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Bigscreen

Full company profile

uuid0000nvr

Namestring
Bigscreen
Legal namestring
Bigscreen, Inc.
Websiteurl
bigscreenvr.com
Company typeenum
Private
Founded yearint
2013
Descriptiontext

Bigscreen is a US-based virtual reality hardware and software company founded in 2013 by Darshan Shankar and headquartered in Walnut, California. The company designs, manufactures, and sells the Bigscreen Beyond line of premium PC VR headsets directly to enthusiast consumers. Its flagship product, the Bigscreen Beyond 2, weighs 107 grams — positioned by the company as the world's smallest VR headset — and integrates dual 1-inch micro-OLED displays (5120×2560 total resolution, 32 PPD, 500,000:1 contrast ratio), six generations of proprietary pancake optics, per-eye adjustable IPD (physical 53–70mm, optically accommodated 48–75mm), 116° diagonal FOV, and SteamVR-based 6DOF tracking. The Beyond 2e variant adds integrated eyetracking via a custom computer-vision pupil model running on AMD and NVIDIA GPUs, enabling dynamic foveated rendering and avatar expression tracking for social VR applications such as VRChat.

Revenue is generated almost entirely through direct-to-consumer hardware sales via the company's own Shopify storefront (store.bigscreenvr.com), with each headset custom-manufactured to a 3D face scan submitted via an iPhone app. Pricing ranges from $1,019 (Beyond 2) to $1,219 (Beyond 2e), with Affirm providing installment financing (0–36% APR) and an optional $129 Audio Strap accessory sold separately. The company serves four primary consumer use-case segments: sim racing, flight simulation, social VR (VRChat), and home theater/entertainment. Distribution is entirely DTC with no third-party retail; demand generation runs through YouTube influencer reviews (Thrillseeker, Boosted Media, Tested, Optimum), a Discord/Reddit community, tech press coverage (The Verge, Forbes, UploadVR, RoadToVR), and a 1.5% affiliate program.

The company has raised approximately $14M in disclosed venture funding across three rounds (most recently an $11M Series A in October 2017 led by True Ventures with participation from Andreessen Horowitz). It operates with 11–50 employees, ships globally to 40+ countries across the Americas, Europe, East Asia, West Asia, and Oceania, and has transitioned since 2023 from a software-only VR app publisher into a vertically integrated custom VR hardware manufacturer.

Short descriptiontext

Bigscreen designs and sells the Beyond 2 line of premium ultra-lightweight (107g) PC VR headsets direct-to-consumer via its own e-commerce store, serving enthusiast segments including sim racers, flight sim users, VRChat social VR participants, and home theater hobbyists globally.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersLos Angeles, United States
HQ citystring
Los Angeles
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
VR headsets, PC VR gaming, pancake optics, micro-OLED displays, social VR experiences
Industry3 codes
1VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics)
CodeMPAFAGAGPrimaryYes
2VR/AR Gaming Hardware (Headsets & Controllers)
CodeHDACANADPrimaryNo
3VR/AR Gaming Platforms
CodeBPAMAKAGPrimaryNo
NAICS code2 codes
  • Audio and Video Equipment Manufacturing334310
  • Computer and Peripheral Equipment Manufacturing33411
SIC code1 code
  • Household Audio & Video Equipment3651
Product category
Virtual Reality Headsets
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Hardware Sales
TypeHardware Sales
Description

Primary revenue stream from selling VR headsets (Beyond 2, Beyond 2e) directly to consumers through owned e-commerce store. Custom manufacturing with 3D face scanning required before production. Long lead times from order to delivery.

bigscreenvr.com
2Accessories Sales
TypeHardware Sales
Description

Revenue from complementary products including Audio Strap ($129), replacement cushions, straps, and other accessories sold through the same storefront.

bigscreenvr.com
3Financing Partnership
TypeHardware Sales
Description

Revenue enabled through Affirm financing partnerships offering 0-36% APR installment payment options, making higher-priced hardware accessible to more customers.

bigscreenvr.com
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Supply Chain, Technology or R&D, Personnel, Marketing or Sales, Operations
Pricing details4 tiers
1Bigscreen Beyond 2 - Standard model without eyetracking
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

