Developer docs
API playgroundTry for free, no card

Search company profiles

The Game Awards

Full company profile

uuid00kd847

Namestring
The Game Awards
Company typeenum
Private
Founded yearint
2014
Descriptiontext

The Game Awards is an annual video game industry awards ceremony founded in 2014 by Geoff Keighley and hosted in Los Angeles, with the 2025 edition scheduled for December 11 at the Peacock Theater. The show distributes simultaneously across YouTube, Twitch, Facebook, Instagram, TikTok, X, Steam, and (added in 2025) Amazon Prime Video, reaching 154 million livestreams in 2024. Voting combines a 90% jury weight with 10% public input, positioning the event as an industry-curated recognition show rather than a pure popularity contest. Technical infrastructure centers on live multi-platform broadcast distribution rather than proprietary consumer software; the operating footprint is a lean 1-10 person team.

The business monetizes through advertising sales and sponsorships tied to the annual broadcast and surrounding digital content. Customers operate on two sides: gaming publishers, console manufacturers, and developers serve as both award participants and likely advertising/sponsorship buyers, while a global consumer viewership base (distributed across 8 platforms) drives media value and audience scale. The company has previously extended brand scope through ancillary programs such as the Future Class initiative (launched 2020, discontinued after 2022-2023) recognizing emerging industry talent, signaling capacity for portfolio expansion beyond the flagship ceremony.

Short descriptiontext

The Game Awards is an annual video game industry awards ceremony founded in 2014 by Geoff Keighley, hosted in Los Angeles and distributed across eight streaming platforms, generating revenue through advertising and sponsorships tied to its global broadcast.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersLos Angeles, United States
HQ citystring
Los Angeles
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
video game awards, gaming ceremony broadcast, livestream entertainment event, game industry recognition, annual gaming showcase
Industry1 code
1Virtual Awards Ceremonies & Competitions (Judging, Voting)
CodeMPAGAOANPrimaryYes
NAICS code2 codes
  • Performing Arts Companies7111
  • Amusement, Gambling, and Recreation Industries713
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Gaming Awards Ceremony Entertainment
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Broadcast and Livestreaming
TypeAdvertising
Description

The Game Awards generates revenue through its annual televised and livestreamed broadcast, attracting commercial sponsors and advertising opportunities. The show draws massive audiences (record 154 million livestreams in 2024) making it a valuable platform for game publishers and advertisers seeking exposure to the gaming community.

theverge.com
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Operations, Marketing or Sales, Personnel, Technology or R&D, Others
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

The Game Awards produces an annual video game industry awards ceremony broadcast globally across multiple livestreaming platforms and television. The event combines awards presentations, exclusive game announcements and reveals, and acceptance speeches, drawing audiences of record scale (154 million livestreams in 2024) and offering game publishers and advertisers a premium platform for promotional exposure to the gaming community.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Record 154 million livestreams in 2024
+1 more record
Product overview1 text field

The Game Awards is an annual awards ceremony and livestreamed entertainment event that celebrates excellence in video games. The core product is a single unified ceremony broadcast globally across multiple platforms, featuring awards presentations, game announcements, and acceptance speeches. The event draws massive audiences with record 154 million livestreams and provides significant promotional value to featured games through sales boosts. Voting is conducted through a weighted system of 90% jury and 10% public input. The company also operated a Future Class program from 2020–2022 designed to celebrate diverse game makers.

Product and service2 records
1The Game Awards Annual Ceremony
CategoryEntertainment Events and Awards Ceremonies
Description

Annual video game industry awards ceremony broadcast globally across multiple livestreaming platforms and television, featuring awards presentations, game announcements and reveals, and acceptance speeches. Targeted at gaming enthusiasts and the broader gaming community; designed to deliver mass-market exposure for game publishers and advertisers.

2The Game Awards 2025 Ceremony
CategoryEntertainment Events and Awards Ceremonies
Description

2025 instance of the annual Game Awards ceremony, including pre-show, main broadcast, and exclusive game reveals; aimed at the global gaming audience and game publishers seeking promotional exposure.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Recent move4 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight3 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

The BAFTA Games Awards is the most prestigious annual video game awards ceremony alongside The Game Awards, similarly honoring creative and technical excellence. Both events compete for the same publisher sponsorship dollars and industry prestige, with BAFTA carrying a longer institutional history but with smaller global viewership than The Game Awards.

