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Reacting Consortium, Inc.

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uuid00voflf

Namestring
Reacting Consortium, Inc.
Legal namestring
Reacting Consortium, Inc.
Company typeenum
Private
Founded yearint
2000
Descriptiontext

Reacting Consortium, Inc. is a nonprofit educational organization, domiciled in New York and hosted at Barnard College, Columbia University, that owns and operates the "Reacting to the Past" (RTTP) pedagogy — an award-winning instructional approach in which students assume roles of historical figures and engage with primary source documents through structured debate, negotiation, and decision-making. The organization's core product is a curated library of more than 90 role-playing games spanning ancient Athens to modern events and covering disciplines including history, political science, philosophy, religious studies, art history, economics, and STEM. Games are organized in tiers — Published (Level 5, peer-reviewed and distributed in physical form via UNC Press), Under Review (Levels 3–4), Short Games, Microgames, and Demo Games — with digital distribution handled through the consortium's website using Wild Apricot-based membership access control.

The consortium runs a community-led, event-driven go-to-market model. It generates revenue from individual and institutional annual memberships (which grant free access to game materials), one-time digital purchases through the Reacting Shop for non-members, and select physical book sales through UNC Press and W.W. Norton. Community engagement is anchored by three annual conferences — the Summer Institute, the Winter Conference, and the Game Development Conference — supported by a podcast, blog, email newsletter, and the Faculty Lounge Facebook group. The organization is governed by a Reacting Consortium Board and a Reacting Editorial Board, with a small core staff including an Executive Director, Curriculum Development & Community Manager, Microgames Coordinator, and Editorial Board Chair, and a broader contributor network of game authors.

The consortium's primary customers are higher education faculty and institutions in North America (with a claimed global reach via digital downloads), with secondary exposure to high schools. The recent Reacting 3.0 framework update and BLORG 2.0 content tracking reset (both January 2026) reflect ongoing investment in standardizing game design and content authoring workflows.

Short descriptiontext

Reacting Consortium, Inc. is a nonprofit educational organization that operates the "Reacting to the Past" pedagogy — a library of 90+ role-playing games where students assume historical roles — serving higher education instructors, institutions, and high schools via memberships, digital sales, and annual conferences.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersNew York, United States
HQ citystring
New York
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
active learning pedagogy, educational role-playing games, historical simulation games, experiential history education, instructor professional development
Industry1 code
1Simulation, Scenario & Serious Games Design
CodeEDAGAKAHPrimaryYes
NAICS code1 code
  • Convention and Trade Show Organizers561920
SIC code2 codes
  • Services-Membership Organizations8600
  • Miscellaneous Publishing2741
Product category
Educational Pedagogy and Curriculum
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1Membership Fees
TypeSubscription Recurring
Description

Individual and institutional membership fees provide access to game materials, community resources, and professional development opportunities.

reactingconsortium.org
2Digital Product Sales
TypeOne Time License
Description

Games available for free to members; non-members can purchase digital formats through the Reacting Shop. Some games published through UNC Press.

reactingconsortium.org
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Others
Pricing details3 tiers
1Individual Membership
ModelSubscriptionBilling cadenceAnnual
Notes

Membership provides free access to all game materials and community benefits

reactingconsortium.org
2Institutional Membership
ModelSubscriptionBilling cadenceAnnual
Notes

Institutional membership allows faculty at member institutions to access all game materials

reactingconsortium.org
3Non-member Digital Purchases
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Games available for purchase in digital format for non-members through Reacting Shop

reactingconsortium.org
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

Reacting Consortium develops and manages the Reacting to the Past pedagogy—an award-winning educational approach built around immersive role-playing games in which students assume the roles of historical figures and engage with primary source documents through debate, negotiation, and decision-making. The organization maintains a library of over 90 Reacting games spanning history, political science, religious studies, economics, art history, and STEM subjects, distributes these games digitally to members and non-members, and supports adoption through annual professional development conferences, instructor resources, and a managed community of practice.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Development of communication skills including public speaking and argumentation
+1 more record
Product overview1 text field

Reacting Consortium offers Reacting to the Past (RTTP), an award-winning educational pedagogy based on immersive role-playing games where students assume historical roles and engage with primary source documents. The core product is the Reacting Games Library with over 90 games spanning various disciplines, eras, and geographies. Games are categorized into multiple tiers: Published Games (Level 5) peer-reviewed and published through UNC Press; Games Under Review (Levels 3-4) available for playtesting; Short Games with compressed playtime; Microgames designed for single 60-75 minute sessions; and Demo Games for conference demonstrations. The ecosystem includes professional development events (Summer Institute, Winter Conference, Game Development Conference), individual and institutional membership programs, and instructor resources including syllabi, rubrics, and AI policies. The recent Reacting 3.0 update introduces new templates and guidelines for game development.

