Developer docs
API playgroundTry for free, no card

Search company profiles

Bighope

Full company profile

uuid00sszjs

Namestring
Bighope
Legal namestring
BigHope Foundation
Websiteurl
thebighope.org
Company typeenum
Private
Founded yearstring
-
Descriptiontext

BigHope Foundation is a 501(c)(3) nonprofit organization headquartered in South Dallas, Texas, founded by former NFL player Oren O'Neal. The organization delivers STEAM (Science, Technology, Engineering, Arts, and Mathematics) education, mentorship, and wellness programming to Pre-K through 5th grade students enrolled in Title I elementary schools in South Dallas. Programming is delivered through an embedded school-based model that places curriculum and instructors inside partner schools rather than through a standalone facility.

The foundation's core product is a multi-component youth development program that bundles hands-on STEAM curriculum — including coding and robotics — with mentorship and wellness support. The operational stack is instructor-led and classroom-based, with the 2026 launch of the Steam Up Summer Camp extending delivery into an out-of-school summer format. Corporate partners such as Optiv and Equnix contribute volunteer engagement and in-kind support, while the NFL Foundation and other foundations provide grant funding.

BigHope's business model is donation-based, consistent with its tax-exempt status. Revenue sources include foundation grants, corporate sponsorships, and individual donations. The organization is small — with an estimated 1-10 employees — and concentrates delivery within the Dallas Independent School District. No fee-for-service pricing model is indicated; access for students is structured through school partnerships rather than direct-paid enrollment.

Short descriptiontext

BigHope Foundation is a 501(c)(3) nonprofit founded by former NFL player Oren O'Neal that delivers STEAM education, mentorship, and wellness programs to Pre-K through 5th grade students in South Dallas Title I schools.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersFrisco, United States
HQ citystring
Frisco
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
STEAM education programs, youth mentorship services, mental wellness programs, after-school enrichment, community education nonprofit
Industry4 codes
1STEM, Digital Literacy & Maker Education Nonprofits
CodeBPAGADAGPrimaryYes
2Robotics, Engineering & Makers Camps
CodeEDAMALAEPrimaryNo
3STEM & Science Camps (Biology, Chemistry, Space, Lab Science)
CodeEDAMALACPrimaryNo
4After-School, Tutoring & Academic Enrichment Nonprofits
CodeBPAGADACPrimaryNo
NAICS code2 codes
  • Religious, Grantmaking, Civic, Professional, and Similar Organizations813
  • Grantmaking Foundations813211
SIC code1 code
  • Services-Educational Services8200
Product category
Youth STEAM Education Nonprofit Services
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Donations
TypeGrants Donations
Description

Individual and corporate donations at various levels ($50-$10,000) fund STEAM labs, programming, and student support

thebighope.org
2Summer Camp Registration
TypeOne Time License
Description

Fee-based summer camp programs for grades 1-5 at $225 per camper per week

thebighope.org
3Corporate Partnerships & Sponsorships
TypeGrants Donations
Description

Partnership funding from companies like Optiv, NFL Foundation, and others to support STEAM programs and events

thebighope.org
4Board & Community Fundraising
TypeGrants Donations
Description

Events like '46 for 46 Night' and North Texas Giving Day campaigns

thebighope.org
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Operations, Infrastructure, Technology or R&D, Marketing or Sales, Others
Pricing details6 tiers
1STEAM Summer Camp - $225 per camper per week
ModelUnit PricingBilling cadencePay-as-you-go
Notes

$225 per camper for Week 1 (June 15-18) or Week 2 (June 22-25). Grades 1-5, 9:00 AM - 3:00 PM Monday-Thursday. Includes all materials, project supplies, and experienced STEAM instructors.

thebighope.org
2Student STEAM Project Support - $50
ModelUnit PricingBilling cadenceOne time/ perpetual license
Notes

