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Captain Tsubasa -Rivals

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uuid00ox8t5

Namestring
Captain Tsubasa -Rivals
Legal namestring
SWORD LIMITED
Company typeenum
Private
Founded yearint
1981
Descriptiontext

Captain Tsubasa -Rivals is an NFT-based Play-to-Earn blockchain game operated by SWORD LIMITED, a privately held company incorporated in the British Virgin Islands. The product is a licensed adaptation of the Captain Tsubasa football manga (serialized since 1981 by Yoichi Takahashi and published by SHUEISHA), built on the Polygon network using ERC-721 standard for Player NFTs and ERC-20 standards for its dual-token economy ($TSUBASAUT and $TSUBASAGT). Players earn tokens by playing and fulfilling predetermined conditions, own tradable NFT characters and collectibles, and transact through a company-operated marketplace and in-game gem currency (purchasable via credit card or app store). Distribution is fully digital and self-serve, accessed via web browser or a Telegram bot that issues invitation codes from existing users, with the service offered globally except in Singapore.

The business model combines multiple revenue streams: primary NFT sales, a 6% commission on secondary marketplace transactions (with optional creator royalties), gem pack sales, and potential spread/intermediation income from the company acting as counterparty in NFT trades. Marketing leans heavily on brand ambassadors Andrés Iniesta and Yuto Nagatomo and on the Captain Tsubasa IP's multi-generational fanbase, supported by backers including Animoca Brands, OKX, and NTT Docomo. Co-development and IP management involve BLOCKSMITH&Co and Sword Management Pte.Ltd, alongside SHUEISHA as licensor.

The target customer base consists of three overlapping personas: football enthusiasts and Captain Tsubasa franchise fans, NFT and crypto gaming enthusiasts attracted by Play-to-Earn mechanics, and digital collectors seeking recognized-IP collectibles. No enterprise or institutional customers are referenced, and revenue is generated entirely through retail-level microtransactions and marketplace fees, leaving top-line highly dependent on player activity, NFT secondary-market liquidity, and broader crypto-market sentiment.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersRoad Town, Tortola, British Virgin Islands
HQ citystring
Road Town, Tortola
HQ countrystring
British Virgin Islands
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
blockchain gaming, NFT game, play-to-earn, digital collectibles, manga gaming
NAICS code2 codes
  • Amusement Arcades71312
  • Hobby, Toy, and Game Retailers45912
SIC code2 codes
  • Security & Commodity Brokers, Dealers, Exchanges & Services6200
  • Retail-Hobby, Toy & Game Shops5945
Product category
Blockchain Gaming
Social media profiles1 record
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model5 records
1NFT Primary Sales
TypeOne Time License
Description

Direct sales of Player NFTs and other NFTs to players. Revenue from purchase prices indicated on each content's detail page, including applicable taxes.

tsubasa-rivals.com
2Secondary Sales Commission
TypeTransaction Fee
Description

6% commission on secondary market sales of in-game content. Additionally, if the original content creator has set a royalty, that amount is deducted from the seller's proceeds and paid to the creator. Sales proceeds credited to seller's registered wallet.

tsubasa-rivals.com
3Gem Sales
TypeOne Time License
Description

Players purchase gems (in-game currency) using credit card or app store, then use gems in marketplace to buy NFTs or in-game items. Company collects payment at point of sale.

tsubasa-rivals.com
4Token Transaction Fees
TypeTransaction Fee
Description

Players bear Polygon transaction fees (Gas Fees) for every blockchain transaction. While fees are paid to the network rather than the company, the company may impose additional processing fees on transactions.

tsubasa-rivals.com
5NFT Trading Spread
TypeMarketplace Commission
Description

Company acts as intermediary in marketplace transactions, buying NFTs from sellers at agreed prices and reselling to buyers. While prices are determined by users, the company collects fees and may benefit from spread.

tsubasa-rivals.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Marketing or Sales, Personnel, Operations, Infrastructure
Pricing details3 tiers
1Variable NFT pricing based on content detail page listing
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Purchase prices set on each content's detail page, including tax. Payment via MATIC token, TSUBASAUT token, or gems (credit card/app store).

