Remedy Entertainment
Remedy Entertainment is a Finnish public game developer (Nasdaq First North: REMEDY) creating AAA narrative-driven action titles across the Control, Alan Wake, and Max Payne franchises. The 360+ employee studio builds games on its proprietary Northlight engine and is transitioning to self-publishing with Control Resonant.
- Company typePublic
- Founded1995
- HeadquartersEspoo, Finland
- Headcount251–500
- GTM typeB2C
- OfferingSoftware
What Remedy Entertainment does
Remedy Entertainment Plc is a Finnish publicly listed video game developer (Nasdaq First North Growth Market Finland, ticker REMEDY) founded in 1995 and headquartered in Espoo, Finland, with a second studio in Stockholm, Sweden. The company employs over 360 people across more than 35 nationalities and is best known for narrative-driven AAA action franchises including Max Payne (2001, 2003), Alan Wake (2010), Quantum Break (2016), Control (2019), Alan Wake 2 (2023), and FBC: Firebreak (2025). All Remedy titles are built on Northlight, the studio's proprietary game engine, which features GPU-driven geometry rendering, ray tracing with denoising, OpenUSD content pipelines, Luau scripting, motion matching, MBOIT transparency, and a proprietary machine-learning facial animation pipeline that generates hours of character animation overnight from recorded dialogue.
Remedy's business model combines one-time game sales and royalties from digital and physical distribution (Steam, Epic Games Store, PlayStation Store, Xbox Store, NVIDIA GeForce Now, Apple App Store), subscription revenue from Xbox Game Pass and PlayStation Plus, and co-financing/royalty arrangements with publishing and transmedia partners. The company is mid-pivot from a publisher-funded model — historically with 505 Games, Rockstar, Microsoft, and Epic — toward full self-publishing, beginning with Control Resonant on September 24, 2026, supported by a 50% co-financing deal with Annapurna Pictures covering film and TV adaptation rights. Distribution spans global digital storefronts plus iOS/iPadOS mobile and cloud gaming, with premium pricing ($69.99 for Control Resonant, $4.99 for Control Ultimate Edition on mobile).
Revenue reached EUR 59.5 million in 2025 (17% YoY growth), though profitability was pressured in 2025 by an impairment charge and operating loss tied to the underperformance of FBC: Firebreak. Following a CEO transition — with Jean-Charles Gaudechon (ex-EA, CCP Games) appointed effective March 1, 2026 to lead the self-publishing and profitable-growth agenda — Remedy is positioned around three near-term product catalysts: Control Resonant (launching September 2026), Max Payne 1 & 2 Remake (in production with Rockstar), and continued catalog monetization of Control and Alan Wake 2 across subscription services.
Remedy Entertainment firmographics
Firmographics- Name
- Remedy Entertainment
- Legal name
- Remedy Entertainment Plc
- Website
- https://remedygames.com
- Company type
- Public
- Founded year
- 1995
- Operating status
- Operating
- Headcount range
- 251–500 employees
- Short description
- Remedy Entertainment is a Finnish public game developer (Nasdaq First North: REMEDY) creating AAA narrative-driven action titles across the Control, Alan Wake, and Max Payne franchises. The 360+ employee studio builds games on its proprietary Northlight engine and is transitioning to self-publishing with Control Resonant.
- Ownership category
- akta.pro rank
Remedy Entertainment industry classification
Industry- Product category
- Video Game Development and Publishing
- NAICS
- Software Publishers (513210)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990), Services-Computer Programming, Data Processing, Etc. (7370)
- akta.pro primary industry
- AAA & Premium Game Studios (PC/Console) (MPAFAAAA)
- akta.pro secondary industry
- Co-Development, Porting & Remaster Studios (MPAFAAAM)
Keywords
Where Remedy Entertainment is headquartered
LocationHeadquarters
- HQ city
- Espoo
- HQ country
- Finland
- HQ region
- Europe
Offices2 records
Markets served
Remedy Entertainment business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- Game Sales and Royalties: Primary revenue from direct game sales through retail and digital distribution on PC and console platforms. Q4 2025 revenue of EUR 17 million, full-year revenue of EUR 59.5 million showing 17% increase from 2024.
