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Electronic Arts

Full company profile

uuid00004kg

Namestring
Electronic Arts
Legal namestring
Electronic Arts Inc.
Websiteurl
ea.com
Company typeenum
Public
Founded yearint
1982
Descriptiontext

Electronic Arts (EA), founded in 1982 and headquartered in Redwood City, California, is one of the largest interactive entertainment publishers in the world, operating a portfolio of flagship franchises across sports, action, and life simulation genres. Its core sports titles — EA Sports FC (formerly FIFA), Madden NFL, EA Sports UFC, EA Sports College Football, EA Sports F1, and EA Sports NHL — anchor over 50% of the company's ~$7.5 billion in annual revenue from just four franchises. The company also operates major live-service shooters (Apex Legends, Battlefield 6) and life-simulation titles (The Sims 4), reaching 120+ million monthly active players across consoles, PC, and mobile platforms.

EA's technology foundation is the proprietary Frostbite game engine, augmented by specialized systems such as Sapien Technology and Markerless Capture for athletic motion authenticity in UFC 6, the Flow State combat mechanics system, the Persona Engine for AI-driven player behavior modeling in Madden NFL 27, and Frostbite-driven real-time ragdoll physics. Distribution spans EA's own digital storefront and subscription services (the EA app, EA Play at $5.99/month, EA Play Pro at $16.99/month) alongside third-party platforms including Xbox Game Pass, PlayStation Plus, and Nintendo Switch Online. A new EA Advertising platform, launched in June 2026, introduces a fourth revenue stream by inserting dynamic, AI-targeted brand placements into games.

EA's business model combines full-game sales ($69.99–$149.99 for premium editions), digital content and microtransactions (Ultimate Team packs, virtual currency, DLC), recurring subscription revenue, and the emerging in-game advertising business. The company holds exclusive or premium licensing arrangements with the NFL, NCAA, UFC, Formula 1, NHL, and (newly) the Brazilian Football Confederation, plus a Star Wars collaboration with Lucasfilm Games. EA is publicly traded on NASDAQ under ticker EA, with a market capitalization of $51.35 billion as of June 2026, but is the subject of a pending $55 billion all-cash take-private acquisition by a consortium led by Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners, awaiting EU regulatory approval.

Short descriptiontext

Electronic Arts is a global video game publisher founded in 1982, operating flagship franchises including EA Sports FC, Madden NFL, UFC, Battlefield, Apex Legends, and The Sims across consoles, PC, and mobile to 120+ million monthly active players.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
5,001–10,000
akta.pro rankint
HeadquartersRedwood City, United States
HQ citystring
Redwood City
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
video game publishing, sports simulation games, live service gaming, subscription gaming services, in-game advertising
Industry1 code
1Sports/Racing Game Studios
CodeMPAFAAAJPrimaryYes
NAICS code2 codes
  • Software Publishers513210
  • Software Publishers5132
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Video Game Publishing
Social media profiles5 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model4 records
1Full Game Sales
TypeOne Time License
Description

Revenue from selling complete video game titles at retail and digital pricing ($69.99-$99.99 for new releases). Includes standard and premium/ultimate editions.

finance.yahoo.com
2Digital Content and Microtransactions
TypeTransaction Fee
Description

Revenue from in-game purchases including Ultimate Team packs, downloadable content, virtual currency, and cosmetic items across live service titles.

01net.com
3Subscription Services (EA Play/EA Play Pro)
TypeSubscription Recurring
Description

Recurring subscription revenue from EA Play ($5.99/month or $39.99/year) and EA Play Pro ($16.99/month or $119.99/year) offering access to game libraries, trials, and member rewards.

ea.com
4In-Game Advertising
TypeAdvertising
Description

New revenue stream from EA Advertising platform delivering dynamic in-game placements to brands, competing for share of estimated $8.5 billion in-game advertising market.

kitguru.net
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details7 tiers
1EA Play basic subscription with game library access, trials, and member rewards
ModelSubscriptionBilling cadenceMonthly
Notes

$5.99/month or $39.99/year

ea.com
2EA Play Pro with day-one access to new releases and premium editions
ModelSubscriptionBilling cadenceMonthly
Notes

