Captain Tsubasa -Rivals
- Company typePrivate
- Founded1981
- HeadquartersRoad Town, Tortola, British Virgin Islands
- Headcount—
- GTM typeB2C
- OfferingSoftware
What Captain Tsubasa -Rivals does
Captain Tsubasa -Rivals is an NFT-based Play-to-Earn blockchain game operated by SWORD LIMITED, a privately held company incorporated in the British Virgin Islands. The product is a licensed adaptation of the Captain Tsubasa football manga (serialized since 1981 by Yoichi Takahashi and published by SHUEISHA), built on the Polygon network using ERC-721 standard for Player NFTs and ERC-20 standards for its dual-token economy ($TSUBASAUT and $TSUBASAGT). Players earn tokens by playing and fulfilling predetermined conditions, own tradable NFT characters and collectibles, and transact through a company-operated marketplace and in-game gem currency (purchasable via credit card or app store). Distribution is fully digital and self-serve, accessed via web browser or a Telegram bot that issues invitation codes from existing users, with the service offered globally except in Singapore.
The business model combines multiple revenue streams: primary NFT sales, a 6% commission on secondary marketplace transactions (with optional creator royalties), gem pack sales, and potential spread/intermediation income from the company acting as counterparty in NFT trades. Marketing leans heavily on brand ambassadors Andrés Iniesta and Yuto Nagatomo and on the Captain Tsubasa IP's multi-generational fanbase, supported by backers including Animoca Brands, OKX, and NTT Docomo. Co-development and IP management involve BLOCKSMITH&Co and Sword Management Pte.Ltd, alongside SHUEISHA as licensor.
The target customer base consists of three overlapping personas: football enthusiasts and Captain Tsubasa franchise fans, NFT and crypto gaming enthusiasts attracted by Play-to-Earn mechanics, and digital collectors seeking recognized-IP collectibles. No enterprise or institutional customers are referenced, and revenue is generated entirely through retail-level microtransactions and marketplace fees, leaving top-line highly dependent on player activity, NFT secondary-market liquidity, and broader crypto-market sentiment.
Captain Tsubasa -Rivals firmographics
Firmographics- Name
- Captain Tsubasa -Rivals
- Legal name
- SWORD LIMITED
- Website
- https://tsubasa-rivals.com
- Company type
- Private
- Founded year
- 1981
- Operating status
- Operating
- Ownership category
- akta.pro rank
Where Captain Tsubasa -Rivals is headquartered
LocationHeadquarters
- HQ city
- Road Town, Tortola
- HQ country
- British Virgin Islands
Offices1 record
Markets served
Captain Tsubasa -Rivals business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Marketing or Sales, Personnel, Operations, Infrastructure
Revenue model
- NFT Primary Sales: Direct sales of Player NFTs and other NFTs to players. Revenue from purchase prices indicated on each content's detail page, including applicable taxes.
- Secondary Sales Commission: 6% commission on secondary market sales of in-game content. Additionally, if the original content creator has set a royalty, that amount is deducted from the seller's proceeds and paid to the creator. Sales proceeds credited to seller's registered wallet.
- Gem Sales: Players purchase gems (in-game currency) using credit card or app store, then use gems in marketplace to buy NFTs or in-game items. Company collects payment at point of sale.
- Token Transaction Fees: Players bear Polygon transaction fees (Gas Fees) for every blockchain transaction. While fees are paid to the network rather than the company, the company may impose additional processing fees on transactions.
- NFT Trading Spread: Company acts as intermediary in marketplace transactions, buying NFTs from sellers at agreed prices and reselling to buyers. While prices are determined by users, the company collects fees and may benefit from spread.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Variable NFT pricing based on content detail page listing |
| Transaction based/ take rate | Pay-as-you-go | Secondary sales with 6% commission |
| Unit Pricing | Pay-as-you-go | Gems purchasable via credit card or app store |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels5 records
Captain Tsubasa -Rivals product offering
Product offeringCore offering
Captain Tsubasa -Rivals is a Play-to-Earn NFT blockchain game operating on the Polygon Chain network, built around the Captain Tsubasa manga franchise. Players purchase Player NFTs, earn $TSUBASAUT and $TSUBASAGT tokens by fulfilling in-game conditions, and trade NFTs on a proprietary marketplace operated by SWORD LIMITED. The game is web-based, requires an electronic PC wallet, and uses an invitation-code onboarding system via Telegram.
Product overview
Captain Tsubasa -RIVALS- is a unified Play-to-Earn NFT game built on the Polygon Chain network featuring the Captain Tsubasa manga franchise. The product ecosystem consists of Player NFTs (digital art collectibles), dual-token economy ($TSUBASAUT and $TSUBASAGT earned through gameplay), Gems (in-game currency purchasable via credit card), and a proprietary marketplace operated by SWORD LIMITED. Players earn tokens by playing the game and fulfilling predetermined conditions, and can trade NFTs in the marketplace. Secondary sales incur a 6% commission fee, paid in MATIC or TSUBASAUT tokens.
Differentiator
Problem solved
Functional benefit
Products and services
- Captain Tsubasa -RIVALS- (CTR)
- Player NFTs
- $TSUBASAUT Token
- $TSUBASAGT Token
- Gems
- Marketplace
Companies that use Captain Tsubasa -Rivals
Customer profileSegments3 records
Ideal customer profiles3 records
Captain Tsubasa -Rivals technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Captain Tsubasa -Rivals partnerships and signals
Strategic signalPartnerships
Six partnerships are on record, tiered core and minor.
