Developer docs
API playgroundTry for free, no card

Search company profiles

Maximum Games

Full company profile

uuid0000pkq

Namestring
Maximum Games
Legal namestring
Maximum Entertainment LLC
Websiteurl
maximument.com
Company typeenum
Public
Founded yearint
2010
Descriptiontext

Maximum Games, operating commercially as Maximum Entertainment, is a multi-region video game publisher and physical distribution company headquartered in Stockholm, Sweden, with operating hubs in Walnut Creek (Americas), Saint-Ouen (Europe), Dublin, and St Ives. Originally founded as Zordix AB in 2010 and rebranded to Maximum Entertainment in June 2024, the group was built through a transformative 2021-2022 acquisition spree that absorbed Just For Games, Merge Games, Maximum Games, Mane 6, GameMill Entertainment, and Modus. The company operates three integrated business lines: (1) full-service game publishing for indie-to-AA developers covering funding, production, QA, localization, porting, marketing, and digital/physical sales; (2) sub-publishing and physical distribution services for third-party publishers, which the company claims makes it the No. 1 sub-publisher in Europe and the Americas; and (3) first-party game development through owned studios such as Mane 6. The catalog spans over 300 titles with more than 60 new releases per year across PC, PlayStation, Xbox, Nintendo Switch, Switch 2, and mobile.

The company's economic engine combines licensing royalties on published titles, transaction-based sub-publishing fees for third-party physical distribution, and one-time license revenue on internally developed IP. Physical distribution runs through in-house warehousing, logistics, and sales teams covering first-party retailers and thousands of independent stores across 50+ countries, with digital distribution executed via strategic alliances with Steam, PlayStation, Xbox, and Nintendo storefronts. Key owned-IP products include Maximum Football (free-to-play), Squirrel with a Gun, Smalland: Survive the Wilds, Overthrown, Until Then, Bye Sweet Carole, Hot Lap Racing, and Winx Club: The Magic is Back. Maximum Entertainment AB is listed on Nasdaq First North Growth Market Stockholm (ticker MAXENT B) under ISIN SE0011725506, though in June 2026 Olivine Holdings LLC completed a public cash takeover at SEK 0.30 per share, taking the group private.

Core technology is not publicly disclosed as a proprietary platform; the business is a services-and-IP intermediary rather than a technology vendor, with marketing channels centered on a Discord playtester community, newsletters, social media, and Steam marketplace events. Pricing on submission tiers ranges from Free-to-Play up to $69.99 retail, but individual game pricing is not publicly disclosed.

Short descriptiontext

Maximum Entertainment is a global video game publisher and physical distributor, operating publishing, sub-publishing, and first-party development across 50+ countries with 300+ titles and 60+ releases per year, serving indie-to-AA developers and third-party publishers.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersWalnut Creek, United States
HQ citystring
Walnut Creek
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices5 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
video game publishing, game distribution services, physical game distribution, indie game publishing, game development services
Industry2 codes
1Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console)
CodeMPAFABABPrimaryYes
2Publisher-Owned Direct-to-Consumer Stores
CodeMPAFACAKPrimaryNo
NAICS code1 code
  • Software Publishers513210
SIC code1 code
  • Wholesale-Computers & Peripheral Equipment & Software5045
Product category
Video Game Publishing
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Game Publishing
TypeLicensing Royalties
Description

Publishing fees, licensing royalties, and revenue sharing from publishing games developed by third-party creators and their own studios across all digital and physical platforms worldwide.

maximument.com
2Sub-Publishing/Physical Distribution
TypeTransaction Fee
Description

Managing physical distribution of third-party publishers' games from manufacturing through retail distribution, with in-house warehouse, logistics and sales teams managing relationships with first parties and thousands of independent stores.

maximument.com
3Game Development
TypeOne Time License
Description

Developing original content through owned studios, creating video game franchises with Maximum Entertainment's own IP.

maximument.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Marketing or Sales, Operations, Supply Chain, Technology or R&D, Infrastructure
Pricing details1 tier
1Free to Play
ModelFreemiumBilling cadencePay-as-you-go
Notes

