Developer docs
API playgroundTry for free, no card

Search company profiles

Activate Games

Full company profile

uuid0003hri

Namestring
Activate Games
Legal namestring
Activate Games Inc.
Websiteurl
activate.games
Company typeenum
Private
Founded yearint
2019
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
251–500
akta.pro rankint
HeadquartersWinnipeg, Canada
HQ citystring
Winnipeg
HQ countrystring
Canada
HQ regionstring
North America
Markets served

Serves global market

Offices8 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
active gaming venues, immersive game rooms, interactive entertainment facilities, real-time LED gaming, team-based physical gaming
Industry3 codes
1Live Operations & Game Management (Events, Economy Tuning, Content Drops)
CodeMPAFAKACPrimaryYes
2Esports Platforms & Competitive Gaming Networks
CodeBPAMAKAHPrimaryNo
3Gaming Café/Bar Hybrid Venues (Food & Beverage + Competitive Play)
CodeMPAFALADPrimaryNo
NAICS code2 codes
  • Amusement Parks and Arcades7131
  • Amusement Arcades71312
SIC code2 codes
  • Services-Amusement & Recreation Services7900
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Active Gaming Entertainment Venues
Social media profiles2 records
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Physical Venue Sessions
TypeOne Time License
Description

Customers pay per visit to access all game rooms. Activate offers 'All You Can Play' passes granting unlimited access to all games within a session. Sessions are typically 60 minutes and designed for teams of 2–5 players. Revenue is generated on a per-session, one-time transaction basis at each physical location.

playactivate.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Operations, Infrastructure, Personnel, Technology or R&D, Marketing or Sales, Supply Chain
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

Activate Games operates physical active-gaming venues where customers play through proprietary interactive light-up game rooms that react in real time to player movement. Each 60-minute session grants a team of 2–5 players unlimited access to 16+ game rooms (including Mega Grid, Laser, Mega Laser, Arena, Climb, Hide, Strike, and Portals) using wristband-tracked scoring and a 10-level skill progression system. The company sells sessions, gift cards, group/party bookings, and entry into its competitive gaming league and Tournament of Champions at retail locations and via its website.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Opening weekends for all Nordic locations (Finland, Norway, Sweden, Denmark) sold out
+3 more records
Product overview1 text field

Activate Games operates a single unified active gaming venue concept featuring 16 interactive game rooms (Arena, Climb, Grid, Hoops, Mega Laser, Pipes, Push, Trench, Hide, Control, Mega Grid, Laser, Strike, Portals, Press, and Scan) with real-time responsive technology. The venue experience combines physical activity, strategy, and teamwork in 60-minute sessions designed for teams of 2-5 players. Revenue is generated through per-session entry fees and an All You Can Play unlimited pass. The company supplements its core venue business with add-on services including a Competitive Gaming League, Scores & Rewards tracking system, Tournament of Champions, and Groups & Parties event hosting. The product portfolio is consistent across all 75+ global locations, with venues ranging from 733-929 m² in Europe and 1,300 m² in Asia.

Product and service5 records
1Active Gaming Venue Sessions (All-You-Can-Play)
CategoryActive Gaming Venue Experience
Description

60-minute immersive session in a physical venue where a team of 2–5 players accesses all 16+ proprietary interactive game rooms with unlimited re-entry under an All-You-Can-Play pass; available at 75+ locations globally for walk-in or online booking.

2Competitive Gaming League
CategoryCompetitive Gaming Program
Description

Organized competitive league structure running across all Activate locations, leveraging the 10-level skill progression system to drive repeat visits and cross-location competition.

3Tournament of Champions
CategoryCompetitive Gaming Program
Description

Flagship tournament offering for top-performing players across Activate's global venue network, crowning an Ultimate Champion through the 10-level skill progression system.

4Groups & Parties Event Hosting
CategoryGroup Event Hosting
Description

Private event booking service for groups of 10–17+ people, including birthday parties, corporate team-building, and school or community group events; reservations handled through a dedicated webpage.

