IGN Entertainment
IGN Entertainment is a digital media company that publishes gaming and entertainment editorial content, reviews, and videos, reaching 475 million users across 110 countries via its website, events, subscription services, and affiliate commerce operations under Ziff Davis ownership.
- Company typePrivate
- Founded1997
- HeadquartersSan Francisco, United States
- Headcount501–1,000
- GTM typeB2C
- OfferingDigital Commerce or Content
What IGN Entertainment does
IGN Entertainment, founded in 1996–1997 and headquartered in San Francisco, operates a global gaming and entertainment media platform reaching a stated 475 million users across 110 countries, 20 languages, and 37 platforms. The company publishes reviews, news, features, guides, and video content across games, movies, TV, tech, and science, distributed through IGN.com, mobile apps, YouTube, RSS feeds, social channels, and live events such as IGN Live (June 2026, Los Angeles) and IGN Fan Fest. IGN operates as a wholly-owned subsidiary of Ziff Davis, Inc. (NASDAQ: ZD) within the parent's Gaming & Entertainment brand portfolio, alongside subsidiaries including Humble Bundle, Gamer Network (Eurogamer, GamesIndustry.biz, VG247, Rock Paper Shotgun), 1TwentyFour, and Map Genie.
The company's core technology stack centers on the IMAGINE analytics platform, which combines cultural intelligence with cognitive AI to analyze entertainment audiences for brand partners and is in beta with full launch targeted for early 2026. A complementary Gaming Trends platform, launched in July 2025, covers mobile, Roblox, and broader industry signals. Content operations are supported by interactive tools such as Map Genie and a branded content production arm, IGN Studios. Editorial and sales functions maintain formal separation to preserve content independence.
IGN monetizes through five primary revenue streams: (1) display and video advertising sold by sales teams in the US, UK, and Australia; (2) branded content and sponsorships, including custom editorial integrations and event sponsorships; (3) subscription revenue from IGN Plus (monthly recurring, ad-free browsing, 15% IGN Store discount, free indie games); (4) affiliate commissions via IGN Deals links to retailers such as Amazon, Best Buy, and GameStop; and (5) direct e-commerce through the IGN Store. Customer segments are a long-tail consumer audience of 475 million users and an enterprise advertiser and brand-partner base. Recent strategic moves include the launch of IMAGINE and Gaming Trends, the acquisition of 1TwentyFour (October 2022), Dentsu Gaming and Meta partnerships, and a seventh consecutive year as Gamescom Studio partner, partially offset by 2025 executive turnover and a 12% union workforce reduction.
IGN Entertainment firmographics
Firmographics- Name
- IGN Entertainment
- Legal name
- IGN Entertainment
- Website
- https://corp.ign.com
- Company type
- Private
- Founded year
- 1997
- Operating status
- Operating
- Headcount range
- 501–1,000 employees
- Short description
- IGN Entertainment is a digital media company that publishes gaming and entertainment editorial content, reviews, and videos, reaching 475 million users across 110 countries via its website, events, subscription services, and affiliate commerce operations under Ziff Davis ownership.
- Ownership category
- akta.pro rank
IGN Entertainment industry classification
Industry- Product category
- Digital Gaming and Entertainment Media
- NAICS
- Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210), Promoters of Performing Arts, Sports, and Similar Events with Facilities (71131)
- SIC
- Television Broadcasting Stations (4833)
- akta.pro primary industry
- Science, Technology & Gaming Magazines (MPAJAEAL)
- akta.pro secondary industries
- Gaming-Focused Live Streaming Platforms (MPACACAB), Investor Relations (IR) Services (BPAFADAC)
Keywords
Where IGN Entertainment is headquartered
LocationHeadquarters
- HQ city
- San Francisco
- HQ country
- United States
- HQ region
- North America
Offices4 records
Markets served
IGN Entertainment business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Others
Revenue model
- Advertising: Display media advertising across IGN's properties. Sales teams in US, UK, and Australia handle display advertising campaigns for brands.
- Branded Content and Sponsorships: Custom content underwritten by advertisers, presented content with onscreen mentions, and promoted content. Advertisers can target ads around specific content they want to associate with.
- IGN Plus Subscription: Premium membership offering ad-free browsing, exclusive 15% discount at IGN Store, unlimited usage of maps and guides, and access to free indie games. Subscriptions auto-renew monthly.
- Affiliate Revenue: IGN earns commissions when readers click deal links and make purchases at retailers like Amazon, Best Buy, and GameStop.
