We Are Nations
We Are Nations is a vertically integrated esports and gaming merchandising company founded in 2016 that designs, manufactures, and distributes apparel and event retail products for esports organizations, game publishers, and tournament producers worldwide.
- Company typePrivate
- Founded2016
- HeadquartersNew York, United States
- Headcount11–50
- GTM typeB2B
- OfferingServices
What We Are Nations does
We Are Nations is a privately held esports and gaming merchandising company founded in 2016, headquartered in New York with operational hubs in Aubrey, TX; Austin, TX; Manchester, UK; Berlin, Germany; and Mexico City. The company provides vertically integrated merchandise services — including design, manufacturing, distribution, and event retail — to esports organizations, game publishers, and event producers. Its core product portfolio spans three brands: Nations Gaming Club (a print-on-demand e-commerce platform partnering with publishers and teams such as G2, PSG, Vitality, DOTA2, CS:GO, and R6:SIEGE), Sector Six (a turn-key apparel solution for amateur through professional teams and 30+ collegiate programs), and N2 (a premium esports fashion label featuring collaborations with artists such as Yoshitaka Amano and NECKFACE).
The business generates revenue through merchandise sales, event merchandising services (operating retail at The International, LEC and VCT events, DreamHack, EVO, and GamesCom), wholesale distribution to endemic and non-endemic retailers, and licensing of esports team and publisher IP. Supporting technology includes a global warehouse and production network across North America, Europe, and Latin America, with print-on-demand capabilities that eliminate inventory risk. The company has secured long-tenured partnerships with Valve (The International, 4 years) and Riot Games (LEC and VCT events in Europe), and operates the permanent Riot Studio Store in Berlin.
Emerging initiatives include the NationsPog esports prediction platform, the Nations Reveal product (in development), a Web 3.0 blockchain application developed in partnership with Blocksport.io, and ongoing geographic expansion through the LATAM operation launched in 2020. The company employs 11–50 people and has raised approximately $3.47M in disclosed funding across two rounds.
We Are Nations firmographics
Firmographics- Name
- We Are Nations
- Legal name
- We Are Nations
- Website
- https://wearenations.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- We Are Nations is a vertically integrated esports and gaming merchandising company founded in 2016 that designs, manufactures, and distributes apparel and event retail products for esports organizations, game publishers, and tournament producers worldwide.
- Ownership category
- akta.pro rank
We Are Nations industry classification
Industry- Product category
- Esports Merchandise Services
- NAICS
- Sporting Goods Retailers (459110), Sporting Goods, Hobby, and Musical Instrument Retailers (4591), Spectator Sports (7112), Sporting Goods, Hobby, Musical Instrument, Book, and Miscellaneous Retailers (459)
- SIC
- Retail-Apparel & Accessory Stores (5600), Wholesale-Apparel, Piece Goods & Notions (5130), Services-Amusement & Recreation Services (7900), Sporting & Athletic Goods, Nec (3949)
- akta.pro primary industry
- Sports Collectibles, Fan Gear & Licensed Merchandise Retail (CRAMABAO)
- akta.pro secondary industries
- Fan Apparel & Wearables Retail (Licensed) (CRAMAOAE), Customized & Personalized Fan Gear Retail (CRAMAOAJ), Team & League Branded Merchandise Retail (Non-Apparel) (CRAMAOAF), Esports & Creator Sponsorship/Brand Partnerships (Influencer Marketing for Gaming) (MPAFAEAE), Esports Tournament Sponsorships & Partnerships (MPAGANAM)
Keywords
Where We Are Nations is headquartered
LocationHeadquarters
- HQ city
- New York
- HQ country
- United States
- HQ region
- North America
Offices5 records
Markets served
We Are Nations business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Supply Chain, Operations, Personnel, Marketing or Sales, Technology or R&D, Infrastructure
Revenue model
- Merchandise Sales: Direct sales of jerseys, fan wear, on-stage wear, accessories, and premium drops through owned e-commerce platforms and retail stores. Revenue from print-on-demand and manufactured apparel products sold to esports fans and consumers.
- Event Merchandising Services: Vertical event merchandising services for esports tournaments including temporary retail operations, event-specific product design and manufacturing, and concessionaire services for third-party merchandise. Includes managing physical retail at events worldwide.
- Wholesale Distribution: Wholesale distribution of Nations branded and licensed merchandise to endemic and non-endemic retail accounts. Includes online marketplace sales via APIs.
- Licensing and IP Partnerships: Revenue from licensing esports team brands, game publisher IPs, and event brands for merchandise production and distribution through various channels.
