MyDearest
MyDearest is a Tokyo-based VR game developer and publisher building the Chronos Universe narrative IP and publishing indie VR titles for the Japanese market, with adjacent motion capture and B2B VR event services.
- Company typePrivate
- Founded2016
- HeadquartersTokyo, Japan
- Headcount51–100
- GTM typeB2B and B2C
- OfferingSoftware
What MyDearest does
MyDearest株式会社 (MyDearest Inc.) is a Tokyo-based VR game development and publishing company founded in April 2016 by CEO Kishigami Kento and COO Shotaro Chida. The company designs, develops, and publishes immersive VR titles built primarily on the Unity engine, distributed across Meta Quest Store, SteamVR, Nintendo Switch eShop, PlayStation Store, and VRChat. Its flagship asset is the Chronos Universe, a shared narrative IP spanning three VR games (Tokyo Chronos, ALTDEUS: Beyond Chronos, DYSCHRONIA: Chronos Alternate) extended into manga, anime, light novels, sound stories, and merchandise — an unusually deep content library for a studio of its size. The company has shipped or co-published more than a dozen additional VR titles across action, party, horror, puzzle, and simulation genres, including a co-publishing deal with TBS GAMES for the globally licensed SASUKE / NINJA WARRIOR IP.
MyDearest operates three additional business lines beyond first-party game sales. A publishing division supports indie VR developers (Squingle Studios, KOTAKE CREATE, AlterEyes, Ming Studio) with Japanese-market promotion, community management, and localization QA. A motion capture studio, equipped with 24 VICON Vero 1.3X cameras, is rented externally for game animation, VTuber live streaming, and music video production at ¥80,000–¥90,000 per hour. A BtoB Strategy & Solutions Division delivers corporate VR services such as virtual recruitment events for clients including Tohoku Workers' Bank. Revenue is generated through one-time game licenses, IP licensing and merchandising (Chronos Universe Store), publishing and co-publishing revenue shares, motion capture service fees, and B2B event contracts.
The company is privately held, registered in Japan with ¥50 million in stated capital, employs 51–100 people, and has raised cumulative disclosed equity of roughly ¥1.07 billion across rounds led by Globis Capital Partners (June 2021), coly (February 2022 extension), SBI Investment (November 2023, ~$7.7M with Dentsu, NetEase, Mitsubishi UFJ Capital, DG Daiwa Ventures, OLM Ventures, Samurai Incubate, Wing Capital Partners), and most recently a Series C in August 2025 from Chugin Capital Partner and Hankyu Hanshin Investment. Crowddfunding has also been a notable demand signal, with DYSCHRONIA raising ¥21.78 million from 1,542 backers (4x target in 4 minutes) and Tokyo Chronos raising approximately ¥18 million from 1,662 supporters. Community-led go-to-market is a defining feature, with a VR Communicator program staffed by named community managers engaging fans on VRChat and Discord, and a proprietary VRChat Virtual Office world serving as a public community hub.
MyDearest firmographics
Firmographics- Name
- MyDearest
- Legal name
- MyDearest株式会社
- Website
- https://mydearestvr.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- MyDearest is a Tokyo-based VR game developer and publisher building the Chronos Universe narrative IP and publishing indie VR titles for the Japanese market, with adjacent motion capture and B2B VR event services.
- Ownership category
- akta.pro rank
MyDearest industry classification
Industry- Product category
- VR Game Development and Publishing
- NAICS
- Software Publishers (5132)
- SIC
- Services-Motion Picture & Video Tape Production (7812), Services-Motion Picture & Video Tape Distribution (7822)
- akta.pro primary industry
- VR/AR/XR Game Studios (MPAFAAAE)
- akta.pro secondary industries
- VR/AR Game Publishing & Distribution (MPAFABAK), Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO) (MPAFAKAM), Metaverse & Social Virtual Worlds (BPAMAKAF), VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE)
Keywords
Where MyDearest is headquartered
LocationHeadquarters
- HQ city
- Tokyo
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
MyDearest business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Others
Revenue model
- VR Game Sales (Direct): Direct sales of VR games developed in-house, published under the MyDearest label. Revenue from first-party IP games sold through Meta Quest Store, SteamVR, Nintendo Switch eShop, and PlayStation Store.
