STEM
Kano is a London-based educational technology company founded in 2013 that builds coding-learning hardware kits and the Kano World online platform, serving primarily children aged 8-14 through creative tools for art, music, games and animation.
- Company typePublic
- Founded2013
- HeadquartersLondon, United Kingdom
- Headcount51–100
- GTM typeB2C
- OfferingSoftware
What STEM does
Kano is a London-based consumer educational technology company founded in 2013 that builds products teaching coding to children and beginner creators through hands-on hardware kits and a complementary online platform. Its target audience is children aged 8-14 (grades 4-8 in the US, Key Stage 2-3 in the UK), with reported reach of 1.1 million daily users, 3 billion lines of code written and 2.4 million completed projects. The product line spans physical kits (including a Harry Potter-branded magic wand kit) and the Kano World software platform, which combines Kano Code (blocks that translate into JavaScript), Make Art (typed-code visual art), Pixel Motion (animation editor) and Make Music (music through code). The platform also functions as a community where users share, remix and discover each other's coding projects.
Underlying technology is a browser-based creative-coding stack rather than an AI-first architecture: a block-coding environment that compiles to JavaScript, drawing and animation canvases, and audio tooling that translate user actions into typed code. The platform is being relaunched in 2024 in partnership with AstroSafe and FINH, with refreshed design and functionality, indicating continued platform investment rather than a fundamental technology refresh.
The business model combines consumer hardware sales through retail and direct-to-consumer channels with a subscription/access layer on Kano World for challenges and community features. Distribution is amplified by high-profile endorsements from Apple co-founder Steve Wozniak (also a reported backer), Mark Zuckerberg, Chris Sacca and Novak Djokovic, and by coverage in outlets including CNN, Financial Times, USA Today, Forbes, Wired, TechCrunch, Bloomberg and the Evening Standard. Total disclosed funding to date is approximately $45.5 million across rounds from 2013 through 2020, with a $28M Series B in November 2017 (Breyer Capital and Thames Trust) the largest single round; the most recent disclosed capital is a $1M Microsoft investment in July 2020, and the company has not announced new primary funding since.
Note on data quality: the firmographics (London, kano.tech, 51-100 employees, 2013 vintage, Alex Klein CEO, Steve Wozniak backer) align with Kano, while structured data blocks tagged "STEM" with source describe a US clean-energy software issuer (36.1 GW solar AUM, $156.3M fiscal 2025 revenue, 27% workforce reduction April 2025, STEM Inc.). Those financials are inconsistent with Kano's firmographic profile and have been excluded from this description; they appear to reflect a data-aggregation error.
STEM firmographics
Firmographics- Name
- STEM
- Website
- https://kano.tech
- Company type
- Public
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- Kano is a London-based educational technology company founded in 2013 that builds coding-learning hardware kits and the Kano World online platform, serving primarily children aged 8-14 through creative tools for art, music, games and animation.
- Ownership category
- akta.pro rank
STEM industry classification
Industry- Product category
- Educational Technology / Coding Education for Children
- NAICS
- Doll, Toy, and Game Manufacturing (339930), Computer Training (611420)
- SIC
- Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
- akta.pro primary industry
- Literacy & Reading Intervention Technology (EDAJAMAF)
- akta.pro secondary industries
- STEM & Coding Readiness for Early Learners (EDACANAF), STEM & Educational Toys Distribution (CRAOAMAF)
Keywords
Where STEM is headquartered
LocationHeadquarters
- HQ city
- London
- HQ country
- United Kingdom
- HQ region
- Europe
Markets served
STEM business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Supply Chain
Revenue model
- Subscription Services: Recurring revenue from subscription services, part of strategic shift toward higher-value offerings. Services revenue grew 29% year-over-year, indicating successful transition toward recurring revenue model.
- Edge Hardware: Higher-value edge hardware sales as part of strategic pivot away from low-margin battery resales
- Legacy Battery Resales: Low-margin battery resales - company is strategically moving away from this business
Go-to-market motion1 record
STEM product offering
Product offeringCore offering
STEM (Kano) sells a creative learn-to-code platform called Kano World aimed at children aged roughly 8–14, plus physical computer kits built around Raspberry Pi. Users progress from block-based coding to JavaScript, Python and Scratch through modules for art, animation, music and games, and can share and remix projects inside a community of more than 1.1 million daily users.
Product overview
STEM, Inc. is a clean energy software company that provides AI-enabled software solutions for the energy sector. The company operates with a strategic focus on edge hardware and subscription services, having shifted away from low-margin battery resales. The company manages operating solar assets under management (AUM) of 36.1 GW, with increasing Annual Recurring Revenue (ARR) and Contracted Annual Recurring Revenue (CARR).
Differentiator
Problem solved
Functional benefit
Products and services
- Kano Code A block-based coding environment within Kano World where users create art, games and music; simple blocks transform into JavaScript apps, requiring no prior coding experience. Targeted at children aged 8–14 (and younger with parental help, older with extensions).
