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Merge EDU

Full company profile

uuid00027ps

Namestring
Merge EDU
Legal namestring
Merge Labs Inc.
Websiteurl
mergeedu.com
Company typeenum
Private
Founded yearint
2014
Descriptiontext

Merge EDU, doing business as Merge Labs Inc., is a private educational technology company founded in 2014 and headquartered in San Antonio, Texas. The company builds Merge 3D, a web-based immersive 3D learning and creation platform used by 100,000+ educators across K-12 classrooms, libraries, makerspaces, STEM programs, and Career and Technical Education settings. The platform offers six interaction modes — 3D Mode, Hand Tracking, Head Tracking, Cube Mode, Anaglyph Mode, and World Mode (AR) — that enable embodied learning without requiring app installs or specialized hardware, with optional Merge Cube and MEGA Cube hardware adding tactile interaction.

The product is organized into two suites: Merge EDU, a cross-curricular library of 3D objects, interactive science simulations, and real Earth data (via HoloGlobe); and Merge Creator, an AI-powered creation suite incorporating AI-assisted 3D model generation, 3D scanning, and labeling with text, audio, image, and video. The platform was relaunched in June 2026 as the all-new Merge 3D, integrating native camera-based Hand Tracking and Head Tracking capabilities.

Monetization combines recurring software subscriptions (tiered plans with annual billing, 30-day free trial) with hardware sales (Merge Cube, MEGA Cube), distributed through self-serve e-commerce for individual buyers and a sales-assisted motion for school districts and institutional customers. Pricing is quote-based and not publicly disclosed. The company holds patents covering embodied learning technology and has accumulated extensive EdTech and consumer-product recognition, including ISTE Best of Show, KAPi, Good Housekeeping, Common Sense Media, and AASL awards.

Short descriptiontext

Merge EDU operates Merge 3D, a web-based immersive 3D learning and creation platform combining a cross-curricular content library, AI-powered creation tools, and AR-enabled interaction modes, serving 100,000+ K-12 educators, libraries, makerspaces, and STEM programs.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersSan Antonio, United States
HQ citystring
San Antonio
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
3D learning platform, K-12 educational software, AR/VR educational technology, embodied learning tools, AI-powered creation tools
Industry3 codes
1Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows)
CodeEDAFAJALPrimaryYes
2Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History)
CodeEDAFAJAGPrimaryNo
3Core Digital Curriculum & Courseware (Full Programs & Units)
CodeEDAFACAAPrimaryNo
NAICS code1 code
  • Educational Support Services611710
SIC code2 codes
  • Services-Computer Programming Services7371
  • Computer Peripheral Equipment, Nec3577
Product category
K-12 Educational Technology Software
Social media profiles3 records
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Software Subscriptions (Merge EDU & Merge Creator)
TypeSubscription Recurring
Description

Subscription-based access to the 3D learning and creation platform. Includes access to object libraries, simulations, creation tools, and AI features. Offered via tiered plans with annual billing options.

merge3d.ai
2Hardware Sales (Merge Cube, MEGA Cube)
TypeHardware Sales
Description

Sale of physical products including the Merge Cube and MEGA Cube that serve as AR-compatible controllers for the software platform. These add tactile, embodied learning elements.

merge3d.ai
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Technology or R&D, Marketing or Sales, Supply Chain, Operations, Infrastructure
Pricing details1 tier
1Free Trial Available
ModelFreemiumBilling cadenceMonthly
Notes

30 days free when scheduling a demo. Self-serve free trial option available at dashboard.merge3d.ai/trymerge.

merge3d.ai
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 10 records shown
1Merge EDU
Description

An infinite shelf of 3D objects and science simulations for cross-curricular exploration and learning.

merge3d.ai
+9 more records
Core offering1 text field

Merge EDU sells a web-based 3D learning and creation platform for K-12 education and beyond. The platform delivers interactive 3D objects, science simulations, and real Earth data across subjects, paired with AI-assisted 3D creation tools. It supports multiple interaction modes (3D, hand tracking, head tracking, cube, anaglyph, AR) and is complemented by Merge Cube and MEGA Cube hardware products for tactile, embodied learning. Pricing is via subscription tiers with a free trial, plus direct hardware sales.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • 100,000+ educators using the platform
Product overview1 text field

