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H2L

Full company profile

uuid0003kct

Namestring
H2L
Legal namestring
H2L株式会社 (H2L, Inc.)
Websiteurl
h2l.jp
Company typeenum
Private
Founded yearint
2012
Descriptiontext

H2L, Inc. (株式会社H2L) is a Tokyo-based, privately held Japanese technology company founded on July 2, 2012 by Emi Tamaki to commercialize proprietary 'BodySharing®' technology for sharing human physical experiences — proprioception, movement, force, and muscle state — between humans, avatars, robots, and computers. Its vertically integrated stack includes an optical muscle-displacement sensor ('Optical Active Sensing'), a 28-electrode/14-channel multi-electrode functional electrical stimulation system, AI/ML inference on biosignals, avatar synthesis, and teleoperated robot control. The company has built a portfolio of nine commercial products spanning hardware controllers (FirstVR, UnlimitedHand, PossessedHand), an AI-driven non-wearable interface (Capsule Interface), a sensory-data marketplace (Maaart), and vertical applications including a hologram-based remote-work system (HoloD), a metaverse office with biometric well-being monitoring (BodySharing for Business), a remote agricultural robot control service (RaraaS), and a VR kayaking experience (VR-Kayak).

The company monetizes across multiple revenue streams: direct and channel hardware sales (Capsule Interface from 30M yen per unit; FirstVR and UnlimitedHand on Amazon); a freemium B2B SaaS subscription for BodySharing for Business (FREE up to 50 users; PRO 900 yen/month/user capped at 100 users); a transaction-based marketplace via Maaart; joint-development contracts with strategic partners (Toyota Boshoku for automotive in-cabin experiences, Ito Super Shortwave for rehabilitation devices, Nomura Kogei for BodySharing for Business, Bunshodo for HoloD, NTT DOCOMO/Meiji University for taste-sharing); and non-dilutive public R&D funding including the NEDO SCA program and the Cabinet Office's SIP Phase 3 national project. Cumulative paid-in capital reached 396,005,000 yen (~$2.6M USD) by June 30, 2025, with no disclosed revenue.

Short descriptiontext

H2L, Inc. is a Tokyo-based privately held Japanese company founded in 2012 that develops proprietary BodySharing® technology — optical muscle-displacement sensing and multi-electrode electrical stimulation — to enable bidirectional transmission of physical experiences between humans, avatars, and robots across nine hardware, software, and marketplace products.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
BodySharing technology, muscle displacement sensing, haptic VR controllers, metaverse office platform, proprioception hardware
Industry3 codes
1VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics)
CodeMPAFAGAGPrimaryYes
2Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators)
CodeEDAFAJAJPrimaryNo
3Game Controllers & Input Devices (Gamepads, Wheels, Flight Sticks)
CodeCRACAOADPrimaryNo
NAICS code1 code
  • Recreational Goods Rental532284
Product category
Human Augmentation / Proprioception Hardware and Software
GTM motion5 records

Each record includes

Type, Description, Source

Revenue model6 records
1Hardware Sales (Capsule Interface, FirstVR, UnlimitedHand, HoloD)
TypeHardware Sales
Description

Direct and channel sale of proprietary BodySharing hardware. Capsule Interface is a high-ticket product (from 30 million yen). FirstVR and UnlimitedHand are sold via Amazon at consumer price points. HoloD is a transparent hologram remote-work system.

h2l.jp
2BodySharing for Business (B2B SaaS Subscription)
TypeSubscription Recurring
Description

Browser-based metaverse office SaaS with FREE plan (up to 50 registered users, available until end of month following office registration) and PRO plan at 900 yen/month/user (excluding tax, up to 100 users, no time limit). Service launched 2023-06-29.

h2l.jp
3Maaart Marketplace Transactions
TypeMarketplace Commission
Description

Digital marketplace for trading sensory experiential data (movement, force, touch, etc.) launched 2025-07-17. When a 'Sharer' uploads experiential data, the system instantly evaluates it and calculates compensation. Transactions may take a percentage or transaction-based cut.

h2l.jp
4Government/Public R&D Grants
TypeProfessional Services
Description

Receives public R&D funding such as the Cabinet Office's SIP Phase 3 (Strategic Innovation Promotion Program) national project on virtual economy, and prior NEDO SCA adoption.

h2l.jp
5Joint Development / Co-Development Contracts
TypeProfessional Services
Description

Revenue from joint product development with partners including Ito Super Shortwave (rehabilitation), Bunshodo (HoloD), and Nomura Kogei (BodySharing for Business), often supported by public subsidies (e.g., Tokyo Metropolitan SME Support Corporation).