From $1,019 USD. Includes Soft Strap, 5m Fiber Optics Cable, and Link Box. Custom face cushion included.

bigscreenvr.com
2Bigscreen Beyond 2e - Model with integrated eyetracking
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

From $1,219 USD. Includes world's smallest eyetracking sensor suite, Soft Strap, 5m Fiber Optic Cable. Enables dynamic foveated rendering and social VR expression tracking.

bigscreenvr.com
3Bigscreen Beyond Audio Strap
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$129 USD. Optional accessory with built-in on-ear headphones, adjustable dial, and rigid halo-style head support.

bigscreenvr.com
4Original Bigscreen Beyond (first generation)
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$999 USD (or $32.23/mo for 36 months at 10% APR). Previous generation model with 127g weight, OLED displays, custom pancake optics, and SteamVR tracking.

bigscreenvr.com
GTM typeB2C
B2C
Offering typeHardware or Manufacturing
Hardware or Manufacturing
Core offering1 text field

Bigscreen designs, manufactures, and sells the Beyond line of premium ultra-lightweight PC VR headsets (Beyond 2 and Beyond 2e), along with complementary accessories such as the Audio Strap and Bigscreen Remote Desktop streaming software. Each headset is custom-manufactured based on a sub-millimeter precision 3D face scan captured via the customer's iPhone, enabling a personalized facial interface and an industry-leading 107g form factor. The products target enthusiast PC VR users for gaming, simulation, social VR (VRChat), and home theater applications, sold exclusively through the company's own e-commerce store.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 6 values shown
  • 2-3x higher resolution compared to Meta Quest 2 (1920x1832 per eye) and Valve Index (1440x1600 per eye)
+5 more records
Product overview1 text field

Bigscreen is a VR company offering the Beyond line of premium PC VR headsets, software experiences, and accessories. The core product is Bigscreen Beyond 2 (starting at $1,019), the world's smallest VR headset at 107g with pancake optics and micro-OLED displays, along with the Beyond 2e variant ($1,219) featuring integrated eyetracking for dynamic foveated rendering and social VR expression tracking. Bigscreen also provides Bigscreen Remote Desktop software for streaming PC content to Meta Quest headsets, and the Beyond Audio Strap ($129) as an optional accessory for enhanced comfort and audio. All Beyond headsets require SteamVR base stations and work with the Steam/SteamVR platform for PC VR gaming and applications.

Product and service4 records
1Bigscreen Beyond 2
CategoryVR Hardware
Description

Flagship ultra-lightweight (107g) PC VR headset featuring custom pancake optics, dual 1-inch micro-OLED displays at 5120x2560 resolution, 116° FOV, per-eye adjustable IPD (53-70mm physical), 90Hz refresh rate, and SteamVR 6DOF tracking. Custom-manufactured to a 3D face scan of the buyer, eliminating light leakage. Starts at $1,019 USD and is targeted at premium PC VR enthusiasts for gaming, simulation, and social VR.

2Bigscreen Beyond 2e
CategoryVR Hardware
Description

Variant of Beyond 2 with integrated eyetracking using the world's smallest eyetracking sensor suite (camera sensors the size of a grain of sand), with an AI/computer vision pupil model running on AMD and NVIDIA GPUs. Enables dynamic foveated rendering for improved performance and expression tracking for avatar gaze/body language in social VR. Starts at $1,219 USD.

3Bigscreen Remote Desktop
CategoryVR Software
Description

Windows client application that streams a user's PC desktop to Meta Quest and Quest 2 VR headsets over a local network, enabling access to desktop applications and content from within VR. Supports hardware encoding via NVIDIA NVENC, AMD Radeon Software Adrenalin, and Intel Quick Sync for low-latency streaming.