5Gift Cards
CategoryPrepaid Voucher
Description

Redeemable gift cards for Activate venue sessions, sold through the company website and applicable across global locations.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-05-06
Description

Kara Holdings is Activate's strategic partner for Southeast Asia expansion. The partnership opened the first Malaysia location at Pavilion Bukit Jalil, Kuala Lumpur, with plans to expand across Southeast Asia including future sites in Singapore. Kara Holdings provides local market expertise and real estate access.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-03-17
Description

Scandinavian real estate and investment firm Realinvest is Activate's strategic partner for Nordic expansion. The partnership has enabled openings in Finland (Helsinki), Norway (Oslo), Sweden (Gothenburg), and Denmark (Copenhagen), with plans for five additional Nordic locations in 2026 including Stockholm and Bergen. Both parties share investment in immersive gaming venues in shopping centers across Scandinavia.

Recent move14 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Topgolf operates large-format, tech-enabled active entertainment venues that combine physical activity with interactive scoring systems and food/beverage. Activate's newly hired CTO Scott Shultz came directly from Topgolf, reinforcing the comparability in operating an activity-meets-technology venue model.

TypeDirect peer
Description

Main Event Entertainment runs family entertainment centers featuring bowling, laser tag, billiards, and gravity-based attractions under one roof in malls and shopping centers. It overlaps directly with Activate's group entertainment, mall-based real estate strategy, and Shultz's prior employer pedigree.

TypeBroad incumbent
Description

Dave & Buster's is the largest U.S. operator of large-format eat-and-play venues combining arcade gaming with sports bar concepts, located primarily in shopping centers and entertainment districts. It competes with Activate for group outings, birthday parties, and corporate events, but with a more passive, screen-based entertainment mix.

TypeDirect peer
Description

Andretti Indoor Karting & Games operates large-format indoor active entertainment venues combining go-karting, laser tag, arcade games, and dining. It is one of the most direct competitors to Activate's group-outing, physical-activity-led entertainment model, though typically at a larger venue size.

TypeDirect peer
Description

Urban Air is a franchise-based chain of indoor active adventure parks featuring trampolines, climbing walls, obstacle courses, and skill-based games targeting families, birthdays, and group events. It directly competes with Activate for the active family entertainment wallet share across North America.

TypeDirect peer
Description

Scene75 operates large indoor entertainment complexes combining go-karting, laser tag, mini-golf, and arcade attractions in a single venue. It is comparable to Activate in venue size, mall-adjacent real estate, and mixed-attractions positioning for group entertainment.

TypeBroad incumbent
Description

CEC Entertainment operates the Chuck E. Cheese family entertainment centers focused on kids' birthdays, arcade games, and food in retail locations. While more child-centric, it directly competes for the family birthday party and group outing use case Activate targets.

TypeEmerging player
Description

iFly operates indoor skydiving venues in malls and entertainment districts, offering a unique physical activity experience with proprietary wind tunnel technology. It competes for experiential, group entertainment dollars and is anchored in similar retail-adjacent real estate.

TypeOthers
Description

Escape rooms are small-format group entertainment venues that combine puzzle-solving with time-bound challenges. They compete for the same group-outing and team-building customer as Activate, though they lack the physical activity and proprietary tech footprint.

TypeEmerging player
Description

Five Iron Golf is a tech-enabled indoor golf entertainment and social venue concept with food and beverage, located in urban retail locations. It represents the broader category of technology-augmented active social entertainment venues that share real estate and customer overlap with Activate.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors2 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Activate Games

Active Gaming Entertainment Venuesactivate.games

Activate Games firmographics

Firmographics
Name
Activate Games
Legal name
Activate Games Inc.
Website
https://activate.games
Company type
Private
Founded year
2019
Operating status
Operating
Headcount range
251–500 employees
Ownership category
akta.pro rank

Activate Games industry classification

Industry
Product category
Active Gaming Entertainment Venues
NAICS
Amusement Parks and Arcades (7131), Amusement Arcades (71312)
SIC
Services-Amusement & Recreation Services (7900), Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Live Operations & Game Management (Events, Economy Tuning, Content Drops) (MPAFAKAC)
akta.pro secondary industries
Esports Platforms & Competitive Gaming Networks (BPAMAKAH), Gaming Café/Bar Hybrid Venues (Food & Beverage + Competitive Play) (MPAFALAD)

