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Niantic

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uuid00005nj

Namestring
Niantic
Legal namestring
Niantic, Inc.
Websiteurl
nianticlabs.com
Company typeenum
Private
Founded yearint
2012
Descriptiontext

Niantic, Inc. is a privately held US technology company founded in 2012 in San Francisco that built and operated some of the world's largest location-based augmented reality games — most notably Pokémon GO (launched 2016, peak of more than 100 million active users), Pikmin Bloom (with Nintendo), Monster Hunter Now (with CAPCOM), and the AR pet experience Peridot — supported by the companion apps Niantic Campfire and Niantic Wayfarer. The games were distributed free-to-download on the Apple App Store, Google Play, and Samsung Galaxy Store, and were monetized through in-app Virtual Currency and Virtual Goods purchases, a tiered GO Pass subscription ($8–$20), live-event ticketing (e.g., Pokémon GO Fest in Tokyo, Chicago, and Copenhagen), advertising and sponsored locations, and licensed co-branded merchandise. Underpinning these games was the Niantic Lightship AR Developer Kit, the Visual Positioning System (VPS) for centimeter-accurate camera-based localization, the Scaniverse 3D scanning pipeline (acquired 2021), the 8th Wall WebAR platform (acquired 2022, now open-sourced), and a 3D map of the world fed by an optional in-game PokéStop Scan feature that has accumulated roughly 30 billion player-contributed real-world images since 2021.

In May 2025, Niantic sold its gaming business to Scopely (a Savvy Games Group / Saudi PIF portfolio company) for $3.5 billion, contributing $350 million of its own cash for total realized value of approximately $3.85 billion, and spun out its geospatial AI platform as Niantic Spatial Inc. The post-divestiture Niantic entity is now an enterprise-focused spatial-intelligence company that commercializes its Visual Positioning System and Large Geospatial Model through sales-led B2B partnerships in defense (Vantor, supporting a US Army contract worth up to $217 million), last-mile delivery robotics (Coco Robotics, ~1,000 robots across five cities), AR hardware (Snap Specs glasses ecosystem), and developer infrastructure (Lightship, Niantic Ventures $20 million AR fund). Founder John Hanke retains control of Niantic Spatial; the company remains venture-backed, having previously raised $300 million from Coatue in November 2021 at a $9 billion valuation, alongside prior rounds totaling roughly $465 million.

Short descriptiontext

Niantic, Inc. operates the Niantic Spatial geospatial AI platform, commercializing a Visual Positioning System and Large Geospatial Model trained on ~30 billion player-contributed real-world scans for enterprise customers in defense, delivery robotics, and AR hardware, after divesting its Pokémon GO and other location-based AR games to Scopely in May 2025.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersSan Francisco, United States
HQ citystring
San Francisco
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
augmented reality games, location-based mobile gaming, AR developer platform, geospatial AI mapping, visual positioning system
Industry2 codes
1XR/AR/VR/MR Development Frameworks & Toolchains
CodeMPAFAFAFPrimaryYes
2AR/VR & Spatial Computing (SLAM, 3D vision)
CodeHDAAAEAJPrimaryNo
NAICS code2 codes
  • Amusement and Theme Parks713110
  • Amusement and Theme Parks71311
Product category
Augmented Reality Mobile Gaming
Social media profiles3 records
GTM motion5 records

Each record includes

Type, Description, Source

Revenue model6 records
1In-App Purchases (Virtual Money & Virtual Goods)
TypeTransaction Fee
Description

Players purchase app-specific Virtual Money, which can be redeemed for Virtual Goods such as items, cosmetics, raid passes, and event tickets. Sales are final with no refunds once Virtual Money is downloaded, generating the primary revenue stream for free-to-download games.

nianticlabs.com
2GO Pass Subscription
TypeSubscription Recurring
Description

A battle-pass-like system (replacing paid event tickets in Pokémon GO) with paid tiers ranging from $7.99 to $20 offering premium items such as Golden Bottle Caps and Lucky Trinkets, providing recurring revenue from engaged players.

gamerant.com
3Live Event Ticket Sales
TypeTransaction Fee
Description

Tickets for in-person events such as Pokémon GO Fest in Tokyo, Chicago, and Copenhagen, with add-ons like City Explorer and Premier Access tiers offering extended gameplay and exclusive perks (pricing examples: $28 Chicago, ¥3,500 Tokyo, 165 kr Copenhagen, ~£50 Premier Access).

pokemongolive.com
4Advertising & Sponsored Locations
TypeAdvertising
Description

Revenue from showing advertising and non-targeted sponsored gifts (in-game sponsored locations and offers) inside apps; ad targeting outside the US is opt-outable via device settings.

nianticlabs.com
5Data Monetization (Niantic Spatial)
TypeData Monetisation
Description

Commercialization of the Large Geospatial Model built on approximately 30 billion player-contributed location scans via partnerships with defense (Vantor) and delivery robotics (Coco Robotics), creating a B2B data/AI revenue stream separate from gaming.

ndtvprofit.com
6Merchandise Sales
TypeHardware Sales
Description

Sale of Niantic-branded merchandise and licensed co-branded products (e.g., LEGO Smart Play Pokémon sets priced £13–£110) through official channels and retail partners.

nianticlabs.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure
Pricing details5 tiers
1GO Pass — battle-pass style subscription for Pokémon GO
ModelSubscriptionBilling cadenceAnnual
Notes

Standard tier priced at $7.99; new GO Pass tiers range from $8 to $20 offering premium items like Golden Bottle Caps and Lucky Trinkets.

