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Remedy Entertainment

Full company profile

uuid000293m

Namestring
Remedy Entertainment
Legal namestring
Remedy Entertainment Plc
Websiteurl
remedygames.com
Company typeenum
Public
Founded yearint
1995
Descriptiontext

Remedy Entertainment Plc is a Finnish publicly listed video game developer (Nasdaq First North Growth Market Finland, ticker REMEDY) founded in 1995 and headquartered in Espoo, Finland, with a second studio in Stockholm, Sweden. The company employs over 360 people across more than 35 nationalities and is best known for narrative-driven AAA action franchises including Max Payne (2001, 2003), Alan Wake (2010), Quantum Break (2016), Control (2019), Alan Wake 2 (2023), and FBC: Firebreak (2025). All Remedy titles are built on Northlight, the studio's proprietary game engine, which features GPU-driven geometry rendering, ray tracing with denoising, OpenUSD content pipelines, Luau scripting, motion matching, MBOIT transparency, and a proprietary machine-learning facial animation pipeline that generates hours of character animation overnight from recorded dialogue.

Remedy's business model combines one-time game sales and royalties from digital and physical distribution (Steam, Epic Games Store, PlayStation Store, Xbox Store, NVIDIA GeForce Now, Apple App Store), subscription revenue from Xbox Game Pass and PlayStation Plus, and co-financing/royalty arrangements with publishing and transmedia partners. The company is mid-pivot from a publisher-funded model — historically with 505 Games, Rockstar, Microsoft, and Epic — toward full self-publishing, beginning with Control Resonant on September 24, 2026, supported by a 50% co-financing deal with Annapurna Pictures covering film and TV adaptation rights. Distribution spans global digital storefronts plus iOS/iPadOS mobile and cloud gaming, with premium pricing ($69.99 for Control Resonant, $4.99 for Control Ultimate Edition on mobile).

Revenue reached EUR 59.5 million in 2025 (17% YoY growth), though profitability was pressured in 2025 by an impairment charge and operating loss tied to the underperformance of FBC: Firebreak. Following a CEO transition — with Jean-Charles Gaudechon (ex-EA, CCP Games) appointed effective March 1, 2026 to lead the self-publishing and profitable-growth agenda — Remedy is positioned around three near-term product catalysts: Control Resonant (launching September 2026), Max Payne 1 & 2 Remake (in production with Rockstar), and continued catalog monetization of Control and Alan Wake 2 across subscription services.

Short descriptiontext

Remedy Entertainment is a Finnish public game developer (Nasdaq First North: REMEDY) creating AAA narrative-driven action titles across the Control, Alan Wake, and Max Payne franchises. The 360+ employee studio builds games on its proprietary Northlight engine and is transitioning to self-publishing with Control Resonant.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
251–500
akta.pro rankint
HeadquartersEspoo, Finland
HQ citystring
Espoo
HQ countrystring
Finland
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
AAA game development, action adventure games, proprietary game engine, narrative driven games, video game publishing
Industry2 codes
1AAA & Premium Game Studios (PC/Console)
CodeMPAFAAAAPrimaryYes
2Co-Development, Porting & Remaster Studios
CodeMPAFAAAMPrimaryNo
NAICS code1 code
  • Software Publishers513210
SIC code2 codes
  • Services-Miscellaneous Amusement & Recreation7990
  • Services-Computer Programming, Data Processing, Etc.7370
Product category
Video Game Development and Publishing
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model5 records
1Game Sales and Royalties
TypeOne Time License
Description

Primary revenue from direct game sales through retail and digital distribution on PC and console platforms. Q4 2025 revenue of EUR 17 million, full-year revenue of EUR 59.5 million showing 17% increase from 2024.

seekingalpha.com
2Self-Publishing Revenue
TypeOne Time License
Description

Control Resonant marks Remedy's first self-publishing effort, retaining full revenue from sales rather than sharing with publishers.

gamesindustry.biz
3Publishing Deals and Co-Financing
TypeLicensing Royalties
Description

Partnership with Annapurna Pictures co-funded 50% of Control 2/Resonant development in exchange for film/TV adaptation rights. Rockstar Games financing Max Payne remake development.