4Bigscreen Beyond Audio Strap
CategoryVR Accessory
Description

Optional accessory for Beyond 2 headsets priced at $129 USD, providing built-in on-ear headphones with high-end audio and powerful bass, a rigid halo-style head strap with adjustable dial for improved comfort, studio-grade microphones, and USB-C connectivity.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership7 partners
Strategic tierMinorTypeGTM or Marketing Partner
Description

NZXT partnered with Bigscreen to recommend gaming PCs compatible with Beyond headset. NZXT Player: One recommended for casual VR gaming (Beat Saber, Bigscreen movie theater) with NVIDIA RTX 30 series. Player: Three with NVIDIA RTX 4090 recommended for demanding titles (Microsoft Flight Simulator, No Man's Sky, VRChat). Bigscreen receives referral traffic while NZXT gains VR hardware credibility.

Strategic tierCoreTypeTechnology or Integration
Description

Beyond uses SteamVR tracking system for 6DOF headset and controller tracking. Compatible with all SteamVR base stations and controllers including Valve Index controllers. Works with SteamVR platform and all SteamVR games. Steam store hosts Bigscreen Beta VR application.

Strategic tierCoreTypeTechnology or Integration
Description

Beyond Remote Desktop supports NVIDIA GPUs with NVENC hardware encoding for low-latency desktop streaming to VR. Beyond Utility and eyetracking run inference on NVIDIA GPUs. Link Box DisplayPort connects to NVIDIA graphics cards.

Strategic tierCoreTypeTechnology or Integration
Description

Beyond Remote Desktop supports AMD GPUs with Radeon Software Adrenalin Edition 18.8.1+ for hardware encoding. Eyetracking inference runs on AMD GPUs. Link Box DisplayPort connects to AMD graphics cards.

Strategic tierCoreTypeTechnology or Integration
Description

Beyond Remote Desktop streams PC desktop to Meta Quest headsets. Bigscreen application available on Oculus store. Supports Oculus Link and Air Link for Quest connectivity. Privacy data sharing with Oculus platform.

Strategic tierCoreTypeTechnology or Integration
Description

VRChat recommended as ideal social VR experience for Beyond. Eyetracking enables avatar eye expression. Full body tracking support with SteamVR trackers. Beyond 2 praised as ultimate VRChat headset by reviewers.

Strategic tierCoreTypeTechnology or Integration
Description

Beyond compatible with all SteamVR games. Specific recommendations for Half-Life: Alyx, No Man's Sky, Beat Saber, Medal of Honor, Demeo, Bonelab, Hubris, Deadmatter, and other titles. High-resolution displays showcase game graphics.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Meta dominates the XR hardware market with 75.7% share via the Quest line. While Meta focuses on standalone mass-market headsets rather than premium PC VR, Bigscreen's Bigscreen Remote Desktop and Bigscreen VR app run on Quest, making Meta both competitor and distribution partner.

TypeOthers
Description

NZXT is a gaming PC OEM that has an explicit partnership with Bigscreen to recommend Beyond-compatible gaming PCs. Not a competitor, but a downstream channel partner for converting high-end PC gaming customers into Beyond buyers.

TypeBroad incumbent
Description

PlayStation VR2 is a tethered premium VR headset from a major consumer hardware incumbent. While Sony's ecosystem is PlayStation rather than PC, PSVR2 competes for the same premium VR consumer segment and validates the premium-tier headset market.

TypeBroad incumbent
Description

Apple Vision Pro represents the high-end premium XR headset benchmark. While positioned for mixed reality/spatial computing rather than PC VR gaming, Apple competes for the same premium consumer dollar and validates the premium-tier strategy Bigscreen pursues.

TypeDirect peer
Description

HTC's Vive Pro line targets premium PC VR and enterprise users with high-resolution SteamVR-compatible headsets. Direct overlap with Bigscreen on the SteamVR tracking ecosystem and enthusiast PC VR positioning.

TypeBroad incumbent
Description

HP Reverb G2 is a Windows Mixed Reality / SteamVR-compatible PC VR headset sold by a major OEM. Represents the mainstream PC VR hardware alternative with broader retail availability than Bigscreen's direct-to-consumer model.

TypeDirect peer
Description

Pimax produces high-FOV PC VR headsets (Crystal, Pimax 8K X) targeting enthusiast PC VR users seeking premium visual fidelity. Like Bigscreen, Pimax focuses on specs (resolution, FOV) over mainstream pricing, serving the same enthusiast niche.

