Rockstar Games
Rockstar Games is a multinational AAA video game developer and publisher, wholly owned by Take-Two Interactive, best known for the Grand Theft Auto franchise. It develops premium open-world console and live-service games for global consumer markets via one-time sales, subscriptions, and microtransactions.
- Company typePrivate
- Founded1998
- HeadquartersNew York, United States
- Headcount1,001–5,000
- GTM typeB2C
- OfferingSoftware
What Rockstar Games does
Rockstar Games is a multinational video game developer and publisher founded in 1998 and headquartered in New York, with additional studios in London, Paris, and Bogotá. The company is a wholly owned subsidiary of Take-Two Interactive Software (NASDAQ: TTWO) and operates as Take-Two's largest development label, anchored by the Grand Theft Auto franchise which has shipped over 470 million cumulative units. Rockstar's product portfolio centers on the upcoming Grand Theft Auto VI (releasing November 19, 2026 on PS5 and Xbox Series X|S), the ongoing Grand Theft Auto V and GTA Online live-service, Red Dead Redemption 2 and Red Dead Online, the GTA+ monthly subscription, mobile titles, the Rockstar Games Launcher, and the CircoLoco Records music label.
The company builds its games on a next-generation proprietary engine optimized for PS5 and Xbox Series X|S, featuring advanced lighting, dynamic weather systems, AI-driven NPCs with daily routines that generate organic events, integrated in-game social networks, a dual-protagonist switching system, and PS5-specific DualSense haptics and Tempest 3D AudioTech integration. Pricing spans $79.99 standard and $99.99 ultimate editions for new releases, a $9.99/month GTA+ subscription, and in-game Shark Card microtransactions in GTA Online. Distribution covers PlayStation Store, Microsoft Store, Rockstar's own storefront, and major retail partners including Amazon, Walmart, GameStop, Best Buy, and Target, supplemented by an extensive Sony PlayStation marketing partnership for GTA 6.
The business model combines large one-time premium game sales with a recurring live-service monetization engine. GTA Online generates over $1 million per day in microtransaction revenue, and analyst projections place GTA 6 first-two-month revenue at $7.6 billion against an estimated $1-2 billion development cost. Customer base is consumer (B2C), segmented primarily into console gamers and online multiplayer gamers, with a heavy PS5 skew (8:1 vs Xbox in pre-orders). Revenue mechanics span one-time licenses, subscription recurring revenue, and in-game transaction fees, making Rockstar a hybrid hit-driven and live-service publisher.
Rockstar Games firmographics
Firmographics- Name
- Rockstar Games
- Legal name
- Rockstar Games, Inc.
- Website
- https://rockstargames.com
- Company type
- Private
- Founded year
- 1998
- Operating status
- Operating
- Headcount range
- 1,001–5,000 employees
- Short description
- Rockstar Games is a multinational AAA video game developer and publisher, wholly owned by Take-Two Interactive, best known for the Grand Theft Auto franchise. It develops premium open-world console and live-service games for global consumer markets via one-time sales, subscriptions, and microtransactions.
- Ownership category
- akta.pro rank
Where Rockstar Games is headquartered
LocationHeadquarters
- HQ city
- New York
- HQ country
- United States
- HQ region
- North America
Offices4 records
Markets served
Rockstar Games business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Sales (GTA VI): Primary revenue from initial game sales of Grand Theft Auto VI at $79.99 (Standard) and $99.99 (Ultimate Edition). The Standard Edition provides single-player experience while Ultimate Edition includes exclusive vehicles, weapons, apparel, and missions threaded throughout the story.
- GTA+ Subscription: Monthly subscription service at $9.99/month providing GTA$500,000 per billing cycle, 15% bonus on Shark Card purchases, access to premium vehicles, discounts, and the GTA+ Games Library including classic Rockstar titles.
- Shark Cards (Virtual Currency): In-game currency purchases through Shark Cards with bonus GTA$ (40% bonus currently offered on qualifying purchases). Major revenue driver for GTA Online.
- GTA Online (Post-Launch): Multiplayer online component launching separately in 2027, expected to generate significant recurring revenue through microtransactions, content updates, and live-service monetization.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | GTA 6 Standard Edition - Base game at $79.99 |
| One time/ perpetual license | Pay-as-you-go | GTA 6 Ultimate Edition - Premium content at $99.99 |
| Subscription | Monthly | GTA+ Monthly Subscription |
Go-to-market motion1 record
Distribution channels5 records
Marketing channels5 records
Rockstar Games product offering
Product offeringCore offering
Rockstar Games develops and publishes premium narrative-driven, open-world interactive entertainment video games across console, PC, and mobile platforms, anchored by the Grand Theft Auto and Red Dead Redemption franchises. The company sells individual game titles, ongoing online multiplayer services, a paid subscription (GTA+), and ancillary offerings such as a record label and a proprietary PC game launcher.
Product overview
Rockstar Games is a video game developer and publisher offering a portfolio of titles centered on its flagship Grand Theft Auto (GTA) franchise. The core product lineup includes Grand Theft Auto VI (the upcoming flagship title), Grand Theft Auto V with its GTA Online multiplayer universe, the GTA+ subscription service, and Red Dead Redemption 2/Red Dead Online. Additional offerings include mobile adaptations of classic GTA titles, the Rockstar Games Launcher for PC, CircoLoco Records music label, and published titles like L.A. Noire and Bully. The GTA franchise serves as the primary revenue driver with its open-world gameplay, online multiplayer components, and live-service monetization through shark cards and the GTA+ subscription.
Differentiator
Problem solved
Functional benefit
Brands
- GTA+: Premium membership service for GTA Online players offering monthly benefits, exclusive vehicles, and access to Rockstar Games titles.
