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SuperGaming

Full company profile

uuid00005uz

Namestring
SuperGaming
Legal namestring
SuperGaming Pte Ltd
Websiteurl
supergaming.com
Company typeenum
Private
Founded yearint
2015
Descriptiontext

SuperGaming is a Singapore-headquartered mobile game development studio with engineering operations in Pune, India, that builds and publishes multiplayer games targeting emerging markets — principally India, Latin America, and MENA — under the tagline of serving "the next billion players." Its current portfolio centers on three live franchises: Indus Battle Royale, an Indo-Futuristic battle royale made for Indian players on the floating islands of Virlok; Prime Rush, a mobile battle royale extraction shooter developed in partnership with LOUD for Brazil and PlayHera for MENA; and SHOWDOWN, a Roblox-native studio producing Anime FPS, Sniper Duels, and a 16v16 objective warfare title. Legacy titles including MaskGun (110M+ installs), Tower Conquest (70+ characters), and Silly Royale (25M players) continue to generate distribution and engagement, with cumulative installs exceeding 200M across the company's decade-long history.

Underpinning these games is SuperPlatform, a proprietary cloud-based live-ops engine running on Google Cloud infrastructure, which exposes a SuperSDK API layer spanning player data, game management, analytics, monetization, engagement, social features, LiveOps tooling, and multiplayer matchmaking. SuperPlatform already powers the official Bandai Namco PAC-MAN mobile game plus 15+ third-party titles, signaling genuine B2B platform traction. The company monetizes via three streams: freemium in-app purchases on first-party titles (the dominant revenue model), SuperPlatform B2B licensing to other publishers and developers, and co-development/professional services for publishers expanding into emerging markets.

Go-to-market combines product-led distribution through Google Play and the Apple App Store with regional channel partners — LOUD.GG in Brazil/LatAm and PlayHera in MENA — for localization, marketing, and user acquisition. The company has raised approximately $20.5M+ across seven disclosed rounds since 2019, including a $15M Series B in August 2025 at a $100M post-money valuation led by Skycatcher and Steadview Capital with participation from a16z Speedrun and Bandai Namco. Investors include Skycatcher, Bandai Namco (021 Fund), a16z Speedrun, Steadview Capital, P2 Ventures, BAce Capital, Akatsuki Entertainment Technology Fund, Dream Incubator, Better Capital, and IVC.

Short descriptiontext

SuperGaming is a Singapore-headquartered mobile game developer building multiplayer games and a proprietary live-ops platform (SuperPlatform) targeting emerging markets including India, Latin America, and MENA, with flagship titles Indus Battle Royale, Prime Rush, and MaskGun.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersSingapore, Singapore
HQ citystring
Singapore
HQ countrystring
Singapore
HQ regionstring
Asia
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
mobile multiplayer games, battle royale games, live-ops platform, game development studio, Roblox game development
Industry5 codes
1Social/UGC & Sandbox Game Studios (Roblox-like)
CodeMPAFAAAFPrimaryYes
2Cloud Gaming Integration & Porting Services (Cloud builds, compatibility, QA)
CodeMPAFAHAJPrimaryNo
3Strategy/4X/Management Game Studios
CodeMPAFAAAKPrimaryNo
4Music + Podcast Aggregator Super-Apps
CodeMPAIADAFPrimaryNo
5Web3 Game Publishing & Distribution Platforms
CodeFSAPAGAAPrimaryNo
NAICS code1 code
  • Software Publishers51321
Product category
Mobile Gaming
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Freemium / In-App Purchases
TypeFreemium
Description

Core revenue model across all games (MaskGun, Indus, Prime Rush). Games are free-to-play with virtual currency (coins, diamonds) and virtual in-game items available for purchase. Players buy virtual items with real-world money for character customization, weapons, battle passes, and gameplay advantages. All purchases are final and non-refundable per Terms of Service.

supergaming.com
2SuperPlatform B2B Licensing
TypeLicensing Royalties
Description

SuperPlatform is offered as a live-ops engine to other game publishers and developers, providing infrastructure for player management, analytics, monetization, and multiplayer functionality. PAC-MAN mobile game, Tower Conquest, and 15+ titles run on SuperPlatform.