$16.99/month or $119.99/year

ea.com
3EA Sports UFC 6 Standard Edition
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$69.99

forbes.com
4EA Sports UFC 6 Ultimate Edition with Expansion Pass and early access
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$99.99

forbes.com
5EA Sports College Football 27 Standard Edition
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$69.99

forbes.com
6EA Sports College Football 27 MVP Bundle including Madden NFL 27 Deluxe
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$149.99

forbes.com
7EA Sports College Football 27 early access for MVP+ Members
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Early access starting July 2, 2026

forbes.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 3 records shown
1EA Sports FC
Description

Football video game franchise, formerly known as FIFA until 2022 naming rights separation.

ea.com
+2 more records
Core offering1 text field

Electronic Arts develops, publishes, and distributes interactive entertainment software — primarily licensed sports simulation titles (EA Sports FC, Madden NFL, UFC, College Football, F1, NHL), live-service multiplayer games (Apex Legends, Battlefield 6), life-simulation games (The Sims), and other narrative titles across console, PC, and mobile platforms. The company also operates the EA Play subscription service, the EA app PC distribution platform, and the newly launched EA Advertising in-game advertising platform.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Record full fiscal year 2026 net bookings of $8.026 billion, up 9% year-over-year
+3 more records
Product overview1 text field

Electronic Arts operates as a multi-franchise video game publisher offering a portfolio of sports, action, and simulation games across console, PC, and mobile platforms. The core sports lineup includes EA Sports FC 26 (football), Madden NFL 27 (American football), EA Sports UFC 6 (mixed martial arts), and EA Sports College Football 27 (college football), alongside action titles Battlefield 6 and Apex Legends, and simulation games including The Sims 4. EA distributes games through its EA app (PC), major console platforms (PlayStation, Xbox, Nintendo Switch), cloud gaming services (Xbox Game Pass, PlayStation Plus, Nintendo Switch Online), and its own subscription service EA Play. The company also operates EA Advertising, a branded content platform integrating real-world advertisements into games.

Product and service1 record
1EA Sports FC 26
Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership12 partners
Strategic tierFlagshipTypeGTM or Marketing Partner
Description

Multi-year global partnership to deliver immersive experiences across EA SPORTS franchises including EA Sports FC and EA Sports College Football. The collaboration includes Visa-branded Squad Building Challenges, dedicated Visa Live Game Mode in EA Sports FC 26, and NIL sponsorship mechanics in Road to Glory career mode. Visa positioned as sponsor across EA Sports titles with activations planned for events like Madden Bowl during Super Bowl week.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Long-term publishing partnership extension for the FC franchise in Korea. Nexon serves as the domestic publisher for EA Sports FC Online and FC Mobile in the Korean market.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Multi-year licensing and marketing partnership announced during Gamescom in São Paulo, bringing the Brazilian National Team back into the EA Sports FC game franchise. Includes licensing rights and joint marketing initiatives for in-game content in EA Sports FC 26 and EA Sports FC Mobile.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Collaboration on Star Wars Zero Company, a single-player turn-based tactics game developed by Bit Reactor. Lucasfilm Games provides oversight to ensure authentic Star Wars experience. Game features original Star Wars story set during Clone Wars with over 150 planets.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Independent studio created by longtime strategy game developers, working closely with EA and Lucasfilm Games to develop Star Wars Zero Company. Bit Reactor brings turn-based tactics expertise to the project.

Strategic tierCoreTypeGTM or Marketing Partner
Description

Brand partner integrated into Battlefield 6 through Red Bull-sponsored challenges. One of the first partners in EA's new advertising platform with themed challenges appearing in Battlefield 6.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Brand partner for EA Advertising platform, integrated into EA's sports and live service games for dynamic in-game advertising placements.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Brand partner for EA Advertising platform, integrated into EA's sports games with branded content and challenges.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Brand partner for EA Advertising platform, integrated into EA's game portfolio for targeted advertising.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Brand partner for EA Advertising platform, integrated into EA's sports games for cross-promotional content.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Canadian game studio based in Victoria, B.C., acquired by EA in May 2021. Known for the Super Mega Baseball series. Acquisition expanded EA's portfolio in sports gaming.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Joint development partner with EA for EA Sports FC Tactical, a turn-based soccer game originally soft-released in select Asian markets in May 2024.