TypeDirect peer
Description

Valve's SteamVR platform and Valve Index headset are the core ecosystem on which Bigscreen Beyond operates. Both target premium PC VR enthusiasts with high-FOV, high-fidelity hardware; Bigscreen's SteamVR tracking dependency makes Valve simultaneously its closest partner and most direct competitive comparable.

TypeOthers
Description

VRChat is a flagship social VR platform and one of Beyond's most-marketed use cases (full body tracking, eyetracking expression). Not a hardware peer, but a content ecosystem Bigscreen's hardware is explicitly optimized for.

10Bigscreen VR (the software app itself)
TypeEmerging player
Description

Bigscreen's own social VR/home theater application on Steam and Quest is the software companion to the Beyond hardware. Relevant as a comparable in the social VR / virtual desktop category where VRChat, Rec Room, and Meta Horizon Worlds operate.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration8 records

Each record includes

Title, Type, Description, Source

AI capability4 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature8 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds3 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors5 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Bigscreen

Virtual Reality Headsetsbigscreenvr.com

Bigscreen designs and sells the Beyond 2 line of premium ultra-lightweight (107g) PC VR headsets direct-to-consumer via its own e-commerce store, serving enthusiast segments including sim racers, flight sim users, VRChat social VR participants, and home theater hobbyists globally.

What Bigscreen does

Bigscreen is a US-based virtual reality hardware and software company founded in 2013 by Darshan Shankar and headquartered in Walnut, California. The company designs, manufactures, and sells the Bigscreen Beyond line of premium PC VR headsets directly to enthusiast consumers. Its flagship product, the Bigscreen Beyond 2, weighs 107 grams — positioned by the company as the world's smallest VR headset — and integrates dual 1-inch micro-OLED displays (5120×2560 total resolution, 32 PPD, 500,000:1 contrast ratio), six generations of proprietary pancake optics, per-eye adjustable IPD (physical 53–70mm, optically accommodated 48–75mm), 116° diagonal FOV, and SteamVR-based 6DOF tracking. The Beyond 2e variant adds integrated eyetracking via a custom computer-vision pupil model running on AMD and NVIDIA GPUs, enabling dynamic foveated rendering and avatar expression tracking for social VR applications such as VRChat.

Revenue is generated almost entirely through direct-to-consumer hardware sales via the company's own Shopify storefront (store.bigscreenvr.com), with each headset custom-manufactured to a 3D face scan submitted via an iPhone app. Pricing ranges from $1,019 (Beyond 2) to $1,219 (Beyond 2e), with Affirm providing installment financing (0–36% APR) and an optional $129 Audio Strap accessory sold separately. The company serves four primary consumer use-case segments: sim racing, flight simulation, social VR (VRChat), and home theater/entertainment. Distribution is entirely DTC with no third-party retail; demand generation runs through YouTube influencer reviews (Thrillseeker, Boosted Media, Tested, Optimum), a Discord/Reddit community, tech press coverage (The Verge, Forbes, UploadVR, RoadToVR), and a 1.5% affiliate program.

The company has raised approximately $14M in disclosed venture funding across three rounds (most recently an $11M Series A in October 2017 led by True Ventures with participation from Andreessen Horowitz). It operates with 11–50 employees, ships globally to 40+ countries across the Americas, Europe, East Asia, West Asia, and Oceania, and has transitioned since 2023 from a software-only VR app publisher into a vertically integrated custom VR hardware manufacturer.

Bigscreen firmographics

Firmographics
Name
Bigscreen
Legal name
Bigscreen, Inc.
Website
https://bigscreenvr.com
Company type
Private
Founded year
2013
Operating status
Operating
Headcount range
11–50 employees
Short description
Bigscreen designs and sells the Beyond 2 line of premium ultra-lightweight (107g) PC VR headsets direct-to-consumer via its own e-commerce store, serving enthusiast segments including sim racers, flight sim users, VRChat social VR participants, and home theater hobbyists globally.
Ownership category
akta.pro rank

