Polygon Treehouse
Polygon Treehouse is a Dundee, Scotland-based indie game studio (1-10 employees) founded in 2017 by former PlayStation/Guerrilla Games Art Directors, developing hand-crafted narrative adventure games such as Röki (2020) and Mythwrecked: Ambrosia Island (December 2024) for Steam, Nintendo Switch, Xbox, PlayStation, and Epic Games Store via publisher partnerships.
- Company typePrivate
- Founded2017
- HeadquartersCambridge, United Kingdom
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Polygon Treehouse does
Polygon Treehouse is a UK-based private indie video game studio founded in 2017 by Alex Kanaris-Sotiriou and Tom Jones, both former Art Directors at PlayStation/Guerrilla Games. The studio is headquartered in Dundee, Scotland, having relocated from Cambridge in 2021, and operates with a core team of 1-10 people augmented by freelance collaborators across the UK. Its products are hand-crafted narrative adventure games targeting players who seek emotionally resonant storytelling, puzzle-driven exploration, and accessible, non-violent gameplay.
The studio has released two titles: Röki (2020), a Scandinavian-folklore-set adventure distributed on Steam, Nintendo Switch, Xbox, and PlayStation via United Label Games; and Mythwrecked: Ambrosia Island (December 2024), a Greek-mythology adventure distributed on Steam, Epic Games Store, Xbox, and Nintendo Switch via Whitethorn Games. Both titles use the Unity engine and a set of proprietary technical components, including a custom Unlit Lights shader system for tinting characters, a Shadow Volume system that replaces grey shadows with designer-controlled colour shadows, and accessibility features such as mixed-case dialogue text, bold/italic emphasis, and an audio emote library.
The business model is digital one-time-purchase game sales through major storefronts and publisher partnerships. Revenue is shared with publishers (United Label Games for Röki, Whitethorn Games for Mythwrecked) and reduced by platform fees. Marketing relies on organic channels — a developer blog, Twitter/X, Bluesky, Discord, newsletter, and physical event presence at shows such as EGX, GDC, BAFTA events, and LudoNarraCon — supplemented by earned press coverage. The studio is independent, with no disclosed external funding rounds, parent company, or acquisition activity, and is a member of the Scottish Game Developers Association. The studio publicly champions creative ethics through the 'No Gen AI' Seal, a shared indie-led initiative signalling that no generative AI was used in game production.
Polygon Treehouse firmographics
Firmographics- Name
- Polygon Treehouse
- Legal name
- Polygon Treehouse
- Website
- https://polygon-treehouse.com
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Polygon Treehouse is a Dundee, Scotland-based indie game studio (1-10 employees) founded in 2017 by former PlayStation/Guerrilla Games Art Directors, developing hand-crafted narrative adventure games such as Röki (2020) and Mythwrecked: Ambrosia Island (December 2024) for Steam, Nintendo Switch, Xbox, PlayStation, and Epic Games Store via publisher partnerships.
- Ownership category
- akta.pro rank
Polygon Treehouse industry classification
Industry- Product category
- Indie Video Games
- NAICS
- Software Publishers (5132)
- akta.pro primary industry
- Social/UGC & Sandbox Game Studios (Roblox-like) (MPAFAAAF)
Keywords
Where Polygon Treehouse is headquartered
LocationHeadquarters
- HQ city
- Cambridge
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
Polygon Treehouse business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Supply Chain
Revenue model
- Game Sales: Polygon Treehouse generates revenue through direct sales of their narrative adventure games via digital storefronts. Röki (2020) and Mythwrecked: Ambrosia Island (Dec 2024) are sold as one-time purchases across Steam, Nintendo Switch, Xbox, PlayStation, and Epic Games Store.
Go-to-market motion2 records
Distribution channels7 records
Marketing channels7 records
Polygon Treehouse product offering
Product offeringCore offering
Polygon Treehouse is an indie game studio that develops and publishes hand-crafted narrative adventure video games for sale as one-time purchases on digital storefronts (Steam, Nintendo Switch, Xbox, PlayStation, Epic Games Store). The studio's catalog includes Röki (2020) and Mythwrecked: Ambrosia Island (December 2024), built on Unity with custom shading and accessibility systems. The studio also champions a 'No Gen AI' seal initiative communicating that no generative AI was used in its game creation.
Product overview
Polygon Treehouse is an award-winning indie game studio that develops hand-crafted narrative video games. The company offers two core products: Röki, a debut adventure game released in 2020 set in a snowcapped wilderness with puzzle-solving and emotional storytelling, and Mythwrecked: Ambrosia Island, released in December 2024, where players befriend Greek mythology gods on a lost island. The studio also champions creative ethics through its 'No Gen AI Seal' initiative, communicating that their games do not use generative AI.
Differentiator
Problem solved
Functional benefit
Products and services
- Röki An award-winning narrative adventure game set in a snowcapped wilderness where players guide Tove through an uncharted world of hidden legends and forgotten monsters, solving puzzles and uncovering a tale of tragic loss. Targeted at players who enjoy story-driven indie adventure games with emotional storytelling.
- Mythwrecked: Ambrosia Island A narrative adventure game where players shipwreck on a lost mythical island as backpacker Alex, befriending forgotten Greek gods to restore their memories through exploration, puzzle-solving, and building new friendships. Targeted at players who enjoy cozy, accessible, story-driven indie games.
Quantifiable outcome
- Two BAFTA nominations for debut game Röki (Best Debut Game & Best British Game)
- +1 more outcomes
Companies that use Polygon Treehouse
Customer profileSegments1 record
Ideal customer profiles1 record
Polygon Treehouse technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
Polygon Treehouse partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and minor.