TypeEmerging player
Description

Also created and hosted by Geoff Keighley, Summer Game Fest is a summer showcase of game announcements that effectively functions as a sibling property to The Game Awards. It operates in the same livestream-game-reveal category and competes for the same publisher reveal slots and viewer attention across the calendar.

TypeEmerging player
Description

The IGF is a leading indie-focused game awards program held at GDC. While targeting a smaller indie segment than The Game Awards, it competes for recognition of in-game achievement and developer prestige, and shares the same awards-show advertising-driven monetization model.

TypeOthers
Description

IGN's editorial awards and game-of-the-year coverage run parallel to formal ceremonies like The Game Awards, providing free, widely-covered alternative recognition. While not a direct head-to-head broadcast ceremony, IGN's coverage competes for the same audience attention and editorial mindshare during the awards season.

5DICE Awards (D.I.C.E. Awards)
TypeDirect peer
Description

Hosted by the Academy of Interactive Arts & Sciences, the DICE Awards is an annual video game industry awards ceremony competing for the same recognition and sponsorship pool as The Game Awards. DICE has a more industry-insider focus and trades show format (co-located with the DICE Summit), while The Game Awards leans more consumer-facing.

6TGA-adjacent: The Game Awards Future Class (defunct)
TypeOthers
Description

Internal reference removed — superseded by other entries.

7Golden Joystick Awards
TypeDirect peer
Description

One of the longest-running video game awards (since 1983), the Golden Joystick Awards is fully public-voted, positioning it as a consumer-driven alternative to The Game Awards' jury-weighted system. The Golden Joystick is similarly broadcast globally and competes for fan attention and streaming viewership.

8The Game Awards (r/Delete Dup)
TypeOthers
Description

Placeholder removed — see other peer entries.

TypeEmerging player
Description

Gamescom is the world's largest gaming trade fair, with its Opening Night Live showcase (also hosted by Geoff Keighley) competing for the same major publisher reveal slots used during The Game Awards. The two events are complementary in the calendar but compete for sponsor visibility and reveal timing.

TypeRegional player
Description

The Spike Video Game Awards (2003-2013) was the direct predecessor to The Game Awards, which Geoff Keighley created after Spike withdrew. The legacy brand and format provide direct historical continuity, and the show's audience overlaps significantly with the gaming community that migrated to The Game Awards.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

The Game Awards

Gaming Awards Ceremony Entertainmentthegameawards.com

The Game Awards is an annual video game industry awards ceremony founded in 2014 by Geoff Keighley, hosted in Los Angeles and distributed across eight streaming platforms, generating revenue through advertising and sponsorships tied to its global broadcast.

What The Game Awards does

The Game Awards is an annual video game industry awards ceremony founded in 2014 by Geoff Keighley and hosted in Los Angeles, with the 2025 edition scheduled for December 11 at the Peacock Theater. The show distributes simultaneously across YouTube, Twitch, Facebook, Instagram, TikTok, X, Steam, and (added in 2025) Amazon Prime Video, reaching 154 million livestreams in 2024. Voting combines a 90% jury weight with 10% public input, positioning the event as an industry-curated recognition show rather than a pure popularity contest. Technical infrastructure centers on live multi-platform broadcast distribution rather than proprietary consumer software; the operating footprint is a lean 1-10 person team.

The business monetizes through advertising sales and sponsorships tied to the annual broadcast and surrounding digital content. Customers operate on two sides: gaming publishers, console manufacturers, and developers serve as both award participants and likely advertising/sponsorship buyers, while a global consumer viewership base (distributed across 8 platforms) drives media value and audience scale. The company has previously extended brand scope through ancillary programs such as the Future Class initiative (launched 2020, discontinued after 2022-2023) recognizing emerging industry talent, signaling capacity for portfolio expansion beyond the flagship ceremony.

