United States Esports Association
The United States Esports Association is a 501(c)(3) nonprofit association founded in 2018 that provides public-interest infrastructure for the U.S. esports ecosystem, operating the National Esports Honors Society, esports.eco climate initiative, and policy research programs for recreational, collegiate, and amateur esports communities.
- Company typePrivate
- Founded2018
- HeadquartersSpokane, United States
- Headcount1–10
- GTM type—
- OfferingServices
What United States Esports Association does
The United States Esports Association is a 501(c)(3) and 509(a)(2) nonprofit association (EIN 83-1064062, WA UBI 604 272 995), founded in 2018 and headquartered in Spokane, Washington, that operates as a public-interest infrastructure provider for the U.S. esports ecosystem. It was established to address the absence of nonprofit organizational structures in recreational, amateur, and semi-professional esports, mirroring the role traditional sports federations play in their respective disciplines. The organization served as the U.S. national federation to the Global Esports Federation for 2020 and 2021 before pivoting to an expanded charitable purpose centered on accessibility, diversity, equity, inclusion, and public-private collaboration.
The organization's product surface is programmatic rather than commercial, comprising three core initiatives: (1) the National Esports Honors Society (NEHS), a four-module out-of-school-time collegiate enrichment program covering literacy, mentorship, civic engagement, and professional development, piloted AY 24-5 with broader launch targeted for AY 25-6; (2) esports.eco, a UNFCCC-aligned climate action initiative covering emissions reporting, offsetting, reduction, reuse, and recycling for esports venues and organizations, expanded in 2024 to include the Amateur Esports Association's member clubs; and (3) the Esports National Security Review and Thinkpieces publication series, producing long-form thought leadership on esports policy, geopolitics, and industry development. Core technology is not disclosed, and the organization operates primarily through its Wix-hosted website, Google Workspace tools, and direct digital access.
The revenue model is a mix of tax-deductible charitable contributions (501(c)(3) donations) and federal grant funding. The single documented grant is a $226,260 award from the U.S. Department of Homeland Security's Center for Prevention Programs and Partnerships (DHS-22-TTP-132-00-01) supporting NEHS. The organization maintains active memberships in the Extremism and Gaming Research Network and the Fair Play Alliance, and operates with a small staff (two named members: Eliot J. Oreskovic and Miguel Gil). The go-to-market motion is community-led, engaging collegiate programs, esports clubs, and industry stakeholders through public programs and public-private collaborations.
United States Esports Association firmographics
Firmographics- Name
- United States Esports Association
- Legal name
- United States Esports Association
- Website
- https://esportsus.org
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- The United States Esports Association is a 501(c)(3) nonprofit association founded in 2018 that provides public-interest infrastructure for the U.S. esports ecosystem, operating the National Esports Honors Society, esports.eco climate initiative, and policy research programs for recreational, collegiate, and amateur esports communities.
- Ownership category
- akta.pro rank
United States Esports Association industry classification
Industry- Product category
- Esports Industry Development
- NAICS
- Sports Teams and Clubs (711211)
- SIC
- Services-Membership Organizations (8600), Services-Membership Sports & Recreation Clubs (7997)
- akta.pro primary industry
- Amateur/Grassroots Esports Leagues & Community Tournaments (MPAFADAL)
- akta.pro secondary industry
- Esports & Competitive Gaming Programs (EDALAIAO)
Keywords
Where United States Esports Association is headquartered
LocationHeadquarters
- HQ city
- Spokane
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
United States Esports Association business model
Business model- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Others
Revenue model
- Tax-Deductible Contributions (501(c)(3)): The organization is a registered 501(c)(3) nonprofit (EIN 83-1064062) and 509(a)(2) entity that accepts charitable contributions, which are tax-deductible. This is the primary revenue mechanism for sustaining operations and programs.
- Federal Grant Funding (DHS): The organization receives grant funding from the U.S. Department of Homeland Security, including a $226,260 award for the National Esports Honors Society (NEHS) project (DHS-22-TTP-132-00-01) funded through the Center for Prevention Programs and Partnerships. Additional DHS grants for related programming totaled nearly $1.7 million across the esports sector in 2022, of which the organization received a portion.