gamerant.com
2Super Mega Raid Day paid ticket
ModelTransaction based/ take rateBilling cadencePay-as-you-go
Notes

$4.99 ticket offers 14 Raid Passes, increased Rare Candy XL chances, 5,000 XP, and 5,000 Stardust per raid.

pocketgamer.com
3Live Event Tickets — Pokémon GO Fest, GO Tour
ModelTransaction based/ take rateBilling cadencePay-as-you-go
Notes

Early bird pricing from ¥3,500 in Tokyo, $28 in Chicago, and 165 kr in Copenhagen; Premier Access add-on priced around £50 for perks like fast-track merch access and lounge access.

pokemongolive.com
4Free-to-download mobile games with optional Virtual Goods purchases
ModelFreemiumBilling cadencePay-as-you-go
Notes

Virtual Money and Virtual Goods purchased via in-app stores; sales are generally final and non-refundable once Virtual Money is downloaded (regional variations apply).

nianticlabs.com
5Licensed co-branded hardware (LEGO Smart Play Pokémon sets)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

12 new LEGO Smart Play Pokémon sets priced from £13 to £110 leveraging LEGO's Smart Brick technology.

pocketgamer.biz
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 11 records shown
1Niantic Spatial
Description

Geospatial AI platform spun off from Niantic in May 2025; operates the Visual Positioning System (VPS) and Large Geospatial Model trained on approximately 30 billion real-world images collected through Pokémon GO's PokéStop Scan feature.

arstechnica.com
+10 more records
Core offering1 text field

Niantic develops real-world augmented reality mobile games and a geospatial AI platform. Its consumer games overlay digital content onto the physical world using GPS, AR, and computer vision (Pokémon GO, Pikmin Bloom, Monster Hunter Now, Peridot), supported by social and mapping companion apps (Niantic Campfire, Niantic Wayfarer). Underpinning the games is the Lightship AR Developer Kit and a Visual Positioning System powered by a Large Geospatial Model trained on approximately 30 billion player-contributed scans, which Niantic now commercializes through its Niantic Spatial spinoff to enterprise customers in defense and delivery robotics.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • Pokémon GO Fest 2026 Chicago drew ~717,000 players citywide and 14 million Pokémon caught at Grant Park
+4 more records
Product overview1 text field

Niantic operates a portfolio built around a location-based augmented reality gaming and platform stack. Its core consumer games — Pokémon GO, Monster Hunter Now, Pikmin Bloom, and the AR pet experience Peridot — overlay digital content onto the real world and are supported by companion apps Niantic Campfire (social/community) and Niantic Wayfarer (POI submission and review). Underpinning these experiences is the Niantic Lightship AR developer platform, formerly augmented by the Scaniverse 3D scanning app (acquired 2021), the 8th Wall WebAR creation platform (now open source), and NZXR (acquired 2022). Following the May 2025 sale of its gaming business to Scopely, Niantic spun out its geospatial AI assets as Niantic Spatial, which now powers the Visual Positioning System used by partners in delivery robotics and defense, while the original Niantic entity continues to operate the games under Scopely alongside the Niantic Labs platform and the Niantic Ventures AR investment fund.

Product and service10 records
1Pokémon GO
CategoryMobile AR game
Description

Flagship location-based augmented reality mobile game that overlays Pokémon encounters, PokéStops, and Gyms onto the real world using GPS and AR; available on iOS and Android for consumers worldwide.

2Pikmin Bloom
CategoryMobile AR game
Description

AR walking experience co-developed with Nintendo that encourages players to plant flowers and collect Pikmin as they walk in the real world; available on iOS and Android, open to all ages with parental consent for children.

3Monster Hunter Now
CategoryMobile AR game
Description

AR mobile game co-developed with CAPCOM that lets players hunt monsters in real-world locations on iOS and Android, subject to Niantic's 13+ age requirement (14+ in Korea).

4Niantic Peridot
CategoryMobile AR game / AR companion experience
Description

Augmented reality virtual pet experience featuring an alien dog that lives and grows in real-world environments; now functions as a conversational 'talking tour guide' that narrates real-world locations.

5Niantic Campfire
CategoryCompanion app
Description

Social companion app for organizing gameplay, meetups, and community interaction across Niantic games, available on iOS and Android with a 13+ age requirement.

6Niantic Wayfarer
CategoryMap editing platform / community tool
Description

Community-submitted portal review platform where players propose and evaluate points of interest (PokéStops, Gyms, Mushrooms) used across Niantic games.

7Niantic Lightship AR Developer Kit
CategoryAR developer platform
Description

AR developer platform and developer kit that Niantic uses as the underlying technology for its Real-World Metaverse vision, enabling third-party developers to build multiplayer real-world AR experiences.

8Scaniverse
Category3D scanning app
Description

iOS 3D scanning app using LiDAR technology (and working without LiDAR) to create photorealistic 3D scans; integrated into Niantic's mapping pipeline for building the 3D world map.

98th Wall WebAR Platform
CategoryWebAR developer platform
Description

WebAR creation platform that lets developers build browser-based AR experiences; hosted services were shut down and the platform was open-sourced in March 2026, with core AR modules (excluding SLAM) released publicly.

10Niantic Spatial Platform (VPS and Large Geospatial Model)
CategoryGeospatial AI / B2B navigation platform
Description

Geospatial AI platform spun out as Niantic Spatial Inc. in May 2025, offering a centimeter-accurate Visual Positioning System and a Large Geospatial Model trained on approximately 30 billion posed images; sold enterprise-grade to defense (Vantor) and delivery robotics (Coco Robotics) customers.

