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Esports World Federation

Full company profile

uuid02m17aj

Namestring
Esports World Federation
Legal namestring
Esports World Federation
Websiteurl
eswf.games
Company typeenum
Private
Founded yearint
2018
Descriptiontext

Esports World Federation (ESWF) is a nonprofit international governing body for MetaSports and esports, founded on November 26, 2018 by Arniel Gutierrez and headquartered in Quezon City, Philippines, with a secondary office in Macau. It was established through direct affiliation with GAWSF (General Association of World Sports Federations) and ISNO (International Sport Network Organization) to unify fragmented governance of electronic sports, digitalized traditional sports, and virtual sports under a single umbrella framework called the MetaMovement. ESWF operates a tiered membership model comprising Regular Members (national esports federations), Associate Members (regional esports organizations), and Affiliate Members (traditional sports federations with digital components), spanning five regions: Africa, Asia Pacific, Americas, Europe, and the Middle East.

The federation's core products are its biennial international competitions, including the ESWF World Cup, the ESWF World Series, and the broader MetaGames multi-sport event, complemented by 18 Digital Sports Federations and two Esports Genre Federations (the World Federation of Esports and the International Federation of Esports) that organize competition across esports genres (FPS, Fighting, RTS, MOBA, Battle Royale, MMORPG, etc.) and digitalized traditional sports. The licensing department offers six revenue streams spanning merchandise, promotional, events and leagues, gaming, meta sports, and streaming rights. Supporting the commercial offerings is the Esports Cares social responsibility program, the Meta Media Portal Commission, the R&D Commission, the Legal Commission, and the Game Development Commission.

ESWF's business model is membership dues plus licensing and event-related revenue, with no publicly disclosed pricing for memberships or licensing fees. Revenue is not publicly reported. The named core secretariat comprises roughly ten individuals spread across the Philippines, Macau, and Libya, suggesting the broader 10,000+ figure reported in firmographics reflects the wider federation and member-network ecosystem rather than direct staff. The federation markets primarily through organic social media channels (Facebook, Instagram, LinkedIn, YouTube, TikTok, Twitch) and through its biennial event cycle.

Short descriptiontext

Esports World Federation (ESWF) is a nonprofit international governing body for MetaSports and esports, founded in 2018 and headquartered in the Philippines. It unifies national esports federations, regional bodies, and digital-traditional sports federations under its MetaMovement framework, hosting biennial MetaGames, ESWF World Cup, and World Series events.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
5,001–10,000
akta.pro rankint
HeadquartersQuezon, Philippines
HQ citystring
Quezon
HQ countrystring
Philippines
HQ regionstring
Asia
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
esports governance, MetaSports federation, esports tournament organization, digital sports regulation, esports licensing services
Industry1 code
1Regional & National Esports Championships
CodeMPAKANAFPrimaryYes
NAICS code3 codes
  • Spectator Sports71121
  • Promoters of Performing Arts, Sports, and Similar Events with Facilities71131
  • Sports Teams and Clubs711211
SIC code2 codes
  • Services-Membership Organizations8600
  • Services-Amusement & Recreation Services7900
Product category
Esports Governance
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Licensing
TypeLicensing Royalties
Description

Six categories of licensing: Merchandise Licensing, Promotional Licensing, Events and Leagues Licensing, Gaming Licensing, Meta Sports Licensing, and Streaming Licensing.

eswf.games
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Others, Technology or R&D
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

Esports World Federation is a nonprofit international federation that governs MetaSports, comprising esports genres, digitalized traditional sports, and virtual/active sports under the MetaMovement framework. It coordinates biennial international competitions such as the MetaGames and ESWF World Cup, maintains official athlete rankings, grants tiered membership (Regular, Associate, Affiliate) to national and regional federations, and operates a six-category licensing program covering merchandise, promotional, events and leagues, gaming, Meta Sports, and streaming rights.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Hosting MetaGames every two years for international competition
+1 more record
Product overview1 text field

Esports World Federation (ESWF) is an international governing body for MetaSports operating a platform-plus-events structure. The organization offers esports governance through its various Esports Genre Federations and Digital Sports Federations, coordinates international competitions including the ESWF World Cup and World Series (held every two years), and provides comprehensive licensing services for merchandise, events, gaming, meta sports, and streaming. The MetaMovement initiative serves as the overarching framework uniting all gaming genres and digitalized traditional sports, supported by the Esports Cares social responsibility program.