Go-to-market motion1 record
Distribution channels4 records
Marketing channels5 records
United States Esports Association product offering
Product offeringCore offering
The United States Esports Association operates as a 501(c)(3) nonprofit association that advances domestic esports development through public-good programs rather than commercial products. Its offerings include the esports.eco climate action initiative, the National Esports Honors Society (NEHS) collegiate enrichment program, the Thinkpieces publication series (including the Esports National Security Review), and community convening around competition, development, and standardization priorities for the U.S. esports ecosystem.
Product overview
The United States Esports Association operates as a 501(c)(3) nonprofit organization offering multiple programs: esports.eco (a sustainability initiative for environmental impact tracking), Thinkpieces (a publication platform including the Esports National Security Review category), and the National Esports Honors Society (a collegiate enrichment program with four modules for literacy, mentorship, civic engagement, and professional development).
Differentiator
Problem solved
Functional benefit
Brands
- esports.eco: Climate action initiative focused on reducing esports' environmental impact through reporting, offsetting, removal, reduction, reuse, and recycling programs. Committed to Sports for Climate Action Framework and Race to Zero initiative.
- Esports National Security Review
- National Esports Honors Society (NEHS)
Quantifiable outcome
- CO2 emissions reduced 32% from 2020 to 2021, and 51% from 2021 to 2022, reaching 50% reduction target ahead of 2030 schedule
- +1 more outcomes
Companies that use United States Esports Association
Customer profileNamed customers2 records
Segments4 records
Ideal customer profiles4 records
United States Esports Association technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
United States Esports Association partnerships and signals
Strategic signalPartnerships
Eight partnerships are on record, tiered core, major and minor.
- Amateur Esports Associationcoreesports.eco is a collaboration between the United States Esports Association and the Amateur Esports Association, aligned by shared vision for a healthful and sustainable esports ecosystem. The partnership brings climate action to esports clubs throughout the country, coordinating industry around reporting, offsetting, removal, reduction, reuse, and recycling. The Amateur Esports Association's member clubs were formally included in esports.eco participation starting 2024.
- Global Esports FederationcoreThe United States Esports Association served as the national federation representing the United States to the Global Esports Federation for the years 2020 and 2021. After this period, the organization pivoted from a strictly competitive focus to a charitable purpose.
- Extremism and Gaming Research Network (EGRN)coreThe United States Esports Association is a proud and active member of the Extremism and Gaming Research Network, a consortium of organizations pioneering research and praxis at the intersection of online gaming and terrorism. The EGRN encompasses governmental organizations, nonprofits, for-profits, and colleges and universities worldwide dedicated to creating and sharing knowledge and advancing best practice against online extremism.
- Fair Play Alliance (FPA)coreThe United States Esports Association is a proud and active member of the Fair Play Alliance, a coalition of game developers and gaming-adjacent organizations organized around pro-social 'fair play' in gaming. The FPA advances structural change in game design and the design and monitoring of gaming spaces to reduce toxicity and promote pro-social behavior.
- Sports for Climate Action Framework (UNFCCC)majorThe United States Esports Association is the second esports organization globally to sign the Sports for Climate Action Framework, a UN Climate Change initiative (UNFCCC) that呼び不正 alignment of sports with the Paris Agreement goals. The organization commits to systematic greenhouse gas emissions reductions aligned with UN climate targets.
- Race to Zero (UNFCCC)majorThe United States Esports Association is the first esports organization globally to join Race to Zero, a UNFCCC campaign mobilizing climate action from businesses, cities, regions, and investors. The organization is committed to achieving net-zero emissions by 2040 as part of this global initiative.
- MicrosoftminorThe organization's founding was inspired by a collaboration between Microsoft and the Washington Special Olympics in debuting the Xbox Adaptive Controller. The organization's founder, an Xbox project lead at Microsoft at the time, observed the unstructured state of esports and decided to found the organization.
- Washington Special OlympicsminorThe organization's founding was inspired by a collaboration between Microsoft and the Washington Special Olympics in debuting the Xbox Adaptive Controller, which highlighted the need for accessible and structured esports programming.