Scale indicator10 records

Each record includes

Type, Value, Description, Source

Partnership14 partners
Strategic tierFlagshipTypeGTM or Marketing PartnerAnnounced on2026-08-01
Description

Expanded partnership where participating LEGO stores become in-game PokéStops and Gyms in Pokémon GO from August to September 2026 across the US, UK, Germany, France, Poland, and Australia. The collaboration launched with a brick-themed experience at Pokémon GO Fest 2026 in Copenhagen and accompanies 12 new LEGO Smart Play Pokémon sets priced £13–£110 leveraging LEGO's Smart Brick technology with over 20 patented world-firsts.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2026-06-01
Description

Snap has established a partnership with Niantic to use Niantic's spatial maps to anchor content to physical locations for its Specs AR glasses ecosystem launching at $2,195 in 2026. Niantic Spatial's AI-powered spatial map is positioned as a competitive moat for Snap's Specs ecosystem.

Strategic tierCoreTypeGTM or Marketing PartnerAnnounced on2026-05-01
Description

30th anniversary collaboration between Pokémon and Target offering over 100 products across fashion, household goods, accessories, cosmetics, and food. Includes a Pokémon GO integration with Timed Research events and in-game rewards for players visiting Target stores or purchasing Pokémon GO gift cards from May 2 to July 31, 2026, with a second wave of merchandise on June 6, 2026.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-05-01
Description

Long-standing IP licensing partnership enabling Pokémon GO and other Niantic games to feature Pokémon IP. TPCI administers Pokémon Trainer Club (PTC) accounts used by Pokémon GO players, verifying parental identity for child accounts and sharing child date of birth and email with Niantic.

Strategic tierFlagshipTypeOEM/ Whitelabel/ Licensing PartnerAnnounced on2026-05-01
Description

Nintendo IP licensing partner for Pikmin Bloom and Pokémon GO. Nintendo account integration enables single sign-on and Mii avatar imports. The partnership co-announced Pokémon Winds and Waves for Switch 2 in 2027 at Nintendo's 30th anniversary livestream, with possible Pokémon Go debuts of new starter Pokémon.

Strategic tierFlagshipTypeTechnology or IntegrationAnnounced on2026-03-01
Description

Niantic Spatial partnered with Coco Robotics to provide Visual Positioning System navigation for approximately 1,000 delivery robots in dense urban environments across five cities including Los Angeles, Chicago, and Helsinki, combining VPS with GPS for complex urban navigation.

Strategic tierFlagshipTypeTechnology or IntegrationAnnounced on2025-12-01
Description

Niantic Spatial announced a partnership with Vantor in December 2025 to integrate ground-level Visual Positioning System data with aerial drone systems for navigation in GPS-denied environments. Vantor subsequently secured a US Army contract worth up to $217 million for training software enabling autonomous systems to operate where GPS is unavailable.

Strategic tierCoreTypeGTM or Marketing PartnerAnnounced on2025-10-01
Description

Samsung partnered with Niantic to feature Pokémon Go at Samsung's booth at Brazil Game Show (BGS) 2025 from October 9 to 12. Visitors participated in activities and earned prizes, with special Pokémon sightings, tournaments, and memorabilia. The activation promoted the Galaxy S25 FE.

9Hideo Kojima
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-09-01
Description

Partnership announced in September 2025 to develop a new augmented reality project described as 'like the real Death Stranding in the real world', leveraging Kojima's creative direction with Niantic's AR platform.

gamesradar.com
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2025-05-01
Description

Scopely closed its $3.5 billion acquisition of Niantic's games business on May 29, 2025, acquiring Pokémon GO, Pikmin Bloom, Monster Hunter Now, and companion apps including Campfire and Wayfarer. Niantic added $350 million of its own cash, bringing total realized value to ~$3.85 billion. Founder John Hanke retained the geospatial AI platform, spun off as Niantic Spatial Inc. Scopely is owned by Saudi Arabia's Savvy Games Group (PIF).

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-12-01
Description

Disney entered a partnership with Niantic for AR experiences as part of broader location-based entertainment initiatives. Referenced as a key industry development in 2024–2025 for the immersive LBE market.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-04-01
Description

New Zealand-based AR studio acquired by Niantic in April 2022. NZXR specializes in AR applications for mobile phones and headsets and contributed to interactive theater and multiplayer demos. The acquisition aimed to accelerate the creation of multiplayer real-world AR experiences and build out Niantic Lightship. NZXR had previously developed AR software for companies including Qualcomm and Magic Leap and collaborated with Niantic on Pokémon GO.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-08-01
Description

iOS 3D scanning app developer acquired by Niantic Labs in August 2021. Scaniverse utilizes LiDAR technology (and works without LiDAR) and is integrated into Niantic's mapping pipeline to build a 3D map of the world, with continued support for the standalone app and integration into Niantic's AR projects including Pokémon GO and the AR glasses initiative.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2019-01-01
Description

KWS operates the Niantic Kids Parent Portal on Niantic's behalf for verification of parental identity and consent for child accounts. KWS is certified by the kidSAFE Seal Program (FTC-Approved COPPA Safe Harbor) and is a valid licensee of the ESRB Privacy Certified program.

Recent move8 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight7 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Operates Google Maps, ARCore, and a competing Visual Positioning System for AR, and was an early Niantic investor/partner via Google Ventures. Directly competes with Niantic Spatial on AR mapping infrastructure and ARCore is a competing developer platform to Lightship.

TypeBroad incumbent
Description

Provides ARKit, RealityKit, and Visual Look Up as AR infrastructure for iOS, the primary distribution platform for Niantic's apps. Apple is a broad incumbent competing directly with Niantic Spatial in mobile AR and is reported to be developing its own AR glasses.

