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DoubleMe

Full company profile

uuid0003vre

Namestring
DoubleMe
Legal namestring
Doubleme Inc.
Websiteurl
doubleme.me
Company typeenum
Private
Founded yearint
2015
Descriptiontext

DoubleMe is a Seoul-headquartered XR, AI, and spatial computing company founded in 2015 that builds tools to make 3D creation accessible and to bridge physical and virtual environments. Its product portfolio is organized around five pillars: the TwinWorld collaborative meta-space platform (available on Meta Quest and previously HoloLens); a volumetric capture stack (HoloPortal Studio with 36 cameras at 4K 360-degree, plus HoloPort and HoloScene for real-time 3D scanning); the Atlas AI-powered 3D generation platform, exposed through mobile apps such as DECAL (photo to avatar) and Morph (single photo to 3D model), plus Dancy for image-to-dance-video; the XR healing game Vivarium (on PICO Store and Meta Quest via the StudioX subsidiary); and XR content including the Dimension meditation journey and The Cave physical-world metaverse experience space in Seoul. The company holds 22 mixed reality patents in the US and Korea (with 4 more pending) and 14 XR patents.

The business operates a hybrid GTM combining product-led distribution through major XR and mobile app stores with enterprise field sales anchored by Samsung Medical Center, LG U+, MTS Russia, Thailand's largest telecom, the Korean government (Buyeo County Hologram City, MOTIE recognition), universities (Kyungbok University, Chungkang College), and brand activations (Lexus Poland, Sentosa Singapore, World Cup Stadium Seoul). Revenue mechanics span subscriptions (TwinWorld tiers, Atlas API, Dimension), transaction fees (Vivarium and other XR games on PICO and Meta Quest), professional services (volumetric capture and custom enterprise XR), and managed services (5G holographic telepresence with telecom partners). Pricing is not publicly disclosed and is largely enterprise-quoted. Geographic reach covers Korea, China, Japan, the U.S., the U.K., Spain, Poland, Russia, Thailand, and Singapore.

Strategically, DoubleMe is in a capital-efficient, patent-heavy build phase: a $25 million Series A in April 2022 co-led by Coentry Investment and NH Investment with strategic participation from Samsung Electronics supplemented by roughly $15.7 million in earlier seed and Korean government grant tranches, supporting 101-250 employees and a multi-year product roadmap that has been delivering launches roughly every quarter from 2023 through May 2025. The company is best understood as a vertically integrated XR platform with embedded AI, generative content, and consumer gaming exposure (StudioX), targeting enterprise and consumer use cases in healthcare digital therapeutics, education, telecom, and smart cities.

Short descriptiontext

DoubleMe is a Seoul-based XR, AI, and spatial computing company that builds the TwinWorld platform, volumetric capture tools, AI 3D generation (Atlas, DECAL, Morph), and XR healing content (Dimension, Vivarium) for enterprise customers in healthcare, education, telecom, and government, and for consumers on Meta Quest, PICO, and mobile app stores.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersSeoul, South Korea
HQ citystring
Seoul
HQ countrystring
South Korea
HQ regionstring
Asia
Markets served

Serves global market

Offices4 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
spatial computing platform, 3D volumetric capture, mixed reality software, AI 3D generation, XR immersion content
Industry4 codes
1XR/AR/VR/MR Development Frameworks & Toolchains
CodeMPAFAFAFPrimaryYes
2Metaverse & Social Virtual Worlds
CodeBPAMAKAFPrimaryNo
3VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics)
CodeMPAFAGAGPrimaryNo
4VR/AR/XR Game Studios
CodeMPAFAAAEPrimaryNo
NAICS code4 codes
  • Software Publishers51321
  • Software Publishers5132
  • Computer Systems Design and Related Services54151
  • Amusement Parks and Arcades7131
SIC code2 codes
  • Services-Computer Programming Services7371
  • Services-Prepackaged Software7372
Product category
Spatial Computing and Extended Reality (XR) Software
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model6 records
1Spatial Computing Platform (TwinWorld)
TypeSubscription Recurring
Description