Product and service7 records
1ESWF World Cup (MetaGames)
CategoryEvent / Competition
Description

Premier biennial international MetaSports tournament organized by Esports World Federation, bringing together national federation members across esports, digital sports, traditional sports, and active/virtual/digital sports under the MetaGames framework.

2ESWF World Series
CategoryEvent / Competition
Description

International competitive esports series organized by the federation, providing an additional competition cadence beyond the biennial ESWF World Cup.

3ESWF Licensing Department
CategoryLicensing Service
Description

Federation licensing program covering six categories: Merchandise Licensing, Promotional Licensing, Events and Leagues Licensing, Gaming Licensing, Meta Sports Licensing, and Streaming Licensing, providing commercial partners a single point of access to ESWF's IP portfolio.

4MetaMovement
CategoryGovernance Framework
Description

Federation governance framework embracing all gaming genres and digitalized traditional sports as MetaSports, built on four pillars: Digitalization of Traditional Sports, Esports Genres Federations, Esports for All Movement, and ESWF Member Nations.

5Digital Sports Federations
CategoryGovernance / Federation
Description

Suite of international federations governing digitalized versions of traditional sports, including Digital Invasion Sports, Digital Gamefowl Boxing, Digital Combat Sports, Digital Motorsport, Digital Cycling, Digital Boating, Digital Aquatic Sports, Digital Athletic Sports, Digital Net/Wall/Racket Sports, Digital Gymnastics, Digital Outdoor Pursuits, Digital Target Sports, Digital Field and Strikes, Digital Weightlifting, Digital Mind Sports, Digital Slots Games, Digital Table Games, and Digital Multi Sports.

6Esports Genre Federations
CategoryGovernance / Federation
Description

Global federations organizing esports by genre, covering First Person Shooter, Fighting Games, and Real-time Strategy under the World Federation of Esports, and MOBA, Battle Royale, MMORPG, Puzzle and Mind Games, Collectible Card Games, Rhythm Games, and Sandbox and Survival under the International Federation of Esports.

7ESWF Cares
CategorySocial Responsibility Program
Description

Social responsibility initiative, in connection with Healthygaming.info, promoting healthy gaming practices and wellness within the esports and MetaSports community.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership4 partners
1GAWSF (General Association of World Sports Federations)
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2018-11-26
Description

GAWSF is a non-profit international sports organisation that serves as an umbrella organisation for numerous international, continental, and national sports federations. ESWF was directly affiliated and established by GAWSF to demonstrate its commitment to the ESWF's MetaMovement. GAWSF has more than 360 international, continental, and national member federations.

eswf.games
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2018-11-26
Description

ISNO is a non-profit organization based in Switzerland aiming to assist its members around the world. The categories of members include International Member, Continental Member, National Member, and Club/Local Member.

3International Digital Games Committee
Strategic tierCoreTypeStrategic or Co-development Partner
Description

IDGC is the digital gaming medium of traditional sports and the authority responsible for organizing the different Digitus Games. Committed to develop, promote and regulate all worldwide initiatives in different forms and formats of digital sports.

eswf.games
Strategic tierRegionalTypeStrategic or Co-development Partner
Description

DOST is the premiere science and technology body in the Philippines charged with providing central direction, leadership and coordination of all scientific and technological activities, and formulating policies, programs and projects to support national development.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

WeGames (or analogous emerging international consortia) represents smaller, niche international coordination bodies entering the esports-governance space. They compete with ESWF for emerging-market federation affiliations and sponsorship in underrepresented regions.

TypeRegional player
Description

The European Esports Federation is a regional confederation of European national federations. It is structurally analogous to ESWF at a continental level and competes for cross-border governance mandates, sponsor partnerships, and legitimacy among European national bodies.

TypeDirect peer
Description

GEF is a newer international federation founded in 2019 with significant Olympic-committee ties (notably Singapore). It runs the Global Esports Tour and competes directly with ESWF for top-tier esports governance legitimacy and IOC adjacency.

TypeOthers
Description

FIDE is the global governing body for chess and a natural partner for digital mind sports. It is a comparable model for ESWF's Affiliate Members and represents both a collaboration opportunity and a potential competitor in regulating digital chess and mind-sport competitions.

TypeDirect peer
Description

WESA operates as a player- and team-led international body initially focused on Counter-Strike. It is a direct peer in the international-esports-governance space with overlapping membership from professional teams and tournament organizers.

TypeRegional player
Description

AESF is the regional confederation governing esports across Asia, organizing the AESF Road to Asian Games and recognized by the Olympic Council of Asia. It overlaps with ESWF's footprint in Asia and competes for the same national federations and government recognition.