Merge3D is a unified immersive 3D learning and creation platform consisting of two product suites: Merge EDU (providing cross-curricular 3D objects and science simulations for exploration) and Merge Creator (offering AI-powered 3D object creation tools). The platform includes six apps: Explorer (3D object library), Viewer (object viewing with labels), Globe (interactive Earth data), Builder (3D object creation), Scanner (3D scanning), and AI Gen (AI-powered generation). Physical products include the Merge Cube and MEGA Cube hardware for tactile interaction. Multiple interaction modes support the experience: 3D Mode, Hand Tracking, Head Tracking, Cube Mode, Anaglyph Mode (red-cyan 3D glasses), and World Mode (AR placement).

Product and service5 records
1Merge3D
CategoryEducational technology platform
Description

Web-based immersive 3D learning and creation platform for K-12 and beyond, bringing complex concepts to life with interactive 3D objects, simulations, and creation tools in any modern browser without specialized hardware. Comprises the Merge EDU and Merge Creator suites plus supporting apps.

2Merge EDU
CategoryEducational content / product suite
Description

Educational product suite offering an "infinite shelf" of cross-curricular 3D objects, interactive science simulations, and real Earth data, designed for K-12 teachers and students to explore standards-aligned content across subjects.

3Merge Creator
CategoryAI-powered creation suite
Description

AI-powered 3D creation suite for classrooms, empowering students and teachers with AI-assisted 3D model generation, 3D scanning, and creation tools to produce classroom-ready 3D content.

4Merge Cube
CategoryEdTech hardware
Description

Patent-protected tactile hardware product used as a hands-on controller for Cube Mode, adding embodied, AR-compatible interaction to the Merge3D platform for classroom and consumer use.

5MEGA Cube
CategoryEdTech hardware
Description

Larger version of the Merge Cube hardware product, providing enhanced tactile interaction for 3D learning experiences in classrooms and other educational settings.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

zSpace provides AR/VR-enabled laptops and learning applications for K-12 STEM education, including 3D models and interactive simulations. It is the closest direct competitor to Merge's hardware-anchored, AR/VR 3D learning platform, although zSpace is more focused on dedicated hardware devices.

TypeDirect peer
Description

ClassVR by Avantis Education delivers managed VR headsets with curriculum-aligned immersive content for K-12 classrooms. It competes with Merge in the embodied/3D learning category, though it leans on dedicated headset hardware rather than Merge's browser-first, BYOD approach.

TypeDirect peer
Description

Nearpod is a K-12 interactive learning platform with VR field trips, 3D objects, simulations, and lesson delivery tools integrated into Google Classroom and LMS systems. It competes with Merge on immersive K-12 content and lesson delivery, with a much broader installed base in schools and districts.

TypeBroad incumbent
Description

Discovery Education is a large K-12 digital content provider offering curated video, interactive activities, and STEM resources to districts. It overlaps with Merge on cross-curricular digital learning content and shares the same K-12 district procurement channels, but is not focused on AR/VR.

TypeEmerging player
Description

Labster provides immersive 3D virtual science lab simulations for high school and higher education, with a growing K-12 footprint. It is comparable to Merge's science simulation and HoloGlobe offerings but is concentrated in lab/STEM contexts rather than broad cross-curricular AR learning.

TypeBroad incumbent
Description

SMART Technologies provides interactive displays, whiteboards, and learning software for K-12 classrooms. It is a broad incumbent in classroom engagement tools, with overlapping buyer personas (district technology directors) but a focus on hardware displays rather than AR/VR.

TypeBroad incumbent
Description

Promethean offers interactive classroom panels and lesson delivery software targeting K-12 schools and districts. It competes for the same district tech budgets as Merge but focuses on interactive flat-panel hardware rather than immersive 3D learning.

