PlayEveryWare
PlayEveryWare is a privately held B2B video game co-development studio headquartered in Seattle with a Yokohama office, providing porting, remastering, full development, platform certification, performance optimization, and online services to indie studios and AAA publishers across all major console, PC, and mobile platforms.
- Company typePrivate
- Founded2004
- HeadquartersSeattle, United States
- Headcount11–50
- GTM typeB2B
- OfferingServices
What PlayEveryWare does
PlayEveryWare is a privately held B2B video game co-development studio headquartered in Seattle, WA with a secondary office in Yokohama, Japan. The studio provides engineering services to game publishers and developers across the full development lifecycle, including platform porting, remasters, full game development, online services integration, performance optimization, and first-party platform certification for Xbox, PlayStation, Nintendo Switch/Switch 2, PC (Steam, Epic, GOG), and mobile platforms. Notable shipped or announced projects include Valorant on Xbox Series S/X (Riot Games), Star Wars Knights of the Old Republic I & II on mobile (Aspyr Media), Tomb Raider: Definitive Edition (Square Enix), Among Us on Xbox (InnerSloth), Risk of Rain 2 (Gearbox), Shinobi: Art of Vengeance (SEGA), and Legacy of Kain: Defiance Remastered (Crystal Dynamics). Customer logos span indies (Aggro Crab, Spry Fox, Odyssey Interactive), mid-market publishers (Team17, Devolver Digital, Humble Games), and AAA publishers (Riot, Square Enix, SEGA, Crystal Dynamics).
The studio's technical stack centers on Unity, Unreal Engine, and custom C++ engines, with a particular specialization in cross-platform multiplayer and online services through Epic Online Services, PlayFab, and Photon. PlayEveryWare maintains an open-source EOS Plugin for Unity that supports cross-platform functionality and serves as a soft ecosystem asset. Their service catalog is organized into Platform Development (UI/UX, gameplay features, controller support, SDK implementation, certification), Networking Services, Engines and Optimization (profiling, CPU and memory optimization), and Publishing and Support (title registration, certification management, patches, DLC).
Commercial model is project-based professional services revenue, with pricing negotiated per engagement rather than published. No funding rounds, investors, headcount, or revenue figures are disclosed. The go-to-market is relationship-driven and built on portfolio reputation and direct publisher outreach, with the company website functioning as a portfolio showcase. The company appears actively operating with 2025-2026 project launches.
PlayEveryWare firmographics
Firmographics- Name
- PlayEveryWare
- Legal name
- PlayEveryWare, Inc.
- Website
- https://playeveryware.com
- Company type
- Private
- Founded year
- 2004
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- PlayEveryWare is a privately held B2B video game co-development studio headquartered in Seattle with a Yokohama office, providing porting, remastering, full development, platform certification, performance optimization, and online services to indie studios and AAA publishers across all major console, PC, and mobile platforms.
- Ownership category
- akta.pro rank
PlayEveryWare industry classification
Industry- Product category
- Game Development Services
- SIC
- Services-Computer Programming Services (7371)
- akta.pro primary industry
- Co-Development, Porting & Remaster Studios (MPAFAAAM)
- akta.pro secondary industry
- Porting, Remastering & Platform Adaptation Services (PC/Console/Mobile/VR) (MPAFAKAN)
Keywords
Where PlayEveryWare is headquartered
LocationHeadquarters
- HQ city
- Seattle
- HQ country
- United States
- HQ region
- North America
Offices2 records
Markets served
PlayEveryWare business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Co-development Services: Providing game development support services to publishers and developers, including ports, remasters, feature development, and full game development. Revenue is generated through project-based professional services contracts.
Go-to-market motion1 record
Distribution channels7 records
Marketing channels2 records
PlayEveryWare product offering
Product offeringCore offering
PlayEveryWare provides engineering-focused video game co-development and full development services for studios and publishers. Its work spans platform porting (PC, Xbox, PlayStation, Nintendo Switch/Switch 2, mobile), remasters, licensed IP development, online services integration, performance and memory optimization, and console certification support. The studio also develops and maintains the open-source EOS Plugin for Unity to enable cross-platform multiplayer.