h2l.jp
6AI-related Business
TypeLicensing Royalties
Description

Per company registration, H2L's business scope includes 'AI planning, research, design, development, manufacturing, sales, licensing, export and support', indicating potential licensing/royalty revenue from its AI stack used for proprioception inference.

h2l.jp
Cost components6 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Supply Chain, Infrastructure
Pricing details5 tiers
1BodySharing for Business — FREE plan: up to 50 registered users, available until the end of the month following initial office registration.
ModelFreemiumBilling cadenceMonthly
Notes

Maximum 50 users; no charge during trial window.

h2l.jp
2BodySharing for Business — PRO plan: 900 yen/month per user (excluding tax); up to 100 users; no time limit.
ModelPer seatBilling cadenceMonthly
Notes

Per-user monthly subscription; up to 100 registered users.

h2l.jp
3Capsule Interface — from 30,000,000 yen (one-time purchase).
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Enterprise product, price on application.

h2l.jp
4Maaart — marketplace with upload-and-earn compensation model.
ModelTransaction based/ take rateBilling cadencePay-as-you-go
Notes

Sharers upload experiential data; system evaluates and pays compensation per upload. Consumer access to content.

h2l.jp
5FirstVR / UnlimitedHand — sold via Amazon at consumer price points.
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Hardware unit sales on Amazon Japan.

h2l.jp
GTM typeB2B and B2C
B2B and B2C
Offering typeHardware or Manufacturing
Hardware or Manufacturing
Core offering1 text field

H2L develops and sells proprietary BodySharing® hardware and software products that enable bidirectional sharing of physical experiences (movement, force, muscle state) between humans, robots, and avatars. Its commercial portfolio includes the Capsule Interface (AI-driven body-state interface), FirstVR (world's first muscle-displacement-sensor VR controller, 34g), UnlimitedHand (haptic game controller with electrical muscle stimulation), PossessedHand (28-electrode finger-control device), HoloD (hologram remote-work system), BodySharing for Business (metaverse office SaaS with biometric monitoring), Maaart (digital marketplace for trading experiential data), RaraaS (remote agricultural robot operation), and VR-Kayak (immersive kayaking system).

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 9 values shown
  • PossessedHand selected by TIME as one of the '50 Best Inventions' in 2011
+8 more records
Product overview1 text field

H2L offers a platform-plus-modules architecture built around its proprietary "BodySharing" technology, which transmits body skills and sensations between people. The core platform concept is delivered through multiple modules: Capsule Interface (the AI-driven body-state interface), Maaart (the experience/sensation marketplace), and FirstVR and UnlimitedHand (the hardware sensors and actuators that capture and reproduce muscle signals). On top of this base, H2L offers vertical applications: HoloD (remote-work holograms), BodySharing for Business (metaverse office with biometric monitoring), RaraaS (remote agricultural robot operation), VR-Kayak (VR kayaking system), and PossessedHand (an earlier electrical-muscle-stimulation research device). Legacy/research products PossessedHand, UnlimitedHand, and FirstVR are sold as hardware, while Capsule Interface, Maaart, BodySharing for Business, HoloD, RaraaS, and VR-Kayak represent the company's evolution toward software, AI, and service-based offerings.

Product and service9 records
1Capsule Interface
CategoryProprioception Interface Hardware
Description

An AI-driven experience-sharing interface comprising muscle displacement sensors, speakers, and a display mountable on chairs or beds that reads the user's body state (relaxation, energy) and operates devices and software through body-based control. Enables teleoperation of remote robots/avatars without wearables, controls, or training. Targeted at enterprises and advanced research programs; high-ticket unit (from 30 million yen).

2Maaart
CategoryExperience Marketplace Platform
Description

A digital marketplace for trading sensory experiential data (movement, force, touch, etc.). Users upload experiences recorded via FirstVR-compatible hardware; the system evaluates and pays compensation. Accessed via web browser and dedicated iOS/Android apps. Multi-sensory content combining visual, auditory, and proprioceptive/haptic data.

3FirstVR
CategoryVR Input Hardware
Description

The world's first muscle-displacement-sensor-equipped VR controller (34g) worn on the arm that captures arm/hand muscle motion and force via Bluetooth to smartphone or PC. Enables intuitive gesture and force control for VR applications, training, and teleoperation.

4UnlimitedHand
CategoryHaptic VR Hardware
Description

A wearable haptic game controller that uses proprietary multi-electrode functional electrical stimulation of forearm muscles to move the wearer's fingers and deliver force feedback, enabling hands-free immersive tactile gameplay in VR.

5PossessedHand
CategoryFES Research Hardware
Description

An early research/legacy H2L device that uses electrical stimulation of forearm muscles (28 electrodes, 14 independently controlled channels) to induce finger movement, demonstrating the foundational BodySharing® technology later commercialized in UnlimitedHand and FirstVR. Also applied to rehabilitation research with Ito Super Shortwave.