supergaming.com
3Co-Development Services
TypeProfessional Services
Description

SuperGaming offers full-cycle development, LiveOps-as-a-service, localization and culturalization, porting, and user acquisition services to publishers in emerging markets through partnerships.

supergaming.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations
Pricing details1 tier
1Free-to-play base game with optional in-app purchases
ModelFreemiumBilling cadencePay-as-you-go
Notes

All games are free to download and play. Revenue generated through virtual currency purchases (coins, diamonds) and virtual in-game items including character skins, weapons, battle passes, and gacha/pity pull mechanics.

supergaming.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 7 records shown
1Indus
Description

Indo-Futuristic battle royale game made in India, featuring the floating islands of Virlok and Mythwalker heroes.

supergaming.com
+6 more records
Core offering1 text field

SuperGaming develops, publishes, and operates culturally localized mobile multiplayer games for emerging markets — including the Indo-Futuristic battle royale Indus (India), Prime Rush (Brazil/LatAm with LOUD, MENA with PlayHera), and SHOWDOWN titles on Roblox — alongside legacy hits MaskGun (110M+ installs), Tower Conquest, and Silly Royale. The company also licenses SuperPlatform, a proprietary cloud-based live-ops engine (built on Google Cloud and accessed via SuperSDK), to external game publishers for multiplayer matchmaking, server auto-scaling, analytics, monetization, and LiveOps, and offers full-cycle co-development, localization, porting, and user-acquisition services.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 200 million+ cumulative game installs over a decade
+3 more records
Product overview1 text field

SuperGaming is a Series B-funded game development studio offering a portfolio of mobile multiplayer games and a proprietary technology platform. The company develops current titles including Indus Battle Royale (Indo-Futuristic battle royale for India), Prime Rush (mobile battle royale extraction game for Brazil/LatAm with LOUD, and MENA with PlayHera), and SHOWDOWN (Roblox-native studio with Anime FPS, Sniper Duels, and Battle titles). Legacy fan favorites still in circulation include MaskGun (110M+ installs multiplayer FPS), Tower Conquest (70+ character tower defense game), and Silly Royale (25M player social deception game). Underpinning the games is SuperPlatform, a live-ops engine offered to developers that provides multiplayer infrastructure, analytics, monetisation, engagement, and operational tools via SuperSDK API layer. The company is headquartered in Singapore with studios in Pune, India.

Product and service8 records
1Indus Battle Royale
CategoryMobile battle royale game (B2C)
Description

Indo-Futuristic battle royale game set on the floating islands of Virlok, where players become Mythwalkers (heroes) in a world inspired by Indian civilization. Features heroes, weapons, and gameplay drawn from an Indian civilization. Currently live in India. Won Google Play 'Best Made in India' game award in 2024.

2Prime Rush
CategoryMobile battle royale game (B2C)
Description

Next-generation mobile battle royale with extraction mechanics built for Brazil in partnership with esports organization LOUD. Features 10-15 minute matches on the floating battleground of Maré. Players can win by surviving to the end or extracting Cosmium on their own terms.

3Prime Rush MENA
CategoryMobile battle royale game (B2C)
Description

Regional customization of Prime Rush for the Middle East and North Africa, developed in partnership with PlayHera. Features weapons and arenas inspired by the Gulf region, with squads built specifically for MENA players.

4SHOWDOWN
CategoryRoblox-native multiplayer FPS studio (B2C/B2B)
Description

Roblox-native game studio producing three multiplayer FPS titles — Anime FPS, Sniper Duels, and Battle (16v16 objective warfare) — available across Roblox, PC, and mobile. Offers Roblox-native experiences for brands and publishers.

5MaskGun
CategoryMobile multiplayer FPS game (B2C)
Description

Real-time multiplayer first-person shooter (FPS) for mobile with over 110 million installs across Android and iOS. One of SuperGaming's flagship legacy titles that established the company's reputation in mobile gaming.

6Tower Conquest
CategoryMobile strategy game (B2C)
Description

Strategy tower defense game where players recruit an army and destroy opposing towers. Features over 70 playable characters with various abilities and strategies. Listed as a fan favorite still in circulation.

7Silly Royale
CategoryMobile social/party game (B2C)
Description

Social deception and party game featuring 25 million players. Inspired by social deduction mechanics with elements of chaos, betrayal, and Squid Game-inspired game modes.