Product overview
PlayEveryWare is an engineering-focused video game co-development studio offering a portfolio of codevelopment and full development services. The studio provides comprehensive game development support including platform porting (PC, console, mobile), full game development, networking and online services implementation, engine optimization, and publishing support. The company maintains an EOS Plugin For Unity open-source tool for cross-platform multiplayer. Key service offerings include Platform Development (UI/UX, gameplay features, controller support, SDK implementation, certification), Networking Services (Epic Online Services, PlayFab, Photon integration), Engines and Optimization (Unity, Unreal, custom C++), and Publishing Support (title registration, certification, patches). The company has worked on numerous high-profile titles including Legacy of Kain: Defiance Remastered, Valorant console ports, Star Wars KOTOR mobile, Tomb Raider Definitive Edition, and Among Us Xbox Series X, serving both indie developers and AAA publishers.
Differentiator
Problem solved
Functional benefit
Products and services
- Legacy of Kain: Defiance Remastered Full development of a remastered version of Legacy of Kain: Defiance for modern platforms, built for Crystal Dynamics and distributed across Xbox, PlayStation, Nintendo Switch/Switch 2, Steam, Epic Games Store, and GOG.
- Dispatch Nintendo Switch and Switch 2 port and console certification for AdHoc Studio's superhero workplace comedy Dispatch, including Unreal Engine modifications and custom video decoding.
- Tokyo Scramble Porting project for a survival puzzle action game set deep below Tokyo, delivered with Adglobe Inc. and Binary Haze Interactive.
- Spirit Crossing Unreal Engine co-development support for Spry Fox's multiplayer life-sim Spirit Crossing.
- Shinobi: Art of Vengeance Day 1 patch delivery, performance optimization, certification compliance, and DLC support for Lizardcube and SEGA's 2D action platformer Shinobi: Art of Vengeance across all consoles.
- Another Crab's Treasure Development support for Aggro Crab Games' soulslike adventure Another Crab's Treasure.
- Wizard of Legend II Console co-development for Dead Mage and Humble Games' fast-paced rogue-lite sequel Wizard of Legend II, including Unreal Engine updates, certification, and performance optimization.
- For The King II Development support for IronOak Games and Curve Games' turn-based roguelite tabletop RPG sequel For The King II on Windows PC, PS4, and PS5.
- Star Wars Knights of the Old Republic I and II Mobile porting work with Aspyr Media bringing Star Wars Knights of the Old Republic I and II to the Epic Games Store Mobile platform.
- Super Bunny Man Nintendo Switch port with multiplayer support for Catobyte's physics-based co-op platformer Super Bunny Man.
- Loddlenaut Porting project with Moon Lagoon and Secret Mode for the ocean exploration and cleanup game Loddlenaut.
- Potionomics: Masterwork Edition Porting project with Voracious Games and XSeed Games for the potion-brewing and deck-building haggling game Potionomics: Masterwork Edition.
- Valorant (Console) Console co-development with Riot Games to bring the tactical FPS Valorant to Xbox Series S/X.
- Tomb Raider: Definitive Edition PC porting of the next-gen Tomb Raider: Definitive Edition to the Windows Store for Square Enix, including all DLC from the Xbox 360 version.
- Farming Simulator Kids Nintendo Switch porting project with GIANTS Software for the child-friendly farming simulator Farming Simulator Kids.
- Trombone Champ Porting project with Holy Wow Studios for the music rhythm game Trombone Champ, supporting over 45 songs and up to 4 players in local multiplayer.
- Coral Island Porting project with Stairway Games and Humble Games for the vibrant laid-back farm sim Coral Island.
- Wizard with a Gun Console networking support with Galvanic Games and Devolver Digital for the online sandbox survival game Wizard with a Gun for 1-4 players.
- Omega Strikers Co-development with Odyssey Interactive for the 3v3 footbrawler Omega Strikers with 15+ Strikers.
- Floppy Knights Porting of the strategy and card game Floppy Knights to console platforms.