TypeDirect peer
Description

Pear Deck is an interactive presentation and student engagement platform integrated with Google Slides and Microsoft PowerPoint, widely used in K-12 classrooms. It overlaps with Merge on teacher-driven, interactive lesson delivery and shares the same PLG motion with educators.

TypeOthers
Description

Boclips is a curated educational video and content marketplace for K-12 publishers and platforms. It is an adjacent ecosystem participant that supplies video/media content which could complement Merge's multimedia-label 3D objects, rather than a direct competitor.

TypeEmerging player
Description

Wonda VR is a web-based collaborative VR/AR content creation and viewing platform used in education and enterprise. It overlaps with Merge's web-first, browser-based 3D and AR approach, but is positioned more broadly across enterprise and education use cases.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability6 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature10 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds4 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors5 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Merge EDU

K-12 Educational Technology Softwaremergeedu.com

Merge EDU operates Merge 3D, a web-based immersive 3D learning and creation platform combining a cross-curricular content library, AI-powered creation tools, and AR-enabled interaction modes, serving 100,000+ K-12 educators, libraries, makerspaces, and STEM programs.

What Merge EDU does

Merge EDU, doing business as Merge Labs Inc., is a private educational technology company founded in 2014 and headquartered in San Antonio, Texas. The company builds Merge 3D, a web-based immersive 3D learning and creation platform used by 100,000+ educators across K-12 classrooms, libraries, makerspaces, STEM programs, and Career and Technical Education settings. The platform offers six interaction modes — 3D Mode, Hand Tracking, Head Tracking, Cube Mode, Anaglyph Mode, and World Mode (AR) — that enable embodied learning without requiring app installs or specialized hardware, with optional Merge Cube and MEGA Cube hardware adding tactile interaction.

The product is organized into two suites: Merge EDU, a cross-curricular library of 3D objects, interactive science simulations, and real Earth data (via HoloGlobe); and Merge Creator, an AI-powered creation suite incorporating AI-assisted 3D model generation, 3D scanning, and labeling with text, audio, image, and video. The platform was relaunched in June 2026 as the all-new Merge 3D, integrating native camera-based Hand Tracking and Head Tracking capabilities.

Monetization combines recurring software subscriptions (tiered plans with annual billing, 30-day free trial) with hardware sales (Merge Cube, MEGA Cube), distributed through self-serve e-commerce for individual buyers and a sales-assisted motion for school districts and institutional customers. Pricing is quote-based and not publicly disclosed. The company holds patents covering embodied learning technology and has accumulated extensive EdTech and consumer-product recognition, including ISTE Best of Show, KAPi, Good Housekeeping, Common Sense Media, and AASL awards.

Merge EDU firmographics

Firmographics
Name
Merge EDU
Legal name
Merge Labs Inc.
Website
https://mergeedu.com
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
11–50 employees
Short description
Merge EDU operates Merge 3D, a web-based immersive 3D learning and creation platform combining a cross-curricular content library, AI-powered creation tools, and AR-enabled interaction modes, serving 100,000+ K-12 educators, libraries, makerspaces, and STEM programs.
Ownership category
akta.pro rank

Merge EDU industry classification

Industry
Product category
K-12 Educational Technology Software
NAICS
Educational Support Services (611710)
SIC
Services-Computer Programming Services (7371), Computer Peripheral Equipment, Nec (3577)
akta.pro primary industry
Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows) (EDAFAJAL)
akta.pro secondary industries
Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History) (EDAFAJAG), Core Digital Curriculum & Courseware (Full Programs & Units) (EDAFACAA)

Keywords

  • 3D learning platform
  • K-12 educational software
  • AR/VR educational technology
  • Embodied learning tools
  • AI-powered creation tools

Where Merge EDU is headquartered

Location

Headquarters

HQ city
San Antonio
HQ country
United States
HQ region
North America

Markets served

Merge EDU business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Supply Chain, Operations, Infrastructure

Revenue model

  1. Software Subscriptions (Merge EDU & Merge Creator): Subscription-based access to the 3D learning and creation platform. Includes access to object libraries, simulations, creation tools, and AI features. Offered via tiered plans with annual billing options.
  2. Hardware Sales (Merge Cube, MEGA Cube): Sale of physical products including the Merge Cube and MEGA Cube that serve as AR-compatible controllers for the software platform. These add tactile, embodied learning elements.