TwinWorld collaborative meta-space platform; mixed reality platform supporting AR devices (HoloLens), now on Meta Quest; commercial version launched with enterprise and consumer tiers

doubleme.me
2Volumetric Capture Services
TypeProfessional Services
Description

HoloPortal Studio (36-camera volumetric capture), HoloPort (real-time 3D scanning), HoloScene (spatial scanning) - professional capture services for enterprise customers

doubleme.me
3AI-Powered 3D Generation Platform (Atlas)
TypeSubscription Recurring
Description

AI platform providing 3D generation services including video-to-3D, image-to-3D, dance video generation; includes DECAL (mobile scan-to-avatar) and Morph (single image to 3D model); served via web and mobile API

doubleme.me
4XR Gaming (Vivarium, StudioX)
TypeTransaction Fee
Description

XR healing simulation games distributed on PICO Store and Meta Quest; Vivarium ecosystem-building simulation game launched globally

doubleme.me
55G Holographic Services
TypeManaged Services
Description

5G holographic telepresence and streaming services deployed with telecom partners (LG U+, MTS Russia, Thailand's largest telecom)

doubleme.me
6XR Healing Content (Dimension, The Cave)
TypeSubscription Recurring
Description

XR meditation experiences and immersive healing content; Dimension mobile app for meditation and wellness; The Cave physical-world metaverse experience space

doubleme.me
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 12 records shown
1TwinWorld
Description

Collaborative meta-space seamlessly blending reality and virtual worlds; spatial computing platform for large-scale mixed reality experiences.

doubleme.me
+11 more records
Core offering1 text field

DoubleMe develops and operates a next-generation XR, AI, and spatial computing software platform built around five core technologies: the TwinWorld spatial computing/mixed reality platform; HoloPortal Studio, HoloPort, and HoloScene volumetric 3D capture systems; the Atlas AI-powered 3D generation platform (with DECAL, Morph, and Dancy apps); the Vivarium XR healing simulation game; and Dimension XR meditation content. It also operates The Cave, a physical-world metaverse experience space in Seoul, and distributes apps through Meta Quest, PICO, Google Play, and the App Store.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • World's first XR meditation journey launched on Meta platform
+2 more records
Product overview1 text field

DoubleMe is a next-generation XR, AI, and spatial computing company offering an integrated platform architecture centered on TwinWorld as the core spatial computing product, supplemented by volumetric capture solutions (HoloPortal Studio, HoloPort, HoloScene), AI-powered 3D generation tools (Atlas Web platform, DECAL, Morph, Dancy), XR healing content (Dimension meditation, Vivarium game), and immersive experience spaces (The Cave Seoul). The portfolio enables users to create, connect, and experience in 3D across VR, AR, and XR technologies, with applications spanning education, healthcare, arts and culture, retail, and mobility industries.

Product and service12 records
1TwinWorld
CategorySpatial Computing Platform
Description

Collaborative meta-space and spatial computing platform that blends reality and virtual worlds, enabling users to create, share, and experience large-scale mixed reality environments on devices such as HoloLens and Meta Quest.

2HoloPortal Studio
CategoryVolumetric Capture
Description

Volumetric capture platform using 36 high-resolution cameras capturing motion in 360 degrees at 4K quality to create photorealistic 3D video content for enterprise and entertainment use cases.

3HoloPort
CategoryVolumetric Capture
Description

Real-time 3D scanning solution that digitizes people and objects in 3D using a single RGB-D camera, targeted at creators and enterprises needing portable 3D capture.

4HoloScene
CategoryVolumetric Capture
Description

Real-time 3D spatial scanning application using an RGB-D camera or iPad LiDAR for environment capture and digitization.

5Atlas (Atlas Web)
CategoryAI 3D Generation Platform
Description

AI-powered 3D generation platform providing video-to-3D conversion, image-to-3D modeling, and image-to-dance-video generation services, accessible via web and mobile API.

6DECAL
CategoryAI Mobile App
Description

Mobile 3D scan-to-avatar service that converts photos into personalized 3D avatar models using generative AI, available on Google Play and App Store.

7Morph
CategoryAI Mobile App
Description

AI mobile app that creates 3D models from a single image using generative AI, distributed on Google Play and App Store.