8SuperPlatform
CategoryLive-ops multiplayer platform (B2B)
Description

Live-ops engine and multiplayer game infrastructure platform that powers SuperGaming's games and is licensed to external developers. Provides player data, game management, analytics, monetisation, engagement, social features, LiveOps, and multiplayer matchmaking via the SuperSDK API layer. Runs the official PAC-MAN mobile game, MaskGun, Tower Conquest, and 15+ third-party titles. Partners with Google Cloud, AWS, and Azure.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierFlagshipTypeChannel Partner/ Reseller/ DistributorAnnounced on2025-08-01
Description

LOUD.GG serves as the regional publishing partner for Prime Rush in Brazil and Latin America. The partnership involves co-development and localization for the Brazilian market, with Prime Rush built specifically for Brazil with 10-15 minute matches on the floating battleground of Maré.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2022-11-23
Description

Google Cloud partners with SuperGaming to offer SuperPlatform gaming engine to developers worldwide. The partnership provides cloud infrastructure for SuperPlatform's live-ops capabilities including matchmaking, analytics, and server scaling. TechCrunch reported in November 2022 on the strategic partnership.

Strategic tierMajorTypeChannel Partner/ Reseller/ Distributor
Description

PlayHera is the regional publishing partner for Prime Rush MENA (Middle East and North Africa). The game features weapons forged for the region and arenas inspired by the Gulf, with squads built specifically for MENA players.

Strategic tierMajorTypeChannel Partner/ Reseller/ Distributor
Description

Spacecaps partnered with SuperGaming on Prime Rush as the debut battle royale extraction shooter. Spacecaps appears as a co-development/publishing partner alongside SuperGaming.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Platform operator of Roblox, where SuperGaming's SHOWDOWN studio publishes titles. Relevant as the broader platform incumbent whose user-generated ecosystem hosts and monetises SHOWDOWN's multiplayer FPS experiences.

TypeDirect peer
Description

Bangalore-based mobile game studio focused on culturally localised Indian card and social games (e.g. Teen Patti Gold, Ludo Club). Comparable as an India-headquartered mobile-first multiplayer game studio serving the same domestic player base.

TypeDirect peer
Description

Indian mobile game developer behind Ludo King, one of India's most installed mobile games. Comparable as an India-headquartered multiplayer mobile studio serving the same next-billion-player demographic with culturally relevant casual gameplay.

TypeDirect peer
Description

Listed Indian mobile gaming publisher and developer with a portfolio of casual and mid-core mobile games. Comparable as a homegrown Indian gaming business operating in the same regulatory and cultural market as SuperGaming's Indus.

TypeBroad incumbent
Description

Major mobile game publisher (now part of Take-Two) known for social and casual multiplayer titles with freemium monetisation. Comparable as a large-scale freemium mobile multiplayer publisher with a live-ops-driven portfolio model.

TypeBroad incumbent
Description

Developer of location-based multiplayer mobile games (Pokémon GO, Monster Hunter Now). Comparable as a mobile-first multiplayer game publisher operating at scale with live-ops infrastructure and global emerging-market ambitions.

TypeDirect peer
Description

Korean publisher behind PUBG and BGMI (Battlegrounds Mobile India), the dominant mobile battle royale titles in India. Directly comparable as a battle royale publisher targeting the same Indian and emerging-market gamer base that SuperGaming's Indus competes for.

TypeDirect peer
Description

India-based mobile game studio acquired by Tencent, focused on casual and word games. Comparable as a homegrown Indian mobile gaming studio operating in the same domestic market with similar freemium mechanics.

TypeBroad incumbent
Description

World's largest video game publisher with major stakes in PUBG Mobile, Honor of Kings, and League of Legends. Comparable as a multi-billion-dollar mobile multiplayer publisher competing for the same global casual and mid-core player wallet.

TypeDirect peer
Description

Operator of Free Fire, one of the largest mobile battle royale games in Latin America and Southeast Asia. Directly comparable as a mobile-first battle royale publisher focused on emerging markets with regional optimisation.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
Yes

Docs URL, Description

Integration11 records

Each record includes

Title, Type, Description, Source

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature7 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds7 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors24 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

SuperGaming

Mobile Gamingsupergaming.com

SuperGaming is a Singapore-headquartered mobile game developer building multiplayer games and a proprietary live-ops platform (SuperPlatform) targeting emerging markets including India, Latin America, and MENA, with flagship titles Indus Battle Royale, Prime Rush, and MaskGun.