- United Label GamescoreUnited Label Games, a publishing label established by CI Games, published Röki across all platforms globally. Polygon Treehouse announced the partnership in January 2019, describing it as a significant step in their indie journey. United Label also published other indie titles alongside Röki including Eldest Souls, Tails of Iron, and Horae.
- Whitethorn GamescoreWhitethorn Games, an indie publisher focused on pleasant, cozy games that anyone can pick up and play, published Mythwrecked: Ambrosia Island. Whitethorn's titles include Lake, Calico, Wytchwood, and Apico. The partnership was announced as a new publishing agreement for Mythwrecked, with Whitethorn handling distribution across platforms including Steam, Epic Games Store, Xbox, and Nintendo Switch.
- Scottish Game Developers Association (SGDA)minorPolygon Treehouse is a member of the Scottish Game Developers Association, a trade body representing game developers in Scotland. The SGDA logo is displayed on the Polygon Treehouse website.
- LookListen Game AudiominorLookListen Game Audio, a sound design studio, collaborated with Polygon Treehouse on Röki's audio design. Sound designer Agatha Molska worked with Ali at LookListen to provide the sound design role for the game.
Scale indicators3 records
Recent moves7 records
Expansion highlights5 records
Polygon Treehouse competitors and assessment
Company assessmentDirect peers
- Studio MDHR: Small Canadian indie studio behind Cuphead — comparable as a tightly-sized, art-direction-led studio building hand-crafted games that win awards (including BAFTAs) and ship across multiple platforms.
- Playdead: Danish indie studio behind Limbo and Inside — small team, art-driven, atmospheric narrative adventure games distributed across PC and consoles. Highly comparable in scale, craft focus, and critical positioning to Polygon Treehouse.
- Thunder Lotus Games: Canadian indie studio behind hand-crafted narrative adventure games such as Spiritfarer, Jotun, and Sundered. Closely matches Polygon Treehouse's profile: small team, art-led storytelling, emotionally resonant gameplay, and multi-platform releases.
- Inkle: Cambridge-based UK indie studio developing narrative-driven adventure games (80 Days, Heaven's Vault, Overboard, Sorcery!). Directly comparable to Polygon Treehouse as a small UK narrative indie studio with strong critical reputation and multi-platform distribution.
- Hello Games: Guildford-based UK indie studio behind No Man's Sky. Comparable as a small UK indie with a globally distributed, critically recognised release built by a tightly-sized in-house team augmented with collaborators.
Broad incumbents
- Devolver Digital: Large indie games publisher with a deep portfolio of narrative, action, and creative indie titles (Cult of the Lamb, Inscryption, Disco Elysium). Comparable as the type of broad indie publisher that Polygon Treehouse could partner with for larger-scale future releases.
- Annapurna Interactive: Major indie publisher renowned for narrative and artistic titles (What Remains of Edith Finch, Outer Wilds, Stray). Comparable as the broad incumbent operating in the same narrative-adventure niche Polygon Treehouse targets, with significantly greater commercial scale.
- Team17: UK-based long-running indie publisher and developer (Worms, Overcooked, Blasphemous). Comparable as a broad UK-headquartered indie publisher/developer that publishes across all major consoles and PC — directly relevant to Polygon Treehouse's UK positioning and multi-platform distribution profile.
Emerging players
- Fellow Traveller: Indie games publisher that specialises in narrative-focused titles (Citizen Sleeper, Beacon Pines, Suzerain). Comparable as a publisher whose catalogue directly intersects with Polygon Treehouse's narrative adventure positioning.
- Whitethorn Games: US-based indie publisher focused on cozy, accessible games (Lake, Calico, Wytchwood, Apico) — and the publishing partner for Polygon Treehouse's Mythwrecked. Comparable as a small indie publisher whose portfolio centres on the same narrative, accessible, cozy niche Polygon Treehouse occupies.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights7 records
Customer concentration
Polygon Treehouse social profiles
Digital presencePolygon Treehouse financial estimates
Financial estimateRevenue estimate
Valuation estimate
Polygon Treehouse leadership team
Management profileNumber of profiles
Profiles2 records
Polygon Treehouse funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Polygon Treehouse M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Polygon Treehouse
What does Polygon Treehouse do?
Polygon Treehouse is an indie game studio that develops and publishes hand-crafted narrative adventure video games for sale as one-time purchases on digital storefronts (Steam, Nintendo Switch, Xbox, PlayStation, Epic Games Store). The studio's catalog includes Röki (2020) and Mythwrecked: Ambrosia Island (December 2024), built on Unity with custom shading and accessibility systems. The studio also champions a 'No Gen AI' seal initiative communicating that no generative AI was used in its game creation.
Is Polygon Treehouse a public or private company?
Polygon Treehouse is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Polygon Treehouse founded?
Polygon Treehouse was founded in 2017. It employs 1 to 10 people.
Where is Polygon Treehouse based?
Polygon Treehouse is headquartered in Cambridge, United Kingdom, in the Europe region.
How does Polygon Treehouse make money?
One revenue line is on record: game Sales.
Who are Polygon Treehouse's main competitors?
Direct peers on record are Studio MDHR, Playdead, Thunder Lotus Games, Inkle and Hello Games. Broad incumbents are Devolver Digital, Annapurna Interactive and Team17. Emerging players are Fellow Traveller and Whitethorn Games.
Does Polygon Treehouse have an API?
No public API is recorded for Polygon Treehouse.
What industry is Polygon Treehouse in?
Polygon Treehouse's product category is Indie Video Games. Its primary akta.pro industry code is MPAFAAAF, Social/UGC & Sandbox Game Studios (Roblox-like). Its NAICS code is 5132.