The Astronauts
The Astronauts is a Warsaw-based independent game studio founded in 2013 that builds dark fantasy and adventure video games, currently developing Witchfire (a soulslike extraction FPS in Early Access) for global PC distribution via Steam and Epic Games Store.
- Company typePrivate
- Founded2013
- HeadquartersWarszawa, Poland
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
What The Astronauts does
The Astronauts is a small, privately-held independent game development studio headquartered in Warsaw, Poland, founded in 2013 by Adrian Chmielarz and other developers previously responsible for Painkiller and Bulletstorm. The studio operates with a team of approximately 24-26 people (up from an original 12) and self-funds operations through game revenue, with no disclosed institutional investment, parent company, or public listing.
The studio's product portfolio comprises two games. Its first release, The Vanishing of Ethan Carter (2014), is a weird-fiction mystery adventure that won a BAFTA and sold over one million copies across PC, PS4, and Xbox One. Its current focus is Witchfire, a dark fantasy first-person shooter combining soulslike RPG mechanics, build customization, and extraction-style tension; Witchfire entered Steam and Epic Games Store Early Access in September 2023 and has shipped iterative major content updates (Webgrave in July 2025, The Reckoning in December 2025, with Revelations 0.9 scheduled for June 2026) en route to a final 1.0 release planned for the second half of 2026. The game is built on Unreal Engine 4 and centers on proprietary systems including Gnosis (dynamic difficulty tied to player progression), World Corruption (a destabilizing world-response mechanic), Workshop 2.0 (player-customizable research), and The Rosary (build-specialization beads). Cross-storefront features include Steam Deck verification and cross-compatible saves between Steam and Epic.
Commercially, The Astronauts runs a pure one-time-purchase digital distribution model on Steam and Epic Games Store with no subscription, microtransaction, or live-service monetization; the only stated price signal is periodic ~20% sale discounting with no planned list-price increase at 1.0. Distribution is exclusively self-serve/PLG, with no paid advertising observed — marketing is driven by an owned community on Discord, Reddit, Steam forums, X, Instagram, BlueSky, and Facebook, supplemented by dev-diary content marketing and earned media (PC Gamer cover, Dec 2025). The company's primary customer segment is hardcore PC gamers in pursuit of skill-rewarding single-player experiences, with secondary segments of Early Access enthusiasts and legacy fans of the founders' prior work; consumer base is highly fragmented across >500K individual Witchfire purchasers and >1M Ethan Carter purchasers. Console distribution and a 14-language localization rollout (added in 0.9) are the principal in-flight footprint-expansion vectors.
The Astronauts firmographics
Firmographics- Name
- The Astronauts
- Legal name
- The Astronauts
- Website
- https://theastronauts.com
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- The Astronauts is a Warsaw-based independent game studio founded in 2013 that builds dark fantasy and adventure video games, currently developing Witchfire (a soulslike extraction FPS in Early Access) for global PC distribution via Steam and Epic Games Store.
- Ownership category
- akta.pro rank
Where The Astronauts is headquartered
LocationHeadquarters
- HQ city
- Warszawa
- HQ country
- Poland
- HQ region
- Europe
Offices1 record
Markets served
The Astronauts business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Game Sales: One-time purchase revenue from selling Witchfire on Steam and Epic Games Store. No planned price change between Early Access and final release. Game available at discount during sales events.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Standard Edition - Witchfire Early Access |
Go-to-market motion1 record
Distribution channels3 records
Marketing channels9 records
The Astronauts product offering
Product offeringCore offering
The Astronauts is a small independent game development studio that designs, develops, and publishes premium single-player video games. Its primary offering is Witchfire, a dark fantasy RPG first-person shooter sold as a one-time purchase on Steam and Epic Games Store, currently in Early Access. The studio also maintains a legacy title, The Vanishing of Ethan Carter, a BAFTA-winning weird fiction mystery game available on PC, PS4, and Xbox One.
Product overview
The Astronauts is a small independent game developer based in Warsaw, Poland, with a portfolio of two games. The primary product is Witchfire, a dark fantasy RPG first-person shooter currently in Early Access on Steam and Epic Games Store. Witchfire incorporates RPG elements (character progression, builds, stats, Gnosis system), extraction-style gameplay mechanics, and features major content updates including the Webgrave update (adding the Velmorne/Blighted Town region and Workshop 2.0), The Reckoning update (adding melee weapons, Torments, Surges, Velmorne Vault), and the upcoming Revelations update (adding Marshland map, World Corruption 2.0, translations). The studio's legacy title is The Vanishing of Ethan Carter, a BAFTA-winning mystery game that sold over one million copies.
Differentiator
Problem solved
Functional benefit
Products and services
- Witchfire A dark fantasy RPG first-person shooter set in an alternative world where witches are real and dangerous. Players take on the role of a preyer—an undead witch hunter—on a mission to find an artifact that could change the war between the Church and the witches. Features RPG elements including character progression, build customization, weapons, spells, and extraction-style gameplay. Sold as a one-time purchase on Steam and Epic Games Store.
