DoubleMe
DoubleMe is a Seoul-based XR, AI, and spatial computing company that builds the TwinWorld platform, volumetric capture tools, AI 3D generation (Atlas, DECAL, Morph), and XR healing content (Dimension, Vivarium) for enterprise customers in healthcare, education, telecom, and government, and for consumers on Meta Quest, PICO, and mobile app stores.
- Company typePrivate
- Founded2015
- HeadquartersSeoul, South Korea
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What DoubleMe does
DoubleMe is a Seoul-headquartered XR, AI, and spatial computing company founded in 2015 that builds tools to make 3D creation accessible and to bridge physical and virtual environments. Its product portfolio is organized around five pillars: the TwinWorld collaborative meta-space platform (available on Meta Quest and previously HoloLens); a volumetric capture stack (HoloPortal Studio with 36 cameras at 4K 360-degree, plus HoloPort and HoloScene for real-time 3D scanning); the Atlas AI-powered 3D generation platform, exposed through mobile apps such as DECAL (photo to avatar) and Morph (single photo to 3D model), plus Dancy for image-to-dance-video; the XR healing game Vivarium (on PICO Store and Meta Quest via the StudioX subsidiary); and XR content including the Dimension meditation journey and The Cave physical-world metaverse experience space in Seoul. The company holds 22 mixed reality patents in the US and Korea (with 4 more pending) and 14 XR patents.
The business operates a hybrid GTM combining product-led distribution through major XR and mobile app stores with enterprise field sales anchored by Samsung Medical Center, LG U+, MTS Russia, Thailand's largest telecom, the Korean government (Buyeo County Hologram City, MOTIE recognition), universities (Kyungbok University, Chungkang College), and brand activations (Lexus Poland, Sentosa Singapore, World Cup Stadium Seoul). Revenue mechanics span subscriptions (TwinWorld tiers, Atlas API, Dimension), transaction fees (Vivarium and other XR games on PICO and Meta Quest), professional services (volumetric capture and custom enterprise XR), and managed services (5G holographic telepresence with telecom partners). Pricing is not publicly disclosed and is largely enterprise-quoted. Geographic reach covers Korea, China, Japan, the U.S., the U.K., Spain, Poland, Russia, Thailand, and Singapore.
Strategically, DoubleMe is in a capital-efficient, patent-heavy build phase: a $25 million Series A in April 2022 co-led by Coentry Investment and NH Investment with strategic participation from Samsung Electronics supplemented by roughly $15.7 million in earlier seed and Korean government grant tranches, supporting 101-250 employees and a multi-year product roadmap that has been delivering launches roughly every quarter from 2023 through May 2025. The company is best understood as a vertically integrated XR platform with embedded AI, generative content, and consumer gaming exposure (StudioX), targeting enterprise and consumer use cases in healthcare digital therapeutics, education, telecom, and smart cities.
DoubleMe firmographics
Firmographics- Name
- DoubleMe
- Legal name
- Doubleme Inc.
- Website
- https://doubleme.me
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- DoubleMe is a Seoul-based XR, AI, and spatial computing company that builds the TwinWorld platform, volumetric capture tools, AI 3D generation (Atlas, DECAL, Morph), and XR healing content (Dimension, Vivarium) for enterprise customers in healthcare, education, telecom, and government, and for consumers on Meta Quest, PICO, and mobile app stores.