Recent move8 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight7 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Major Western AAA publisher with comparable console/PC/mobile footprint across Call of Duty, Overwatch, Diablo, and Candy Crush. Direct competitor for shooter and live-service mindshare, distribution on the same consoles, and overlapping monetization models.

TypeDirect peer
Description

Publisher of NBA 2K, the closest direct competitor to EA's Madden and EA Sports FC franchises, plus GTA and Red Dead Redemption. Directly comparable sports and open-world publisher serving the same console/PC audiences with annual sports releases.

TypeDirect peer
Description

French AAA publisher with sports-adjacent franchises (formerly direct FIFA competitor) and live-service shooters (Rainbow Six, The Division). Operates same console/PC distribution and faces the same annual release and live-service monetization dynamics.

TypeDirect peer
Description

Direct sports gaming competitor with eFootball (formerly PES, the historical rival to FIFA/EA Sports FC) plus Yu-Gi-Oh! and Silent Hill. Most direct head-to-head rival in football simulation.

TypeDirect peer
Description

Take-Two subsidiary publishing NBA 2K, WWE 2K, and PGA Tour 2K. Direct sports simulation competitor with overlapping athlete licensing deals and franchise mode mechanics.

TypeBroad incumbent
Description

Platform owner that both distributes EA titles via Game Pass and competes as a publisher through Xbox Game Studios post-Activision acquisition. The dual platform-plus-publisher role makes it the most strategically consequential incumbent for EA.

TypeBroad incumbent
Description

PlayStation platform owner distributing EA titles via PlayStation Plus while also publishing first-party AAA exclusives. Critical distribution partner and competitor for console sports and shooter franchises.

TypeBroad incumbent
Description

Platform owner that hosts EA titles via Nintendo Switch Online (including EA Sports FC 26 trial) and competes for casual and family gaming time with first-party franchises. Distribution partner and indirect competitor for player wallet share.

TypeEmerging player
Description

Fortnite operator and Unreal Engine owner; competes with EA in live-service shooters and sports crossovers (NFL skins in Fortnite) while also providing engine technology adjacent to EA's Frostbite.

TypeEmerging player
Description

Free-to-play live-service specialist behind League of Legends and Valorant. Most relevant emerging competitor for Apex Legends and EA's live-service shooter roadmap, sharing the same free-to-play, cosmetics-driven monetization model.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration10 records

Each record includes

Title, Type, Description, Source

AI capability7 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature7 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles5 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries2 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

Compliance5 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds5 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors6 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A43 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment4 records

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Electronic Arts

Video Game Publishingea.com

Electronic Arts is a global video game publisher founded in 1982, operating flagship franchises including EA Sports FC, Madden NFL, UFC, Battlefield, Apex Legends, and The Sims across consoles, PC, and mobile to 120+ million monthly active players.

What Electronic Arts does

Electronic Arts (EA), founded in 1982 and headquartered in Redwood City, California, is one of the largest interactive entertainment publishers in the world, operating a portfolio of flagship franchises across sports, action, and life simulation genres. Its core sports titles — EA Sports FC (formerly FIFA), Madden NFL, EA Sports UFC, EA Sports College Football, EA Sports F1, and EA Sports NHL — anchor over 50% of the company's ~$7.5 billion in annual revenue from just four franchises. The company also operates major live-service shooters (Apex Legends, Battlefield 6) and life-simulation titles (The Sims 4), reaching 120+ million monthly active players across consoles, PC, and mobile platforms.

