Reacting Consortium, Inc.
Reacting Consortium, Inc. is a nonprofit educational organization that operates the "Reacting to the Past" pedagogy — a library of 90+ role-playing games where students assume historical roles — serving higher education instructors, institutions, and high schools via memberships, digital sales, and annual conferences.
- Company typePrivate
- Founded2000
- HeadquartersNew York, United States
- Headcount1–10
- GTM typeB2B
- OfferingServices
What Reacting Consortium, Inc. does
Reacting Consortium, Inc. is a nonprofit educational organization, domiciled in New York and hosted at Barnard College, Columbia University, that owns and operates the "Reacting to the Past" (RTTP) pedagogy — an award-winning instructional approach in which students assume roles of historical figures and engage with primary source documents through structured debate, negotiation, and decision-making. The organization's core product is a curated library of more than 90 role-playing games spanning ancient Athens to modern events and covering disciplines including history, political science, philosophy, religious studies, art history, economics, and STEM. Games are organized in tiers — Published (Level 5, peer-reviewed and distributed in physical form via UNC Press), Under Review (Levels 3–4), Short Games, Microgames, and Demo Games — with digital distribution handled through the consortium's website using Wild Apricot-based membership access control.
The consortium runs a community-led, event-driven go-to-market model. It generates revenue from individual and institutional annual memberships (which grant free access to game materials), one-time digital purchases through the Reacting Shop for non-members, and select physical book sales through UNC Press and W.W. Norton. Community engagement is anchored by three annual conferences — the Summer Institute, the Winter Conference, and the Game Development Conference — supported by a podcast, blog, email newsletter, and the Faculty Lounge Facebook group. The organization is governed by a Reacting Consortium Board and a Reacting Editorial Board, with a small core staff including an Executive Director, Curriculum Development & Community Manager, Microgames Coordinator, and Editorial Board Chair, and a broader contributor network of game authors.
The consortium's primary customers are higher education faculty and institutions in North America (with a claimed global reach via digital downloads), with secondary exposure to high schools. The recent Reacting 3.0 framework update and BLORG 2.0 content tracking reset (both January 2026) reflect ongoing investment in standardizing game design and content authoring workflows.
Reacting Consortium, Inc. firmographics
Firmographics- Name
- Reacting Consortium, Inc.
- Legal name
- Reacting Consortium, Inc.
- Website
- https://reactingconsortium.org
- Company type
- Private
- Founded year
- 2000
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Reacting Consortium, Inc. is a nonprofit educational organization that operates the "Reacting to the Past" pedagogy — a library of 90+ role-playing games where students assume historical roles — serving higher education instructors, institutions, and high schools via memberships, digital sales, and annual conferences.
- Ownership category
- akta.pro rank
Reacting Consortium, Inc. industry classification
Industry- Product category
- Educational Pedagogy and Curriculum
- NAICS
- Convention and Trade Show Organizers (561920)
- SIC
- Services-Membership Organizations (8600), Miscellaneous Publishing (2741)
- akta.pro primary industry
- Simulation, Scenario & Serious Games Design (EDAGAKAH)
Keywords
Where Reacting Consortium, Inc. is headquartered
LocationHeadquarters
- HQ city
- New York
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Reacting Consortium, Inc. business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Others
Revenue model
- Membership Fees: Individual and institutional membership fees provide access to game materials, community resources, and professional development opportunities.
- Digital Product Sales: Games available for free to members; non-members can purchase digital formats through the Reacting Shop. Some games published through UNC Press.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Individual Membership |
| Subscription | Annual | Institutional Membership |
| One time/ perpetual license | Pay-as-you-go | Non-member Digital Purchases |
Go-to-market motion2 records
Distribution channels2 records
Marketing channels6 records
Reacting Consortium, Inc. product offering
Product offeringCore offering
Reacting Consortium develops and manages the Reacting to the Past pedagogy—an award-winning educational approach built around immersive role-playing games in which students assume the roles of historical figures and engage with primary source documents through debate, negotiation, and decision-making. The organization maintains a library of over 90 Reacting games spanning history, political science, religious studies, economics, art history, and STEM subjects, distributes these games digitally to members and non-members, and supports adoption through annual professional development conferences, instructor resources, and a managed community of practice.
Product overview
Reacting Consortium offers Reacting to the Past (RTTP), an award-winning educational pedagogy based on immersive role-playing games where students assume historical roles and engage with primary source documents. The core product is the Reacting Games Library with over 90 games spanning various disciplines, eras, and geographies. Games are categorized into multiple tiers: Published Games (Level 5) peer-reviewed and published through UNC Press; Games Under Review (Levels 3-4) available for playtesting; Short Games with compressed playtime; Microgames designed for single 60-75 minute sessions; and Demo Games for conference demonstrations. The ecosystem includes professional development events (Summer Institute, Winter Conference, Game Development Conference), individual and institutional membership programs, and instructor resources including syllabi, rubrics, and AI policies. The recent Reacting 3.0 update introduces new templates and guidelines for game development.
Differentiator
Problem solved
Functional benefit
Products and services
- Reacting to the Past Pedagogy Reacting to the Past is an award-winning pedagogy for engaged learning in higher education, based on immersive role-playing games where students assume the roles of historical figures and engage with primary source documents through debate, negotiation, and decision-making. Designed for college and university instructors across humanities and social sciences.
- Reacting Games Library
Quantifiable outcome
- Development of communication skills including public speaking and argumentation
- +1 more outcomes
Companies that use Reacting Consortium, Inc.