- IGN Store: E-commerce storefront selling merchandise including gaming collectibles like the Star Trek Original Series Tricorder.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | IGN Plus premium membership with ad-free experience and store discounts |
| One time/ perpetual license | Pay-as-you-go | IGN Live 2026 event tickets |
| Other | Pay-as-you-go | Freelance content rates |
Go-to-market motion3 records
Distribution channels6 records
Marketing channels8 records
IGN Entertainment product offering
Product offeringCore offering
IGN Entertainment operates a global gaming and entertainment media network producing editorial content (reviews, news, previews, videos, guides, podcasts) distributed across 37 platforms in 20 languages to 475 million users in 110 countries. The company monetizes primarily through display and branded-content advertising, an IGN Plus premium subscription, the IGN Store e-commerce storefront, IGN Deals affiliate commerce, owned events (IGN Live, Fan Fest), and AI-powered audience analytics platforms (IMAGINE, Gaming Trends).
Product overview
IGN Entertainment operates a comprehensive gaming and entertainment media platform consisting of a subscription service (IGN Plus), flagship events (IGN Live, IGN Fan Fest), AI-powered analytics platforms (IMAGINE, Gaming Trends), affiliate commerce (IGN Deals), retail (IGN Store), branded content production (IGN Studios), gaming tools (Map Genie), and a global content network reaching 475 million users across 37 platforms in 20 languages and 110 countries. The portfolio is unified under the IGN media brand with Ziff Davis parent company ownership including Humble Bundle as a separate subsidiary.
Differentiator
Problem solved
Functional benefit
Brands
- IMAGINE: Cultural and cognitive AI platform for audience intelligence and analytics
- Gaming Trends
- IGN Live
- IGN Fan Fest
- IGN Plus
Products and services
- IGN Content Network
- IGN Plus
- IGN Live
- IGN Fan Fest
- IGN Studios
- IGN Store
- IGN Deals
- Map Genie
- IMAGINE
- Gaming Trends Platform
Quantifiable outcome
- 59% of Gen Z users subscribe to streaming services for one title then cancel, indicating platform loyalty is dead
- +4 more outcomes
Companies that use IGN Entertainment
Customer profileSegments2 records
Ideal customer profiles2 records
IGN Entertainment technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability3 records
Feature2 records
IGN Entertainment partnerships and signals
Strategic signalPartnerships
Eight partnerships are on record, tiered minor and core.
- VidConminorIGN executives from CNET Group and IGN Entertainment lead sessions at VidCon 2026 on expertise as a competitive advantage against artificial intelligence in the creator economy.
- Dentsu GamingcoreJoint research partnership producing the 'Generations In Play: 2026 Audience Insights Report' revealing Gen Z entertainment consumption habits. Also co-hosted Women in Gaming UK event in partnership with Meta.
- MetaminorCo-hosting Women in Gaming UK event on April 17 at Dentsu London, featuring industry panel discussions, Meta hardware demos, and networking opportunities.
- ESA FoundationcoreIGN is the exclusive media sponsor for Nite to Unite 2026, a fundraising event supporting underrepresented voices in the games industry through scholarships, social impact storytelling, and workforce development programs.
- Humble BundleminorHumble Bundle launched a game bundle supporting ESA Foundation's Nite to Unite fundraiser. IGN serves as exclusive media partner. Humble Bundle operates as IGN's subsidiary under Ziff Davis, with over $272 million raised for charitable causes.
- GamescomcoreIGN Entertainment returns as official partner of Gamescom Studio for the seventh consecutive year, enhancing programming with localized content for Japan and China audiences while showcasing major game premieres with extensive global live coverage.
- 1TwentyFourcoreIGN acquired brand partnership agency 1TwentyFour to expand its service offerings and global reach. The acquisition allows IGN to leverage shared resources and consumer data to develop marketing campaigns across multiple platforms and emerging areas such as WEB3 and the Metaverse.
- Gamer NetworkcoreIGN acquired Gamer Network, which includes Eurogamer, GamesIndustry.biz, VG247, and Rock Paper Shotgun, expanding its European gaming media presence.
Scale indicators7 records
Recent moves6 records
Expansion highlights6 records
IGN Entertainment competitors and assessment
Company assessmentDirect peers
- GameSpot: GameSpot is a leading gaming and entertainment media outlet covering reviews, news, and video content for games, movies, and TV. It is the most direct head-to-head competitor to IGN in English-language gaming editorial and video.
