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Pixotope

Full company profile

uuid0002gta

Namestring
Pixotope
Legal namestring
Pixotope Technologies AS
Websiteurl
pixotope.com
Company typeenum
Private
Founded yearint
2013
Descriptiontext

Pixotope Technologies AS is a Norway-based software company that provides a real-time virtual production platform for the broadcast, sports, and esports industries. The company was originally founded in 2013 as The Future Group AS and rebranded to Pixotope Technologies AS in March 2022; it is headquartered in Oslo and operates as a private limited company. Its platform is built natively on Epic Games' Unreal Engine, employing a proprietary single-pass rendering pipeline that composites video and computer graphics in a single pass without plugin-based performance overhead.

The product portfolio spans Pixotope Graphics (VS/AR Edition for virtual studios and augmented reality, XR Edition for LED volume extended reality, and Pixotope Motion for template-based character generation), the Pixotope Camera Tracking family (Zone for markerless tracking, Fly Edition, and the combined Marker and Vision Edition), plus Talent Tracking and Living Photo add-ons. Erizos Studio serves as the unified front-end control interface, with MOS-protocol integration for iNews, Octopus, and Open Media newsroom systems and external data binding from HTTP, SQL, XML, CSV, and JSON sources.

The company monetizes through subscription licenses (floating and node-locked, billable annually, quarterly, or monthly), perpetual licenses paired with separate maintenance agreements, support contracts, and professional services. Pricing is quote-based and not publicly disclosed. Customers include ESPN Brazil, TV Globo, SVT, RÚV, TF1, La 7, Amarin TV, Viacom18, JioHotstar, CCTV, Riot Games, Valve (Dota 2), Fox (Alter Ego), Warner Bros. Discovery, Baltimore Ravens, Carolina Panthers, Formosa Television, and Television Canaria, with distribution via direct enterprise sales supplemented by authorized resellers, the Approved Vendors List, system integration partners such as GETOP, and an Education Program.

Short descriptiontext

Pixotope Technologies AS is a Norway-headquartered software company providing real-time virtual production solutions on Unreal Engine for broadcasters, sports leagues, and esports organizers, with a subscription-based enterprise licensing model and a global enterprise customer base.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersOslo, Norway
HQ citystring
Oslo
HQ countrystring
Norway
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
virtual production software, real-time broadcast graphics, augmented reality broadcasting, extended reality production, camera tracking solutions
Industry4 codes
1Real-Time Content & Engine Services (Unreal/Unity, Real-Time Rendering Pipelines)
CodeMPADAHAHPrimaryYes
2VFX Production & Shot Work (CG Integration, Matte Painting, FX)
CodeMPAHABABPrimaryNo
3Simulation & FX Animation (Cloth, Hair, Particles)
CodeMPAHACAHPrimaryNo
4Animation Services for VFX (Creature/Character, Crowd, Simulation Support)
CodeMPADAHAFPrimaryNo
NAICS code2 codes
  • Postproduction Services and Other Motion Picture and Video Industries51219
  • Software Publishers5132
SIC code2 codes
  • Services-Motion Picture & Video Tape Production7812
  • Services-Computer Integrated Systems Design7373
Product category
Virtual Production Software
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Software Subscription Licenses
TypeSubscription Recurring
Description

Subscription-based licensing model with flexible license types including floating licenses (internet connection required) and node-locked licenses (can be used offline after initial activation). License fees may be annual, quarterly, or monthly. Supports flexible licensing allowing licenses to be easily moved between machines.

pixotope.com
2Perpetual Licenses with Maintenance
TypeOne Time License
Description

Perpetual licenses available but require separate maintenance license for access to updates during license period.

pixotope.com
3Support Services
TypeManaged Services
Description

Support services available through separate Support Agreement including technical support, bug fixes, and updates. Provides peace of mind for mission-critical broadcast environments.

pixotope.com
4Professional Services
TypeProfessional Services
Description

Consultancy assistance available to customize products for specific customer needs, regulated through separate Service Agreement.