8Dancy
CategoryAI Mobile App
Description

Dance AI companion mobile app that generates dance videos from a single image, available on Google Play and App Store.

9Vivarium
CategoryXR Healing Simulation Game
Description

XR-based simulation game where users build ecosystems and learn about biodiversity and environmental balance, distributed on PICO Store and Meta Quest as an educational platform for climate, ESG, and life sciences content.

10Dimension
CategoryXR Meditation Content
Description

World's first XR meditation experience providing immersive healing through 12 human emotions and color therapy, with applications in stress management, mental health promotion, and enterprise EAP programs.

11The Cave Seoul
CategoryPhysical XR Experience Space
Description

Physical-world metaverse experience space in Seoul where reality and virtual world coexist, offering immersive XR experiences and serving as a venue for Dimension meditation and XR content.

12StudioX
CategoryXR Gaming Subsidiary
Description

Wholly-owned subsidiary leading the next-generation XR gaming ecosystem, developing titles such as Vivarium for PICO and Meta Quest.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership11 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-01-01
Description

Co-developed MR-based mental healthcare solution with OmniCNS (2024)

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2024-01-01
Description

Conducted MR Education and XR Field Learning with Kyungbok University (2024)

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2024-01-01
Description

Co-Hosted MR Experience Exhibition with Chungkang College of Cultural Industries (2024)

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-01-01
Description

Signed MOU with Samsung Medical Center for joint development of XR-based tinnitus treatment digital content (2023)

5National Marine Biodiversity Institute of Korea
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2023-01-01
Description

Collaborated with the National Marine Biodiversity Institute of Korea (2023) for marine biodiversity XR content

doubleme.me
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Selected as one of 11 Mobility Startups by Seoul Startup Hub and Mercedes-Benz Korea (2021)

Strategic tierMajorTypeTechnology or IntegrationAnnounced on2020-01-01
Description

Launched 5G Holographic Telepresence Service with MTS (Russia) in 2020

8Thailand's Largest Telecom
Strategic tierMajorTypeTechnology or IntegrationAnnounced on2020-01-01
Description

Formed 5G Hologram Partnership with Thailand's Largest Telecom (2020)

doubleme.me
9IBP
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2020-01-01
Description

Signed MOU with IBP for Co-Development of VR Content (2020)

doubleme.me
Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2020-01-01
Description

Signed MOU with Buyeo County for the 'Hologram City Project' - holographic virtual Baekje City development (2020); World's First Hologram City project

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2018-01-01
Description

Co-developed Real-Time 3D Hologram Streaming Technology over 5G with LG U+ (2018); 5G Hologram Partnership continued in 2020

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Dimension Studio is a volumetric capture and VFX house serving film, gaming, and metaverse clients — directly comparable to DoubleMe's HoloPortal Studio (36-camera 4K 360° volumetric capture) and broader volumetric capture stack.

TypeDirect peer
Description

Luma AI offers Genie and Dream Machine for image-to-3D and text/image-to-video generation — directly comparable to DoubleMe's Atlas Web (image-to-3D, video-to-3D), DECAL, Morph, and Dancy generative 3D products.

TypeEmerging player
Description

Talespin is an XR training and simulation platform for workforce upskilling — overlaps with DoubleMe's XR education/Metaversity focus and Vivarium simulation gaming.

TypeDirect peer
Description

ENGAGE XR provides a collaborative metaverse platform for enterprise education, training, and communication — comparable to DoubleMe's TwinWorld plus Vivarium/Dimension in enterprise XR learning and simulation.

TypeBroad incumbent
Description

Meta operates Horizon Worlds (social VR) and Presence Platform / Quest SDKs (XR development toolchains) — the incumbent whose XR platform trajectory most directly affects DoubleMe's TwinWorld and Vivarium distribution.

TypeDirect peer
Description

Spatial is a cross-platform collaborative XR/spatial computing platform supporting Meta Quest, Apple Vision Pro, and web — directly comparable to DoubleMe's TwinWorld as a hardware-agnostic meta-space and meetings solution for both consumer and enterprise users.

