Prisms VR
Prisms VR builds a Unity-based spatial learning platform delivering K-12 math and science instruction through immersive VR, selling bundled hardware, software licenses, and professional development to US school districts and distributing consumer apps via the Meta Quest Store.
- Company typePrivate
- Founded2020
- HeadquartersSan Francisco, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Prisms VR does
Prisms of Reality, Inc. (operating as Prisms VR) is a San Francisco-based EdTech company that has built a spatial learning platform delivering math and science instruction to K-12 students through immersive virtual reality. Founded in 2020 by MIT-trained engineer and former classroom educator Anurupa Ganguly, the company develops VR content on the Unity framework that translates abstract concepts into first-person, embodied scenarios—such as modeling pandemic spread, urban planning, or environmental dynamics—before students progress to symbolic notation. The platform offers 80+ full-length modules spanning Grades 7-11 Math and Science, with a published roadmap to Grades 4-12 by Fall 2025 and Humanities by Fall 2026.
The platform includes a Live Teacher Dashboard for real-time classroom monitoring, casting, and analytics, alongside an AI feedback layer built on Anthropic foundation models via AWS Bedrock that delivers just-in-time written feedback to students and classifies mastery for educators, and a multimodal VR Assistive Agent offering spatialized guidance during lessons. Content is delivered in six languages (Spanish, Haitian Creole, Portuguese, Vietnamese, Mandarin, Russian) and the platform is FERPA/COPPA-compliant.
Prisms pursues a dual go-to-market: enterprise field sales to K-12 school districts bundling third-party VR hardware (Meta Quest, Pico headsets), per-student software licenses on multi-year terms, and professional development and coaching services; alongside a product-led growth channel via the Meta Quest Store (launched 2023), SteamVR, Sidequest, and Oculus App Lab targeting individual students, families, and tutors. As of the 2024-2025 academic year, Prisms serves over 300,000 students across 300+ districts in 35 US states, with a $3.9 million Broward County School Board expansion approved in August 2025. The company has raised approximately $17M in equity across a $4.25M seed (June 2022) and $12.5M Series A (January 2023), both led by Andreessen Horowitz, supplemented by ~$1.7M in NSF and NIH SBIR grants, a $175K T-Mobile CSR contribution, and angels including Oculus co-founder Nate Mitchell and Quizlet founder Andrew Sutherland.
Prisms VR firmographics
Firmographics- Name
- Prisms VR
- Legal name
- Prisms of Reality, Inc.
- Website
- https://prismsvr.com
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Prisms VR builds a Unity-based spatial learning platform delivering K-12 math and science instruction through immersive VR, selling bundled hardware, software licenses, and professional development to US school districts and distributing consumer apps via the Meta Quest Store.
- Ownership category
- akta.pro rank
Prisms VR industry classification
Industry- Product category
- K-12 STEM Education Software
- NAICS
- Educational Support Services (61171), Educational Support Services (611710)
- SIC
- Services-Educational Services (8200), Services-Prepackaged Software (7372)
- akta.pro primary industry
- Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History) (EDAFAJAG)
Keywords
Where Prisms VR is headquartered
LocationHeadquarters
- HQ city
- San Francisco
- HQ country
- United States
- HQ region
- North America
Offices3 records
Markets served
Prisms VR business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure
Revenue model
- Software Licenses: Perpetual software licenses providing 1 student unlimited access to Prisms modules for the entire term of the partnership. Licenses may apply to one or more subject areas depending on contract scope.
- Hardware Sales: Bundled VR headsets and charging/storage equipment sold as part of district partnership packages. Third-party hardware including Meta Quest and Pico VR headsets.
- Professional Services: Professional development and dedicated coaching services included in partnerships. Teacher training institutes, coaching cycles, and ongoing asynchronous learning opportunities.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Multi-year contract | Per-student software license |
Go-to-market motion2 records
Distribution channels5 records
Marketing channels8 records
Prisms VR product offering
Product offeringCore offering
Prisms of Reality, Inc. (Prisms VR) builds a Unity-based VR/AR spatial learning platform that delivers K-12 math and science instruction through first-person, embodied experiences. Districts purchase bundled per-student software licenses, third-party VR headsets (Meta Quest, Pico), and professional development services; the same modules are also sold to individual students, parents, and tutors via the Meta Quest Store, Steam, Sidequest, and Oculus App Lab. The platform pairs 80+ modules across grades 7-11 with AI-powered just-in-time feedback, a live teacher dashboard, and a multimodal VR assistive agent.
Differentiator
Problem solved
Functional benefit
Brands
- Prisms Paladins: A community of Lighthouse educational leaders who are passionate about unlocking human potential and a new chapter for STEM education reform.
Products and services
- Prisms Spatial Learning Platform World's first spatial learning platform delivering 80+ immersive VR modules across Grades 7-11 Math and Science (Algebra I, Geometry, Chemistry, Biology, exponential functions, and other bottleneck concepts). Students learn through first-person embodied experiences before abstracting to symbolic notation. Built on Unity, deployed on Meta Quest and Pico headsets, with consumer availability on Meta Quest Store, Steam, Sidequest, and Oculus App Lab. Features AI-powered just-in-time feedback (Anthropic foundation models via AWS Bedrock), a live teacher dashboard with real-time analytics, a multimodal VR assistive agent, adaptive mastery classification, and multilingual support in six languages. FERPA and COPPA compliant.