Bigscreen industry classification

Industry
Product category
Virtual Reality Headsets
NAICS
Audio and Video Equipment Manufacturing (334310), Computer and Peripheral Equipment Manufacturing (33411)
SIC
Household Audio & Video Equipment (3651)
akta.pro primary industry
VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics) (MPAFAGAG)
akta.pro secondary industries
VR/AR Gaming Hardware (Headsets & Controllers) (HDACANAD), VR/AR Gaming Platforms (BPAMAKAG)

Keywords

  • VR headsets
  • PC VR gaming
  • Pancake optics
  • Micro-OLED displays
  • Social VR experiences

Where Bigscreen is headquartered

Location

Headquarters

HQ city
Los Angeles
HQ country
United States
HQ region
North America

Offices3 records

Markets served

Bigscreen business model

Business model
GTM type
B2C
Offering type
Hardware or Manufacturing
Cost components
Supply Chain, Technology or R&D, Personnel, Marketing or Sales, Operations

Revenue model

  1. Hardware Sales: Primary revenue stream from selling VR headsets (Beyond 2, Beyond 2e) directly to consumers through owned e-commerce store. Custom manufacturing with 3D face scanning required before production. Long lead times from order to delivery.
  2. Accessories Sales: Revenue from complementary products including Audio Strap ($129), replacement cushions, straps, and other accessories sold through the same storefront.
  3. Financing Partnership: Revenue enabled through Affirm financing partnerships offering 0-36% APR installment payment options, making higher-priced hardware accessible to more customers.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goBigscreen Beyond 2 - Standard model without eyetracking
One time/ perpetual licensePay-as-you-goBigscreen Beyond 2e - Model with integrated eyetracking
One time/ perpetual licensePay-as-you-goBigscreen Beyond Audio Strap
One time/ perpetual licensePay-as-you-goOriginal Bigscreen Beyond (first generation)

Go-to-market motion2 records

Distribution channels1 record

Marketing channels8 records

Bigscreen product offering

Product offering

Core offering

Bigscreen designs, manufactures, and sells the Beyond line of premium ultra-lightweight PC VR headsets (Beyond 2 and Beyond 2e), along with complementary accessories such as the Audio Strap and Bigscreen Remote Desktop streaming software. Each headset is custom-manufactured based on a sub-millimeter precision 3D face scan captured via the customer's iPhone, enabling a personalized facial interface and an industry-leading 107g form factor. The products target enthusiast PC VR users for gaming, simulation, social VR (VRChat), and home theater applications, sold exclusively through the company's own e-commerce store.

Product overview

Bigscreen is a VR company offering the Beyond line of premium PC VR headsets, software experiences, and accessories. The core product is Bigscreen Beyond 2 (starting at $1,019), the world's smallest VR headset at 107g with pancake optics and micro-OLED displays, along with the Beyond 2e variant ($1,219) featuring integrated eyetracking for dynamic foveated rendering and social VR expression tracking. Bigscreen also provides Bigscreen Remote Desktop software for streaming PC content to Meta Quest headsets, and the Beyond Audio Strap ($129) as an optional accessory for enhanced comfort and audio. All Beyond headsets require SteamVR base stations and work with the Steam/SteamVR platform for PC VR gaming and applications.

Differentiator

Problem solved

Functional benefit

Products and services

  • Bigscreen Beyond 2 Flagship ultra-lightweight (107g) PC VR headset featuring custom pancake optics, dual 1-inch micro-OLED displays at 5120x2560 resolution, 116° FOV, per-eye adjustable IPD (53-70mm physical), 90Hz refresh rate, and SteamVR 6DOF tracking. Custom-manufactured to a 3D face scan of the buyer, eliminating light leakage. Starts at $1,019 USD and is targeted at premium PC VR enthusiasts for gaming, simulation, and social VR.
  • Bigscreen Beyond 2e Variant of Beyond 2 with integrated eyetracking using the world's smallest eyetracking sensor suite (camera sensors the size of a grain of sand), with an AI/computer vision pupil model running on AMD and NVIDIA GPUs. Enables dynamic foveated rendering for improved performance and expression tracking for avatar gaze/body language in social VR. Starts at $1,219 USD.
  • Bigscreen Remote Desktop Windows client application that streams a user's PC desktop to Meta Quest and Quest 2 VR headsets over a local network, enabling access to desktop applications and content from within VR. Supports hardware encoding via NVIDIA NVENC, AMD Radeon Software Adrenalin, and Intel Quick Sync for low-latency streaming.
  • Bigscreen Beyond Audio Strap Optional accessory for Beyond 2 headsets priced at $129 USD, providing built-in on-ear headphones with high-end audio and powerful bass, a rigid halo-style head strap with adjustable dial for improved comfort, studio-grade microphones, and USB-C connectivity.

