Mineski Global
Mineski Global is a Southeast Asian esports and gaming organization operating MGames and Slash digital platforms plus esports, broadcast, and marketing services across seven countries, serving gaming publishers, brands, telcos, and fintech platforms with 200+ employees.
- Company typePrivate
- Founded2004
- HeadquartersSan Juan, Philippines
- Headcount101–250
- GTM typeB2B and B2C
- OfferingServices
What Mineski Global does
Mineski Global is a Southeast Asian esports and gaming organization headquartered in San Juan, Philippines, operating across seven countries (Philippines, Indonesia, Singapore, Malaysia, Thailand, Vietnam, and Cambodia) with over 200 employees. Founded in 2004 as a competitive Dota team, the company has evolved into a multi-vertical enterprise offering esports event management, broadcast production, marketing services, team management, and retail/merchandise distribution to gaming publishers (Moonton, Riot Games, Tencent), consumer brands (Coca-Cola, Samsung, Red Bull, Disney, McLaren), telecoms (Globe, Telekomsel), and fintech platforms (GCash, LinkAja). Leadership comprises CEO and Chairperson Ronald "Rho" Robins, CRO Danny Chang, and CFO Juan Pablo Bertotto.
The company's technology stack centers on two proprietary platforms: MGames, a digital mobile arcade of 200+ hyper-casual HTML5 games distributed through embedded integrations with GCash (48M+ users), LinkAja (Indonesia), and Rakuten Viber (APAC/MENA reach); and Slash, a 2023-launched digital events platform enabling registration, raffles, giveaways, and livestreams for both physical and virtual events. Supporting assets include PPGL (the largest multi-title esports league in the Philippines), GG Truck (the first pop-up gaming truck in Southeast Asia), Paduwa ni Kapitan (Visayas-Mindanao grassroots platform), Fanzone Annex (K-pop/anime/music community events), and a Mobile OB Van for broadcast production.
Mineski Global operates a hybrid revenue model combining professional services (esports event management, broadcast production, marketing, team management, retail/IP licensing) with platform-based monetization through MGames and Slash. GTM motion blends enterprise field sales to publishers and brands, product-led growth via superapp integrations, event-driven brand building (M4 World Cup with 4.2M peak viewers in 2023), and channel partnerships with regional platforms. The company has raised a $10.6M Series 2 round (September 2021, led by Endeavor Catalyst and Exacta Capital Partners with Bossa Invest) and a Series A round in 2022, both directed at regional expansion and partnership growth.
Mineski Global firmographics
Firmographics- Name
- Mineski Global
- Legal name
- Mineski Global
- Website
- https://mineskiglobal.com
- Company type
- Private
- Founded year
- 2004
- Operating status
- Operating
- Headcount range
- 101–250 employees
- Short description
- Mineski Global is a Southeast Asian esports and gaming organization operating MGames and Slash digital platforms plus esports, broadcast, and marketing services across seven countries, serving gaming publishers, brands, telcos, and fintech platforms with 200+ employees.
- Ownership category
- akta.pro rank
Mineski Global industry classification
Industry- Product category
- Esports Services & Gaming Platforms
- akta.pro primary industry
- Esports Tournament Broadcast & Production (MPAGANAJ)
- akta.pro secondary industry
- Esports Platforms & Competitive Gaming Networks (BPAMAKAH)
Keywords
Where Mineski Global is headquartered
LocationHeadquarters
- HQ city
- San Juan
- HQ country
- Philippines
- HQ region
- Asia
Offices7 records
Markets served
Mineski Global business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Marketing or Sales, Operations, Technology or R&D, Infrastructure, Supply Chain
Revenue model
- Esports Events Management: Organizing and producing esports tournaments and leagues including PPGL and Mineski Masters, generating revenue through sponsorship, media rights, and event fees
- Events, Broadcast & Production Services: Production, management, and broadcasting services for all kinds of events including sports coverage (esports, golf, MMA), studio operations, and mobile stage rentals
- Marketing Services: Comprehensive media mix strategies for brands, including esports marketing, event activation, and digital engagement campaigns
- Platform Revenue: Slash platform and MGames generate revenue through brand partnerships, platform fees, and gamification services integrated with payment platforms
- Team Management: Professional esports team management services for brand partnerships and sponsorship deals
- Retail & Merchandise: End-to-end IP licensing, SEA-wide manufacturing & distribution, and e-commerce enablement for brand merchandise
Go-to-market motion4 records
Distribution channels5 records
Marketing channels5 records
Mineski Global product offering
Product offeringCore offering
Mineski Global operates an integrated esports, gaming, and technology organization that produces and manages esports tournaments (including the PPGL league and M-series World Cups), provides event broadcast and production services, runs digital platforms (MGames mobile arcade and Slash digital events platform), and delivers marketing, team management, and merchandise distribution services to gaming publishers, brands, and event organizers across seven Southeast Asian countries.