Go-to-market motion3 records
Distribution channels8 records
Marketing channels10 records
We Are Nations product offering
Product offeringCore offering
We Are Nations designs, manufactures, distributes, and sells branded apparel and accessories for esports organizations, game publishers, and gaming fans. Its offerings include end-to-end event merchandising services at live tournaments, B2B online store management for teams and publishers, wholesale distribution, and marketing/engagement services backed by print-on-demand production technology and Web 3.0 fan-engagement tools.
Product overview
We Are Nations operates a multi-product esports and gaming merchandise platform consisting of three core brands: Nations Gaming Club (print on demand merchandise platform), Sector Six (turn-key apparel solution for teams at all levels), and N2 (high-end fashion brand). Supporting these are product categories including jerseys (hero product), on-stage wear, fan wear essentials, premium drops, and accessories. The company offers integrated services spanning event merchandising (operating Riot Berlin Store, LEC/VCT events, The International), online store management with global distribution, wholesale to retail accounts, and global engagement marketing including content creation, email campaigns, and social media management. The company also provides production capabilities including cut and sew, screen printing, embroidery, and sublimation.
Differentiator
Problem solved
Functional benefit
Brands
- Nations Gaming Club: Dedicated platform for selling merchandise to the gaming community, being developed into a comprehensive tech-driven offering with services like ticketing, event travel, meetups, dating, betting, gamification rewards, and a creator economy platform. Partnering with Blocksport.io for blockchain-based Web 3.0 app.
- NationsPog
- Nations Reveal
- Sector Six
- N2
- Nations
Products and services
- Nations Gaming Club A We Are Nations-owned multi-brand e-commerce storefront selling licensed gaming and esports apparel and accessories to gaming fans globally; serves as the B2C sales channel for partnerships with publishers and teams.
- Sector Six Gaming-inspired streetwear brand acquired by We Are Nations, extending the company's portfolio beyond team-licensed apparel into lifestyle and fashion apparel for the gaming community.
- N2 Gaming fashion brand under We Are Nations, offering apparel positioned at the intersection of gaming culture and streetwear.
- Event Merchandising Services End-to-end on-site merchandise retail operations for esports tournaments and live events, covering staffing, inventory, point-of-sale, and limited-edition event collections.
- Online Store Services (B2B) Design, build, and managed operation of branded online stores for esports organizations and game publishers, including fulfillment and customer support.
- Wholesale Distribution Wholesale distribution of licensed gaming and esports apparel and accessories to retail partners across multiple regions.
- Production Services Apparel and merchandise production services including sourcing, screen printing, embroidery, and print-on-demand manufacturing for esports brands.
- Global Engagement Services Global engagement and marketing services for gaming and esports brands, including campaign development and brand activation.
- Teamwear Customizable teamwear program for collegiate, high school, and amateur esports teams, providing branded apparel for players and staff.
- Event Collections Limited-edition event-branded apparel and merchandise collections produced in conjunction with specific esports tournaments and live events.
Companies that use We Are Nations
Customer profileNamed customers10 records
Segments5 records
Ideal customer profiles4 records
We Are Nations technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration3 records
Feature4 records
We Are Nations partnerships and signals
Strategic signalPartnerships
Twelve partnerships are on record, tiered core and strategic.
- ValvecoreValve is We Are Nations' official event merchandising partner worldwide. The company has designed, produced, and organized merchandise for The International, the world's largest single game esports event, for 4 years with incredible success. Nations creates main line event collections and fan art collections in conjunction with Valve for The International.
- Riot GamescoreRiot Games is We Are Nations' event partner in Europe for LEC (League of Legends European Championship) and VCT (VALORANT Champions Tour) events. Nations operates the permanent Riot Studio Store in Berlin and has run major and finals events for both leagues in Montpellier, Madrid, and Munich.
- Blocksport.iostrategicPartnership with Blocksport.io to develop a blockchain-based Web 3.0 app for Nations Gaming Club platform. This will enhance the gaming experience and solidify Nations as a major player in the tech-driven future of gaming.
- Rogue EsportscoreWe Are Nations serves as Rogue Esports' global apparel sponsor, providing teamwear kit and revitalizing their on-stage look for their return in the 2024 season.
- G2 EsportscoreG2 Esports is a partner through Nations Gaming Club print on demand program, creating quickly available merchandise products with no inventory risk.
- PSG EsportscorePSG Esports is a partner through Nations Gaming Club print on demand program for merchandise creation and distribution.
- VitalitycoreVitality is a partner through Nations Gaming Club print on demand program for merchandise creation and distribution.
- Yoshitaka AmanostrategicLegendary Japanese artist and Final Fantasy character designer collaborating with N2 brand on high-end, bespoke apparel collections. Famous for iconic characters in Gatchaman, Tekkaman, and Final Fantasy franchise.