TypeDirect peer
Description

Launching the Specs AR glasses ecosystem at $2,195 in 2026 with Niantic Spatial as its map partner, and operates Lens Studio as a competing AR developer platform. Snap is both a partner and a competitor in AR glasses and developer tooling.

TypeBroad incumbent
Description

Operates Meta Spark (AR creation platform), Quest/Meta Ray-Ban glasses, and Orion AR prototypes, directly competing with Niantic Spatial in AR infrastructure and developer ecosystems. Meta is also pursuing a real-world mapping play comparable to Niantic's LGM.

TypeDirect peer
Description

Provides developer-facing maps, AR, and location services used in robotics and logistics, directly overlapping with Niantic Spatial's VPS and Large Geospatial Model offerings for autonomous systems and AR applications.

TypeDirect peer
Description

Crowdsourced 3D street-level mapping network using dashcams, comparable in approach (crowdsourced geospatial data) and customer set (autonomous systems, AR, logistics) to Niantic Spatial's VPS and LGM.

TypeBroad incumbent
Description

Automotive and logistics-focused mapping and location platform offering HD maps and location services to enterprise customers including autonomous vehicles, overlapping with Niantic Spatial's enterprise positioning customers.

TypeDirect peer
Description

Acquired Niantic's gaming business (Pokémon GO, Pikmin Bloom, Monster Hunter Now) in May 2025 for $3.5B. Now operates Niantic's former flagship games and is the data partner that controls the scan pipeline feeding Niantic Spatial's LGM.

TypeBroad incumbent
Description

Defense-tech prime building autonomous systems and AI for GPS-denied environments, adjacent to Niantic Spatial's defense positioning wins (Vantor / US Army $217M contract) and a potential partner or competitor in military autonomy.

TypeEmerging player
Description

AR headset and developer-platform company that has collaborated with Niantic via NZXR's prior work. Competes with Niantic Spatial and Lightship in spatial AR hardware/software and enterprise AR applications.

Market position
Strengths5 records

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Headline, Details, Source

Weaknesses5 records

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Headline, Details, Source

Competitive moat6 records

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Type, Details

Key risks6 records

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Headline, Details, Source

Key highlights7 records

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Customer concentration

Classification, Details

Named customers8 records

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Name, Industry, Type, Use case, Source, UUID

Segment5 records

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Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

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Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
Yes

Docs URL, Description

Integration10 records

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Title, Type, Description, Source

AI capability10 records

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Type, Description, Source

AI maturity
App detail

Has app

Feature7 records

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Core technology
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Number of profiles
Profiles11 records

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Subsidiaries3 records

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Name, Acquired on, Relationship type, Type, Business focus

Compliance6 records

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Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds6 records

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Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors22 records

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Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A12 records

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Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment5 records

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Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Niantic

Augmented Reality Mobile Gamingnianticlabs.com

Niantic, Inc. operates the Niantic Spatial geospatial AI platform, commercializing a Visual Positioning System and Large Geospatial Model trained on ~30 billion player-contributed real-world scans for enterprise customers in defense, delivery robotics, and AR hardware, after divesting its Pokémon GO and other location-based AR games to Scopely in May 2025.

What Niantic does

Niantic, Inc. is a privately held US technology company founded in 2012 in San Francisco that built and operated some of the world's largest location-based augmented reality games — most notably Pokémon GO (launched 2016, peak of more than 100 million active users), Pikmin Bloom (with Nintendo), Monster Hunter Now (with CAPCOM), and the AR pet experience Peridot — supported by the companion apps Niantic Campfire and Niantic Wayfarer. The games were distributed free-to-download on the Apple App Store, Google Play, and Samsung Galaxy Store, and were monetized through in-app Virtual Currency and Virtual Goods purchases, a tiered GO Pass subscription ($8–$20), live-event ticketing (e.g., Pokémon GO Fest in Tokyo, Chicago, and Copenhagen), advertising and sponsored locations, and licensed co-branded merchandise. Underpinning these games was the Niantic Lightship AR Developer Kit, the Visual Positioning System (VPS) for centimeter-accurate camera-based localization, the Scaniverse 3D scanning pipeline (acquired 2021), the 8th Wall WebAR platform (acquired 2022, now open-sourced), and a 3D map of the world fed by an optional in-game PokéStop Scan feature that has accumulated roughly 30 billion player-contributed real-world images since 2021.

In May 2025, Niantic sold its gaming business to Scopely (a Savvy Games Group / Saudi PIF portfolio company) for $3.5 billion, contributing $350 million of its own cash for total realized value of approximately $3.85 billion, and spun out its geospatial AI platform as Niantic Spatial Inc. The post-divestiture Niantic entity is now an enterprise-focused spatial-intelligence company that commercializes its Visual Positioning System and Large Geospatial Model through sales-led B2B partnerships in defense (Vantor, supporting a US Army contract worth up to $217 million), last-mile delivery robotics (Coco Robotics, ~1,000 robots across five cities), AR hardware (Snap Specs glasses ecosystem), and developer infrastructure (Lightship, Niantic Ventures $20 million AR fund). Founder John Hanke retains control of Niantic Spatial; the company remains venture-backed, having previously raised $300 million from Coatue in November 2021 at a $9 billion valuation, alongside prior rounds totaling roughly $465 million.

