Dragonis Games
Dragonis Games is a 3-person independent game studio based in Lárisa, Greece, developing and self-publishing narrative-driven Lovecraftian horror titles (Necrophosis, The Shore, The Shore VR, Eresys) as one-time Steam purchases for individual horror gaming enthusiasts globally.
- Company typePrivate
- Founded-
- HeadquartersLárisa, Greece
- Headcount1–10
- GTM typeB2C
- OfferingDigital Commerce or Content
What Dragonis Games does
Dragonis Games is an independent video game development studio headquartered in Lárisa, Greece, operating with a 3-person core team and specializing in narrative-driven atmospheric horror games. The studio's portfolio centers on Lovecraftian horror themes, with four released titles — Necrophosis (2018), The Shore (2021), The Shore VR (2022), and Eresys (2022) — plus an upcoming title, Athanatorium, listed as TBA. Products span solo first-person narrative experiences, a 4-player cooperative multiplayer mode, and a VR port, all built using industry-standard indie game engines with Blueprint-based development expertise on the technical side and specialized 3D character art pipelines on the creative side.
The studio operates a product-led, community-engaged go-to-market: games are sold as one-time purchases (no subscription) through Steam, the dominant PC gaming marketplace, supplemented by direct distribution via the company website. Marketing relies on organic social media presence, the company website as a portfolio showcase, and direct contact for playtesting and collaboration outreach rather than paid acquisition. Customer segments are horizontally defined — Horror Game Enthusiasts and the Co-op Gaming Community — targeting individual gamers globally.
Commercially, the studio is founder-led (Ares Dragonis, founder/director/artist; Alexander Gorbenko, creative director and marketing; Adonis Brosteanu, lead developer), with no disclosed institutional funding, venture investment, or parent company. Revenue derives entirely from unit sales of a small back catalog and new releases on Steam, with no disclosed pricing, sales figures, or financials. The absence of funding, the 3-person headcount, and the absence of disclosed revenue all indicate a bootstrapped micro-studio whose scale is constrained by team capacity rather than market demand signals.
Dragonis Games firmographics
Firmographics- Name
- Dragonis Games
- Legal name
- Dragonis Games
- Website
- https://dragonisgames.com
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Dragonis Games is a 3-person independent game studio based in Lárisa, Greece, developing and self-publishing narrative-driven Lovecraftian horror titles (Necrophosis, The Shore, The Shore VR, Eresys) as one-time Steam purchases for individual horror gaming enthusiasts globally.
- Ownership category
- akta.pro rank
Dragonis Games industry classification
Industry- Product category
- Indie Horror Video Games
- NAICS
- Software Publishers (5132)
- SIC
- Services-Computer Programming, Data Processing, Etc. (7370)
- akta.pro primary industry
- Narrative/Adventure & RPG Game Studios (MPAFAAAL)
Keywords
Where Dragonis Games is headquartered
LocationHeadquarters
- HQ city
- Lárisa
- HQ country
- Greece
- HQ region
- Europe
Markets served
Dragonis Games business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Direct Game Sales: One-time purchase model for video games sold through Steam and digital distribution. Players buy games outright for permanent access.
- Future Game Releases: Revenue from upcoming releases including Athanatorium (TBA) and potential VR versions of games
Go-to-market motion2 records
Distribution channels2 records
Marketing channels4 records
Dragonis Games product offering
Product offeringCore offering
Dragonis Games is an independent video game development studio that designs, develops, and publishes narrative-driven horror video games with Lovecraftian mythological themes. Its products include single-player and cooperative horror titles for PC and VR, sold as one-time digital purchases to individual consumers through Steam and its own website.
Product overview
Dragonis Games is an independent video game development studio specializing in horror games with Lovecraftian themes. The company offers a portfolio of standalone games rather than a unified platform architecture. The core products include: Necrophosis (a horror adventure inspired by Zdzisław Beksiński's artwork), The Shore (a first-person story-driven horror game), The Shore VR (the virtual reality version of The Shore), Eresys (a 4-player cooperative horror game with smart AI mechanics), and Athanatorium (an upcoming title in development). All games feature atmospheric environments, horror elements, and connections to Lovecraftian mythology.
Differentiator
Problem solved
Functional benefit
Products and services
- Necrophosis A horror adventure game inspired by the surreal and dystopian artwork of Zdzisław Beksiński, available on Steam for individual PC players who enjoy atmospheric horror experiences.
- The Shore A first-person story-driven horror game with atmospheric environment and narrations, set on a forbidden island where players encounter mysterious Lovecraftian creatures while searching for a lost daughter.
- The Shore VR A first-person story-driven virtual reality horror game with atmospheric environment and narrations, in which the player explores a mysterious island with strong Lovecraftian horror elements.