- The Vanishing of Ethan Carter The studio's first game—a weird fiction mystery title that won awards including BAFTA and sold over one million copies. Available on PC, PS4, and Xbox One.
Quantifiable outcome
- Witchfire reached 500,000 sales milestone during Early Access
- +2 more outcomes
Companies that use The Astronauts
Customer profileNamed customers1 record
Segments3 records
Ideal customer profiles3 records
The Astronauts technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature6 records
The Astronauts partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered major, core and minor.
- PC GamermajorGaming magazine that featured Witchfire on the cover of their newest issue with an in-depth interview, providing significant media exposure.
- Nick AdderleycoreUS-based writer brought on to write Witchfire's story and narrative content. Has worked on Fallout: Miami and Ken Levine's Judas, bringing expertise in interactive narratives and rich world-building.
- The Monster FactoryminorVoice talent agency specializing in extreme vocal techniques. Collaborates with The Astronauts to create the horrific voices of Witchfire's enemies using real people behind the soundbites.
- World-Class Localization SpecialistscoreProfessional localization team hired to translate Witchfire into 14 languages including Chinese, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Turkish, and Ukrainian.
- Todor HristovminorArtist on ArtStation who created teaser artwork that may be hinting at future Witchfire content.
Scale indicators5 records
Recent moves6 records
Expansion highlights5 records
The Astronauts competitors and assessment
Company assessmentBroad incumbents
- FromSoftware: Japanese developer and the genre-defining soulslike incumbent (Dark Souls, Elden Ring). Sets the design and quality benchmark The Astronauts are implicitly competing against in the soulslike category.
- Bungie: Veteran FPS developer behind Destiny and the upcoming extraction shooter Marathon. Directly relevant as a high-profile competitor entering the extraction-shooter space where Witchfire operates.
Regional players
- Techland: Polish game developer (Dying Light, Call of Juarez) based in Wrocław. Comparable as a fellow Polish self-publishing FPS studio, sharing regional talent pool and operating-cost dynamics.
- 11 bit studios: Polish indie studio (Frostpunk, This War of Mine) publicly listed on the WSE. Comparable as a Warsaw-region Polish developer with a similar self-publishing, single-IP-driven growth profile.
- Flying Wild Hog: Polish developer of the Shadow Warrior series, an Unreal-Engine FPS franchise. Comparable as a Polish FPS specialist using similar tech stack and targeting shooter fans.
Emerging players
- Stunlock Studios: Swedish indie AA studio behind V Rising, an early-access survival ARPG. Comparable on small-team Unreal-Engine title launched via Early Access with strong community-driven iteration.
Direct peers
- Arrowhead Game Studios: Swedish indie AA studio behind Helldivers 2, a peer in scale (~100 staff, self-publishing) and model (Unreal Engine, gameplay-led co-op/combat shooter). The most relevant recent comparable for Witchfire's ambition-vs-team-size tradeoff.
- Coffee Stain Studios: Swedish indie AA developer of Deep Rock Galactic, a self-published co-op shooter. Comparable on indie-AA shooter publishing, community-driven live development, and Steam-led distribution.
- A44 Games: Small indie studio behind Ashen, a soulslike action RPG. Closest direct comparable on genre (soulslike combat), team scale, and Unreal Engine-driven single-product focus.
- Neowiz (Roundhouse Studio): Korean publisher/developer behind Darkest Dungeon, a defining indie soulslike-RPG. Comparable on targeting hardcore players, deep build systems, and small-team RPG design.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks7 records
Key highlights7 records
Customer concentration
The Astronauts social profiles
Digital presenceThe Astronauts financial estimates
Financial estimateRevenue estimate
Valuation estimate
The Astronauts leadership team
Management profileNumber of profiles
Profiles5 records
The Astronauts funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
The Astronauts M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about The Astronauts
What does The Astronauts do?
The Astronauts is a small independent game development studio that designs, develops, and publishes premium single-player video games. Its primary offering is Witchfire, a dark fantasy RPG first-person shooter sold as a one-time purchase on Steam and Epic Games Store, currently in Early Access. The studio also maintains a legacy title, The Vanishing of Ethan Carter, a BAFTA-winning weird fiction mystery game available on PC, PS4, and Xbox One.
Is The Astronauts a public or private company?
The Astronauts is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was The Astronauts founded?
The Astronauts was founded in 2013. It employs 11 to 50 people.
Where is The Astronauts based?
The Astronauts is headquartered in Warszawa, Poland, in the Europe region.
How does The Astronauts make money?
One revenue line is on record: game Sales.
Who are The Astronauts's main competitors?
Broad incumbents on record are FromSoftware and Bungie. Regional players are Techland, 11 bit studios and Flying Wild Hog. Stunlock Studios is listed as an emerging player. Direct peers are Arrowhead Game Studios, Coffee Stain Studios, A44 Games and Neowiz (Roundhouse Studio).
Does The Astronauts have an API?
No public API is recorded for The Astronauts.