- Self-Publishing Revenue: Control Resonant marks Remedy's first self-publishing effort, retaining full revenue from sales rather than sharing with publishers.
- Publishing Deals and Co-Financing: Partnership with Annapurna Pictures co-funded 50% of Control 2/Resonant development in exchange for film/TV adaptation rights. Rockstar Games financing Max Payne remake development.
- Subscription and Royalty Revenue: Revenue from Xbox Game Pass, PlayStation Plus, and other subscription services. Control has accumulated over 20 million total players across subscription services.
- Technology Licensing: Northlight engine and development tools potentially available for licensing to other studios.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Control Resonant Standard Edition |
| One time/ perpetual license | Pay-as-you-go | Control Ultimate Edition Mobile |
Go-to-market motion2 records
Distribution channels6 records
Marketing channels5 records
Remedy Entertainment product offering
Product offeringCore offering
Remedy Entertainment develops, publishes, and distributes narrative-driven AAA video games for PC, console, mobile, and cloud gaming platforms. The studio creates stylized action games across multiple interconnected franchises including Control, Alan Wake, Max Payne, Quantum Break, and FBC: Firebreak, powered by its proprietary Northlight game engine and toolset. Revenue is generated through perpetual game licenses, subscription service royalties, and publisher co-financing arrangements.
Product overview
Remedy Entertainment is a Finnish game development studio that creates story-driven, visually stunning games featuring trademark stylized action. The portfolio spans multiple franchises including Control (paranormal action), Alan Wake (psychological thriller), Max Payne (noir shooter), and Quantum Break (time-travel action). The company develops its proprietary Northlight game engine in-house. Current product lineup includes: Control Resonant (upcoming sequel launching September 2026), Control and Control Ultimate Edition (original and enhanced versions), Alan Wake 2 and Alan Wake Remastered, Max Payne 1 & 2 Remake (in development with Rockstar Games), FBC: Firebreak (multiplayer spin-off), and legacy titles Quantum Break, CrossfireX, Death Rally, and Alan Wake's American Nightmare. The company self-publishes its games and maintains an interconnected universe where characters and elements appear across multiple franchises.
Differentiator
Problem solved
Functional benefit
Brands
- Northlight: Remedy's proprietary state-of-the-art game engine and toolset that powers all Remedy games including Control, Alan Wake 2, and upcoming titles.
Products and services
- Control Resonant Upcoming AAA action game and direct sequel to Control, featuring Dylan Faden as the new protagonist in a third-person hack-and-slash action RPG set in an altered Manhattan with melee combat, supernatural abilities, and open-world exploration.
- Control Award-winning 2019 paranormal action game featuring first-person shooter gameplay in the Federal Bureau of Control. The original Control has sold over 6 million units with over 20 million players across subscription services.
- Control Ultimate Edition (iOS/iPadOS) Mobile port of Control Ultimate Edition for iOS and iPadOS with universal purchase support at $4.99, optimized for A17 Pro chipsets and later with touch and external controller input.
- Alan Wake 2 Multi-award-winning 2023 psychological action thriller and sequel to Alan Wake featuring dual-protagonist gameplay with Saga Anderson and Alan Wake, set in Bright Falls and the Dark Place.
- Alan Wake Remastered Remastered version of the original 2010 Alan Wake game with enhanced graphics and performance for modern platforms.
- Alan Wake Original 2010 psychological action thriller where players control novelist Alan Wake searching for his missing wife in the town of Bright Falls.
- Alan Wake's American Nightmare 2012 stand-alone action-adventure game set in Arizona where Alan Wake confronts his evil twin Mr. Scratch.