pixotope.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Technology or R&D, Personnel, Marketing or Sales, Operations
Pricing details1 tier
1Flexible subscription licensing with multiple license types
ModelSubscriptionBilling cadenceAnnual
Notes

Floating licenses (internet required) and node-locked licenses (offline capable). License Periods: annual, quarterly, or monthly. Perpetual licenses available with separate maintenance contract for updates.

pixotope.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 record
1Erizos Studio
Description

Front-end interface for Pixotope Motion providing fast, intuitive template creation and control for graphic templates.

pixotope.com
Core offering1 text field

Pixotope provides an all-in-one virtual production and real-time graphics platform built on Unreal Engine, enabling broadcasters and media producers to create immersive augmented reality (AR), extended reality (XR), virtual studio (VS), broadcast graphics, and motion design content in real-time. The platform combines native rendering, comprehensive camera and talent tracking, data integration, and template-based workflows into a unified solution sold primarily to enterprise broadcasters, sports leagues, and esports producers.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 6 values shown
  • IP-based remote production reduces on-site crew requirements by 50% or more
+5 more records
Product overview1 text field

Pixotope is an all-in-one virtual production and real-time graphics platform built on Unreal Engine. The portfolio consists of three main product lines: Pixotope Graphics (available in VS/AR Edition for virtual studio/augmented reality, XR Edition for LED volume/extended reality, and Motion for 2D/3D motion graphics); Pixotope Camera Tracking (including Zone for markerless tracking, Fly Edition, and Marker/Vision Edition for comprehensive tracking coverage); and specialty tools including Talent Tracking and Living Photo. Erizos Studio serves as the unified front-end control interface. The platform enables real-time rendering, compositing, camera/talent tracking, and data integration across virtual studios, AR, and XR workflows for broadcasting, sports, esports, corporate, and advertising industries.

Product and service5 records
1Pixotope Graphics VS/AR Edition
CategoryVirtual Production Software
Description

Virtual studio and augmented reality production software enabling real-time rendering, LED volumes, camera tracking, high-quality keying, image mixing, data integration, and chroma-keying within a unified workflow powered by Unreal Engine. For broadcasters and media producers producing AR graphics and virtual studio content.

2Pixotope Graphics XR Edition
CategoryVirtual Production Software
Description

Extended reality (LED volume) production software with purpose-built tools for LED wall alignment, AR/XR color matching, multi-camera switching without external switcher, set extension, and multi-wall support from a single server. For broadcasters and productions using LED volume stages.

3Pixotope Motion
CategoryBroadcast Graphics Software
Description

Template-based, rundown-driven character generator and motion design platform built on Unreal Engine's Motion Design toolset. Enables 2D/3D motion graphics creation with intuitive layer-based tools, state-machine animation logic, and real-time data binding. For broadcasters producing on-air graphics.

4Pixotope Zone
CategoryCamera Tracking Software
Description

Markerless camera tracking solution using computer vision. Works with existing broadcast infrastructure using only SDI video signal, no additional hardware at camera. Setup time under 10 minutes; weather-independent; suitable for remote sports events.

5Pixotope Fly Edition
Scale indicator10 records

Each record includes

Type, Value, Description, Source

Partnership10 partners
Strategic tierCoreTypeImplementation/ SI/ Consulting PartnerAnnounced on2023-11-20
Description

Asia's leading virtual production integration services provider. Selected Pixotope Graphics XR Edition to power Taiwan's first XR production facility at Formosa Television. Built the CYANS LED Virtual Studio featuring massive 8K LED wall. Objective was to produce television content with narrative style advancing production technology into new era. Achieved substantial cost savings by eliminating physical set construction and enabling multiple productions in single studio space.

