Roblox
- Company typePublic
- Founded2004
- HeadquartersSan Mateo, United States
- Headcount1,001–5,000
- GTM type—
- OfferingSoftware
What Roblox does
Roblox Corporation (NYSE: RBLX) operates a global online platform for user-generated games and immersive 3D experiences, serving primarily children and teenagers (56% of the user base is under 17), an expanding cohort of 18+ adults, and a community of independent developers who build experiences using Roblox Studio. The company was founded in 2004 by David Baszucki and Erik Cassel, completed its IPO on the NYSE in March 2021, and is headquartered in San Mateo, California, with an engineering R&D presence in Helsinki, Finland following the 2023 acquisition of Speechly. The platform architecture separates a proprietary authoritative game engine from AI-driven rendering layers, including the "Super Upsampler" video world model under the Roblox Reality Spatial AI initiative, and integrates safety infrastructure such as AI-powered facial age estimation (via Persona) and a multi-language Voice Safety Classifier.
Roblox monetizes primarily through Robux, its in-platform virtual currency that is purchased by users and serves as the unit of account across the creator economy. Developers earn Robux and convert a portion to cash via the DevEx program; the Creator Rewards program (launched July 2025) weights payouts toward retention metrics, and the company retained commission on creator earnings. Secondary revenue streams include Roblox Premium subscriptions, brand advertising (with SuperAwesome as sole third-party vendor for under-13 contextual ads and EDO providing outcomes measurement), and a new commerce-API layer enabling physical-goods transactions launched in May 2025.
In Q1 2026 Roblox reported revenue of $1.44 billion (+39% YoY) on 132 million daily active users (down from a 152M peak in Q3 2025) and average peak concurrent users of 15.3 million. The company faces material regulatory and litigation headwinds, including 148 pending federal cases in MDL No. 3166 alleging child sexual exploitation, lawsuits from 12+ state attorneys general, and $33M+ in state settlements (Alabama, West Virginia, Nevada). In response, Roblox has invested heavily in age verification, age-based account types (Roblox Kids and Roblox Select), and AI safety tooling, while simultaneously expanding via $3B inaugural share buyback authorization, M&A (Morpheus AI, June 2026), and partnerships across advertising, mental-health, and developer-relations domains.
Roblox firmographics
Firmographics- Name
- Roblox
- Legal name
- Roblox Corporation
- Website
- https://corp.roblox.com
- Company type
- Public
- Founded year
- 2004
- Operating status
- Operating
- Headcount range
- 1,001–5,000 employees
- Ownership category
- akta.pro rank
Roblox industry classification
Industry- Product category
- Online Gaming Platform
- NAICS
- Software Publishers (51321)
- SIC
- Services-Prepackaged Software (7372)
- akta.pro primary industry
- UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core) (MPAFAIAA)
- akta.pro secondary industry
- Social/UGC & Sandbox Game Studios (Roblox-like) (MPAFAAAF)
Keywords
Where Roblox is headquartered
LocationHeadquarters
- HQ city
- San Mateo
- HQ country
- United States
- HQ region
- North America
Offices2 records
Markets served
Roblox business model
Business model- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Operations, Infrastructure, Marketing or Sales
Revenue model
- Virtual Currency (Robux): Robux is the virtual currency used for all in-game transactions on Roblox. Users purchase Robux with real money; creators earn Robux from their experiences and can convert a portion to real cash through the DevEx program. Roblox retains a share of all Robux transactions, generating the vast majority of platform revenue.
- Developer Monetization / DevEx: Roblox operates a creator marketplace where developers build and monetize experiences. The Creator Rewards program distributes payouts based on retention and engagement metrics. Top 10 developers earn an average of $38.5M annually. Roblox takes a commission on all creator earnings, functioning as a marketplace.
- Subscription (Roblox Premium): Monthly subscription tiers providing monthly Robux stipends, exclusive items, and other perks. Recurring revenue stream from engaged users seeking enhanced platform experience.
- Advertising: Roblox generates advertising revenue from brand integrations, in-game billboards, sponsored tiles, homepage ads, and branded virtual events. The SuperAwesome partnership enables COPPA-compliant advertising for under-13 users via contextual formats. EDO partnership enables investment-grade outcomes measurement for brand advertisers.
- Physical Goods / Commerce APIs: Roblox launched new commerce APIs in May 2025 enabling physical goods purchases in virtual stores, expanding beyond purely digital revenue into phygital commerce.