What SuperGaming does

SuperGaming is a Singapore-headquartered mobile game development studio with engineering operations in Pune, India, that builds and publishes multiplayer games targeting emerging markets — principally India, Latin America, and MENA — under the tagline of serving "the next billion players." Its current portfolio centers on three live franchises: Indus Battle Royale, an Indo-Futuristic battle royale made for Indian players on the floating islands of Virlok; Prime Rush, a mobile battle royale extraction shooter developed in partnership with LOUD for Brazil and PlayHera for MENA; and SHOWDOWN, a Roblox-native studio producing Anime FPS, Sniper Duels, and a 16v16 objective warfare title. Legacy titles including MaskGun (110M+ installs), Tower Conquest (70+ characters), and Silly Royale (25M players) continue to generate distribution and engagement, with cumulative installs exceeding 200M across the company's decade-long history.

Underpinning these games is SuperPlatform, a proprietary cloud-based live-ops engine running on Google Cloud infrastructure, which exposes a SuperSDK API layer spanning player data, game management, analytics, monetization, engagement, social features, LiveOps tooling, and multiplayer matchmaking. SuperPlatform already powers the official Bandai Namco PAC-MAN mobile game plus 15+ third-party titles, signaling genuine B2B platform traction. The company monetizes via three streams: freemium in-app purchases on first-party titles (the dominant revenue model), SuperPlatform B2B licensing to other publishers and developers, and co-development/professional services for publishers expanding into emerging markets.

Go-to-market combines product-led distribution through Google Play and the Apple App Store with regional channel partners — LOUD.GG in Brazil/LatAm and PlayHera in MENA — for localization, marketing, and user acquisition. The company has raised approximately $20.5M+ across seven disclosed rounds since 2019, including a $15M Series B in August 2025 at a $100M post-money valuation led by Skycatcher and Steadview Capital with participation from a16z Speedrun and Bandai Namco. Investors include Skycatcher, Bandai Namco (021 Fund), a16z Speedrun, Steadview Capital, P2 Ventures, BAce Capital, Akatsuki Entertainment Technology Fund, Dream Incubator, Better Capital, and IVC.

SuperGaming firmographics

Firmographics
Name
SuperGaming
Legal name
SuperGaming Pte Ltd
Website
https://supergaming.com
Company type
Private
Founded year
2015
Operating status
Operating
Headcount range
101–250 employees
Short description
SuperGaming is a Singapore-headquartered mobile game developer building multiplayer games and a proprietary live-ops platform (SuperPlatform) targeting emerging markets including India, Latin America, and MENA, with flagship titles Indus Battle Royale, Prime Rush, and MaskGun.
Ownership category
akta.pro rank

SuperGaming industry classification

Industry
Product category
Mobile Gaming
NAICS
Software Publishers (51321)
akta.pro primary industry
Social/UGC & Sandbox Game Studios (Roblox-like) (MPAFAAAF)
akta.pro secondary industries
Cloud Gaming Integration & Porting Services (Cloud builds, compatibility, QA) (MPAFAHAJ), Strategy/4X/Management Game Studios (MPAFAAAK), Music + Podcast Aggregator Super-Apps (MPAIADAF), Web3 Game Publishing & Distribution Platforms (FSAPAGAA)

Keywords

  • Mobile multiplayer games
  • Battle royale games
  • Live-ops platform
  • Game development studio
  • Roblox game development

Where SuperGaming is headquartered

Location

Headquarters

HQ city
Singapore
HQ country
Singapore
HQ region
Asia

Offices2 records

Markets served

SuperGaming business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations

Revenue model

  1. Freemium / In-App Purchases: Core revenue model across all games (MaskGun, Indus, Prime Rush). Games are free-to-play with virtual currency (coins, diamonds) and virtual in-game items available for purchase. Players buy virtual items with real-world money for character customization, weapons, battle passes, and gameplay advantages. All purchases are final and non-refundable per Terms of Service.
  2. SuperPlatform B2B Licensing: SuperPlatform is offered as a live-ops engine to other game publishers and developers, providing infrastructure for player management, analytics, monetization, and multiplayer functionality. PAC-MAN mobile game, Tower Conquest, and 15+ titles run on SuperPlatform.
  3. Co-Development Services: SuperGaming offers full-cycle development, LiveOps-as-a-service, localization and culturalization, porting, and user acquisition services to publishers in emerging markets through partnerships.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree-to-play base game with optional in-app purchases