Strategic tierMinorTypeImplementation/ SI/ Consulting PartnerAnnounced on2023-11-20
Description

Taiwanese supplier of LED volumes. Collaborated with GETOP to build Formosa Television's XR studio - the CYANS LED Virtual Studio. The studio features 8K LED wall measuring 18.5 meters wide and 5 meters high, meeting rigorous Netflix Partner Center standards.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2022-04-21
Description

Pixotope acquired Cologne-based TrackMen GmbH, a provider of real-time 3D camera and talent tracking solutions for the media industry. The acquisition integrated TrackMen's tracking technology into Pixotope's platform to enhance accessibility and usability for media creators worldwide. This acquisition established Pixotope's position as a comprehensive one-stop-shop for real-time 3D camera and talent tracking.

Strategic tierCoreTypeTechnology or Integration
Description

Erizos Studio is the front-end control interface for Pixotope Motion and broader Pixotope graphics workflows. Offers single intuitive UI allowing broadcasters to control multiple engines and aspects of shows simultaneously. Completely flattens learning curve requiring only 2-3 days to master. One operator can drive CG overlay graphics, AR elements, virtual studio, and XR wall from same seat. Seamlessly integrates with Pixotope and supports MOS-based NRCS systems.

Strategic tierCoreTypeTechnology or Integration
Description

Deep learning technology integration from NVIDIA enhances rendering quality for animated content. Pixotope integrates NVIDIA deep learning tech enabling animated stars to be shown in cinematic quality to audiences in real-time production environments.

Strategic tierCoreTypeTechnology or Integration
Description

Pixotope is built on Unreal Engine technology. Native implementation with no plugin-based restrictions on functionality, quality, or performance. EULA explicitly acknowledges Epic technology within products with all rights remaining with Epic and its licensors.

Strategic tierMinorTypeImplementation/ SI/ Consulting Partner
Description

Production company that built avatar toolsets for Fox's Alter Ego talent show. Pixotope integrated motion capture data, real-time lighting data, and avatar files created by Silver Spoon for augmented reality performances.

Strategic tierMinorTypeImplementation/ SI/ Consulting Partner
Description

Production company partnered with Pixotope for China's first virtual character talent competition '2060' on Jiangsu Satellite TV. Pixotope provided technology platform while That's It Media handled production execution with custom workflow including live pickup capability.

9Space Warp Engine Studio
Strategic tierMinorTypeImplementation/ SI/ Consulting Partner
Description

Studio partner for '2060' virtual talent show. Worked with Pixotope to develop and deliver fundamental workflow changes. Created virtual crowd generation system and supported production execution.

pixotope.com
Strategic tierMinorTypeImplementation/ SI/ Consulting Partner
Description

Virtual event production company. Turned to Pixotope for augmented reality features at Baltimore Ravens' M&T Bank Stadium. Pixotope provided core technology and technical expertise as liaison between camera, vision mixing, and display systems departments.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Vizrt is the largest dedicated broadcast graphics and virtual set software vendor, directly competing with Pixotope's Graphics VS/AR and Motion products across news, sports, and entertainment broadcasters globally.

TypeDirect peer
Description

Disguise is a leading XR/LED volume production platform powering large-scale virtual productions for broadcasters, live events, and esports - directly competing with Pixotope's XR Edition.

TypeDirect peer
Description

Zero Density provides real-time virtual production and broadcast graphics software (Reality Engine/Lifeaverse) and competes head-to-head with Pixotope in AR/XR/virtual studio workflows for broadcasters.

TypeDirect peer
Description

Brainstorm's InfinitySet is a real-time virtual studio and AR solution for broadcasters, serving the same TV network and sports production use cases as Pixotope.

TypeBroad incumbent
Description

Ross Video is a broad broadcast infrastructure incumbent offering production switchers, graphics (Voyager/DashBoard), and virtual solutions; it is also a Pixotope investor (2015 lead), making it both an investor and a competitive overlapping player.

TypeBroad incumbent
Description

Epic Games' Unreal Engine is Pixotope's core technology foundation; Epic itself moves into virtual production via Unreal Engine for live events and could compete or change terms with Pixotope at any time.