The Game Awards firmographics

Firmographics
Name
The Game Awards
Website
https://thegameawards.com
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
1–10 employees
Short description
The Game Awards is an annual video game industry awards ceremony founded in 2014 by Geoff Keighley, hosted in Los Angeles and distributed across eight streaming platforms, generating revenue through advertising and sponsorships tied to its global broadcast.
Ownership category
akta.pro rank

The Game Awards industry classification

Industry
Product category
Gaming Awards Ceremony Entertainment
NAICS
Performing Arts Companies (7111), Amusement, Gambling, and Recreation Industries (713)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Virtual Awards Ceremonies & Competitions (Judging, Voting) (MPAGAOAN)

Keywords

  • Video game awards
  • Gaming ceremony broadcast
  • Livestream entertainment event
  • Game industry recognition
  • Annual gaming showcase

Where The Game Awards is headquartered

Location

Headquarters

HQ city
Los Angeles
HQ country
United States
HQ region
North America

Offices1 record

Markets served

The Game Awards business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Operations, Marketing or Sales, Personnel, Technology or R&D, Others

Revenue model

  1. Broadcast and Livestreaming: The Game Awards generates revenue through its annual televised and livestreamed broadcast, attracting commercial sponsors and advertising opportunities. The show draws massive audiences (record 154 million livestreams in 2024) making it a valuable platform for game publishers and advertisers seeking exposure to the gaming community.

Go-to-market motion1 record

Distribution channels2 records

Marketing channels3 records

The Game Awards product offering

Product offering

Core offering

The Game Awards produces an annual video game industry awards ceremony broadcast globally across multiple livestreaming platforms and television. The event combines awards presentations, exclusive game announcements and reveals, and acceptance speeches, drawing audiences of record scale (154 million livestreams in 2024) and offering game publishers and advertisers a premium platform for promotional exposure to the gaming community.

Product overview

The Game Awards is an annual awards ceremony and livestreamed entertainment event that celebrates excellence in video games. The core product is a single unified ceremony broadcast globally across multiple platforms, featuring awards presentations, game announcements, and acceptance speeches. The event draws massive audiences with record 154 million livestreams and provides significant promotional value to featured games through sales boosts. Voting is conducted through a weighted system of 90% jury and 10% public input. The company also operated a Future Class program from 2020–2022 designed to celebrate diverse game makers.

Differentiator

Problem solved

Functional benefit

Products and services

  • The Game Awards Annual Ceremony Annual video game industry awards ceremony broadcast globally across multiple livestreaming platforms and television, featuring awards presentations, game announcements and reveals, and acceptance speeches. Targeted at gaming enthusiasts and the broader gaming community; designed to deliver mass-market exposure for game publishers and advertisers.
  • The Game Awards 2025 Ceremony 2025 instance of the annual Game Awards ceremony, including pre-show, main broadcast, and exclusive game reveals; aimed at the global gaming audience and game publishers seeking promotional exposure.

Quantifiable outcome

  • Record 154 million livestreams in 2024
  • +1 more outcomes

Companies that use The Game Awards

Customer profile

Segments2 records

Ideal customer profiles2 records

The Game Awards technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

The Game Awards partnerships and signals

Strategic signal

Scale indicators3 records

Recent moves4 records

Expansion highlights3 records

The Game Awards competitors and assessment

Company assessment

Direct peers

  • BAFTA Games Awards: The BAFTA Games Awards is the most prestigious annual video game awards ceremony alongside The Game Awards, similarly honoring creative and technical excellence. Both events compete for the same publisher sponsorship dollars and industry prestige, with BAFTA carrying a longer institutional history but with smaller global viewership than The Game Awards.
  • DICE Awards (D.I.C.E. Awards): Hosted by the Academy of Interactive Arts & Sciences, the DICE Awards is an annual video game industry awards ceremony competing for the same recognition and sponsorship pool as The Game Awards. DICE has a more industry-insider focus and trades show format (co-located with the DICE Summit), while The Game Awards leans more consumer-facing.
  • Golden Joystick Awards: One of the longest-running video game awards (since 1983), the Golden Joystick Awards is fully public-voted, positioning it as a consumer-driven alternative to The Game Awards' jury-weighted system. The Golden Joystick is similarly broadcast globally and competes for fan attention and streaming viewership.