Product and service2 records
1Reacting to the Past Pedagogy
CategoryEducational Pedagogy
Description

Reacting to the Past is an award-winning pedagogy for engaged learning in higher education, based on immersive role-playing games where students assume the roles of historical figures and engage with primary source documents through debate, negotiation, and decision-making. Designed for college and university instructors across humanities and social sciences.

2Reacting Games Library
Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

UNC Press serves as the publishing partner for physical copies of flagship Reacting to the Past games. Games like Ashoka have been published through UNC Press, making them available in traditional book format alongside digital distribution.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

W.W. Norton distributes some Reacting game materials as part of their educational publishing catalog.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Nonprofit civics education organization offering a broader portfolio that includes exhibitions, teacher resources, and classroom simulations on constitutional history. Comparable as an established educational nonprofit developing instructor-oriented history and civics materials, though it spans a wider portfolio than Reacting Consortium's role-play focus.

2Interactivity Foundation
TypeDirect peer
Description

Nonprofit that develops structured discussion and scenario-based materials for civic deliberation in higher education. Comparable mission and customer base — building community resources that faculty use to run immersive, dialogue-driven learning experiences with students.

3Choices Program (Brown University)
TypeDirect peer
Description

Brown University's Choices Program produces role-playing simulations and curricular units on current and historical international issues for high school and college classrooms. Both organizations publish instructor-led simulations designed to immerse students in historical decision-making, distributed through educational partnerships.

TypeEmerging player
Description

Online simulation authoring and hosting platform used by educators and researchers to build interactive, role-based learning experiences. Comparable as infrastructure for creating and deploying educational simulations, overlapping with Reacting Consortium's role-play pedagogy delivered via web channels.

TypeDirect peer
Description

Nonprofit that provides professional development, curricula, and immersive learning resources for history and humanities educators, often centered on role-play, simulation, and case-based methods. Operates through institutional memberships, conferences, and a community of practice — directly analogous to Reacting Consortium's membership and institute model.

TypeBroad incumbent
Description

Sells case studies and simulations for higher education instructors, including role-play and scenario-based teaching materials across disciplines. Comparable in building and licensing serious game / simulation content for faculty adoption at colleges and universities.

TypeDirect peer
Description

Nonprofit founded by Justice Sandra Day O'Connor that creates free, high-quality civic education games and curricular resources for classrooms. Closest direct peer to Reacting Consortium in mission, structure, and approach: building an award-winning library of educational games that instructors adopt to teach civics, history, and argumentation, often distributed free or via institutional partnerships.

TypeBroad incumbent
Description

Educational nonprofit providing U.S. history curricula, professional development, and teacher memberships for K-12 and higher education instructors. Comparable in operating a membership-based community, professional development events, and instructor-focused history resources.

TypeDirect peer
Description

Develops role-playing simulations and educational games focused on constitutional history and civics for higher education and high school classrooms. Comparable in producing structured, instructor-led role-play games distributed to faculty in similar subject areas.

TypeDirect peer
Description

Nonprofit that conducts intensive multi-day economics and history institutes for high school and college faculty, using interactive simulations and role-plays. Directly comparable in delivering instructor professional development through conferences and simulation-based pedagogy.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Reacting Consortium, Inc.

Educational Pedagogy and Curriculumreactingconsortium.org

Reacting Consortium, Inc. is a nonprofit educational organization that operates the "Reacting to the Past" pedagogy — a library of 90+ role-playing games where students assume historical roles — serving higher education instructors, institutions, and high schools via memberships, digital sales, and annual conferences.

What Reacting Consortium, Inc. does

Reacting Consortium, Inc. is a nonprofit educational organization, domiciled in New York and hosted at Barnard College, Columbia University, that owns and operates the "Reacting to the Past" (RTTP) pedagogy — an award-winning instructional approach in which students assume roles of historical figures and engage with primary source documents through structured debate, negotiation, and decision-making. The organization's core product is a curated library of more than 90 role-playing games spanning ancient Athens to modern events and covering disciplines including history, political science, philosophy, religious studies, art history, economics, and STEM. Games are organized in tiers — Published (Level 5, peer-reviewed and distributed in physical form via UNC Press), Under Review (Levels 3–4), Short Games, Microgames, and Demo Games — with digital distribution handled through the consortium's website using Wild Apricot-based membership access control.

The consortium runs a community-led, event-driven go-to-market model. It generates revenue from individual and institutional annual memberships (which grant free access to game materials), one-time digital purchases through the Reacting Shop for non-members, and select physical book sales through UNC Press and W.W. Norton. Community engagement is anchored by three annual conferences — the Summer Institute, the Winter Conference, and the Game Development Conference — supported by a podcast, blog, email newsletter, and the Faculty Lounge Facebook group. The organization is governed by a Reacting Consortium Board and a Reacting Editorial Board, with a small core staff including an Executive Director, Curriculum Development & Community Manager, Microgames Coordinator, and Editorial Board Chair, and a broader contributor network of game authors.