Quantifiable outcome

  • 2-3x higher resolution compared to Meta Quest 2 (1920x1832 per eye) and Valve Index (1440x1600 per eye)
  • +5 more outcomes

Companies that use Bigscreen

Customer profile

Named customers4 records

Segments5 records

Ideal customer profiles2 records

Bigscreen technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration8 records

AI capability4 records

Feature8 records

Bigscreen partnerships and signals

Strategic signal

Partnerships

Seven partnerships are on record, tiered minor and core.

  • NZXTminorGTM or Marketing PartnerNZXT partnered with Bigscreen to recommend gaming PCs compatible with Beyond headset. NZXT Player: One recommended for casual VR gaming (Beat Saber, Bigscreen movie theater) with NVIDIA RTX 30 series. Player: Three with NVIDIA RTX 4090 recommended for demanding titles (Microsoft Flight Simulator, No Man's Sky, VRChat). Bigscreen receives referral traffic while NZXT gains VR hardware credibility.
  • Valve (SteamVR)coreTechnology or IntegrationBeyond uses SteamVR tracking system for 6DOF headset and controller tracking. Compatible with all SteamVR base stations and controllers including Valve Index controllers. Works with SteamVR platform and all SteamVR games. Steam store hosts Bigscreen Beta VR application.
  • NVIDIAcoreTechnology or IntegrationBeyond Remote Desktop supports NVIDIA GPUs with NVENC hardware encoding for low-latency desktop streaming to VR. Beyond Utility and eyetracking run inference on NVIDIA GPUs. Link Box DisplayPort connects to NVIDIA graphics cards.
  • AMDcoreTechnology or IntegrationBeyond Remote Desktop supports AMD GPUs with Radeon Software Adrenalin Edition 18.8.1+ for hardware encoding. Eyetracking inference runs on AMD GPUs. Link Box DisplayPort connects to AMD graphics cards.
  • Meta (Oculus)coreTechnology or IntegrationBeyond Remote Desktop streams PC desktop to Meta Quest headsets. Bigscreen application available on Oculus store. Supports Oculus Link and Air Link for Quest connectivity. Privacy data sharing with Oculus platform.
  • VRChatcoreTechnology or IntegrationVRChat recommended as ideal social VR experience for Beyond. Eyetracking enables avatar eye expression. Full body tracking support with SteamVR trackers. Beyond 2 praised as ultimate VRChat headset by reviewers.
  • VR Game Developers (Half-Life: Alyx, Beat Saber, etc.)coreTechnology or IntegrationBeyond compatible with all SteamVR games. Specific recommendations for Half-Life: Alyx, No Man's Sky, Beat Saber, Medal of Honor, Demeo, Bonelab, Hubris, Deadmatter, and other titles. High-resolution displays showcase game graphics.

Scale indicators4 records

Recent moves6 records

Expansion highlights5 records

Bigscreen competitors and assessment

Company assessment

Broad incumbents

  • Meta Platforms (Reality Labs): Meta dominates the XR hardware market with 75.7% share via the Quest line. While Meta focuses on standalone mass-market headsets rather than premium PC VR, Bigscreen's Bigscreen Remote Desktop and Bigscreen VR app run on Quest, making Meta both competitor and distribution partner.
  • Sony Interactive Entertainment: PlayStation VR2 is a tethered premium VR headset from a major consumer hardware incumbent. While Sony's ecosystem is PlayStation rather than PC, PSVR2 competes for the same premium VR consumer segment and validates the premium-tier headset market.
  • Apple: Apple Vision Pro represents the high-end premium XR headset benchmark. While positioned for mixed reality/spatial computing rather than PC VR gaming, Apple competes for the same premium consumer dollar and validates the premium-tier strategy Bigscreen pursues.
  • HP (Reverb): HP Reverb G2 is a Windows Mixed Reality / SteamVR-compatible PC VR headset sold by a major OEM. Represents the mainstream PC VR hardware alternative with broader retail availability than Bigscreen's direct-to-consumer model.