gamedeveloper.com
4Subscription and Royalty Revenue
TypeSubscription Recurring
Description

Revenue from Xbox Game Pass, PlayStation Plus, and other subscription services. Control has accumulated over 20 million total players across subscription services.

gamedeveloper.com
5Technology Licensing
TypeLicensing Royalties
Description

Northlight engine and development tools potentially available for licensing to other studios.

remedygames.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details2 tiers
1Control Resonant Standard Edition
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$69.99 standard edition price point for the upcoming Control sequel launching September 24, 2026

neowin.net
2Control Ultimate Edition Mobile
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$4.99 universal purchase for iOS and iPadOS, approximately 45GB storage requirement

digitaltrends.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 record
1Northlight
Description

Remedy's proprietary state-of-the-art game engine and toolset that powers all Remedy games including Control, Alan Wake 2, and upcoming titles.

remedygames.com
Core offering1 text field

Remedy Entertainment develops, publishes, and distributes narrative-driven AAA video games for PC, console, mobile, and cloud gaming platforms. The studio creates stylized action games across multiple interconnected franchises including Control, Alan Wake, Max Payne, Quantum Break, and FBC: Firebreak, powered by its proprietary Northlight game engine and toolset. Revenue is generated through perpetual game licenses, subscription service royalties, and publisher co-financing arrangements.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Control (2019) surpassed 6 million units sold with over 20 million total players through subscription services
+2 more records
Product overview1 text field

Remedy Entertainment is a Finnish game development studio that creates story-driven, visually stunning games featuring trademark stylized action. The portfolio spans multiple franchises including Control (paranormal action), Alan Wake (psychological thriller), Max Payne (noir shooter), and Quantum Break (time-travel action). The company develops its proprietary Northlight game engine in-house. Current product lineup includes: Control Resonant (upcoming sequel launching September 2026), Control and Control Ultimate Edition (original and enhanced versions), Alan Wake 2 and Alan Wake Remastered, Max Payne 1 & 2 Remake (in development with Rockstar Games), FBC: Firebreak (multiplayer spin-off), and legacy titles Quantum Break, CrossfireX, Death Rally, and Alan Wake's American Nightmare. The company self-publishes its games and maintains an interconnected universe where characters and elements appear across multiple franchises.

Product and service14 records
1Control Resonant
CategoryAAA Action-Adventure Game
Description

Upcoming AAA action game and direct sequel to Control, featuring Dylan Faden as the new protagonist in a third-person hack-and-slash action RPG set in an altered Manhattan with melee combat, supernatural abilities, and open-world exploration.

2Control
CategoryAAA Action-Adventure Game
Description

Award-winning 2019 paranormal action game featuring first-person shooter gameplay in the Federal Bureau of Control. The original Control has sold over 6 million units with over 20 million players across subscription services.

3Control Ultimate Edition (iOS/iPadOS)
CategoryMobile Game Port
Description

Mobile port of Control Ultimate Edition for iOS and iPadOS with universal purchase support at $4.99, optimized for A17 Pro chipsets and later with touch and external controller input.

4Alan Wake 2
CategoryAAA Psychological Action Thriller
Description

Multi-award-winning 2023 psychological action thriller and sequel to Alan Wake featuring dual-protagonist gameplay with Saga Anderson and Alan Wake, set in Bright Falls and the Dark Place.

5Alan Wake Remastered
CategoryGame Remaster
Description

Remastered version of the original 2010 Alan Wake game with enhanced graphics and performance for modern platforms.

6Alan Wake
CategoryAAA Psychological Action Thriller
Description

Original 2010 psychological action thriller where players control novelist Alan Wake searching for his missing wife in the town of Bright Falls.

7Alan Wake's American Nightmare
CategoryAction-Adventure Standalone Expansion
Description

2012 stand-alone action-adventure game set in Arizona where Alan Wake confronts his evil twin Mr. Scratch.

8Max Payne 1 & 2 Remake
CategoryAAA Game Remake
Description

Upcoming remake combining the original Max Payne and Max Payne 2: The Fall of Max Payne as a single title, developed by Remedy in collaboration with Rockstar Games using the Northlight engine for PC, PS5, and Xbox Series X|S.

