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CONTORNO Inc.

Full company profile

uuid00q4252

Namestring
CONTORNO Inc.
Legal namestring
株式会社CONTORNO
Websiteurl
contorno.co.jp
Company typeenum
Private
Founded yearint
2018
Descriptiontext

CONTORNO Inc. is a privately held Japanese CG animation and VFX production studio founded January 11, 2018, providing end-to-end digital content creation services to enterprise clients in the entertainment industry. Operating from two locations in Tokyo (headquarters) and Kumamoto (dedicated TV anime studio established May 2018), the company delivers project-based production across four service lines: Anime Works, Game Works, VFX Works, and Other Works (pachinko/pachislot, projection mapping, stage visuals, corporate videos, VTuber content). Notable clients include Square Enix, Bandai Namco, Koei Tecmo, Bethesda/Tango Gameworks, Toei Animation, Tatsunoko Production, Capcom, Toho, Netflix, and TV Asahi, spanning work on franchises such as Final Fantasy, Dragon Ball DAIMA, ONE PIECE ODYSSEY, SAND LAND, Ultraman, GAMERA, and Resident Evil: Death Island.

The company's production stack is built on industry-standard 3D animation and VFX tooling — Maya, 3dsMax, Blender, Nuke, UnrealEngine, Unity, and Adobe Creative Suite — with Autodesk ShotGrid adopted for production management and workflow optimization. CONTORNO does not sell software or proprietary technology; revenue is earned through project fees for animation, modeling, compositing, lighting, and related creative services under direct contractual relationships with game publishers, anime studios, film production companies, and broadcasting networks. The company's GTM motion is relationship-led within the Japanese entertainment sector rather than product-led.

In April 2026, CONTORNO joined WEIN/BACKSTAGE Group as a group company, an affiliation intended to combine CONTORNO's creative and regional-talent-cultivation capabilities with the parent's SNS marketing reach and AI utilization expertise. Founder Hiroki Miyazaki (\u5bae\u5d0e\u5f18\u559c) remains Representative Director. No external institutional funding rounds, public revenue figures, or headcount data are disclosed in available sources.

Short descriptiontext

CONTORNO Inc. is a privately held Japanese CG animation and VFX production studio founded in 2018, delivering project-based 3DCG and visual effects services across games, anime, film, broadcasting, arcade, and corporate media for enterprise clients including Square Enix, Bandai Namco, Toei, Netflix, and Capcom from Tokyo and Kumamoto.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersMinato, Japan
HQ citystring
Minato
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
CG animation production, VFX production services, 3D animation studio, visual effects creation, anime CG production
Industry3 codes
1VFX Production & Supervision (2D/3D, Compositing, FX, CG)
CodeMPADAHAAPrimaryYes
2Co-Development, Porting & Remaster Studios
CodeMPAFAAAMPrimaryNo
3Porting, Remastering & Platform Adaptation Services (PC/Console/Mobile/VR)
CodeMPAFAKANPrimaryNo
NAICS code1 code
  • Motion Picture and Video Production51211
SIC code1 code
  • Services-Motion Picture & Video Tape Production7812
Product category
CG Animation and VFX Production Services
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1CG Animation and VFX Production Services
TypeProfessional Services
Description

CONTORNO generates revenue by providing CG animation and VFX production services on a project basis to clients across entertainment sectors including games, anime, films, TV dramas, commercials, corporate videos, arcade gaming machines, projection mapping, and stage visuals. Revenue is earned through project fees for animation production, modeling, compositing, lighting, and related creative services.

contorno.co.jp
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

CONTORNO Inc. is a Japanese CG animation and VFX production studio that provides end-to-end digital content creation services including layout, modeling, animation, lighting, compositing, and motion capture. Services span game cinematics, anime series CG, film and drama VFX, VTuber content, pachinko/slot machine visuals, projection mapping, stage visuals, corporate videos, and original IP development, delivered through two studios in Tokyo and Kumamoto.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

CONTORNO Inc. is a CG/VFX production studio offering comprehensive digital content creation services across multiple genres. The company operates through distinct service lines: Anime Works (TV and streaming anime production), Game Works (video game cinematics and motion), VFX Works (film and drama visual effects), and Other Works (pachinko machines, projection mapping, stage visuals). The studio also develops Original Works to showcase proprietary creative capabilities. Services are delivered through two locations in Tokyo (headquarters) and Kumamoto (anime-focused studio), with a focus on high-end 3DCG animation and VFX production for clients in the entertainment industry.

