CodeCombat
CodeCombat Inc. is a San Francisco-based EdTech company founded in 2013 that delivers game-based coding curricula teaching real Python, JavaScript, C++, and Lua to K-12 schools, districts, parents, and individual learners across 190+ countries via its proprietary code engine, AI HackStack, AI League Esports, and the Ozaria narrative platform.
- Company typePrivate
- Founded2013
- HeadquartersSan Francisco, United States
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What CodeCombat does
CodeCombat Inc., founded in 2013 and headquartered in San Francisco, operates a game-based computer science education platform that teaches real text-based programming languages (Python, JavaScript, C++, Lua) through browser-based gameplay rather than block-based coding. The platform runs on a proprietary custom code engine and interpreter designed for beginners, and spans sub-brands including CodeCombat Classroom and Home, CodeCombat Junior (K-5), Ozaria Classroom (narrative-driven middle-school curriculum), CodeCombat Worlds on Roblox (Lua MMORPG in partnership with Roblox Education), AI League Esports (competitive coding), AI HackStack (generative AI companion with student-safe access to ChatGPT-4, Claude, Stable Diffusion, and DALL-E), AI Junior, AI Algebra, Live Online 1:1 classes, and a forthcoming Cybersecurity Curriculum for August 2026.
The company sells through a hybrid GTM model: enterprise field sales for K-12 schools and districts via quote-based, multi-year site licenses; self-serve freemium for individual learners and parents (with home subscriptions at $149/year or $219/month, live classes at $399/month); channel and integration partnerships with Clever, Google Classroom, Ed.link, Roblox Education, Songyan Dynamics, and others. AI Hints and AI League AI companions operate as core product features. Distribution reach includes 75,000 schools, 320,000+ teachers, 5.2 million esports players, and 20M+ learners across 190+ countries, with reported teacher NPS-style metrics of 99% enjoyment, 95% recommendation, and a 47% average learning gain in efficacy studies. Revenue is undisclosed; disclosed cumulative funding is approximately $9.09 million across a 2014 seed (including Y Combinator), a 2016 Series 1, and a 2019 Series 2 led by Hone Capital.
CodeCombat firmographics
Firmographics- Name
- CodeCombat
- Legal name
- CodeCombat Inc.
- Website
- https://codecombat.com
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- CodeCombat Inc. is a San Francisco-based EdTech company founded in 2013 that delivers game-based coding curricula teaching real Python, JavaScript, C++, and Lua to K-12 schools, districts, parents, and individual learners across 190+ countries via its proprietary code engine, AI HackStack, AI League Esports, and the Ozaria narrative platform.
- Ownership category
- akta.pro rank
CodeCombat industry classification
Industry- Product category
- K-12 Computer Science Education Platform
- NAICS
- Computer Training (61142), All Other Schools and Instruction (61169)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Coding & Programming Learning Platforms (EDAFANAA)
- akta.pro secondary industries
- Game-Based CS & Computational Thinking Platforms (EDAFANAD), Text-Based Programming (Python, Java, C/C++) (EDAMACAB)
Keywords
Where CodeCombat is headquartered
LocationHeadquarters
- HQ city
- San Francisco
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
CodeCombat business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations
Revenue model
- School/District Site Licenses: Annual or multi-year subscription licenses for schools and districts. Pricing is quote-based and customized based on number of students and specific curriculum needs. Includes full access to all curriculum products, teacher dashboards, and professional development.
- Home/Parent Subscriptions: Self-paced premium access for individual learners and families. Includes access to over 530 levels and exclusive features like pets, premium-only items, and heroes. Also includes live online classes with personalized instruction.
- Freemium Access: Free teacher accounts with access to limited curriculum and resources. Students can access free levels. Premium features and full curriculum access require paid licenses.
- Live Online Classes: Private 1:1 personalized instruction sessions with professional instructors. Offered as add-on to self-paced subscription. Packages include 1 or 2 sessions weekly with premium features.
- Professional Development Courses: Self-directed professional development courses for educators. Provides graduate-level education credits through partnership with Southern New Hampshire University (SNHU).