TypeBroad incumbent
Description

The IOC has moved into the esports governance space through the Olympic Esports Series and Singapore Olympic Esports Week. It is the broadest incumbent shaping the recognition and commercial framework within which ESWF must operate.

TypeRegional player
Description

The British Esports Federation is the UK national federation, a counterpart to ESWF's Regular Members. It illustrates the national-federation layer that ESWF coordinates and competes with for member relationships and policy influence in Western markets.

TypeDirect peer
Description

ESIC is the leading independent integrity body for esports, providing anti-corruption and anti-doping frameworks adopted by major tournament operators. It complements but competes with ESWF's governance role, particularly where ESWF claims regulatory authority over its competitions.

TypeDirect peer
Description

IESF is the longest-standing international esports governing body, organizing annual World Championships and recognized by GAISF. It directly competes with ESWF for national-federation affiliation, IOC recognition, and publisher partnerships across the same esports genres.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks3 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers7 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles10 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Esports World Federation

Esports Governanceeswf.games

Esports World Federation (ESWF) is a nonprofit international governing body for MetaSports and esports, founded in 2018 and headquartered in the Philippines. It unifies national esports federations, regional bodies, and digital-traditional sports federations under its MetaMovement framework, hosting biennial MetaGames, ESWF World Cup, and World Series events.

What Esports World Federation does

Esports World Federation (ESWF) is a nonprofit international governing body for MetaSports and esports, founded on November 26, 2018 by Arniel Gutierrez and headquartered in Quezon City, Philippines, with a secondary office in Macau. It was established through direct affiliation with GAWSF (General Association of World Sports Federations) and ISNO (International Sport Network Organization) to unify fragmented governance of electronic sports, digitalized traditional sports, and virtual sports under a single umbrella framework called the MetaMovement. ESWF operates a tiered membership model comprising Regular Members (national esports federations), Associate Members (regional esports organizations), and Affiliate Members (traditional sports federations with digital components), spanning five regions: Africa, Asia Pacific, Americas, Europe, and the Middle East.

The federation's core products are its biennial international competitions, including the ESWF World Cup, the ESWF World Series, and the broader MetaGames multi-sport event, complemented by 18 Digital Sports Federations and two Esports Genre Federations (the World Federation of Esports and the International Federation of Esports) that organize competition across esports genres (FPS, Fighting, RTS, MOBA, Battle Royale, MMORPG, etc.) and digitalized traditional sports. The licensing department offers six revenue streams spanning merchandise, promotional, events and leagues, gaming, meta sports, and streaming rights. Supporting the commercial offerings is the Esports Cares social responsibility program, the Meta Media Portal Commission, the R&D Commission, the Legal Commission, and the Game Development Commission.

ESWF's business model is membership dues plus licensing and event-related revenue, with no publicly disclosed pricing for memberships or licensing fees. Revenue is not publicly reported. The named core secretariat comprises roughly ten individuals spread across the Philippines, Macau, and Libya, suggesting the broader 10,000+ figure reported in firmographics reflects the wider federation and member-network ecosystem rather than direct staff. The federation markets primarily through organic social media channels (Facebook, Instagram, LinkedIn, YouTube, TikTok, Twitch) and through its biennial event cycle.

Esports World Federation firmographics

Firmographics
Name
Esports World Federation
Legal name
Esports World Federation
Website
https://eswf.games
Company type
Private
Founded year
2018
Operating status
Operating
Headcount range
5,001–10,000 employees
Short description
Esports World Federation (ESWF) is a nonprofit international governing body for MetaSports and esports, founded in 2018 and headquartered in the Philippines. It unifies national esports federations, regional bodies, and digital-traditional sports federations under its MetaMovement framework, hosting biennial MetaGames, ESWF World Cup, and World Series events.
Ownership category
akta.pro rank

Esports World Federation industry classification

Industry
Product category
Esports Governance
NAICS
Spectator Sports (71121), Promoters of Performing Arts, Sports, and Similar Events with Facilities (71131), Sports Teams and Clubs (711211)
SIC
Services-Membership Organizations (8600), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Regional & National Esports Championships (MPAKANAF)

Keywords

  • Esports governance
  • MetaSports federation
  • Esports tournament organization
  • Digital sports regulation
  • Esports licensing services

Where Esports World Federation is headquartered

Location

Headquarters

HQ city
Quezon
HQ country
Philippines
HQ region
Asia

Offices2 records

Markets served

Esports World Federation business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Others, Technology or R&D

Revenue model

  1. Licensing: Six categories of licensing: Merchandise Licensing, Promotional Licensing, Events and Leagues Licensing, Gaming Licensing, Meta Sports Licensing, and Streaming Licensing.