6HoloD
CategoryRemote Work Hardware/System
Description

A remote-work system that projects life-size transparent holograms of remote colleagues for more natural presence and collaboration, integrating BodySharing® technology (planned to be applied to the HoloD avatar for body-movement transmission). Co-developed with Bunshodo Co., Ltd.

7BodySharing for Business
CategoryMetaverse Office SaaS
Description

A browser-based B2B metaverse office SaaS that lets remote teams share presence via avatars, communicate by chat, and have biometric well-being data (relaxation, energy levels inferred from FirstVR muscle displacement data via proprietary ML) visualized for managers. FREE plan up to 50 users; PRO plan 900 yen/month/user up to 100 users.

8RaraaS (Remote Agricultural Robot as a Service)
CategoryRemote Robot Operation Service
Description

A remote agricultural robotics service that lets an operator intuitively drive robots (including agricultural robots for tasks like strawberry picking and harvesting) from a distance using H2L's FirstVR body-signal hardware and AI-assisted control over 5G.

9VR-Kayak
CategoryImmersive Entertainment System
Description

A VR kayaking system that combines immersive visuals (via VR headsets/large displays) with H2L's body-actuation technology to let users experience the resistance of water by paddling in mid-air.

Scale indicator13 records

Each record includes

Type, Value, Description, Source

Partnership11 partners
1Human Augmentation Consortium (TOPPAN, Toyota Motor, Mizuno, Mitsubishi Research Institute)
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2024-12-17
Description

Co-founding member with NTT DOCOMO, TOPPAN, Toyota Motor Corporation Future Creation Center, Mizuno Corporation, and Mitsubishi Research Institute. Consortium goal: validate human-augmentation system components (devices, platforms, apps), drive international technical standardization, and publish white papers and symposiums to expand the human-augmentation ecosystem.

h2l.jp
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2023-12-21
Description

Jointly developed the world's first foundational technology for sharing taste tailored to the recipient's perception, combining NTT DOCOMO's 'Human Augmentation Platform' / 'FEEL TECH' with H2L/Miyashita Lab taste-reproduction technology. Showcased at docomo Open House '24 (2024-01-17). Also co-founding member of the Human Augmentation Consortium (since 2024-12-17). NTT DOCOMO 'Human Augmentation Platform' and 'FEEL TECH' are registered trademarks.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-12-21
Description

Joint research partner for the world's first taste-sharing technology, including the 'TTTV3' actuation device for taste reproduction. The Miyashita Lab's 'electric taste' research won the 2023 Ig Nobel Prize. Co-developed and co-published with H2L and NTT DOCOMO.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2023-06-29
Description

Co-developed and co-launched the BodySharing for Business metaverse office (launched 2023-06-29). Jointly operates the 'BodySharing for Business' service website (business.bodysharing.jp). Nomura Kogei contributes spatial design and NOMLAB digital-innovation capabilities; H2L contributes BodySharing® proprioception technology. Beta was operated from October 2022; full release on 2023-06-29 with FREE and PRO pricing plans.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2022-08-09
Description

Co-developed the HoloD transparent-hologram remote-work system, with a new model opened for orders on 2022-08-09. Bunshodo contributes workplace design and distribution; H2L contributes BodySharing® technology (planned to be applied to the HoloD avatar to enable body-movement transmission). HoloD is sold via holo-d.com and includes a free 1-week trial.

6Ito Super Shortwave Co., Ltd. (伊藤超短波)
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-06-23
Description

Jointly developing rehabilitation devices for finger-movement therapy in patients with paralysis from neurological disorders (e.g., spinal cord injury), using H2L's PossessedHand and BodySharing technologies. Funded by Tokyo Metropolitan Small and Medium Enterprise Support Corporation. Jointly exhibited at the 59th Annual Meeting of the Japanese Society of Rehabilitation Medicine in Yokohama, 2022-06-23 to 06-25. The product is not yet approved under the Pharmaceutical and Medical Devices Act.

h2l.jp
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Joint 5G × BodySharing idea contest and successful 5G avatar-robot tourism proof-of-concept. Reinforces H2L's 5G-enabled BodySharing deployment and led to the later 6G taste-sharing collaboration.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Emi Tamaki (H2L CEO) is a Professor at Keio University's Graduate School of System Design and Management — provides H2L with academic affiliation, talent pipeline, and HCI research collaboration.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Emi Tamaki serves as an Outside Director — provides H2L with regional (Okinawa) business connections and aligns with the company's Okinawa branch.