Product overview
Mineski Global is an esports, gaming, and technology organization offering a platform-plus-services portfolio. The core product offering includes two digital platforms: MGames (a digital mobile arcade for casual HTML5 games) and Slash (a digital events platform connecting brands and consumers). Supporting products include PPGL (largest multi-title esports league in the Philippines), GG Truck (pop-up gaming truck), Paduwa ni Kapitan (grassroots community platform), and Fanzone Annex (community event experience platform). Services span esports event management, broadcast & production, marketing, team management, and retail/merchandise distribution. The company operates across 7 countries in Southeast Asia with headquarters in the Philippines.
Differentiator
Problem solved
Functional benefit
Brands
- PPGL: The largest multi-title esports league in the Philippines.
- GG Truck
- Paduwa ni Kapitan
- Fanzone Annex
- MGames
- Slash
Products and services
- MGames A digital mobile arcade for fun, casual HTML5 games accessible through web and app integrations, enabling users to play hyper-casual games and earn rewards.
- Slash A next-level digital events platform app for users and brands that bridges brands and consumers, enabling digitized event registration, raffles, giveaways, and live streaming for both physical and virtual events.
- PPGL (Mineski Pro Gaming League) The largest multi-title esports league in the Philippines, hosting competitive gaming tournaments across multiple game titles.
- GG Truck The first and only pop-up gaming truck in Southeast Asia, providing mobile gaming experiences for small-scale events and communities with deployed live feeds and leaderboard displays.
- Paduwa ni Kapitan A Visayas-Mindanao adult-targeted grassroots platform specialized in Barangay Online-to-Offline activations.
- Fanzone Annex Platform bringing the premier event experience to passionate communities across anime, K-pop, music, and other entertainment verticals.
- Esports Event Services Quality esports event services ranging from community-sized to international competitions, including tournament organization and management.
- Events, Broadcast & Production Services Production, management, and broadcasting services for all kinds of events including sports coverage (esports, golf, MMA), studio operations management, Mobile OB Van, and Mobile Stage Rentals.
- Marketing Services Comprehensive media mix strategies for marketing needs, including esports marketing, digital engagement campaigns, and brand activation services.
- Esports Team Management Professional esports team management services for brands, including team sponsorship and operations.
- Retail Management Services End-to-end production and distribution of brand goods and merchandise, including IP licensing, SEA-wide manufacturing & distribution, and e-commerce enablement.
Quantifiable outcome
- M4 World Cup broadcast reached 4.2M peak viewers
- +2 more outcomes
Companies that use Mineski Global
Customer profileNamed customers14 records
Segments5 records
Ideal customer profiles5 records
Mineski Global technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration3 records
Feature5 records
Mineski Global partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core, flagship and minor.
- LinkAjacoreStrategic partnership bringing MGames digital arcade to Indonesia through LinkAja e-wallet app. LinkAja aims to drive financial inclusivity via app gamification while Mineski Global expands audience reach and improves casual gaming experience. LinkAja is owned by the government of Indonesia comprising Bank Mandiri, Bank BTPN, Bank BNI, Bank BRI, and Telkomsel.
- Enhyphen (K-pop Artist)flagshipSlash platform activated for Enhyphen Manifesto Concert with on-ground registration, raffles, and online livestreams. Generated over 8,000 new users and 56,000+ games played on the platform in just 3 days.
- Levy P. Laus Memorial Cup (Golf Tournament)coreSlash x Golf partnership providing key event support to expand into general sports. GG Trucks deployed for live tournament feeds and leaderboard updates. Event registration, raffles, and giveaways digitized through Slash platform.
- GCashcorePartnership to launch MGames, a social casual gaming platform for Southeast Asian users. MGames integrated under GCash's GLife feature, offering over 200 hyper-casual games, virtual content, and social features. GCash's 48+ million users gained access to casual gaming with real rewards, increasing user engagement and retention for GCash while expanding Mineski's audience reach.
- Rakuten VibercoreStrategic partnership to bring up to 70 hyper-casual games to Viber users across Asia Pacific and MENA regions through the mgames chatbot. Users can play with friends, compete for rewards, and discover new games monthly.
- GojekminorPartnership with Gojek superapp for distribution of gaming services and platform integration within the Gojek ecosystem.