Go-to-market motion1 record

Distribution channels1 record

Marketing channels6 records

Esports World Federation product offering

Product offering

Core offering

Esports World Federation is a nonprofit international federation that governs MetaSports, comprising esports genres, digitalized traditional sports, and virtual/active sports under the MetaMovement framework. It coordinates biennial international competitions such as the MetaGames and ESWF World Cup, maintains official athlete rankings, grants tiered membership (Regular, Associate, Affiliate) to national and regional federations, and operates a six-category licensing program covering merchandise, promotional, events and leagues, gaming, Meta Sports, and streaming rights.

Product overview

Esports World Federation (ESWF) is an international governing body for MetaSports operating a platform-plus-events structure. The organization offers esports governance through its various Esports Genre Federations and Digital Sports Federations, coordinates international competitions including the ESWF World Cup and World Series (held every two years), and provides comprehensive licensing services for merchandise, events, gaming, meta sports, and streaming. The MetaMovement initiative serves as the overarching framework uniting all gaming genres and digitalized traditional sports, supported by the Esports Cares social responsibility program.

Differentiator

Problem solved

Functional benefit

Products and services

  • ESWF World Cup (MetaGames) Premier biennial international MetaSports tournament organized by Esports World Federation, bringing together national federation members across esports, digital sports, traditional sports, and active/virtual/digital sports under the MetaGames framework.
  • ESWF World Series International competitive esports series organized by the federation, providing an additional competition cadence beyond the biennial ESWF World Cup.
  • ESWF Licensing Department Federation licensing program covering six categories: Merchandise Licensing, Promotional Licensing, Events and Leagues Licensing, Gaming Licensing, Meta Sports Licensing, and Streaming Licensing, providing commercial partners a single point of access to ESWF's IP portfolio.
  • MetaMovement Federation governance framework embracing all gaming genres and digitalized traditional sports as MetaSports, built on four pillars: Digitalization of Traditional Sports, Esports Genres Federations, Esports for All Movement, and ESWF Member Nations.
  • Digital Sports Federations Suite of international federations governing digitalized versions of traditional sports, including Digital Invasion Sports, Digital Gamefowl Boxing, Digital Combat Sports, Digital Motorsport, Digital Cycling, Digital Boating, Digital Aquatic Sports, Digital Athletic Sports, Digital Net/Wall/Racket Sports, Digital Gymnastics, Digital Outdoor Pursuits, Digital Target Sports, Digital Field and Strikes, Digital Weightlifting, Digital Mind Sports, Digital Slots Games, Digital Table Games, and Digital Multi Sports.
  • Esports Genre Federations Global federations organizing esports by genre, covering First Person Shooter, Fighting Games, and Real-time Strategy under the World Federation of Esports, and MOBA, Battle Royale, MMORPG, Puzzle and Mind Games, Collectible Card Games, Rhythm Games, and Sandbox and Survival under the International Federation of Esports.
  • ESWF Cares Social responsibility initiative, in connection with Healthygaming.info, promoting healthy gaming practices and wellness within the esports and MetaSports community.

Quantifiable outcome

  • Hosting MetaGames every two years for international competition
  • +1 more outcomes

Companies that use Esports World Federation

Customer profile

Named customers7 records

Segments5 records

Ideal customer profiles4 records

Esports World Federation technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

Esports World Federation partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core and regional.

  • GAWSF (General Association of World Sports Federations)coreStrategic or Co-development Partner · 26 November 2018GAWSF is a non-profit international sports organisation that serves as an umbrella organisation for numerous international, continental, and national sports federations. ESWF was directly affiliated and established by GAWSF to demonstrate its commitment to the ESWF's MetaMovement. GAWSF has more than 360 international, continental, and national member federations.
  • International Sport Network Organization (ISNO)coreStrategic or Co-development Partner · 26 November 2018ISNO is a non-profit organization based in Switzerland aiming to assist its members around the world. The categories of members include International Member, Continental Member, National Member, and Club/Local Member.
  • International Digital Games CommitteecoreStrategic or Co-development PartnerIDGC is the digital gaming medium of traditional sports and the authority responsible for organizing the different Digitus Games. Committed to develop, promote and regulate all worldwide initiatives in different forms and formats of digital sports.
  • Department of Science and Technology (Philippines)regionalStrategic or Co-development PartnerDOST is the premiere science and technology body in the Philippines charged with providing central direction, leadership and coordination of all scientific and technological activities, and formulating policies, programs and projects to support national development.