9Max Payne
CategoryAAA Third-Person Shooter
Description

Original 2001 third-person shooter featuring noir storytelling, bullet-time mechanics, and Max Payne's hunt to clear his name.

10Max Payne 2
CategoryAAA Third-Person Shooter
Description

2003 sequel featuring Max Payne and Mona Sax in a noir thriller set in New York City with bullet-time gunplay mechanics.

11FBC: Firebreak
CategoryMultiplayer Cooperative Shooter
Description

Three-player cooperative first-person shooter set in the Control universe, launched June 2025 as Remedy's first multiplayer title.

12Quantum Break
CategoryAAA Action-Adventure Game
Description

2016 action-adventure game blending gameplay with live-action TV episodes starring actors including Shawn Ashmore and Aidan Gillen.

13CrossfireX
CategoryFirst-Person Shooter (Single-Player Campaign)
Description

2022 first-person shooter for Xbox where Remedy created the single-player campaign featuring conflict between Global Risk and Black List factions.

14Death Rally
CategoryCombat Racing Game
Description

1996 vehicular combat racing game and Remedy's original title featuring competitive racing and combat between vehicles.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership6 partners
1ID@Xbox
Strategic tierMinorTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-05-08
Description

Self-publishing guidance and support through ID@Xbox program for Control Resonant, Remedy's first self-published title.

news.xbox.com
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-04-18
Description

Limited-time Alan Wake crossover event in Phasmophobia launching May 12, 2026, marking Phasmophobia's first collaboration with another game franchise. Story written by Remedy's Sam Lake featuring Alan Wake 2's Dark Place atmosphere.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2026-03-11
Description

DLSS 4.5 technology partnership with RTX Mega Geometry support for Control Resonant. Control Resonant launching September 24 with path tracing and RTX Mega Geometry delivering up to 20% higher FPS and 300MB lower VRAM usage. Day-one GeForce Now availability for cloud gaming.

Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-01-22
Description

Epic Publishing handled Alan Wake 2 publishing. Remedy stated the game would not exist without Epic's support and the deal was 'very fair' to the developer. Debate exists around potential lost Steam revenue from year-long exclusivity.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-05-28
Description

Transmedia partnership with Annapurna Pictures co-financing 50% of Control 2/Resonant development in exchange for film and TV adaptation rights. CEO identified growth opportunities in China and Asia as priorities while acknowledging the studio has areas needing improvement.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-04-06
Description

Development agreement for Max Payne 1 & 2 Remake combining both original games into a single title. Rockstar Games financing development budget in line with typical Remedy AAA-game production. Remedy receives royalty opportunity after Rockstar recoups development costs. Using Northlight engine for PC, PS5, and Xbox Series X|S.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight7 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Polish AAA narrative-driven game studio behind The Witcher and Cyberpunk 2077. Closest peer in scale, geography (European), and creative positioning as a narrative single-player focused studio with proprietary REDengine and self-publishing ambitions.

TypeDirect peer
Description

Belgian developer of Baldur's Gate 3 and the Divinity series. Similar mid-to-large European studio with narrative-RPG focus, comparable headcount range, and successful self-publishing track record on premium narrative IPs.

TypeDirect peer
Description

Polish AAA studio behind Dying Light and Dead Island. Similar mid-tier European developer of narrative-action franchises, comparable team size, and parallel challenge of pivoting to live-service multiplayer (Dying Light: The Beast, FBC: Firebreak).

TypeDirect peer
Description

Polish developer specializing in psychological horror and atmospheric action games (The Medium, Silent Hill 2 Remake, Cronos: The New Dawn). Comparable narrative-horror/action positioning and mid-cap European studio scale.

TypeDirect peer
Description

French narrative-focused developer of Life is Strange, Tell Me Why, and Vampyr. Comparable in narrative single-player DNA and European studio profile, though smaller in commercial scale.

TypeDirect peer
Description

Polish developer/publisher of This War of Mine, Frostpunk, and The Alters. Similar mid-cap European publicly listed game studio with both internal development and publishing arms.