- Professional Development and Coaching Services
Quantifiable outcome
- 11% advantage on exponential functions assessment
- +3 more outcomes
Companies that use Prisms VR
Customer profileNamed customers6 records
Segments4 records
Ideal customer profiles2 records
Prisms VR technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability6 records
Feature6 records
Prisms VR partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core.
- WestEdcoreIndependent educational research agency conducting randomized control trial study of Prisms efficacy from September 2022 to April 2023. Study validated 11% improvement in exponential functions mastery, providing third-party research credibility.
- Anthropic (via AWS Bedrock)corePrimary AI provider using foundation models built by Anthropic accessed through AWS Bedrock Data Protection. Used for just-in-time student feedback and mastery classification. Compliant with FERPA and COPPA requirements.
- AWS (Amazon Web Services)coreCloud infrastructure provider for hosting and data protection. AWS Bedrock Data Protection governs AI data processing. Compliant with FERPA and COPPA.
- MetacoreMeta Quest VR headsets are primary hardware platform. Prisms consumer app launched on Meta Quest Store in 2023, making VR math learning available to individual consumers.
Scale indicators11 records
Recent moves6 records
Expansion highlights7 records
Prisms VR competitors and assessment
Company assessmentDirect peers
- Labster: Labster provides immersive VR/3D science lab simulations for K-12 and higher education students, directly overlapping with Prisms' experiential science learning model and B2B school-district GTM in the US.
- zSpace: zSpace builds AR/VR-enabled learning devices and content for K-12 STEM classrooms, sharing Prisms' spatial learning category, hardware-bundled sales model, and district procurement motion.
- ClassVR (Avantis): ClassVR ships VR headsets with managed educational content and lesson plans to K-12 schools worldwide, competing head-on in the immersive STEM learning segment Prisms targets.
- VictoryXR: VictoryXR builds VR-based immersive learning content and virtual campuses for K-12 and higher education, sharing Prisms' spatial learning thesis and educator-driven content approach.
Broad incumbents
- Nearpod: Nearpod is a widely adopted K-12 interactive lesson delivery platform; while not VR-native, it competes for the same district instructional software budget with a much larger footprint and educator base.
- DreamBox Learning: DreamBox is an established adaptive math learning platform used widely across K-12 districts; it overlaps with Prisms' math learning category and competes for the same per-student math intervention budgets.
- Khan Academy: Khan Academy is a dominant free K-12 instructional platform with deep district relationships; it competes for math/science mindshare and supplemental instruction time, anchoring the incumbent side against newer experiential players.
- EON Reality: EON Reality is an established AR/VR knowledge transfer platform with a long-running VR educational content library, comparable in category but broader in scope than Prisms' K-12 math/science focus.
Emerging players
- Veative Labs: Veative delivers VR STEM learning modules to schools globally with similar experiential learning pedagogy, representing an emerging international peer in the same K-12 VR category.
- Engage (ENGAGE XR): ENGAGE provides a VR collaboration and education platform used by schools and universities for immersive lessons; it overlaps with Prisms on the experiential learning thesis but targets a broader education market including higher ed.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Prisms VR social profiles
Digital presencePrisms VR financial estimates
Financial estimateRevenue estimate
Valuation estimate
Prisms VR leadership team
Management profileNumber of profiles
Profiles2 records
Prisms VR funding detail
Funding detailFunding overview
Funding rounds5 records
Investors5 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Prisms VR M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Prisms VR
What does Prisms VR do?
Prisms of Reality, Inc. (Prisms VR) builds a Unity-based VR/AR spatial learning platform that delivers K-12 math and science instruction through first-person, embodied experiences. Districts purchase bundled per-student software licenses, third-party VR headsets (Meta Quest, Pico), and professional development services; the same modules are also sold to individual students, parents, and tutors via the Meta Quest Store, Steam, Sidequest, and Oculus App Lab. The platform pairs 80+ modules across grades 7-11 with AI-powered just-in-time feedback, a live teacher dashboard, and a multimodal VR assistive agent.
Is Prisms VR a public or private company?
Prisms VR is a private company. It is classified as venture growth investor backed and is currently operating.
When was Prisms VR founded?
Prisms VR was founded in 2020. It employs 11 to 50 people.
Where is Prisms VR based?
Prisms VR is headquartered in San Francisco, United States, in the North America region.
How does Prisms VR make money?
Three revenue lines are on record. Software Licenses are the primary driver. The others are hardware Sales and professional Services.
Who are Prisms VR's main competitors?
Direct peers on record are Labster, zSpace, ClassVR (Avantis) and VictoryXR. Broad incumbents are Nearpod, DreamBox Learning, Khan Academy and EON Reality. Emerging players are Veative Labs and Engage (ENGAGE XR).
Does Prisms VR have an API?
No public API is recorded for Prisms VR.
What industry is Prisms VR in?
Prisms VR's product category is K-12 STEM Education Software. Its primary akta.pro industry code is EDAFAJAG, Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History). Its NAICS code is 61171 and its SIC code is 8200.