Others

  • NZXT: NZXT is a gaming PC OEM that has an explicit partnership with Bigscreen to recommend Beyond-compatible gaming PCs. Not a competitor, but a downstream channel partner for converting high-end PC gaming customers into Beyond buyers.
  • VRChat: VRChat is a flagship social VR platform and one of Beyond's most-marketed use cases (full body tracking, eyetracking expression). Not a hardware peer, but a content ecosystem Bigscreen's hardware is explicitly optimized for.

Direct peers

  • HTC (Vive): HTC's Vive Pro line targets premium PC VR and enterprise users with high-resolution SteamVR-compatible headsets. Direct overlap with Bigscreen on the SteamVR tracking ecosystem and enthusiast PC VR positioning.
  • Pimax: Pimax produces high-FOV PC VR headsets (Crystal, Pimax 8K X) targeting enthusiast PC VR users seeking premium visual fidelity. Like Bigscreen, Pimax focuses on specs (resolution, FOV) over mainstream pricing, serving the same enthusiast niche.
  • Valve Corporation: Valve's SteamVR platform and Valve Index headset are the core ecosystem on which Bigscreen Beyond operates. Both target premium PC VR enthusiasts with high-FOV, high-fidelity hardware; Bigscreen's SteamVR tracking dependency makes Valve simultaneously its closest partner and most direct competitive comparable.

Emerging players

  • Bigscreen VR (the software app itself): Bigscreen's own social VR/home theater application on Steam and Quest is the software companion to the Beyond hardware. Relevant as a comparable in the social VR / virtual desktop category where VRChat, Rec Room, and Meta Horizon Worlds operate.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Bigscreen social profiles

Digital presence

Bigscreen financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Bigscreen leadership team

Management profile

Number of profiles

Profiles1 record

Bigscreen funding detail

Funding detail

Funding overview

Funding rounds3 records

Investors5 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Bigscreen M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Bigscreen

What does Bigscreen do?

Bigscreen designs, manufactures, and sells the Beyond line of premium ultra-lightweight PC VR headsets (Beyond 2 and Beyond 2e), along with complementary accessories such as the Audio Strap and Bigscreen Remote Desktop streaming software. Each headset is custom-manufactured based on a sub-millimeter precision 3D face scan captured via the customer's iPhone, enabling a personalized facial interface and an industry-leading 107g form factor. The products target enthusiast PC VR users for gaming, simulation, social VR (VRChat), and home theater applications, sold exclusively through the company's own e-commerce store.

Is Bigscreen a public or private company?

Bigscreen is a private company. It is classified as venture growth investor backed and is currently operating.

When was Bigscreen founded?

Bigscreen was founded in 2013. It employs 11 to 50 people.

Where is Bigscreen based?

Bigscreen is headquartered in Los Angeles, United States, in the North America region.

How does Bigscreen make money?

Three revenue lines are on record. Hardware Sales are the primary driver. The others are accessories Sales and financing Partnership.

Who are Bigscreen's main competitors?

Broad incumbents on record are Meta Platforms (Reality Labs), Sony Interactive Entertainment, Apple and HP (Reverb). Others are NZXT and VRChat. Direct peers are HTC (Vive), Pimax and Valve Corporation. Bigscreen VR (the software app itself) is listed as an emerging player.

Does Bigscreen have an API?

No public API is recorded for Bigscreen.

What industry is Bigscreen in?

Bigscreen's product category is Virtual Reality Headsets. Its primary akta.pro industry code is MPAFAGAG, VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics), with a secondary code of HDACANAD, VR/AR Gaming Hardware (Headsets & Controllers). Its NAICS code is 334310 and its SIC code is 3651.