TypeBroad incumbent
Description

French/American developer of immersive sims (Dishonored, Deathloop, Prey) under Bethesda/Microsoft ownership. Comparable stylized first-person action design but operates at larger scale with publisher-financed AAA budgets.

TypeEmerging player
Description

Japanese developer specializing in stylish action games (Bayonetta, NieR). Comparable action-mechanic DNA and narrative-action hybrid titles, though smaller in commercial scale and traditionally work-for-hire on larger IPs.

TypeBroad incumbent
Description

Publisher of Alan Wake 2 and operator of Unreal Engine / Epic Games Store. Functions as both a publishing partner to Remedy (control of Alan Wake 2 commercial relationship) and an adjacent engine competitor (Northlight vs. Unreal), making them a strategic counterparty rather than a direct product competitor.

TypeRegional player
Description

UK-based independent games publisher and developer with a portfolio of mid-tier narrative and action-adventure titles. Comparable as a UK-adjacent European independent publisher/developer model, though less narrative-driven than Remedy's portfolio.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration4 records

Each record includes

Title, Type, Description, Source

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature10 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles9 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Remedy Entertainment

Video Game Development and Publishingremedygames.com

Remedy Entertainment is a Finnish public game developer (Nasdaq First North: REMEDY) creating AAA narrative-driven action titles across the Control, Alan Wake, and Max Payne franchises. The 360+ employee studio builds games on its proprietary Northlight engine and is transitioning to self-publishing with Control Resonant.

What Remedy Entertainment does

Remedy Entertainment Plc is a Finnish publicly listed video game developer (Nasdaq First North Growth Market Finland, ticker REMEDY) founded in 1995 and headquartered in Espoo, Finland, with a second studio in Stockholm, Sweden. The company employs over 360 people across more than 35 nationalities and is best known for narrative-driven AAA action franchises including Max Payne (2001, 2003), Alan Wake (2010), Quantum Break (2016), Control (2019), Alan Wake 2 (2023), and FBC: Firebreak (2025). All Remedy titles are built on Northlight, the studio's proprietary game engine, which features GPU-driven geometry rendering, ray tracing with denoising, OpenUSD content pipelines, Luau scripting, motion matching, MBOIT transparency, and a proprietary machine-learning facial animation pipeline that generates hours of character animation overnight from recorded dialogue.

Remedy's business model combines one-time game sales and royalties from digital and physical distribution (Steam, Epic Games Store, PlayStation Store, Xbox Store, NVIDIA GeForce Now, Apple App Store), subscription revenue from Xbox Game Pass and PlayStation Plus, and co-financing/royalty arrangements with publishing and transmedia partners. The company is mid-pivot from a publisher-funded model — historically with 505 Games, Rockstar, Microsoft, and Epic — toward full self-publishing, beginning with Control Resonant on September 24, 2026, supported by a 50% co-financing deal with Annapurna Pictures covering film and TV adaptation rights. Distribution spans global digital storefronts plus iOS/iPadOS mobile and cloud gaming, with premium pricing ($69.99 for Control Resonant, $4.99 for Control Ultimate Edition on mobile).

Revenue reached EUR 59.5 million in 2025 (17% YoY growth), though profitability was pressured in 2025 by an impairment charge and operating loss tied to the underperformance of FBC: Firebreak. Following a CEO transition — with Jean-Charles Gaudechon (ex-EA, CCP Games) appointed effective March 1, 2026 to lead the self-publishing and profitable-growth agenda — Remedy is positioned around three near-term product catalysts: Control Resonant (launching September 2026), Max Payne 1 & 2 Remake (in production with Rockstar), and continued catalog monetization of Control and Alan Wake 2 across subscription services.