TypeBroad incumbent
Description

Niantic operates 8th Wall, an AR/WebAR development platform, and Niantic Studio for AR world-building — overlapping with DoubleMe's TwinWorld and Atlas in cross-device XR authoring, with broader AR gaming portfolio backing.

TypeDirect peer
Description

8th Wall (acquired by Niantic) is a WebAR/XR development framework and toolchain — directly comparable to DoubleMe's TwinWorld as a developer toolchain for cross-device AR/VR experiences.

TypeDirect peer
Description

Rec Room is a cross-platform social XR platform on Meta Quest, PICO, PlayStation, and mobile — directly comparable to DoubleMe's TwinWorld as a consumer-facing collaborative meta-space.

TypeEmerging player
Description

Meshy is an AI 3D generation tool turning text and images into production-ready 3D models — overlaps with DoubleMe's Atlas image-to-3D and Morph/DECAL tools in the generative 3D pipeline.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers12 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment6 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability10 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature11 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds18 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors23 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

DoubleMe

Spatial Computing and Extended Reality (XR) Softwaredoubleme.me

DoubleMe is a Seoul-based XR, AI, and spatial computing company that builds the TwinWorld platform, volumetric capture tools, AI 3D generation (Atlas, DECAL, Morph), and XR healing content (Dimension, Vivarium) for enterprise customers in healthcare, education, telecom, and government, and for consumers on Meta Quest, PICO, and mobile app stores.

What DoubleMe does

DoubleMe is a Seoul-headquartered XR, AI, and spatial computing company founded in 2015 that builds tools to make 3D creation accessible and to bridge physical and virtual environments. Its product portfolio is organized around five pillars: the TwinWorld collaborative meta-space platform (available on Meta Quest and previously HoloLens); a volumetric capture stack (HoloPortal Studio with 36 cameras at 4K 360-degree, plus HoloPort and HoloScene for real-time 3D scanning); the Atlas AI-powered 3D generation platform, exposed through mobile apps such as DECAL (photo to avatar) and Morph (single photo to 3D model), plus Dancy for image-to-dance-video; the XR healing game Vivarium (on PICO Store and Meta Quest via the StudioX subsidiary); and XR content including the Dimension meditation journey and The Cave physical-world metaverse experience space in Seoul. The company holds 22 mixed reality patents in the US and Korea (with 4 more pending) and 14 XR patents.

The business operates a hybrid GTM combining product-led distribution through major XR and mobile app stores with enterprise field sales anchored by Samsung Medical Center, LG U+, MTS Russia, Thailand's largest telecom, the Korean government (Buyeo County Hologram City, MOTIE recognition), universities (Kyungbok University, Chungkang College), and brand activations (Lexus Poland, Sentosa Singapore, World Cup Stadium Seoul). Revenue mechanics span subscriptions (TwinWorld tiers, Atlas API, Dimension), transaction fees (Vivarium and other XR games on PICO and Meta Quest), professional services (volumetric capture and custom enterprise XR), and managed services (5G holographic telepresence with telecom partners). Pricing is not publicly disclosed and is largely enterprise-quoted. Geographic reach covers Korea, China, Japan, the U.S., the U.K., Spain, Poland, Russia, Thailand, and Singapore.

Strategically, DoubleMe is in a capital-efficient, patent-heavy build phase: a $25 million Series A in April 2022 co-led by Coentry Investment and NH Investment with strategic participation from Samsung Electronics supplemented by roughly $15.7 million in earlier seed and Korean government grant tranches, supporting 101-250 employees and a multi-year product roadmap that has been delivering launches roughly every quarter from 2023 through May 2025. The company is best understood as a vertically integrated XR platform with embedded AI, generative content, and consumer gaming exposure (StudioX), targeting enterprise and consumer use cases in healthcare digital therapeutics, education, telecom, and smart cities.

