株式会社 メガハウス
MegaHouse Corporation is a Tokyo-based toy and figure manufacturer and wholly-owned subsidiary of Bandai Namco Holdings, producing premium anime collectibles, classic games (Othello, Rubik's Cube Japan), and craft toys for adult collectors and family consumers, distributed across 35+ countries.
- Company typePrivate
- Founded1962
- HeadquartersTokyo, Japan
- Headcount—
- GTM typeB2C
- OfferingHardware or Manufacturing
What 株式会社 メガハウス does
MegaHouse Corporation (株式会社メガハウス) is a Japanese toy and figure manufacturer headquartered in Tokyo, operating as a wholly-owned subsidiary of Bandai Namco Holdings (TSE: 7832). The company runs two distinct business divisions: MegaHobby, focused on premium collectible character figures for adult anime/manga hobbyists, and MegaToy, focused on mass-market toys, puzzles, and games for children and families. Its product portfolio includes the flagship P.O.P. (Portrait.Of.Pirates) line centered on One Piece characters, G.E.M., Lucrea, and Lrukappu figure series, plus classic branded games Othello (co-registered trademark with Othello Co.) and Rubik's Cube (official Japan licensee for Spin Master). Manufacturing operations span plastic injection molding, multi-material composite assembly, and proprietary articulation engineering for high-spec collectibles, alongside OEM/original product development services for third parties.
The business model combines hardware product sales across multiple price tiers (entry-level ~¥495 to premium collectibles ¥20,000+), licensing royalties from Othello and Rubik's Cube, and OEM services. Distribution leverages a multi-tier channel strategy: direct-to-consumer e-commerce via MegaTreshop (limited editions) and Premium Bandai, traditional retail through Toys"R"Us, electronics retailers (Bic Camera, Yodobashi, Joshin, Edion), and an authorized international distributor network spanning 35+ countries across Asia-Pacific, Europe, Middle East, and the Americas. The company serves both primary segments — anime/manga collectors (high-margin P.O.P./G.E.M./Lucrea figures via pre-order campaigns) and family toy consumers (Othello, Rubik's Cube, Kaitai Puzzle, craft toys) — alongside secondary speedcubing and B2B OEM segments.
Strategic positioning combines intangible asset strength (long-standing Othello and Rubik's Cube Japan rights, continuous P.O.P. brand since 2003), distribution infrastructure inherited from the Bandai Namco Group (Premium Bandai, international subsidiaries), and a broad IP licensing portfolio across major anime franchises. The company maintains active product release cadence with multiple new figures monthly, participation in Tokyo Toy Show 2026, and ongoing recognition at the Japan Toy Awards (5 awards in 2024, additional wins in 2025).
株式会社 メガハウス firmographics
Firmographics- Name
- 株式会社 メガハウス
- Legal name
- 株式会社メガハウス
- Website
- https://megahouse.co.jp
- Company type
- Private
- Founded year
- 1962
- Operating status
- Operating
- Short description
- MegaHouse Corporation is a Tokyo-based toy and figure manufacturer and wholly-owned subsidiary of Bandai Namco Holdings, producing premium anime collectibles, classic games (Othello, Rubik's Cube Japan), and craft toys for adult collectors and family consumers, distributed across 35+ countries.
- Ownership category
- akta.pro rank
株式会社 メガハウス industry classification
Industry- Product category
- Toys and Collectible Figures
- NAICS
- Doll, Toy, and Game Manufacturing (339930), Hobby, Toy, and Game Retailers (45912), Toy and Hobby Goods and Supplies Merchant Wholesalers (423920)
- SIC
- Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944), Retail-Hobby, Toy & Game Shops (5945)
- akta.pro primary industry
- Miniatures & Figurines (Display/Collectible) (CRALAKAB)
- akta.pro secondary industries
- Pop Culture Collectibles Retail (Figures, Statues, Funko, etc.) (CRALAGAK), Dolls, Plush & Action Figures Retail (CRALAFAD), Hobby Games & Miniatures Retail (Tabletop RPGs, Wargaming) (CRALAFAH)
Keywords
Where 株式会社 メガハウス is headquartered
LocationHeadquarters
- HQ city
- Tokyo
- HQ country
- Japan
- HQ region
- Asia
Offices3 records
Markets served
株式会社 メガハウス business model
Business model- GTM type
- B2C
- Offering type
- Hardware or Manufacturing
- Cost components
- Supply Chain, Personnel, Operations, Marketing or Sales, Technology or R&D
Revenue model
- Toy and Game Product Sales: Core revenue from manufacturing and selling toys, games, puzzles, and figures through wholesale distribution to retail partners and direct-to-consumer e-commerce. Products span multiple price tiers from entry-level items (¥500-1,000) to premium collectibles (¥5,000-20,000+).
- Collectible Figure Sales (MegaHobby): High-margin collectible figure sales through the MegaHobby portal, including limited-edition and exclusive figures sold via Premium Bandai (bandai.jp) and the MegaTreshop e-commerce platform. These products typically carry higher price points and generate significant demand through pre-order campaigns.