tsubasa-rivals.com
2Secondary sales with 6% commission
ModelTransaction based/ take rateBilling cadencePay-as-you-go
Notes

Secondary sales commission of 6% of sales amount deducted from seller's proceeds. Creator royalties may also apply if set.

tsubasa-rivals.com
3Gems purchasable via credit card or app store
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Gems can be used to purchase NFTs from users or in-game items. Price varies by gem pack purchased.

tsubasa-rivals.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Captain Tsubasa -Rivals is a Play-to-Earn NFT blockchain game operating on the Polygon Chain network, built around the Captain Tsubasa manga franchise. Players purchase Player NFTs, earn $TSUBASAUT and $TSUBASAGT tokens by fulfilling in-game conditions, and trade NFTs on a proprietary marketplace operated by SWORD LIMITED. The game is web-based, requires an electronic PC wallet, and uses an invitation-code onboarding system via Telegram.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Captain Tsubasa -RIVALS- is a unified Play-to-Earn NFT game built on the Polygon Chain network featuring the Captain Tsubasa manga franchise. The product ecosystem consists of Player NFTs (digital art collectibles), dual-token economy ($TSUBASAUT and $TSUBASAGT earned through gameplay), Gems (in-game currency purchasable via credit card), and a proprietary marketplace operated by SWORD LIMITED. Players earn tokens by playing the game and fulfilling predetermined conditions, and can trade NFTs in the marketplace. Secondary sales incur a 6% commission fee, paid in MATIC or TSUBASAUT tokens.

Product and service6 records
1Captain Tsubasa -RIVALS- (CTR)
2Player NFTs
3$TSUBASAUT Token
4$TSUBASAGT Token
5Gems
6Marketplace
Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership6 partners
1Andrés Iniesta
Strategic tierCoreTypeGTM or Marketing Partner
Description

Professional football player and brand ambassador for Captain Tsubasa -Rivals. Has been inspired by the manga since childhood and credits Tsubasa with bringing him to Japan. Actively promoting the game to global football and blockchain gaming fans.

tsubasa-rivals.com
2Yuto Nagatomo
Strategic tierCoreTypeGTM or Marketing Partner
Description

Professional football player serving as brand ambassador. Honored to be involved in a work that has conveyed the joy of soccer to young players worldwide. Helping introduce the blockchain game to Captain Tsubasa and football fans.

tsubasa-rivals.com
Strategic tierMinorTypeOthers
Description

Japanese telecommunications company with logo displayed in Backers section.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Co-copyright holder of Captain Tsubasa -RIVALS- product. Listed alongside Yoichi Takahashi/SHUEISHA and Sword Management Pte.Ltd as rights holders. Core strategic partner in game development and IP management.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Licensor and rights manager for Captain Tsubasa blockchain game. Co-copyright holder alongside Yoichi Takahashi/SHUEISHA and BLOCKSMITH&Co. Primary entity managing game IP alongside SWORD LIMITED.

6Yoichi Takahashi / SHUEISHA
Strategic tierCoreTypeOEM/ Whitelabel/ Licensing Partner
Description

Original manga creator and publisher. Licensed Captain Tsubasa IP for blockchain game adaptation. © Yoichi Takahashi / SHUEISHA appears in all copyright notices.

tsubasa-rivals.com
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Flagship Play-to-Earn NFT game with dual-token economy and player-owned NFT assets — the canonical reference point for the P2E mechanics CTR mirrors.

TypeBroad incumbent
Description

Investor in Captain Tsubasa -Rivals and operator of a large web3 gaming portfolio (REVV, The Sandbox, Mocaverse) — a broad incumbent overlapping in IP-driven blockchain gaming.

TypeDirect peer
Description

Fantasy football NFT game with licensed player cards, marketplace trading, and play-to-earn mechanics — the closest direct comparable in football/blockchain gaming.