Strategic tierCoreTypeTechnology or Integration
Description

Maaart is distributed as a dedicated iOS app (iPad/iPhone) and Android app (scheduled August 2025) for recording experiential data via the FirstVR device.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Amazon Japan is the consumer retail channel for FirstVR and UnlimitedHand hardware.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Acquired by Meta in 2019, CTRL-Labs developed EMG-based wristbands for gesture and intent control — the closest direct competitor to H2L's muscle-displacement sensing approach. Represents the big-tech scale that H2L competes against in neural/biosignal interfaces.

2Thalmic Labs (North / Google)
TypeDirect peer
Description

Thalmic Labs built the Myo armband — an EMG gesture-control wearable directly comparable to H2L's FirstVR. The company rebranded to North (smart-glasses) before shutting down, illustrating the difficulty of commercializing EMG wearables as a startup and a competitive benchmark for H2L's go-to-market.

TypeDirect peer
Description

HaptX builds force-feedback haptic gloves for VR/robotics teleoperation. It competes with H2L in the haptic-feedback dimension of BodySharing® (electrical muscle stimulation vs. HaptX's pneumatic force feedback) for enterprise VR and robot-control use cases.

TypeEmerging player
Description

Ultraleap combines mid-air ultrasonic haptics with hand-tracking. Compared to H2L, it is at a more mature commercial stage in touchless haptics for XR/automotive/retail, but addresses a different (non-contact) haptic modality than H2L's wearable electrical-stimulation approach.

TypeDirect peer
Description

bHaptics makes consumer-priced haptic vests, arm bands, and gloves for VR gaming — directly comparable SKUs to H2L's UnlimitedHand and FirstVR on price point and use case, though using vibrotactile rather than EMS-based actuation.

TypeDirect peer
Description

Teslasuit produces a full-body haptic suit and motion-capture system for VR training and enterprise simulation. Competes with H2L's HoloD and FirstVR in immersive VR haptics, with a focus on enterprise/training rather than consumer gaming.

TypeEmerging player
Description

SynTouch develops BioTac tactile sensors that mimic human fingertip sensing. Relevant peer as another bio-inspired tactile/proprioception sensing company, though focused on robotic fingertips rather than human-body wearables.

TypeBroad incumbent
Description

Sony is a documented H2L investor (Sony Innovation Fund + Environmental Energy Investment) and a major incumbent in VR/AR (PlayStation VR2), haptic game controllers, and entertainment — making it both a financial backer and a broad incumbent competitor in consumer haptic hardware.

TypeBroad incumbent
Description

Meta's Reality Labs invests heavily in EMG/neural interfaces (via CTRL-Labs), hand-tracking, and Quest VR. It is the dominant broad incumbent in the consumer XR + neural-interface category H2L targets, with vastly larger distribution and capital.

TypeEmerging player
Description

Emerge builds ultrasonic mid-air haptics devices (Emerge Wave-1) for touchless tactile experiences in XR. Comparable as a peer in next-generation haptic experience-sharing, though focused on non-contact haptics rather than H2L's wearable EMS approach.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

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Headline, Details, Source

Competitive moat6 records

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Type, Details

Key risks7 records

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Headline, Details, Source

Key highlights7 records

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Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability7 records

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Type, Description, Source

AI maturity
App detail

Has app

Feature7 records

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Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles7 records

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Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

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Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds3 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors5 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

H2L

Human Augmentation / Proprioception Hardware and Softwareh2l.jp

H2L, Inc. is a Tokyo-based privately held Japanese company founded in 2012 that develops proprietary BodySharing® technology — optical muscle-displacement sensing and multi-electrode electrical stimulation — to enable bidirectional transmission of physical experiences between humans, avatars, and robots across nine hardware, software, and marketplace products.

What H2L does

H2L, Inc. (株式会社H2L) is a Tokyo-based, privately held Japanese technology company founded on July 2, 2012 by Emi Tamaki to commercialize proprietary 'BodySharing®' technology for sharing human physical experiences — proprioception, movement, force, and muscle state — between humans, avatars, robots, and computers. Its vertically integrated stack includes an optical muscle-displacement sensor ('Optical Active Sensing'), a 28-electrode/14-channel multi-electrode functional electrical stimulation system, AI/ML inference on biosignals, avatar synthesis, and teleoperated robot control. The company has built a portfolio of nine commercial products spanning hardware controllers (FirstVR, UnlimitedHand, PossessedHand), an AI-driven non-wearable interface (Capsule Interface), a sensory-data marketplace (Maaart), and vertical applications including a hologram-based remote-work system (HoloD), a metaverse office with biometric well-being monitoring (BodySharing for Business), a remote agricultural robot control service (RaraaS), and a VR kayaking experience (VR-Kayak).