- Licensing Royalties: Revenue from licensing the Rubik's Cube brand and Othello brand for third-party manufactured products in certain territories, plus cross-licensing anime/manga IP for toy manufacturing.
- OEM / Original Product Development: Custom/OEM toy development services for other brands and retailers, leveraging MegaHouse's design and manufacturing capabilities for original toy concepts.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Entry-level toys and puzzles |
| Unit Pricing | Pay-as-you-go | Mid-range collectible figures and hobby items |
| Unit Pricing | Pay-as-you-go | Premium and limited-edition collectibles |
| Unit Pricing | Pay-as-you-go | Rubik's Cube product range |
Go-to-market motion2 records
Distribution channels5 records
Marketing channels10 records
株式会社 メガハウス product offering
Product offeringCore offering
MegaHouse manufactures and sells toys, figures, games, puzzles, and hobby products under two main divisions: MegaHobby (premium collectible anime/manga character figures such as P.O.P., G.E.M., Lucrea, and Lrukappu lines) and MegaToy (mass-market toys, puzzles, action games, and family entertainment products). The company holds official Japan licenses for Rubik's Cube and Othello, and offers OEM/original product development services for third-party brands.
Product overview
株式会社メガハウス (MegaHouse Corporation) is a Japanese toy and figure manufacturer and distributor, operating as part of the Bandai Namco Group. The company operates two main product divisions: MegaHobby (メガホビ) for premium figures and collectibles targeting hobbyists and collectors, and MegaToy (メガトイ) for toys, games, and puzzles targeting children and families. The product portfolio includes licensed character figures (Portrait.Of.Pirates, G.E.M., Lucrea, Lrukappu), classic toys (Rubik's Cubes, Othello, Charaction Cubes), craft toys (Hair Make Artist, MixWatch, 3D Dream Arts Pen), and various toy lines featuring anime and game intellectual properties. MegaHouse also provides OEM manufacturing services for original product development and operates the MegaTreshop e-commerce platform for limited-edition products.
Differentiator
Problem solved
Functional benefit
Brands
- Portrait.Of.Pirates (P.O.P): High-quality anime character figures, particularly One Piece characters
- G.E.M.
- るかっぷ (Lookupa)
- Rubik's Cube Official
- Othello
Products and services
- Portrait.Of.Pirates (P.O.P) Figure Series
- G.E.M. Series Figures
- Lucrea (ルクリア) Figure Series
- Lrukappu (るかっぷ) Figure Series
- Rubik's Cube Products (Japan Official)
- Othello Board Game
- Kaitai Puzzle (解体パズル)
- Charaction CUBE Series
- Banken Gaogao (番犬ガオガオ)
- Hair Make Artist (ヘアメイクアーティスト)
- MixWatch (ミックスウォッチ)
- 3D Dream Arts Pen (3Dドリームアーツペン)
- Slime Products (スライム もにゅたぷっ)
- ButaMinton (ブタミントン)
- PuChi Rama (プチラマ)
- Recipeeez (レシィピーズ)
- OEM / Original Product Development Services
- MegaTreshop E-commerce Platform
Quantifiable outcome
- 5 products won at Japan Toy Awards 2024 (Japan Toy Association)
- +1 more outcomes
Companies that use 株式会社 メガハウス
Customer profileNamed customers6 records
Segments4 records
Ideal customer profiles4 records
株式会社 メガハウス technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
株式会社 メガハウス partnerships and signals
Strategic signalPartnerships
Eight partnerships are on record, tiered core, regional and minor.
- Bandai Namco Group (BANDAI NAMCO Holdings)coreMegaHouse is a consolidated subsidiary of Bandai Namco Holdings. The company operates under the BANDAI NAMCO Group umbrella, leveraging shared distribution infrastructure, IP licensing agreements with group companies, and group-wide brand equity. The group logo and branding (Bandai Namco Fun for All into the Future) appears on MegaHouse's corporate website.
- Spin Master Toys UK LimitedcoreMegaHouse holds the official Japan license for Rubik's Cube products from Spin Master Toys UK Limited. Products carry 'RUBIK'S TM & (C) Spin Master Toys UK Limited, used under license' notation. This licensing agreement is central to MegaHouse's puzzle product line.
- Othello Co.coreMegaHouse is co-registrant of the Othello (オセロ) trademark with Othello Co., and manufactures the official Othello board game in Japan. The trademark designation 'TM&© Othello, Co. and MegaHouse' appears on all official products.
- Bandai Namco Entertainment Australia Pty LtdregionalAuthorized distributor for MegaHouse products in Australia, handling both MegaHobby (figure/hobby) products. Part of the Bandai Namco group distribution network.
- HOBBYCO Pty Ltd (Australia)regionalAuthorized hobby retailer distributor for MegaHouse products in Australia, operating the QVB Sydney flagship store location.
- heo GmbH / heo FranceregionalEuropean hobby distribution partners (Germany and France) handling MegaHouse MegaHobby figure products across the European market.