Go-to-market motion2 records

Distribution channels6 records

Marketing channels5 records

SuperGaming product offering

Product offering

Core offering

SuperGaming develops, publishes, and operates culturally localized mobile multiplayer games for emerging markets — including the Indo-Futuristic battle royale Indus (India), Prime Rush (Brazil/LatAm with LOUD, MENA with PlayHera), and SHOWDOWN titles on Roblox — alongside legacy hits MaskGun (110M+ installs), Tower Conquest, and Silly Royale. The company also licenses SuperPlatform, a proprietary cloud-based live-ops engine (built on Google Cloud and accessed via SuperSDK), to external game publishers for multiplayer matchmaking, server auto-scaling, analytics, monetization, and LiveOps, and offers full-cycle co-development, localization, porting, and user-acquisition services.

Product overview

SuperGaming is a Series B-funded game development studio offering a portfolio of mobile multiplayer games and a proprietary technology platform. The company develops current titles including Indus Battle Royale (Indo-Futuristic battle royale for India), Prime Rush (mobile battle royale extraction game for Brazil/LatAm with LOUD, and MENA with PlayHera), and SHOWDOWN (Roblox-native studio with Anime FPS, Sniper Duels, and Battle titles). Legacy fan favorites still in circulation include MaskGun (110M+ installs multiplayer FPS), Tower Conquest (70+ character tower defense game), and Silly Royale (25M player social deception game). Underpinning the games is SuperPlatform, a live-ops engine offered to developers that provides multiplayer infrastructure, analytics, monetisation, engagement, and operational tools via SuperSDK API layer. The company is headquartered in Singapore with studios in Pune, India.

Differentiator

Problem solved

Functional benefit

Brands

  • Indus: Indo-Futuristic battle royale game made in India, featuring the floating islands of Virlok and Mythwalker heroes.
  • Prime Rush
  • SuperPlatform
  • SHOWDOWN
  • MaskGun
  • Tower Conquest
  • Silly Royale

Products and services

  • Indus Battle Royale Indo-Futuristic battle royale game set on the floating islands of Virlok, where players become Mythwalkers (heroes) in a world inspired by Indian civilization. Features heroes, weapons, and gameplay drawn from an Indian civilization. Currently live in India. Won Google Play 'Best Made in India' game award in 2024.
  • Prime Rush Next-generation mobile battle royale with extraction mechanics built for Brazil in partnership with esports organization LOUD. Features 10-15 minute matches on the floating battleground of Maré. Players can win by surviving to the end or extracting Cosmium on their own terms.
  • Prime Rush MENA Regional customization of Prime Rush for the Middle East and North Africa, developed in partnership with PlayHera. Features weapons and arenas inspired by the Gulf region, with squads built specifically for MENA players.
  • SHOWDOWN Roblox-native game studio producing three multiplayer FPS titles — Anime FPS, Sniper Duels, and Battle (16v16 objective warfare) — available across Roblox, PC, and mobile. Offers Roblox-native experiences for brands and publishers.
  • MaskGun Real-time multiplayer first-person shooter (FPS) for mobile with over 110 million installs across Android and iOS. One of SuperGaming's flagship legacy titles that established the company's reputation in mobile gaming.
  • Tower Conquest Strategy tower defense game where players recruit an army and destroy opposing towers. Features over 70 playable characters with various abilities and strategies. Listed as a fan favorite still in circulation.
  • Silly Royale Social deception and party game featuring 25 million players. Inspired by social deduction mechanics with elements of chaos, betrayal, and Squid Game-inspired game modes.
  • SuperPlatform Live-ops engine and multiplayer game infrastructure platform that powers SuperGaming's games and is licensed to external developers. Provides player data, game management, analytics, monetisation, engagement, social features, LiveOps, and multiplayer matchmaking via the SuperSDK API layer. Runs the official PAC-MAN mobile game, MaskGun, Tower Conquest, and 15+ third-party titles. Partners with Google Cloud, AWS, and Azure.