Pricing tiers

ModelBillingPrice
FreemiumMonthlyFree Trial Available

Go-to-market motion1 record

Distribution channels3 records

Marketing channels4 records

Merge EDU product offering

Product offering

Core offering

Merge EDU sells a web-based 3D learning and creation platform for K-12 education and beyond. The platform delivers interactive 3D objects, science simulations, and real Earth data across subjects, paired with AI-assisted 3D creation tools. It supports multiple interaction modes (3D, hand tracking, head tracking, cube, anaglyph, AR) and is complemented by Merge Cube and MEGA Cube hardware products for tactile, embodied learning. Pricing is via subscription tiers with a free trial, plus direct hardware sales.

Product overview

Merge3D is a unified immersive 3D learning and creation platform consisting of two product suites: Merge EDU (providing cross-curricular 3D objects and science simulations for exploration) and Merge Creator (offering AI-powered 3D object creation tools). The platform includes six apps: Explorer (3D object library), Viewer (object viewing with labels), Globe (interactive Earth data), Builder (3D object creation), Scanner (3D scanning), and AI Gen (AI-powered generation). Physical products include the Merge Cube and MEGA Cube hardware for tactile interaction. Multiple interaction modes support the experience: 3D Mode, Hand Tracking, Head Tracking, Cube Mode, Anaglyph Mode (red-cyan 3D glasses), and World Mode (AR placement).

Differentiator

Problem solved

Functional benefit

Brands

  • Merge EDU: An infinite shelf of 3D objects and science simulations for cross-curricular exploration and learning.
  • Merge Creator
  • Merge Cube
  • MEGA Cube
  • Merge Explorer
  • Merge Viewer
  • HoloGlobe
  • Merge Builder
  • Merge Scanner
  • AI Generator

Products and services

  • Merge3D Web-based immersive 3D learning and creation platform for K-12 and beyond, bringing complex concepts to life with interactive 3D objects, simulations, and creation tools in any modern browser without specialized hardware. Comprises the Merge EDU and Merge Creator suites plus supporting apps.
  • Merge EDU Educational product suite offering an "infinite shelf" of cross-curricular 3D objects, interactive science simulations, and real Earth data, designed for K-12 teachers and students to explore standards-aligned content across subjects.
  • Merge Creator AI-powered 3D creation suite for classrooms, empowering students and teachers with AI-assisted 3D model generation, 3D scanning, and creation tools to produce classroom-ready 3D content.
  • Merge Cube Patent-protected tactile hardware product used as a hands-on controller for Cube Mode, adding embodied, AR-compatible interaction to the Merge3D platform for classroom and consumer use.
  • MEGA Cube Larger version of the Merge Cube hardware product, providing enhanced tactile interaction for 3D learning experiences in classrooms and other educational settings.

Quantifiable outcome

  • 100,000+ educators using the platform

Companies that use Merge EDU

Customer profile

Segments4 records

Ideal customer profiles2 records

Merge EDU technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability6 records

Feature10 records

Merge EDU partnerships and signals

Strategic signal

Scale indicators1 record

Recent moves5 records

Expansion highlights5 records

Merge EDU competitors and assessment

Company assessment

Direct peers

  • zSpace: zSpace provides AR/VR-enabled laptops and learning applications for K-12 STEM education, including 3D models and interactive simulations. It is the closest direct competitor to Merge's hardware-anchored, AR/VR 3D learning platform, although zSpace is more focused on dedicated hardware devices.
  • Avantis Education (ClassVR): ClassVR by Avantis Education delivers managed VR headsets with curriculum-aligned immersive content for K-12 classrooms. It competes with Merge in the embodied/3D learning category, though it leans on dedicated headset hardware rather than Merge's browser-first, BYOD approach.
  • Nearpod: Nearpod is a K-12 interactive learning platform with VR field trips, 3D objects, simulations, and lesson delivery tools integrated into Google Classroom and LMS systems. It competes with Merge on immersive K-12 content and lesson delivery, with a much broader installed base in schools and districts.
  • Pear Deck: Pear Deck is an interactive presentation and student engagement platform integrated with Google Slides and Microsoft PowerPoint, widely used in K-12 classrooms. It overlaps with Merge on teacher-driven, interactive lesson delivery and shares the same PLG motion with educators.

