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littleBits Electronics

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uuid00022o9

Namestring
littleBits Electronics
Legal namestring
Sphero Inc.
Websiteurl
littlebits.com
Company typeenum
Private
Founded yearint
2011
Descriptiontext

littleBits Electronics, founded in 2011 and headquartered in New York, is an open-source library of modular electronic components designed to teach electronics, engineering, and coding through hands-on prototyping. The company's core product is a system of magnetic, snap-together hardware modules called "Bits" that allow users to build circuits and interactive projects without soldering or wiring expertise, paired with the littleBits Fuse digital app for coding instruction and a library of STEAM (Science, Technology, Engineering, Arts, and Mathematics) and Coding lessons. The platform serves two primary customer segments: K-12 schools and educators (the dominant vertical), and individual consumers and families using kits for home-based learning.

Revenue is generated through direct hardware kit sales via the littlebits.com e-commerce storefront and institutional sales routed through the Savvas educational distribution partnership, with the littleBits Fuse app positioned as a potential recurring-revenue digital layer. Pricing is not publicly disclosed; bulk orders are handled through dedicated US and international sales representatives. The company operates as a wholly-owned brand under Sphero Inc., with littleBits, Bits, bitLab, and several tagline trademarks registered to the parent. Acquired DIY.org in August 2018 to broaden its digital learning footprint, bringing total disclosed venture funding to approximately $70M across rounds spanning 2011-2018. The brand is identified as a key industry player in the global STEM toys market alongside LEGO Group, Mattel, and Kano Computing.

Short descriptiontext

littleBits Electronics designs modular, snap-together electronic building blocks and the Fuse coding app for STEAM education, serving K-12 schools, educators, and families through direct e-commerce and the Savvas distribution partnership.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersNew York, United States
HQ citystring
New York
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
electronic building blocks, STEAM education kits, coding education tools, modular electronics platform, STEM learning products
Industry2 codes
1Maker / DIY Electronics & Physical Computing Platforms
CodeEDAFANACPrimaryYes
2Electronics, Circuits & Soldering Programs
CodeEDAMADAGPrimaryNo
NAICS code1 code
  • Semiconductor and Other Electronic Component Manufacturing3344
SIC code2 codes
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
  • Electronic Components & Accessories3670
Product category
STEM Educational Electronics
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Hardware Kits
TypeHardware Sales
Description

Physical electronic building block kits sold to consumers, educators, and schools for hands-on STEAM learning experiences

littlebits.com
2littleBits Fuse App
TypeSubscription Recurring
Description

Digital platform/app for coding and electronics education, potentially offering in-app purchases or subscriptions

fuse.littlebits.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Supply Chain, Technology or R&D, Personnel, Marketing or Sales, Operations
GTM typeB2C
B2C
Offering typeHardware or Manufacturing
Hardware or Manufacturing
Brand1 record
1littleBits Fuse
Description

Online platform/app for littleBits electronics and coding lessons

littlebits.com
Core offering1 text field

littleBits designs and sells modular electronic building blocks ("Bits") that snap together magnetically so learners can build circuits and prototypes without soldering or wiring. The hardware is paired with the littleBits Fuse digital app for coding activities and a library of STEAM and coding lessons for classroom and home use. The core customers are K-12 schools, educators, makerspaces, and individual consumers/families seeking hands-on STEM learning experiences.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

littleBits Electronics, a subsidiary of Sphero Inc., offers a platform of electronic building blocks and related digital tools designed for STEAM education and coding learning. The product portfolio consists of physical hardware modules (Bits) that snap together magnetically to create circuits, accompanied by the littleBits Fuse app for coding/creation activities and a library of STEAM and Coding lessons for educational use. The offering represents a modular, hands-on learning system where physical electronic components are combined with digital learning content.

Product and service3 records
1littleBits electronic building blocks (Bits)
CategorySTEM Educational Hardware
Description

Modular electronic modules ("Bits") that snap together magnetically so learners of all ages can build circuits and prototypes without soldering or wiring. Sold to consumers, educators, and schools for hands-on STEAM learning experiences.

2littleBits Fuse App
CategoryEducational Software / App
Description

Digital application platform associated with littleBits that provides coding and creation activities for use with the littleBits electronics platform. Available via fuse.littlebits.com.