- CircoLoco Records
Products and services
- Grand Theft Auto V
Quantifiable outcome
- Projected $7.6 billion revenue in first two months
- +2 more outcomes
Companies that use Rockstar Games
Customer profileNamed customers2 records
Segments3 records
Ideal customer profiles2 records
Rockstar Games technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability2 records
Feature5 records
Rockstar Games partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core.
- Sony Interactive EntertainmentcoreSony has formed a close marketing partnership with Rockstar Games for GTA 6, positioning PlayStation 5 as the platform where the game 'plays best.' The partnership includes exclusive DualSense controller features, custom PS5 UI themes, prominent PlayStation Store placement, and full marketing campaign support including startup screen takeover. This represents an unusually extensive promotional arrangement for a non-exclusive title.
- Take-Two Interactive SoftwarecoreRockstar Games is a wholly owned subsidiary of Take-Two Interactive Software. Take-Two guides FY2027 net bookings of $8.0 to $8.2 billion, expecting GTA 6 to break even within its first fiscal quarter. The franchise generates over $800 million annually in net revenue.
Scale indicators8 records
Recent moves6 records
Expansion highlights6 records
Rockstar Games competitors and assessment
Company assessmentDirect peers
- 2K Games: Sister subsidiary under Take-Two Interactive, focused on premium sports and narrative titles (NBA 2K, Civilization, BioShock). Comparable publishing model, parent-company economics, and console live-service approach (NBA 2K's VC microtransactions mirror GTA Online's Shark Cards).
- Bungie: Sony-owned developer of Destiny 2 and the original Halo franchise, with comparable premium live-service model (game launches → recurring expansions → microtransactions). Similar structural pattern of long development cycles and franchise-anchored recurring revenue.
- Bethesda Game Studios: Microsoft-owned developer of The Elder Scrolls and Fallout — comparable premium open-world franchise model, multi-year development cycles, and live-service monetization (Fallout 76, ESO). Comparable in scope, scale, and franchise-driven economics.
- Naughty Dog: Sony-owned premium narrative console studio behind Uncharted and The Last of Us. Directly comparable in premium console positioning, narrative depth, single-player focus, and platform partnership dynamics with Sony.
- Ubisoft: Major AAA open-world publisher/developer with comparable scale, multi-studio structure, and premium console franchises (Assassin's Creed, Far Cry). Competes for similar high-budget open-world slots and platform-marketing partnerships, with a comparable live-service monetization approach.
- CD Projekt Red: Polish AAA developer of The Witcher and Cyberpunk franchises, with comparable premium single-player/open-world product model, narrative-driven value proposition, and digital distribution emphasis. Closest mid-cap comparable for Rockstar's premium narrative-first approach.
- FromSoftware (Kadokawa): Japanese developer of Elden Ring, Dark Souls, and Armored Core, owned by Kadokawa. Comparable premium AAA model with strong brand-driven anticipation, multi-platform release, and high attach rates among enthusiast console/PC gamers — a smaller-scale but structurally analogous premium franchise studio.
Broad incumbents
- Activision Blizzard (Microsoft): Owner of Call of Duty, World of Warcraft, and Diablo — comparable premium AAA franchise monetization, multi-studio publishing structure, and live-service revenue engine. Now part of Microsoft, providing cross-platform reach similar to Rockstar's PlayStation partnership.
- Electronic Arts (EA): Largest publicly-traded third-party AAA publisher with comparable scale, multi-franchise portfolio, and live-service monetization expertise (EA Sports FC, Apex Legends). EA competes for the same console install base and platform partnerships as Rockstar.
- Take-Two Interactive Software: Rockstar's publicly-traded parent company and the broader interactive entertainment group that owns Rockstar, 2K Games, and Zynga. Take-Two's FY2027 net bookings guidance ($8.0–8.2B) is materially anchored to GTA 6, making Take-Two the most direct comparable for valuing Rockstar's franchise contribution.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat6 records
Key risks6 records
Key highlights6 records
Customer concentration
Rockstar Games social profiles
Digital presenceRockstar Games financial estimates
Financial estimateRevenue estimate
Valuation estimate
Rockstar Games leadership team
Management profileNumber of profiles
Profiles5 records
Rockstar Games subsidiaries and ownership
Company hierarchySubsidiaries1 record
Rockstar Games funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Rockstar Games M&A and investment
M&A and investmentM&A4 records
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Rockstar Games
What does Rockstar Games do?
Rockstar Games develops and publishes premium narrative-driven, open-world interactive entertainment video games across console, PC, and mobile platforms, anchored by the Grand Theft Auto and Red Dead Redemption franchises. The company sells individual game titles, ongoing online multiplayer services, a paid subscription (GTA+), and ancillary offerings such as a record label and a proprietary PC game launcher.
Is Rockstar Games a public or private company?
Rockstar Games is a private company. It is classified as corporate owned and is currently operating.
When was Rockstar Games founded?
Rockstar Games was founded in 1998. It employs 1,001 to 5,000 people.
Where is Rockstar Games based?
Rockstar Games is headquartered in New York, United States, in the North America region.
How does Rockstar Games make money?
Four revenue lines are on record. Game Sales (GTA VI) is the primary driver. The others are GTA+ Subscription, shark Cards (Virtual Currency) and GTA Online (Post-Launch).
Who are Rockstar Games's main competitors?
Direct peers on record are 2K Games, Bungie, Bethesda Game Studios, Naughty Dog, Ubisoft, CD Projekt Red and FromSoftware (Kadokawa). Broad incumbents are Activision Blizzard (Microsoft), Electronic Arts (EA) and Take-Two Interactive Software.
Does Rockstar Games have an API?
No public API is recorded for Rockstar Games.