TypeEmerging player
Description

Mo-Sys provides camera tracking and virtual production hardware/software for broadcast and film, overlapping with Pixotope's tracking and XR offerings but with a stronger hardware-centric focus.

TypeEmerging player
Description

Stype (now part of Telos Alliance) provides broadcast-grade camera tracking for virtual studios and AR, competing in the same workflow segment where Pixotope's tracking products operate.

TypeBroad incumbent
Description

Avid is an established post-production and broadcast workflow incumbent; while not a direct real-time virtual production competitor, it sits in the broader media production software stack Pixotope integrates with.

TypeOthers
Description

NVIDIA provides enabling GPU and simulation/collaboration technology (Omniverse) used in virtual production pipelines; Pixotope integrates NVIDIA deep learning tech, making it an infrastructure enabler rather than a direct competitor.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers22 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration5 records

Each record includes

Title, Type, Description, Source

AI capability4 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature15 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles5 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds4 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors4 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Pixotope

Virtual Production Softwarepixotope.com

Pixotope Technologies AS is a Norway-headquartered software company providing real-time virtual production solutions on Unreal Engine for broadcasters, sports leagues, and esports organizers, with a subscription-based enterprise licensing model and a global enterprise customer base.

What Pixotope does

Pixotope Technologies AS is a Norway-based software company that provides a real-time virtual production platform for the broadcast, sports, and esports industries. The company was originally founded in 2013 as The Future Group AS and rebranded to Pixotope Technologies AS in March 2022; it is headquartered in Oslo and operates as a private limited company. Its platform is built natively on Epic Games' Unreal Engine, employing a proprietary single-pass rendering pipeline that composites video and computer graphics in a single pass without plugin-based performance overhead.

The product portfolio spans Pixotope Graphics (VS/AR Edition for virtual studios and augmented reality, XR Edition for LED volume extended reality, and Pixotope Motion for template-based character generation), the Pixotope Camera Tracking family (Zone for markerless tracking, Fly Edition, and the combined Marker and Vision Edition), plus Talent Tracking and Living Photo add-ons. Erizos Studio serves as the unified front-end control interface, with MOS-protocol integration for iNews, Octopus, and Open Media newsroom systems and external data binding from HTTP, SQL, XML, CSV, and JSON sources.

The company monetizes through subscription licenses (floating and node-locked, billable annually, quarterly, or monthly), perpetual licenses paired with separate maintenance agreements, support contracts, and professional services. Pricing is quote-based and not publicly disclosed. Customers include ESPN Brazil, TV Globo, SVT, RÚV, TF1, La 7, Amarin TV, Viacom18, JioHotstar, CCTV, Riot Games, Valve (Dota 2), Fox (Alter Ego), Warner Bros. Discovery, Baltimore Ravens, Carolina Panthers, Formosa Television, and Television Canaria, with distribution via direct enterprise sales supplemented by authorized resellers, the Approved Vendors List, system integration partners such as GETOP, and an Education Program.

Pixotope firmographics

Firmographics
Name
Pixotope
Legal name
Pixotope Technologies AS
Website
https://pixotope.com
Company type
Private
Founded year
2013
Operating status
Operating
Headcount range
11–50 employees
Short description
Pixotope Technologies AS is a Norway-headquartered software company providing real-time virtual production solutions on Unreal Engine for broadcasters, sports leagues, and esports organizers, with a subscription-based enterprise licensing model and a global enterprise customer base.
Ownership category
akta.pro rank

Pixotope industry classification

Industry
Product category
Virtual Production Software
NAICS
Postproduction Services and Other Motion Picture and Video Industries (51219), Software Publishers (5132)
SIC
Services-Motion Picture & Video Tape Production (7812), Services-Computer Integrated Systems Design (7373)
akta.pro primary industry
Real-Time Content & Engine Services (Unreal/Unity, Real-Time Rendering Pipelines) (MPADAHAH)
akta.pro secondary industries
VFX Production & Shot Work (CG Integration, Matte Painting, FX) (MPAHABAB), Simulation & FX Animation (Cloth, Hair, Particles) (MPAHACAH), Animation Services for VFX (Creature/Character, Crowd, Simulation Support) (MPADAHAF)