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Road to VRBigscreen Reveals New Halo Strap Design for ‘Beyond 2’ PC VR Headset, Shipping Starts in JuneBigscreen revealed a redesigned Halo Mount for its Beyond 2 PC VR headset, shipping in June. The new design includes a clip-on mechanism, M3 screw hole for mods, and improved adjustment. Pre-orders are at $180, with a first batch of 10,000 units starting July.Built In25 Virtual Reality Companies to Know 2025The article discusses the growth of the virtual reality (VR) industry, highlighting the expansion of VR applications across various sectors and the market's expected value of $454 billion by 2030. It features Bigscreen, a VR company based in San Francisco, known for its VR environments and the release of the world's smallest VR headset in 2023.XpertBigscreen Beyond 2-The smallest VR headset, the most compact and lightest VR glasses-a pioneer in the high-end PC-VR marketBigscreen has introduced the Beyond 2 and Beyond 2E VR headsets, positioning them as the smallest and lightest high-end PC-VR glasses on the market with weights of 107g and 108g respectively. The company is expanding its product line to include adjustable IPD and integrated eye-tracking technology in collaboration with Nvidia and Valve to support foveated rendering. These new models are scheduled for delivery starting in April and May 2025, replacing the original Bigscreen Beyond.UploadVRBigscreen Beyond 2 Has Clearer, Wider, Adjustable Lenses And Optional Eye TrackingBigscreen Beyond 2 starts shipping next month with adjustable lenses and a 108° horizontal field of view, while Beyond 2e adds eye tracking in May. The headset weighs 107 grams and costs $1019, with Beyond 2e at $1219. A Halo Mount accessory will remove the need for an iPhone face scan later this year.Road to VRPC VR Headset Bigscreen Beyond 2 Promises Big Boost to Field-of-view & Clarity, Launching Next MonthBigscreen announced its next-generation Beyond 2 PC VR headset featuring pancake lenses that boost field-of-view to 116 degrees diagonal from 102 degrees, along with improved clarity and an adjustable IPD mechanism. Two models are launching in April 2025: the Beyond 2 at $1,019 and the Beyond 2e with eye-tracking at $1,219, with discounts for original Beyond owners. The company is also planning geographic expansion to South Korea, Mexico, Israel, and UAE later in 2025.Road to VRThin & Light PC VR Headset Bigscreen Beyond Now Shipping in USBigscreen announced it has begun shipping its Beyond thin and light PC VR headset to customers in the United States, after launching the $1,000 device in February with stronger-than-expected demand. The company is ramping up production at its LA-based factory and meeting with manufacturing partners in China to fulfill tens of thousands of orders in the coming months. Bigscreen is also expanding preorder availability to additional countries including South Korea, Israel, and several Eastern European nations, with international shipments targeted for mid to late Q4.UploadVRBigscreen Beyond Proves A Point About VR Headset WeightBigscreen Beyond, a custom-fitted PC VR headset, weighs 127 grams on the front, significantly lighter than competitors. The review notes its zero light leakage and high resolution, but also mentions internal reflections and a slightly off focal plane. The company aims to enable 10 hours of daily VR use.Road to VRHands-on: Bigscreen Beyond – A Little Headset That Could be a Big DealBigscreen Beyond headset offers a compact 170g design with SteamVR tracking, but its small sweet spot reduces visual quality off-center. The company will customize facepads for comfort, and shipping is set for Q3 2023 with pre-orders open.TheshortcutPSVR 2 looks gigantic compared to the 'world's smallest VR headset'Bigscreen unveiled the Beyond, a 127-gram VR headset with a 5120x2560 OLED display and 90Hz refresh rate. Priced at $999, it requires a custom face scan and works with SteamVR but lacks base stations and controllers. It is cheaper than the HTC Vive XR Elite but more expensive than the upcoming Meta Quest 3.MashdigiThe VR headset Beyond, created by Bigscreen, a virtual social platform operator, weighs only about 187 grams.Bigscreen launched a lightweight virtual reality headset called Beyond, weighing approximately 187 grams, with features similar to HTC's VIVE Flow. The device is customizable and compatible with SteamVR, with pre-orders available for $999, and planned regional launches through 2024.