The consortium's primary customers are higher education faculty and institutions in North America (with a claimed global reach via digital downloads), with secondary exposure to high schools. The recent Reacting 3.0 framework update and BLORG 2.0 content tracking reset (both January 2026) reflect ongoing investment in standardizing game design and content authoring workflows.

Reacting Consortium, Inc. firmographics

Firmographics
Name
Reacting Consortium, Inc.
Legal name
Reacting Consortium, Inc.
Website
https://reactingconsortium.org
Company type
Private
Founded year
2000
Operating status
Operating
Headcount range
1–10 employees
Short description
Reacting Consortium, Inc. is a nonprofit educational organization that operates the "Reacting to the Past" pedagogy — a library of 90+ role-playing games where students assume historical roles — serving higher education instructors, institutions, and high schools via memberships, digital sales, and annual conferences.
Ownership category
akta.pro rank

Reacting Consortium, Inc. industry classification

Industry
Product category
Educational Pedagogy and Curriculum
NAICS
Convention and Trade Show Organizers (561920)
SIC
Services-Membership Organizations (8600), Miscellaneous Publishing (2741)
akta.pro primary industry
Simulation, Scenario & Serious Games Design (EDAGAKAH)

Keywords

  • Active learning pedagogy
  • Educational role-playing games
  • Historical simulation games
  • Experiential history education
  • Instructor professional development

Where Reacting Consortium, Inc. is headquartered

Location

Headquarters

HQ city
New York
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Reacting Consortium, Inc. business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Others

Revenue model

  1. Membership Fees: Individual and institutional membership fees provide access to game materials, community resources, and professional development opportunities.
  2. Digital Product Sales: Games available for free to members; non-members can purchase digital formats through the Reacting Shop. Some games published through UNC Press.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualIndividual Membership
SubscriptionAnnualInstitutional Membership
One time/ perpetual licensePay-as-you-goNon-member Digital Purchases

Go-to-market motion2 records

Distribution channels2 records

Marketing channels6 records

Reacting Consortium, Inc. product offering

Product offering

Core offering

Reacting Consortium develops and manages the Reacting to the Past pedagogy—an award-winning educational approach built around immersive role-playing games in which students assume the roles of historical figures and engage with primary source documents through debate, negotiation, and decision-making. The organization maintains a library of over 90 Reacting games spanning history, political science, religious studies, economics, art history, and STEM subjects, distributes these games digitally to members and non-members, and supports adoption through annual professional development conferences, instructor resources, and a managed community of practice.

Product overview

Reacting Consortium offers Reacting to the Past (RTTP), an award-winning educational pedagogy based on immersive role-playing games where students assume historical roles and engage with primary source documents. The core product is the Reacting Games Library with over 90 games spanning various disciplines, eras, and geographies. Games are categorized into multiple tiers: Published Games (Level 5) peer-reviewed and published through UNC Press; Games Under Review (Levels 3-4) available for playtesting; Short Games with compressed playtime; Microgames designed for single 60-75 minute sessions; and Demo Games for conference demonstrations. The ecosystem includes professional development events (Summer Institute, Winter Conference, Game Development Conference), individual and institutional membership programs, and instructor resources including syllabi, rubrics, and AI policies. The recent Reacting 3.0 update introduces new templates and guidelines for game development.

Differentiator

Problem solved

Functional benefit

Products and services

  • Reacting to the Past Pedagogy Reacting to the Past is an award-winning pedagogy for engaged learning in higher education, based on immersive role-playing games where students assume the roles of historical figures and engage with primary source documents through debate, negotiation, and decision-making. Designed for college and university instructors across humanities and social sciences.
  • Reacting Games Library

Quantifiable outcome

  • Development of communication skills including public speaking and argumentation
  • +1 more outcomes

Companies that use Reacting Consortium, Inc.

Customer profile

Named customers5 records

Segments3 records

Ideal customer profiles3 records

Reacting Consortium, Inc. technology and API

Technology

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Reacting Consortium, Inc. partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered core and minor.

  • UNC Press (University of North Carolina Press)coreChannel Partner/ Reseller/ DistributorUNC Press serves as the publishing partner for physical copies of flagship Reacting to the Past games. Games like Ashoka have been published through UNC Press, making them available in traditional book format alongside digital distribution.
  • W.W. NortonminorChannel Partner/ Reseller/ DistributorW.W. Norton distributes some Reacting game materials as part of their educational publishing catalog.