- Max Payne 1 & 2 Remake Upcoming remake combining the original Max Payne and Max Payne 2: The Fall of Max Payne as a single title, developed by Remedy in collaboration with Rockstar Games using the Northlight engine for PC, PS5, and Xbox Series X|S.
- Max Payne Original 2001 third-person shooter featuring noir storytelling, bullet-time mechanics, and Max Payne's hunt to clear his name.
- Max Payne 2 2003 sequel featuring Max Payne and Mona Sax in a noir thriller set in New York City with bullet-time gunplay mechanics.
- FBC: Firebreak Three-player cooperative first-person shooter set in the Control universe, launched June 2025 as Remedy's first multiplayer title.
- Quantum Break 2016 action-adventure game blending gameplay with live-action TV episodes starring actors including Shawn Ashmore and Aidan Gillen.
- CrossfireX 2022 first-person shooter for Xbox where Remedy created the single-player campaign featuring conflict between Global Risk and Black List factions.
- Death Rally 1996 vehicular combat racing game and Remedy's original title featuring competitive racing and combat between vehicles.
Quantifiable outcome
- Control (2019) surpassed 6 million units sold with over 20 million total players through subscription services
- +2 more outcomes
Companies that use Remedy Entertainment
Customer profileNamed customers3 records
Segments3 records
Ideal customer profiles2 records
Remedy Entertainment technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration4 records
AI capability2 records
Feature10 records
Remedy Entertainment partnerships and signals
Strategic signalPartnerships
Six partnerships are on record, tiered minor and core.
- ID@XboxminorSelf-publishing guidance and support through ID@Xbox program for Control Resonant, Remedy's first self-published title.
- Kinetic GamesminorLimited-time Alan Wake crossover event in Phasmophobia launching May 12, 2026, marking Phasmophobia's first collaboration with another game franchise. Story written by Remedy's Sam Lake featuring Alan Wake 2's Dark Place atmosphere.
- NVIDIAcoreDLSS 4.5 technology partnership with RTX Mega Geometry support for Control Resonant. Control Resonant launching September 24 with path tracing and RTX Mega Geometry delivering up to 20% higher FPS and 300MB lower VRAM usage. Day-one GeForce Now availability for cloud gaming.
- Epic Games / Epic PublishingcoreEpic Publishing handled Alan Wake 2 publishing. Remedy stated the game would not exist without Epic's support and the deal was 'very fair' to the developer. Debate exists around potential lost Steam revenue from year-long exclusivity.
- Annapurna PicturescoreTransmedia partnership with Annapurna Pictures co-financing 50% of Control 2/Resonant development in exchange for film and TV adaptation rights. CEO identified growth opportunities in China and Asia as priorities while acknowledging the studio has areas needing improvement.
- Rockstar GamescoreDevelopment agreement for Max Payne 1 & 2 Remake combining both original games into a single title. Rockstar Games financing development budget in line with typical Remedy AAA-game production. Remedy receives royalty opportunity after Rockstar recoups development costs. Using Northlight engine for PC, PS5, and Xbox Series X|S.
Scale indicators8 records
Recent moves7 records
Expansion highlights7 records
Remedy Entertainment competitors and assessment
Company assessmentDirect peers
- CD Projekt RED: Polish AAA narrative-driven game studio behind The Witcher and Cyberpunk 2077. Closest peer in scale, geography (European), and creative positioning as a narrative single-player focused studio with proprietary REDengine and self-publishing ambitions.
- Larian Studios: Belgian developer of Baldur's Gate 3 and the Divinity series. Similar mid-to-large European studio with narrative-RPG focus, comparable headcount range, and successful self-publishing track record on premium narrative IPs.
- Techland: Polish AAA studio behind Dying Light and Dead Island. Similar mid-tier European developer of narrative-action franchises, comparable team size, and parallel challenge of pivoting to live-service multiplayer (Dying Light: The Beast, FBC: Firebreak).