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Self Paced - Basic home access |
| Subscription | Monthly | Self Paced - Standard home access |
| Subscription | Monthly | Live Online Classes - 1 session weekly |
| Subscription | Multi-year contract | School/District Site Licenses |
| Freemium | Pay-as-you-go | Free Teacher Account |
Go-to-market motion4 records
Distribution channels7 records
Marketing channels8 records
CodeCombat product offering
Product offeringCore offering
CodeCombat creates game-based computer science education programs that engage students through RPG-style gameplay while teaching real text-based coding languages (Python, JavaScript, C++, Lua). The platform serves K-12 schools and districts with comprehensive curriculum from elementary through AP Computer Science Principles, complemented by AI learning tools (AI HackStack, AI Junior, AI Hints), competitive coding esports (AI League), and teacher professional development. It also offers individual home subscriptions and live 1:1 online classes for parents and self-learners.
Product overview
CodeCombat is a game-based coding education platform that offers multiple interconnected products for different learning contexts and age groups. The core platform consists of CodeCombat Classroom (school-based CS curriculum), CodeCombat Home (self-paced home learning), and Ozaria Classroom (narrative-driven curriculum for middle schools). These are supplemented by specialized products including CodeCombat Junior (K-5 elementary curriculum), AI HackStack (generative AI learning companion), AI League Esports (competitive coding tournaments), CodeCombat Worlds on Roblox (Lua coding via Roblox), AP CSP exam prep, AI Algebra, and Live Online Classes with 1:1 instructors. The platform teaches real text-based programming languages (Python, JavaScript, C++, Lua) through game-based learning experiences.
Differentiator
Problem solved
Functional benefit
Brands
- Ozaria: A narrative coding adventure and classroom-centered evolution of CodeCombat, designed specifically for school implementation with an immersive story-driven curriculum for middle school students.
- AI League Esports
- AI HackStack
- CodeCombat Junior
- CodeCombat Worlds on Roblox
- AI Junior
- CodeCombat Classroom
Products and services
- CodeCombat Classroom A comprehensive game-based computer science curriculum for schools that builds from core programming concepts through web development, game development, and AP CSP exam preparation, using real Python, JavaScript, and C++ coding languages. Targeted at K-12 schools and districts.
- CodeCombat Home Home version offering access to over 530 game levels with premium features including pets, premium-only items, and heroes, allowing children to immerse themselves in coding and design games for friends. Targeted at parents, families, and individual learners.
- CodeCombat Junior
Quantifiable outcome
- 47% average learning gain score between pre-assessment and final assessment
- +4 more outcomes
Companies that use CodeCombat
Customer profileNamed customers8 records
Segments4 records
Ideal customer profiles3 records
CodeCombat technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration5 records
AI capability8 records
Feature7 records
CodeCombat partnerships and signals
Strategic signalPartnerships
Ten partnerships are on record, tiered core, minor and strategic.
- Roblox EducationcoreCodeCombat Worlds on Roblox is developed in partnership with Roblox Education. This AI-enabled experience teaches Lua coding on the Roblox platform and provides a real-world platform for students to create games and experiences. Students can link CodeCombat and Roblox accounts to unlock features and rewards.
- Southern New Hampshire University (SNHU)corePartnership for graduate-level education credits. Professional development courses can earn up to 3-6 graduate-level credits through SNHU. Teachers can earn credits while learning to implement CS curriculum.
- ClevercoreClever Instant Logins for automatic rostering and SSO. Schools using Clever can easily deploy CodeCombat through automatic student enrollment data sync.
- GooglecoreGoogle Single Sign-On (SSO) for teacher accounts, Google Classroom integration for roster sync, Google login option, and Google Fonts integration. Schools using Google ecosystem can seamlessly adopt CodeCombat.
- Computer Science Teachers Association (CSTA)coreCSTA endorsed provider of curriculum and professional development. Professional development courses are CSTA-accredited with 40+ credit hours available.
- College BoardcoreEndorsed provider of curriculum and professional development for AP Computer Science Principles. Provides pre-approved AP CSP syllabus and official recognition for professional development.
- Code.orgcoreHour of Code Activity Partner for Computer Science Education Week. Provides free coding activities and resources for Hour of Code events.
- Common Sense EducationminorRecognition as Best Creativity Tool for Students and Top Pick for Learning. Common Sense Education reviews and endorses CodeCombat as quality educational technology.
- McREL InternationalminorResearch partnership for evidence-based implementation studies. McREL International conducted research-based guidance and evaluations of educational technology outcomes.
- Songyan Dynamics (Songyan Power)strategicStrategic collaboration with Beijing-based humanoid robot company to develop programming education ecosystem. Songyan Dynamics raised nearly 500 million yuan in financing led by CICC Capital. Partnership targets education market expansion with CodeCombat programming education integration with Xiaobumi humanoid robot.