- Sideshow, Inc. (USA)regionalPremium collectibles distributor authorized for MegaHouse products in the US market, serving the high-end collector segment from their Thousand Oaks, California facility.
- Speedcubing Japan / World Cube AssociationminorMegaHouse sponsors speedcubing competitions and partners with Speedcubing Japan and the World Cube Association for Rubik's Cube events. The privacy policy mentions MegaHouse publishes press releases regarding Rubik's Cube and Othello competitions organized by these bodies.
Scale indicators3 records
Recent moves6 records
Expansion highlights6 records
株式会社 メガハウス competitors and assessment
Company assessmentBroad incumbents
- Mattel: Mattel is a global toy and games incumbent with broad consumer distribution and licensed character products. It is a relevant scale, brand, and channel comparator for MegaHouse's mass-market toy business.
- Bandai Namco Group: Bandai Namco is MegaHouse's parent group and a broad incumbent in toys, games, character merchandise, and entertainment. Its scale and group channels overlap MegaHouse substantially, although it operates across a much wider portfolio.
- Sega Toys: Sega Toys develops branded games, puzzles, and character toys for family consumers. It is a comparable mass-market toy and games player, although it is less focused than MegaHouse on premium collectible figures.
- Takara Tomy: Takara Tomy is a major Japanese toy, game, and puzzle company with broad retail distribution. It is comparable to MegaHouse's MegaToy division and its family-oriented games, puzzles, and branded products.
- Spin Master: Spin Master is a global toy and game company associated with the Rubik's Cube brand. It overlaps MegaHouse's puzzle portfolio and international channel model, while competing across a much broader toy and entertainment portfolio.
- Hasbro: Hasbro is a global incumbent across games, puzzles, action figures, and licensed consumer products. Its product development, licensing, and retail distribution provide a useful comparison for MegaHouse's games and mass-market toy operations.
Direct peers
- Good Smile Company: Good Smile Company develops and sells anime, game, and character figures through global online and hobby channels. It is a close direct peer to MegaHouse's P.O.P., G.E.M., and Lucrea collectible lines because both target serious hobbyists with detailed licensed figures.
- Kotobukiya: Kotobukiya manufactures and sells plastic models and character figures, including high-end collectibles. Its product mix and hobbyist customer base closely overlap MegaHouse's premium figure business, design capabilities, and specialty retail channels.
- Max Factory: Max Factory is a Japanese model-kit and figure maker with strong anime and game character lines. Its product development, pricing, and collector distribution make it directly comparable to MegaHouse's figure and hobby portfolio.
- Alter: Alter focuses on high-end anime and game figures, similar to MegaHouse's high-spec P.O.P. and G.E.M. lines. Both businesses compete on precision sculpting, paint detail, collector positioning, and specialty figure pricing.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks5 records
Key highlights7 records
Customer concentration
株式会社 メガハウス social profiles
Digital presence株式会社 メガハウス compliance and trust
Trust signalCompliance4 records
株式会社 メガハウス financial estimates
Financial estimateRevenue estimate
Valuation estimate
株式会社 メガハウス leadership team
Management profileNumber of profiles
Profiles1 record
株式会社 メガハウス funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
株式会社 メガハウス M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about 株式会社 メガハウス
What does 株式会社 メガハウス do?
MegaHouse manufactures and sells toys, figures, games, puzzles, and hobby products under two main divisions: MegaHobby (premium collectible anime/manga character figures such as P.O.P., G.E.M., Lucrea, and Lrukappu lines) and MegaToy (mass-market toys, puzzles, action games, and family entertainment products). The company holds official Japan licenses for Rubik's Cube and Othello, and offers OEM/original product development services for third-party brands.
Is 株式会社 メガハウス a public or private company?
株式会社 メガハウス is a private company. It is classified as corporate owned and is currently operating.
When was 株式会社 メガハウス founded?
株式会社 メガハウス was founded in 1962.
Where is 株式会社 メガハウス based?
株式会社 メガハウス is headquartered in Tokyo, Japan, in the Asia region.
How does 株式会社 メガハウス make money?
Four revenue lines are on record. Toy and Game Product Sales are the primary driver. The others are collectible Figure Sales (MegaHobby), licensing Royalties and OEM / Original Product Development.
Who are 株式会社 メガハウス's main competitors?
Broad incumbents on record are Mattel, Bandai Namco Group, Sega Toys, Takara Tomy, Spin Master and Hasbro. Direct peers are Good Smile Company, Kotobukiya, Max Factory and Alter.
Does 株式会社 メガハウス have an API?
No public API is recorded for 株式会社 メガハウス.
What industry is 株式会社 メガハウス in?
株式会社 メガハウス's product category is Toys and Collectible Figures. Its primary akta.pro industry code is CRALAKAB, Miniatures & Figurines (Display/Collectible), with a secondary code of CRALAGAK, Pop Culture Collectibles Retail (Figures, Statues, Funko, etc.). Its NAICS code is 339930 and its SIC code is 3944.