TypeOthers
Description

Investor/partner and a competing third-party NFT marketplace; relevant as both an enabler (distribution, liquidity) and an adjacent competitor for Captain Tsubasa NFT trading volume.

TypeDirect peer
Description

Token-based fan engagement platform for football clubs; targets the same football-fan economy via blockchain tokens, making it a comparable fan-monetization model.

TypeDirect peer
Description

Sports-licensed NFT collectibles and marketplace with secondary trading and commissions; analogous business model of monetizing an iconic sports IP through blockchain.

TypeEmerging player
Description

Move-to-earn web3 game with dual-token, marketplace, and gas-fee economics; an adjacent P2E comparable informing the same design templates CTR uses.

TypeEmerging player
Description

Play-to-earn NFT card game on Immutable with secondary marketplace trading; smaller-scale emerging peer using similar NFT + token economics outside the sports niche.

TypeBroad incumbent
Description

Dominant free-to-play football video game franchise; a broad incumbent competing for the same football-fan wallet and gaming time.

TypeBroad incumbent
Description

Long-running free-to-play football title from a Japanese publisher with adjacent anime/IP sensibilities — broad incumbent in football gaming the same target audience plays.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Captain Tsubasa -Rivals

Blockchain Gamingtsubasa-rivals.com

What Captain Tsubasa -Rivals does

Captain Tsubasa -Rivals is an NFT-based Play-to-Earn blockchain game operated by SWORD LIMITED, a privately held company incorporated in the British Virgin Islands. The product is a licensed adaptation of the Captain Tsubasa football manga (serialized since 1981 by Yoichi Takahashi and published by SHUEISHA), built on the Polygon network using ERC-721 standard for Player NFTs and ERC-20 standards for its dual-token economy ($TSUBASAUT and $TSUBASAGT). Players earn tokens by playing and fulfilling predetermined conditions, own tradable NFT characters and collectibles, and transact through a company-operated marketplace and in-game gem currency (purchasable via credit card or app store). Distribution is fully digital and self-serve, accessed via web browser or a Telegram bot that issues invitation codes from existing users, with the service offered globally except in Singapore.

The business model combines multiple revenue streams: primary NFT sales, a 6% commission on secondary marketplace transactions (with optional creator royalties), gem pack sales, and potential spread/intermediation income from the company acting as counterparty in NFT trades. Marketing leans heavily on brand ambassadors Andrés Iniesta and Yuto Nagatomo and on the Captain Tsubasa IP's multi-generational fanbase, supported by backers including Animoca Brands, OKX, and NTT Docomo. Co-development and IP management involve BLOCKSMITH&Co and Sword Management Pte.Ltd, alongside SHUEISHA as licensor.

The target customer base consists of three overlapping personas: football enthusiasts and Captain Tsubasa franchise fans, NFT and crypto gaming enthusiasts attracted by Play-to-Earn mechanics, and digital collectors seeking recognized-IP collectibles. No enterprise or institutional customers are referenced, and revenue is generated entirely through retail-level microtransactions and marketplace fees, leaving top-line highly dependent on player activity, NFT secondary-market liquidity, and broader crypto-market sentiment.

Captain Tsubasa -Rivals firmographics

Firmographics
Name
Captain Tsubasa -Rivals
Legal name
SWORD LIMITED
Website
https://tsubasa-rivals.com
Company type
Private
Founded year
1981
Operating status
Operating
Ownership category
akta.pro rank

Where Captain Tsubasa -Rivals is headquartered

Location

Headquarters

HQ city
Road Town, Tortola
HQ country
British Virgin Islands

Offices1 record

Markets served

Captain Tsubasa -Rivals business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Technology or R&D, Marketing or Sales, Personnel, Operations, Infrastructure

Revenue model

  1. NFT Primary Sales: Direct sales of Player NFTs and other NFTs to players. Revenue from purchase prices indicated on each content's detail page, including applicable taxes.
  2. Secondary Sales Commission: 6% commission on secondary market sales of in-game content. Additionally, if the original content creator has set a royalty, that amount is deducted from the seller's proceeds and paid to the creator. Sales proceeds credited to seller's registered wallet.
  3. Gem Sales: Players purchase gems (in-game currency) using credit card or app store, then use gems in marketplace to buy NFTs or in-game items. Company collects payment at point of sale.
  4. Token Transaction Fees: Players bear Polygon transaction fees (Gas Fees) for every blockchain transaction. While fees are paid to the network rather than the company, the company may impose additional processing fees on transactions.
  5. NFT Trading Spread: Company acts as intermediary in marketplace transactions, buying NFTs from sellers at agreed prices and reselling to buyers. While prices are determined by users, the company collects fees and may benefit from spread.