Quantifiable outcome

  • 200 million+ cumulative game installs over a decade
  • +3 more outcomes

Companies that use SuperGaming

Customer profile

Named customers6 records

Segments3 records

Ideal customer profiles3 records

SuperGaming technology and API

Technology

Technology focussed Yes

API detail

Has API
Yes
API docs
API detail

Core technology

AI maturity

App detail

Integration11 records

AI capability2 records

Feature7 records

SuperGaming partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered flagship, core and major.

  • LOUD.GGflagshipChannel Partner/ Reseller/ Distributor · 1 August 2025LOUD.GG serves as the regional publishing partner for Prime Rush in Brazil and Latin America. The partnership involves co-development and localization for the Brazilian market, with Prime Rush built specifically for Brazil with 10-15 minute matches on the floating battleground of Maré.
  • Google CloudcoreTechnology or Integration · 23 November 2022Google Cloud partners with SuperGaming to offer SuperPlatform gaming engine to developers worldwide. The partnership provides cloud infrastructure for SuperPlatform's live-ops capabilities including matchmaking, analytics, and server scaling. TechCrunch reported in November 2022 on the strategic partnership.
  • PlayHeramajorChannel Partner/ Reseller/ DistributorPlayHera is the regional publishing partner for Prime Rush MENA (Middle East and North Africa). The game features weapons forged for the region and arenas inspired by the Gulf, with squads built specifically for MENA players.
  • SpacecapsmajorChannel Partner/ Reseller/ DistributorSpacecaps partnered with SuperGaming on Prime Rush as the debut battle royale extraction shooter. Spacecaps appears as a co-development/publishing partner alongside SuperGaming.

Scale indicators8 records

Recent moves6 records

Expansion highlights6 records

SuperGaming competitors and assessment

Company assessment

Broad incumbents

  • Roblox Corporation: Platform operator of Roblox, where SuperGaming's SHOWDOWN studio publishes titles. Relevant as the broader platform incumbent whose user-generated ecosystem hosts and monetises SHOWDOWN's multiplayer FPS experiences.
  • Zynga: Major mobile game publisher (now part of Take-Two) known for social and casual multiplayer titles with freemium monetisation. Comparable as a large-scale freemium mobile multiplayer publisher with a live-ops-driven portfolio model.
  • Niantic: Developer of location-based multiplayer mobile games (Pokémon GO, Monster Hunter Now). Comparable as a mobile-first multiplayer game publisher operating at scale with live-ops infrastructure and global emerging-market ambitions.
  • Tencent Games: World's largest video game publisher with major stakes in PUBG Mobile, Honor of Kings, and League of Legends. Comparable as a multi-billion-dollar mobile multiplayer publisher competing for the same global casual and mid-core player wallet.

Direct peers

  • Moonfrog Labs: Bangalore-based mobile game studio focused on culturally localised Indian card and social games (e.g. Teen Patti Gold, Ludo Club). Comparable as an India-headquartered mobile-first multiplayer game studio serving the same domestic player base.
  • Gametion Technologies: Indian mobile game developer behind Ludo King, one of India's most installed mobile games. Comparable as an India-headquartered multiplayer mobile studio serving the same next-billion-player demographic with culturally relevant casual gameplay.
  • Nazara Technologies: Listed Indian mobile gaming publisher and developer with a portfolio of casual and mid-core mobile games. Comparable as a homegrown Indian gaming business operating in the same regulatory and cultural market as SuperGaming's Indus.
  • Krafton: Korean publisher behind PUBG and BGMI (Battlegrounds Mobile India), the dominant mobile battle royale titles in India. Directly comparable as a battle royale publisher targeting the same Indian and emerging-market gamer base that SuperGaming's Indus competes for.
  • PlaySimple: India-based mobile game studio acquired by Tencent, focused on casual and word games. Comparable as a homegrown Indian mobile gaming studio operating in the same domestic market with similar freemium mechanics.
  • Sea Limited (Garena): Operator of Free Fire, one of the largest mobile battle royale games in Latin America and Southeast Asia. Directly comparable as a mobile-first battle royale publisher focused on emerging markets with regional optimisation.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat6 records

Key risks5 records

Key highlights6 records

Customer concentration

SuperGaming social profiles

Digital presence

SuperGaming financial estimates

Financial estimate

Revenue estimate

Valuation estimate

SuperGaming leadership team

Management profile

Number of profiles

Profiles2 records

SuperGaming funding detail

Funding detail

Funding overview

Funding rounds7 records

Investors24 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

SuperGaming M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about SuperGaming

What does SuperGaming do?