Free to Play option available for game submissions

maximument.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 2 records shown
1Maximum Entertainment Publishing
Description

Premier global entertainment company specializing in developing and publishing high-quality video game franchises with a diverse catalog of over 300 titles

maximument.com
+1 more record
Core offering1 text field

Maximum Entertainment is a global video game publisher and distributor that develops, publishes, and physically distributes video games across PC, console, and mobile platforms. The company provides end-to-end publishing services for third-party developers including funding, production, marketing, digital sales, and physical distribution, while also operating as the self-described No. 1 sub-publisher in Europe and the Americas handling physical distribution for other publishers' portfolios.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Maximum Entertainment is a premier global entertainment company and video game publisher specializing in developing and publishing high-quality games across all digital and physical platforms worldwide. The company operates with a diversified portfolio of over 300 titles spanning indie to AA games, organized into three main business areas: Publishing (funding, production, marketing, digital and physical sales), Sub-Publishing (physical distribution for third-party publishers), and development capabilities including global development studios. Key owned and published products include Maximum Football (free-to-play football simulation), Bye Sweet Carole (horror puzzle platformer), Overthrown (city builder), Squirrel with a Gun (sandbox shooter), Smalland: Survive the Wilds (survival adventure), Until Then (cinematic visual novel), Hot Lap Racing (motorsport racing simcade), 40 Sports Games in 1 (sports compilation), and the newly announced Smalland 2: Lost Realms and Winx Club: The Magic is Back. The company also publishes third-party IP through sub-publishing arrangements and operates a playtester community program. With more than 60 games released annually, Maximum Entertainment serves markets across the Americas, EMEA, ANZ, and Asia.

Product and service4 records
1Maximum Football
CategoryVideo Game
2Bye Sweet Carole
CategoryVideo Game
3Overthrown
CategoryVideo Game
4Squirrel With a Gun
Scale indicator6 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-01-15
Description

Maximum Entertainment partnered with Dotemu to bring Starship Troopers: Ultimate Bug War to retail on PlayStation 5 and Nintendo Switch 2. Dotemu is a publisher known for retro and nostalgic game re-releases.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-01-15
Description

Maximum Entertainment partnered with Auroch Digital (developer) to bring Starship Troopers: Ultimate Bug War to retail. Auroch Digital is the studio behind the Starship Troopers strategy game.

Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2025-12-11
Description

Maximum Entertainment partnered with Rainbow (studio led by Winx Club creator Iginio Straffi) to announce Winx Club: The Magic Is Back, an action-adventure game based on the popular animated series.

4First-Party Platform Partners
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Strategic alliances with first-party platforms including Steam, PlayStation, Xbox, and Nintendo for digital storefront operations, merchandising, promotional sales strategies, platform-specific marketing, live services, and data analysis.

maximument.com
Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Swedish-listed video game holding company (parent of THQ Nordic, Koch Media, etc.) operating a multi-label publishing and acquisition strategy. Highly comparable to Maximum Entertainment's acquisition-led roll-up model and Nordic public-market profile.

TypeDirect peer
Description

Mid-sized global publisher (owned by Digital Bros) distributing AA and indie titles across console, PC and mobile. Directly comparable business model to Maximum Entertainment's publishing arm, including physical and digital distribution.

TypeDirect peer
Description

French-listed publisher developing and distributing AA/indie games with attached accessories line. Comparable mid-cap publisher with similar mix of owned-IP publishing and ancillary/distribution revenues.

TypeDirect peer
Description

French indie-to-AA publisher (subsidiary of Anuman) with strong catalog and multi-platform release cadence. Comparable European mid-market publisher leveraging recognizable IP and broad distribution footprint.

TypeDirect peer
Description

UK-listed developer-publisher known for the Worms franchise and a broad indie label. Comparable scale, multi-platform publishing model and European/American distribution focus.

TypeDirect peer
Description

UK indie publisher focused on premium physical editions and digital distribution across consoles and PC (already a wholly-owned subsidiary of Maximum Entertainment, but a clearly adjacent peer for catalog overlap).