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goVariable NFT pricing based on content detail page listing
Transaction based/ take ratePay-as-you-goSecondary sales with 6% commission
Unit PricingPay-as-you-goGems purchasable via credit card or app store

Go-to-market motion2 records

Distribution channels4 records

Marketing channels5 records

Captain Tsubasa -Rivals product offering

Product offering

Core offering

Captain Tsubasa -Rivals is a Play-to-Earn NFT blockchain game operating on the Polygon Chain network, built around the Captain Tsubasa manga franchise. Players purchase Player NFTs, earn $TSUBASAUT and $TSUBASAGT tokens by fulfilling in-game conditions, and trade NFTs on a proprietary marketplace operated by SWORD LIMITED. The game is web-based, requires an electronic PC wallet, and uses an invitation-code onboarding system via Telegram.

Product overview

Captain Tsubasa -RIVALS- is a unified Play-to-Earn NFT game built on the Polygon Chain network featuring the Captain Tsubasa manga franchise. The product ecosystem consists of Player NFTs (digital art collectibles), dual-token economy ($TSUBASAUT and $TSUBASAGT earned through gameplay), Gems (in-game currency purchasable via credit card), and a proprietary marketplace operated by SWORD LIMITED. Players earn tokens by playing the game and fulfilling predetermined conditions, and can trade NFTs in the marketplace. Secondary sales incur a 6% commission fee, paid in MATIC or TSUBASAUT tokens.

Differentiator

Problem solved

Functional benefit

Products and services

  • Captain Tsubasa -RIVALS- (CTR)
  • Player NFTs
  • $TSUBASAUT Token
  • $TSUBASAGT Token
  • Gems
  • Marketplace

Companies that use Captain Tsubasa -Rivals

Customer profile

Segments3 records

Ideal customer profiles3 records

Captain Tsubasa -Rivals technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Captain Tsubasa -Rivals partnerships and signals

Strategic signal

Partnerships

Six partnerships are on record, tiered core and minor.

  • Andrés IniestacoreGTM or Marketing PartnerProfessional football player and brand ambassador for Captain Tsubasa -Rivals. Has been inspired by the manga since childhood and credits Tsubasa with bringing him to Japan. Actively promoting the game to global football and blockchain gaming fans.
  • Yuto NagatomocoreGTM or Marketing PartnerProfessional football player serving as brand ambassador. Honored to be involved in a work that has conveyed the joy of soccer to young players worldwide. Helping introduce the blockchain game to Captain Tsubasa and football fans.
  • NTT DocomominorOthersJapanese telecommunications company with logo displayed in Backers section.
  • BLOCKSMITH&CocoreStrategic or Co-development PartnerCo-copyright holder of Captain Tsubasa -RIVALS- product. Listed alongside Yoichi Takahashi/SHUEISHA and Sword Management Pte.Ltd as rights holders. Core strategic partner in game development and IP management.
  • Sword Management Pte.LtdcoreStrategic or Co-development PartnerLicensor and rights manager for Captain Tsubasa blockchain game. Co-copyright holder alongside Yoichi Takahashi/SHUEISHA and BLOCKSMITH&Co. Primary entity managing game IP alongside SWORD LIMITED.
  • Yoichi Takahashi / SHUEISHAcoreOEM/ Whitelabel/ Licensing PartnerOriginal manga creator and publisher. Licensed Captain Tsubasa IP for blockchain game adaptation. © Yoichi Takahashi / SHUEISHA appears in all copyright notices.

