BOOM Esports
- Company typePrivate
- Founded2016
- HeadquartersJakarta, Indonesia
- Headcount51–100
- GTM typeB2C
- OfferingServices
BOOM Esports firmographics
Firmographics- Name
- BOOM Esports
- Website
- https://boomesports.gg
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Ownership category
- akta.pro rank
BOOM Esports industry classification
Industry- Product category
- Esports & Competitive Gaming
- NAICS
- Sports Teams and Clubs (711211), Other Spectator Sports (711219), Spectator Sports (71121)
- SIC
- Services-Amusement & Recreation Services (7900), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Esports Teams & Player Organizations (MPAFADAB)
- akta.pro secondary industries
- Professional Esports Leagues & Seasonal Competitions (MPAGANAC), Esports Tournament Sponsorships & Partnerships (MPAGANAM)
Keywords
Where BOOM Esports is headquartered
LocationHeadquarters
- HQ city
- Jakarta
- HQ country
- Indonesia
- HQ region
- Asia
Markets served
BOOM Esports business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
BOOM Esports product offering
Product offeringCore offering
BOOM Esports is an esports organization that fields competitive gaming teams and supports professional esports athletes with dedicated facilities, gaming equipment, and managerial support. The organization operates as a professional esports franchise headquartered in Jakarta, Indonesia, competing in regional and international esports tournaments.
Differentiator
Problem solved
Functional benefit
Products and services
- Professional Esports Team Operations Fielding and managing competitive esports rosters that represent BOOM Esports in regional and international tournaments, providing athletes with professional training facilities, gaming equipment, and managerial support.
- Athlete Support and Management Services
Companies that use BOOM Esports
Customer profileIdeal customer profiles2 records
BOOM Esports technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
BOOM Esports partnerships and signals
Strategic signalRecent moves2 records
Expansion highlights2 records
BOOM Esports competitors and assessment
Company assessmentDirect peers
- RRQ (Rex Regum Qeon): Indonesian esports organization operating multiple competitive teams across Mobile Legends, VALORANT, and PUBG Mobile. Direct competitor to BOOM Esports in the Indonesian market, with comparable team-roster-driven business model and similar sponsorship mix.
- EVOS Esports: Southeast Asian esports organization headquartered in Indonesia, operating teams across multiple titles and serving a similar Indonesian/Southeast Asian audience. Closely comparable in target market, title portfolio, and team-operations model.
- ONIC Esports: Indonesia-rooted esports organization with strong Mobile Legends presence and expanding multi-title operations. Directly competes with BOOM for Indonesian player talent, sponsors, and tournament placements.
- Alter Ego: Indonesian esports organization fielding teams across multiple competitive titles. Operates in the same domestic market as BOOM with a similar multi-game, team-focused business model.
- OG: European-rooted multi-title esports organization best known for Dota 2 success. Comparable to BOOM as a team-led esports org with deep Dota 2 pedigree and infrastructure-style player support, though operating from a different region.
Regional players
- Talon Esports: Pan-Asian esports organization with operations across Southeast Asia, including Indonesia-adjacent markets. Comparable in multi-game team operations and SEA market focus, though with broader geographic spread than BOOM.
Broad incumbents
- Team Liquid: Global esports powerhouse operating teams across numerous titles including Dota 2 and VALORANT. Overlaps with BOOM in competitive title portfolio and athlete-support infrastructure but at much larger global scale.
- Fnatic: Long-established global esports organization with multi-title team operations. Comparable in business model (team-first, athlete-support-centric) but with significantly larger sponsorship base and global footprint.
- T1: Korean-headquartered global esports organization with teams across multiple major titles. Comparable as a multi-game team operator, though materially larger, more sponsor-rich, and more globally diversified than BOOM.
- Cloud9: North American-rooted multi-title esports organization with teams across many competitive titles. Comparable as a multi-game team operator with athlete support infrastructure, but with a substantially larger global brand and sponsor base than BOOM.
Market position
Strengths3 records
Weaknesses3 records
Competitive moat2 records
Key risks4 records
Key highlights5 records
Customer concentration
BOOM Esports social profiles
Digital presenceBOOM Esports financial estimates
Financial estimateRevenue estimate
Valuation estimate
BOOM Esports leadership team
Management profileNumber of profiles
BOOM Esports funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
BOOM Esports M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about BOOM Esports
What does BOOM Esports do?
BOOM Esports is an esports organization that fields competitive gaming teams and supports professional esports athletes with dedicated facilities, gaming equipment, and managerial support. The organization operates as a professional esports franchise headquartered in Jakarta, Indonesia, competing in regional and international esports tournaments.
When was BOOM Esports founded?
BOOM Esports was founded in 2016. It employs 51 to 100 people.
Where is BOOM Esports based?
BOOM Esports is headquartered in Jakarta, Indonesia, in the Asia region.
Who are BOOM Esports's main competitors?
Direct peers on record are RRQ (Rex Regum Qeon), EVOS Esports, ONIC Esports, Alter Ego and OG. Talon Esports is listed as a regional player. Broad incumbents are Team Liquid, Fnatic, T1 and Cloud9.
Does BOOM Esports have an API?
No public API is recorded for BOOM Esports.
What industry is BOOM Esports in?
BOOM Esports's product category is Esports & Competitive Gaming. Its primary akta.pro industry code is MPAFADAB, Esports Teams & Player Organizations, with a secondary code of MPAGANAC, Professional Esports Leagues & Seasonal Competitions. Its NAICS code is 711211 and its SIC code is 7900.