Keywords

  • Active gaming venues
  • Immersive game rooms
  • Interactive entertainment facilities
  • Real-time LED gaming
  • Team-based physical gaming

Where Activate Games is headquartered

Location

Headquarters

HQ city
Winnipeg
HQ country
Canada
HQ region
North America

Offices8 records

Markets served

Activate Games business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Operations, Infrastructure, Personnel, Technology or R&D, Marketing or Sales, Supply Chain

Revenue model

  1. Physical Venue Sessions: Customers pay per visit to access all game rooms. Activate offers 'All You Can Play' passes granting unlimited access to all games within a session. Sessions are typically 60 minutes and designed for teams of 2–5 players. Revenue is generated on a per-session, one-time transaction basis at each physical location.

Go-to-market motion1 record

Distribution channels1 record

Marketing channels4 records

Activate Games product offering

Product offering

Core offering

Activate Games operates physical active-gaming venues where customers play through proprietary interactive light-up game rooms that react in real time to player movement. Each 60-minute session grants a team of 2–5 players unlimited access to 16+ game rooms (including Mega Grid, Laser, Mega Laser, Arena, Climb, Hide, Strike, and Portals) using wristband-tracked scoring and a 10-level skill progression system. The company sells sessions, gift cards, group/party bookings, and entry into its competitive gaming league and Tournament of Champions at retail locations and via its website.

Product overview

Activate Games operates a single unified active gaming venue concept featuring 16 interactive game rooms (Arena, Climb, Grid, Hoops, Mega Laser, Pipes, Push, Trench, Hide, Control, Mega Grid, Laser, Strike, Portals, Press, and Scan) with real-time responsive technology. The venue experience combines physical activity, strategy, and teamwork in 60-minute sessions designed for teams of 2-5 players. Revenue is generated through per-session entry fees and an All You Can Play unlimited pass. The company supplements its core venue business with add-on services including a Competitive Gaming League, Scores & Rewards tracking system, Tournament of Champions, and Groups & Parties event hosting. The product portfolio is consistent across all 75+ global locations, with venues ranging from 733-929 m² in Europe and 1,300 m² in Asia.

Differentiator

Problem solved

Functional benefit

Products and services

  • Active Gaming Venue Sessions (All-You-Can-Play) 60-minute immersive session in a physical venue where a team of 2–5 players accesses all 16+ proprietary interactive game rooms with unlimited re-entry under an All-You-Can-Play pass; available at 75+ locations globally for walk-in or online booking.
  • Competitive Gaming League Organized competitive league structure running across all Activate locations, leveraging the 10-level skill progression system to drive repeat visits and cross-location competition.
  • Tournament of Champions Flagship tournament offering for top-performing players across Activate's global venue network, crowning an Ultimate Champion through the 10-level skill progression system.
  • Groups & Parties Event Hosting Private event booking service for groups of 10–17+ people, including birthday parties, corporate team-building, and school or community group events; reservations handled through a dedicated webpage.
  • Gift Cards Redeemable gift cards for Activate venue sessions, sold through the company website and applicable across global locations.

Quantifiable outcome

  • Opening weekends for all Nordic locations (Finland, Norway, Sweden, Denmark) sold out
  • +3 more outcomes

Companies that use Activate Games

Customer profile

Named customers5 records

Segments3 records

Ideal customer profiles3 records

Activate Games technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Activate Games partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered flagship.

  • Kara HoldingsflagshipStrategic or Co-development Partner · 6 May 2026Kara Holdings is Activate's strategic partner for Southeast Asia expansion. The partnership opened the first Malaysia location at Pavilion Bukit Jalil, Kuala Lumpur, with plans to expand across Southeast Asia including future sites in Singapore. Kara Holdings provides local market expertise and real estate access.
  • RealinvestflagshipStrategic or Co-development Partner · 17 March 2026Scandinavian real estate and investment firm Realinvest is Activate's strategic partner for Nordic expansion. The partnership has enabled openings in Finland (Helsinki), Norway (Oslo), Sweden (Gothenburg), and Denmark (Copenhagen), with plans for five additional Nordic locations in 2026 including Stockholm and Bergen. Both parties share investment in immersive gaming venues in shopping centers across Scandinavia.