TypeEmerging player
Description

UK independent publisher releasing AA titles across console and PC with a strong physical-edition focus. Directly comparable mid-sized publisher targeting similar indie-to-AA developer clients.

TypeDirect peer
Description

French publisher and physical distributor (now a wholly-owned subsidiary of Maximum Entertainment). Provides the clearest comparison for sub-publishing capabilities and European physical distribution.

TypeEmerging player
Description

UK-based independent publisher (owned by Catalis) with a console-first publishing focus and curated indie catalog. Comparable scope and developer relationships to Maximum's publishing label.

TypeBroad incumbent
Description

Austrian publisher and physical distributor (within Embracer Group) operating publishing labels (Deep Silver, Prime Matter) plus physical distribution across Europe. Closest analog to Maximum's integrated physical distribution + publishing model at larger scale.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries7 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A2 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Maximum Games

Video Game Publishingmaximument.com

Maximum Entertainment is a global video game publisher and physical distributor, operating publishing, sub-publishing, and first-party development across 50+ countries with 300+ titles and 60+ releases per year, serving indie-to-AA developers and third-party publishers.

What Maximum Games does

Maximum Games, operating commercially as Maximum Entertainment, is a multi-region video game publisher and physical distribution company headquartered in Stockholm, Sweden, with operating hubs in Walnut Creek (Americas), Saint-Ouen (Europe), Dublin, and St Ives. Originally founded as Zordix AB in 2010 and rebranded to Maximum Entertainment in June 2024, the group was built through a transformative 2021-2022 acquisition spree that absorbed Just For Games, Merge Games, Maximum Games, Mane 6, GameMill Entertainment, and Modus. The company operates three integrated business lines: (1) full-service game publishing for indie-to-AA developers covering funding, production, QA, localization, porting, marketing, and digital/physical sales; (2) sub-publishing and physical distribution services for third-party publishers, which the company claims makes it the No. 1 sub-publisher in Europe and the Americas; and (3) first-party game development through owned studios such as Mane 6. The catalog spans over 300 titles with more than 60 new releases per year across PC, PlayStation, Xbox, Nintendo Switch, Switch 2, and mobile.

The company's economic engine combines licensing royalties on published titles, transaction-based sub-publishing fees for third-party physical distribution, and one-time license revenue on internally developed IP. Physical distribution runs through in-house warehousing, logistics, and sales teams covering first-party retailers and thousands of independent stores across 50+ countries, with digital distribution executed via strategic alliances with Steam, PlayStation, Xbox, and Nintendo storefronts. Key owned-IP products include Maximum Football (free-to-play), Squirrel with a Gun, Smalland: Survive the Wilds, Overthrown, Until Then, Bye Sweet Carole, Hot Lap Racing, and Winx Club: The Magic is Back. Maximum Entertainment AB is listed on Nasdaq First North Growth Market Stockholm (ticker MAXENT B) under ISIN SE0011725506, though in June 2026 Olivine Holdings LLC completed a public cash takeover at SEK 0.30 per share, taking the group private.

Core technology is not publicly disclosed as a proprietary platform; the business is a services-and-IP intermediary rather than a technology vendor, with marketing channels centered on a Discord playtester community, newsletters, social media, and Steam marketplace events. Pricing on submission tiers ranges from Free-to-Play up to $69.99 retail, but individual game pricing is not publicly disclosed.

Maximum Games firmographics

Firmographics
Name
Maximum Games
Legal name
Maximum Entertainment LLC
Website
https://maximument.com
Company type
Public
Founded year
2010
Operating status
Operating
Headcount range
101–250 employees
Short description
Maximum Entertainment is a global video game publisher and physical distributor, operating publishing, sub-publishing, and first-party development across 50+ countries with 300+ titles and 60+ releases per year, serving indie-to-AA developers and third-party publishers.
Ownership category
akta.pro rank

Maximum Games industry classification

Industry
Product category
Video Game Publishing
NAICS
Software Publishers (513210)
SIC
Wholesale-Computers & Peripheral Equipment & Software (5045)
akta.pro primary industry
Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console) (MPAFABAB)
akta.pro secondary industry
Publisher-Owned Direct-to-Consumer Stores (MPAFACAK)