$50 funds a STEAM project for one student

thebighope.org
3Partial Year Programming - $500
ModelUnit PricingBilling cadenceOne time/ perpetual license
Notes

$500 covers a partial year of programming

thebighope.org
4Full Year STEAM Learning - $1,000
ModelUnit PricingBilling cadenceOne time/ perpetual license
Notes

$1,000 supports a full year of STEAM learning for one child

thebighope.org
5Classroom Experience - $4,500
ModelUnit PricingBilling cadenceOne time/ perpetual license
Notes

$4,500 brings a full BigHope experience to a classroom

thebighope.org
6Full STEAM Lab - $10,000
ModelUnit PricingBilling cadenceOne time/ perpetual license
Notes

$10,000 invests towards building a full STEAM Lab

thebighope.org
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

BigHope Foundation is a 501(c)(3) nonprofit that delivers hands-on STEAM education, mentorship, and mental wellness programming to Pre-K through 5th grade students in Title I elementary schools in South Dallas. The organization installs fully equipped STEAM Makers Labs in partner schools, runs in-school instruction, after-school programs, STEAM events, and a seasonal summer camp, complemented by family workshops and resources to support whole-community learning.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • All programs align with TEKS standards ensuring academic relevance
+1 more record
Product overview1 text field

BigHope is a nonprofit organization offering a portfolio of STEAM education programs and delivery formats for youth in South Dallas. The core offerings include STEAM Labs & School Partnerships (fully equipped makers labs installed in elementary schools), Mentorship for Growth & Guidance, Mental Wellness Tools for Youth, and Family Resources & Enrichment Camps. These programs are delivered through multiple formats: In-School Instruction during the regular school day, After-School Programs, STEAM Events, and the seasonal 2026 Steam Up Summer Camp. All programs serve Pre-K through 5th grade students in Title I schools and align with TEKS standards.

Product and service8 records
1STEAM Labs & School Partnerships
CategorySTEAM Education
Description

Fully equipped STEAM Makers Labs installed in South Dallas elementary schools, providing hands-on learning environments with cutting-edge tools for science, technology, engineering, arts, and math education, including coding, robotics, engineering challenges, and astronomy projects. Designed for Pre-K through 5th grade students at Title I schools.

2Mentorship for Growth & Guidance
CategoryYouth Mentorship
Description

Mentorship program pairing youth with purpose-driven mentors who inspire confidence, character, and long-term vision, helping students build self-worth and leadership skills through sustained one-on-one relationships.

3Mental Wellness Tools for Youth
CategoryYouth Mental Wellness
Description

Emotional wellness resources and safe spaces providing tools that help students manage stress, build resilience, and develop self-worth, supporting both in-school and out-of-school wellbeing.

4Family Resources & Enrichment Camps
CategoryFamily Engagement
Description

Whole-family support through seasonal camps, workshops, and resources that strengthen community and encourage continued learning at home for parents and caregivers of students in BigHope programs.

52026 Steam Up Summer Camp
CategorySTEAM Camp
Description

Summer camp for grades 1-5 offering hands-on STEAM projects, creative problem-solving challenges, and team-based activities. Week 1 runs June 15-18, Week 2 runs June 22-25, 2026, at $225 per camper, with all materials, project supplies, and experienced STEAM instructors included.

6In-School Instruction Program
CategorySTEAM Education Delivery
Description

Interactive, educational in-school programs for elementary students designed to support academic learning in a dynamic way during the regular school day through hands-on STEAM activities at partner school sites.

7After-School Programs
CategorySTEAM Education Delivery
Description

Enriching after-school activities allowing students to explore interests through hands-on STEAM activities that foster creativity and critical thinking at partner elementary schools.

8STEAM Events
CategorySTEAM Education Delivery
Description

Community STEAM events that ignite curiosity and hands-on learning for elementary students through real-world problem solving and creative projects, supporting fundraising and awareness building.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership8 partners
Strategic tierSupportingTypeGTM or Marketing Partner
Description

Technology cybersecurity company partnering with BigHope as a supporter and community partner, contributing to STEAM education and youth development programs in South Dallas.