- Ownership category
- akta.pro rank
DoubleMe industry classification
Industry- Product category
- Spatial Computing and Extended Reality (XR) Software
- NAICS
- Software Publishers (51321), Software Publishers (5132), Computer Systems Design and Related Services (54151), Amusement Parks and Arcades (7131)
- SIC
- Services-Computer Programming Services (7371), Services-Prepackaged Software (7372)
- akta.pro primary industry
- XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)
- akta.pro secondary industries
- Metaverse & Social Virtual Worlds (BPAMAKAF), VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics) (MPAFAGAG), VR/AR/XR Game Studios (MPAFAAAE)
Keywords
Where DoubleMe is headquartered
LocationHeadquarters
- HQ city
- Seoul
- HQ country
- South Korea
- HQ region
- Asia
Offices4 records
Markets served
DoubleMe business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Spatial Computing Platform (TwinWorld): TwinWorld collaborative meta-space platform; mixed reality platform supporting AR devices (HoloLens), now on Meta Quest; commercial version launched with enterprise and consumer tiers
- Volumetric Capture Services: HoloPortal Studio (36-camera volumetric capture), HoloPort (real-time 3D scanning), HoloScene (spatial scanning) - professional capture services for enterprise customers
- AI-Powered 3D Generation Platform (Atlas): AI platform providing 3D generation services including video-to-3D, image-to-3D, dance video generation; includes DECAL (mobile scan-to-avatar) and Morph (single image to 3D model); served via web and mobile API
- XR Gaming (Vivarium, StudioX): XR healing simulation games distributed on PICO Store and Meta Quest; Vivarium ecosystem-building simulation game launched globally
- 5G Holographic Services: 5G holographic telepresence and streaming services deployed with telecom partners (LG U+, MTS Russia, Thailand's largest telecom)
- XR Healing Content (Dimension, The Cave): XR meditation experiences and immersive healing content; Dimension mobile app for meditation and wellness; The Cave physical-world metaverse experience space
Go-to-market motion3 records
Distribution channels6 records
Marketing channels4 records
DoubleMe product offering
Product offeringCore offering
DoubleMe develops and operates a next-generation XR, AI, and spatial computing software platform built around five core technologies: the TwinWorld spatial computing/mixed reality platform; HoloPortal Studio, HoloPort, and HoloScene volumetric 3D capture systems; the Atlas AI-powered 3D generation platform (with DECAL, Morph, and Dancy apps); the Vivarium XR healing simulation game; and Dimension XR meditation content. It also operates The Cave, a physical-world metaverse experience space in Seoul, and distributes apps through Meta Quest, PICO, Google Play, and the App Store.
Product overview
DoubleMe is a next-generation XR, AI, and spatial computing company offering an integrated platform architecture centered on TwinWorld as the core spatial computing product, supplemented by volumetric capture solutions (HoloPortal Studio, HoloPort, HoloScene), AI-powered 3D generation tools (Atlas Web platform, DECAL, Morph, Dancy), XR healing content (Dimension meditation, Vivarium game), and immersive experience spaces (The Cave Seoul). The portfolio enables users to create, connect, and experience in 3D across VR, AR, and XR technologies, with applications spanning education, healthcare, arts and culture, retail, and mobility industries.
Differentiator
Problem solved
Functional benefit
Brands
- TwinWorld: Collaborative meta-space seamlessly blending reality and virtual worlds; spatial computing platform for large-scale mixed reality experiences.
- HoloPortal Studio
- HoloPort
- HoloScene
- ATLAS
- DECAL
- Morph
- Dancy
- Vivarium
- The Cave
- Dimension
- StudioX
Products and services
- TwinWorld Collaborative meta-space and spatial computing platform that blends reality and virtual worlds, enabling users to create, share, and experience large-scale mixed reality environments on devices such as HoloLens and Meta Quest.
- HoloPortal Studio Volumetric capture platform using 36 high-resolution cameras capturing motion in 360 degrees at 4K quality to create photorealistic 3D video content for enterprise and entertainment use cases.
- HoloPort Real-time 3D scanning solution that digitizes people and objects in 3D using a single RGB-D camera, targeted at creators and enterprises needing portable 3D capture.
- HoloScene Real-time 3D spatial scanning application using an RGB-D camera or iPad LiDAR for environment capture and digitization.
- Atlas (Atlas Web) AI-powered 3D generation platform providing video-to-3D conversion, image-to-3D modeling, and image-to-dance-video generation services, accessible via web and mobile API.