Keywords

  • Virtual production software
  • Real-time broadcast graphics
  • Augmented reality broadcasting
  • Extended reality production
  • Camera tracking solutions

Where Pixotope is headquartered

Location

Headquarters

HQ city
Oslo
HQ country
Norway
HQ region
Europe

Offices1 record

Markets served

Pixotope business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Technology or R&D, Personnel, Marketing or Sales, Operations

Revenue model

  1. Software Subscription Licenses: Subscription-based licensing model with flexible license types including floating licenses (internet connection required) and node-locked licenses (can be used offline after initial activation). License fees may be annual, quarterly, or monthly. Supports flexible licensing allowing licenses to be easily moved between machines.
  2. Perpetual Licenses with Maintenance: Perpetual licenses available but require separate maintenance license for access to updates during license period.
  3. Support Services: Support services available through separate Support Agreement including technical support, bug fixes, and updates. Provides peace of mind for mission-critical broadcast environments.
  4. Professional Services: Consultancy assistance available to customize products for specific customer needs, regulated through separate Service Agreement.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualFlexible subscription licensing with multiple license types

Go-to-market motion2 records

Distribution channels5 records

Marketing channels7 records

Pixotope product offering

Product offering

Core offering

Pixotope provides an all-in-one virtual production and real-time graphics platform built on Unreal Engine, enabling broadcasters and media producers to create immersive augmented reality (AR), extended reality (XR), virtual studio (VS), broadcast graphics, and motion design content in real-time. The platform combines native rendering, comprehensive camera and talent tracking, data integration, and template-based workflows into a unified solution sold primarily to enterprise broadcasters, sports leagues, and esports producers.

Product overview

Pixotope is an all-in-one virtual production and real-time graphics platform built on Unreal Engine. The portfolio consists of three main product lines: Pixotope Graphics (available in VS/AR Edition for virtual studio/augmented reality, XR Edition for LED volume/extended reality, and Motion for 2D/3D motion graphics); Pixotope Camera Tracking (including Zone for markerless tracking, Fly Edition, and Marker/Vision Edition for comprehensive tracking coverage); and specialty tools including Talent Tracking and Living Photo. Erizos Studio serves as the unified front-end control interface. The platform enables real-time rendering, compositing, camera/talent tracking, and data integration across virtual studios, AR, and XR workflows for broadcasting, sports, esports, corporate, and advertising industries.

Differentiator

Problem solved

Functional benefit

Brands

  • Erizos Studio: Front-end interface for Pixotope Motion providing fast, intuitive template creation and control for graphic templates.

Products and services

  • Pixotope Graphics VS/AR Edition Virtual studio and augmented reality production software enabling real-time rendering, LED volumes, camera tracking, high-quality keying, image mixing, data integration, and chroma-keying within a unified workflow powered by Unreal Engine. For broadcasters and media producers producing AR graphics and virtual studio content.
  • Pixotope Graphics XR Edition Extended reality (LED volume) production software with purpose-built tools for LED wall alignment, AR/XR color matching, multi-camera switching without external switcher, set extension, and multi-wall support from a single server. For broadcasters and productions using LED volume stages.
  • Pixotope Motion Template-based, rundown-driven character generator and motion design platform built on Unreal Engine's Motion Design toolset. Enables 2D/3D motion graphics creation with intuitive layer-based tools, state-machine animation logic, and real-time data binding. For broadcasters producing on-air graphics.
  • Pixotope Zone Markerless camera tracking solution using computer vision. Works with existing broadcast infrastructure using only SDI video signal, no additional hardware at camera. Setup time under 10 minutes; weather-independent; suitable for remote sports events.
  • Pixotope Fly Edition

Quantifiable outcome

  • IP-based remote production reduces on-site crew requirements by 50% or more
  • +5 more outcomes

Companies that use Pixotope

Customer profile

Named customers22 records

Segments5 records

Ideal customer profiles3 records

Pixotope technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration5 records

AI capability4 records

Feature15 records

Pixotope partnerships and signals

Strategic signal

Partnerships

Ten partnerships are on record, tiered core and minor.