EA's technology foundation is the proprietary Frostbite game engine, augmented by specialized systems such as Sapien Technology and Markerless Capture for athletic motion authenticity in UFC 6, the Flow State combat mechanics system, the Persona Engine for AI-driven player behavior modeling in Madden NFL 27, and Frostbite-driven real-time ragdoll physics. Distribution spans EA's own digital storefront and subscription services (the EA app, EA Play at $5.99/month, EA Play Pro at $16.99/month) alongside third-party platforms including Xbox Game Pass, PlayStation Plus, and Nintendo Switch Online. A new EA Advertising platform, launched in June 2026, introduces a fourth revenue stream by inserting dynamic, AI-targeted brand placements into games.

EA's business model combines full-game sales ($69.99–$149.99 for premium editions), digital content and microtransactions (Ultimate Team packs, virtual currency, DLC), recurring subscription revenue, and the emerging in-game advertising business. The company holds exclusive or premium licensing arrangements with the NFL, NCAA, UFC, Formula 1, NHL, and (newly) the Brazilian Football Confederation, plus a Star Wars collaboration with Lucasfilm Games. EA is publicly traded on NASDAQ under ticker EA, with a market capitalization of $51.35 billion as of June 2026, but is the subject of a pending $55 billion all-cash take-private acquisition by a consortium led by Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners, awaiting EU regulatory approval.

Electronic Arts firmographics

Firmographics
Name
Electronic Arts
Legal name
Electronic Arts Inc.
Website
https://ea.com
Company type
Public
Founded year
1982
Operating status
Operating
Headcount range
5,001–10,000 employees
Short description
Electronic Arts is a global video game publisher founded in 1982, operating flagship franchises including EA Sports FC, Madden NFL, UFC, Battlefield, Apex Legends, and The Sims across consoles, PC, and mobile to 120+ million monthly active players.
Ownership category
akta.pro rank

Electronic Arts industry classification

Industry
Product category
Video Game Publishing
NAICS
Software Publishers (513210), Software Publishers (5132)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Sports/Racing Game Studios (MPAFAAAJ)

Keywords

  • Video game publishing
  • Sports simulation games
  • Live service gaming
  • Subscription gaming services
  • In-game advertising

Where Electronic Arts is headquartered

Location

Headquarters

HQ city
Redwood City
HQ country
United States
HQ region
North America

Offices3 records

Markets served

Electronic Arts business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Full Game Sales: Revenue from selling complete video game titles at retail and digital pricing ($69.99-$99.99 for new releases). Includes standard and premium/ultimate editions.
  2. Digital Content and Microtransactions: Revenue from in-game purchases including Ultimate Team packs, downloadable content, virtual currency, and cosmetic items across live service titles.
  3. Subscription Services (EA Play/EA Play Pro): Recurring subscription revenue from EA Play ($5.99/month or $39.99/year) and EA Play Pro ($16.99/month or $119.99/year) offering access to game libraries, trials, and member rewards.
  4. In-Game Advertising: New revenue stream from EA Advertising platform delivering dynamic in-game placements to brands, competing for share of estimated $8.5 billion in-game advertising market.

Pricing tiers

ModelBillingPrice
SubscriptionMonthlyEA Play basic subscription with game library access, trials, and member rewards
SubscriptionMonthlyEA Play Pro with day-one access to new releases and premium editions
One time/ perpetual licensePay-as-you-goEA Sports UFC 6 Standard Edition
One time/ perpetual licensePay-as-you-goEA Sports UFC 6 Ultimate Edition with Expansion Pass and early access
One time/ perpetual licensePay-as-you-goEA Sports College Football 27 Standard Edition
One time/ perpetual licensePay-as-you-goEA Sports College Football 27 MVP Bundle including Madden NFL 27 Deluxe
One time/ perpetual licensePay-as-you-goEA Sports College Football 27 early access for MVP+ Members

Go-to-market motion3 records

Distribution channels6 records

Marketing channels6 records

Electronic Arts product offering

Product offering

Core offering

Electronic Arts develops, publishes, and distributes interactive entertainment software — primarily licensed sports simulation titles (EA Sports FC, Madden NFL, UFC, College Football, F1, NHL), live-service multiplayer games (Apex Legends, Battlefield 6), life-simulation games (The Sims), and other narrative titles across console, PC, and mobile platforms. The company also operates the EA Play subscription service, the EA app PC distribution platform, and the newly launched EA Advertising in-game advertising platform.

