LINE Studio
LINE Studio (라인스튜디오) is a Korean casual mobile game developer and subsidiary of LINE Corporation that builds and operates a portfolio of LINE-branded free-to-play mobile games (LINE Rangers, LINE Bubble/Bubble2, LINE Chef, LINE Idle Rangers, LINE Match Flight) distributed globally via App Store, Google Play, and LINE ecosystem to mass-market casual gamers.
- Company typePrivate
- Founded2012
- HeadquartersSeongnam, South Korea
- Headcount101–250
- GTM typeB2C
- OfferingSoftware
What LINE Studio does
LINE Studio (라인스튜디오) is a Korean casual mobile game developer and privately held subsidiary of LINE Corporation, headquartered in Seongnam/South Korea and operating with 101-250 employees. The company builds and operates a portfolio of LINE-branded free-to-play mobile titles spanning defense action RPG (LINE Rangers, 2014), bubble shooter puzzle (LINE Bubble 2012 / LINE Bubble2 2015), cooking simulation (LINE Chef, 2019), casual coin games (LINE Magic Coin, 2022), idle RPGs (LINE Idle Rangers, 2024), 3-match puzzles (LINE Match Flight, 2025), and BT21 character puzzles (HELLO BT21, co-serviced with Kakao Games). Its underlying platform is built on the LINE messenger ecosystem: games are distributed through the App Store and Google Play globally, with additional surface area via LINE Quick Game integration, LINE Identity, LINE stamps, and Toss Mini App distribution in Korea. The studio also produces original animated and cinematic content for LINE Rangers (TV animation spanning 13+ episodes and promotional movies).
LINE Studio monetizes primarily through a freemium in-app purchase model centered on gacha systems, premium currency, and time-limited collaboration items featuring licensed anime, manga, and brand IPs (Attack on Titan, Tokyo Revengers, Cardcaptor Sakura, Record of Ragnarok, Crayon Shin-chan, Snoopy, and others). Geographic focus is concentrated in East Asia and Southeast Asia, with documented top-grossing or #1-download rankings in Japan, Taiwan, Thailand, Hong Kong, Macau, and Indonesia. Customer base is mass-market consumer (LINE messenger users and global mobile casual gamers), and LINE Ranger's cumulative downloads exceeded 74 million with LINE Bubble series surpassing 70 million downloads; LINE Rangers achieved six consecutive years of revenue growth in Thailand as of December 2025. In December 2022, LINE Studio received a $30 million private-equity round from Premier Partners to expand its gaming platform and enter the web3 business. Subsequent moves include a metaverse MOU with The Sandbox (2022), a True Beauty game partnership with Naver Webtoon (2023), expansion onto Toss Mini App (2024-2026), and an internal AI Mini Game Contest (2025).
LINE Studio firmographics
Firmographics- Name
- LINE Studio
- Legal name
- LINE studio 주식회사
- Website
- https://linestudio.com
- Company type
- Private
- Founded year
- 2012
- Operating status
- Operating
- Headcount range
- 101–250 employees
- Short description
- LINE Studio (라인스튜디오) is a Korean casual mobile game developer and subsidiary of LINE Corporation that builds and operates a portfolio of LINE-branded free-to-play mobile games (LINE Rangers, LINE Bubble/Bubble2, LINE Chef, LINE Idle Rangers, LINE Match Flight) distributed globally via App Store, Google Play, and LINE ecosystem to mass-market casual gamers.
- Ownership category
- akta.pro rank
LINE Studio industry classification
Industry- Product category
- Casual Mobile Games
- NAICS
- Software Publishers (5132)
- SIC
- Services-Amusement & Recreation Services (7900), Services-Computer Programming Services (7371)
- akta.pro primary industry
- Mobile Game Publishing & App Game Stores (BPAMAKAB)
- akta.pro secondary industry
- Gaming Community, Chat & LFG Platforms (BPAMAKAK)
Keywords
Where LINE Studio is headquartered
LocationHeadquarters
- HQ city
- Seongnam
- HQ country
- South Korea
- HQ region
- Asia
Offices1 record
Markets served
LINE Studio business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- In-App Purchases (Gacha/Premium Currency): LINE Studio generates revenue through in-app purchases including gacha systems, premium currency purchases, and collaboration-limited items. Games feature freemium model with premium features and limited-time collaboration content.