The company monetizes across multiple revenue streams: direct and channel hardware sales (Capsule Interface from 30M yen per unit; FirstVR and UnlimitedHand on Amazon); a freemium B2B SaaS subscription for BodySharing for Business (FREE up to 50 users; PRO 900 yen/month/user capped at 100 users); a transaction-based marketplace via Maaart; joint-development contracts with strategic partners (Toyota Boshoku for automotive in-cabin experiences, Ito Super Shortwave for rehabilitation devices, Nomura Kogei for BodySharing for Business, Bunshodo for HoloD, NTT DOCOMO/Meiji University for taste-sharing); and non-dilutive public R&D funding including the NEDO SCA program and the Cabinet Office's SIP Phase 3 national project. Cumulative paid-in capital reached 396,005,000 yen (~$2.6M USD) by June 30, 2025, with no disclosed revenue.

H2L firmographics

Firmographics
Name
H2L
Legal name
H2L株式会社 (H2L, Inc.)
Website
https://h2l.jp
Company type
Private
Founded year
2012
Operating status
Operating
Headcount range
1–10 employees
Short description
H2L, Inc. is a Tokyo-based privately held Japanese company founded in 2012 that develops proprietary BodySharing® technology — optical muscle-displacement sensing and multi-electrode electrical stimulation — to enable bidirectional transmission of physical experiences between humans, avatars, and robots across nine hardware, software, and marketplace products.
Ownership category
akta.pro rank

H2L industry classification

Industry
Product category
Human Augmentation / Proprioception Hardware and Software
NAICS
Recreational Goods Rental (532284)
akta.pro primary industry
VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics) (MPAFAGAG)
akta.pro secondary industries
Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators) (EDAFAJAJ), Game Controllers & Input Devices (Gamepads, Wheels, Flight Sticks) (CRACAOAD)

Keywords

  • BodySharing technology
  • Muscle displacement sensing
  • Haptic VR controllers
  • Metaverse office platform
  • Proprioception hardware

Where H2L is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices2 records

Markets served

H2L business model

Business model
GTM type
B2B and B2C
Offering type
Hardware or Manufacturing
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Supply Chain, Infrastructure

Revenue model

  1. Hardware Sales (Capsule Interface, FirstVR, UnlimitedHand, HoloD): Direct and channel sale of proprietary BodySharing hardware. Capsule Interface is a high-ticket product (from 30 million yen). FirstVR and UnlimitedHand are sold via Amazon at consumer price points. HoloD is a transparent hologram remote-work system.
  2. BodySharing for Business (B2B SaaS Subscription): Browser-based metaverse office SaaS with FREE plan (up to 50 registered users, available until end of month following office registration) and PRO plan at 900 yen/month/user (excluding tax, up to 100 users, no time limit). Service launched 2023-06-29.
  3. Maaart Marketplace Transactions: Digital marketplace for trading sensory experiential data (movement, force, touch, etc.) launched 2025-07-17. When a 'Sharer' uploads experiential data, the system instantly evaluates it and calculates compensation. Transactions may take a percentage or transaction-based cut.
  4. Government/Public R&D Grants: Receives public R&D funding such as the Cabinet Office's SIP Phase 3 (Strategic Innovation Promotion Program) national project on virtual economy, and prior NEDO SCA adoption.
  5. Joint Development / Co-Development Contracts: Revenue from joint product development with partners including Ito Super Shortwave (rehabilitation), Bunshodo (HoloD), and Nomura Kogei (BodySharing for Business), often supported by public subsidies (e.g., Tokyo Metropolitan SME Support Corporation).
  6. AI-related Business: Per company registration, H2L's business scope includes 'AI planning, research, design, development, manufacturing, sales, licensing, export and support', indicating potential licensing/royalty revenue from its AI stack used for proprioception inference.

Pricing tiers

ModelBillingPrice
FreemiumMonthlyBodySharing for Business — FREE plan: up to 50 registered users, available until the end of the month following initial office registration.
Per seatMonthlyBodySharing for Business — PRO plan: 900 yen/month per user (excluding tax); up to 100 users; no time limit.
Unit PricingPay-as-you-goCapsule Interface — from 30,000,000 yen (one-time purchase).
Transaction based/ take ratePay-as-you-goMaaart — marketplace with upload-and-earn compensation model.
One time/ perpetual licensePay-as-you-goFirstVR / UnlimitedHand — sold via Amazon at consumer price points.