Niantic firmographics

Firmographics
Name
Niantic
Legal name
Niantic, Inc.
Website
https://nianticlabs.com
Company type
Private
Founded year
2012
Operating status
Operating
Headcount range
501–1,000 employees
Short description
Niantic, Inc. operates the Niantic Spatial geospatial AI platform, commercializing a Visual Positioning System and Large Geospatial Model trained on ~30 billion player-contributed real-world scans for enterprise customers in defense, delivery robotics, and AR hardware, after divesting its Pokémon GO and other location-based AR games to Scopely in May 2025.
Ownership category
akta.pro rank

Niantic industry classification

Industry
Product category
Augmented Reality Mobile Gaming
NAICS
Amusement and Theme Parks (713110), Amusement and Theme Parks (71311)
akta.pro primary industry
XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)
akta.pro secondary industry
AR/VR & Spatial Computing (SLAM, 3D vision) (HDAAAEAJ)

Keywords

  • Augmented reality games
  • Location-based mobile gaming
  • AR developer platform
  • Geospatial AI mapping
  • Visual positioning system

Where Niantic is headquartered

Location

Headquarters

HQ city
San Francisco
HQ country
United States
HQ region
North America

Offices3 records

Markets served

Niantic business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. In-App Purchases (Virtual Money & Virtual Goods): Players purchase app-specific Virtual Money, which can be redeemed for Virtual Goods such as items, cosmetics, raid passes, and event tickets. Sales are final with no refunds once Virtual Money is downloaded, generating the primary revenue stream for free-to-download games.
  2. GO Pass Subscription: A battle-pass-like system (replacing paid event tickets in Pokémon GO) with paid tiers ranging from $7.99 to $20 offering premium items such as Golden Bottle Caps and Lucky Trinkets, providing recurring revenue from engaged players.
  3. Live Event Ticket Sales: Tickets for in-person events such as Pokémon GO Fest in Tokyo, Chicago, and Copenhagen, with add-ons like City Explorer and Premier Access tiers offering extended gameplay and exclusive perks (pricing examples: $28 Chicago, ¥3,500 Tokyo, 165 kr Copenhagen, ~£50 Premier Access).
  4. Advertising & Sponsored Locations: Revenue from showing advertising and non-targeted sponsored gifts (in-game sponsored locations and offers) inside apps; ad targeting outside the US is opt-outable via device settings.
  5. Data Monetization (Niantic Spatial): Commercialization of the Large Geospatial Model built on approximately 30 billion player-contributed location scans via partnerships with defense (Vantor) and delivery robotics (Coco Robotics), creating a B2B data/AI revenue stream separate from gaming.
  6. Merchandise Sales: Sale of Niantic-branded merchandise and licensed co-branded products (e.g., LEGO Smart Play Pokémon sets priced £13–£110) through official channels and retail partners.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualGO Pass — battle-pass style subscription for Pokémon GO
Transaction based/ take ratePay-as-you-goSuper Mega Raid Day paid ticket
Transaction based/ take ratePay-as-you-goLive Event Tickets — Pokémon GO Fest, GO Tour
FreemiumPay-as-you-goFree-to-download mobile games with optional Virtual Goods purchases
Unit PricingPay-as-you-goLicensed co-branded hardware (LEGO Smart Play Pokémon sets)

Go-to-market motion5 records

Distribution channels5 records

Marketing channels7 records

Niantic product offering

Product offering

Core offering

Niantic develops real-world augmented reality mobile games and a geospatial AI platform. Its consumer games overlay digital content onto the physical world using GPS, AR, and computer vision (Pokémon GO, Pikmin Bloom, Monster Hunter Now, Peridot), supported by social and mapping companion apps (Niantic Campfire, Niantic Wayfarer). Underpinning the games is the Lightship AR Developer Kit and a Visual Positioning System powered by a Large Geospatial Model trained on approximately 30 billion player-contributed scans, which Niantic now commercializes through its Niantic Spatial spinoff to enterprise customers in defense and delivery robotics.

Product overview

Niantic operates a portfolio built around a location-based augmented reality gaming and platform stack. Its core consumer games — Pokémon GO, Monster Hunter Now, Pikmin Bloom, and the AR pet experience Peridot — overlay digital content onto the real world and are supported by companion apps Niantic Campfire (social/community) and Niantic Wayfarer (POI submission and review). Underpinning these experiences is the Niantic Lightship AR developer platform, formerly augmented by the Scaniverse 3D scanning app (acquired 2021), the 8th Wall WebAR creation platform (now open source), and NZXR (acquired 2022). Following the May 2025 sale of its gaming business to Scopely, Niantic spun out its geospatial AI assets as Niantic Spatial, which now powers the Visual Positioning System used by partners in delivery robotics and defense, while the original Niantic entity continues to operate the games under Scopely alongside the Niantic Labs platform and the Niantic Ventures AR investment fund.

Differentiator

Problem solved

Functional benefit

Brands

  • Niantic Spatial: Geospatial AI platform spun off from Niantic in May 2025; operates the Visual Positioning System (VPS) and Large Geospatial Model trained on approximately 30 billion real-world images collected through Pokémon GO's PokéStop Scan feature.
  • Pokémon GO
  • Pikmin Bloom
  • Monster Hunter Now
  • Niantic Campfire
  • Niantic Wayfarer
  • Niantic Ventures
  • Niantic Lightship
  • Niantic Kids
  • Scaniverse
  • 8th Wall