Remedy Entertainment firmographics

Firmographics
Name
Remedy Entertainment
Legal name
Remedy Entertainment Plc
Website
https://remedygames.com
Company type
Public
Founded year
1995
Operating status
Operating
Headcount range
251–500 employees
Short description
Remedy Entertainment is a Finnish public game developer (Nasdaq First North: REMEDY) creating AAA narrative-driven action titles across the Control, Alan Wake, and Max Payne franchises. The 360+ employee studio builds games on its proprietary Northlight engine and is transitioning to self-publishing with Control Resonant.
Ownership category
akta.pro rank

Remedy Entertainment industry classification

Industry
Product category
Video Game Development and Publishing
NAICS
Software Publishers (513210)
SIC
Services-Miscellaneous Amusement & Recreation (7990), Services-Computer Programming, Data Processing, Etc. (7370)
akta.pro primary industry
AAA & Premium Game Studios (PC/Console) (MPAFAAAA)
akta.pro secondary industry
Co-Development, Porting & Remaster Studios (MPAFAAAM)

Keywords

  • AAA game development
  • Action adventure games
  • Proprietary game engine
  • Narrative driven games
  • Video game publishing

Where Remedy Entertainment is headquartered

Location

Headquarters

HQ city
Espoo
HQ country
Finland
HQ region
Europe

Offices2 records

Markets served

Remedy Entertainment business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Game Sales and Royalties: Primary revenue from direct game sales through retail and digital distribution on PC and console platforms. Q4 2025 revenue of EUR 17 million, full-year revenue of EUR 59.5 million showing 17% increase from 2024.
  2. Self-Publishing Revenue: Control Resonant marks Remedy's first self-publishing effort, retaining full revenue from sales rather than sharing with publishers.
  3. Publishing Deals and Co-Financing: Partnership with Annapurna Pictures co-funded 50% of Control 2/Resonant development in exchange for film/TV adaptation rights. Rockstar Games financing Max Payne remake development.
  4. Subscription and Royalty Revenue: Revenue from Xbox Game Pass, PlayStation Plus, and other subscription services. Control has accumulated over 20 million total players across subscription services.
  5. Technology Licensing: Northlight engine and development tools potentially available for licensing to other studios.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goControl Resonant Standard Edition
One time/ perpetual licensePay-as-you-goControl Ultimate Edition Mobile

Go-to-market motion2 records

Distribution channels6 records

Marketing channels5 records

Remedy Entertainment product offering

Product offering

Core offering

Remedy Entertainment develops, publishes, and distributes narrative-driven AAA video games for PC, console, mobile, and cloud gaming platforms. The studio creates stylized action games across multiple interconnected franchises including Control, Alan Wake, Max Payne, Quantum Break, and FBC: Firebreak, powered by its proprietary Northlight game engine and toolset. Revenue is generated through perpetual game licenses, subscription service royalties, and publisher co-financing arrangements.

Product overview

Remedy Entertainment is a Finnish game development studio that creates story-driven, visually stunning games featuring trademark stylized action. The portfolio spans multiple franchises including Control (paranormal action), Alan Wake (psychological thriller), Max Payne (noir shooter), and Quantum Break (time-travel action). The company develops its proprietary Northlight game engine in-house. Current product lineup includes: Control Resonant (upcoming sequel launching September 2026), Control and Control Ultimate Edition (original and enhanced versions), Alan Wake 2 and Alan Wake Remastered, Max Payne 1 & 2 Remake (in development with Rockstar Games), FBC: Firebreak (multiplayer spin-off), and legacy titles Quantum Break, CrossfireX, Death Rally, and Alan Wake's American Nightmare. The company self-publishes its games and maintains an interconnected universe where characters and elements appear across multiple franchises.

Differentiator

Problem solved

Functional benefit

Brands

  • Northlight: Remedy's proprietary state-of-the-art game engine and toolset that powers all Remedy games including Control, Alan Wake 2, and upcoming titles.