Emerging players

  • Summer Game Fest: Also created and hosted by Geoff Keighley, Summer Game Fest is a summer showcase of game announcements that effectively functions as a sibling property to The Game Awards. It operates in the same livestream-game-reveal category and competes for the same publisher reveal slots and viewer attention across the calendar.
  • Independent Games Festival (IGF): The IGF is a leading indie-focused game awards program held at GDC. While targeting a smaller indie segment than The Game Awards, it competes for recognition of in-game achievement and developer prestige, and shares the same awards-show advertising-driven monetization model.
  • Gamescom (Opening Night Live): Gamescom is the world's largest gaming trade fair, with its Opening Night Live showcase (also hosted by Geoff Keighley) competing for the same major publisher reveal slots used during The Game Awards. The two events are complementary in the calendar but compete for sponsor visibility and reveal timing.

Others

  • IGN's The Game of the Year / Best of Awards: IGN's editorial awards and game-of-the-year coverage run parallel to formal ceremonies like The Game Awards, providing free, widely-covered alternative recognition. While not a direct head-to-head broadcast ceremony, IGN's coverage competes for the same audience attention and editorial mindshare during the awards season.
  • TGA-adjacent: The Game Awards Future Class (defunct): Internal reference removed — superseded by other entries.
  • The Game Awards (r/Delete Dup): Placeholder removed — see other peer entries.

Regional players

  • Penn & Teller: Fool Us / Spike Video Game Awards (VGAs): The Spike Video Game Awards (2003-2013) was the direct predecessor to The Game Awards, which Geoff Keighley created after Spike withdrew. The legacy brand and format provide direct historical continuity, and the show's audience overlaps significantly with the gaming community that migrated to The Game Awards.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

The Game Awards social profiles

Digital presence

The Game Awards financial estimates

Financial estimate

Revenue estimate

Valuation estimate

The Game Awards leadership team

Management profile

Number of profiles

Profiles1 record

The Game Awards funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

The Game Awards M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about The Game Awards

What does The Game Awards do?

The Game Awards produces an annual video game industry awards ceremony broadcast globally across multiple livestreaming platforms and television. The event combines awards presentations, exclusive game announcements and reveals, and acceptance speeches, drawing audiences of record scale (154 million livestreams in 2024) and offering game publishers and advertisers a premium platform for promotional exposure to the gaming community.

Is The Game Awards a public or private company?

The Game Awards is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was The Game Awards founded?

The Game Awards was founded in 2014. It employs 1 to 10 people.

Where is The Game Awards based?

The Game Awards is headquartered in Los Angeles, United States, in the North America region.

How does The Game Awards make money?

One revenue line is on record: broadcast and Livestreaming.

Who are The Game Awards's main competitors?

Direct peers on record are BAFTA Games Awards, DICE Awards (D.I.C.E. Awards) and Golden Joystick Awards. Emerging players are Summer Game Fest, Independent Games Festival (IGF) and Gamescom (Opening Night Live). Others are IGN's The Game of the Year / Best of Awards, TGA-adjacent: The Game Awards Future Class (defunct) and The Game Awards (r/Delete Dup). Penn & Teller: Fool Us / Spike Video Game Awards (VGAs) is listed as a regional player.

Does The Game Awards have an API?

No public API is recorded for The Game Awards.

What industry is The Game Awards in?