- Fall Guys Porting work with Mediatonic on the battle royale obstacle course game Fall Guys.
- Garden Story Porting project with Picogram and Rose City Games for the action-RPG Garden Story.
- Cursed to Golf Porting project for the golf adventure game with curse mechanics, Cursed to Golf.
- Among Us Xbox Series X porting of InnerSloth's multiplayer social deduction game Among Us.
- Going Under Porting project with Aggro Crab and Team17 for the satirical dungeon crawler Going Under.
- Superliminal Porting project with Pillow Castle for the first-person perspective puzzler Superliminal.
- Risk of Rain 2 Porting and platform release support with Hopoo Games and Gearbox Publishing for the multiplayer roguelike Risk of Rain 2 on Xbox One and Stadia.
- Castle Crashers Porting project with The Behemoth for the award-winning 2D arcade adventure Castle Crashers.
- Crystal Crisis Porting project with Nicalis for the puzzle battle game Crystal Crisis.
- EOS Plugin for Unity Open-source plugin providing Epic Online Services integration for the Unity game engine, enabling cross-platform multiplayer and online services for Unity developers.
- Platform Development Services Engineering services covering UI/UX feature development, gameplay feature development, controller support implementation, SDK feature implementation, first-party certification compliance, and build automation across Xbox, PlayStation, and Nintendo platforms.
- Networking Services Engineering services for platform-specific online services, cross-platform multiplayer implementation using Epic Online Services, PlayFab, and Photon, platform backend configuration, account management, and e-commerce integration.
- Engines and Optimization Services Engineering services for in-depth profiling analysis, CPU performance optimizations, platform renderer support, content and renderer optimizations, and memory and resource management using Unity, Unreal, and custom C++ engines.
- Publishing and Support Services Services covering title registration, configuration, submission and release management, patches and content updates, platform holder coordination, production coordination, quality assurance for certification and functionality, bug fixes, and polish improvements.
Companies that use PlayEveryWare
Customer profileNamed customers25 records
Segments3 records
Ideal customer profiles3 records
PlayEveryWare technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration3 records
Feature4 records
PlayEveryWare partnerships and signals
Strategic signalPartnerships
21 partnerships are on record, tiered core, major, notable and minor.
- Unity TechnologiescoreUnity is a key technology partner. PlayEveryWare develops solutions using Unity engine and has created the EOS Plugin for Unity to support cross-platform functionality.
- Epic GamescorePlayEveryWare works extensively with Epic's ecosystem including Unreal Engine and Epic Online Services. They developed the EOS Plugin for Unity and have worked on games distributed through the Epic Games Store.
- Gearbox SoftwaremajorGearbox Publishing has partnered with PlayEveryWare on projects like Risk of Rain 2. PlayEveryWare has worked with Gearbox on platform releases and co-development.
- Team17majorTeam17 has published games that PlayEveryWare has worked on, including Going Under.
- Humble GamesmajorHumble Games has published titles that PlayEveryWare has ported or co-developed, including Coral Island and Wizard of Legend 2.
- Devolver DigitalmajorDevolver Digital has published games that PlayEveryWare has worked on, including Wizard with a Gun.
- InnerSlothnotablePlayEveryWare ported Among Us to Xbox platforms, working directly with InnerSloth on platform development.
- AggroCrabnotablePlayEveryWare has worked on multiple projects with AggroCrab including Going Under and Another Crab's Treasure.
- League of GeeksminorListed as a partner studio on the About page.
- ChucklefishminorListed as a partner studio on the About page.
- Undead LabsminorListed as a partner studio on the About page.
- Pillow CastleminorPlayEveryWare ported Superliminal for Pillow Castle.
- The BehemothminorPlayEveryWare ported Castle Crashers for The Behemoth.
- NicalisminorPlayEveryWare ported Crystal Crisis for Nicalis.
- Hopoo GamesnotablePlayEveryWare worked on platform releases for Risk of Rain 2 with Hopoo Games and Gearbox Publishing.
- Good Shepherd EntertainmentminorListed as a partner on the About page.
- Robot TeddyminorListed as a partner studio on the About page.