Products and services

  • Control Resonant Upcoming AAA action game and direct sequel to Control, featuring Dylan Faden as the new protagonist in a third-person hack-and-slash action RPG set in an altered Manhattan with melee combat, supernatural abilities, and open-world exploration.
  • Control Award-winning 2019 paranormal action game featuring first-person shooter gameplay in the Federal Bureau of Control. The original Control has sold over 6 million units with over 20 million players across subscription services.
  • Control Ultimate Edition (iOS/iPadOS) Mobile port of Control Ultimate Edition for iOS and iPadOS with universal purchase support at $4.99, optimized for A17 Pro chipsets and later with touch and external controller input.
  • Alan Wake 2 Multi-award-winning 2023 psychological action thriller and sequel to Alan Wake featuring dual-protagonist gameplay with Saga Anderson and Alan Wake, set in Bright Falls and the Dark Place.
  • Alan Wake Remastered Remastered version of the original 2010 Alan Wake game with enhanced graphics and performance for modern platforms.
  • Alan Wake Original 2010 psychological action thriller where players control novelist Alan Wake searching for his missing wife in the town of Bright Falls.
  • Alan Wake's American Nightmare 2012 stand-alone action-adventure game set in Arizona where Alan Wake confronts his evil twin Mr. Scratch.
  • Max Payne 1 & 2 Remake Upcoming remake combining the original Max Payne and Max Payne 2: The Fall of Max Payne as a single title, developed by Remedy in collaboration with Rockstar Games using the Northlight engine for PC, PS5, and Xbox Series X|S.
  • Max Payne Original 2001 third-person shooter featuring noir storytelling, bullet-time mechanics, and Max Payne's hunt to clear his name.
  • Max Payne 2 2003 sequel featuring Max Payne and Mona Sax in a noir thriller set in New York City with bullet-time gunplay mechanics.
  • FBC: Firebreak Three-player cooperative first-person shooter set in the Control universe, launched June 2025 as Remedy's first multiplayer title.
  • Quantum Break 2016 action-adventure game blending gameplay with live-action TV episodes starring actors including Shawn Ashmore and Aidan Gillen.
  • CrossfireX 2022 first-person shooter for Xbox where Remedy created the single-player campaign featuring conflict between Global Risk and Black List factions.
  • Death Rally 1996 vehicular combat racing game and Remedy's original title featuring competitive racing and combat between vehicles.

Quantifiable outcome

  • Control (2019) surpassed 6 million units sold with over 20 million total players through subscription services
  • +2 more outcomes

Companies that use Remedy Entertainment

Customer profile

Named customers3 records

Segments3 records

Ideal customer profiles2 records

Remedy Entertainment technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration4 records

AI capability2 records

Feature10 records

Remedy Entertainment partnerships and signals

Strategic signal

Partnerships

Six partnerships are on record, tiered minor and core.

  • ID@XboxminorChannel Partner/ Reseller/ Distributor · 8 May 2026Self-publishing guidance and support through ID@Xbox program for Control Resonant, Remedy's first self-published title.
  • Kinetic GamesminorStrategic or Co-development Partner · 18 April 2026Limited-time Alan Wake crossover event in Phasmophobia launching May 12, 2026, marking Phasmophobia's first collaboration with another game franchise. Story written by Remedy's Sam Lake featuring Alan Wake 2's Dark Place atmosphere.
  • NVIDIAcoreTechnology or Integration · 11 March 2026DLSS 4.5 technology partnership with RTX Mega Geometry support for Control Resonant. Control Resonant launching September 24 with path tracing and RTX Mega Geometry delivering up to 20% higher FPS and 300MB lower VRAM usage. Day-one GeForce Now availability for cloud gaming.
  • Epic Games / Epic PublishingcoreChannel Partner/ Reseller/ Distributor · 22 January 2026Epic Publishing handled Alan Wake 2 publishing. Remedy stated the game would not exist without Epic's support and the deal was 'very fair' to the developer. Debate exists around potential lost Steam revenue from year-long exclusivity.
  • Annapurna PicturescoreStrategic or Co-development Partner · 28 May 2025Transmedia partnership with Annapurna Pictures co-financing 50% of Control 2/Resonant development in exchange for film and TV adaptation rights. CEO identified growth opportunities in China and Asia as priorities while acknowledging the studio has areas needing improvement.
  • Rockstar GamescoreStrategic or Co-development Partner · 6 April 2022Development agreement for Max Payne 1 & 2 Remake combining both original games into a single title. Rockstar Games financing development budget in line with typical Remedy AAA-game production. Remedy receives royalty opportunity after Rockstar recoups development costs. Using Northlight engine for PC, PS5, and Xbox Series X|S.