Product overview

Electronic Arts operates as a multi-franchise video game publisher offering a portfolio of sports, action, and simulation games across console, PC, and mobile platforms. The core sports lineup includes EA Sports FC 26 (football), Madden NFL 27 (American football), EA Sports UFC 6 (mixed martial arts), and EA Sports College Football 27 (college football), alongside action titles Battlefield 6 and Apex Legends, and simulation games including The Sims 4. EA distributes games through its EA app (PC), major console platforms (PlayStation, Xbox, Nintendo Switch), cloud gaming services (Xbox Game Pass, PlayStation Plus, Nintendo Switch Online), and its own subscription service EA Play. The company also operates EA Advertising, a branded content platform integrating real-world advertisements into games.

Differentiator

Problem solved

Functional benefit

Brands

  • EA Sports FC: Football video game franchise, formerly known as FIFA until 2022 naming rights separation.
  • EA Play
  • EA Advertising

Products and services

  • EA Sports FC 26

Quantifiable outcome

  • Record full fiscal year 2026 net bookings of $8.026 billion, up 9% year-over-year
  • +3 more outcomes

Companies that use Electronic Arts

Customer profile

Named customers3 records

Segments4 records

Ideal customer profiles4 records

Electronic Arts technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration10 records

AI capability7 records

Feature7 records

Electronic Arts partnerships and signals

Strategic signal

Partnerships

Twelve partnerships are on record, tiered flagship, core and minor.

  • VisaflagshipGTM or Marketing PartnerMulti-year global partnership to deliver immersive experiences across EA SPORTS franchises including EA Sports FC and EA Sports College Football. The collaboration includes Visa-branded Squad Building Challenges, dedicated Visa Live Game Mode in EA Sports FC 26, and NIL sponsorship mechanics in Road to Glory career mode. Visa positioned as sponsor across EA Sports titles with activations planned for events like Madden Bowl during Super Bowl week.
  • NexoncoreChannel Partner/ Reseller/ DistributorLong-term publishing partnership extension for the FC franchise in Korea. Nexon serves as the domestic publisher for EA Sports FC Online and FC Mobile in the Korean market.
  • Brazilian Football Confederation (CBF)coreStrategic or Co-development PartnerMulti-year licensing and marketing partnership announced during Gamescom in São Paulo, bringing the Brazilian National Team back into the EA Sports FC game franchise. Includes licensing rights and joint marketing initiatives for in-game content in EA Sports FC 26 and EA Sports FC Mobile.
  • Lucasfilm GamescoreStrategic or Co-development PartnerCollaboration on Star Wars Zero Company, a single-player turn-based tactics game developed by Bit Reactor. Lucasfilm Games provides oversight to ensure authentic Star Wars experience. Game features original Star Wars story set during Clone Wars with over 150 planets.
  • Bit ReactorcoreStrategic or Co-development PartnerIndependent studio created by longtime strategy game developers, working closely with EA and Lucasfilm Games to develop Star Wars Zero Company. Bit Reactor brings turn-based tactics expertise to the project.
  • Red BullcoreGTM or Marketing PartnerBrand partner integrated into Battlefield 6 through Red Bull-sponsored challenges. One of the first partners in EA's new advertising platform with themed challenges appearing in Battlefield 6.
  • Lowe'sminorGTM or Marketing PartnerBrand partner for EA Advertising platform, integrated into EA's sports and live service games for dynamic in-game advertising placements.
  • Mountain DewminorGTM or Marketing PartnerBrand partner for EA Advertising platform, integrated into EA's sports games with branded content and challenges.
  • XfinityminorGTM or Marketing PartnerBrand partner for EA Advertising platform, integrated into EA's game portfolio for targeted advertising.
  • PeacockminorGTM or Marketing PartnerBrand partner for EA Advertising platform, integrated into EA's sports games for cross-promotional content.
  • Metalhead SoftwarecoreStrategic or Co-development PartnerCanadian game studio based in Victoria, B.C., acquired by EA in May 2021. Known for the Super Mega Baseball series. Acquisition expanded EA's portfolio in sports gaming.
  • KLabminorStrategic or Co-development PartnerJoint development partner with EA for EA Sports FC Tactical, a turn-based soccer game originally soft-released in select Asian markets in May 2024.