Go-to-market motion3 records
Distribution channels5 records
Marketing channels7 records
Roblox product offering
Product offeringCore offering
Roblox operates an online platform where users play and create 3D games and immersive experiences. Developers use Roblox Studio to build and publish interactive content that is monetized through the Robux virtual currency, while players access experiences across mobile, console, PC, and VR devices. The company earns revenue through Robux sales, subscriptions (Roblox Premium), advertising, and commissions from the developer marketplace.
Product overview
Roblox is a platform-plus-modules architecture consisting of a core gaming platform connecting developers and players, supplemented by specialized account management products (Roblox Kids and Select for age-appropriate experiences), development tools (Roblox Studio), creator monetization programs (Creator Rewards, DevEx), and virtual currency (Robux). The platform has expanded through strategic acquisitions including Speechly (voice moderation), Guilded (gamer communication), and Bash Video (video conferencing), and launched Roblox Reality as its Spatial AI technology for AI-generated virtual environments. Blox Aware provides advertising guidance for the under-13 audience through the SuperAwesome partnership.
Differentiator
Problem solved
Functional benefit
Products and services
- Roblox Platform
- Robux
- Roblox Premium
- Roblox Studio
Quantifiable outcome
- Q1 2026 revenue of $1.44B (+39% YoY); bookings growth of 43% YoY (down from 63% in Q4 2025)
- +4 more outcomes
Companies that use Roblox
Customer profileSegments4 records
Ideal customer profiles3 records
Roblox technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration6 records
AI capability10 records
Feature6 records
Roblox partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and minor.
- EDOcoreEDO, a TV outcomes measurement company, announced expansion of its investment-grade outcomes measurement to gaming advertising with Roblox as its inaugural gaming partner. The partnership enables brands advertising on Roblox to measure branded virtual events, in-game integrations, and standard ad campaigns using methodologies adapted from EDO's decade-plus of TV outcomes data. During a pilot test, EDO measured video ads and virtual events on Roblox and observed measurable lifts in brand engagement during branded events. This represents EDO's first expansion of outcomes measurement beyond Convergent TV.
- PersonacoreRoblox uses Persona's facial age estimation technology to place users in age bands with corresponding access restrictions as part of its Roblox Kids and Roblox Select account rollout. Persona's AI-powered biometric system estimates user age from video selfies or government-issued ID, categorizing users into age-appropriate experience tiers.
- FIFA / GamefamminorFIFA launched World Cup 2026 content on Roblox featuring all 48 national teams in a six-game crossover event running from June 5 through July 31 on the retooled FIFA Super Soccer hub created by Gamefam, a Roblox game studio partner.
- SuperAwesomecoreSuperAwesome was appointed as Roblox's sole third-party vendor for contextual advertising targeting users under 13 worldwide. The partnership covers immersive ad formats including video billboards, branded portals, homepage ads, and sponsored tiles, delivered through SuperAwesome's Awesome Intelligence content classification platform and compliant with COPPA regulations. Both companies launched the 'Blox Aware' training programme to educate brands on responsible immersive gaming advertising standards, safety protocols, and best practices on Roblox.
- National STEM Festival (EXPLR)minorRoblox is an official programming partner of the National STEM Festival presented by EXPLR, connecting with emerging talent in healthcare, biotech, energy, and AI sectors. The festival showcases student-led innovations including PhD-level research and patent-pending inventions, with Roblox participating as an industry partner to connect with future technology talent.
- KokominorRoblox is collaborating with Koko and game studio Playerthree, along with Northwestern University researchers, to develop a bullying resilience game as part of Roblox's expanded mental health support initiatives during Mental Health Awareness Month and beyond.
- ThroughLineminorRoblox is expanding its partnership with ThroughLine through 2026 to provide confidential crisis support locator services across more areas of the platform, integrating mental health resources directly into the user experience.
Scale indicators16 records
Recent moves8 records
Expansion highlights6 records
Roblox competitors and assessment
Company assessmentDirect peers
- Epic Games: Epic operates Fortnite and Fortnite Creative, the most direct competitor to Roblox's UGC game creation model. Both platforms monetize via virtual currency, creator economies, and engagement with Gen Alpha audiences. Epic's Unreal Engine also competes for the developer mindshare that Roblox Studio commands.