Scale indicators8 records

Recent moves7 records

Expansion highlights7 records

Remedy Entertainment competitors and assessment

Company assessment

Direct peers

  • CD Projekt RED: Polish AAA narrative-driven game studio behind The Witcher and Cyberpunk 2077. Closest peer in scale, geography (European), and creative positioning as a narrative single-player focused studio with proprietary REDengine and self-publishing ambitions.
  • Larian Studios: Belgian developer of Baldur's Gate 3 and the Divinity series. Similar mid-to-large European studio with narrative-RPG focus, comparable headcount range, and successful self-publishing track record on premium narrative IPs.
  • Techland: Polish AAA studio behind Dying Light and Dead Island. Similar mid-tier European developer of narrative-action franchises, comparable team size, and parallel challenge of pivoting to live-service multiplayer (Dying Light: The Beast, FBC: Firebreak).
  • Bloober Team: Polish developer specializing in psychological horror and atmospheric action games (The Medium, Silent Hill 2 Remake, Cronos: The New Dawn). Comparable narrative-horror/action positioning and mid-cap European studio scale.
  • Dontnod Entertainment: French narrative-focused developer of Life is Strange, Tell Me Why, and Vampyr. Comparable in narrative single-player DNA and European studio profile, though smaller in commercial scale.
  • 11 bit studios: Polish developer/publisher of This War of Mine, Frostpunk, and The Alters. Similar mid-cap European publicly listed game studio with both internal development and publishing arms.

Broad incumbents

  • Arkane Studios: French/American developer of immersive sims (Dishonored, Deathloop, Prey) under Bethesda/Microsoft ownership. Comparable stylized first-person action design but operates at larger scale with publisher-financed AAA budgets.
  • Epic Games: Publisher of Alan Wake 2 and operator of Unreal Engine / Epic Games Store. Functions as both a publishing partner to Remedy (control of Alan Wake 2 commercial relationship) and an adjacent engine competitor (Northlight vs. Unreal), making them a strategic counterparty rather than a direct product competitor.

Emerging players

  • PlatinumGames: Japanese developer specializing in stylish action games (Bayonetta, NieR). Comparable action-mechanic DNA and narrative-action hybrid titles, though smaller in commercial scale and traditionally work-for-hire on larger IPs.

Regional players

  • Team17: UK-based independent games publisher and developer with a portfolio of mid-tier narrative and action-adventure titles. Comparable as a UK-adjacent European independent publisher/developer model, though less narrative-driven than Remedy's portfolio.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights7 records

Customer concentration

Remedy Entertainment social profiles

Digital presence

Remedy Entertainment financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Remedy Entertainment leadership team

Management profile

Number of profiles

Profiles9 records

Remedy Entertainment funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Remedy Entertainment M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Remedy Entertainment

What does Remedy Entertainment do?

Remedy Entertainment develops, publishes, and distributes narrative-driven AAA video games for PC, console, mobile, and cloud gaming platforms. The studio creates stylized action games across multiple interconnected franchises including Control, Alan Wake, Max Payne, Quantum Break, and FBC: Firebreak, powered by its proprietary Northlight game engine and toolset. Revenue is generated through perpetual game licenses, subscription service royalties, and publisher co-financing arrangements.

Is Remedy Entertainment a public or private company?

Remedy Entertainment is a public company. It is classified as public and is currently operating.

When was Remedy Entertainment founded?

Remedy Entertainment was founded in 1995. It employs 251 to 500 people.

Where is Remedy Entertainment based?

Remedy Entertainment is headquartered in Espoo, Finland, in the Europe region.

How does Remedy Entertainment make money?

Five revenue lines are on record. Game Sales and Royalties are the primary driver. The others are self-Publishing Revenue, publishing Deals and Co-Financing, subscription and Royalty Revenue and technology Licensing.

Who are Remedy Entertainment's main competitors?

Direct peers on record are CD Projekt RED, Larian Studios, Techland, Bloober Team, Dontnod Entertainment and 11 bit studios. Broad incumbents are Arkane Studios and Epic Games. PlatinumGames is listed as an emerging player. Team17 is listed as a regional player.

