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Korea Mobile Game Association

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uuid025q523

Namestring
Korea Mobile Game Association
Legal namestring
사단법인 한국모바일게임협회
Websiteurl
k-mga.or.kr
Company typeenum
Private
Founded yearint
2013
Descriptiontext

Korea Mobile Game Association (KMGA; 사단법인 한국모바일게임협회) is a Seoul-headquartered, non-profit incorporated association founded in 2013 that supports small/medium and indie mobile game developers in South Korea through policy advocacy, government-coordinated support programs, industry events, and member services. KMGA aggregates roughly 1,097–1,170 member companies spanning developers, publishers, marketing firms, localization providers, QA services, and server operators, organized into 16 subcommittees and supported by ~20 professional advisory committee members plus legal and accounting advisors under Chairman Hwang Seong-ik.

KMGA's product surface is a portfolio of programs rather than a unified software platform. Core offerings include INDIECRAFT (a wholly-owned indie game festival co-organized with Seongnam City, offering up to ₩40M in TOP1 prize money and access to a 40,000+ visitor offline exhibition); the 2026 Game Production Environment AI Transition (AX) Support Program operated jointly with KOCCA, the Korean Game Developers Association, Korean AI Game Association, and Korea Game Industry Association, distributing ₩5M–₩50M per-company AI tool subsidies to ~212–500 SMB developers; tiered membership (Vice Chairman ₩10M/year, Executive ₩5M/year, General free); and corporate-funded programs such as Nexon MSW WINGS (₩1.5B budget) and One Star Discovery (₩3B over 4 years supporting 32 indie games). KMGA does not develop proprietary technology — its core_technology is explicitly member services and program operations.

KMGA's revenue model combines two streams: (1) recurring annual membership dues from a small number of paying Vice Chairman and Executive member companies (₩10M and ₩5M tiers respectively), and (2) government grants administered through KOCCA and partner agencies, plus corporate co-funded programs. GTM is community-led and event-driven, leveraging the Naver Cafe "인디게임 라운지," Facebook group, YouTube channel, the official k-mga.or.kr portal, and physical presence at G-STAR (free joint pavilions of 30+ companies), INDIECRAFT, PlayX4, and overseas exhibitions in Taiwan, Germany, and China. KMGA holds 124 domestic/international MOUs (31 global partners), received the 2019 Presidential Citation of Commendation and the 2019 Korea Content Award Commendation, and reports cumulative outcomes of ~3,000 game companies recruited and ~850 development companies supported across ~10 support programs.

Short descriptiontext

Korea Mobile Game Association (KMGA) is a Seoul-based non-profit incorporated association founded in 2013 that supports roughly 1,100 small/medium and indie mobile game developers through membership services, government-coordinated support programs including the 2026 AX AI transition initiative, and industry events like INDIECRAFT and G-STAR joint pavilions.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersSeoul, South Korea
HQ citystring
Seoul
HQ countrystring
South Korea
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
game industry association, indie game support, mobile game development, industry membership services, government grant programs
Industry3 codes
1Indie Game Studios
CodeMPAFAAACPrimaryYes
2Mobile Game Publishing & App Game Stores
CodeBPAMAKABPrimaryNo
3Regional/Local Market Publishers & Distributors (Territory Rights, Localization-led Publishing)
CodeMPAFABAHPrimaryNo
NAICS code2 codes
  • Arts, Entertainment, and Recreation71
  • All Other Amusement and Recreation Industries71399
SIC code2 codes
  • Services-Membership Organizations8600
  • Services-Amusement & Recreation Services7900
Product category
Game Industry Association Services
Social media profiles2 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1Membership Fees
TypeSubscription Recurring
Description

The association generates revenue through annual membership fees from executive (임원사) and vice-chairman (부회장사) member companies. 부회장사 pay 10,000,000 KRW per year and receive the broadest set of benefits including voting rights at general meetings, exclusive event sponsorship, developer networking support, policy activity support, and promotional/marketing support. 임원사 (director-level) pay 5,000,000 KRW per year with a partial set of benefits. General members join free of charge.

k-mga.or.kr
2Government Grants and Subsidies
TypeManaged Services
Description

The association receives government funding to operate industry support programs such as the 2026 Game Production Environment AI Transition (AX) Support Program, co-implemented with the Korea Creative Content Agency (한국콘텐츠진흥원). Total project budget across all programs is approximately 85 billion KRW, with self-matching funds of approximately 20 billion KRW.

k-mga.or.kr
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Operations, Marketing or Sales, Others
Pricing details3 tiers
1General Member - Free
ModelFreemiumBilling cadenceAnnual
Notes

Free membership for anyone. Includes: notification of small/medium and indie game development support news, industry trend information from related organizations, game support program introductions and participation guidance, and other game industry news.

k-mga.or.kr
2임원사 (Executive/Director) - ₩5,000,000/year
ModelSubscriptionBilling cadenceAnnual
Notes

Benefits include: voting rights at general meetings, business support (press release distribution, social media promotion), participation in exclusive association events with exposure opportunities (for some events), developer contact and network support (for some events), external cooperation and policy activities, and professional committee activities support and recommendations (for some activities).

k-mga.or.kr
3부회장사 (Vice Chairman) - ₩10,000,000/year
ModelSubscriptionBilling cadenceAnnual
Notes

Fullest tier benefits: voting rights at general meetings, regular member newsletter distribution, exclusive official event sponsorship participation and brand exposure, developer contact support and network support, external cooperation and policy activities, professional committee activities support and recommendations, promotional support and other business operation cooperation and support.

k-mga.or.kr
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

The Korea Mobile Game Association is a non-profit industry association that supports small/medium and indie mobile game developers through industry support programs, networking events, and member services. Its core offerings include the INDIECRAFT indie game festival, the government-coordinated AI Transition (AX) Support Program, a tiered membership program, and seminars covering IP rights, investment, and industry trends.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

The Korea Mobile Game Association (KMGA) is a non-profit incorporated association serving approximately 1,170 member companies including game developers, publishers, marketing firms, localization providers, QA services, and server operators. Rather than offering a unified software product, KMGA provides a portfolio of member services and industry support programs. Core offerings include: INDIECRAFT (annual indie game festival), the AI Transition Support Program (government-coordinated AI adoption support), tiered membership with networking/advocacy benefits, and various industry support initiatives including seminars, investment matching, and exhibition support. The association acts as a bridge between small/indie developers, government, academia, and global partners to promote sustainable growth in Korea's game industry.

Product and service5 records
1INDIECRAFT
CategoryEvent/Festival Program
Description

Korea's premier indie game festival featuring game showcases, awards with prize money up to 40 million KRW, and global business matching opportunities with investors and publishers, organized with Seongnam City.

22026 Game Production Environment AI Transition (AX) Support Program
CategoryGovernment Support Program
Description

Government-coordinated program helping small and indie game development companies adopt AI solutions for game production, with financial support ranging from 5 million KRW to 50 million KRW per company covering AI solution subscription costs.

3KMGA Membership Services
CategoryMembership Program
Description

Tiered membership program offering networking, advocacy, marketing support, and exclusive access to industry events. Membership tiers include Vice Chairman (10M KRW annually), Director (5M KRW annually), and Free General Member.

4KGF IndieCraft Support Programs
CategoryIndustry Support Program
Description

Series of support programs for indie game developers including KGF IndieCraft festival (487 companies supported, 1B KRW in sponsorship), Nexon MSW WINGS (1.5B KRW business support), Indie Game Fast Track (285 companies supported, 17 global releases), and OneStar Discovery Project (3B KRW over 4 years supporting 32 indie games).

5Seminars and Forums
CategoryEducational Program
Description

Industry education programs including Emerging Markets Open Forum (50+ sessions across 11 regions since 2017), Seongnam Connect Seminar, Game Content IP Rights Seminar, and convergence content seminars covering blockchain games, NFTs, and metaverse topics, with approximately 20,000 participants.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership12 partners
1삼성전자 (Samsung Electronics)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

The association has signed an MOU for healthy gaming ecosystem creation with Samsung Electronics, one of Korea's largest technology conglomerates, as part of industry cooperation initiatives.

k-mga.or.kr
2네이버비즈니스플랫폼 (Naver Business Platform)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partner in the MOU for healthy gaming ecosystem creation, providing platform cooperation for small and medium game companies.

k-mga.or.kr
3유니티 테크놀로지스 코리아 (Unity Technologies Korea)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Unity is a Vice Chairman member and MOU partner. The association works with Unity for healthy gaming ecosystem creation and provides a platform widely used by Korean indie and small game developers.

k-mga.or.kr
4원스토어 (One Store)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

One Store is a Vice Chairman member and MOU signatory. The association co-hosts the '원스타 발굴 프로젝트' with One Store for indie game discovery and industry activation.

k-mga.or.kr
5한국콘텐츠진흥원 (Korea Creative Content Agency)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Co-implementing the 2026 Game Production Environment AI Transition (AX) Support Program along with other game associations. Also a co-host of various industry events and support programs.

k-mga.or.kr
6성남산업진흥원 (Seongnam Industry Promotion Agency)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Co-host of the INDIECRAFT indie game festival with Seongnam City. Together they prepare benefits for indie developers including prize money of 40 million KRW for TOP1 and participation in the GXG offline exhibition (40,000+ visitors).

k-mga.or.kr
7한국게임개발자협회 (Korean Game Developers Association)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Joint implementing partner for the 2026 AX support program. Collaborative partner in government-coordinated industry support initiatives.

k-mga.or.kr
8한국인공지능게임협회 (Korean AI Game Association)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Joint implementing partner for the 2026 AI Transition (AX) support program, contributing AI expertise to the initiative.

k-mga.or.kr
9한국게임산업협회 (Korea Game Industry Association)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Joint implementing partner for the 2026 AI Transition (AX) support program.

k-mga.or.kr
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partner in the '넥슨 MSW WINGS' support program with total budget of 1.5 billion KRW for business development support. Nexon's MSW game production platform is used to select and promote outstanding development companies.

11서울산업진흥원 (SBA, Seoul Business Agency)
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Co-host of the '인디게임패스트트랙' program providing production and marketing support for small/indie/startup developers in Seoul.

k-mga.or.kr
12재외한인커뮤니티 (Overseas Korean Communities)
Strategic tierMinorTypeGTM or Marketing Partner
Description

Global network of overseas Korean communities cooperating with the association for global infrastructure building and Korean game promotion abroad.

k-mga.or.kr
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Global non-profit for game developers. Comparable as a peer industry association serving indie and professional developers, but operating at global scale across all platforms rather than focused on Korean mobile.

2Korean AI Game Association
TypeDirect peer
Description

Emerging Korean industry association focused on AI in gaming; also a co-implementing partner on the 2026 AX program. Closely comparable as a non-profit that is positioning itself in the AI/gaming intersection that KMGA's AX program targets.

TypeBroad incumbent
Description

Operator of the world's largest game trade show (Gamescom). Comparable in terms of running large-scale game exhibitions and business matching services that KMGA offers to its members through G-STAR and other event co-hosting.

TypeDirect peer
Description

Korea's largest umbrella game industry association representing the broader (not just mobile) Korean game industry. Directly comparable as a non-profit trade association that co-implements government support programs and represents Korean game developers/publishers.

TypeRegional player
Description

Japanese indie game association that connects indie developers with publishers and platforms across Asia. Comparable to KMGA in mission (indie game support and export facilitation) but operates primarily in the Japanese market.

TypeDirect peer
Description

Korean game developer association that is a co-implementing partner on the same 2026 AX support program. Directly comparable as a non-profit industry body serving Korean game developers and competing for the same policy mandate and member mindshare.

TypeBroad incumbent
Description

U.S. video game industry trade association. Comparable to KMGA as a major-market industry association representing game publishers and developers, but with a U.S. policy and E3-festival legacy focus rather than Korean mobile/indie orientation.

TypeRegional player
Description

Taiwan's major game trade show organizer that also runs B2B and indie game matching programs. Comparable to KMGA as a regional industry event/policy partner for indie developer export, but in the Greater China market.

TypeEmerging player
Description

Korean indie game festival held in Busan. Comparable to KMGA's INDIECRAFT as a domestic Korean indie showcase and export-matching event, but more focused on a single annual festival rather than year-round policy and program delivery.

10BitSummit (Japan)
TypeEmerging player
Description

Japan's flagship indie game festival. Comparable to KMGA's INDIECRAFT in scale and intent (indie game showcase with business matching), but operating as a single event rather than a multi-program association.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Korea Mobile Game Association

Game Industry Association Servicesk-mga.or.kr

Korea Mobile Game Association (KMGA) is a Seoul-based non-profit incorporated association founded in 2013 that supports roughly 1,100 small/medium and indie mobile game developers through membership services, government-coordinated support programs including the 2026 AX AI transition initiative, and industry events like INDIECRAFT and G-STAR joint pavilions.

What Korea Mobile Game Association does

Korea Mobile Game Association (KMGA; 사단법인 한국모바일게임협회) is a Seoul-headquartered, non-profit incorporated association founded in 2013 that supports small/medium and indie mobile game developers in South Korea through policy advocacy, government-coordinated support programs, industry events, and member services. KMGA aggregates roughly 1,097–1,170 member companies spanning developers, publishers, marketing firms, localization providers, QA services, and server operators, organized into 16 subcommittees and supported by ~20 professional advisory committee members plus legal and accounting advisors under Chairman Hwang Seong-ik.

KMGA's product surface is a portfolio of programs rather than a unified software platform. Core offerings include INDIECRAFT (a wholly-owned indie game festival co-organized with Seongnam City, offering up to ₩40M in TOP1 prize money and access to a 40,000+ visitor offline exhibition); the 2026 Game Production Environment AI Transition (AX) Support Program operated jointly with KOCCA, the Korean Game Developers Association, Korean AI Game Association, and Korea Game Industry Association, distributing ₩5M–₩50M per-company AI tool subsidies to ~212–500 SMB developers; tiered membership (Vice Chairman ₩10M/year, Executive ₩5M/year, General free); and corporate-funded programs such as Nexon MSW WINGS (₩1.5B budget) and One Star Discovery (₩3B over 4 years supporting 32 indie games). KMGA does not develop proprietary technology — its core_technology is explicitly member services and program operations.

KMGA's revenue model combines two streams: (1) recurring annual membership dues from a small number of paying Vice Chairman and Executive member companies (₩10M and ₩5M tiers respectively), and (2) government grants administered through KOCCA and partner agencies, plus corporate co-funded programs. GTM is community-led and event-driven, leveraging the Naver Cafe "인디게임 라운지," Facebook group, YouTube channel, the official k-mga.or.kr portal, and physical presence at G-STAR (free joint pavilions of 30+ companies), INDIECRAFT, PlayX4, and overseas exhibitions in Taiwan, Germany, and China. KMGA holds 124 domestic/international MOUs (31 global partners), received the 2019 Presidential Citation of Commendation and the 2019 Korea Content Award Commendation, and reports cumulative outcomes of ~3,000 game companies recruited and ~850 development companies supported across ~10 support programs.

Korea Mobile Game Association firmographics

Firmographics
Name
Korea Mobile Game Association
Legal name
사단법인 한국모바일게임협회
Website
https://k-mga.or.kr
Company type
Private
Founded year
2013
Operating status
Operating
Short description
Korea Mobile Game Association (KMGA) is a Seoul-based non-profit incorporated association founded in 2013 that supports roughly 1,100 small/medium and indie mobile game developers through membership services, government-coordinated support programs including the 2026 AX AI transition initiative, and industry events like INDIECRAFT and G-STAR joint pavilions.
Ownership category
akta.pro rank

Korea Mobile Game Association industry classification

Industry
Product category
Game Industry Association Services
NAICS
Arts, Entertainment, and Recreation (71), All Other Amusement and Recreation Industries (71399)
SIC
Services-Membership Organizations (8600), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Indie Game Studios (MPAFAAAC)
akta.pro secondary industries
Mobile Game Publishing & App Game Stores (BPAMAKAB), Regional/Local Market Publishers & Distributors (Territory Rights, Localization-led Publishing) (MPAFABAH)

Keywords

  • Game industry association
  • Indie game support
  • Mobile game development
  • Industry membership services
  • Government grant programs

Where Korea Mobile Game Association is headquartered

Location

Headquarters

HQ city
Seoul
HQ country
South Korea
HQ region
Asia

Offices1 record

Markets served

Korea Mobile Game Association business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Others

Revenue model

  1. Membership Fees: The association generates revenue through annual membership fees from executive (임원사) and vice-chairman (부회장사) member companies. 부회장사 pay 10,000,000 KRW per year and receive the broadest set of benefits including voting rights at general meetings, exclusive event sponsorship, developer networking support, policy activity support, and promotional/marketing support. 임원사 (director-level) pay 5,000,000 KRW per year with a partial set of benefits. General members join free of charge.
  2. Government Grants and Subsidies: The association receives government funding to operate industry support programs such as the 2026 Game Production Environment AI Transition (AX) Support Program, co-implemented with the Korea Creative Content Agency (한국콘텐츠진흥원). Total project budget across all programs is approximately 85 billion KRW, with self-matching funds of approximately 20 billion KRW.

Pricing tiers

ModelBillingPrice
FreemiumAnnualGeneral Member - Free
SubscriptionAnnual임원사 (Executive/Director) - ₩5,000,000/year
SubscriptionAnnual부회장사 (Vice Chairman) - ₩10,000,000/year

Go-to-market motion2 records

Distribution channels3 records

Marketing channels6 records

Korea Mobile Game Association product offering

Product offering

Core offering

The Korea Mobile Game Association is a non-profit industry association that supports small/medium and indie mobile game developers through industry support programs, networking events, and member services. Its core offerings include the INDIECRAFT indie game festival, the government-coordinated AI Transition (AX) Support Program, a tiered membership program, and seminars covering IP rights, investment, and industry trends.

Product overview

The Korea Mobile Game Association (KMGA) is a non-profit incorporated association serving approximately 1,170 member companies including game developers, publishers, marketing firms, localization providers, QA services, and server operators. Rather than offering a unified software product, KMGA provides a portfolio of member services and industry support programs. Core offerings include: INDIECRAFT (annual indie game festival), the AI Transition Support Program (government-coordinated AI adoption support), tiered membership with networking/advocacy benefits, and various industry support initiatives including seminars, investment matching, and exhibition support. The association acts as a bridge between small/indie developers, government, academia, and global partners to promote sustainable growth in Korea's game industry.

Differentiator

Problem solved

Functional benefit

Products and services

  • INDIECRAFT Korea's premier indie game festival featuring game showcases, awards with prize money up to 40 million KRW, and global business matching opportunities with investors and publishers, organized with Seongnam City.
  • 2026 Game Production Environment AI Transition (AX) Support Program Government-coordinated program helping small and indie game development companies adopt AI solutions for game production, with financial support ranging from 5 million KRW to 50 million KRW per company covering AI solution subscription costs.
  • KMGA Membership Services Tiered membership program offering networking, advocacy, marketing support, and exclusive access to industry events. Membership tiers include Vice Chairman (10M KRW annually), Director (5M KRW annually), and Free General Member.
  • KGF IndieCraft Support Programs Series of support programs for indie game developers including KGF IndieCraft festival (487 companies supported, 1B KRW in sponsorship), Nexon MSW WINGS (1.5B KRW business support), Indie Game Fast Track (285 companies supported, 17 global releases), and OneStar Discovery Project (3B KRW over 4 years supporting 32 indie games).
  • Seminars and Forums Industry education programs including Emerging Markets Open Forum (50+ sessions across 11 regions since 2017), Seongnam Connect Seminar, Game Content IP Rights Seminar, and convergence content seminars covering blockchain games, NFTs, and metaverse topics, with approximately 20,000 participants.

Companies that use Korea Mobile Game Association

Customer profile

Named customers10 records

Segments1 record

Ideal customer profiles2 records

Korea Mobile Game Association technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Korea Mobile Game Association partnerships and signals

Strategic signal

Partnerships

Twelve partnerships are on record, tiered core and minor.

  • 삼성전자 (Samsung Electronics)coreStrategic or Co-development PartnerThe association has signed an MOU for healthy gaming ecosystem creation with Samsung Electronics, one of Korea's largest technology conglomerates, as part of industry cooperation initiatives.
  • 네이버비즈니스플랫폼 (Naver Business Platform)coreStrategic or Co-development PartnerPartner in the MOU for healthy gaming ecosystem creation, providing platform cooperation for small and medium game companies.
  • 유니티 테크놀로지스 코리아 (Unity Technologies Korea)coreStrategic or Co-development PartnerUnity is a Vice Chairman member and MOU partner. The association works with Unity for healthy gaming ecosystem creation and provides a platform widely used by Korean indie and small game developers.
  • 원스토어 (One Store)coreStrategic or Co-development PartnerOne Store is a Vice Chairman member and MOU signatory. The association co-hosts the '원스타 발굴 프로젝트' with One Store for indie game discovery and industry activation.
  • 한국콘텐츠진흥원 (Korea Creative Content Agency)coreStrategic or Co-development PartnerCo-implementing the 2026 Game Production Environment AI Transition (AX) Support Program along with other game associations. Also a co-host of various industry events and support programs.
  • 성남산업진흥원 (Seongnam Industry Promotion Agency)coreStrategic or Co-development PartnerCo-host of the INDIECRAFT indie game festival with Seongnam City. Together they prepare benefits for indie developers including prize money of 40 million KRW for TOP1 and participation in the GXG offline exhibition (40,000+ visitors).
  • 한국게임개발자협회 (Korean Game Developers Association)coreStrategic or Co-development PartnerJoint implementing partner for the 2026 AX support program. Collaborative partner in government-coordinated industry support initiatives.
  • 한국인공지능게임협회 (Korean AI Game Association)coreStrategic or Co-development PartnerJoint implementing partner for the 2026 AI Transition (AX) support program, contributing AI expertise to the initiative.
  • 한국게임산업협회 (Korea Game Industry Association)coreStrategic or Co-development PartnerJoint implementing partner for the 2026 AI Transition (AX) support program.
  • 넥슨 (Nexon)minorStrategic or Co-development PartnerPartner in the '넥슨 MSW WINGS' support program with total budget of 1.5 billion KRW for business development support. Nexon's MSW game production platform is used to select and promote outstanding development companies.
  • 서울산업진흥원 (SBA, Seoul Business Agency)minorStrategic or Co-development PartnerCo-host of the '인디게임패스트트랙' program providing production and marketing support for small/indie/startup developers in Seoul.
  • 재외한인커뮤니티 (Overseas Korean Communities)minorGTM or Marketing PartnerGlobal network of overseas Korean communities cooperating with the association for global infrastructure building and Korean game promotion abroad.

Scale indicators8 records

Recent moves6 records

Expansion highlights6 records

Korea Mobile Game Association competitors and assessment

Company assessment

Broad incumbents

  • International Game Developers Association (IGDA): Global non-profit for game developers. Comparable as a peer industry association serving indie and professional developers, but operating at global scale across all platforms rather than focused on Korean mobile.
  • Gamescom (Koelnmesse): Operator of the world's largest game trade show (Gamescom). Comparable in terms of running large-scale game exhibitions and business matching services that KMGA offers to its members through G-STAR and other event co-hosting.
  • Entertainment Software Association (ESA): U.S. video game industry trade association. Comparable to KMGA as a major-market industry association representing game publishers and developers, but with a U.S. policy and E3-festival legacy focus rather than Korean mobile/indie orientation.

Direct peers

  • Korean AI Game Association: Emerging Korean industry association focused on AI in gaming; also a co-implementing partner on the 2026 AX program. Closely comparable as a non-profit that is positioning itself in the AI/gaming intersection that KMGA's AX program targets.
  • Korea Game Industry Association (K-Games): Korea's largest umbrella game industry association representing the broader (not just mobile) Korean game industry. Directly comparable as a non-profit trade association that co-implements government support programs and represents Korean game developers/publishers.
  • Korean Game Developers Association (KGDI): Korean game developer association that is a co-implementing partner on the same 2026 AX support program. Directly comparable as a non-profit industry body serving Korean game developers and competing for the same policy mandate and member mindshare.

Regional players

  • Indie Game Association (Japan): Japanese indie game association that connects indie developers with publishers and platforms across Asia. Comparable to KMGA in mission (indie game support and export facilitation) but operates primarily in the Japanese market.
  • Taipei Game Show (Taipei Computer Association): Taiwan's major game trade show organizer that also runs B2B and indie game matching programs. Comparable to KMGA as a regional industry event/policy partner for indie developer export, but in the Greater China market.

Emerging players

  • Busan Indie Connect (BIC): Korean indie game festival held in Busan. Comparable to KMGA's INDIECRAFT as a domestic Korean indie showcase and export-matching event, but more focused on a single annual festival rather than year-round policy and program delivery.
  • BitSummit (Japan): Japan's flagship indie game festival. Comparable to KMGA's INDIECRAFT in scale and intent (indie game showcase with business matching), but operating as a single event rather than a multi-program association.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Korea Mobile Game Association social profiles

Digital presence

Korea Mobile Game Association financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Korea Mobile Game Association leadership team

Management profile

Number of profiles

Profiles1 record

Korea Mobile Game Association subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

Korea Mobile Game Association funding detail

Funding detail

Funding overview

Funding rounds

Investors

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Korea Mobile Game Association M&A and investment

M&A and investment

M&A

Investments

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Frequently asked questions about Korea Mobile Game Association

What does Korea Mobile Game Association do?

The Korea Mobile Game Association is a non-profit industry association that supports small/medium and indie mobile game developers through industry support programs, networking events, and member services. Its core offerings include the INDIECRAFT indie game festival, the government-coordinated AI Transition (AX) Support Program, a tiered membership program, and seminars covering IP rights, investment, and industry trends.

Is Korea Mobile Game Association a public or private company?

Korea Mobile Game Association is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Korea Mobile Game Association founded?

Korea Mobile Game Association was founded in 2013.

Where is Korea Mobile Game Association based?

Korea Mobile Game Association is headquartered in Seoul, South Korea, in the Asia region.

How does Korea Mobile Game Association make money?

Two revenue lines are on record. Membership Fees are the primary driver. The others are government Grants and Subsidies.

Who are Korea Mobile Game Association's main competitors?

Broad incumbents on record are International Game Developers Association (IGDA), Gamescom (Koelnmesse) and Entertainment Software Association (ESA). Direct peers are Korean AI Game Association, Korea Game Industry Association (K-Games) and Korean Game Developers Association (KGDI). Regional players are Indie Game Association (Japan) and Taipei Game Show (Taipei Computer Association). Emerging players are Busan Indie Connect (BIC) and BitSummit (Japan).

Does Korea Mobile Game Association have an API?

No public API is recorded for Korea Mobile Game Association.

What industry is Korea Mobile Game Association in?

Korea Mobile Game Association's product category is Game Industry Association Services. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios, with a secondary code of BPAMAKAB, Mobile Game Publishing & App Game Stores. Its NAICS code is 71 and its SIC code is 8600.

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