- VR Game Publishing: Publishing revenue from promoting, localizing, and distributing third-party indie VR games in the Japanese market. Currently publishing titles including Squingle, The Exit 8 VR, Big Shots, and Mecha Force.
- License Business (Rights & Media): Exploitation of proprietary IP through manga adaptations, anime productions, light novels, sound stories, and other media extensions. Revenue from Chronos Universe brand licensing.
- Merchandising Business: Sale of merchandise including limited-edition character goods, download cards, scenario books, and collectibles through the Chronos Universe Store.
- Motion Capture Studio Services: Hourly rental of the in-house motion capture studio for game/animation motion capture, VTuber live streaming, and music video dance recording. Regular plan at ¥80,000/hour and live streaming plan at ¥90,000/hour. Minimum 2-hour booking.
- Co-publishing Revenue (SASUKE VR): Revenue sharing arrangement with TBS GAMES for the SASUKE VR / NINJA WARRIOR VR title. TBS GAMES serves as co-publisher alongside MyDearest.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | SASUKE VR priced at 1500 JPY (tax included) |
| One time/ perpetual license | Pay-as-you-go | NINJA WARRIOR VR (English version) priced at $9.99 USD |
| One time/ perpetual license | Pay-as-you-go | 4-title 'Grand Adventure Pack' bundled at ¥11,489 (25% off original ¥13,960) |
| Unit Pricing | Pay-as-you-go | Motion Capture Studio Regular Plan at ¥80,000/hour |
| Unit Pricing | Pay-as-you-go | Motion Capture Studio Live Streaming Plan at ¥90,000/hour |
| Unit Pricing | Pay-as-you-go | Sound Story merchandise tiers at ¥3,300, ¥4,900, and ¥9,900 |
Go-to-market motion4 records
Distribution channels7 records
Marketing channels8 records
MyDearest product offering
Product offeringCore offering
MyDearest develops, publishes, and distributes original virtual reality games for Meta Quest, SteamVR, Nintendo Switch, and PlayStation platforms, anchored by the proprietary Chronos Universe IP (Tokyo Chronos, ALTDEUS: Beyond Chronos, DYSCHRONIA: Chronos Alternate). The company also operates a publishing division that promotes and localizes third-party indie VR titles for the Japanese market, runs an in-house VICON motion capture studio, manages an official e-commerce store for franchise merchandise, and provides B2B VR solutions such as virtual recruitment events and corporate VR offices.
Product overview
MyDearest is a Japanese VR entertainment company that develops and publishes original VR games, primarily targeting Meta Quest and VRChat platforms. The company operates multiple divisions including game development/publishing, a motion capture studio, and a BtoB solutions division. Their product portfolio spans across VR adventure games (Tokyo Chronos, ALTDEUS: Beyond Chronos, DYSCHRONIA), VR action/party games (SASUKE VR, Brazen Blaze, Chained Escape), VR horror (Ghost Photographers), VR simulations (MAD SURGEON, Stick Catcher), and VR puzzle games (Squingle). The company also extends its IPs through merchandise (Chronos Universe Store), YouTube anime (僕達しかいない世界で), and manga (The Dream Clinic). MyDearest has established publishing partnerships (including TBS GAMES for SASUKE VR) and supports indie titles in the Japanese market. The company also provides BtoB VR services including virtual offices and recruitment events, and maintains an active community engagement program through VR Communicators on social VR platforms.
Differentiator
Problem solved
Functional benefit
Brands
- Bazooka Studio: A new label focused on releasing cutting-edge VR games, first title being Crowbar Climber.
