialized on Webtoons that expands the Sword Reverie story by exploring the backstory of companion character Stella and the human–elemental conflict.
- Commercial License for Public Venues Separate commercial license that allows internet cafes, VR arcades, exhibit machines, and cloud gaming services to deploy Sword Reverie as a paid attraction beyond the consumer one-time purchase.
Quantifiable outcome
- Achieved 188% of Kickstarter funding goal with 466 backers
- +1 more outcomes
Companies that use Isekai Entertainment
Customer profileNamed customers3 records
Segments3 records
Ideal customer profiles4 records
Isekai Entertainment technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Isekai Entertainment partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Roc LeecoreComposer and Sound Designer joining the team. Composed main theme and other music for the game. Background in JRPGs including Final Fantasy and Chrono Trigger, and anime such as Sword Art Online and Full Metal Alchemist.
Scale indicators4 records
Recent moves6 records
Expansion highlights5 records
Isekai Entertainment competitors and assessment
Company assessmentDirect peers
- Stress Level Zero: Indie VR studio behind Boneworks and Bonelab, physics-based combat and sandbox VR experiences built in Unity. Direct comparable because it ships the same kind of physics-driven VR action Sword Reverie competes with on Meta Quest and Steam VR.
- Schell Games: Independent studio behind Until You Fall, a stylized physics-based VR sword combat title on Meta Quest and Steam VR. Comparable because it pairs a small team with a melee-combat VR title targeting the same headset owners as Sword Reverie.
- Warpfrog (Blade & Sorcery): Solo-developed VR sword combat sandbox (Blade & Sorcery) available across PC VR and Meta Quest. Near-twin comparable because both studios sell physics-based melee combat in fantasy settings at indie scale with similar distribution paths.
- Resolution Games: VR-focused indie studio (Demeo, Angry Birds VR, Cook-Out) shipping multi-platform VR titles through Meta Quest and Steam. Comparable because it operates the same indie VR, multi-storefront, community-driven model Sword Reverie is built on.
Broad incumbents
- nDreams: Larger, well-funded VR-first studio publishing across Meta Quest and PSVR2 (Phantom: Covert Ops, Far Cry VR). Comparable as a broader incumbent operating in the same indie-to-mid-tier VR publishing space Sword Reverie targets.
- Cygames: Major Japanese game publisher and developer behind Granblue Fantasy, including Granblue Fantasy: Relink, an anime-styled action JRPG. Comparable because it represents the premium JRPG/anime title tier that Sword Reverie's narrative and art direction visually and thematically references.
- Survios: Multi-platform VR studio (Creed: Rise to Glory, Sprint Vector, Westworld Awakening). Comparable as a larger VR-first competitor building action-oriented VR titles across the same distribution channels.
- Vertigo Games: Established VR publisher (Arizona Sunshine, After the Fall) with multi-platform VR catalog. Comparable as a broad incumbent in VR action gaming pursuing scale across the same Meta Quest/Steam storefronts.
Emerging players
- Owlchemy Labs: Indie VR studio (Vacation Simulator, Ghostbusters) acquired by Meta, focused on multi-platform VR releases. Comparable as an emerging VR studio with similar indie-to-mid-tier scale and similar Quest/Steam distribution strategy.
- XOCUS: Developer behind Sword Art Online: Last Recollection and related SAO VR experiences based in Japan. Comparable as an emerging JRPG/anime-to-VR crossover player operating in a niche that intersects with Sword Reverie's isekai/JRPG positioning.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Isekai Entertainment social profiles
Digital presenceIsekai Entertainment financial estimates
Financial estimateRevenue estimate
Valuation estimate
Isekai Entertainment leadership team
Management profileNumber of profiles
Profiles7 records
Isekai Entertainment funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Isekai Entertainment M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Isekai Entertainment
What does Isekai Entertainment do?
Isekai Entertainment develops and self-publishes Sword Reverie, a JRPG-inspired VR action game where players perform body gestures to trigger abilities, engage in physics-based sword combat, and explore a large fantasy world alongside an adventure companion. The game is sold as a one-time purchase on Steam and Meta Quest stores, with a Digital Deluxe bundle (OST + Artbook) and separate commercial licenses for public venues (VR arcades, internet cafes, exhibits).
Is Isekai Entertainment a public or private company?
Isekai Entertainment is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Isekai Entertainment founded?
Isekai Entertainment was founded in 2018. It employs 1 to 10 people.
Where is Isekai Entertainment based?
Isekai Entertainment is headquartered in Seattle, United States, in the North America region.
How does Isekai Entertainment make money?
Three revenue lines are on record. Game Sales (Direct Download) is the primary driver. The others are digital Deluxe DLC and licensing for Public Venues.
Who are Isekai Entertainment's main competitors?
Direct peers on record are Stress Level Zero, Schell Games, Warpfrog (Blade & Sorcery) and Resolution Games. Broad incumbents are nDreams, Cygames, Survios and Vertigo Games. Emerging players are Owlchemy Labs and XOCUS.
Does Isekai Entertainment have an API?
No public API is recorded for Isekai Entertainment.
What industry is Isekai Entertainment in?
Isekai Entertainment's product category is VR Game Software. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of BPAMAKAG, VR/AR Gaming Platforms. Its NAICS code is 5132 and its SIC code is 7990.