SuperGaming develops, publishes, and operates culturally localized mobile multiplayer games for emerging markets — including the Indo-Futuristic battle royale Indus (India), Prime Rush (Brazil/LatAm with LOUD, MENA with PlayHera), and SHOWDOWN titles on Roblox — alongside legacy hits MaskGun (110M+ installs), Tower Conquest, and Silly Royale. The company also licenses SuperPlatform, a proprietary cloud-based live-ops engine (built on Google Cloud and accessed via SuperSDK), to external game publishers for multiplayer matchmaking, server auto-scaling, analytics, monetization, and LiveOps, and offers full-cycle co-development, localization, porting, and user-acquisition services.

Is SuperGaming a public or private company?

SuperGaming is a private company. It is classified as venture growth investor backed and is currently operating.

When was SuperGaming founded?

SuperGaming was founded in 2015. It employs 101 to 250 people.

Where is SuperGaming based?

SuperGaming is headquartered in Singapore, Singapore, in the Asia region.

How does SuperGaming make money?

Three revenue lines are on record. Freemium / In-App Purchases are the primary driver. The others are superPlatform B2B Licensing and co-Development Services.

Who are SuperGaming's main competitors?

Broad incumbents on record are Roblox Corporation, Zynga, Niantic and Tencent Games. Direct peers are Moonfrog Labs, Gametion Technologies, Nazara Technologies, Krafton, PlaySimple and Sea Limited (Garena).

Does SuperGaming have an API?

Yes. SuperPlatform offers SuperSDK as its API layer, providing programmatic access to player data (ID, profiles, progression, inventory), game management (admin console, crash logging, server health, OpEx), analytics (warehousing, dashboards, realtime queries), monetisation (store, SKUs, sales insights, gacha), engagement (leaderboards, achievements, battle pass), social features (friends, clans, chat, spectate, gifting), LiveOps (events in hours not weeks, designer tools, insights), and multiplayer (matchmaking, server scaling, low latency). SuperSDK is designed for game developers integrating multiplayer capabilities into their games. Developer documentation is at www.supergaming.com/superplatform.html.

What industry is SuperGaming in?

SuperGaming's product category is Mobile Gaming. Its primary akta.pro industry code is MPAFAAAF, Social/UGC & Sandbox Game Studios (Roblox-like), with a secondary code of MPAFAHAJ, Cloud Gaming Integration & Porting Services (Cloud builds, compatibility, QA). Its NAICS code is 51321.