Product and service6 records
1CG Animation Production Services
CategoryCG Animation and VFX Production
Description

Full-service CG animation production for games, anime, films, VTuber content, dramas, commercials, and corporate videos, providing layout, modeling, animation, lighting, compositing, and motion capture services for enterprise entertainment clients.

2Anime Works
CategoryCG Animation and VFX Production
Description

TV anime and streaming series CG animation production and partial animation work, including character modeling, layout, and cut production for major anime franchises such as Dragon Ball DAIMA, SAND LAND, and ULTRAMAN.

3Game Works
CategoryCG Animation and VFX Production
Description

Game cutscene, motion, background modeling, and cinematics production for major video game titles, collaborating with publishers such as Square Enix, Bandai Namco, Koei Tecmo, and Bethesda/Tango Gameworks.

4VFX Works
CategoryCG Animation and VFX Production
Description

Visual effects production for films, dramas, TV shows, and streaming series, including live-action compositing, screen creation, and visual design for clients such as Netflix, Toho, Capcom, and TV Asahi.

5Other Works
CategoryCG Animation and VFX Production
Description

Specialized production services including pachinko/slot machine videos, projection mapping, stage visuals, custom product visualization (e.g., Toyota Customizing & Development custom parts viewer), and modeling for entertainment and commercial applications such as the SMALL WORLDS miniature attraction.

6Original Works
CategoryOriginal IP Development
Description

Proprietary original content development and production, showcasing the company's creative capabilities and IP creation as part of its CG production portfolio.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-04-16
Description

CONTORNO joined WEIN/BACKSTAGE Group as a group company in April 2026. The partnership combines CONTORNO's creative capabilities and education expertise with WEIN/BACKSTAGE Group's SNS marketing power and AI utilization knowledge. Together they aim to create an integrated system for 'cultivation, production, distribution, and commercialization' in the entertainment content space.

2熊本市中央区 (Kumamoto City Chuo Ward)
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-08-23
Description

CONTORNO entered an ICT promotion agreement with Kumamoto City Chuo Ward, leveraging their respective resources for ICT advancement in the region. CONTORNO is a member of the Chuo Ward ICT Promotion Council alongside Kumamoto City Hall, Digital Hollywood STUDIO Kumamoto, Fieldworks Inc., and Kumamoto National College of Technology. This supports regional revitalization through ICT and educational initiatives.

contorno.co.jp
Recent move9 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Established Japanese animation and CG production company (Pokémon, Yo-kai Watch) with significantly larger scale and broader portfolio than CONTORNO. Comparable in CG production service offering but operates as a major incumbent rather than an agile mid-sized studio.

TypeDirect peer
Description

Tokyo-based CG animation studio producing high-end 3DCG content for games, anime, and films. Highly comparable to CONTORNO in offering CG production services to major Japanese IP holders across entertainment verticals, though operating at a larger scale and with longer-standing studio credits.

3Orange Co., Ltd.
TypeDirect peer
Description

Japanese CG animation studio specializing in full-3DCG anime (Beastars, Land of the Lustrous, Trigun Stampede). Directly comparable to CONTORNO's anime CG production service line and similar project-based B2B model serving major anime production committees.

TypeBroad incumbent
Description

Global VFX and virtual production leader providing high-end CG/VFX services to film, episodic, and themed entertainment. Comparable to CONTORNO's VFX production capabilities but operates at a vastly larger scale across Hollywood and global IP.

TypeDirect peer
Description

Japanese CG/VFX studio known for work on Attack on Titan, Knights of Sidonia, and live-action film VFX. Direct peer to CONTORNO across anime CG, game-adjacent content, and film VFX production services in the Japanese market.

TypeDirect peer
Description

Tokyo-based CG animation studio producing 3DCG content for anime and games. Comparable to CONTORNO as a Japanese CG production services peer with overlapping anime and game client base and similar project-based revenue model.

7ENGI
TypeDirect peer
Description

Japanese anime studio with strong CG animation focus, including work on titles like Kengan Ashura. Comparable to CONTORNO's anime-focused CG production work and similar Japanese project-based service model.