Scale indicators8 records

Recent moves14 records

Expansion highlights5 records

Activate Games competitors and assessment

Company assessment

Broad incumbents

  • Topgolf: Topgolf operates large-format, tech-enabled active entertainment venues that combine physical activity with interactive scoring systems and food/beverage. Activate's newly hired CTO Scott Shultz came directly from Topgolf, reinforcing the comparability in operating an activity-meets-technology venue model.
  • Dave & Buster's: Dave & Buster's is the largest U.S. operator of large-format eat-and-play venues combining arcade gaming with sports bar concepts, located primarily in shopping centers and entertainment districts. It competes with Activate for group outings, birthday parties, and corporate events, but with a more passive, screen-based entertainment mix.
  • Chuck E. Cheese (CEC Entertainment): CEC Entertainment operates the Chuck E. Cheese family entertainment centers focused on kids' birthdays, arcade games, and food in retail locations. While more child-centric, it directly competes for the family birthday party and group outing use case Activate targets.

Direct peers

  • Main Event Entertainment: Main Event Entertainment runs family entertainment centers featuring bowling, laser tag, billiards, and gravity-based attractions under one roof in malls and shopping centers. It overlaps directly with Activate's group entertainment, mall-based real estate strategy, and Shultz's prior employer pedigree.
  • Andretti Indoor Karting & Games: Andretti Indoor Karting & Games operates large-format indoor active entertainment venues combining go-karting, laser tag, arcade games, and dining. It is one of the most direct competitors to Activate's group-outing, physical-activity-led entertainment model, though typically at a larger venue size.
  • Urban Air Adventure Park: Urban Air is a franchise-based chain of indoor active adventure parks featuring trampolines, climbing walls, obstacle courses, and skill-based games targeting families, birthdays, and group events. It directly competes with Activate for the active family entertainment wallet share across North America.
  • Scene75 Entertainment Center: Scene75 operates large indoor entertainment complexes combining go-karting, laser tag, mini-golf, and arcade attractions in a single venue. It is comparable to Activate in venue size, mall-adjacent real estate, and mixed-attractions positioning for group entertainment.

Emerging players

  • iFly Indoor Skydiving: iFly operates indoor skydiving venues in malls and entertainment districts, offering a unique physical activity experience with proprietary wind tunnel technology. It competes for experiential, group entertainment dollars and is anchored in similar retail-adjacent real estate.
  • Five Iron Golf: Five Iron Golf is a tech-enabled indoor golf entertainment and social venue concept with food and beverage, located in urban retail locations. It represents the broader category of technology-augmented active social entertainment venues that share real estate and customer overlap with Activate.

Others

  • Escape rooms (industry): Escape rooms are small-format group entertainment venues that combine puzzle-solving with time-bound challenges. They compete for the same group-outing and team-building customer as Activate, though they lack the physical activity and proprietary tech footprint.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Activate Games social profiles

Digital presence

Activate Games financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Activate Games leadership team

Management profile

Number of profiles

Profiles3 records

Activate Games funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors2 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Activate Games M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Activate Games

What does Activate Games do?

Activate Games operates physical active-gaming venues where customers play through proprietary interactive light-up game rooms that react in real time to player movement. Each 60-minute session grants a team of 2–5 players unlimited access to 16+ game rooms (including Mega Grid, Laser, Mega Laser, Arena, Climb, Hide, Strike, and Portals) using wristband-tracked scoring and a 10-level skill progression system. The company sells sessions, gift cards, group/party bookings, and entry into its competitive gaming league and Tournament of Champions at retail locations and via its website.

Is Activate Games a public or private company?

Activate Games is a private company. It is classified as unknown and is currently operating.

When was Activate Games founded?

Activate Games was founded in 2019. It employs 251 to 500 people.

Where is Activate Games based?

Activate Games is headquartered in Winnipeg, Canada, in the North America region.

How does Activate Games make money?

One revenue line is on record: physical Venue Sessions.

Who are Activate Games's main competitors?

Broad incumbents on record are Topgolf, Dave & Buster's and Chuck E. Cheese (CEC Entertainment). Direct peers are Main Event Entertainment, Andretti Indoor Karting & Games, Urban Air Adventure Park and Scene75 Entertainment Center. Emerging players are iFly Indoor Skydiving and Five Iron Golf. Escape rooms (industry) is listed as an others.