Strategic tierSupportingTypeStrategic or Co-development Partner
Description

Community organization partnering with BigHope to expand STEAM access and support youth across South Dallas through collaborative programs.

Strategic tierSupportingTypeGTM or Marketing Partner
Description

Technology company supporting BigHope's mission to provide STEAM education and youth development opportunities in underserved communities.

Strategic tierSupportingTypeGTM or Marketing Partner
Description

Cybersecurity industry partner supporting BigHope's educational programs and community initiatives.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Strategic partner focused on youth innovation and entrepreneurship, aligned with BigHope's mission to inspire the next generation of builders and leaders through STEAM education.

Strategic tierSupportingTypeGTM or Marketing Partner
Description

Wireless technology company supporting BigHope's STEAM programs and educational initiatives.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

STEM education organization partnering with BigHope to enhance STEAM learning experiences and expand access to science, technology, engineering, arts, and math education.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Primary school district partner operating STEAM Labs and programs in Title I elementary schools across South Dallas, serving Pre-K through 5th grade students.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Major nonprofit driving computer science education in K-12 schools. Comparable in delivering coding curriculum to Title I schools, but at national scale rather than community-embedded delivery.

TypeDirect peer
Description

National nonprofit that supports maker education in schools and informal learning environments, including maker labs and educator training. Directly comparable in the STEAM makerspace/lab installation model.

TypeDirect peer
Description

Nonprofit introducing girls of color to technology through workshops, hackathons, and summer camps. Comparable focus on minority youth STEAM access and camp-style delivery format.

TypeDirect peer
Description

Nonprofit focused on family engagement in STEM for underserved communities, combining hands-on learning with parent/family involvement. Closely matches BigHope's whole-family STEAM engagement model and underserved-youth focus.

5FIRST (For Inspiration and Recognition of Science and Technology)
TypeBroad incumbent
Description

Established youth robotics nonprofit running FIRST LEGO League and related programs in schools worldwide. Overlaps with BigHope's robotics/coding curriculum but operates at much larger national scale.

TypeBroad incumbent
Description

Largest youth development organization in the U.S., delivering STEM, leadership, and mentorship programs in schools and communities. Comparable in combining STEAM with mentorship and youth development, though at vastly larger scale.

TypeDirect peer
Description

Nonprofit providing after-school enrichment and career-connected learning for underserved middle schoolers. Comparable nonprofit model delivering supplemental programming to Title I-style student populations.

TypeBroad incumbent
Description

National nonprofit working to close the gender gap in technology through after-school clubs and summer programs. Comparable in STEM access for underrepresented youth, though K-12 focus is broader than BigHope's elementary-only scope.

TypeDirect peer
Description

New Orleans-based 501(c)(3) nonprofit delivering hands-on STEM programming to underserved K-12 youth through community events, camps, and school partnerships. Directly comparable nonprofit model, target demographic, and STEAM delivery approach.

TypeDirect peer
Description

Nonprofit offering free after-school programs to underserved youth across the U.S. Comparable in targeting Title I-equivalent populations with multi-format enrichment programming.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles12 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Bighope

Youth STEAM Education Nonprofit Servicesthebighope.org

BigHope Foundation is a 501(c)(3) nonprofit founded by former NFL player Oren O'Neal that delivers STEAM education, mentorship, and wellness programs to Pre-K through 5th grade students in South Dallas Title I schools.

What Bighope does

BigHope Foundation is a 501(c)(3) nonprofit organization headquartered in South Dallas, Texas, founded by former NFL player Oren O'Neal. The organization delivers STEAM (Science, Technology, Engineering, Arts, and Mathematics) education, mentorship, and wellness programming to Pre-K through 5th grade students enrolled in Title I elementary schools in South Dallas. Programming is delivered through an embedded school-based model that places curriculum and instructors inside partner schools rather than through a standalone facility.