- MOCAP Studio
- BtoB Division (Strategy & Solutions Division)
- VR Communicator
- Chronos Universe Store
- VR Chat Virtual Office
Products and services
- Tokyo Chronos (東京クロノス)
- ALTDEUS: Beyond Chronos (アルトデウスBC)
- DYSCHRONIA: Chronos Alternate (ディスクロニア)
- SASUKE VR / NINJA WARRIOR VR
- Devil's Roulette (デビルズルーレット)
- MAD SURGEON -Goblin Hospital- (マッドサージョン)
- Chained Escape (チェインドエスケープ)
- Ghost Photographers (ゴーストフォトグラファーズ)
- Stick Catcher (スティックキャッチャー)
- Mecha Force (メカフォース)
- Squingle (スクイングル)
- Crowbar Climber / Clover Climber (クローバークライマー)
- 8番出口VR (8 Exit VR)
- Brazen Blaze (ブレイゼンブレイズ)
- BIG SHOTS (ビッグショット)
- Guerrilla Gorilla: Megajaws Attacks!
- Little Thief
- Bad Bunny Bonanza
- MyDearest Mocap Studio (モーションキャプチャスタジオ)
- MyDearest Publishing (パブリッシング)
- BtoB Division / Strategy & Solutions Division
- Chronos Universe Store
Quantifiable outcome
- ALTDEUS: Beyond Chronos achieved world #1 user rating on Meta Quest (Road to VR survey)
- +3 more outcomes
Companies that use MyDearest
Customer profileNamed customers4 records
Segments3 records
Ideal customer profiles3 records
MyDearest technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
MyDearest partnerships and signals
Strategic signalPartnerships
Twelve partnerships are on record, tiered minor and core.
- MoguraminorStrategic business partnership announced December 2025 with Mogura, a VR media company, expected to conclude by the end of January 2026. Nature of partnership relates to VR industry collaboration.
- VRChatcorePartnership with VRChat Inc. (US) to create the 'MyDearest Virtual Office' public VRChat world, serving as a bridge between MyDearest's VR games and social VR community. VRChat provides the platform while MyDearest creates branded community content.
- TBS GAMES (TBS Television)coreCo-publishing partnership for SASUKE VR. TBS holds the SASUKE IP rights and licenses the brand to MyDearest for VR game adaptation. MyDearest handles development and co-publishing alongside TBS GAMES.
- KOTAKE CREATEcoreDeveloper of '8番出口VR' (The Exit 8 VR). MyDearest publishes this title on VR platforms. The game is inspired by Japanese underground passageways and liminal spaces, distributed as both a paid title and a free VRChat demo world.
- AlterEyescoreDeveloper of 'BIG SHOTS' VR mech shooting game. MyDearest publishes the title on VR platforms.
- Ming StudiocoreDeveloper of 'Mecha Force' VR robot action game. MyDearest handles publishing for Meta Quest early access version in the Japanese and global markets.
- Squingle StudioscoreIndie developer of 'Squingle' puzzle game. MyDearest serves as the Japanese market support partner, handling promotion, community management, and Japanese localization QA for the Japanese market.
- Bazooka StudiominorNew VR game label established to release cutting-edge VR games. First title 'Crowbar Climber' released in October 2024. MyDearest develops and publishes under this label.
- Izanagi GamescoreCo-development partner for DYSCHRONIA: Chronos Alternate. Izanagi Games serves as co-producer with MyDearest, handling the Nintendo Switch non-VR version alongside the VR version.
- ecochin (VR World Creator)minorVR photographer and world creator who served as production supervisor for MyDearest Virtual Office optimization on VRChat.
- ZONe ENERGYminorCollaborative marketing campaign at the MyDearest Virtual Office world launch, offering ZONe ENERGY products and a social media photo contest with product prizes.
- ama inc.minorPartner in the July 2022 'Grand Adventure Pack' collaboration that bundled four Japanese VR adventure games on Meta Quest Store at 25% discount.
Scale indicators10 records
Recent moves7 records
Expansion highlights6 records
MyDearest competitors and assessment
Company assessmentDirect peers
- nDreams: UK-based VR-focused game studio and publisher developing and porting VR titles across Meta Quest, PSVR2, and SteamVR. Highly comparable as a VR-first studio with both first-party development and publishing arms, similar to MyDearest's model.