3littleBits STEAM and Coding Lessons
CategoryEducational Content / Curriculum
Description

A comprehensive library of educational lessons focused on STEAM (Science, Technology, Engineering, Arts, and Mathematics) and coding, designed for use with littleBits electronic building block products in classroom and home learning settings.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Savvas (formerly known as Pearson K12 Learning) is listed as a partner on the littleBits website. Savvas is an educational publisher and distributor serving K-12 schools, providing curriculum and learning solutions. The partnership enables littleBits to reach institutional buyers through Savvas's established distribution network for educational institutions and schools.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Educational robotics and coding tools for K-12 (Ozobot Bit, Evo) used in classrooms to teach STEAM and coding. Comparable buyer (school districts, educators) and STEM curriculum integration approach.

TypeDirect peer
Description

LEGO's K-12 educational division offering hands-on STEAM building sets (including LEGO Mindstorms and SPIKE) that compete head-to-head with littleBits in classrooms, makerspaces, and at-home learning. Most direct competitor given overlapping curriculum integration and school procurement channels.

TypeDirect peer
Description

Maker of build-your-own computer and electronics kits for kids, explicitly named alongside littleBits as a key industry player in the global STEM toys market. Highly comparable target customer (children, schools, families) and product-led educational offering.

TypeBroad incumbent
Description

Parent company of littleBits and a broader STEAM education robotics brand (programmable robots, apps for schools). Operates in the same K-12 STEAM category with overlapping distribution and content but anchored on robotic balls rather than modular electronics.

TypeDirect peer
Description

Provider of STEAM education solutions including mBot, Codey Rocky, and the Neuron electronic building block platform — directly analogous to littleBits' snap-together module concept. Targets schools, makerspaces, and families with hardware + coding software.

TypeDirect peer
Description

Maker-focused electronics platform with a dedicated education division offering STEAM kits and curriculum. Competes with littleBits in teaching electronics and coding concepts through hands-on hardware, though typically pitched to slightly older learners.

TypeDirect peer
Description

Low-cost computing and electronics platform widely used in K-12 and maker education. Competes for the same institutional STEAM budget and educator mindshare as littleBits, particularly for older students learning coding and electronics.

TypeDirect peer
Description

Pocket-sized programmable computer adopted in schools globally for coding and electronics lessons. Direct competitor in the classroom electronics-and-coding category, often distributed through national education programs.

TypeDirect peer
Description

Provider of educational robotics kits (VEX IQ, VEX EDR) and competition platforms widely used in K-12 STEM programs. Competes for school STEM budgets and after-school makerspace participation.

TypeBroad incumbent
Description

Global toy incumbent with expanding educational offerings including the Tynker coding platform acquisition. Competes with littleBits across both consumer and educational channels and has substantially larger scale and retail reach.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds7 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors16 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

littleBits Electronics

STEM Educational Electronicslittlebits.com

littleBits Electronics designs modular, snap-together electronic building blocks and the Fuse coding app for STEAM education, serving K-12 schools, educators, and families through direct e-commerce and the Savvas distribution partnership.

What littleBits Electronics does

littleBits Electronics, founded in 2011 and headquartered in New York, is an open-source library of modular electronic components designed to teach electronics, engineering, and coding through hands-on prototyping. The company's core product is a system of magnetic, snap-together hardware modules called "Bits" that allow users to build circuits and interactive projects without soldering or wiring expertise, paired with the littleBits Fuse digital app for coding instruction and a library of STEAM (Science, Technology, Engineering, Arts, and Mathematics) and Coding lessons. The platform serves two primary customer segments: K-12 schools and educators (the dominant vertical), and individual consumers and families using kits for home-based learning.