DoubleMe firmographics

Firmographics
Name
DoubleMe
Legal name
Doubleme Inc.
Website
https://doubleme.me
Company type
Private
Founded year
2015
Operating status
Operating
Headcount range
11–50 employees
Short description
DoubleMe is a Seoul-based XR, AI, and spatial computing company that builds the TwinWorld platform, volumetric capture tools, AI 3D generation (Atlas, DECAL, Morph), and XR healing content (Dimension, Vivarium) for enterprise customers in healthcare, education, telecom, and government, and for consumers on Meta Quest, PICO, and mobile app stores.
Ownership category
akta.pro rank

DoubleMe industry classification

Industry
Product category
Spatial Computing and Extended Reality (XR) Software
NAICS
Software Publishers (51321), Software Publishers (5132), Computer Systems Design and Related Services (54151), Amusement Parks and Arcades (7131)
SIC
Services-Computer Programming Services (7371), Services-Prepackaged Software (7372)
akta.pro primary industry
XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)
akta.pro secondary industries
Metaverse & Social Virtual Worlds (BPAMAKAF), VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics) (MPAFAGAG), VR/AR/XR Game Studios (MPAFAAAE)

Keywords

  • Spatial computing platform
  • 3D volumetric capture
  • Mixed reality software
  • AI 3D generation
  • XR immersion content

Where DoubleMe is headquartered

Location

Headquarters

HQ city
Seoul
HQ country
South Korea
HQ region
Asia

Offices4 records

Markets served

DoubleMe business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Spatial Computing Platform (TwinWorld): TwinWorld collaborative meta-space platform; mixed reality platform supporting AR devices (HoloLens), now on Meta Quest; commercial version launched with enterprise and consumer tiers
  2. Volumetric Capture Services: HoloPortal Studio (36-camera volumetric capture), HoloPort (real-time 3D scanning), HoloScene (spatial scanning) - professional capture services for enterprise customers
  3. AI-Powered 3D Generation Platform (Atlas): AI platform providing 3D generation services including video-to-3D, image-to-3D, dance video generation; includes DECAL (mobile scan-to-avatar) and Morph (single image to 3D model); served via web and mobile API
  4. XR Gaming (Vivarium, StudioX): XR healing simulation games distributed on PICO Store and Meta Quest; Vivarium ecosystem-building simulation game launched globally
  5. 5G Holographic Services: 5G holographic telepresence and streaming services deployed with telecom partners (LG U+, MTS Russia, Thailand's largest telecom)
  6. XR Healing Content (Dimension, The Cave): XR meditation experiences and immersive healing content; Dimension mobile app for meditation and wellness; The Cave physical-world metaverse experience space

Go-to-market motion3 records

Distribution channels6 records

Marketing channels4 records

DoubleMe product offering

Product offering

Core offering

DoubleMe develops and operates a next-generation XR, AI, and spatial computing software platform built around five core technologies: the TwinWorld spatial computing/mixed reality platform; HoloPortal Studio, HoloPort, and HoloScene volumetric 3D capture systems; the Atlas AI-powered 3D generation platform (with DECAL, Morph, and Dancy apps); the Vivarium XR healing simulation game; and Dimension XR meditation content. It also operates The Cave, a physical-world metaverse experience space in Seoul, and distributes apps through Meta Quest, PICO, Google Play, and the App Store.

Product overview

DoubleMe is a next-generation XR, AI, and spatial computing company offering an integrated platform architecture centered on TwinWorld as the core spatial computing product, supplemented by volumetric capture solutions (HoloPortal Studio, HoloPort, HoloScene), AI-powered 3D generation tools (Atlas Web platform, DECAL, Morph, Dancy), XR healing content (Dimension meditation, Vivarium game), and immersive experience spaces (The Cave Seoul). The portfolio enables users to create, connect, and experience in 3D across VR, AR, and XR technologies, with applications spanning education, healthcare, arts and culture, retail, and mobility industries.