TypeRegional player
Description

Japanese-listed technology and content company with a CG/VFX division serving Japanese entertainment. Comparable to CONTORNO in Japanese-market CG production services but with a more diversified technology portfolio beyond entertainment.

TypeDirect peer
Description

Japanese CG production company serving games, anime, and film with full 3DCG and VFX capabilities. Direct peer to CONTORNO in providing outsourced CG/VFX production services to major Japanese entertainment IP holders.

TypeDirect peer
Description

Japan-based CG animation studio owned by SEGA Sammy producing CG films and series (Space Pirate Captain Harlock, Resident Evil CG content). Direct peer to CONTORNO in CG production services for major Japanese entertainment IPs.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers14 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

CONTORNO Inc.

CG Animation and VFX Production Servicescontorno.co.jp

CONTORNO Inc. is a privately held Japanese CG animation and VFX production studio founded in 2018, delivering project-based 3DCG and visual effects services across games, anime, film, broadcasting, arcade, and corporate media for enterprise clients including Square Enix, Bandai Namco, Toei, Netflix, and Capcom from Tokyo and Kumamoto.

What CONTORNO Inc. does

CONTORNO Inc. is a privately held Japanese CG animation and VFX production studio founded January 11, 2018, providing end-to-end digital content creation services to enterprise clients in the entertainment industry. Operating from two locations in Tokyo (headquarters) and Kumamoto (dedicated TV anime studio established May 2018), the company delivers project-based production across four service lines: Anime Works, Game Works, VFX Works, and Other Works (pachinko/pachislot, projection mapping, stage visuals, corporate videos, VTuber content). Notable clients include Square Enix, Bandai Namco, Koei Tecmo, Bethesda/Tango Gameworks, Toei Animation, Tatsunoko Production, Capcom, Toho, Netflix, and TV Asahi, spanning work on franchises such as Final Fantasy, Dragon Ball DAIMA, ONE PIECE ODYSSEY, SAND LAND, Ultraman, GAMERA, and Resident Evil: Death Island.

The company's production stack is built on industry-standard 3D animation and VFX tooling — Maya, 3dsMax, Blender, Nuke, UnrealEngine, Unity, and Adobe Creative Suite — with Autodesk ShotGrid adopted for production management and workflow optimization. CONTORNO does not sell software or proprietary technology; revenue is earned through project fees for animation, modeling, compositing, lighting, and related creative services under direct contractual relationships with game publishers, anime studios, film production companies, and broadcasting networks. The company's GTM motion is relationship-led within the Japanese entertainment sector rather than product-led.

In April 2026, CONTORNO joined WEIN/BACKSTAGE Group as a group company, an affiliation intended to combine CONTORNO's creative and regional-talent-cultivation capabilities with the parent's SNS marketing reach and AI utilization expertise. Founder Hiroki Miyazaki (\u5bae\u5d0e\u5f18\u559c) remains Representative Director. No external institutional funding rounds, public revenue figures, or headcount data are disclosed in available sources.

CONTORNO Inc. firmographics

Firmographics
Name
CONTORNO Inc.
Legal name
株式会社CONTORNO
Website
https://contorno.co.jp
Company type
Private
Founded year
2018
Operating status
Operating
Short description
CONTORNO Inc. is a privately held Japanese CG animation and VFX production studio founded in 2018, delivering project-based 3DCG and visual effects services across games, anime, film, broadcasting, arcade, and corporate media for enterprise clients including Square Enix, Bandai Namco, Toei, Netflix, and Capcom from Tokyo and Kumamoto.
Ownership category
akta.pro rank

CONTORNO Inc. industry classification

Industry
Product category
CG Animation and VFX Production Services
NAICS
Motion Picture and Video Production (51211)
SIC
Services-Motion Picture & Video Tape Production (7812)
akta.pro primary industry
VFX Production & Supervision (2D/3D, Compositing, FX, CG) (MPADAHAA)
akta.pro secondary industries
Co-Development, Porting & Remaster Studios (MPAFAAAM), Porting, Remastering & Platform Adaptation Services (PC/Console/Mobile/VR) (MPAFAKAN)

Keywords

  • CG animation production
  • VFX production services
  • 3D animation studio
  • Visual effects creation
  • Anime CG production

Where CONTORNO Inc. is headquartered

Location

Headquarters

HQ city
Minato
HQ country
Japan
HQ region
Asia

Offices2 records

Markets served

CONTORNO Inc. business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. CG Animation and VFX Production Services: CONTORNO generates revenue by providing CG animation and VFX production services on a project basis to clients across entertainment sectors including games, anime, films, TV dramas, commercials, corporate videos, arcade gaming machines, projection mapping, and stage visuals. Revenue is earned through project fees for animation production, modeling, compositing, lighting, and related creative services.