- Fandom: Fandom owns GameSpot and runs the largest wiki-based gaming and entertainment platform with massive user-generated content. It competes with IGN for both gaming audience attention and advertising budgets, and represents a competing model of community-driven gaming media.
- Polygon: Polygon is a Vox Media-owned gaming and entertainment publication producing editorial reviews, features, and video content. It targets a similar enthusiast audience with comparable coverage of games, film, and TV, making it a direct peer in premium gaming editorial.
- Kotaku: Kotaku is a gaming-focused editorial site covering news, reviews, and culture. It competes with IGN for the same gaming-enthusiast audience and similar advertiser base, with overlapping coverage of releases and industry stories.
- PC Gamer: PC Gamer is a Future plc-owned gaming publication covering PC gaming news, reviews, and hardware. It directly overlaps with IGN's PC gaming coverage and competes for the same enthusiast audience and PC hardware advertisers.
- GamesRadar: GamesRadar is a Future plc-owned gaming and entertainment media brand. It offers comparable reviews, news, and video coverage across console and PC gaming and is a direct competitor for IGN's audience and advertising partners.
- Tom's Hardware: Tom's Hardware is a Future plc-owned publication focused on PC hardware, gaming peripherals, and tech reviews. It competes with IGN's tech and hardware coverage for the same enthusiast reader and for hardware advertiser budgets.
Broad incumbents
- Future plc: Future plc is a UK-based media conglomerate owning PC Gamer, GamesRadar, Tom's Hardware, TechRadar, and more. As a diversified gaming and tech media incumbent, Future is a direct aggregator competitor for both gaming audience share and gaming-adjacent advertising revenue.
Emerging players
- Dexerto: Dexerto is a digital gaming and entertainment media brand focused on esports, gaming culture, and creator coverage. It is an emerging competitor with strong social-native audience engagement, increasingly overlapping with IGN's entertainment and esports coverage.
Others
- CNET: CNET is a sibling brand under Ziff Davis covering consumer tech, gaming, and entertainment. It shares IGN's parent and competes for overlapping advertiser budgets in adjacent consumer-tech categories, while also providing potential cross-portfolio leverage.
Market position
Strengths5 records
Weaknesses4 records
Competitive moat5 records
Key risks5 records
Key highlights7 records
Customer concentration
IGN Entertainment social profiles
Digital presenceIGN Entertainment financial estimates
Financial estimateRevenue estimate
Valuation estimate
IGN Entertainment leadership team
Management profileNumber of profiles
Profiles15 records
IGN Entertainment subsidiaries and ownership
Company hierarchySubsidiaries4 records
IGN Entertainment funding detail
Funding detailFunding overview
Funding rounds1 record
Investors8 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
IGN Entertainment M&A and investment
M&A and investmentM&A10 records
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about IGN Entertainment
What does IGN Entertainment do?
IGN Entertainment operates a global gaming and entertainment media network producing editorial content (reviews, news, previews, videos, guides, podcasts) distributed across 37 platforms in 20 languages to 475 million users in 110 countries. The company monetizes primarily through display and branded-content advertising, an IGN Plus premium subscription, the IGN Store e-commerce storefront, IGN Deals affiliate commerce, owned events (IGN Live, Fan Fest), and AI-powered audience analytics platforms (IMAGINE, Gaming Trends).
Is IGN Entertainment a public or private company?
IGN Entertainment is a private company. It is classified as corporate owned and is currently operating.
When was IGN Entertainment founded?
IGN Entertainment was founded in 1997. It employs 501 to 1,000 people.
Where is IGN Entertainment based?
IGN Entertainment is headquartered in San Francisco, United States, in the North America region.
How does IGN Entertainment make money?
Five revenue lines are on record. Advertising is the primary driver. The others are branded Content and Sponsorships, IGN Plus Subscription, affiliate Revenue and IGN Store.
Who are IGN Entertainment's main competitors?
Direct peers on record are GameSpot, Fandom, Polygon, Kotaku, PC Gamer, GamesRadar and Tom's Hardware. Future plc is listed as a broad incumbent. Dexerto is listed as an emerging player. CNET is listed as an others.
Does IGN Entertainment have an API?
No public API is recorded for IGN Entertainment.
What industry is IGN Entertainment in?
IGN Entertainment's product category is Digital Gaming and Entertainment Media. Its primary akta.pro industry code is MPAJAEAL, Science, Technology & Gaming Magazines, with a secondary code of MPACACAB, Gaming-Focused Live Streaming Platforms. Its NAICS code is 516210 and its SIC code is 4833.