Does Remedy Entertainment have an API?

No public API is recorded for Remedy Entertainment.

What industry is Remedy Entertainment in?

Remedy Entertainment's product category is Video Game Development and Publishing. Its primary akta.pro industry code is MPAFAAAA, AAA & Premium Game Studios (PC/Console), with a secondary code of MPAFAAAM, Co-Development, Porting & Remaster Studios. Its NAICS code is 513210 and its SIC code is 7990.

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TechRadarControl Resonant composer says 'it was a great relief that we exited The Oldest House' but it was key that he 'tried not to re-do Inception' as it would have been 'a tad tacky' and 'reduced Remedy’s cControl Resonant composer Petri Alanko said the game's new Manhattan-like setting influenced his soundtrack, and he avoided copying Inception. He focused on accentuating Dylan's starting point, using descending harmony and percussion to represent his fragility. The game is now playable on PS5, Xbox Series X/S, and PC.KauppalehtiRemedyn osake teki kurssiburpeen: ”Nyt mennään hyvän myynnin polkua”Remedy Entertainment's stock fell nearly 15% in one day to 17.20 euros after a September burpee. The company's new game Control Resonant is expected to become its most successful title, according to an analyst.TechRadarControl Resonant composer says his inspiration comes from concept art, which brings forth 'melodies' and 'a feeling' — 'That feeling combined with the ability to 'hear' pictures - synesthesia, to be eControl Resonant composer Petri Alanko said he uses Remedy's concept art to inspire his music, relying on his synesthesia to 'hear' melodies from the images. He also noted Remedy's transparency culture, where new game concepts are presented to the whole company. Control Resonant is now available on PlayStation 5, Xbox Series X/S, and PC.WccftechRemedy May Be Building Alan Wake 3, as Director Quietly Helms Mystery Project Since January 2025Remedy Entertainment developer Kyle Rowley revealed on LinkedIn that he co-directs an unannounced game in development since January 2025. The project is likely a new Alan Wake entry, given Rowley's prior work on Alan Wake 2 and the series' steady sales. A new entry could launch within 3-4 years.EngadgetIf only all games had Control Resonant's Assist Mode - EngadgetThe review of Control Resonant describes a 50-hour playthrough, noting early slog and challenging mold areas. Remedy's Assist Mode offers three presets to adjust damage and aggression, with a Day 1 patch flattening the difficulty curve. The author notes the feature may reduce challenge and delight.NRCZelfs gamepiraten willen betalen voor de rare games van de Finse studio RemedyRemedy Entertainment released its new game Control Resonant, a game noir with supernatural elements. The studio, known for Max Payne and Alan Wake, aims to make the game financially successful, with a new partnership with Annapurna to adapt it into films and TV series.NotebookcheckLike a drug trip: Control Resonant reviewControl Resonant, a Remedy Entertainment game, is reviewed with a focus on technical aspects and benchmarks. Ray tracing at Ultra settings causes a heavy performance hit, requiring high-end GPUs like the RTX 5080 or 5090 for playable frame rates. Upscaling and frame generation can mitigate the cost.IgnWhy Control Resonant Developer Remedy Avoided Using Yellow Paint to Guide PlayersControl Resonant director Mikael Kasurinen explained the team avoided yellow paint to let players feel they are figuring out the world themselves. He said this creates a more rewarding experience, and IGN's review gave the game an 8/10.Game DeveloperAvoiding yellow paint was a conscious choice in Control ResonantRemedy Entertainment's Control Resonant launched to positive reviews, and director Mikael Kasurinen explained the studio's deliberate choice to avoid yellow paint signposting. He said the decision aimed to make players feel they were figuring out exploration themselves, rather than being guided. The game uses other techniques to keep players oriented.PolygonControl Resonant Has a Secret Weapon in the GOTY RaceControl Resonant is expected to be a Game of the Year contender at The Game Awards 2026, with the jury's affinity for Remedy Entertainment likely helping. The game has a better Metacritic rating than the first Control but faces criticism for being diluted. Remedy's financial struggles and the Max Payne remake may influence the jury's decision.