Differentiator

Problem solved

Functional benefit

Brands

  • TwinWorld: Collaborative meta-space seamlessly blending reality and virtual worlds; spatial computing platform for large-scale mixed reality experiences.
  • HoloPortal Studio
  • HoloPort
  • HoloScene
  • ATLAS
  • DECAL
  • Morph
  • Dancy
  • Vivarium
  • The Cave
  • Dimension
  • StudioX

Products and services

  • TwinWorld Collaborative meta-space and spatial computing platform that blends reality and virtual worlds, enabling users to create, share, and experience large-scale mixed reality environments on devices such as HoloLens and Meta Quest.
  • HoloPortal Studio Volumetric capture platform using 36 high-resolution cameras capturing motion in 360 degrees at 4K quality to create photorealistic 3D video content for enterprise and entertainment use cases.
  • HoloPort Real-time 3D scanning solution that digitizes people and objects in 3D using a single RGB-D camera, targeted at creators and enterprises needing portable 3D capture.
  • HoloScene Real-time 3D spatial scanning application using an RGB-D camera or iPad LiDAR for environment capture and digitization.
  • Atlas (Atlas Web) AI-powered 3D generation platform providing video-to-3D conversion, image-to-3D modeling, and image-to-dance-video generation services, accessible via web and mobile API.
  • DECAL Mobile 3D scan-to-avatar service that converts photos into personalized 3D avatar models using generative AI, available on Google Play and App Store.
  • Morph AI mobile app that creates 3D models from a single image using generative AI, distributed on Google Play and App Store.
  • Dancy Dance AI companion mobile app that generates dance videos from a single image, available on Google Play and App Store.
  • Vivarium XR-based simulation game where users build ecosystems and learn about biodiversity and environmental balance, distributed on PICO Store and Meta Quest as an educational platform for climate, ESG, and life sciences content.
  • Dimension World's first XR meditation experience providing immersive healing through 12 human emotions and color therapy, with applications in stress management, mental health promotion, and enterprise EAP programs.
  • The Cave Seoul Physical-world metaverse experience space in Seoul where reality and virtual world coexist, offering immersive XR experiences and serving as a venue for Dimension meditation and XR content.
  • StudioX Wholly-owned subsidiary leading the next-generation XR gaming ecosystem, developing titles such as Vivarium for PICO and Meta Quest.

Quantifiable outcome

  • World's first XR meditation journey launched on Meta platform
  • +2 more outcomes

Companies that use DoubleMe

Customer profile

Named customers12 records

Segments6 records

Ideal customer profiles5 records

DoubleMe technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability10 records

Feature11 records

DoubleMe partnerships and signals

Strategic signal

Partnerships

Eleven partnerships are on record, tiered core, minor and major.

  • OmniCNScoreStrategic or Co-development Partner · 1 January 2024Co-developed MR-based mental healthcare solution with OmniCNS (2024)
  • Kyungbok UniversityminorStrategic or Co-development Partner · 1 January 2024Conducted MR Education and XR Field Learning with Kyungbok University (2024)
  • Chungkang College of Cultural IndustriesminorStrategic or Co-development Partner · 1 January 2024Co-Hosted MR Experience Exhibition with Chungkang College of Cultural Industries (2024)
  • Samsung Medical CentercoreStrategic or Co-development Partner · 1 January 2023Signed MOU with Samsung Medical Center for joint development of XR-based tinnitus treatment digital content (2023)
  • National Marine Biodiversity Institute of KoreaminorStrategic or Co-development Partner · 1 January 2023Collaborated with the National Marine Biodiversity Institute of Korea (2023) for marine biodiversity XR content
  • Seoul Startup Hub and Mercedes-Benz KoreaminorStrategic or Co-development Partner · 1 January 2021Selected as one of 11 Mobility Startups by Seoul Startup Hub and Mercedes-Benz Korea (2021)
  • MTS (Russia)majorTechnology or Integration · 1 January 2020Launched 5G Holographic Telepresence Service with MTS (Russia) in 2020
  • Thailand's Largest TelecommajorTechnology or Integration · 1 January 2020Formed 5G Hologram Partnership with Thailand's Largest Telecom (2020)
  • IBPminorStrategic or Co-development Partner · 1 January 2020Signed MOU with IBP for Co-Development of VR Content (2020)
  • Buyeo CountymajorStrategic or Co-development Partner · 1 January 2020Signed MOU with Buyeo County for the 'Hologram City Project' - holographic virtual Baekje City development (2020); World's First Hologram City project
  • LG U+coreTechnology or Integration · 1 January 2018Co-developed Real-Time 3D Hologram Streaming Technology over 5G with LG U+ (2018); 5G Hologram Partnership continued in 2020