Does Activate Games have an API?

No public API is recorded for Activate Games.

What industry is Activate Games in?

Activate Games's product category is Active Gaming Entertainment Venues. Its primary akta.pro industry code is MPAFAKAC, Live Operations & Game Management (Events, Economy Tuning, Content Drops), with a secondary code of BPAMAKAH, Esports Platforms & Competitive Gaming Networks. Its NAICS code is 7131 and its SIC code is 7900.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals
massliveWorld's 'first active-gaming experience' opening new Mass. game room next monthActivate Games, the world's first active-gaming experience, is opening its second Greater Boston location in Burlington on Nov. 7. The 10,923-square-foot facility will feature 12 arenas with over 55 game variations. The grand opening includes perks like half-priced priority gameplay and a limited-edition wristband.YahooWorld's 'first active-gaming experience' opening new Mass. game room next monthActivate Games, a global interactive gaming brand, will open its second Massachusetts location in Burlington on Nov. 7. The 10,923-square-foot facility will feature 12 arenas and over 55 game variations, including classics like Hoops and Laser. The grand opening includes perks like a limited-edition wristband offering free weekly gameplay.Financial PostEDC strengthens its European presence to unlock growth opportunities for Canadian exportersEDC is strengthening its European presence to help Canadian exporters, citing Northland Power's 1.1-gigawatt Baltic Power project in Poland and Boralex's wind farm financing. EDC also supported Activate Games and Laserax's acquisition of a German laser firm, with further expansion planned across Scandinavia and Germany.YahooAuntie Anne’s Kicks Off National Pretzel Month with Gaming PartnershipActivate Games opened its first Nevada location at Las Vegas Town Square on Oct. 3, partnering with Auntie Anne's for National Pretzel Month. The collaboration features a limited-edition Auntie Anne's Supermarket Scan game and 10 Golden Pretzel Passes, each granting a free pretzel weekly for a year.PR NewswireActivate Named One of Canada's Top Growing Companies for Third Consecutive YearActivate, a Manitoba-based entertainment company, was named to The Globe and Mail's 2026 list of Canada's Top Growing Companies, ranking No. 35 and No. 2 in arts, recreation and entertainment with 958% growth. The company has expanded from 50+ to 80+ locations across 12 countries and plans its first Australian location in Melbourne in early 2027.InsidermediaWork underway on immersive gaming venue at Highcross LeicesterActivate has begun work on its Highcross Leicester venue, expected to open late this year. The 9,632 sq ft attraction will feature nine games, including a Laser game, and joins other leisure operators at the mall.Las Vegas SunComienza el juego: la sala de juegos interactiva “Activate” lleva los entrenamientos basados en tecnología a Las VegasActivate will open its flagship interactive game room in Las Vegas in October at Town Square, adding to its U.S. portfolio. The venue features 15 game rooms with up to 10 levels each, offering over 800 game combinations. The company aims to connect with locals and tourists through partnerships.Las Vegas SunGame on: Interactive arcade Activate brings tech-driven workouts to Las VegasActivate will open its first Nevada location in October at Town Square, offering 15 game rooms with up to 10 levels each. Sessions cost $25-30 per person for 60-90 minutes, and the brand plans to partner with local organizations and schools.PR NewswireACTIVATE EXPANDS DOWN UNDER WITH FIRST AUSTRALIAN LOCATION IN MELBOURNEActivate, a North American active gaming company, will open its first Australian location in Melbourne at Highpoint Shopping Centre in early 2027. The venue will feature 12 immersive game rooms with over 800 levels and RFID tracking. The company operates more than 80 locations worldwide and plans additional openings across Australia.New Jersey 101.53 NJ arcades have been ranked among best in nationThree New Jersey arcades—Lucky Snake Arcade, The Silverball Retro Arcade, and Activate Games—ranked among the nation's best by Google reviews and other criteria. Lucky Snake is #2, Silverball #3, and Activate #4, with Lucky Snake in Atlantic City, Silverball in Asbury Park, and Activate in East Rutherford.