- Premium Gacha and Collaboration Content: Revenue generated from premium gacha pulls featuring collaboration characters (SS-rank characters, limited edition rangers) and collaboration-specific LINE stamps sold during events.
Go-to-market motion2 records
Distribution channels4 records
Marketing channels3 records
LINE Studio product offering
Product offeringCore offering
LINE Studio develops, publishes, and operates a portfolio of free-to-play casual mobile games integrated with the LINE messenger ecosystem, spanning defense action RPGs, bubble shooter puzzles, cooking simulations, idle RPGs, and 3-match puzzles. Games are monetized through in-app purchases, gacha systems, and time-limited collaboration content, distributed globally via the Apple App Store, Google Play, and LINE's own platforms with strong performance in Japan, Taiwan, and Thailand.
Product overview
LINE Studio is a Korean casual game developer that creates mobile games enjoyed globally. The company operates a portfolio of LINE-branded games including LINE Rangers (Defense Action RPG), LINE Bubble/ Bubble2 (Bubble shooter puzzle games), LINE Chef (Cooking simulation), LINE Magic Coin (Coin game), LINE Idle Rangers (Idle RPG), LINE Match Flight (3-match puzzle), LINE Brown Stories (Strategy RPG), and HELLO BT21 (Puzzle). These games are primarily distributed through LINE's ecosystem and available on iOS and Android platforms, with extensive anime and brand collaborations integrated into gameplay. The company has achieved significant success in Asian markets, particularly Japan, Taiwan, and Thailand, while expanding to global audiences.
Differentiator
Problem solved
Functional benefit
Products and services
- LINE Rangers Defense action RPG featuring LINE characters; players rescue Sally from the alien military corps through strategic turn-based battles; reached 74M+ cumulative downloads by its 10th anniversary in February 2024.
- LINE Bubble Original bubble shooter puzzle game where players match and pop bubbles to clear boards; LINE platform integration including LINE stamp rewards.
- LINE Bubble2 Bubble shooter puzzle game featuring collaboration mechanics and LINE stamp integration; series accumulated 70M+ downloads across both titles.
- LINE Chef Cooking simulation game where players prepare dishes and manage themed restaurants; ranked #1 in downloads in Taiwan; supports brand collaborations.
- LINE Magic Coin Casual coin/dozer arcade game available globally in Japan, Taiwan, and Macau markets.
- LINE Idle Rangers Idle RPG featuring LINE Rangers characters with passive auto-battle progression system; targeted at players seeking low-time-commitment gameplay.
- LINE Match Flight 3-match puzzle game featuring anime and character IP collaborations including Crayon Shin-chan and Snoopy; achieved #1 in downloads in Japan upon release.
- LINE Brown Stories Strategy battle RPG featuring LINE characters with multiplayer co-op support, story mode, and event stages.
- HELLO BT21 Puzzle mobile game featuring BT21 characters created by BTS; co-serviced in Korean market with Kakao Games and globally launched with regular new character additions.
- Rangers Raising Casual idle game spin-off of the LINE Rangers franchise, distributed on the Toss Mini App platform in Korea.
Quantifiable outcome
- 70 million+ users selected LINE Rangers as their preferred Defense Action RPG game
- +3 more outcomes
Companies that use LINE Studio
Customer profileNamed customers1 record
Segments2 records
Ideal customer profiles1 record
LINE Studio technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
LINE Studio partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and exploratory.
- Naver WebtooncoreLINE Studio partnered with Naver Webtoon to develop the mobile game 'True Beauty' (여신강림), a match-3 puzzle game based on the popular Naver Webtoon series. Pre-registration began in January 2023 ahead of global release.
- The SandboxexploratoryLINE Studio signed an MOU with The Sandbox for metaverse business opportunities. The partnership was announced in November 2022 to explore web3 and metaverse gaming expansion.
- Kakao GamescoreKakao Games co-serviced HELLO BT21 with LINE Studio for the Korean market. The BT21 puzzle game was jointly released and serviced in South Korea through Kakao Games platform.
- LINE CorporationcoreLINE Corporation operates the homepage infrastructure (JR Shinjuku Miraina Tower, Tokyo) for LINE Studio. The parent company provides platform ecosystem, brand licensing, and operational support.