  • GETOPcoreImplementation/ SI/ Consulting Partner · 20 November 2023Asia's leading virtual production integration services provider. Selected Pixotope Graphics XR Edition to power Taiwan's first XR production facility at Formosa Television. Built the CYANS LED Virtual Studio featuring massive 8K LED wall. Objective was to produce television content with narrative style advancing production technology into new era. Achieved substantial cost savings by eliminating physical set construction and enabling multiple productions in single studio space.
  • HarvatekminorImplementation/ SI/ Consulting Partner · 20 November 2023Taiwanese supplier of LED volumes. Collaborated with GETOP to build Formosa Television's XR studio - the CYANS LED Virtual Studio. The studio features 8K LED wall measuring 18.5 meters wide and 5 meters high, meeting rigorous Netflix Partner Center standards.
  • TrackMen GmbHcoreTechnology or Integration · 21 April 2022Pixotope acquired Cologne-based TrackMen GmbH, a provider of real-time 3D camera and talent tracking solutions for the media industry. The acquisition integrated TrackMen's tracking technology into Pixotope's platform to enhance accessibility and usability for media creators worldwide. This acquisition established Pixotope's position as a comprehensive one-stop-shop for real-time 3D camera and talent tracking.
  • Erizos StudiocoreTechnology or IntegrationErizos Studio is the front-end control interface for Pixotope Motion and broader Pixotope graphics workflows. Offers single intuitive UI allowing broadcasters to control multiple engines and aspects of shows simultaneously. Completely flattens learning curve requiring only 2-3 days to master. One operator can drive CG overlay graphics, AR elements, virtual studio, and XR wall from same seat. Seamlessly integrates with Pixotope and supports MOS-based NRCS systems.
  • NVIDIAcoreTechnology or IntegrationDeep learning technology integration from NVIDIA enhances rendering quality for animated content. Pixotope integrates NVIDIA deep learning tech enabling animated stars to be shown in cinematic quality to audiences in real-time production environments.
  • Epic Games (Unreal Engine)coreTechnology or IntegrationPixotope is built on Unreal Engine technology. Native implementation with no plugin-based restrictions on functionality, quality, or performance. EULA explicitly acknowledges Epic technology within products with all rights remaining with Epic and its licensors.
  • Silver SpoonminorImplementation/ SI/ Consulting PartnerProduction company that built avatar toolsets for Fox's Alter Ego talent show. Pixotope integrated motion capture data, real-time lighting data, and avatar files created by Silver Spoon for augmented reality performances.
  • That's It MediaminorImplementation/ SI/ Consulting PartnerProduction company partnered with Pixotope for China's first virtual character talent competition '2060' on Jiangsu Satellite TV. Pixotope provided technology platform while That's It Media handled production execution with custom workflow including live pickup capability.
  • Space Warp Engine StudiominorImplementation/ SI/ Consulting PartnerStudio partner for '2060' virtual talent show. Worked with Pixotope to develop and deliver fundamental workflow changes. Created virtual crowd generation system and supported production execution.
  • The Famous GroupminorImplementation/ SI/ Consulting PartnerVirtual event production company. Turned to Pixotope for augmented reality features at Baltimore Ravens' M&T Bank Stadium. Pixotope provided core technology and technical expertise as liaison between camera, vision mixing, and display systems departments.