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The Times of IndiaFROM LUDO TO LOVE ISLAND: India’s Mobile Gaming Firms Think Global - The Times of IndiaA new generation of Indian mobile gaming studios are building games for global audiences in North America, Europe, the Middle East, and Latin America, competing in a market worth over $200 billion. Companies like Nazara Technologies, SuperGaming, and Gameberry Labs are leading this shift, with most earning 70-80% of revenue from overseas markets due to India's challenging monetization environment. Gameberry Labs notably partnered with Hasbro to digitize the classic board game Sorry! into a multiplayer mobile experience.Outlook IndiaMobile Game Developer Careers in India (2026 Guide)This career guide provides a comprehensive overview of India's mobile gaming industry, which reached $3.5B in 2025 and is projected to grow to $9.89B by 2031, with mobile accounting for 80% of the $4.38B total gaming market. The article details five sub-segments (hyper-casual, casual, midcore/RPG, real-money gaming, and esports), notable hiring studios including SuperGaming, Mayhem Studios, Moonfrog Labs, and Nazara Technologies, and salary ranges spanning from INR 3.3 LPA for freshers to INR 20+ LPA for mid-level developers. Following the implementation of PROGA 2025 and the establishment of OGAI on May 1, 2026, which imposed a blanket ban on real-money gaming, talent and investment have shifted toward free-to-play, casual, and midcore game development, with live operations emerging as a high-demand career track.Tracxn2026 Investor Profile, Portfolio, Team & Investment TrendsThe article presents a profile of four companies—Rapido, Aspire, ConveGenius, and SuperGaming—including their operational details, funding stages, and investor information. It highlights specific financial metrics such as annual revenue and total funding raised for each entity as of recent dates in 2024 and 2025.Outlook IndiaCasual Gaming Investment Is Where the Big Money Is GoingCapital allocation in the gaming sector has shifted decisively from esports to casual and mid-core gaming investment globally in 2025-2026, with major players including Mattel, Netflix, Saudi Arabia's Public Investment Fund, and Blackstone prioritizing scalable mobile and live-service models over tournament ecosystems. The structural advantage of casual gaming lies in distributed monetization through microtransactions across millions of everyday players, unlike esports where publisher-controlled IP concentrates economic upside. Indian studios Scara Gaming and SuperGaming exemplify this trend, targeting the country's approximately 500 million casual gamers through community-focused engagement rather than competitive gaming.Outlook IndiaIndian Gaming Industry 2026: Community Spending Shift, AI Gains Lead TrendsIndia's gaming industry is shifting from measuring growth by player counts toward community-driven monetization, AI-native production, and sustainable ecosystems, according to three industry leaders interviewed for a 2026 outlook. STAN CEO Parth Chadha, SuperGaming CEO Roby John, and CyberPowerPC India COO Vishal Parekh identified key trends including social spending behavior, cloud gaming expansion, and rising demand for performance hardware in Tier 2 and Tier 3 cities. The industry is expected to evolve toward community-first engagement models where identity, creator relationships, and social recognition drive spending patterns.Business StandardRMG ban a wake-up call for the industry to rethink what is game buildingIndia has banned real-money gaming (RMG) including rummy, poker, and fantasy sports, prompting investors and studios to shift focus towards developing creative and community-driven games. SuperGaming, a Pune-based studio, raised significant funding, and industry figures emphasize the importance of innovation and cultural adaptation in game development.CoinTelegraphAfter a rough year, blockchain gaming sees a glimmer of hopeBlockchain gaming funding declined sharply in 2025, with only $293 million raised year-to-date compared to over $1.8 billion in 2024, though Q3 saw a recovery with $129 million flowing in. Venture capital investors have become more selective, requiring development teams to demonstrate working products and actual demand rather than concept-only pitches. Three major funding rounds in Q3 included E-PAL attracting $30 million, Shrapnel securing $19.5 million, and India-based SuperGaming raising $15 million, while analysts note that mainstream adoption remains elusive despite some reputable project launches.MarcaMoneySuperGaming raises $15 million in Series B funding led by Skycatcher and Steadview CapitalSuperGaming, an Indian mobile game development studio, has raised $15 million in Series B funding led by Skycatcher and Steadview Capital at an enterprise valuation of approximately $100 million, with participation from strategic investors including Bandai Namco 021 Fund, Polygon Ventures, LOUD.GG, and others. The capital will be used to expand the company's flagship title Indus Battle Royale into Latin America through a partnership with LOUD.GG, scale its SuperPlatform technology for global game developers in emerging markets, and accelerate proprietary platforms including Indus Engine and its Web3 integration with B3 GameChain. The funding positions India as an emerging hub for gaming innovation, with SuperGaming aiming to transition from a consumer market to a driving force in global gaming development.The Times of IndiaSuperGaming raises $15 million in funding round led by Skycatcher, Steadview Capital at $100 million valuation - The Economic TimesPune-based gaming company SuperGaming has raised $15 million in a funding round led by existing investors Skycatcher and Steadview Capital, valuing the company at $100 million—a significant jump from its $21 million valuation in 2021. The capital will support the global rollout of its battle royale game Indus, starting with Latin America in partnership with Brazilian esports organisation Loud GG, and scale its game development and publishing infrastructure. The funding round also included investments from a16z's Speedrun, Bandai Namco's 021 Fund, Polygon Ventures, Neowiz, and other gaming and Web3-focused investors.The Times of IndiaSuperGaming raises $15 million in funding round led by Skycatcher, Steadview Capital at $100 million valuationSuperGaming raised $15 million in a funding round led by Skycatcher and Steadview Capital, valuing the company at $100 million. The capital will support the global rollout of its battle royale game Indus, starting in Latin America with Loud GG, and expand its development and publishing infrastructure. The company also plans to expand its SuperPlatform cloud stack and Web3 gaming integration.