Go-to-market motion5 records

H2L product offering

Product offering

Core offering

H2L develops and sells proprietary BodySharing® hardware and software products that enable bidirectional sharing of physical experiences (movement, force, muscle state) between humans, robots, and avatars. Its commercial portfolio includes the Capsule Interface (AI-driven body-state interface), FirstVR (world's first muscle-displacement-sensor VR controller, 34g), UnlimitedHand (haptic game controller with electrical muscle stimulation), PossessedHand (28-electrode finger-control device), HoloD (hologram remote-work system), BodySharing for Business (metaverse office SaaS with biometric monitoring), Maaart (digital marketplace for trading experiential data), RaraaS (remote agricultural robot operation), and VR-Kayak (immersive kayaking system).

Product overview

H2L offers a platform-plus-modules architecture built around its proprietary "BodySharing" technology, which transmits body skills and sensations between people. The core platform concept is delivered through multiple modules: Capsule Interface (the AI-driven body-state interface), Maaart (the experience/sensation marketplace), and FirstVR and UnlimitedHand (the hardware sensors and actuators that capture and reproduce muscle signals). On top of this base, H2L offers vertical applications: HoloD (remote-work holograms), BodySharing for Business (metaverse office with biometric monitoring), RaraaS (remote agricultural robot operation), VR-Kayak (VR kayaking system), and PossessedHand (an earlier electrical-muscle-stimulation research device). Legacy/research products PossessedHand, UnlimitedHand, and FirstVR are sold as hardware, while Capsule Interface, Maaart, BodySharing for Business, HoloD, RaraaS, and VR-Kayak represent the company's evolution toward software, AI, and service-based offerings.

Differentiator

Problem solved

Functional benefit

Products and services

  • Capsule Interface An AI-driven experience-sharing interface comprising muscle displacement sensors, speakers, and a display mountable on chairs or beds that reads the user's body state (relaxation, energy) and operates devices and software through body-based control. Enables teleoperation of remote robots/avatars without wearables, controls, or training. Targeted at enterprises and advanced research programs; high-ticket unit (from 30 million yen).
  • Maaart A digital marketplace for trading sensory experiential data (movement, force, touch, etc.). Users upload experiences recorded via FirstVR-compatible hardware; the system evaluates and pays compensation. Accessed via web browser and dedicated iOS/Android apps. Multi-sensory content combining visual, auditory, and proprioceptive/haptic data.
  • FirstVR The world's first muscle-displacement-sensor-equipped VR controller (34g) worn on the arm that captures arm/hand muscle motion and force via Bluetooth to smartphone or PC. Enables intuitive gesture and force control for VR applications, training, and teleoperation.
  • UnlimitedHand A wearable haptic game controller that uses proprietary multi-electrode functional electrical stimulation of forearm muscles to move the wearer's fingers and deliver force feedback, enabling hands-free immersive tactile gameplay in VR.
  • PossessedHand An early research/legacy H2L device that uses electrical stimulation of forearm muscles (28 electrodes, 14 independently controlled channels) to induce finger movement, demonstrating the foundational BodySharing® technology later commercialized in UnlimitedHand and FirstVR. Also applied to rehabilitation research with Ito Super Shortwave.
  • HoloD A remote-work system that projects life-size transparent holograms of remote colleagues for more natural presence and collaboration, integrating BodySharing® technology (planned to be applied to the HoloD avatar for body-movement transmission). Co-developed with Bunshodo Co., Ltd.
  • BodySharing for Business A browser-based B2B metaverse office SaaS that lets remote teams share presence via avatars, communicate by chat, and have biometric well-being data (relaxation, energy levels inferred from FirstVR muscle displacement data via proprietary ML) visualized for managers. FREE plan up to 50 users; PRO plan 900 yen/month/user up to 100 users.
  • RaraaS (Remote Agricultural Robot as a Service) A remote agricultural robotics service that lets an operator intuitively drive robots (including agricultural robots for tasks like strawberry picking and harvesting) from a distance using H2L's FirstVR body-signal hardware and AI-assisted control over 5G.
  • VR-Kayak A VR kayaking system that combines immersive visuals (via VR headsets/large displays) with H2L's body-actuation technology to let users experience the resistance of water by paddling in mid-air.

Quantifiable outcome

  • PossessedHand selected by TIME as one of the '50 Best Inventions' in 2011
  • +8 more outcomes

Companies that use H2L

Customer profile

Named customers3 records

Ideal customer profiles5 records

H2L technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability7 records

Feature7 records

H2L partnerships and signals

Strategic signal

Partnerships

Eleven partnerships are on record, tiered flagship, core and minor.