Customer profileNamed customers5 records
Segments3 records
Ideal customer profiles3 records
Reacting Consortium, Inc. technology and API
TechnologyAPI detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Reacting Consortium, Inc. partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core and minor.
- UNC Press (University of North Carolina Press)coreUNC Press serves as the publishing partner for physical copies of flagship Reacting to the Past games. Games like Ashoka have been published through UNC Press, making them available in traditional book format alongside digital distribution.
- W.W. NortonminorW.W. Norton distributes some Reacting game materials as part of their educational publishing catalog.
Scale indicators3 records
Recent moves6 records
Expansion highlights5 records
Reacting Consortium, Inc. competitors and assessment
Company assessmentBroad incumbents
- National Constitution Center: Nonprofit civics education organization offering a broader portfolio that includes exhibitions, teacher resources, and classroom simulations on constitutional history. Comparable as an established educational nonprofit developing instructor-oriented history and civics materials, though it spans a wider portfolio than Reacting Consortium's role-play focus.
- Harvard Business Publishing Education: Sells case studies and simulations for higher education instructors, including role-play and scenario-based teaching materials across disciplines. Comparable in building and licensing serious game / simulation content for faculty adoption at colleges and universities.
- Gilder Lehrman Institute of American History: Educational nonprofit providing U.S. history curricula, professional development, and teacher memberships for K-12 and higher education instructors. Comparable in operating a membership-based community, professional development events, and instructor-focused history resources.
Direct peers
- Interactivity Foundation: Nonprofit that develops structured discussion and scenario-based materials for civic deliberation in higher education. Comparable mission and customer base — building community resources that faculty use to run immersive, dialogue-driven learning experiences with students.
- Choices Program (Brown University): Brown University's Choices Program produces role-playing simulations and curricular units on current and historical international issues for high school and college classrooms. Both organizations publish instructor-led simulations designed to immerse students in historical decision-making, distributed through educational partnerships.
- Facing History and Ourselves: Nonprofit that provides professional development, curricula, and immersive learning resources for history and humanities educators, often centered on role-play, simulation, and case-based methods. Operates through institutional memberships, conferences, and a community of practice — directly analogous to Reacting Consortium's membership and institute model.
- iCivics: Nonprofit founded by Justice Sandra Day O'Connor that creates free, high-quality civic education games and curricular resources for classrooms. Closest direct peer to Reacting Consortium in mission, structure, and approach: building an award-winning library of educational games that instructors adopt to teach civics, history, and argumentation, often distributed free or via institutional partnerships.
- Constitutional Literacy Foundation: Develops role-playing simulations and educational games focused on constitutional history and civics for higher education and high school classrooms. Comparable in producing structured, instructor-led role-play games distributed to faculty in similar subject areas.
- Foundation for Teaching Economics: Nonprofit that conducts intensive multi-day economics and history institutes for high school and college faculty, using interactive simulations and role-plays. Directly comparable in delivering instructor professional development through conferences and simulation-based pedagogy.
Emerging players
- Forio: Online simulation authoring and hosting platform used by educators and researchers to build interactive, role-based learning experiences. Comparable as infrastructure for creating and deploying educational simulations, overlapping with Reacting Consortium's role-play pedagogy delivered via web channels.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Reacting Consortium, Inc. social profiles
Digital presenceReacting Consortium, Inc. financial estimates
Financial estimateRevenue estimate
Valuation estimate
Reacting Consortium, Inc. leadership team
Management profileNumber of profiles
Profiles4 records
Reacting Consortium, Inc. funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Reacting Consortium, Inc. M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Reacting Consortium, Inc.
What does Reacting Consortium, Inc. do?
Reacting Consortium develops and manages the Reacting to the Past pedagogy—an award-winning educational approach built around immersive role-playing games in which students assume the roles of historical figures and engage with primary source documents through debate, negotiation, and decision-making. The organization maintains a library of over 90 Reacting games spanning history, political science, religious studies, economics, art history, and STEM subjects, distributes these games digitally to members and non-members, and supports adoption through annual professional development conferences, instructor resources, and a managed community of practice.
Is Reacting Consortium, Inc. a public or private company?
Reacting Consortium, Inc. is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was Reacting Consortium, Inc. founded?
Reacting Consortium, Inc. was founded in 2000. It employs 1 to 10 people.
Where is Reacting Consortium, Inc. based?
Reacting Consortium, Inc. is headquartered in New York, United States, in the North America region.
How does Reacting Consortium, Inc. make money?
Two revenue lines are on record. Membership Fees are the primary driver. The others are digital Product Sales.
Who are Reacting Consortium, Inc.'s main competitors?
Broad incumbents on record are National Constitution Center, Harvard Business Publishing Education and Gilder Lehrman Institute of American History. Direct peers are Interactivity Foundation, Choices Program (Brown University), Facing History and Ourselves, iCivics, Constitutional Literacy Foundation and Foundation for Teaching Economics. Forio is listed as an emerging player.
Does Reacting Consortium, Inc. have an API?
No public API is recorded for Reacting Consortium, Inc..
What industry is Reacting Consortium, Inc. in?
Reacting Consortium, Inc.'s product category is Educational Pedagogy and Curriculum. Its primary akta.pro industry code is EDAGAKAH, Simulation, Scenario & Serious Games Design. Its NAICS code is 561920 and its SIC code is 8600.