Revenue is generated through direct hardware kit sales via the littlebits.com e-commerce storefront and institutional sales routed through the Savvas educational distribution partnership, with the littleBits Fuse app positioned as a potential recurring-revenue digital layer. Pricing is not publicly disclosed; bulk orders are handled through dedicated US and international sales representatives. The company operates as a wholly-owned brand under Sphero Inc., with littleBits, Bits, bitLab, and several tagline trademarks registered to the parent. Acquired DIY.org in August 2018 to broaden its digital learning footprint, bringing total disclosed venture funding to approximately $70M across rounds spanning 2011-2018. The brand is identified as a key industry player in the global STEM toys market alongside LEGO Group, Mattel, and Kano Computing.

littleBits Electronics firmographics

Firmographics
Name
littleBits Electronics
Legal name
Sphero Inc.
Website
https://littlebits.com
Company type
Private
Founded year
2011
Operating status
Operating
Headcount range
101–250 employees
Short description
littleBits Electronics designs modular, snap-together electronic building blocks and the Fuse coding app for STEAM education, serving K-12 schools, educators, and families through direct e-commerce and the Savvas distribution partnership.
Ownership category
akta.pro rank

littleBits Electronics industry classification

Industry
Product category
STEM Educational Electronics
NAICS
Semiconductor and Other Electronic Component Manufacturing (3344)
SIC
Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944), Electronic Components & Accessories (3670)
akta.pro primary industry
Maker / DIY Electronics & Physical Computing Platforms (EDAFANAC)
akta.pro secondary industry
Electronics, Circuits & Soldering Programs (EDAMADAG)

Keywords

  • Electronic building blocks
  • STEAM education kits
  • Coding education tools
  • Modular electronics platform
  • STEM learning products

Where littleBits Electronics is headquartered

Location

Headquarters

HQ city
New York
HQ country
United States
HQ region
North America

Markets served

littleBits Electronics business model

Business model
GTM type
B2C
Offering type
Hardware or Manufacturing
Cost components
Supply Chain, Technology or R&D, Personnel, Marketing or Sales, Operations

Revenue model

  1. Hardware Kits: Physical electronic building block kits sold to consumers, educators, and schools for hands-on STEAM learning experiences
  2. littleBits Fuse App: Digital platform/app for coding and electronics education, potentially offering in-app purchases or subscriptions

Go-to-market motion1 record

Distribution channels3 records

Marketing channels6 records

littleBits Electronics product offering

Product offering

Core offering

littleBits designs and sells modular electronic building blocks ("Bits") that snap together magnetically so learners can build circuits and prototypes without soldering or wiring. The hardware is paired with the littleBits Fuse digital app for coding activities and a library of STEAM and coding lessons for classroom and home use. The core customers are K-12 schools, educators, makerspaces, and individual consumers/families seeking hands-on STEM learning experiences.

Product overview

littleBits Electronics, a subsidiary of Sphero Inc., offers a platform of electronic building blocks and related digital tools designed for STEAM education and coding learning. The product portfolio consists of physical hardware modules (Bits) that snap together magnetically to create circuits, accompanied by the littleBits Fuse app for coding/creation activities and a library of STEAM and Coding lessons for educational use. The offering represents a modular, hands-on learning system where physical electronic components are combined with digital learning content.

Differentiator

Problem solved

Functional benefit

Brands

  • littleBits Fuse: Online platform/app for littleBits electronics and coding lessons

Products and services

  • littleBits electronic building blocks (Bits) Modular electronic modules ("Bits") that snap together magnetically so learners of all ages can build circuits and prototypes without soldering or wiring. Sold to consumers, educators, and schools for hands-on STEAM learning experiences.
  • littleBits Fuse App Digital application platform associated with littleBits that provides coding and creation activities for use with the littleBits electronics platform. Available via fuse.littlebits.com.
  • littleBits STEAM and Coding Lessons A comprehensive library of educational lessons focused on STEAM (Science, Technology, Engineering, Arts, and Mathematics) and coding, designed for use with littleBits electronic building block products in classroom and home learning settings.

Companies that use littleBits Electronics

Customer profile

Segments2 records

Ideal customer profiles2 records

littleBits Electronics technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

littleBits Electronics partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • SavvascoreChannel Partner/ Reseller/ DistributorSavvas (formerly known as Pearson K12 Learning) is listed as a partner on the littleBits website. Savvas is an educational publisher and distributor serving K-12 schools, providing curriculum and learning solutions. The partnership enables littleBits to reach institutional buyers through Savvas's established distribution network for educational institutions and schools.