The foundation's core product is a multi-component youth development program that bundles hands-on STEAM curriculum — including coding and robotics — with mentorship and wellness support. The operational stack is instructor-led and classroom-based, with the 2026 launch of the Steam Up Summer Camp extending delivery into an out-of-school summer format. Corporate partners such as Optiv and Equnix contribute volunteer engagement and in-kind support, while the NFL Foundation and other foundations provide grant funding.

BigHope's business model is donation-based, consistent with its tax-exempt status. Revenue sources include foundation grants, corporate sponsorships, and individual donations. The organization is small — with an estimated 1-10 employees — and concentrates delivery within the Dallas Independent School District. No fee-for-service pricing model is indicated; access for students is structured through school partnerships rather than direct-paid enrollment.

Bighope firmographics

Firmographics
Name
Bighope
Legal name
BigHope Foundation
Website
https://thebighope.org
Company type
Private
Operating status
Operating
Headcount range
1–10 employees
Short description
BigHope Foundation is a 501(c)(3) nonprofit founded by former NFL player Oren O'Neal that delivers STEAM education, mentorship, and wellness programs to Pre-K through 5th grade students in South Dallas Title I schools.
Ownership category
akta.pro rank

Bighope industry classification

Industry
Product category
Youth STEAM Education Nonprofit Services
NAICS
Religious, Grantmaking, Civic, Professional, and Similar Organizations (813), Grantmaking Foundations (813211)
SIC
Services-Educational Services (8200)
akta.pro primary industry
STEM, Digital Literacy & Maker Education Nonprofits (BPAGADAG)
akta.pro secondary industries
Robotics, Engineering & Makers Camps (EDAMALAE), STEM & Science Camps (Biology, Chemistry, Space, Lab Science) (EDAMALAC), After-School, Tutoring & Academic Enrichment Nonprofits (BPAGADAC)

Keywords

  • STEAM education programs
  • Youth mentorship services
  • Mental wellness programs
  • After-school enrichment
  • Community education nonprofit

Where Bighope is headquartered

Location

Headquarters

HQ city
Frisco
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Bighope business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Infrastructure, Technology or R&D, Marketing or Sales, Others

Revenue model

  1. Donations: Individual and corporate donations at various levels ($50-$10,000) fund STEAM labs, programming, and student support
  2. Summer Camp Registration: Fee-based summer camp programs for grades 1-5 at $225 per camper per week
  3. Corporate Partnerships & Sponsorships: Partnership funding from companies like Optiv, NFL Foundation, and others to support STEAM programs and events
  4. Board & Community Fundraising: Events like '46 for 46 Night' and North Texas Giving Day campaigns

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goSTEAM Summer Camp - $225 per camper per week
Unit PricingOne time/ perpetual licenseStudent STEAM Project Support - $50
Unit PricingOne time/ perpetual licensePartial Year Programming - $500
Unit PricingOne time/ perpetual licenseFull Year STEAM Learning - $1,000
Unit PricingOne time/ perpetual licenseClassroom Experience - $4,500
Unit PricingOne time/ perpetual licenseFull STEAM Lab - $10,000

Go-to-market motion2 records

Distribution channels4 records

Marketing channels5 records

Bighope product offering

Product offering

Core offering

BigHope Foundation is a 501(c)(3) nonprofit that delivers hands-on STEAM education, mentorship, and mental wellness programming to Pre-K through 5th grade students in Title I elementary schools in South Dallas. The organization installs fully equipped STEAM Makers Labs in partner schools, runs in-school instruction, after-school programs, STEAM events, and a seasonal summer camp, complemented by family workshops and resources to support whole-community learning.