- TokopediaminorPartnership with Tokopedia for gaming services distribution and platform integration within the e-commerce ecosystem.
Scale indicators8 records
Recent moves8 records
Expansion highlights6 records
Mineski Global competitors and assessment
Company assessmentDirect peers
- EVOS Esports: Indonesia-headquartered Southeast Asian esports organization running teams, leagues, and content across multiple titles. Directly comparable to Mineski as a regional multi-title esports operator with similar team management and event production businesses.
- RRQ (Rex Regum Qeon): One of Southeast Asia's largest esports organizations, operating professional teams and content across Indonesia and beyond. Closely comparable to Mineski in team management, esports events, and brand partnership monetization across SEA.
- BOOM Esports: Indonesian esports organization operating professional Dota 2 and Mobile Legends teams with regional content and event operations. Directly comparable to Mineski as a Southeast Asian esports team and event operator serving similar publisher clients.
- Tier One Entertainment: Southeast Asian esports management and entertainment company founded by Tryke Gutierrez. Comparable to Mineski in team ownership, content production, and esports event activation across the Philippines and broader SEA.
- VSPN (Hero Entertainment): Asia's largest esports tournament organizer and content producer, headquartered in China with operations across Asia. Directly comparable to Mineski in esports event operations, broadcast production, and commercial partnerships with publishers like Riot and Tencent.
- BLAST: Global esports tournament organizer and media company producing premium competitions. Comparable to Mineski in end-to-end esports event production, broadcast, and commercial monetization for publishers and brand sponsors.
Broad incumbents
- ESL FACEIT Group: World's largest esports and competitive gaming ecosystem, formed by merging ESL and FACEIT under Savvy Games Group. Comparable to Mineski as a global incumbent in esports tournament operations and competitive gaming platforms, with broader scale but less SEA focus.
- Garena (Sea Limited): Sea Limited's digital entertainment arm operating Free Fire and publishing competitive gaming across SEA. Comparable to Mineski as a dominant SEA gaming and esports platform that both competes with and partners alongside Mineski's operations.
- Moonton: Shanghai-based publisher of Mobile Legends: Bang Bang and operator of the MPL professional league. Comparable to Mineski as both a customer/partner and a publisher-controlled tournament operator that competes with Mineski's league operations.
Regional players
- Ampverse: Bangkok-headquartered esports and gaming company building teams, content, and commercial partnerships across Southeast Asia. Comparable to Mineski as a regional esports operator with similar multi-country SEA footprint and publisher relationships.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks5 records
Key highlights7 records
Customer concentration
Mineski Global social profiles
Digital presenceMineski Global financial estimates
Financial estimateRevenue estimate
Valuation estimate
Mineski Global leadership team
Management profileNumber of profiles
Profiles3 records
Mineski Global subsidiaries and ownership
Company hierarchySubsidiaries3 records
Mineski Global funding detail
Funding detailFunding overview
Funding rounds1 record
Investors3 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Mineski Global M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Mineski Global
What does Mineski Global do?
Mineski Global operates an integrated esports, gaming, and technology organization that produces and manages esports tournaments (including the PPGL league and M-series World Cups), provides event broadcast and production services, runs digital platforms (MGames mobile arcade and Slash digital events platform), and delivers marketing, team management, and merchandise distribution services to gaming publishers, brands, and event organizers across seven Southeast Asian countries.
Is Mineski Global a public or private company?
Mineski Global is a private company. It is classified as venture growth investor backed and is currently operating.
When was Mineski Global founded?
Mineski Global was founded in 2004. It employs 101 to 250 people.
Where is Mineski Global based?
Mineski Global is headquartered in San Juan, Philippines, in the Asia region.
How does Mineski Global make money?
Six revenue lines are on record. Esports Events Management is the primary driver. The others are events, Broadcast & Production Services, marketing Services, platform Revenue, team Management and retail & Merchandise.
Who are Mineski Global's main competitors?
Direct peers on record are EVOS Esports, RRQ (Rex Regum Qeon), BOOM Esports, Tier One Entertainment, VSPN (Hero Entertainment) and BLAST. Broad incumbents are ESL FACEIT Group, Garena (Sea Limited) and Moonton. Ampverse is listed as a regional player.
Does Mineski Global have an API?
No public API is recorded for Mineski Global.
What industry is Mineski Global in?
Mineski Global's product category is Esports Services & Gaming Platforms. Its primary akta.pro industry code is MPAGANAJ, Esports Tournament Broadcast & Production, with a secondary code of BPAMAKAH, Esports Platforms & Competitive Gaming Networks.