- Manticore Games (Core): Core is a UGC game creation platform explicitly modeled on Roblox, offering creators tools to build and publish multiplayer games with built-in monetization. It is the most head-to-head direct competitor in the Roblox-like category cited in industry classifications.
- Rec Room: Rec Room is a UGC social gaming platform where users create and play rooms/games, with avatar-based social interaction and a creator economy. It targets a similar Gen Z/Alpha audience with comparable multiplayer, social, and creation mechanics.
- Mojang / Microsoft (Minecraft): Minecraft is the original UGC sandbox game and remains the closest direct competitor for kid/teen attention. Microsoft has expanded Minecraft's creator economy with marketplace mods and education editions, competing for the same demographic and developer base.
Broad incumbents
- Meta (Horizon Worlds): Meta operates Horizon Worlds, a VR/UGC social platform with creation tools and creator monetization. As a larger incumbent with massive capital and VR ambitions, Meta represents a strategic threat to Roblox's UGC leadership and is explicitly named by Roblox as a competitor in spatial AI.
- Unity Software: Unity provides the game engine and creation tools ecosystem that competes with Roblox Studio for independent developers. Unity's URP, asset store, and multiplayer services offer an alternative path for creators building games outside the Roblox walled garden.
- Tencent: Tencent is both a Roblox investor (participated in 2020 Series G) and a broader gaming conglomerate operating WeGame, Riot Games, and stakes in Epic Games. It represents the Asia-Pacific competitive and strategic landscape for UGC gaming platforms.
Emerging players
- Niantic: Niantic operates Pokémon GO and is building the Niantic Spatial Platform for AR/3D world experiences. Its focus on real-world-anchored, location-based play is an adjacent emerging threat to Roblox's purely virtual immersive experiences.
Others
- Valve (Steam): Valve operates Steam, the dominant PC gaming distribution platform with a creator workshop economy. While targeting a different demographic, Steam's creator monetization, discovery, and platform economics inform the broader UGC gaming space Roblox competes in.
- Supercell: Supercell operates mobile games like Clash Royale and Brawl Stars, which compete for the same youth gaming time and spend as Roblox. While a traditional game studio rather than a platform, Supercell represents comparable mobile-first free-to-play monetization targeting kids/teens.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat6 records
Key risks6 records
Key highlights7 records
Customer concentration
Roblox social profiles
Digital presenceRoblox compliance and trust
Trust signalCompliance2 records
Roblox financial estimates
Financial estimateRevenue estimate
Valuation estimate
Roblox leadership team
Management profileNumber of profiles
Profiles3 records
Roblox subsidiaries and ownership
Company hierarchySubsidiaries3 records
Roblox funding detail
Funding detailFunding overview
Funding rounds14 records
Investors18 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Roblox M&A and investment
M&A and investmentM&A10 records
Investments1 record
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Roblox
What does Roblox do?
Roblox operates an online platform where users play and create 3D games and immersive experiences. Developers use Roblox Studio to build and publish interactive content that is monetized through the Robux virtual currency, while players access experiences across mobile, console, PC, and VR devices. The company earns revenue through Robux sales, subscriptions (Roblox Premium), advertising, and commissions from the developer marketplace.
Is Roblox a public or private company?
Roblox is a public company. It is classified as public and is currently operating.
When was Roblox founded?
Roblox was founded in 2004. It employs 1,001 to 5,000 people.
Where is Roblox based?
Roblox is headquartered in San Mateo, United States, in the North America region.
How does Roblox make money?
Five revenue lines are on record. Virtual Currency (Robux) is the primary driver. The others are developer Monetization / DevEx, subscription (Roblox Premium), advertising and physical Goods / Commerce APIs.
Who are Roblox's main competitors?
Direct peers on record are Epic Games, Manticore Games (Core), Rec Room and Mojang / Microsoft (Minecraft). Broad incumbents are Meta (Horizon Worlds), Unity Software and Tencent. Niantic is listed as an emerging player. Others are Valve (Steam) and Supercell.
Does Roblox have an API?
No public API is recorded for Roblox.
What industry is Roblox in?
Roblox's product category is Online Gaming Platform. Its primary akta.pro industry code is MPAFAIAA, UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core), with a secondary code of MPAFAAAF, Social/UGC & Sandbox Game Studios (Roblox-like). Its NAICS code is 51321 and its SIC code is 7372.