Product overview

BigHope is a nonprofit organization offering a portfolio of STEAM education programs and delivery formats for youth in South Dallas. The core offerings include STEAM Labs & School Partnerships (fully equipped makers labs installed in elementary schools), Mentorship for Growth & Guidance, Mental Wellness Tools for Youth, and Family Resources & Enrichment Camps. These programs are delivered through multiple formats: In-School Instruction during the regular school day, After-School Programs, STEAM Events, and the seasonal 2026 Steam Up Summer Camp. All programs serve Pre-K through 5th grade students in Title I schools and align with TEKS standards.

Differentiator

Problem solved

Functional benefit

Products and services

  • STEAM Labs & School Partnerships Fully equipped STEAM Makers Labs installed in South Dallas elementary schools, providing hands-on learning environments with cutting-edge tools for science, technology, engineering, arts, and math education, including coding, robotics, engineering challenges, and astronomy projects. Designed for Pre-K through 5th grade students at Title I schools.
  • Mentorship for Growth & Guidance Mentorship program pairing youth with purpose-driven mentors who inspire confidence, character, and long-term vision, helping students build self-worth and leadership skills through sustained one-on-one relationships.
  • Mental Wellness Tools for Youth Emotional wellness resources and safe spaces providing tools that help students manage stress, build resilience, and develop self-worth, supporting both in-school and out-of-school wellbeing.
  • Family Resources & Enrichment Camps Whole-family support through seasonal camps, workshops, and resources that strengthen community and encourage continued learning at home for parents and caregivers of students in BigHope programs.
  • 2026 Steam Up Summer Camp Summer camp for grades 1-5 offering hands-on STEAM projects, creative problem-solving challenges, and team-based activities. Week 1 runs June 15-18, Week 2 runs June 22-25, 2026, at $225 per camper, with all materials, project supplies, and experienced STEAM instructors included.
  • In-School Instruction Program Interactive, educational in-school programs for elementary students designed to support academic learning in a dynamic way during the regular school day through hands-on STEAM activities at partner school sites.
  • After-School Programs Enriching after-school activities allowing students to explore interests through hands-on STEAM activities that foster creativity and critical thinking at partner elementary schools.
  • STEAM Events Community STEAM events that ignite curiosity and hands-on learning for elementary students through real-world problem solving and creative projects, supporting fundraising and awareness building.

Quantifiable outcome

  • All programs align with TEKS standards ensuring academic relevance
  • +1 more outcomes

Companies that use Bighope

Customer profile

Named customers2 records

Segments3 records

Ideal customer profiles3 records

Bighope technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Bighope partnerships and signals

Strategic signal

Partnerships

Eight partnerships are on record, tiered supporting and core.

  • OptivsupportingGTM or Marketing PartnerTechnology cybersecurity company partnering with BigHope as a supporter and community partner, contributing to STEAM education and youth development programs in South Dallas.
  • Above All ThingssupportingStrategic or Co-development PartnerCommunity organization partnering with BigHope to expand STEAM access and support youth across South Dallas through collaborative programs.
  • EqunixsupportingGTM or Marketing PartnerTechnology company supporting BigHope's mission to provide STEAM education and youth development opportunities in underserved communities.
  • CISOsupportingGTM or Marketing PartnerCybersecurity industry partner supporting BigHope's educational programs and community initiatives.
  • Bold IdeacoreStrategic or Co-development PartnerStrategic partner focused on youth innovation and entrepreneurship, aligned with BigHope's mission to inspire the next generation of builders and leaders through STEAM education.
  • Wireless PSCsupportingGTM or Marketing PartnerWireless technology company supporting BigHope's STEAM programs and educational initiatives.
  • STEM-It UpcoreStrategic or Co-development PartnerSTEM education organization partnering with BigHope to enhance STEAM learning experiences and expand access to science, technology, engineering, arts, and math education.
  • Dallas ISDcoreStrategic or Co-development PartnerPrimary school district partner operating STEAM Labs and programs in Title I elementary schools across South Dallas, serving Pre-K through 5th grade students.