  • Human Augmentation Consortium (TOPPAN, Toyota Motor, Mizuno, Mitsubishi Research Institute)flagshipStrategic or Co-development Partner · 17 December 2024Co-founding member with NTT DOCOMO, TOPPAN, Toyota Motor Corporation Future Creation Center, Mizuno Corporation, and Mitsubishi Research Institute. Consortium goal: validate human-augmentation system components (devices, platforms, apps), drive international technical standardization, and publish white papers and symposiums to expand the human-augmentation ecosystem.
  • NTT DOCOMO, Inc. (株式会社NTTドコモ)flagshipStrategic or Co-development Partner · 21 December 2023Jointly developed the world's first foundational technology for sharing taste tailored to the recipient's perception, combining NTT DOCOMO's 'Human Augmentation Platform' / 'FEEL TECH' with H2L/Miyashita Lab taste-reproduction technology. Showcased at docomo Open House '24 (2024-01-17). Also co-founding member of the Human Augmentation Consortium (since 2024-12-17). NTT DOCOMO 'Human Augmentation Platform' and 'FEEL TECH' are registered trademarks.
  • Meiji University — Yoshiharu Miyashita Laboratory, School of Mathematical SciencescoreStrategic or Co-development Partner · 21 December 2023Joint research partner for the world's first taste-sharing technology, including the 'TTTV3' actuation device for taste reproduction. The Miyashita Lab's 'electric taste' research won the 2023 Ig Nobel Prize. Co-developed and co-published with H2L and NTT DOCOMO.
  • Nomura Kogei Co., Ltd. (乃村工藝社)flagshipStrategic or Co-development Partner · 29 June 2023Co-developed and co-launched the BodySharing for Business metaverse office (launched 2023-06-29). Jointly operates the 'BodySharing for Business' service website (business.bodysharing.jp). Nomura Kogei contributes spatial design and NOMLAB digital-innovation capabilities; H2L contributes BodySharing® proprioception technology. Beta was operated from October 2022; full release on 2023-06-29 with FREE and PRO pricing plans.
  • Bunshodo Co., Ltd. (文祥堂)flagshipStrategic or Co-development Partner · 9 August 2022Co-developed the HoloD transparent-hologram remote-work system, with a new model opened for orders on 2022-08-09. Bunshodo contributes workplace design and distribution; H2L contributes BodySharing® technology (planned to be applied to the HoloD avatar to enable body-movement transmission). HoloD is sold via holo-d.com and includes a free 1-week trial.
  • Ito Super Shortwave Co., Ltd. (伊藤超短波)coreStrategic or Co-development Partner · 23 June 2022Jointly developing rehabilitation devices for finger-movement therapy in patients with paralysis from neurological disorders (e.g., spinal cord injury), using H2L's PossessedHand and BodySharing technologies. Funded by Tokyo Metropolitan Small and Medium Enterprise Support Corporation. Jointly exhibited at the 59th Annual Meeting of the Japanese Society of Rehabilitation Medicine in Yokohama, 2022-06-23 to 06-25. The product is not yet approved under the Pharmaceutical and Medical Devices Act.
  • NTT DOCOMO (5G x BodySharing partnership)coreStrategic or Co-development Partner · 1 January 2017Joint 5G × BodySharing idea contest and successful 5G avatar-robot tourism proof-of-concept. Reinforces H2L's 5G-enabled BodySharing deployment and led to the later 6G taste-sharing collaboration.
  • Keio University (Graduate School of System Design and Management)coreStrategic or Co-development PartnerEmi Tamaki (H2L CEO) is a Professor at Keio University's Graduate School of System Design and Management — provides H2L with academic affiliation, talent pipeline, and HCI research collaboration.
  • Okinawa Electric Power Company, Inc. (沖縄電力)minorStrategic or Co-development PartnerEmi Tamaki serves as an Outside Director — provides H2L with regional (Okinawa) business connections and aligns with the company's Okinawa branch.
  • Apple App Store (iOS) and Google Play (Android) for MaaartcoreTechnology or IntegrationMaaart is distributed as a dedicated iOS app (iPad/iPhone) and Android app (scheduled August 2025) for recording experiential data via the FirstVR device.
  • Amazon (Amazon.co.jp)coreChannel Partner/ Reseller/ DistributorAmazon Japan is the consumer retail channel for FirstVR and UnlimitedHand hardware.