Scale indicators1 record

Recent moves6 records

Expansion highlights5 records

littleBits Electronics competitors and assessment

Company assessment

Direct peers

  • Ozobot: Educational robotics and coding tools for K-12 (Ozobot Bit, Evo) used in classrooms to teach STEAM and coding. Comparable buyer (school districts, educators) and STEM curriculum integration approach.
  • LEGO Education: LEGO's K-12 educational division offering hands-on STEAM building sets (including LEGO Mindstorms and SPIKE) that compete head-to-head with littleBits in classrooms, makerspaces, and at-home learning. Most direct competitor given overlapping curriculum integration and school procurement channels.
  • Kano Computing: Maker of build-your-own computer and electronics kits for kids, explicitly named alongside littleBits as a key industry player in the global STEM toys market. Highly comparable target customer (children, schools, families) and product-led educational offering.
  • Makeblock: Provider of STEAM education solutions including mBot, Codey Rocky, and the Neuron electronic building block platform — directly analogous to littleBits' snap-together module concept. Targets schools, makerspaces, and families with hardware + coding software.
  • Arduino Education: Maker-focused electronics platform with a dedicated education division offering STEAM kits and curriculum. Competes with littleBits in teaching electronics and coding concepts through hands-on hardware, though typically pitched to slightly older learners.
  • Raspberry Pi Foundation: Low-cost computing and electronics platform widely used in K-12 and maker education. Competes for the same institutional STEAM budget and educator mindshare as littleBits, particularly for older students learning coding and electronics.
  • Micro:bit Educational Foundation: Pocket-sized programmable computer adopted in schools globally for coding and electronics lessons. Direct competitor in the classroom electronics-and-coding category, often distributed through national education programs.
  • VEX Robotics: Provider of educational robotics kits (VEX IQ, VEX EDR) and competition platforms widely used in K-12 STEM programs. Competes for school STEM budgets and after-school makerspace participation.

Broad incumbents

  • Sphero: Parent company of littleBits and a broader STEAM education robotics brand (programmable robots, apps for schools). Operates in the same K-12 STEAM category with overlapping distribution and content but anchored on robotic balls rather than modular electronics.
  • Mattel (Tynker / STEAM brands): Global toy incumbent with expanding educational offerings including the Tynker coding platform acquisition. Competes with littleBits across both consumer and educational channels and has substantially larger scale and retail reach.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

littleBits Electronics social profiles

Digital presence

littleBits Electronics financial estimates

Financial estimate

Revenue estimate

Valuation estimate

littleBits Electronics leadership team

Management profile

Number of profiles

Profiles1 record

littleBits Electronics funding detail

Funding detail

Funding overview

Funding rounds7 records

Investors16 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

littleBits Electronics M&A and investment

M&A and investment

M&A1 record

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about littleBits Electronics

What does littleBits Electronics do?

littleBits designs and sells modular electronic building blocks ("Bits") that snap together magnetically so learners can build circuits and prototypes without soldering or wiring. The hardware is paired with the littleBits Fuse digital app for coding activities and a library of STEAM and coding lessons for classroom and home use. The core customers are K-12 schools, educators, makerspaces, and individual consumers/families seeking hands-on STEM learning experiences.

Is littleBits Electronics a public or private company?

littleBits Electronics is a private company. It is classified as corporate owned and is currently operating.

When was littleBits Electronics founded?

littleBits Electronics was founded in 2011. It employs 101 to 250 people.

Where is littleBits Electronics based?

littleBits Electronics is headquartered in New York, United States, in the North America region.

How does littleBits Electronics make money?

Two revenue lines are on record. Hardware Kits are the primary driver. The others are littleBits Fuse App.

Who are littleBits Electronics's main competitors?

Direct peers on record are Ozobot, LEGO Education, Kano Computing, Makeblock, Arduino Education, Raspberry Pi Foundation, Micro:bit Educational Foundation and VEX Robotics. Broad incumbents are Sphero and Mattel (Tynker / STEAM brands).

Does littleBits Electronics have an API?

No public API is recorded for littleBits Electronics.

What industry is littleBits Electronics in?

littleBits Electronics's product category is STEM Educational Electronics. Its primary akta.pro industry code is EDAFANAC, Maker / DIY Electronics & Physical Computing Platforms, with a secondary code of EDAMADAG, Electronics, Circuits & Soldering Programs. Its NAICS code is 3344 and its SIC code is 3944.

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Live signals
TechCrunchAnnouncing the startups pitching onstage at TC Sessions: Robotics 2022TechCrunch announced the four startups selected to pitch at TC Sessions: Robotics 2022, scheduled for July 21. The participating companies are Endiatx, Gather AI, Touchlab, and Mobilio, who will present their robotics solutions to judges including representatives from DCVC and littleBits.Pulse 2.0Why Sphero Is Acquiring littleBitsSphero announced it is acquiring electronic building block company littleBits, combining their offerings to become the leading STEAM and coding solution for classrooms and after-school programs. The combined companies have over six million students and 65,000 teachers across 35,000 schools, having sold more than $500 million in products. Sphero plans to accelerate international growth and acquire other products.FinSMEsSphero And littleBits MergeSphero acquired littleBits, the electronic building block company, in an undisclosed deal. The combined companies have reached over six million students and 65,000 teachers across 35,000 schools, selling more than $500 million in products. Sphero plans to accelerate international growth and acquire other STEAM products.PR NewswireSphero And littleBits Join Forces To Become The Edtech Market Leader And Accelerate Play-Based Learning For KidsSphero, a robotics and educational STEAM company, has acquired littleBits, the company that invented the electronic building block, creating the largest player in the hands-on learning and coding education market. The combined entity reaches over 6 million students and 65,000 teachers across 35,000 schools globally, with over $500 million in products sold, and now holds over 140 patents in robotics, electronics, software, and IoT. Sphero plans to leverage the acquisition to accelerate international growth and pursue further acquisitions to expand its portfolio in the $150 billion education technology industry.KidscreenSphero buys littleBitsSphero, a robotics company based in Boulder, Colorado, has acquired New York tech startup littleBits, consolidating their positions in the STEM and coding toy market for children. The merger creates a combined sales figure exceeding US$500 million and will leverage a portfolio of over 140 patents in robotics and electronics. Sphero aims to accelerate its international growth and seek further acquisitions to expand its offerings.TechCrunchSphero has acquired littleBitsSphero has announced plans to acquire littleBits, a New York-based electronic building block company focused on STEM education toys. The deal combines two Disney accelerator alumni that both struggled with licensed toy products and subsequently shifted focus to the K-12 educational market, with Sphero expanding its footprint into New York while littleBits founder Ayah Bdeir departs after nearly a decade. Following layoffs at both companies, the combined entity will hold 140 patents in robotics, electronics, software, and IoT, with terms of the acquisition not disclosed.PR NewswirelittleBits Classroom Gives Teachers Easy Access to STEAM Resources to Bring Student Creativity to LifeEducational technology company littleBits announced the launch of littleBits Classroom, an online platform providing teachers with 250 searchable STEAM lessons and resources aligned to educational standards. The initiative aims to facilitate hands-on learning through modular hardware kits while simultaneously inviting applications for a new network of BitStar Expert Educators.TechCrunchLittleBits and Disney launch Snap the Gap to teach girls STEMLittleBits, Disney, and UC Davis launched Snap the Gap, a STEM program for 15,000 10-year-old girls in California. It includes an online program, a littleBits starter pack, and a one-year mentorship. The program will expand to five new states annually, aiming to reach all U.S. states by 2023.Business InsiderLittleBits makes toys that teach kids STEM skills — my sons and I enjoyed this $150 'Avengers' kit, but most only cost around $60A parent reviews the LittleBits Avengers Hero Inventor Kit, a STEM toy for ages eight and up, noting its circuitry bits and LED matrix. The kit costs $150, but the price has dipped and may decrease further. The reviewer recommends it for children interested in STEM, despite the high price.Business InsiderThis $69 Star Wars-themed droid inventor kit is a STEM toy parents like me can really get behind — and my kids love itThe littleBits Star Wars Droid Inventor Kit, priced at $68.73, is a STEM toy that lets children build and program a droid via an app. The reviewer's sons enjoyed it, though the kit requires the app and is for ages 8 and older. It offers multiple missions, including drawing and obstacle courses.