Scale indicators3 records

Recent moves5 records

Expansion highlights4 records

Bighope competitors and assessment

Company assessment

Broad incumbents

  • Code.org: Major nonprofit driving computer science education in K-12 schools. Comparable in delivering coding curriculum to Title I schools, but at national scale rather than community-embedded delivery.
  • FIRST (For Inspiration and Recognition of Science and Technology): Established youth robotics nonprofit running FIRST LEGO League and related programs in schools worldwide. Overlaps with BigHope's robotics/coding curriculum but operates at much larger national scale.
  • 4-H: Largest youth development organization in the U.S., delivering STEM, leadership, and mentorship programs in schools and communities. Comparable in combining STEAM with mentorship and youth development, though at vastly larger scale.
  • Girls Who Code: National nonprofit working to close the gender gap in technology through after-school clubs and summer programs. Comparable in STEM access for underrepresented youth, though K-12 focus is broader than BigHope's elementary-only scope.

Direct peers

  • Maker Ed: National nonprofit that supports maker education in schools and informal learning environments, including maker labs and educator training. Directly comparable in the STEAM makerspace/lab installation model.
  • Black Girls CODE: Nonprofit introducing girls of color to technology through workshops, hackathons, and summer camps. Comparable focus on minority youth STEAM access and camp-style delivery format.
  • Iridescent: Nonprofit focused on family engagement in STEM for underserved communities, combining hands-on learning with parent/family involvement. Closely matches BigHope's whole-family STEAM engagement model and underserved-youth focus.
  • Citizen Schools: Nonprofit providing after-school enrichment and career-connected learning for underserved middle schoolers. Comparable nonprofit model delivering supplemental programming to Title I-style student populations.
  • STEM NOLA: New Orleans-based 501(c)(3) nonprofit delivering hands-on STEM programming to underserved K-12 youth through community events, camps, and school partnerships. Directly comparable nonprofit model, target demographic, and STEAM delivery approach.
  • After-School All-Stars: Nonprofit offering free after-school programs to underserved youth across the U.S. Comparable in targeting Title I-equivalent populations with multi-format enrichment programming.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Bighope social profiles

Digital presence

Bighope financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Bighope leadership team

Management profile

Number of profiles

Profiles12 records

Bighope funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Bighope M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Bighope

What does Bighope do?

BigHope Foundation is a 501(c)(3) nonprofit that delivers hands-on STEAM education, mentorship, and mental wellness programming to Pre-K through 5th grade students in Title I elementary schools in South Dallas. The organization installs fully equipped STEAM Makers Labs in partner schools, runs in-school instruction, after-school programs, STEAM events, and a seasonal summer camp, complemented by family workshops and resources to support whole-community learning.

Is Bighope a public or private company?

Bighope is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Bighope founded?

Bighope was founded in -1. It employs 1 to 10 people.

Where is Bighope based?

Bighope is headquartered in Frisco, United States, in the North America region.

How does Bighope make money?

Four revenue lines are on record. Donations are the primary driver. The others are summer Camp Registration, corporate Partnerships & Sponsorships and board & Community Fundraising.

Who are Bighope's main competitors?

Broad incumbents on record are Code.org, FIRST (For Inspiration and Recognition of Science and Technology), 4-H and Girls Who Code. Direct peers are Maker Ed, Black Girls CODE, Iridescent, Citizen Schools, STEM NOLA and After-School All-Stars.

Does Bighope have an API?

No public API is recorded for Bighope.

What industry is Bighope in?

Bighope's product category is Youth STEAM Education Nonprofit Services. Its primary akta.pro industry code is BPAGADAG, STEM, Digital Literacy & Maker Education Nonprofits, with a secondary code of EDAMALAE, Robotics, Engineering & Makers Camps. Its NAICS code is 813 and its SIC code is 8200.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales