V-art Escuela Audiovisual
V-art Escuela Audiovisual is a private vocational education center in Sevilla, Spain, founded in 2010 by Juan Reina Silva, offering in-person and online master's programs and intensive courses in 3D animation, digital illustration, and video game development for aspiring creative professionals.
- Company typePrivate
- Founded2010
- HeadquartersSevilla, Spain
- Headcount1–10
- GTM typeB2C
- OfferingServices
What V-art Escuela Audiovisual does
V-art Escuela Audiovisual is a private, non-regulated vocational education center (centro privado de enseñanza no reglada) headquartered at C/ Cardenal Ilundain nº3 in Sevilla, Spain, founded in 2010 and operated as a sole proprietorship by Juan Reina Silva. Over 15 years, it has specialized in training for the video game, animation, film, and editorial illustration industries, anchored by three annual flagship master's programs (480-hour Master's in 3D Modeling, Animation and Virtual Environments; Master's in Digital Illustration; and 480-hour Master's in Video Game Programming and Development with Unity, the last co-delivered with Lightsoft and offering official Unity certification through PUE Academy / Certiport). These are complemented by shorter intensive courses (20 hours, e.g., Shaders in Unity URP, Storyboard, Anatomy, Costume Design), an annual Editorial Illustration course delivered online, and bundled "COMBO" packages (e.g., COMBO 3D + Zbrush at 3,250 EUR).
The platform is built on industry-standard creative tooling (Blender, ZBrush, Substance Painter, Unity, Unreal Engine, Photoshop), supplemented by a proprietary e-learning site that handles enrollment, authentication, payment processing (deposits, monthly installments, one-time payments), and remote course delivery. Class sizes are deliberately capped at roughly 8-10 students per cohort to support personalized instruction.
The business model is direct-to-consumer tuition-based, charging 4,400 EUR per master's with installment plans, 200 EUR for short intensive courses, and discounted bundles; the school operates under VAT-exempt status for educational services per Spanish tax law. Marketing relies on organic social channels (Instagram, YouTube, Vimeo, LinkedIn, Twitter, Facebook), the school's own website (v-art.es), and self-organized community events (CONSEV, illustration/concept-art conferences in Sevilla). A subsidiary brand, V-ART Producciones, supports indie game micro-publishing. Customer segments span aspiring 3D artists, illustrators, concept artists, video game developers, and creative hobbyists (age 15+); no B2B or institutional contracts are named in the source data.
V-art Escuela Audiovisual firmographics
Firmographics- Name
- V-art Escuela Audiovisual
- Legal name
- Juan Reina Silva (V-ART, Escuela Audiovisual)
- Website
- https://v-art.es
- Company type
- Private
- Founded year
- 2010
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- V-art Escuela Audiovisual is a private vocational education center in Sevilla, Spain, founded in 2010 by Juan Reina Silva, offering in-person and online master's programs and intensive courses in 3D animation, digital illustration, and video game development for aspiring creative professionals.
- Ownership category
- akta.pro rank
Where V-art Escuela Audiovisual is headquartered
LocationHeadquarters
- HQ city
- Sevilla
- HQ country
- Spain
- HQ region
- Europe
Offices1 record
Markets served
V-art Escuela Audiovisual business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D
Revenue model
- Course Tuition Fees: Primary revenue from one-time tuition payments for courses and master's programs, with some courses offering installment payment plans
- Course Combinations (Combos): Bundled course packages at discounted prices, such as COMBO 3D Animation + Zbrush at 3,250 EUR (normally 3,600 EUR)
- Certification Fees: Revenue from official Unity certification exams and other professional certifications
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Multi-year contract | Master in Programming and Development of Videojuegos in Unity - 480 hours |
| Subscription | Monthly | Editorial Illustration Annual Course (Online) - 120 hours |
| One time/ perpetual license | Pay-as-you-go | Shaders in Unity URP Introductory Course - 20 hours |
| Unit Pricing | Pay-as-you-go | Course Combos (bundled packages) |
| Subscription | Monthly | Master in Illustration Digital |
| Subscription | Multi-year contract | Master in 3D Animation and Virtual Environments - 480 hours |
Go-to-market motion1 record
Distribution channels3 records
Marketing channels9 records
V-art Escuela Audiovisual product offering
Product offeringCore offering
V-art Escuela Audiovisual delivers specialized vocational training programs in 3D animation, digital illustration, and video game development, sold as tuition-based master's programs (480 hours) and shorter intensive courses. The offerings cover modeling, digital sculpting, texturing, character animation, Unity game programming, C# development, VR/AR, concept art, editorial illustration, storyboard, and anatomy, delivered both in-person at its Sevilla facility and online.
Product overview
V-art Escuela Audiovisual is a private non-regulated educational center (centro de formación no reglada) based in Seville, Spain, with 15 years of experience offering specialized courses and master's programs in 3D animation, audiovisual arts, and video game development. The portfolio is organized around three flagship annual master's programs — the Master's in 3D Modeling, Animation and Virtual Environments (480 hours), the Master's in Digital Illustration (annual), and the Master's in Video Game Programming and Development with Unity (480 hours, with official Unity certification) — supplemented by a range of intensive and annual short courses covering Shaders in Unity URP, Storyboard, Anatomy, Costume Design, and Editorial Illustration. The institution operates both in-person at its Seville facilities and through an online platform, targeting students and professionals seeking career-oriented creative skills training in the video game, animation, and illustration industries.
Differentiator
Problem solved
Functional benefit
Brands
- V-ART Producciones: V-ART's own production and publishing arm that supports indie game development and micro-publishing of indie developers' commercial projects.
Products and services
- Master in 3D Modeling, Animation and Virtual Environments (Máster en Modelado 3D Animación y Entornos Virtuales) 480-hour annual in-person master's program in Sevilla covering advanced 3D character and object modeling, digital sculpting in Blender and ZBrush, texturing with Substance Painter and Designer, character animation, and implementation in Unreal Engine and virtual environments. Targets aspiring 3D artists and animators pursuing careers in video games, film, and advertising.
- Master in Digital Illustration (Máster en Ilustración Digital) Annual in-person master's program in digital illustration covering drawing fundamentals, anatomy, creature design, concept art, character design, environments, and visual narrative, aimed at professional illustration for video games, editorials, and cover art.
- Master in Video Game Programming and Development with Unity (Máster en Programación y Desarrollo de Videojuegos en Unity) 480-hour annual in-person master's program delivered in partnership with Lightsoft, offering official Unity certification. Covers C# programming, game development for 2D and 3D, VR/AR experiences, level design, game design, optimization, shader creation, and export to multiple platforms.
- Introductory Course on Shaders in Unity URP (Curso introductorio de Shaders en Unity URP) 20-hour introductory intensive course on shader creation using Unity's Universal Render Pipeline (URP) and Shader Graph, covering render pipeline fundamentals and practical shader development for video game aesthetics. Targets aspiring game developers and technical artists.
- Intensive Storyboard Course - Online (Curso intensivo de Storyboard Online) 20-hour intensive online course on visual storytelling through storyboard creation for film and advertising, covering shot types, continuity, rhythm, editing, action representation, and cinematic narrative techniques.
- Intensive Anatomy Course (Curso intensivo de Anatomía) 20-hour intensive course on human anatomy for illustration and 3D modeling, covering body structures, volumes, anatomy and poses, and age/ethnicity variations, taught by Alba Valero (Niimdae).
- Intensive Costume Design Workshop (Curso intensivo de Costume Design) 20-hour practical workshop on costume and character wardrobe design for film and video games, covering visual research, sketching, digital painting, photo-bashing, matte painting, and ZBrush techniques, taught by Hollywood concept artist Jonay Bacallado.
- Editorial Illustration Annual Course - Online (Curso de Ilustración Editorial Online) 120-hour online annual course on editorial illustration covering visual communication, story rhythm, character and environment design, and the full process from concept to publication for illustrated books and children's publications.
- Anatomy Annual Course (Curso de Anatomía) Annual course on human anatomy for illustration and 3D modeling, covering body structures, volumes, anatomy, poses, and the evolution of age and ethnicities, taught by Julia Fernández.
Companies that use V-art Escuela Audiovisual
Customer profileSegments4 records
Ideal customer profiles4 records
V-art Escuela Audiovisual technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
V-art Escuela Audiovisual partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered minor and core.
- XP-PenminorXP-Pen is a digital drawing tablet manufacturer that partners with V-ART for promotional contests and events, such as their Christmas competition offering XP-Pen products as prizes. This partnership provides marketing visibility and prizes for student engagement activities.
- LightsoftcoreLightsoft (Damián Cáceres) collaborates with V-ART to deliver the Master in Programming and Development of Videojuegos, providing the specialized curriculum and instruction for Unity game development training.
- PUE AcademycorePUE Academy partnership enables V-ART to offer official Unity certification exams as part of their game development program, providing students with industry-recognized credentials
- CertiportcoreOfficial Unity certification testing center partnership through PUE Academy, allowing V-ART to administer certified exams for their programming master's students
Scale indicators4 records
Recent moves6 records
Expansion highlights6 records
V-art Escuela Audiovisual competitors and assessment
Company assessmentDirect peers
- CGMA (Computer Graphics Master Academy): Online-only specialized school offering mentor-led courses in 3D modeling, animation, and game art taught by industry professionals. Targets the same aspiring 3D artist persona as V-ART and competes primarily online with global reach and comparable premium pricing.
- iAnimate: Online game-animation training platform offering workshops and mentorship in character animation for games/film. Competes directly with V-ART's animation offerings for international students at similar premium price points per workshop.
- Lightbox Academy: Madrid-based school focused on VFX, animation, and 3D training with industry-recognized curriculum. Targets the same 'Master + intensive' course structure and Spanish-market student segment, often competing head-to-head on master's-level animation enrollments.
- FX Barcelona Film School: Spain-based film and animation school with master's in 3D animation, VFX and video games. Comparable in offering (master's-level programs in 3D/animation) and serving a similar Spanish-speaking student segment aspiring to game/film careers.
- Escola de Noves Tecnologies i Animació (ENTI): Barcelona-based higher-education institution offering bachelor's and master's degrees in animation, video games, and digital arts. Competes with V-ART for serious career-track animation/game development students, though it operates at a regulated, more academic tier.
- Trazos: Madrid-based school offering master's in illustration, concept art, 3D animation, and video games. Cited as instructor Julia Fernández's previous workplace; competes directly for Spanish fine-arts-school master's enrollees and runs similar D2C multi-channel enrollment.
- Animum Creativity School: Málaga/Sevilla-based creative-tech school offering master's in 3D animation, VFX, and video games with strong industry placement. The closest direct geographic competitor to V-ART in Andalusia, with overlapping Unity/3D master's offerings and similar D2C enrollment model.
- CICE: Madrid-based vocational training school offering master's in 3D animation, VFX, video game development and digital illustration. Overlaps almost category-for-category with V-ART's three flagship programs and historically competes for the same Spanish student segment.
Emerging players
- Domestika: Spain/Basque Country-headquartered global online creative-courses marketplace with thousands of illustration, animation, and design courses. A scalable EdTech competitor with massive marketing reach that potentially compresses V-ART's lower-priced short-course online offerings.
Broad incumbents
- Gnomon School of Visual Effects: Hollywood-adjacent specialist college offering BFA, MFA, and short courses in VFX, games, animation, and digital illustration. A larger US incumbent that has broadened into online offerings (Gnomon Online) and serves overlapping career-track students at premium price points.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat5 records
Key risks6 records
Key highlights6 records
Customer concentration
V-art Escuela Audiovisual social profiles
Digital presenceV-art Escuela Audiovisual financial estimates
Financial estimateRevenue estimate
Valuation estimate
V-art Escuela Audiovisual leadership team
Management profileNumber of profiles
Profiles11 records
V-art Escuela Audiovisual funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
V-art Escuela Audiovisual M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about V-art Escuela Audiovisual
What does V-art Escuela Audiovisual do?
V-art Escuela Audiovisual delivers specialized vocational training programs in 3D animation, digital illustration, and video game development, sold as tuition-based master's programs (480 hours) and shorter intensive courses. The offerings cover modeling, digital sculpting, texturing, character animation, Unity game programming, C# development, VR/AR, concept art, editorial illustration, storyboard, and anatomy, delivered both in-person at its Sevilla facility and online.
Is V-art Escuela Audiovisual a public or private company?
V-art Escuela Audiovisual is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was V-art Escuela Audiovisual founded?
V-art Escuela Audiovisual was founded in 2010. It employs 1 to 10 people.
Where is V-art Escuela Audiovisual based?
V-art Escuela Audiovisual is headquartered in Sevilla, Spain, in the Europe region.
How does V-art Escuela Audiovisual make money?
Three revenue lines are on record. Course Tuition Fees are the primary driver. The others are course Combinations (Combos) and certification Fees.
Who are V-art Escuela Audiovisual's main competitors?
Direct peers on record are CGMA (Computer Graphics Master Academy), iAnimate, Lightbox Academy, FX Barcelona Film School, Escola de Noves Tecnologies i Animació (ENTI), Trazos, Animum Creativity School and CICE. Domestika is listed as an emerging player. Gnomon School of Visual Effects is listed as a broad incumbent.
Does V-art Escuela Audiovisual have an API?
No public API is recorded for V-art Escuela Audiovisual.