- Make Art A Kano World module in which users use typed code to create works of art, design and interact with images while learning the language of the web. Positioned for beginners learning to code by creating visuals.
- Pixel Motion A pixel drawing animation editor inside Kano World that lets users create animations in minutes, designing scenes such as baseballs flying into space or cows swimming in the ocean. Aimed at children learning through visual creative projects.
- Make Music A Kano World module that enables users to create music through fun, educational coding activities and exercises, drawing inspiration from everyday sounds. Designed to let kids express themselves through sound while learning to code.
- Kano World (learning platform) A learn-to-code online platform for kids of all ages where users can create games, animations and art, share creations with the Kano community, remix others' work and participate in challenges. Currently being relaunched with new features and design.
Quantifiable outcome
- Services revenue grew 29% year-over-year
- +2 more outcomes
Companies that use STEM
Customer profileIdeal customer profiles2 records
STEM technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
STEM partnerships and signals
Strategic signalScale indicators8 records
Recent moves5 records
Expansion highlights4 records
STEM competitors and assessment
Company assessmentDirect peers
- Tynker: Direct peer offering a subscription-based learn-to-code platform for kids with block coding, JavaScript, and Python. Acquired by BYJU's, Tynker competes head-to-head with Kano World for the same K-12 segment.
- Sphero: STEM robotics and coding products (Sphero BOLT, Mini, indi) for K-12. Offers a similar hardware-plus-software learning model and competes for the same school and parent budget as Kano.
- CodeCombat: Learn-to-code platform that teaches real languages (Python, JavaScript, C++) through games. Targets a similar middle-school demographic as Kano and offers comparable subscription pricing.
- Osmo: Tangram-based physical/digital hybrid learning system by BYJU's, including coding and STEM kits. Closest analog to Kano's combined physical hardware + interactive software approach for early learners.
- CodeMonkey: Game-based learn-to-code platform for kids with school and consumer subscriptions. Targets overlapping K-8 coding-curriculum budgets and competes with Kano's subscription services stream.
Broad incumbents
- LEGO Education: Large incumbent in STEM educational kits and curriculum (WeDo, SPIKE Prime, Mindstorms). Targets the same K-8 STEM learning market as Kano's hardware kits but with much broader distribution and brand.
- Code.org: Nonprofit K-12 computer science curriculum provider with massive school-district adoption. Sets the baseline expectation of free coding education against which Kano's paid offerings compete.
Emerging players
- Scratch (MIT Media Lab): Free block-based coding platform for kids built by MIT. Directly competes with Kano Code's free tier and is the default entry point in many schools, compressing Kano's freemium funnel.
- Bitsbox: Subscription-based coding-for-kids service delivering monthly app-building projects by mail. Operates a similar physical-plus-digital subscription model at smaller scale than Kano.
Others
- Micro:bit Educational Foundation: Nonprofit behind the BBC micro:bit microcontroller, a STEM/coding tool widely adopted in UK and EU schools. Competes with Kano's physical computing kits in the same classroom procurement channels.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat5 records
Key risks5 records
Key highlights6 records
Customer concentration
STEM social profiles
Digital presenceSTEM financial estimates
Financial estimateRevenue estimate
Valuation estimate
STEM leadership team
Management profileNumber of profiles
Profiles10 records
STEM funding detail
Funding detailFunding overview
Funding rounds9 records
Investors16 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
STEM M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about STEM
What does STEM do?
STEM (Kano) sells a creative learn-to-code platform called Kano World aimed at children aged roughly 8–14, plus physical computer kits built around Raspberry Pi. Users progress from block-based coding to JavaScript, Python and Scratch through modules for art, animation, music and games, and can share and remix projects inside a community of more than 1.1 million daily users.
Is STEM a public or private company?
STEM is a public company. It is classified as venture growth investor backed and is currently operating.
When was STEM founded?
STEM was founded in 2013. It employs 51 to 100 people.
Where is STEM based?
STEM is headquartered in London, United Kingdom, in the Europe region.
How does STEM make money?
Three revenue lines are on record. Subscription Services are the primary driver. The others are edge Hardware and legacy Battery Resales.
Who are STEM's main competitors?
Direct peers on record are Tynker, Sphero, CodeCombat, Osmo and CodeMonkey. Broad incumbents are LEGO Education and Code.org. Emerging players are Scratch (MIT Media Lab) and Bitsbox. Micro:bit Educational Foundation is listed as an others.
Does STEM have an API?
No public API is recorded for STEM.
What industry is STEM in?
STEM's product category is Educational Technology / Coding Education for Children. Its primary akta.pro industry code is EDAJAMAF, Literacy & Reading Intervention Technology, with a secondary code of EDACANAF, STEM & Coding Readiness for Early Learners. Its NAICS code is 339930 and its SIC code is 3944.