Products and services

  • Pokémon GO Flagship location-based augmented reality mobile game that overlays Pokémon encounters, PokéStops, and Gyms onto the real world using GPS and AR; available on iOS and Android for consumers worldwide.
  • Pikmin Bloom AR walking experience co-developed with Nintendo that encourages players to plant flowers and collect Pikmin as they walk in the real world; available on iOS and Android, open to all ages with parental consent for children.
  • Monster Hunter Now AR mobile game co-developed with CAPCOM that lets players hunt monsters in real-world locations on iOS and Android, subject to Niantic's 13+ age requirement (14+ in Korea).
  • Niantic Peridot Augmented reality virtual pet experience featuring an alien dog that lives and grows in real-world environments; now functions as a conversational 'talking tour guide' that narrates real-world locations.
  • Niantic Campfire Social companion app for organizing gameplay, meetups, and community interaction across Niantic games, available on iOS and Android with a 13+ age requirement.
  • Niantic Wayfarer Community-submitted portal review platform where players propose and evaluate points of interest (PokéStops, Gyms, Mushrooms) used across Niantic games.
  • Niantic Lightship AR Developer Kit AR developer platform and developer kit that Niantic uses as the underlying technology for its Real-World Metaverse vision, enabling third-party developers to build multiplayer real-world AR experiences.
  • Scaniverse iOS 3D scanning app using LiDAR technology (and working without LiDAR) to create photorealistic 3D scans; integrated into Niantic's mapping pipeline for building the 3D world map.
  • 8th Wall WebAR Platform WebAR creation platform that lets developers build browser-based AR experiences; hosted services were shut down and the platform was open-sourced in March 2026, with core AR modules (excluding SLAM) released publicly.
  • Niantic Spatial Platform (VPS and Large Geospatial Model) Geospatial AI platform spun out as Niantic Spatial Inc. in May 2025, offering a centimeter-accurate Visual Positioning System and a Large Geospatial Model trained on approximately 30 billion posed images; sold enterprise-grade to defense (Vantor) and delivery robotics (Coco Robotics) customers.

Quantifiable outcome

  • Pokémon GO Fest 2026 Chicago drew ~717,000 players citywide and 14 million Pokémon caught at Grant Park
  • +4 more outcomes

Companies that use Niantic

Customer profile

Named customers8 records

Segments5 records

Ideal customer profiles4 records

Niantic technology and API

Technology

Technology focussed Yes

API detail

Has API
Yes
API docs
API detail

Core technology

AI maturity

App detail

Integration10 records

AI capability10 records

Feature7 records

Niantic partnerships and signals

Strategic signal

Partnerships

14 partnerships are on record, tiered flagship and core.

  • LEGO GroupflagshipGTM or Marketing Partner · 1 August 2026Expanded partnership where participating LEGO stores become in-game PokéStops and Gyms in Pokémon GO from August to September 2026 across the US, UK, Germany, France, Poland, and Australia. The collaboration launched with a brick-themed experience at Pokémon GO Fest 2026 in Copenhagen and accompanies 12 new LEGO Smart Play Pokémon sets priced £13–£110 leveraging LEGO's Smart Brick technology with over 20 patented world-firsts.
  • Snap Inc.coreTechnology or Integration · 1 June 2026Snap has established a partnership with Niantic to use Niantic's spatial maps to anchor content to physical locations for its Specs AR glasses ecosystem launching at $2,195 in 2026. Niantic Spatial's AI-powered spatial map is positioned as a competitive moat for Snap's Specs ecosystem.
  • TargetcoreGTM or Marketing Partner · 1 May 202630th anniversary collaboration between Pokémon and Target offering over 100 products across fashion, household goods, accessories, cosmetics, and food. Includes a Pokémon GO integration with Timed Research events and in-game rewards for players visiting Target stores or purchasing Pokémon GO gift cards from May 2 to July 31, 2026, with a second wave of merchandise on June 6, 2026.
  • The Pokémon Company InternationalflagshipStrategic or Co-development Partner · 1 May 2026Long-standing IP licensing partnership enabling Pokémon GO and other Niantic games to feature Pokémon IP. TPCI administers Pokémon Trainer Club (PTC) accounts used by Pokémon GO players, verifying parental identity for child accounts and sharing child date of birth and email with Niantic.
  • NintendoflagshipOEM/ Whitelabel/ Licensing Partner · 1 May 2026Nintendo IP licensing partner for Pikmin Bloom and Pokémon GO. Nintendo account integration enables single sign-on and Mii avatar imports. The partnership co-announced Pokémon Winds and Waves for Switch 2 in 2027 at Nintendo's 30th anniversary livestream, with possible Pokémon Go debuts of new starter Pokémon.
  • Coco RoboticsflagshipTechnology or Integration · 1 March 2026Niantic Spatial partnered with Coco Robotics to provide Visual Positioning System navigation for approximately 1,000 delivery robots in dense urban environments across five cities including Los Angeles, Chicago, and Helsinki, combining VPS with GPS for complex urban navigation.
  • Vantor (formerly Maxar Intelligence)flagshipTechnology or Integration · 1 December 2025Niantic Spatial announced a partnership with Vantor in December 2025 to integrate ground-level Visual Positioning System data with aerial drone systems for navigation in GPS-denied environments. Vantor subsequently secured a US Army contract worth up to $217 million for training software enabling autonomous systems to operate where GPS is unavailable.
  • SamsungcoreGTM or Marketing Partner · 1 October 2025Samsung partnered with Niantic to feature Pokémon Go at Samsung's booth at Brazil Game Show (BGS) 2025 from October 9 to 12. Visitors participated in activities and earned prizes, with special Pokémon sightings, tournaments, and memorabilia. The activation promoted the Galaxy S25 FE.
  • Hideo KojimacoreStrategic or Co-development Partner · 1 September 2025Partnership announced in September 2025 to develop a new augmented reality project described as 'like the real Death Stranding in the real world', leveraging Kojima's creative direction with Niantic's AR platform.
  • ScopelyflagshipStrategic or Co-development Partner · 1 May 2025Scopely closed its $3.5 billion acquisition of Niantic's games business on May 29, 2025, acquiring Pokémon GO, Pikmin Bloom, Monster Hunter Now, and companion apps including Campfire and Wayfarer. Niantic added $350 million of its own cash, bringing total realized value to ~$3.85 billion. Founder John Hanke retained the geospatial AI platform, spun off as Niantic Spatial Inc. Scopely is owned by Saudi Arabia's Savvy Games Group (PIF).
  • The Walt Disney CompanycoreStrategic or Co-development Partner · 1 December 2024Disney entered a partnership with Niantic for AR experiences as part of broader location-based entertainment initiatives. Referenced as a key industry development in 2024–2025 for the immersive LBE market.
  • NZXRcoreStrategic or Co-development Partner · 1 April 2022New Zealand-based AR studio acquired by Niantic in April 2022. NZXR specializes in AR applications for mobile phones and headsets and contributed to interactive theater and multiplayer demos. The acquisition aimed to accelerate the creation of multiplayer real-world AR experiences and build out Niantic Lightship. NZXR had previously developed AR software for companies including Qualcomm and Magic Leap and collaborated with Niantic on Pokémon GO.
  • ScaniversecoreStrategic or Co-development Partner · 1 August 2021iOS 3D scanning app developer acquired by Niantic Labs in August 2021. Scaniverse utilizes LiDAR technology (and works without LiDAR) and is integrated into Niantic's mapping pipeline to build a 3D map of the world, with continued support for the standalone app and integration into Niantic's AR projects including Pokémon GO and the AR glasses initiative.
  • Kids Web Services (KWS)coreTechnology or Integration · 1 January 2019KWS operates the Niantic Kids Parent Portal on Niantic's behalf for verification of parental identity and consent for child accounts. KWS is certified by the kidSAFE Seal Program (FTC-Approved COPPA Safe Harbor) and is a valid licensee of the ESRB Privacy Certified program.