Scale indicators6 records
Recent moves8 records
Expansion highlights4 records
United States Esports Association competitors and assessment
Company assessmentDirect peers
- ESports Foundation: A community-impact nonprofit in the esports ecosystem that channels charitable giving into gaming-related programs. It is comparable as a U.S. nonprofit operating in the same charitable/educational esports space with overlapping donor and program audiences.
- Amateur Esports Association: A grassroots club-based esports organization that is a formal USEA partner on esports.eco. It serves the same amateur and recreational esports community at the club level, making it a directly comparable peer in mission and target audience.
- National Association of Collegiate Esports (NACE): A U.S.-based membership organization serving collegiate esports programs. NACE is the most direct competitor to USEA's National Esports Honors Society, already commanding partnerships with hundreds of colleges and running the standard college esports competitive circuit.
- North America Scholastic Esports Federation (NASEF): A nonprofit that runs scholastic and collegiate esports programs across North America, including free curricula and competitions. NASEF directly competes with USEA's educational mission and benefits from established relationships with school districts and colleges.
Broad incumbents
- International Esports Federation (IESF): A global esports federation recognized by some national Olympic bodies, with national federation members from dozens of countries. It is a peer in the sense that USEA's discontinued national-federation role would have been inside IESF's competitive set.
- Global Esports Federation: A global federation that recognized USEA as the U.S. national federation from 2020-2021. It is a multi-nation incumbent in the same organizational niche (national federation representation), with broader global reach and IOC-adjacent positioning.
- National Federation of State High School Associations (Esports): The U.S. national body that oversees high school esports as an officially sanctioned activity. It is a direct functional peer for the scholastic layer of USEA's mission, with a much larger institutional footprint.
- Special Olympics Esports: The competitive gaming arm of the Special Olympics, which inspired USEA's founding. It is comparable as a large, established nonprofit running accessible, structured esports programming, with deeper resources and global brand recognition.
Emerging players
- Fair Play Alliance: A coalition of game developers and gaming-adjacent organizations that USEA is a member of. It is comparable as a nonprofit-coalition peer focused on pro-social gaming, with overlapping concern for toxicity, fair play, and community health.
Regional players
- British Esports Federation: The United Kingdom's national esports federation, a nonprofit association serving grassroots and national-team esports. It is the closest international counterpart to USEA in structure and mission, with comparable programs in education and community development.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
United States Esports Association social profiles
Digital presenceUnited States Esports Association financial estimates
Financial estimateRevenue estimate
Valuation estimate
United States Esports Association leadership team
Management profileNumber of profiles
Profiles2 records
United States Esports Association funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
United States Esports Association M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about United States Esports Association
What does United States Esports Association do?
The United States Esports Association operates as a 501(c)(3) nonprofit association that advances domestic esports development through public-good programs rather than commercial products. Its offerings include the esports.eco climate action initiative, the National Esports Honors Society (NEHS) collegiate enrichment program, the Thinkpieces publication series (including the Esports National Security Review), and community convening around competition, development, and standardization priorities for the U.S. esports ecosystem.
Is United States Esports Association a public or private company?
United States Esports Association is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was United States Esports Association founded?
United States Esports Association was founded in 2018. It employs 1 to 10 people.
Where is United States Esports Association based?
United States Esports Association is headquartered in Spokane, United States, in the North America region.
How does United States Esports Association make money?
Two revenue lines are on record. Tax-Deductible Contributions (501(c)(3)) is the primary driver. The others are federal Grant Funding (DHS).
Who are United States Esports Association's main competitors?
Direct peers on record are ESports Foundation, Amateur Esports Association, National Association of Collegiate Esports (NACE) and North America Scholastic Esports Federation (NASEF). Broad incumbents are International Esports Federation (IESF), Global Esports Federation, National Federation of State High School Associations (Esports) and Special Olympics Esports. Fair Play Alliance is listed as an emerging player. British Esports Federation is listed as a regional player.
Does United States Esports Association have an API?
No public API is recorded for United States Esports Association.
What industry is United States Esports Association in?
United States Esports Association's product category is Esports Industry Development. Its primary akta.pro industry code is MPAFADAL, Amateur/Grassroots Esports Leagues & Community Tournaments, with a secondary code of EDALAIAO, Esports & Competitive Gaming Programs. Its NAICS code is 711211 and its SIC code is 8600.