Scale indicators10 records

Recent moves6 records

Expansion highlights6 records

Pixotope competitors and assessment

Company assessment

Direct peers

  • Vizrt: Vizrt is the largest dedicated broadcast graphics and virtual set software vendor, directly competing with Pixotope's Graphics VS/AR and Motion products across news, sports, and entertainment broadcasters globally.
  • Disguise: Disguise is a leading XR/LED volume production platform powering large-scale virtual productions for broadcasters, live events, and esports - directly competing with Pixotope's XR Edition.
  • Zero Density: Zero Density provides real-time virtual production and broadcast graphics software (Reality Engine/Lifeaverse) and competes head-to-head with Pixotope in AR/XR/virtual studio workflows for broadcasters.
  • Brainstorm Multimedia: Brainstorm's InfinitySet is a real-time virtual studio and AR solution for broadcasters, serving the same TV network and sports production use cases as Pixotope.

Broad incumbents

  • Ross Video: Ross Video is a broad broadcast infrastructure incumbent offering production switchers, graphics (Voyager/DashBoard), and virtual solutions; it is also a Pixotope investor (2015 lead), making it both an investor and a competitive overlapping player.
  • Epic Games (Unreal Engine): Epic Games' Unreal Engine is Pixotope's core technology foundation; Epic itself moves into virtual production via Unreal Engine for live events and could compete or change terms with Pixotope at any time.
  • Avid Technology: Avid is an established post-production and broadcast workflow incumbent; while not a direct real-time virtual production competitor, it sits in the broader media production software stack Pixotope integrates with.

Emerging players

  • Mo-Sys Engineering: Mo-Sys provides camera tracking and virtual production hardware/software for broadcast and film, overlapping with Pixotope's tracking and XR offerings but with a stronger hardware-centric focus.
  • Stype (Telos Alliance): Stype (now part of Telos Alliance) provides broadcast-grade camera tracking for virtual studios and AR, competing in the same workflow segment where Pixotope's tracking products operate.

Others

  • NVIDIA (Omniverse): NVIDIA provides enabling GPU and simulation/collaboration technology (Omniverse) used in virtual production pipelines; Pixotope integrates NVIDIA deep learning tech, making it an infrastructure enabler rather than a direct competitor.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks5 records

Key highlights7 records

Customer concentration

Pixotope social profiles

Digital presence

Pixotope financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Pixotope leadership team

Management profile

Number of profiles

Profiles5 records

Pixotope subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

Pixotope funding detail

Funding detail

Funding overview

Funding rounds4 records

Investors4 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Pixotope M&A and investment

M&A and investment

M&A1 record

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Pixotope

What does Pixotope do?

Pixotope provides an all-in-one virtual production and real-time graphics platform built on Unreal Engine, enabling broadcasters and media producers to create immersive augmented reality (AR), extended reality (XR), virtual studio (VS), broadcast graphics, and motion design content in real-time. The platform combines native rendering, comprehensive camera and talent tracking, data integration, and template-based workflows into a unified solution sold primarily to enterprise broadcasters, sports leagues, and esports producers.

Is Pixotope a public or private company?

Pixotope is a private company. It is classified as venture growth investor backed and is currently operating.

When was Pixotope founded?

Pixotope was founded in 2013. It employs 11 to 50 people.

Where is Pixotope based?

Pixotope is headquartered in Oslo, Norway, in the Europe region.

How does Pixotope make money?

Four revenue lines are on record. Software Subscription Licenses are the primary driver. The others are perpetual Licenses with Maintenance, support Services and professional Services.

Who are Pixotope's main competitors?

Direct peers on record are Vizrt, Disguise, Zero Density and Brainstorm Multimedia. Broad incumbents are Ross Video, Epic Games (Unreal Engine) and Avid Technology. Emerging players are Mo-Sys Engineering and Stype (Telos Alliance). NVIDIA (Omniverse) is listed as an others.

Does Pixotope have an API?

No public API is recorded for Pixotope.

What industry is Pixotope in?

Pixotope's product category is Virtual Production Software. Its primary akta.pro industry code is MPADAHAH, Real-Time Content & Engine Services (Unreal/Unity, Real-Time Rendering Pipelines), with a secondary code of MPAHABAB, VFX Production & Shot Work (CG Integration, Matte Painting, FX). Its NAICS code is 51219 and its SIC code is 7812.