Scale indicators10 records

Recent moves8 records

Expansion highlights7 records

Niantic competitors and assessment

Company assessment

Broad incumbents

  • Google (Alphabet) - Maps/ARCore: Operates Google Maps, ARCore, and a competing Visual Positioning System for AR, and was an early Niantic investor/partner via Google Ventures. Directly competes with Niantic Spatial on AR mapping infrastructure and ARCore is a competing developer platform to Lightship.
  • Apple - ARKit and RealityKit: Provides ARKit, RealityKit, and Visual Look Up as AR infrastructure for iOS, the primary distribution platform for Niantic's apps. Apple is a broad incumbent competing directly with Niantic Spatial in mobile AR and is reported to be developing its own AR glasses.
  • Meta - Reality Labs: Operates Meta Spark (AR creation platform), Quest/Meta Ray-Ban glasses, and Orion AR prototypes, directly competing with Niantic Spatial in AR infrastructure and developer ecosystems. Meta is also pursuing a real-world mapping play comparable to Niantic's LGM.
  • HERE Technologies: Automotive and logistics-focused mapping and location platform offering HD maps and location services to enterprise customers including autonomous vehicles, overlapping with Niantic Spatial's enterprise positioning customers.
  • Anduril Industries: Defense-tech prime building autonomous systems and AI for GPS-denied environments, adjacent to Niantic Spatial's defense positioning wins (Vantor / US Army $217M contract) and a potential partner or competitor in military autonomy.

Direct peers

  • Snap Inc. Launching the Specs AR glasses ecosystem at $2,195 in 2026 with Niantic Spatial as its map partner, and operates Lens Studio as a competing AR developer platform. Snap is both a partner and a competitor in AR glasses and developer tooling.
  • Mapbox: Provides developer-facing maps, AR, and location services used in robotics and logistics, directly overlapping with Niantic Spatial's VPS and Large Geospatial Model offerings for autonomous systems and AR applications.
  • Hivemapper: Crowdsourced 3D street-level mapping network using dashcams, comparable in approach (crowdsourced geospatial data) and customer set (autonomous systems, AR, logistics) to Niantic Spatial's VPS and LGM.
  • Scopely: Acquired Niantic's gaming business (Pokémon GO, Pikmin Bloom, Monster Hunter Now) in May 2025 for $3.5B. Now operates Niantic's former flagship games and is the data partner that controls the scan pipeline feeding Niantic Spatial's LGM.

Emerging players

  • Magic Leap: AR headset and developer-platform company that has collaborated with Niantic via NZXR's prior work. Competes with Niantic Spatial and Lightship in spatial AR hardware/software and enterprise AR applications.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat6 records

Key risks6 records

Key highlights7 records

Customer concentration

Niantic social profiles

Digital presence

Niantic compliance and trust

Trust signal

Compliance6 records

Niantic financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Niantic leadership team

Management profile

Number of profiles

Profiles11 records

Niantic subsidiaries and ownership

Company hierarchy

Subsidiaries3 records

Niantic funding detail

Funding detail

Funding overview

Funding rounds6 records

Investors22 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Niantic M&A and investment

M&A and investment

M&A12 records

Investments5 records

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Niantic

What does Niantic do?

Niantic develops real-world augmented reality mobile games and a geospatial AI platform. Its consumer games overlay digital content onto the physical world using GPS, AR, and computer vision (Pokémon GO, Pikmin Bloom, Monster Hunter Now, Peridot), supported by social and mapping companion apps (Niantic Campfire, Niantic Wayfarer). Underpinning the games is the Lightship AR Developer Kit and a Visual Positioning System powered by a Large Geospatial Model trained on approximately 30 billion player-contributed scans, which Niantic now commercializes through its Niantic Spatial spinoff to enterprise customers in defense and delivery robotics.