Keywords

  • Video game publishing
  • Game distribution services
  • Physical game distribution
  • Indie game publishing
  • Game development services

Where Maximum Games is headquartered

Location

Headquarters

HQ city
Walnut Creek
HQ country
United States
HQ region
North America

Offices5 records

Markets served

Maximum Games business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Marketing or Sales, Operations, Supply Chain, Technology or R&D, Infrastructure

Revenue model

  1. Game Publishing: Publishing fees, licensing royalties, and revenue sharing from publishing games developed by third-party creators and their own studios across all digital and physical platforms worldwide.
  2. Sub-Publishing/Physical Distribution: Managing physical distribution of third-party publishers' games from manufacturing through retail distribution, with in-house warehouse, logistics and sales teams managing relationships with first parties and thousands of independent stores.
  3. Game Development: Developing original content through owned studios, creating video game franchises with Maximum Entertainment's own IP.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree to Play

Go-to-market motion1 record

Distribution channels4 records

Marketing channels4 records

Maximum Games product offering

Product offering

Core offering

Maximum Entertainment is a global video game publisher and distributor that develops, publishes, and physically distributes video games across PC, console, and mobile platforms. The company provides end-to-end publishing services for third-party developers including funding, production, marketing, digital sales, and physical distribution, while also operating as the self-described No. 1 sub-publisher in Europe and the Americas handling physical distribution for other publishers' portfolios.

Product overview

Maximum Entertainment is a premier global entertainment company and video game publisher specializing in developing and publishing high-quality games across all digital and physical platforms worldwide. The company operates with a diversified portfolio of over 300 titles spanning indie to AA games, organized into three main business areas: Publishing (funding, production, marketing, digital and physical sales), Sub-Publishing (physical distribution for third-party publishers), and development capabilities including global development studios. Key owned and published products include Maximum Football (free-to-play football simulation), Bye Sweet Carole (horror puzzle platformer), Overthrown (city builder), Squirrel with a Gun (sandbox shooter), Smalland: Survive the Wilds (survival adventure), Until Then (cinematic visual novel), Hot Lap Racing (motorsport racing simcade), 40 Sports Games in 1 (sports compilation), and the newly announced Smalland 2: Lost Realms and Winx Club: The Magic is Back. The company also publishes third-party IP through sub-publishing arrangements and operates a playtester community program. With more than 60 games released annually, Maximum Entertainment serves markets across the Americas, EMEA, ANZ, and Asia.

Differentiator

Problem solved

Functional benefit

Brands

  • Maximum Entertainment Publishing: Premier global entertainment company specializing in developing and publishing high-quality video game franchises with a diverse catalog of over 300 titles
  • Maximum Entertainment Sub-Publishing

Products and services

  • Maximum Football
  • Bye Sweet Carole
  • Overthrown
  • Squirrel With a Gun

Companies that use Maximum Games

Customer profile

Segments3 records

Ideal customer profiles3 records

Maximum Games technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Maximum Games partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered minor, major and core.

  • DotemuminorStrategic or Co-development Partner · 15 January 2026Maximum Entertainment partnered with Dotemu to bring Starship Troopers: Ultimate Bug War to retail on PlayStation 5 and Nintendo Switch 2. Dotemu is a publisher known for retro and nostalgic game re-releases.
  • Auroch DigitalminorStrategic or Co-development Partner · 15 January 2026Maximum Entertainment partnered with Auroch Digital (developer) to bring Starship Troopers: Ultimate Bug War to retail. Auroch Digital is the studio behind the Starship Troopers strategy game.
  • RainbowmajorStrategic or Co-development Partner · 11 December 2025Maximum Entertainment partnered with Rainbow (studio led by Winx Club creator Iginio Straffi) to announce Winx Club: The Magic Is Back, an action-adventure game based on the popular animated series.
  • First-Party Platform PartnerscoreChannel Partner/ Reseller/ DistributorStrategic alliances with first-party platforms including Steam, PlayStation, Xbox, and Nintendo for digital storefront operations, merchandising, promotional sales strategies, platform-specific marketing, live services, and data analysis.