- Resolution Games: Swedish VR game studio known for Demeo, Demeo Battles, and other VR titles. Directly comparable as a VR-first game developer with multi-game portfolio across narrative and multiplayer genres on Meta Quest and other VR platforms.
- Vertigo Games: Dutch VR game publisher and developer (Arizona Sunshine, After the Fall). Comparable as a combined developer/publisher focused on premium VR titles across major headsets, with similar distribution and publishing strategy to MyDearest.
- Schell Games: US-based VR and game studio with deep narrative/educational VR titles (I Expect You To Die). Comparable as a VR-first studio producing high-quality narrative adventure games for Meta Quest and other platforms.
- Fast Travel Games: Swedish VR game publisher focused on premium VR titles (Wraith: The Oblivion - Afterlife, Cities VR). Comparable as a VR-focused publisher-developer with portfolio strategy similar to MyDearest's publishing arm for indie VR titles.
- Survios: US-based VR game studio (Creed, Sprint Vector, Beat Arena). Comparable as a VR-first developer with multi-title portfolio across action and party game genres on Meta Quest.
- Owlchemy Labs: US-based VR game studio (Job Simulator, Vacation Simulator). Comparable as a leading Meta Quest developer with multi-title portfolio and strong platform relationship, similar to MyDearest's Meta Quest #1 status.
- Beat Games: Czech VR game studio behind Beat Saber, the highest-grossing VR game ever. Comparable as a single-franchise-defining VR studio with deep Meta platform integration, illustrating the upside path for a hit VR IP like Chronos Universe.
- Izanagi Games: Japanese game company co-developing DYSCHRONIA: Chronos Alternate with MyDearest. Comparable as a Japanese narrative game developer with cross-platform (VR and non-VR) capabilities and console publishing experience.
Emerging players
- KOTAKE CREATE: Japanese indie VR developer behind The Exit 8 / 8番出口VR, published by MyDearest. Comparable as a Japanese VR-native indie developer creating culturally-rooted content; illustrates the kind of developer MyDearest's publishing division serves.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat6 records
Key risks6 records
Key highlights7 records
Customer concentration
MyDearest social profiles
Digital presenceMyDearest financial estimates
Financial estimateRevenue estimate
Valuation estimate
MyDearest leadership team
Management profileNumber of profiles
Profiles1 record
MyDearest funding detail
Funding detailFunding overview
Funding rounds5 records
Investors15 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
MyDearest M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about MyDearest
What does MyDearest do?
MyDearest develops, publishes, and distributes original virtual reality games for Meta Quest, SteamVR, Nintendo Switch, and PlayStation platforms, anchored by the proprietary Chronos Universe IP (Tokyo Chronos, ALTDEUS: Beyond Chronos, DYSCHRONIA: Chronos Alternate). The company also operates a publishing division that promotes and localizes third-party indie VR titles for the Japanese market, runs an in-house VICON motion capture studio, manages an official e-commerce store for franchise merchandise, and provides B2B VR solutions such as virtual recruitment events and corporate VR offices.
Is MyDearest a public or private company?
MyDearest is a private company. It is classified as venture growth investor backed and is currently operating.
When was MyDearest founded?
MyDearest was founded in 2016. It employs 51 to 100 people.
Where is MyDearest based?
MyDearest is headquartered in Tokyo, Japan, in the Asia region.
How does MyDearest make money?
Six revenue lines are on record. VR Game Sales (Direct) is the primary driver. The others are VR Game Publishing, license Business (Rights & Media), merchandising Business, motion Capture Studio Services and co-publishing Revenue (SASUKE VR).
Who are MyDearest's main competitors?
Direct peers on record are nDreams, Resolution Games, Vertigo Games, Schell Games, Fast Travel Games, Survios, Owlchemy Labs, Beat Games and Izanagi Games. KOTAKE CREATE is listed as an emerging player.
Does MyDearest have an API?
No public API is recorded for MyDearest.
What industry is MyDearest in?
MyDearest's product category is VR Game Development and Publishing. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAFABAK, VR/AR Game Publishing & Distribution. Its NAICS code is 5132 and its SIC code is 7812.