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

Reacting Consortium, Inc. competitors and assessment

Company assessment

Broad incumbents

  • National Constitution Center: Nonprofit civics education organization offering a broader portfolio that includes exhibitions, teacher resources, and classroom simulations on constitutional history. Comparable as an established educational nonprofit developing instructor-oriented history and civics materials, though it spans a wider portfolio than Reacting Consortium's role-play focus.
  • Harvard Business Publishing Education: Sells case studies and simulations for higher education instructors, including role-play and scenario-based teaching materials across disciplines. Comparable in building and licensing serious game / simulation content for faculty adoption at colleges and universities.
  • Gilder Lehrman Institute of American History: Educational nonprofit providing U.S. history curricula, professional development, and teacher memberships for K-12 and higher education instructors. Comparable in operating a membership-based community, professional development events, and instructor-focused history resources.

Direct peers

  • Interactivity Foundation: Nonprofit that develops structured discussion and scenario-based materials for civic deliberation in higher education. Comparable mission and customer base — building community resources that faculty use to run immersive, dialogue-driven learning experiences with students.
  • Choices Program (Brown University): Brown University's Choices Program produces role-playing simulations and curricular units on current and historical international issues for high school and college classrooms. Both organizations publish instructor-led simulations designed to immerse students in historical decision-making, distributed through educational partnerships.
  • Facing History and Ourselves: Nonprofit that provides professional development, curricula, and immersive learning resources for history and humanities educators, often centered on role-play, simulation, and case-based methods. Operates through institutional memberships, conferences, and a community of practice — directly analogous to Reacting Consortium's membership and institute model.
  • iCivics: Nonprofit founded by Justice Sandra Day O'Connor that creates free, high-quality civic education games and curricular resources for classrooms. Closest direct peer to Reacting Consortium in mission, structure, and approach: building an award-winning library of educational games that instructors adopt to teach civics, history, and argumentation, often distributed free or via institutional partnerships.
  • Constitutional Literacy Foundation: Develops role-playing simulations and educational games focused on constitutional history and civics for higher education and high school classrooms. Comparable in producing structured, instructor-led role-play games distributed to faculty in similar subject areas.
  • Foundation for Teaching Economics: Nonprofit that conducts intensive multi-day economics and history institutes for high school and college faculty, using interactive simulations and role-plays. Directly comparable in delivering instructor professional development through conferences and simulation-based pedagogy.

Emerging players

  • Forio: Online simulation authoring and hosting platform used by educators and researchers to build interactive, role-based learning experiences. Comparable as infrastructure for creating and deploying educational simulations, overlapping with Reacting Consortium's role-play pedagogy delivered via web channels.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Reacting Consortium, Inc. social profiles

Digital presence

Reacting Consortium, Inc. financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Reacting Consortium, Inc. leadership team

Management profile

Number of profiles

Profiles4 records

Reacting Consortium, Inc. funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Reacting Consortium, Inc. M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Reacting Consortium, Inc.

What does Reacting Consortium, Inc. do?

Reacting Consortium develops and manages the Reacting to the Past pedagogy—an award-winning educational approach built around immersive role-playing games in which students assume the roles of historical figures and engage with primary source documents through debate, negotiation, and decision-making. The organization maintains a library of over 90 Reacting games spanning history, political science, religious studies, economics, art history, and STEM subjects, distributes these games digitally to members and non-members, and supports adoption through annual professional development conferences, instructor resources, and a managed community of practice.

Is Reacting Consortium, Inc. a public or private company?

Reacting Consortium, Inc. is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Reacting Consortium, Inc. founded?

Reacting Consortium, Inc. was founded in 2000. It employs 1 to 10 people.

Where is Reacting Consortium, Inc. based?

Reacting Consortium, Inc. is headquartered in New York, United States, in the North America region.

How does Reacting Consortium, Inc. make money?

Two revenue lines are on record. Membership Fees are the primary driver. The others are digital Product Sales.

Who are Reacting Consortium, Inc.'s main competitors?

Broad incumbents on record are National Constitution Center, Harvard Business Publishing Education and Gilder Lehrman Institute of American History. Direct peers are Interactivity Foundation, Choices Program (Brown University), Facing History and Ourselves, iCivics, Constitutional Literacy Foundation and Foundation for Teaching Economics. Forio is listed as an emerging player.

Does Reacting Consortium, Inc. have an API?

No public API is recorded for Reacting Consortium, Inc..

What industry is Reacting Consortium, Inc. in?

Reacting Consortium, Inc.'s product category is Educational Pedagogy and Curriculum. Its primary akta.pro industry code is EDAGAKAH, Simulation, Scenario & Serious Games Design. Its NAICS code is 561920 and its SIC code is 8600.

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