Scale indicators6 records

Recent moves7 records

Expansion highlights5 records

Maximum Games competitors and assessment

Company assessment

Broad incumbents

  • Embracer Group: Swedish-listed video game holding company (parent of THQ Nordic, Koch Media, etc.) operating a multi-label publishing and acquisition strategy. Highly comparable to Maximum Entertainment's acquisition-led roll-up model and Nordic public-market profile.
  • Koch Media / Deep Silver: Austrian publisher and physical distributor (within Embracer Group) operating publishing labels (Deep Silver, Prime Matter) plus physical distribution across Europe. Closest analog to Maximum's integrated physical distribution + publishing model at larger scale.

Direct peers

  • 505 Games: Mid-sized global publisher (owned by Digital Bros) distributing AA and indie titles across console, PC and mobile. Directly comparable business model to Maximum Entertainment's publishing arm, including physical and digital distribution.
  • Nacon: French-listed publisher developing and distributing AA/indie games with attached accessories line. Comparable mid-cap publisher with similar mix of owned-IP publishing and ancillary/distribution revenues.
  • Microids: French indie-to-AA publisher (subsidiary of Anuman) with strong catalog and multi-platform release cadence. Comparable European mid-market publisher leveraging recognizable IP and broad distribution footprint.
  • Team17: UK-listed developer-publisher known for the Worms franchise and a broad indie label. Comparable scale, multi-platform publishing model and European/American distribution focus.
  • Merge Games: UK indie publisher focused on premium physical editions and digital distribution across consoles and PC (already a wholly-owned subsidiary of Maximum Entertainment, but a clearly adjacent peer for catalog overlap).
  • Just For Games: French publisher and physical distributor (now a wholly-owned subsidiary of Maximum Entertainment). Provides the clearest comparison for sub-publishing capabilities and European physical distribution.

Emerging players

  • Wired Productions: UK independent publisher releasing AA titles across console and PC with a strong physical-edition focus. Directly comparable mid-sized publisher targeting similar indie-to-AA developer clients.
  • Curve Digital (Curve Games): UK-based independent publisher (owned by Catalis) with a console-first publishing focus and curated indie catalog. Comparable scope and developer relationships to Maximum's publishing label.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks7 records

Key highlights7 records

Customer concentration

Maximum Games social profiles

Digital presence

Maximum Games financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Maximum Games leadership team

Management profile

Number of profiles

Profiles4 records

Maximum Games subsidiaries and ownership

Company hierarchy

Subsidiaries7 records

Maximum Games funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Maximum Games M&A and investment

M&A and investment

M&A2 records

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Maximum Games

What does Maximum Games do?

Maximum Entertainment is a global video game publisher and distributor that develops, publishes, and physically distributes video games across PC, console, and mobile platforms. The company provides end-to-end publishing services for third-party developers including funding, production, marketing, digital sales, and physical distribution, while also operating as the self-described No. 1 sub-publisher in Europe and the Americas handling physical distribution for other publishers' portfolios.

Is Maximum Games a public or private company?

Maximum Games is a public company. It is classified as corporate owned and is currently operating.

When was Maximum Games founded?

Maximum Games was founded in 2010. It employs 101 to 250 people.

Where is Maximum Games based?

Maximum Games is headquartered in Walnut Creek, United States, in the North America region.

How does Maximum Games make money?

Three revenue lines are on record. Game Publishing is the primary driver. The others are sub-Publishing/Physical Distribution and game Development.

Who are Maximum Games's main competitors?

Broad incumbents on record are Embracer Group and Koch Media / Deep Silver. Direct peers are 505 Games, Nacon, Microids, Team17, Merge Games and Just For Games. Emerging players are Wired Productions and Curve Digital (Curve Games).

Does Maximum Games have an API?

No public API is recorded for Maximum Games.

What industry is Maximum Games in?

Maximum Games's product category is Video Game Publishing. Its primary akta.pro industry code is MPAFABAB, Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console), with a secondary code of MPAFACAK, Publisher-Owned Direct-to-Consumer Stores. Its NAICS code is 513210 and its SIC code is 5045.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals
VICE2018 Action-Adventure Game Drops to Only $2 Days Before It’s Permanently DelistedThe 2018 action-adventure game Beast Quest, based on a popular children's book series, is being delisted from all digital storefronts on April 9, 2026, after eight years of availability. Developed by Torus Games and published by Maximum Games, the title launched to poor reviews and currently holds a Mostly Negative rating on Steam, with no specific reason given for the delisting. The game is currently available at a deep discount of $1.99 on PlayStation and Nintendo stores before it disappears from Steam, PlayStation Store, Microsoft Store, and Nintendo eShop.Essential-JapanKena: Bridge Of Spirits Arrives on Switch 2 March 26Developer Ember Lab has announced that Kena: Bridge of Spirits will launch for the Nintendo Switch 2 on March 26, 2026. The Switch 2 version includes the Anniversary downloadable content and a New Game+ mode, with publishing support from Maximum Entertainment and Maximum Games. Pre-orders are currently available on the Nintendo eShop.Page RedirectionMaximum Games Secures $30 Million USD Senior Credit FacilityZordix's U.S. subsidiary, Maximum Games, secured a $30 million senior credit facility from Turning Rock Partners through MG1 Acquisition Corporation. The funds will be utilized to refinance existing debt, invest in owned intellectual property games, and pursue acquisitions.Games PressMaximum Games secures $30 million USD senior credit facilityMaximum Games, a U.S. subsidiary of Zordix AB, has secured a $30 million USD senior credit facility from Turning Rock Partners with a 36-month maturity. The company plans to draw an initial $20 million to refinance existing debt and fund investments in owned IP games and accretive acquisitions.GamesIndustry.bizMaximum Games lands $30m credit lineZordix subsidiary Maximum Games has secured a $30 million three-year credit facility from Turning Rock Partners, with an initial drawdown of $20 million. The financing is intended to support investments in existing intellectual properties and future acquisitions. Zordix acquired Maximum Games in November 2021 for $42 million.Games PressMaximum Games Acquires Them’s Fightin’ Herds ® Developer Mane6, Teases Upcoming Additions to the GameVideo game publisher Maximum Games announced the acquisition of Mane6, the development studio behind the 2D fighting game Them’s Fightin’ Herds. The developer will join Modus Studios and continue working on updates for the title under the ownership of Swedish gaming group Zordix AB. This move follows Maximum Games' own acquisition by Zordix in November 2021.PR NewswireZordix Group Acquires Global Games Publisher Maximum Games Inc.Zordix Group acquired Maximum Games for $42 million upfront in cash and shares, plus an estimated $30 million earn-out. Maximum Games, a publisher with over 300 titles, will become a COO at the group level. The deal aims to expand Zordix's capabilities in the AA gaming space.NME‘Kena: Bridge Of Spirits’ is the most downloaded PS5 game this monthKena: Bridge Of Spirits, developed and published by Ember Lab, became the most downloaded PS5 game in the EU PSN store for the month, with only nine days of availability. Ember Lab has announced plans to launch a physical Deluxe Edition of the game later this year in partnership with Maximum Games, which will include additional digital and physical items. Although a sequel is uncertain, Ember Lab intends to continue supporting the current game for the foreseeable future.Well-PlayedKena: Bridge Of Spirits Will Get A Physical Edition In NovemberEmber Lab and Maximum Games announced that Kena: Bridge of Spirits will have a physical release in November, shortly after its initial launch. The game is praised for its visuals and engaging gameplay, and the Deluxe Edition will include extra items for collectors. Pre-orders are available through Maximum Games' online store.IgnKena: Bridge of Spirits PS4 and PS5 Physical Release Confirmed For NovemberEmber Lab is partnering with Maximus Games to release physical copies of the game Kena: Bridge of Spirits for PS4 and PS5 globally in November, specifically as a Deluxe Edition priced at $49.99. The physical copies will include the soundtrack and exclusive digital and physical items, although the pricing for India has not been officially confirmed. The community's demand for a physical edition led to this release shortly after the game's initial launch.