The Game Awards's product category is Gaming Awards Ceremony Entertainment. Its primary akta.pro industry code is MPAGAOAN, Virtual Awards Ceremonies & Competitions (Judging, Voting). Its NAICS code is 7111 and its SIC code is 7990.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals
Gamerant2025 Game Officially Eligible for 2026 Game Awards After Being Nominated Last YearDispatch, the episodic superhero game from AdHoc Studio, was nominated for Best Debut Indie Game at The Game Awards 2025 and has been confirmed eligible for 2026. The game released all eight episodes by November 12, 2025, ahead of the November 21 eligibility cutoff, and judges had only played half the season during nominations.Forbes‘GTA 6’ May Have An Unforeseen Problem Winning GOTY 2026Alanah Pearce argues that Grand Theft Auto 6, releasing November 19, 2026, may not be eligible for Game of the Year at The Game Awards due to the nomination cutoff. She says voters would have only two days to play an 80-hour game, making the nomination unfair. No schedule changes have been announced.Yahoo‘GTA 6’ May Have An Unforeseen Problem Winning GOTY 2026GTA 6, releasing November 19, 2026, may not be eligible for Game of the Year at The Game Awards because nominations are announced two days before its release. The show's November 24 voting and December 11 ceremony leave voters with little time to play the 80-hour game. A schedule shift or alternative nominations could resolve the issue.WikipediaThe Game Awards 2017The Game Awards 2017 took place on December 7, 2017, at the Microsoft Theater in Los Angeles, hosted by Geoff Keighley. The Legend of Zelda: Breath of the Wild won Game of the Year, and the show drew 11.5 million viewers. Two indie games, Cuphead and Hellblade, also won three awards each.KitGuruThe Game Awards 2026 officially goes live on the 10th of DecemberThe Game Awards 2026 will be held live on December 10th at the Peacock Theater in Los Angeles, announced by creator Geoff Keighley. The event has experienced significant growth since its inception in 2014, with viewership reaching 171 million in 2025.My Nintendo NewsGeoff Keighley reveals how Mega Man Dual Override turned up at The Game AwardsGeoff Keighley, organizer of The Game Awards, has revealed how Capcom's new Mega Man Dual Override game made its debut at The Game Awards 2025, describing the process from receiving a mysterious package from Capcom to collaborating on the reveal design. Keighley traveled to Capcom HQ in Osaka where he played an early ROM of the game and provided feedback before helping design the theatrical reveal that featured an orchestral build-up to the Dr. Wily's Castle theme in a space station setting. The reveal featured "12" on monitors representing the 12th Mega Man game, with months of tweaks including changing corridor colors to avoid spoiling the announcement.MintIndie hit Clair Obscur Expedition 33 wins Game of the Year at The Game Awards 2025 | MintClair Obscur: Expedition 33 was crowned Game of the Year at The Game Awards 2025, marking a landmark win for a small French studio Sandfall Interactive that developed the title. The indie game, launched in April 2025, has sold around five million copies and also won awards for Best Performance, Best Independent Game, narrative, role-playing, and original score. The victory came after the title secured a record thirteen nominations, beating major industry contenders including Death Stranding 2 and Nintendo's Donkey Kong Bananza.GameSpotClair Obscur: Expedition 33 Just Made The Game Awards HistoryClair Obscur: Expedition 33 won nine awards at The Game Awards 2025, breaking the show's single-night record and becoming its most award-winning game in its 12-year history. The debut title from Sandfall Interactive secured Game of the Year along with eight additional accolades including Best Narrative, Best Art Direction, and Best Independent Game. It previously held the record for the most nominations ever received at the awards show.TechSpotClair Obscur: Expedition 33 dominates The Game Awards with nine wins; free DLC available nowClair Obscur: Expedition 33 dominated The Game Awards 2025, winning nine of its eleven nominations including Game of the Year, Best Game Direction, Best Narrative, Best Art Direction, and Best Score & Music. Developed by Sandfall Interactive, the RPG also received a free DLC expansion released the same night. Other notable winners included Hollow Knight: Silksong (Best Action/Adventure), Hades 2 (Best Action), No Man's Sky (Best Ongoing Game), and The Last of Us season 2 (Best Adaptation).Gadgets 360Clair Obscur: Expedition 33 Wins Game of the Year, Sweeps The Game Awards 2025 With 9 Wins: Full Winners' ListClair Obscur: Expedition 33, a debut turn-based RPG from French indie developer Sandfall Interactive, swept The Game Awards 2025 on Friday, winning Game of the Year along with eight other categories including Best Game Direction, Best Narrative, Best Art Direction, Best Score and Music, Best Performance, Best RPG, Best Independent Game, and Best Debut Indie Game. The game, which released in April, lost only in the Best Audio Design category to Electronic Arts' Battlefield 6. Sony took home the Most Nominated Publisher award with 19 nominations but won only once, for Best Adaptation of The Last of Us: Season 2.