- DECAL Mobile 3D scan-to-avatar service that converts photos into personalized 3D avatar models using generative AI, available on Google Play and App Store.
- Morph AI mobile app that creates 3D models from a single image using generative AI, distributed on Google Play and App Store.
- Dancy Dance AI companion mobile app that generates dance videos from a single image, available on Google Play and App Store.
- Vivarium XR-based simulation game where users build ecosystems and learn about biodiversity and environmental balance, distributed on PICO Store and Meta Quest as an educational platform for climate, ESG, and life sciences content.
- Dimension World's first XR meditation experience providing immersive healing through 12 human emotions and color therapy, with applications in stress management, mental health promotion, and enterprise EAP programs.
- The Cave Seoul Physical-world metaverse experience space in Seoul where reality and virtual world coexist, offering immersive XR experiences and serving as a venue for Dimension meditation and XR content.
- StudioX Wholly-owned subsidiary leading the next-generation XR gaming ecosystem, developing titles such as Vivarium for PICO and Meta Quest.
Quantifiable outcome
- World's first XR meditation journey launched on Meta platform
- +2 more outcomes
Companies that use DoubleMe
Customer profileNamed customers12 records
Segments6 records
Ideal customer profiles5 records
DoubleMe technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability10 records
Feature11 records
DoubleMe partnerships and signals
Strategic signalPartnerships
Eleven partnerships are on record, tiered core, minor and major.
- OmniCNScoreCo-developed MR-based mental healthcare solution with OmniCNS (2024)
- Kyungbok UniversityminorConducted MR Education and XR Field Learning with Kyungbok University (2024)
- Chungkang College of Cultural IndustriesminorCo-Hosted MR Experience Exhibition with Chungkang College of Cultural Industries (2024)
- Samsung Medical CentercoreSigned MOU with Samsung Medical Center for joint development of XR-based tinnitus treatment digital content (2023)
- National Marine Biodiversity Institute of KoreaminorCollaborated with the National Marine Biodiversity Institute of Korea (2023) for marine biodiversity XR content
- Seoul Startup Hub and Mercedes-Benz KoreaminorSelected as one of 11 Mobility Startups by Seoul Startup Hub and Mercedes-Benz Korea (2021)
- MTS (Russia)majorLaunched 5G Holographic Telepresence Service with MTS (Russia) in 2020
- Thailand's Largest TelecommajorFormed 5G Hologram Partnership with Thailand's Largest Telecom (2020)
- IBPminorSigned MOU with IBP for Co-Development of VR Content (2020)
- Buyeo CountymajorSigned MOU with Buyeo County for the 'Hologram City Project' - holographic virtual Baekje City development (2020); World's First Hologram City project
- LG U+coreCo-developed Real-Time 3D Hologram Streaming Technology over 5G with LG U+ (2018); 5G Hologram Partnership continued in 2020
Scale indicators8 records
Recent moves6 records
Expansion highlights6 records
DoubleMe competitors and assessment
Company assessmentDirect peers
- Dimension Studio: Dimension Studio is a volumetric capture and VFX house serving film, gaming, and metaverse clients — directly comparable to DoubleMe's HoloPortal Studio (36-camera 4K 360° volumetric capture) and broader volumetric capture stack.
- Luma AI: Luma AI offers Genie and Dream Machine for image-to-3D and text/image-to-video generation — directly comparable to DoubleMe's Atlas Web (image-to-3D, video-to-3D), DECAL, Morph, and Dancy generative 3D products.
- ENGAGE XR: ENGAGE XR provides a collaborative metaverse platform for enterprise education, training, and communication — comparable to DoubleMe's TwinWorld plus Vivarium/Dimension in enterprise XR learning and simulation.