Scale indicators13 records
Recent moves6 records
Expansion highlights6 records
CodeCombat competitors and assessment
Company assessmentDirect peers
- Tynker: Tynker is a leading K-12 coding education platform offering self-paced game-based courses, school district licenses, and a similar mix of block-based and text-based programming curricula. It is the most directly comparable competitor to CodeCombat in the school CS curriculum market.
- CodeHS: CodeHS provides web-based K-12 computer science curriculum and professional development with district licensing, similar to CodeCombat's school offering. Both target the same procurement channels and compete on AP CSP and introductory CS curriculum.
- iD Tech: iD Tech provides live online and in-person coding camps, private lessons, and school programs for K-12 students, overlapping with CodeCombat's live online classes and home subscription offerings.
- CodeWizardsHQ: CodeWizardsHQ offers live online coding classes for kids and teens using real programming languages, directly competing with CodeCombat's Live Online Classes and home subscription products.
Broad incumbents
- Code.org: Code.org is the most recognized non-profit K-12 CS education provider, offering free Hour of Code activities, CS curriculum, and teacher training. It competes for the same district and teacher budgets as CodeCombat but operates on a non-profit model with free core offerings.
- Khan Academy: Khan Academy offers free K-12 educational content including introductory computer science and programming courses. While not a direct curriculum competitor, it competes for teacher and parent mindshare in the supplemental learning space.
Emerging players
- Scratch (MIT Media Lab): Scratch is a free block-based visual programming platform from MIT widely used in elementary CS education. While it does not teach text-based languages, it is a frequent starting point for K-5 coding and competes for instructional time in early grades.
Regional players
- Progate: Progate is a Japan-based online programming education platform offering courses in multiple languages including Japanese, English, and other regional languages. It serves a similar self-paced learner audience but is primarily focused on the Asian market.
Others
- Roblox Education: Roblox Education is a strategic partner and distribution platform for CodeCombat Worlds. It is an ecosystem enabler and adjacent player in the K-12 CS and game-based learning space, rather than a direct curriculum competitor.
- CSTA (Computer Science Teachers Association): CSTA is the professional association that endorses CodeCombat's professional development and provides community reach. As a partner and endorser, it is an ecosystem participant rather than a direct competitor.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat6 records
Key risks6 records
Key highlights7 records
Customer concentration
CodeCombat social profiles
Digital presenceCodeCombat compliance and trust
Trust signalCompliance7 records
CodeCombat financial estimates
Financial estimateRevenue estimate
Valuation estimate
CodeCombat leadership team
Management profileNumber of profiles
Profiles6 records
CodeCombat funding detail
Funding detailFunding overview
Funding rounds6 records
Investors13 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
CodeCombat M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about CodeCombat
What does CodeCombat do?
CodeCombat creates game-based computer science education programs that engage students through RPG-style gameplay while teaching real text-based coding languages (Python, JavaScript, C++, Lua). The platform serves K-12 schools and districts with comprehensive curriculum from elementary through AP Computer Science Principles, complemented by AI learning tools (AI HackStack, AI Junior, AI Hints), competitive coding esports (AI League), and teacher professional development. It also offers individual home subscriptions and live 1:1 online classes for parents and self-learners.
Is CodeCombat a public or private company?
CodeCombat is a private company. It is classified as venture growth investor backed and is currently operating.
When was CodeCombat founded?
CodeCombat was founded in 2013. It employs 11 to 50 people.
Where is CodeCombat based?
CodeCombat is headquartered in San Francisco, United States, in the North America region.
How does CodeCombat make money?
Five revenue lines are on record. School/District Site Licenses are the primary driver. The others are home/Parent Subscriptions, freemium Access, live Online Classes and professional Development Courses.
Who are CodeCombat's main competitors?
Direct peers on record are Tynker, CodeHS, iD Tech and CodeWizardsHQ. Broad incumbents are Code.org and Khan Academy. Scratch (MIT Media Lab) is listed as an emerging player. Progate is listed as a regional player. Others are Roblox Education and CSTA (Computer Science Teachers Association).
Does CodeCombat have an API?
No public API is recorded for CodeCombat.
What industry is CodeCombat in?
CodeCombat's product category is K-12 Computer Science Education Platform. Its primary akta.pro industry code is EDAFANAA, Coding & Programming Learning Platforms, with a secondary code of EDAFANAD, Game-Based CS & Computational Thinking Platforms. Its NAICS code is 61142 and its SIC code is 8200.