- Eresys A cooperative horror game inspired by H.P. Lovecraft, in which a party of 4 players work together to face horrifying entities from the Lovecraftian Universe, featuring smart AI mechanics.
- Athanatorium (TBA) A forthcoming Dragonis Games title with details yet to be announced, listed on the studio's official portfolio.
Quantifiable outcome
- Atmospheric horror gameplay with smart AI-controlled entities
- +1 more outcomes
Companies that use Dragonis Games
Customer profileSegments2 records
Ideal customer profiles2 records
Dragonis Games technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature2 records
Dragonis Games partnerships and signals
Strategic signalScale indicators2 records
Recent moves4 records
Expansion highlights3 records
Dragonis Games competitors and assessment
Company assessmentDirect peers
- Red Barrels: Montreal-based indie developer of the Outlast series, a flagship narrative/atmospheric horror franchise. Directly comparable through first-person horror design, indie studio structure, and Steam-led distribution.
- Bloober Team: Polish studio known for Layers of Fear, Blair Witch, Observer, and the Silent Hill 2 remake. Directly comparable as a narrative-focused horror developer operating in a similar indie-to-mid-tier tier, with a thematic/atmospheric horror specialty.
- Kinetic Games: UK-based indie developer of Phasmophobia, the breakout cooperative horror title on Steam. Comparable through the cooperative-horror multiplayer mode Dragonis Games shipped in Eresys and through the small-team horror-on-Steam structure.
- Frictional Games: Swedish indie studio behind the Amnesia series and SOMA, the canonical reference for atmospheric first-person narrative horror. Directly comparable as a small-team developer specializing in horror with strong world-building and puzzle-driven design.
- Moon Studios: Austrian indie studio behind Ori and the Blind Forest / Will of the Wisps. Comparable as a small non-traditional-hub European indie game studio that built a recognized franchise on a niche thematic identity (nature/spiritual) similar to Dragonis's Lovecraftian horror identity.
- Supermassive Games: UK studio behind Until Dawn and The Dark Pictures Anthology, focused on narrative/branching horror experiences. Comparable through the first-person narrative-horror design and atmospheric storytelling that drives both studios' products.
Broad incumbents
- Annapurna Interactive: Publisher known for narrative-driven indie and AAA-adjacent titles (What Remains of Edith Finch, Stray). Comparable as a publisher partner path for a small horror studio and as a peer in the narrative/atmospheric indie category.
- Devolver Digital: Major indie games publisher that has published notable horror titles (e.g., Devotion) alongside a much broader portfolio. Comparable as a route Dragonis could leverage for distribution, marketing, and capital, and as a benchmark for what successful indie horror publishing looks like at scale.
Regional players
- Iceberg Interactive: European (Dutch) indie publisher that has shipped horror titles such as Killing Floor and others on PC. Comparable as a European-rooted intermediary that a Greek horror studio could partner with for European distribution and marketing.
Emerging players
- David Szymanski: Solo developer behind Iron Lung, DUSK, and ULTIKILL. Comparable as a small-team/sole-developer horror shooter model with strong developer branding, illustrating the upper-bound and lower-bound outcomes for one-/few-person horror studios.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
Dragonis Games social profiles
Digital presenceDragonis Games financial estimates
Financial estimateRevenue estimate
Valuation estimate
Dragonis Games leadership team
Management profileNumber of profiles
Profiles3 records
Dragonis Games funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Dragonis Games M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Dragonis Games
What does Dragonis Games do?
Dragonis Games is an independent video game development studio that designs, develops, and publishes narrative-driven horror video games with Lovecraftian mythological themes. Its products include single-player and cooperative horror titles for PC and VR, sold as one-time digital purchases to individual consumers through Steam and its own website.
Is Dragonis Games a public or private company?
Dragonis Games is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Dragonis Games founded?
Dragonis Games was founded in -1. It employs 1 to 10 people.
Where is Dragonis Games based?
Dragonis Games is headquartered in Lárisa, Greece, in the Europe region.
How does Dragonis Games make money?
Two revenue lines are on record. Direct Game Sales are the primary driver. The others are future Game Releases.
Who are Dragonis Games's main competitors?
Direct peers on record are Red Barrels, Bloober Team, Kinetic Games, Frictional Games, Moon Studios and Supermassive Games. Broad incumbents are Annapurna Interactive and Devolver Digital. Iceberg Interactive is listed as a regional player. David Szymanski is listed as an emerging player.
Does Dragonis Games have an API?
No public API is recorded for Dragonis Games.
What industry is Dragonis Games in?
Dragonis Games's product category is Indie Horror Video Games. Its primary akta.pro industry code is MPAFAAAL, Narrative/Adventure & RPG Game Studios. Its NAICS code is 5132 and its SIC code is 7370.