Scale indicators1 record

Recent moves7 records

Expansion highlights5 records

Esports World Federation competitors and assessment

Company assessment

Emerging players

  • World Esports Consortium for Games: WeGames (or analogous emerging international consortia) represents smaller, niche international coordination bodies entering the esports-governance space. They compete with ESWF for emerging-market federation affiliations and sponsorship in underrepresented regions.

Regional players

  • European Esports Federation: The European Esports Federation is a regional confederation of European national federations. It is structurally analogous to ESWF at a continental level and competes for cross-border governance mandates, sponsor partnerships, and legitimacy among European national bodies.
  • Asian Electronic Sports Federation: AESF is the regional confederation governing esports across Asia, organizing the AESF Road to Asian Games and recognized by the Olympic Council of Asia. It overlaps with ESWF's footprint in Asia and competes for the same national federations and government recognition.
  • British Esports Federation: The British Esports Federation is the UK national federation, a counterpart to ESWF's Regular Members. It illustrates the national-federation layer that ESWF coordinates and competes with for member relationships and policy influence in Western markets.

Direct peers

  • Global Esports Federation: GEF is a newer international federation founded in 2019 with significant Olympic-committee ties (notably Singapore). It runs the Global Esports Tour and competes directly with ESWF for top-tier esports governance legitimacy and IOC adjacency.
  • World Esports Association: WESA operates as a player- and team-led international body initially focused on Counter-Strike. It is a direct peer in the international-esports-governance space with overlapping membership from professional teams and tournament organizers.
  • Esports Integrity Commission: ESIC is the leading independent integrity body for esports, providing anti-corruption and anti-doping frameworks adopted by major tournament operators. It complements but competes with ESWF's governance role, particularly where ESWF claims regulatory authority over its competitions.
  • International Esports Federation: IESF is the longest-standing international esports governing body, organizing annual World Championships and recognized by GAISF. It directly competes with ESWF for national-federation affiliation, IOC recognition, and publisher partnerships across the same esports genres.

Others

  • World Chess Federation (FIDE): FIDE is the global governing body for chess and a natural partner for digital mind sports. It is a comparable model for ESWF's Affiliate Members and represents both a collaboration opportunity and a potential competitor in regulating digital chess and mind-sport competitions.

Broad incumbents

  • International Olympic Committee: The IOC has moved into the esports governance space through the Olympic Esports Series and Singapore Olympic Esports Week. It is the broadest incumbent shaping the recognition and commercial framework within which ESWF must operate.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks3 records

Key highlights6 records

Customer concentration

Esports World Federation social profiles

Digital presence

Esports World Federation financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Esports World Federation leadership team

Management profile

Number of profiles

Profiles10 records

Esports World Federation funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Esports World Federation M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Esports World Federation

What does Esports World Federation do?

Esports World Federation is a nonprofit international federation that governs MetaSports, comprising esports genres, digitalized traditional sports, and virtual/active sports under the MetaMovement framework. It coordinates biennial international competitions such as the MetaGames and ESWF World Cup, maintains official athlete rankings, grants tiered membership (Regular, Associate, Affiliate) to national and regional federations, and operates a six-category licensing program covering merchandise, promotional, events and leagues, gaming, Meta Sports, and streaming rights.

Is Esports World Federation a public or private company?

Esports World Federation is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Esports World Federation founded?

Esports World Federation was founded in 2018. It employs 5,001 to 10,000 people.

Where is Esports World Federation based?

Esports World Federation is headquartered in Quezon, Philippines, in the Asia region.

How does Esports World Federation make money?

One revenue line is on record: licensing.

Who are Esports World Federation's main competitors?

World Esports Consortium for Games is listed as an emerging player. Regional players are European Esports Federation, Asian Electronic Sports Federation and British Esports Federation. Direct peers are Global Esports Federation, World Esports Association, Esports Integrity Commission and International Esports Federation. World Chess Federation (FIDE) is listed as an others. International Olympic Committee is listed as a broad incumbent.

Does Esports World Federation have an API?

No public API is recorded for Esports World Federation.

What industry is Esports World Federation in?

Esports World Federation's product category is Esports Governance. Its primary akta.pro industry code is MPAKANAF, Regional & National Esports Championships. Its NAICS code is 71121 and its SIC code is 8600.

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