Broad incumbents

  • Discovery Education: Discovery Education is a large K-12 digital content provider offering curated video, interactive activities, and STEM resources to districts. It overlaps with Merge on cross-curricular digital learning content and shares the same K-12 district procurement channels, but is not focused on AR/VR.
  • SMART Technologies: SMART Technologies provides interactive displays, whiteboards, and learning software for K-12 classrooms. It is a broad incumbent in classroom engagement tools, with overlapping buyer personas (district technology directors) but a focus on hardware displays rather than AR/VR.
  • Promethean: Promethean offers interactive classroom panels and lesson delivery software targeting K-12 schools and districts. It competes for the same district tech budgets as Merge but focuses on interactive flat-panel hardware rather than immersive 3D learning.

Emerging players

  • Labster: Labster provides immersive 3D virtual science lab simulations for high school and higher education, with a growing K-12 footprint. It is comparable to Merge's science simulation and HoloGlobe offerings but is concentrated in lab/STEM contexts rather than broad cross-curricular AR learning.
  • Wonda VR: Wonda VR is a web-based collaborative VR/AR content creation and viewing platform used in education and enterprise. It overlaps with Merge's web-first, browser-based 3D and AR approach, but is positioned more broadly across enterprise and education use cases.

Others

  • Boclips: Boclips is a curated educational video and content marketplace for K-12 publishers and platforms. It is an adjacent ecosystem participant that supplies video/media content which could complement Merge's multimedia-label 3D objects, rather than a direct competitor.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks7 records

Key highlights7 records

Customer concentration

Merge EDU social profiles

Digital presence

Merge EDU financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Merge EDU leadership team

Management profile

Number of profiles

Profiles3 records

Merge EDU funding detail

Funding detail

Funding overview

Funding rounds4 records

Investors5 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Merge EDU M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Merge EDU

What does Merge EDU do?

Merge EDU sells a web-based 3D learning and creation platform for K-12 education and beyond. The platform delivers interactive 3D objects, science simulations, and real Earth data across subjects, paired with AI-assisted 3D creation tools. It supports multiple interaction modes (3D, hand tracking, head tracking, cube, anaglyph, AR) and is complemented by Merge Cube and MEGA Cube hardware products for tactile, embodied learning. Pricing is via subscription tiers with a free trial, plus direct hardware sales.

Is Merge EDU a public or private company?

Merge EDU is a private company. It is classified as venture growth investor backed and is currently operating.

When was Merge EDU founded?

Merge EDU was founded in 2014. It employs 11 to 50 people.

Where is Merge EDU based?

Merge EDU is headquartered in San Antonio, United States, in the North America region.

How does Merge EDU make money?

Two revenue lines are on record. Software Subscriptions (Merge EDU & Merge Creator) is the primary driver. The others are hardware Sales (Merge Cube, MEGA Cube).

Who are Merge EDU's main competitors?

Direct peers on record are zSpace, Avantis Education (ClassVR), Nearpod and Pear Deck. Broad incumbents are Discovery Education, SMART Technologies and Promethean. Emerging players are Labster and Wonda VR. Boclips is listed as an others.

Does Merge EDU have an API?

No public API is recorded for Merge EDU.

What industry is Merge EDU in?

Merge EDU's product category is K-12 Educational Technology Software. Its primary akta.pro industry code is EDAFAJAL, Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows), with a secondary code of EDAFAJAG, Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History). Its NAICS code is 611710 and its SIC code is 7371.

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