- Andrés IniestacoreProfessional football player and brand ambassador for Captain Tsubasa -Rivals. Has been inspired by the manga since childhood and credits Tsubasa with bringing him to Japan. Actively promoting the game to global football and blockchain gaming fans.
- Yuto NagatomocoreProfessional football player serving as brand ambassador. Honored to be involved in a work that has conveyed the joy of soccer to young players worldwide. Helping introduce the blockchain game to Captain Tsubasa and football fans.
- NTT DocomominorJapanese telecommunications company with logo displayed in Backers section.
- BLOCKSMITH&CocoreCo-copyright holder of Captain Tsubasa -RIVALS- product. Listed alongside Yoichi Takahashi/SHUEISHA and Sword Management Pte.Ltd as rights holders. Core strategic partner in game development and IP management.
- Sword Management Pte.LtdcoreLicensor and rights manager for Captain Tsubasa blockchain game. Co-copyright holder alongside Yoichi Takahashi/SHUEISHA and BLOCKSMITH&Co. Primary entity managing game IP alongside SWORD LIMITED.
- Yoichi Takahashi / SHUEISHAcoreOriginal manga creator and publisher. Licensed Captain Tsubasa IP for blockchain game adaptation. © Yoichi Takahashi / SHUEISHA appears in all copyright notices.
Scale indicators1 record
Recent moves6 records
Expansion highlights4 records
Captain Tsubasa -Rivals competitors and assessment
Company assessmentDirect peers
- Axie Infinity: Flagship Play-to-Earn NFT game with dual-token economy and player-owned NFT assets — the canonical reference point for the P2E mechanics CTR mirrors.
- Sorare: Fantasy football NFT game with licensed player cards, marketplace trading, and play-to-earn mechanics — the closest direct comparable in football/blockchain gaming.
- Chiliz / Socios.com: Token-based fan engagement platform for football clubs; targets the same football-fan economy via blockchain tokens, making it a comparable fan-monetization model.
- Dapper Labs (NBA Top Shot): Sports-licensed NFT collectibles and marketplace with secondary trading and commissions; analogous business model of monetizing an iconic sports IP through blockchain.
Broad incumbents
- Animoca Brands: Investor in Captain Tsubasa -Rivals and operator of a large web3 gaming portfolio (REVV, The Sandbox, Mocaverse) — a broad incumbent overlapping in IP-driven blockchain gaming.
- EA Sports (EA Sports FC): Dominant free-to-play football video game franchise; a broad incumbent competing for the same football-fan wallet and gaming time.
- Konami (eFootball): Long-running free-to-play football title from a Japanese publisher with adjacent anime/IP sensibilities — broad incumbent in football gaming the same target audience plays.
Others
- OKX NFT Marketplace: Investor/partner and a competing third-party NFT marketplace; relevant as both an enabler (distribution, liquidity) and an adjacent competitor for Captain Tsubasa NFT trading volume.
Emerging players
- STEPN: Move-to-earn web3 game with dual-token, marketplace, and gas-fee economics; an adjacent P2E comparable informing the same design templates CTR uses.
- Gods Unchained: Play-to-earn NFT card game on Immutable with secondary marketplace trading; smaller-scale emerging peer using similar NFT + token economics outside the sports niche.
Market position
Strengths4 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights5 records
Customer concentration
Captain Tsubasa -Rivals social profiles
Digital presenceCaptain Tsubasa -Rivals financial estimates
Financial estimateRevenue estimate
Valuation estimate
Captain Tsubasa -Rivals leadership team
Management profileNumber of profiles
Profiles1 record
Captain Tsubasa -Rivals funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Captain Tsubasa -Rivals M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Captain Tsubasa -Rivals
What does Captain Tsubasa -Rivals do?
Captain Tsubasa -Rivals is a Play-to-Earn NFT blockchain game operating on the Polygon Chain network, built around the Captain Tsubasa manga franchise. Players purchase Player NFTs, earn $TSUBASAUT and $TSUBASAGT tokens by fulfilling in-game conditions, and trade NFTs on a proprietary marketplace operated by SWORD LIMITED. The game is web-based, requires an electronic PC wallet, and uses an invitation-code onboarding system via Telegram.
Is Captain Tsubasa -Rivals a public or private company?
Captain Tsubasa -Rivals is a private company. It is classified as venture growth investor backed and is currently operating.
When was Captain Tsubasa -Rivals founded?
Captain Tsubasa -Rivals was founded in 1981.
Where is Captain Tsubasa -Rivals based?
Captain Tsubasa -Rivals is headquartered in Road Town, Tortola, British Virgin Islands.
How does Captain Tsubasa -Rivals make money?
Five revenue lines are on record. NFT Primary Sales are the primary driver. The others are secondary Sales Commission, gem Sales, token Transaction Fees and NFT Trading Spread.
Who are Captain Tsubasa -Rivals's main competitors?
Direct peers on record are Axie Infinity, Sorare, Chiliz / Socios.com and Dapper Labs (NBA Top Shot). Broad incumbents are Animoca Brands, EA Sports (EA Sports FC) and Konami (eFootball). OKX NFT Marketplace is listed as an others. Emerging players are STEPN and Gods Unchained.
Does Captain Tsubasa -Rivals have an API?
No public API is recorded for Captain Tsubasa -Rivals.