- Spatial: Spatial is a cross-platform collaborative XR/spatial computing platform supporting Meta Quest, Apple Vision Pro, and web — directly comparable to DoubleMe's TwinWorld as a hardware-agnostic meta-space and meetings solution for both consumer and enterprise users.
- 8th Wall: 8th Wall (acquired by Niantic) is a WebAR/XR development framework and toolchain — directly comparable to DoubleMe's TwinWorld as a developer toolchain for cross-device AR/VR experiences.
- Rec Room: Rec Room is a cross-platform social XR platform on Meta Quest, PICO, PlayStation, and mobile — directly comparable to DoubleMe's TwinWorld as a consumer-facing collaborative meta-space.
Emerging players
- Talespin: Talespin is an XR training and simulation platform for workforce upskilling — overlaps with DoubleMe's XR education/Metaversity focus and Vivarium simulation gaming.
- Meshy: Meshy is an AI 3D generation tool turning text and images into production-ready 3D models — overlaps with DoubleMe's Atlas image-to-3D and Morph/DECAL tools in the generative 3D pipeline.
Broad incumbents
- Meta (Horizon Worlds / Presence Platform): Meta operates Horizon Worlds (social VR) and Presence Platform / Quest SDKs (XR development toolchains) — the incumbent whose XR platform trajectory most directly affects DoubleMe's TwinWorld and Vivarium distribution.
- Niantic (8th Wall): Niantic operates 8th Wall, an AR/WebAR development platform, and Niantic Studio for AR world-building — overlapping with DoubleMe's TwinWorld and Atlas in cross-device XR authoring, with broader AR gaming portfolio backing.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks7 records
Key highlights7 records
Customer concentration
DoubleMe social profiles
Digital presenceDoubleMe financial estimates
Financial estimateRevenue estimate
Valuation estimate
DoubleMe leadership team
Management profileNumber of profiles
Profiles3 records
DoubleMe subsidiaries and ownership
Company hierarchySubsidiaries1 record
DoubleMe funding detail
Funding detailFunding overview
Funding rounds18 records
Investors23 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
DoubleMe M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about DoubleMe
What does DoubleMe do?
DoubleMe develops and operates a next-generation XR, AI, and spatial computing software platform built around five core technologies: the TwinWorld spatial computing/mixed reality platform; HoloPortal Studio, HoloPort, and HoloScene volumetric 3D capture systems; the Atlas AI-powered 3D generation platform (with DECAL, Morph, and Dancy apps); the Vivarium XR healing simulation game; and Dimension XR meditation content. It also operates The Cave, a physical-world metaverse experience space in Seoul, and distributes apps through Meta Quest, PICO, Google Play, and the App Store.
Is DoubleMe a public or private company?
DoubleMe is a private company. It is classified as venture growth investor backed and is currently operating.
When was DoubleMe founded?
DoubleMe was founded in 2015. It employs 11 to 50 people.
Where is DoubleMe based?
DoubleMe is headquartered in Seoul, South Korea, in the Asia region.
How does DoubleMe make money?
Six revenue lines are on record. Spatial Computing Platform (TwinWorld) is the primary driver. The others are volumetric Capture Services, AI-Powered 3D Generation Platform (Atlas), XR Gaming (Vivarium, StudioX), 5G Holographic Services and XR Healing Content (Dimension, The Cave).
Who are DoubleMe's main competitors?
Direct peers on record are Dimension Studio, Luma AI, ENGAGE XR, Spatial, 8th Wall and Rec Room. Emerging players are Talespin and Meshy. Broad incumbents are Meta (Horizon Worlds / Presence Platform) and Niantic (8th Wall).
Does DoubleMe have an API?
No public API is recorded for DoubleMe.
What industry is DoubleMe in?
DoubleMe's product category is Spatial Computing and Extended Reality (XR) Software. Its primary akta.pro industry code is MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains, with a secondary code of BPAMAKAF, Metaverse & Social Virtual Worlds. Its NAICS code is 51321 and its SIC code is 7371.