Is Niantic a public or private company?

Niantic is a private company. It is classified as venture growth investor backed and is currently operating.

When was Niantic founded?

Niantic was founded in 2012. It employs 501 to 1,000 people.

Where is Niantic based?

Niantic is headquartered in San Francisco, United States, in the North America region.

How does Niantic make money?

Six revenue lines are on record. In-App Purchases (Virtual Money & Virtual Goods) is the primary driver. The others are GO Pass Subscription, live Event Ticket Sales, advertising & Sponsored Locations, data Monetization (Niantic Spatial) and merchandise Sales.

Who are Niantic's main competitors?

Broad incumbents on record are Google (Alphabet) - Maps/ARCore, Apple - ARKit and RealityKit, Meta - Reality Labs, HERE Technologies and Anduril Industries. Direct peers are Snap Inc., Mapbox, Hivemapper and Scopely. Magic Leap is listed as an emerging player.

Does Niantic have an API?

Yes. Niantic offers the Lightship AR Developer Kit, an AR platform for developers to build real-world AR experiences, and previously operated the 8th Wall WebAR creation platform with hosted services (open-sourced as services went offline). Developer support is also reflected through the Niantic Wayfarer platform, which lets users submit and review points of interest used across Niantic products. Authentication for Niantic Services includes Google, Facebook, Apple, Pokémon Trainer Club (TPCI), and Nintendo single sign-on. Developer documentation is at nianticlabs.com/gameresources.

What industry is Niantic in?

Niantic's product category is Augmented Reality Mobile Gaming. Its primary akta.pro industry code is MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains, with a secondary code of HDAAAEAJ, AR/VR & Spatial Computing (SLAM, 3D vision). Its NAICS code is 713110.

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Live signals
IgnPokemon Go October 2026 Community Day Details Revealed, Featuring Zorua, and MoreNiantic announced the October 2026 Pokemon Go Community Day on October 10, 2026, featuring Zorua. The event offers 3× XP, 2× candy, and a special trade bonus, with Zorua evolving into Zoroark. Trainers can also earn rewards from themed Field Research tasks.Pocket Gamer.bizMonster Hunter Now makes $336.9m in three years on mobileMonster Hunter Now has generated $336.9 million in three years, with Japan contributing 63% of revenue. Player spending fell 69% in year two and 26% in year three. A live event is confirmed for November 14-15.Pocket Gamer.bizReport: Saudi Arabia’s PIF mulls EA and Savvy mergerSaudi Arabia's Public Investment Fund may merge EA and Savvy Games Group, according to a report. The move would coordinate assets, but no final decision has been made. The merger is unlikely until Savvy's $6bn Moonton acquisition is finalized.The Next WebSaudi Arabia weighs merging EA with Savvy into one gaming giantSaudi Arabia's Public Investment Fund is considering merging Electronic Arts with Savvy Games, which would combine Madden NFL and Pokemon Go. The deal faces regulatory hurdles, and the EU cleared EA's takeover six weeks ago. The merger may not require a European filing if the companies already answer to the same owner.BGR4 Major Video Game Brands You Might Not Realize Are Owned By Saudi ArabiaSaudi Arabia's Public Investment Fund owns stakes in major game companies, including EA, Scopely, SNK, and Nintendo. The fund acquired EA for $55 billion, bought Scopely for $4.9 billion, and holds a 5% stake in Nintendo. It also plans to expand its gaming portfolio.Pocket Gamer.bizThe Brian Ward era: How Savvy built Saudi Arabia's games industry and what happens nextBrian Ward, CEO of Savvy Games Group, is stepping down, four years before Saudi Arabia's 2030 games target. He oversaw acquisitions including Scopely and ESL FACEIT, and built a talent pipeline, but the company has spent about $13bn of $38bn allocated. Turqi Alnowaiser will run Savvy on an interim basis.VICEPokémon GO – Full September 2026 Event Calendar and Battle Raid ScheduleNiantic released a calendar of Pokémon GO events and raids for September 2026, following the game's 10-year anniversary and the start of the Season of Twilight Trails. The schedule includes Mega Ascension, Mega Squads, a Community Day Classic, Mega Raid Day, Catch Mastery, Harvest Festival, Tier 5 Battle Raids, Shadow Raids, Mega Raids and Max Battles. Specific details for each event are expected in coming weeks.Android GuysDiscover Pokémon GO's Twilight Trails: New Season FeaturesNiantic announced Pokémon GO's Twilight Trails season, running September 8 through December 1, 2026, adding Paldea Pokémon including Maschiff and Mabosstiff, Mega Staraptor and Mega Chandelure, and Dynamax Rhyhorn, Sneasel and Sizzlipede. Three Community Days are scheduled, plus GO Pass rewards and rotated Egg pools.GamerantPokemon GO Players Can Get Special Pokemon For Free, But There's a CatchNiantic's Pokemon GO is giving away a costumed Pikachu and a limited Tinkaton to celebrate Pokemon Worlds 2026, with rewards tied to watching official livestreams on Twitch from August 28 to 29. Players must link their Twitch account to Pokemon Trainer Central, watch 30 or 60 minutes for Timed Research, and redeem codes before September 11. The special Pikachus will also appear in One-Star Raids August 25-30.GamerantNew Pokemon GO Community Day Leaked Ahead of Official AnnouncementA datamine from The Sliph Road has leaked that Niantic's Pokemon GO will feature Zorua in its Community Day event on October 10. This leak precedes the official announcement expected from publisher Scopely, which typically reveals specific details closer to the event date.