- NECKFACEstrategicStreet artist Neckface collaborating with N2 brand on esports fashion collections. Known for sold-out art shows, MOCA Los Angeles installation, and character designs in blockbuster films.
- R6:SIEGEcoreR6:SIEGE (Rainbow Six Siege) is a partner through Nations Gaming Club print on demand program for game-branded merchandise.
- CS:GOcoreCounter-Strike: Global Offensive is a partner through Nations Gaming Club print on demand program for game-branded merchandise.
- DOTA2coreDOTA2 is a partner through Nations Gaming Club print on demand program and the DOTA2 Secret Shop platform for game-branded merchandise.
Scale indicators3 records
Recent moves7 records
Expansion highlights6 records
We Are Nations competitors and assessment
Company assessmentDirect peers
- Misfits Gaming: Global esports organization running team-branded apparel and merchandise programs in competition with We Are Nations' tier-1 teamwear and on-stage wear offering.
- Fanatics: The dominant global operator of licensed sports merchandise with a growing esports and gaming vertical (including deals with major publishers and leagues). Closest direct competitor in the licensed fan-apparel and event-retail category that We Are Nations serves.
- 100 Thieves: Esports organization and lifestyle brand that runs an integrated merchandise business including apparel drops, a permanent retail store (the 100 Thieves Compound), and direct publisher/team partnerships — competing for the same esports fan apparel wallet and brand-collaboration mindshare as We Are Nations.
- JINX: Gaming and esports merchandise retailer selling licensed apparel and accessories for games, teams, and publishers across DTC e-commerce and wholesale channels. Directly comparable business model to We Are Nations' licensed-merch and wholesale distribution strategy.
- Fnatic: Global esports organization that designs and sells its own branded apparel and accessories through owned DTC stores and event retail — comparable to We Are Nations' work for org clients and as an example of the in-house model We Are Nations' customers could shift toward.
- Cloud9: Major North American esports organization with an active merchandise and apparel business across teams, content creators, and event drops. Represents a peer esports organization that runs competing merchandising operations for the same fan base.
- NRG Esports: Esports organization operating merchandise programs for its teams (e.g., in VALORANT and other titles) — directly comparable to the We Are Nations customer archetype of tier-1 teamwear partnerships.
- FaZe Clan: Esports and lifestyle brand with a long-running apparel and merchandise business targeting the same Gen Z / gaming-adjacent consumer as We Are Nations' Nations and N2 brands.
Emerging players
- OverActive Media: Esports ownership and operations company running multiple team brands and associated merchandise programs. Comparable to the broader ecosystem of team-owned merchandising that We Are Nations either services or competes against.
- Overtime: Sports media and apparel company building licensed and creator-led merchandise for next-generation sports fans. Adjacent comparable to We Are Nations' focus on licensed fan apparel and event-driven drops for younger audiences.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
We Are Nations social profiles
Digital presenceWe Are Nations financial estimates
Financial estimateRevenue estimate
Valuation estimate
We Are Nations leadership team
Management profileNumber of profiles
Profiles2 records
We Are Nations subsidiaries and ownership
Company hierarchySubsidiaries1 record
We Are Nations funding detail
Funding detailFunding overview
Funding rounds2 records
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
We Are Nations M&A and investment
M&A and investmentM&A1 record
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about We Are Nations
What does We Are Nations do?
We Are Nations designs, manufactures, distributes, and sells branded apparel and accessories for esports organizations, game publishers, and gaming fans. Its offerings include end-to-end event merchandising services at live tournaments, B2B online store management for teams and publishers, wholesale distribution, and marketing/engagement services backed by print-on-demand production technology and Web 3.0 fan-engagement tools.
Is We Are Nations a public or private company?
We Are Nations is a private company. It is classified as venture growth investor backed and is currently operating.
When was We Are Nations founded?
We Are Nations was founded in 2016. It employs 11 to 50 people.
Where is We Are Nations based?
We Are Nations is headquartered in New York, United States, in the North America region.
How does We Are Nations make money?
Four revenue lines are on record. Merchandise Sales are the primary driver. The others are event Merchandising Services, wholesale Distribution and licensing and IP Partnerships.
Who are We Are Nations's main competitors?
Direct peers on record are Misfits Gaming, Fanatics, 100 Thieves, JINX, Fnatic, Cloud9, NRG Esports and FaZe Clan. Emerging players are OverActive Media and Overtime.
Does We Are Nations have an API?
No public API is recorded for We Are Nations.
What industry is We Are Nations in?
We Are Nations's product category is Esports Merchandise Services. Its primary akta.pro industry code is CRAMABAO, Sports Collectibles, Fan Gear & Licensed Merchandise Retail, with a secondary code of CRAMAOAE, Fan Apparel & Wearables Retail (Licensed). Its NAICS code is 459110 and its SIC code is 5600.