Scale indicators8 records

Recent moves8 records

Expansion highlights7 records

Electronic Arts competitors and assessment

Company assessment

Direct peers

  • Activision Blizzard (Microsoft): Major Western AAA publisher with comparable console/PC/mobile footprint across Call of Duty, Overwatch, Diablo, and Candy Crush. Direct competitor for shooter and live-service mindshare, distribution on the same consoles, and overlapping monetization models.
  • Take-Two Interactive: Publisher of NBA 2K, the closest direct competitor to EA's Madden and EA Sports FC franchises, plus GTA and Red Dead Redemption. Directly comparable sports and open-world publisher serving the same console/PC audiences with annual sports releases.
  • Ubisoft: French AAA publisher with sports-adjacent franchises (formerly direct FIFA competitor) and live-service shooters (Rainbow Six, The Division). Operates same console/PC distribution and faces the same annual release and live-service monetization dynamics.
  • Konami Digital Entertainment: Direct sports gaming competitor with eFootball (formerly PES, the historical rival to FIFA/EA Sports FC) plus Yu-Gi-Oh! and Silent Hill. Most direct head-to-head rival in football simulation.
  • 2K Games: Take-Two subsidiary publishing NBA 2K, WWE 2K, and PGA Tour 2K. Direct sports simulation competitor with overlapping athlete licensing deals and franchise mode mechanics.

Broad incumbents

  • Microsoft (Xbox Game Studios): Platform owner that both distributes EA titles via Game Pass and competes as a publisher through Xbox Game Studios post-Activision acquisition. The dual platform-plus-publisher role makes it the most strategically consequential incumbent for EA.
  • Sony Interactive Entertainment: PlayStation platform owner distributing EA titles via PlayStation Plus while also publishing first-party AAA exclusives. Critical distribution partner and competitor for console sports and shooter franchises.
  • Nintendo: Platform owner that hosts EA titles via Nintendo Switch Online (including EA Sports FC 26 trial) and competes for casual and family gaming time with first-party franchises. Distribution partner and indirect competitor for player wallet share.

Emerging players

  • Epic Games: Fortnite operator and Unreal Engine owner; competes with EA in live-service shooters and sports crossovers (NFL skins in Fortnite) while also providing engine technology adjacent to EA's Frostbite.
  • Riot Games: Free-to-play live-service specialist behind League of Legends and Valorant. Most relevant emerging competitor for Apex Legends and EA's live-service shooter roadmap, sharing the same free-to-play, cosmetics-driven monetization model.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat6 records

Key risks6 records

Key highlights7 records

Customer concentration

Electronic Arts social profiles

Digital presence

Electronic Arts compliance and trust

Trust signal

Compliance5 records

Electronic Arts financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Electronic Arts leadership team

Management profile

Number of profiles

Profiles5 records

Electronic Arts subsidiaries and ownership

Company hierarchy

Subsidiaries2 records

Electronic Arts funding detail

Funding detail

Funding overview

Funding rounds5 records

Investors6 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Electronic Arts M&A and investment

M&A and investment

M&A43 records

Investments4 records

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Electronic Arts

What does Electronic Arts do?

Electronic Arts develops, publishes, and distributes interactive entertainment software — primarily licensed sports simulation titles (EA Sports FC, Madden NFL, UFC, College Football, F1, NHL), live-service multiplayer games (Apex Legends, Battlefield 6), life-simulation games (The Sims), and other narrative titles across console, PC, and mobile platforms. The company also operates the EA Play subscription service, the EA app PC distribution platform, and the newly launched EA Advertising in-game advertising platform.

Is Electronic Arts a public or private company?

Electronic Arts is a public company. It is classified as public and is currently operating.

When was Electronic Arts founded?

Electronic Arts was founded in 1982. It employs 5,001 to 10,000 people.

Where is Electronic Arts based?

Electronic Arts is headquartered in Redwood City, United States, in the North America region.

How does Electronic Arts make money?