Scale indicators1 record

Recent moves6 records

Expansion highlights4 records

Captain Tsubasa -Rivals competitors and assessment

Company assessment

Direct peers

  • Axie Infinity: Flagship Play-to-Earn NFT game with dual-token economy and player-owned NFT assets — the canonical reference point for the P2E mechanics CTR mirrors.
  • Sorare: Fantasy football NFT game with licensed player cards, marketplace trading, and play-to-earn mechanics — the closest direct comparable in football/blockchain gaming.
  • Chiliz / Socios.com: Token-based fan engagement platform for football clubs; targets the same football-fan economy via blockchain tokens, making it a comparable fan-monetization model.
  • Dapper Labs (NBA Top Shot): Sports-licensed NFT collectibles and marketplace with secondary trading and commissions; analogous business model of monetizing an iconic sports IP through blockchain.

Broad incumbents

  • Animoca Brands: Investor in Captain Tsubasa -Rivals and operator of a large web3 gaming portfolio (REVV, The Sandbox, Mocaverse) — a broad incumbent overlapping in IP-driven blockchain gaming.
  • EA Sports (EA Sports FC): Dominant free-to-play football video game franchise; a broad incumbent competing for the same football-fan wallet and gaming time.
  • Konami (eFootball): Long-running free-to-play football title from a Japanese publisher with adjacent anime/IP sensibilities — broad incumbent in football gaming the same target audience plays.

Others

  • OKX NFT Marketplace: Investor/partner and a competing third-party NFT marketplace; relevant as both an enabler (distribution, liquidity) and an adjacent competitor for Captain Tsubasa NFT trading volume.

Emerging players

  • STEPN: Move-to-earn web3 game with dual-token, marketplace, and gas-fee economics; an adjacent P2E comparable informing the same design templates CTR uses.
  • Gods Unchained: Play-to-earn NFT card game on Immutable with secondary marketplace trading; smaller-scale emerging peer using similar NFT + token economics outside the sports niche.

Market position

Strengths4 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights5 records

Customer concentration

Captain Tsubasa -Rivals social profiles

Digital presence

Captain Tsubasa -Rivals financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Captain Tsubasa -Rivals leadership team

Management profile

Number of profiles

Profiles1 record

Captain Tsubasa -Rivals funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Captain Tsubasa -Rivals M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Captain Tsubasa -Rivals

What does Captain Tsubasa -Rivals do?

Captain Tsubasa -Rivals is a Play-to-Earn NFT blockchain game operating on the Polygon Chain network, built around the Captain Tsubasa manga franchise. Players purchase Player NFTs, earn $TSUBASAUT and $TSUBASAGT tokens by fulfilling in-game conditions, and trade NFTs on a proprietary marketplace operated by SWORD LIMITED. The game is web-based, requires an electronic PC wallet, and uses an invitation-code onboarding system via Telegram.

Is Captain Tsubasa -Rivals a public or private company?

Captain Tsubasa -Rivals is a private company. It is classified as venture growth investor backed and is currently operating.

When was Captain Tsubasa -Rivals founded?

Captain Tsubasa -Rivals was founded in 1981.

Where is Captain Tsubasa -Rivals based?

Captain Tsubasa -Rivals is headquartered in Road Town, Tortola, British Virgin Islands.

How does Captain Tsubasa -Rivals make money?

Five revenue lines are on record. NFT Primary Sales are the primary driver. The others are secondary Sales Commission, gem Sales, token Transaction Fees and NFT Trading Spread.

Who are Captain Tsubasa -Rivals's main competitors?

Direct peers on record are Axie Infinity, Sorare, Chiliz / Socios.com and Dapper Labs (NBA Top Shot). Broad incumbents are Animoca Brands, EA Sports (EA Sports FC) and Konami (eFootball). OKX NFT Marketplace is listed as an others. Emerging players are STEPN and Gods Unchained.

Does Captain Tsubasa -Rivals have an API?

No public API is recorded for Captain Tsubasa -Rivals.

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