Scale indicators6 records
Recent moves7 records
Expansion highlights6 records
LINE Studio competitors and assessment
Company assessmentDirect peers
- Rovio Entertainment: Finnish casual mobile game publisher behind Angry Birds. Comparable as a long-running casual mobile franchise publisher pursuing live-ops and brand collaborations to extend franchise longevity.
- GungHo Online Entertainment: Japanese mobile game publisher built around a single mega-hit franchise (Puzzle & Dragons) plus live-ops/collaboration-driven casual titles. The most directly comparable peer in terms of franchise-led casual gacha monetization on the LINE-style Japan/Asia mobile market.
- Mixi: Operator of Monster Strike (one of Japan's highest-grossing mobile games) and a growing portfolio of casual/social mobile titles. Comparable for live-ops, gacha, and anime-IP collaboration monetization in the Japanese mobile casual market.
- Kakao Games: Korean mobile game publisher leveraging the KakaoTalk super-app for distribution — directly analogous to LINE Studio's distribution via the LINE super-app. Kakao Games has also co-published with LINE Studio (HELLO BT21).
- Cygames (CyberAgent group): Developer of Uma Musume, Princess Connect, and Granblue Fantasy — a top-tier Japanese mobile gacha publisher with strong IP/anime collaboration DNA. Comparable for live-ops, gacha monetization, and anime IP usage.
- KLab: Japanese mobile game developer known for Love Live! School Idol Festival and rhythm-game live-ops titles. Comparable for Japan-focused mobile games leveraging licensed IP/anime collaborations for engagement.
- NHN Corporation (NHN Entertainment): Korean mobile/publishing company operating mobile casual games and leveraging the LINE-style super-app distribution model (Hangame). Comparable as a Korean-headquartered casual mobile publisher with cross-platform ambitions.
- Supercell: Finnish mobile game developer behind Clash of Clans and Hay Day. Comparable as a global mobile casual/hyper-casual publisher with a track record of long-lived live-ops titles.
- King (Activision Blizzard): Developer of Candy Crush Saga and a portfolio of casual match-3 mobile games with heavy live-ops and collaboration mechanics. Comparable for casual mobile match-3/puzzle live-ops monetization at global scale.
Broad incumbents
- DeNA: Major Japanese mobile gaming and internet services company with a broader portfolio (Mobage platform, multiple casual/hardcore titles, and verticals beyond gaming). Comparable as a Japanese mobile gaming incumbent but with wider scope than LINE Studio's casual focus.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
LINE Studio financial estimates
Financial estimateRevenue estimate
Valuation estimate
LINE Studio leadership team
Management profileNumber of profiles
Profiles1 record
LINE Studio funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
LINE Studio M&A and investment
M&A and investmentM&A
Investments1 record
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about LINE Studio
What does LINE Studio do?
LINE Studio develops, publishes, and operates a portfolio of free-to-play casual mobile games integrated with the LINE messenger ecosystem, spanning defense action RPGs, bubble shooter puzzles, cooking simulations, idle RPGs, and 3-match puzzles. Games are monetized through in-app purchases, gacha systems, and time-limited collaboration content, distributed globally via the Apple App Store, Google Play, and LINE's own platforms with strong performance in Japan, Taiwan, and Thailand.
Is LINE Studio a public or private company?
LINE Studio is a private company. It is classified as corporate owned and is currently operating.
When was LINE Studio founded?
LINE Studio was founded in 2012. It employs 101 to 250 people.
Where is LINE Studio based?
LINE Studio is headquartered in Seongnam, South Korea, in the Asia region.
How does LINE Studio make money?
Two revenue lines are on record. In-App Purchases (Gacha/Premium Currency) is the primary driver. The others are premium Gacha and Collaboration Content.
Who are LINE Studio's main competitors?
Direct peers on record are Rovio Entertainment, GungHo Online Entertainment, Mixi, Kakao Games, Cygames (CyberAgent group), KLab, NHN Corporation (NHN Entertainment), Supercell and King (Activision Blizzard). DeNA is listed as a broad incumbent.
Does LINE Studio have an API?
No public API is recorded for LINE Studio.
What industry is LINE Studio in?
LINE Studio's product category is Casual Mobile Games. Its primary akta.pro industry code is BPAMAKAB, Mobile Game Publishing & App Game Stores, with a secondary code of BPAMAKAK, Gaming Community, Chat & LFG Platforms. Its NAICS code is 5132 and its SIC code is 7900.