Four revenue lines are on record. Full Game Sales are the primary driver. The others are digital Content and Microtransactions, subscription Services (EA Play/EA Play Pro) and in-Game Advertising.

Who are Electronic Arts's main competitors?

Direct peers on record are Activision Blizzard (Microsoft), Take-Two Interactive, Ubisoft, Konami Digital Entertainment and 2K Games. Broad incumbents are Microsoft (Xbox Game Studios), Sony Interactive Entertainment and Nintendo. Emerging players are Epic Games and Riot Games.

Does Electronic Arts have an API?

No public API is recorded for Electronic Arts.

What industry is Electronic Arts in?

Electronic Arts's product category is Video Game Publishing. Its primary akta.pro industry code is MPAFAAAJ, Sports/Racing Game Studios. Its NAICS code is 513210 and its SIC code is 7900.

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MarketScreenerTech Up on AI Momentum -- Tech RoundupShares of technology companies rose as traders chased AI momentum, with Nvidia shares reaching new record highs. Electronic Arts bondholders alleged a $1.4 billion debt default, continuing a dispute over the videogame maker's debts following its leveraged buyout.MorningstarTech Up on AI Momentum — Tech RoundupShares of technology companies rose as traders chased AI momentum, with Nvidia shares hitting record highs. Electronic Arts bondholders alleged a $1.4 billion debt default, continuing a dispute over the videogame maker's debts following its leveraged buyout.MarketWatchTech Up on AI Momentum -- Tech RoundupShares of technology companies rose as traders chased AI momentum, with Nvidia shares hitting record highs. Electronic Arts bondholders alleged a $1.4 billion debt default, continuing a dispute over the videogame maker's debts.WsjExclusive | Electronic Arts Bondholders Allege Default Following Largest LBOElectronic Arts bondholders alleged a $1.4 billion debt default after the company went private in the largest leveraged buyout of all time. An investor group notified EA of the alleged default, asserting repayment at 101 cents on the dollar, a common redemption premium after a change in control.FortuneWomen are getting fewer board seats as diversity gains begin to reverseWomen's share of Russell 3000 board seats fell to 29.2% in Q2 2025, down from 30.1% a year earlier, marking the first annual decline in over a decade. New appointments rose 4.1% but women held only 22.7% of those seats, a loss of 102 positions since last year.ExameEmpresa responsável pelo antigo Fifa, The Sims e Need for Speed vai comprar R$ 300 bi em açõesElectronic Arts will delist after a $55 billion acquisition by a consortium, paying $210 per share, 25% above market. Financing includes $36 billion in cash and $20 billion in debt. The deal could become the largest leveraged acquisition in history.MarketScreenerElectronic Arts Inc. Launches EA SPORTS FC 27Electronic Arts launched EA SPORTS FC 27 with new social mode The Grounds and a rebuilt Transfer Market. The game features 21,000+ players from 800+ clubs and 35+ leagues, with The Grounds available on PS5, Xbox Series X|S, PC, and Nintendo Switch 2.Stock TitanElectronic Arts Launches EA Sports FC 27 WorldwideEA SPORTS FC 27 launched worldwide on September 25, 2026, introducing The Grounds social football playground and updates to Career Mode and Football Ultimate Team. The game features 21,000+ players from 800+ clubs and 35+ leagues, with EA Play members receiving a 10-hour trial.KotakuJared Kushner Reportedly Likes Playing Video Games With The Saudi Crown PrinceJared Kushner reportedly plays video games with Saudi Crown Prince Mohammed bin Salman, and he introduced MBS to EA CEO Andrew Wilson, leading to a $55 billion acquisition of Electronic Arts. The deal, the largest leveraged buyout in history, was approved last month despite regulatory concerns over EA's user data.TradingViewNitish Mittersain And The Astrology Of ReinventionNazara Technologies, founded by Nitish Mittersain, listed on the NSE in 2021 and later acquired BestPlay and Bluetile for $303.02 million. Mittersain stepped down as CEO in September 2026, with Raymond Albaladejo Stauffer appointed. His Jupiter mahadasha suggests further international expansion and investment activity.