Go-to-market motion1 record

Distribution channels1 record

Marketing channels6 records

CONTORNO Inc. product offering

Product offering

Core offering

CONTORNO Inc. is a Japanese CG animation and VFX production studio that provides end-to-end digital content creation services including layout, modeling, animation, lighting, compositing, and motion capture. Services span game cinematics, anime series CG, film and drama VFX, VTuber content, pachinko/slot machine visuals, projection mapping, stage visuals, corporate videos, and original IP development, delivered through two studios in Tokyo and Kumamoto.

Product overview

CONTORNO Inc. is a CG/VFX production studio offering comprehensive digital content creation services across multiple genres. The company operates through distinct service lines: Anime Works (TV and streaming anime production), Game Works (video game cinematics and motion), VFX Works (film and drama visual effects), and Other Works (pachinko machines, projection mapping, stage visuals). The studio also develops Original Works to showcase proprietary creative capabilities. Services are delivered through two locations in Tokyo (headquarters) and Kumamoto (anime-focused studio), with a focus on high-end 3DCG animation and VFX production for clients in the entertainment industry.

Differentiator

Problem solved

Functional benefit

Products and services

  • CG Animation Production Services Full-service CG animation production for games, anime, films, VTuber content, dramas, commercials, and corporate videos, providing layout, modeling, animation, lighting, compositing, and motion capture services for enterprise entertainment clients.
  • Anime Works TV anime and streaming series CG animation production and partial animation work, including character modeling, layout, and cut production for major anime franchises such as Dragon Ball DAIMA, SAND LAND, and ULTRAMAN.
  • Game Works Game cutscene, motion, background modeling, and cinematics production for major video game titles, collaborating with publishers such as Square Enix, Bandai Namco, Koei Tecmo, and Bethesda/Tango Gameworks.
  • VFX Works Visual effects production for films, dramas, TV shows, and streaming series, including live-action compositing, screen creation, and visual design for clients such as Netflix, Toho, Capcom, and TV Asahi.
  • Other Works Specialized production services including pachinko/slot machine videos, projection mapping, stage visuals, custom product visualization (e.g., Toyota Customizing & Development custom parts viewer), and modeling for entertainment and commercial applications such as the SMALL WORLDS miniature attraction.
  • Original Works Proprietary original content development and production, showcasing the company's creative capabilities and IP creation as part of its CG production portfolio.

Companies that use CONTORNO Inc.

Customer profile

Named customers14 records

Segments5 records

Ideal customer profiles4 records

CONTORNO Inc. technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

CONTORNO Inc. partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered core.

  • WEIN / BACKSTAGE GroupcoreStrategic or Co-development Partner · 16 April 2026CONTORNO joined WEIN/BACKSTAGE Group as a group company in April 2026. The partnership combines CONTORNO's creative capabilities and education expertise with WEIN/BACKSTAGE Group's SNS marketing power and AI utilization knowledge. Together they aim to create an integrated system for 'cultivation, production, distribution, and commercialization' in the entertainment content space.
  • 熊本市中央区 (Kumamoto City Chuo Ward)coreStrategic or Co-development Partner · 23 August 2021CONTORNO entered an ICT promotion agreement with Kumamoto City Chuo Ward, leveraging their respective resources for ICT advancement in the region. CONTORNO is a member of the Chuo Ward ICT Promotion Council alongside Kumamoto City Hall, Digital Hollywood STUDIO Kumamoto, Fieldworks Inc., and Kumamoto National College of Technology. This supports regional revitalization through ICT and educational initiatives.

Scale indicators2 records

Recent moves9 records

Expansion highlights5 records

CONTORNO Inc. competitors and assessment

Company assessment

Broad incumbents

  • OLM Digital: Established Japanese animation and CG production company (Pokémon, Yo-kai Watch) with significantly larger scale and broader portfolio than CONTORNO. Comparable in CG production service offering but operates as a major incumbent rather than an agile mid-sized studio.
  • Industrial Light & Magic (ILM): Global VFX and virtual production leader providing high-end CG/VFX services to film, episodic, and themed entertainment. Comparable to CONTORNO's VFX production capabilities but operates at a vastly larger scale across Hollywood and global IP.