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AirpixelVR Integration in Live Sports BroadcastingAirPixel provides radio and inertial sensing technology for camera tracking in large-scale live sports broadcasts, enabling AR integration by matching virtual graphics to real camera footage. The company deployed its system at the Caesars Superdome in New Orleans for WarnerMedia's SkyCam coverage of the NCAA basketball men's Final Four in April 2022, using 14 beacons to track the flying camera across a 300 x 300 ft area. The technology uses ultra-wideband radio combined with inertial measurement units to provide position and orientation data that integrates with AR platforms like Pixotope for overlaying virtual billboards and graphics onto live footage.Sports Video GroupVentum Tech Partners with Pixotope to Expand Virtual Production Capabilities Across the GCC – Sports Video GroupVentum Tech has formalized a strategic partnership with Pixotope, a real-time graphics and virtual production platform, during a visit to Pixotope's headquarters in Oslo. The collaboration positions Ventum Tech as a key regional integration and deployment partner for Pixotope's virtual production technology across the GCC and Lebanon. Ventum Tech will support regional deployments, training, and proof-of-concept projects, with demonstrations planned at its Experience Center in Doha, targeting broadcasters, production studios, event organizers, and enterprise clients seeking immersive content experiences.BroadcastbeatstudiosHow Remote Broadcast is Transforming Live TelevisionThe article outlines the transformation of live television through the adoption of remote broadcast technologies, highlighting benefits such as cost reduction, flexibility, and reduced carbon footprints. It notes that advancements in 5G, satellite links, and software like Pixotope enable high-quality production from remote locations, though challenges regarding data security and technical reliability persist. The piece concludes that remote broadcasting is a transformative force poised to expand further with AI and machine learning integration.NewscastStudioBroadcast skills gap: The changing landscape of virtual productionThe broadcast industry faces a skills gap in virtual production, requiring new roles like virtual studio operators and AR graphics operators. Training programs such as Pixotope's Education Program aim to bridge the gap, while cloud services help smaller broadcasters. AI and automation are expected to alleviate some pressure.TVTechnologyVirtual Sets, Advanced News Graphics Come of AgeBroadcasters are increasingly adopting advanced virtual sets and news graphics, driven by improvements in tracking technology, AI integration, and simplified control systems. Companies such as Vizrt, Ross Video, Chyron, and Pixotope are enabling these immersive storytelling tools to enhance audience engagement for events like elections and natural disasters. The industry is moving towards photorealism and commercialization, with technologies expanding into sports and entertainment sectors.PixotopeSports Broadcast Graphics & ProductionPixotope promotes its augmented reality and virtual studio technology designed to enhance live sports broadcasting experiences. The platform has been utilized by major entities such as Viacom18 Sports for the TATA IPL 2024 and The Famous Group for the Super Bowl to deliver immersive graphics and fan engagement tools.NewscastStudioColumn: The past and present of virtual production—and where it could go nextThis column traces the evolution of virtual production (VP) technology from its origins in 1940s British cinema through key milestones including Fox Sports' FoxTrax AR system in 1996, the NFL's first-down line in 1998, and the rise of LED volume stages popularized by The Mandalorian. The author argues that VP is now becoming mainstream due to advancements in game engines, GPUs, consumer AR, and cloud-based platforms, with tools like Pixotope Live Cloud democratizing access for content creators. Looking ahead, the article suggests AI could further transform VP workflows by acting as a virtual film crew and that hardware and software will continue to simplify calibration and camera tracking processes.Business Wire BlogPixotope Acquires TrackMen Real-Time 3D Tracking SolutionsPixotope Technologies AS announced the acquisition of TrackMen Gmbh, which specializes in real-time 3D camera and talent tracking solutions, enhancing Pixotope's virtual production offerings. This acquisition will allow for a seamless integration of TrackMen's technology into Pixotope's platform, making virtual production more accessible for media creators. The integration signals a significant step in empowering content creators within the media industry.