- Bloober Team: Polish developer specializing in psychological horror and atmospheric action games (The Medium, Silent Hill 2 Remake, Cronos: The New Dawn). Comparable narrative-horror/action positioning and mid-cap European studio scale.
- Dontnod Entertainment: French narrative-focused developer of Life is Strange, Tell Me Why, and Vampyr. Comparable in narrative single-player DNA and European studio profile, though smaller in commercial scale.
- 11 bit studios: Polish developer/publisher of This War of Mine, Frostpunk, and The Alters. Similar mid-cap European publicly listed game studio with both internal development and publishing arms.
Broad incumbents
- Arkane Studios: French/American developer of immersive sims (Dishonored, Deathloop, Prey) under Bethesda/Microsoft ownership. Comparable stylized first-person action design but operates at larger scale with publisher-financed AAA budgets.
- Epic Games: Publisher of Alan Wake 2 and operator of Unreal Engine / Epic Games Store. Functions as both a publishing partner to Remedy (control of Alan Wake 2 commercial relationship) and an adjacent engine competitor (Northlight vs. Unreal), making them a strategic counterparty rather than a direct product competitor.
Emerging players
- PlatinumGames: Japanese developer specializing in stylish action games (Bayonetta, NieR). Comparable action-mechanic DNA and narrative-action hybrid titles, though smaller in commercial scale and traditionally work-for-hire on larger IPs.
Regional players
- Team17: UK-based independent games publisher and developer with a portfolio of mid-tier narrative and action-adventure titles. Comparable as a UK-adjacent European independent publisher/developer model, though less narrative-driven than Remedy's portfolio.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights7 records
Customer concentration
Remedy Entertainment social profiles
Digital presenceRemedy Entertainment financial estimates
Financial estimateRevenue estimate
Valuation estimate
Remedy Entertainment leadership team
Management profileNumber of profiles
Profiles9 records
Remedy Entertainment funding detail
Funding detailFunding overview
Funding rounds2 records
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Remedy Entertainment M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Remedy Entertainment
What does Remedy Entertainment do?
Remedy Entertainment develops, publishes, and distributes narrative-driven AAA video games for PC, console, mobile, and cloud gaming platforms. The studio creates stylized action games across multiple interconnected franchises including Control, Alan Wake, Max Payne, Quantum Break, and FBC: Firebreak, powered by its proprietary Northlight game engine and toolset. Revenue is generated through perpetual game licenses, subscription service royalties, and publisher co-financing arrangements.
Is Remedy Entertainment a public or private company?
Remedy Entertainment is a public company. It is classified as public and is currently operating.
When was Remedy Entertainment founded?
Remedy Entertainment was founded in 1995. It employs 251 to 500 people.
Where is Remedy Entertainment based?
Remedy Entertainment is headquartered in Espoo, Finland, in the Europe region.
How does Remedy Entertainment make money?
Five revenue lines are on record. Game Sales and Royalties are the primary driver. The others are self-Publishing Revenue, publishing Deals and Co-Financing, subscription and Royalty Revenue and technology Licensing.
Who are Remedy Entertainment's main competitors?
Direct peers on record are CD Projekt RED, Larian Studios, Techland, Bloober Team, Dontnod Entertainment and 11 bit studios. Broad incumbents are Arkane Studios and Epic Games. PlatinumGames is listed as an emerging player. Team17 is listed as a regional player.
Does Remedy Entertainment have an API?
No public API is recorded for Remedy Entertainment.
What industry is Remedy Entertainment in?
Remedy Entertainment's product category is Video Game Development and Publishing. Its primary akta.pro industry code is MPAFAAAA, AAA & Premium Game Studios (PC/Console), with a secondary code of MPAFAAAM, Co-Development, Porting & Remaster Studios. Its NAICS code is 513210 and its SIC code is 7990.