Scale indicators13 records

Recent moves6 records

Expansion highlights6 records

H2L competitors and assessment

Company assessment

Direct peers

  • CTRL-Labs (Meta Platforms): Acquired by Meta in 2019, CTRL-Labs developed EMG-based wristbands for gesture and intent control — the closest direct competitor to H2L's muscle-displacement sensing approach. Represents the big-tech scale that H2L competes against in neural/biosignal interfaces.
  • Thalmic Labs (North / Google): Thalmic Labs built the Myo armband — an EMG gesture-control wearable directly comparable to H2L's FirstVR. The company rebranded to North (smart-glasses) before shutting down, illustrating the difficulty of commercializing EMG wearables as a startup and a competitive benchmark for H2L's go-to-market.
  • HaptX: HaptX builds force-feedback haptic gloves for VR/robotics teleoperation. It competes with H2L in the haptic-feedback dimension of BodySharing® (electrical muscle stimulation vs. HaptX's pneumatic force feedback) for enterprise VR and robot-control use cases.
  • bHaptics: bHaptics makes consumer-priced haptic vests, arm bands, and gloves for VR gaming — directly comparable SKUs to H2L's UnlimitedHand and FirstVR on price point and use case, though using vibrotactile rather than EMS-based actuation.
  • Teslasuit: Teslasuit produces a full-body haptic suit and motion-capture system for VR training and enterprise simulation. Competes with H2L's HoloD and FirstVR in immersive VR haptics, with a focus on enterprise/training rather than consumer gaming.

Emerging players

  • Ultraleap: Ultraleap combines mid-air ultrasonic haptics with hand-tracking. Compared to H2L, it is at a more mature commercial stage in touchless haptics for XR/automotive/retail, but addresses a different (non-contact) haptic modality than H2L's wearable electrical-stimulation approach.
  • SynTouch (Tactile Sensors): SynTouch develops BioTac tactile sensors that mimic human fingertip sensing. Relevant peer as another bio-inspired tactile/proprioception sensing company, though focused on robotic fingertips rather than human-body wearables.
  • Emerge: Emerge builds ultrasonic mid-air haptics devices (Emerge Wave-1) for touchless tactile experiences in XR. Comparable as a peer in next-generation haptic experience-sharing, though focused on non-contact haptics rather than H2L's wearable EMS approach.

Broad incumbents

  • Sony (PlayStation / Sony Innovation Fund): Sony is a documented H2L investor (Sony Innovation Fund + Environmental Energy Investment) and a major incumbent in VR/AR (PlayStation VR2), haptic game controllers, and entertainment — making it both a financial backer and a broad incumbent competitor in consumer haptic hardware.
  • Meta Reality Labs: Meta's Reality Labs invests heavily in EMG/neural interfaces (via CTRL-Labs), hand-tracking, and Quest VR. It is the dominant broad incumbent in the consumer XR + neural-interface category H2L targets, with vastly larger distribution and capital.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat6 records

Key risks7 records

Key highlights7 records

Customer concentration

H2L social profiles

Digital presence

H2L financial estimates

Financial estimate

Revenue estimate

Valuation estimate

H2L leadership team

Management profile

Number of profiles

Profiles7 records

H2L subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

H2L funding detail

Funding detail

Funding overview

Funding rounds3 records

Investors5 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

H2L M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about H2L

What does H2L do?

H2L develops and sells proprietary BodySharing® hardware and software products that enable bidirectional sharing of physical experiences (movement, force, muscle state) between humans, robots, and avatars. Its commercial portfolio includes the Capsule Interface (AI-driven body-state interface), FirstVR (world's first muscle-displacement-sensor VR controller, 34g), UnlimitedHand (haptic game controller with electrical muscle stimulation), PossessedHand (28-electrode finger-control device), HoloD (hologram remote-work system), BodySharing for Business (metaverse office SaaS with biometric monitoring), Maaart (digital marketplace for trading experiential data), RaraaS (remote agricultural robot operation), and VR-Kayak (immersive kayaking system).

Is H2L a public or private company?

H2L is a private company. It is classified as venture growth investor backed and is currently operating.

When was H2L founded?

H2L was founded in 2012. It employs 1 to 10 people.

Where is H2L based?

H2L is headquartered in Tokyo, Japan, in the Asia region.

How does H2L make money?

Six revenue lines are on record. Hardware Sales (Capsule Interface, FirstVR, UnlimitedHand, HoloD) is the primary driver. The others are bodySharing for Business (B2B SaaS Subscription), maaart Marketplace Transactions, government/Public R&D Grants, joint Development / Co-Development Contracts and AI-related Business.

Who are H2L's main competitors?

Direct peers on record are CTRL-Labs (Meta Platforms), Thalmic Labs (North / Google), HaptX, bHaptics and Teslasuit. Emerging players are Ultraleap, SynTouch (Tactile Sensors) and Emerge. Broad incumbents are Sony (PlayStation / Sony Innovation Fund) and Meta Reality Labs.

Does H2L have an API?

No public API is recorded for H2L.

What industry is H2L in?

H2L's product category is Human Augmentation / Proprioception Hardware and Software. Its primary akta.pro industry code is MPAFAGAG, VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics), with a secondary code of EDAFAJAJ, Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators). Its NAICS code is 532284.

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