- Crystal DynamicsmajorCrystal Dynamics is the publisher for Legacy of Kain: Defiance Remastered, which PlayEveryWare developed.
- Riot GamesmajorPlayEveryWare provided console co-development for Valorant on Xbox Series S/X.
- Aspyr MedianotablePlayEveryWare worked with Aspyr Media to bring KOTOR 1 & 2 to Epic Games Store Mobile.
- SEGAmajorPlayEveryWare worked with LizardCube and SEGA on Shinobi: Art of Vengeance, handling patches and certification.
Scale indicators2 records
Recent moves6 records
Expansion highlights4 records
PlayEveryWare competitors and assessment
Company assessmentDirect peers
- Virtuos: One of the largest external co-development and porting studios globally, operating across console, PC, and mobile for major publishers. Directly comparable to PlayEveryWare's Unity/Unreal porting and full co-development offering, but at significantly greater scale.
- Keywords Studios: Publicly-listed provider of game services including co-development, porting, QA, and localization. Overlaps directly with PlayEveryWare on platform porting and co-development, while also offering adjacent operational services.
- Saber Interactive: Co-development and porting studio known for Switch and other platform ports of major franchises. Comparable to PlayEveryWare in engine expertise and publisher relationships, with a stronger IP-ownership track record.
- Sumo Digital: UK-based co-development and full-development studio working with major publishers on multi-platform titles. Directly comparable service offering, though Sumo also retains larger internal IP projects.
- Bluepoint Games: Remaster and remake specialist behind Shadow of the Colossus and Demon's Souls. Highly comparable to PlayEveryWare's remastering and platform-certification work, focused almost exclusively on premium console remasters.
- Aspyr Media: Long-standing porting studio specializing in bringing PC and console titles (including Star Wars franchises) to additional platforms. Direct overlap with PlayEveryWare's porting business and is also a documented counterparty (KOTOR 1 & 2 mobile port).
- Climax Studios: Co-development and porting studio with console certification expertise across Xbox, PlayStation, and Nintendo platforms. Comparable service portfolio and tier of publisher clients as PlayEveryWare.
- Abstraction Games: Boutique porting and remaster studio focused on bringing indie and mid-market titles to additional platforms. Similar niche positioning to PlayEveryWare with an emphasis on Unity/Unreal-based porting projects.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
PlayEveryWare financial estimates
Financial estimateRevenue estimate
Valuation estimate
PlayEveryWare leadership team
Management profileNumber of profiles
PlayEveryWare funding detail
Funding detailFunding overview
Funding rounds1 record
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
PlayEveryWare M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about PlayEveryWare
What does PlayEveryWare do?
PlayEveryWare provides engineering-focused video game co-development and full development services for studios and publishers. Its work spans platform porting (PC, Xbox, PlayStation, Nintendo Switch/Switch 2, mobile), remasters, licensed IP development, online services integration, performance and memory optimization, and console certification support. The studio also develops and maintains the open-source EOS Plugin for Unity to enable cross-platform multiplayer.
Is PlayEveryWare a public or private company?
PlayEveryWare is a private company. It is classified as unknown and is currently operating.
When was PlayEveryWare founded?
PlayEveryWare was founded in 2004. It employs 11 to 50 people.
Where is PlayEveryWare based?
PlayEveryWare is headquartered in Seattle, United States, in the North America region.
How does PlayEveryWare make money?
One revenue line is on record: co-development Services.
Who are PlayEveryWare's main competitors?
Direct peers on record are Virtuos, Keywords Studios, Saber Interactive, Sumo Digital, Bluepoint Games, Aspyr Media, Climax Studios and Abstraction Games.
Does PlayEveryWare have an API?
No public API is recorded for PlayEveryWare.
What industry is PlayEveryWare in?
PlayEveryWare's product category is Game Development Services. Its primary akta.pro industry code is MPAFAAAM, Co-Development, Porting & Remaster Studios, with a secondary code of MPAFAKAN, Porting, Remastering & Platform Adaptation Services (PC/Console/Mobile/VR). Its SIC code is 7371.