Direct peers

  • Polygon Pictures: Tokyo-based CG animation studio producing high-end 3DCG content for games, anime, and films. Highly comparable to CONTORNO in offering CG production services to major Japanese IP holders across entertainment verticals, though operating at a larger scale and with longer-standing studio credits.
  • Orange Co., Ltd. Japanese CG animation studio specializing in full-3DCG anime (Beastars, Land of the Lustrous, Trigun Stampede). Directly comparable to CONTORNO's anime CG production service line and similar project-based B2B model serving major anime production committees.
  • Shirogumi: Japanese CG/VFX studio known for work on Attack on Titan, Knights of Sidonia, and live-action film VFX. Direct peer to CONTORNO across anime CG, game-adjacent content, and film VFX production services in the Japanese market.
  • Graphinica: Tokyo-based CG animation studio producing 3DCG content for anime and games. Comparable to CONTORNO as a Japanese CG production services peer with overlapping anime and game client base and similar project-based revenue model.
  • ENGI: Japanese anime studio with strong CG animation focus, including work on titles like Kengan Ashura. Comparable to CONTORNO's anime-focused CG production work and similar Japanese project-based service model.
  • Digital Frontier: Japanese CG production company serving games, anime, and film with full 3DCG and VFX capabilities. Direct peer to CONTORNO in providing outsourced CG/VFX production services to major Japanese entertainment IP holders.
  • Marza Animation Planet: Japan-based CG animation studio owned by SEGA Sammy producing CG films and series (Space Pirate Captain Harlock, Resident Evil CG content). Direct peer to CONTORNO in CG production services for major Japanese entertainment IPs.

Regional players

  • Soliton Systems KK: Japanese-listed technology and content company with a CG/VFX division serving Japanese entertainment. Comparable to CONTORNO in Japanese-market CG production services but with a more diversified technology portfolio beyond entertainment.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat3 records

Key risks5 records

Key highlights6 records

Customer concentration

CONTORNO Inc. social profiles

Digital presence

CONTORNO Inc. financial estimates

Financial estimate

Revenue estimate

Valuation estimate

CONTORNO Inc. leadership team

Management profile

Number of profiles

Profiles1 record

CONTORNO Inc. subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

CONTORNO Inc. funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

CONTORNO Inc. M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about CONTORNO Inc.

What does CONTORNO Inc. do?

CONTORNO Inc. is a Japanese CG animation and VFX production studio that provides end-to-end digital content creation services including layout, modeling, animation, lighting, compositing, and motion capture. Services span game cinematics, anime series CG, film and drama VFX, VTuber content, pachinko/slot machine visuals, projection mapping, stage visuals, corporate videos, and original IP development, delivered through two studios in Tokyo and Kumamoto.

Is CONTORNO Inc. a public or private company?

CONTORNO Inc. is a private company. It is classified as corporate owned and is currently operating.

When was CONTORNO Inc. founded?

CONTORNO Inc. was founded in 2018.

Where is CONTORNO Inc. based?

CONTORNO Inc. is headquartered in Minato, Japan, in the Asia region.

How does CONTORNO Inc. make money?

One revenue line is on record: CG Animation and VFX Production Services.

Who are CONTORNO Inc.'s main competitors?

Broad incumbents on record are OLM Digital and Industrial Light & Magic (ILM). Direct peers are Polygon Pictures, Orange Co., Ltd., Shirogumi, Graphinica, ENGI, Digital Frontier and Marza Animation Planet. Soliton Systems KK is listed as a regional player.

Does CONTORNO Inc. have an API?

No public API is recorded for CONTORNO Inc..

What industry is CONTORNO Inc. in?

CONTORNO Inc.'s product category is CG Animation and VFX Production Services. Its primary akta.pro industry code is MPADAHAA, VFX Production & Supervision (2D/3D, Compositing, FX, CG), with a secondary code of MPAFAAAM, Co-Development, Porting & Remaster Studios. Its NAICS code is 51211 and its SIC code is 7812.

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