Scale indicators8 records

Recent moves6 records

Expansion highlights6 records

DoubleMe competitors and assessment

Company assessment

Direct peers

  • Dimension Studio: Dimension Studio is a volumetric capture and VFX house serving film, gaming, and metaverse clients — directly comparable to DoubleMe's HoloPortal Studio (36-camera 4K 360° volumetric capture) and broader volumetric capture stack.
  • Luma AI: Luma AI offers Genie and Dream Machine for image-to-3D and text/image-to-video generation — directly comparable to DoubleMe's Atlas Web (image-to-3D, video-to-3D), DECAL, Morph, and Dancy generative 3D products.
  • ENGAGE XR: ENGAGE XR provides a collaborative metaverse platform for enterprise education, training, and communication — comparable to DoubleMe's TwinWorld plus Vivarium/Dimension in enterprise XR learning and simulation.
  • Spatial: Spatial is a cross-platform collaborative XR/spatial computing platform supporting Meta Quest, Apple Vision Pro, and web — directly comparable to DoubleMe's TwinWorld as a hardware-agnostic meta-space and meetings solution for both consumer and enterprise users.
  • 8th Wall: 8th Wall (acquired by Niantic) is a WebAR/XR development framework and toolchain — directly comparable to DoubleMe's TwinWorld as a developer toolchain for cross-device AR/VR experiences.
  • Rec Room: Rec Room is a cross-platform social XR platform on Meta Quest, PICO, PlayStation, and mobile — directly comparable to DoubleMe's TwinWorld as a consumer-facing collaborative meta-space.

Emerging players

  • Talespin: Talespin is an XR training and simulation platform for workforce upskilling — overlaps with DoubleMe's XR education/Metaversity focus and Vivarium simulation gaming.
  • Meshy: Meshy is an AI 3D generation tool turning text and images into production-ready 3D models — overlaps with DoubleMe's Atlas image-to-3D and Morph/DECAL tools in the generative 3D pipeline.

Broad incumbents

  • Meta (Horizon Worlds / Presence Platform): Meta operates Horizon Worlds (social VR) and Presence Platform / Quest SDKs (XR development toolchains) — the incumbent whose XR platform trajectory most directly affects DoubleMe's TwinWorld and Vivarium distribution.
  • Niantic (8th Wall): Niantic operates 8th Wall, an AR/WebAR development platform, and Niantic Studio for AR world-building — overlapping with DoubleMe's TwinWorld and Atlas in cross-device XR authoring, with broader AR gaming portfolio backing.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks7 records

Key highlights7 records

Customer concentration

DoubleMe social profiles

Digital presence

DoubleMe financial estimates

Financial estimate

Revenue estimate

Valuation estimate

DoubleMe leadership team

Management profile

Number of profiles

Profiles3 records

DoubleMe subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

DoubleMe funding detail

Funding detail

Funding overview

Funding rounds18 records

Investors23 records

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DoubleMe M&A and investment

M&A and investment

M&A

Investments

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Frequently asked questions about DoubleMe

What does DoubleMe do?

DoubleMe develops and operates a next-generation XR, AI, and spatial computing software platform built around five core technologies: the TwinWorld spatial computing/mixed reality platform; HoloPortal Studio, HoloPort, and HoloScene volumetric 3D capture systems; the Atlas AI-powered 3D generation platform (with DECAL, Morph, and Dancy apps); the Vivarium XR healing simulation game; and Dimension XR meditation content. It also operates The Cave, a physical-world metaverse experience space in Seoul, and distributes apps through Meta Quest, PICO, Google Play, and the App Store.

Is DoubleMe a public or private company?

DoubleMe is a private company. It is classified as venture growth investor backed and is currently operating.

When was DoubleMe founded?

DoubleMe was founded in 2015. It employs 11 to 50 people.

Where is DoubleMe based?

DoubleMe is headquartered in Seoul, South Korea, in the Asia region.

How does DoubleMe make money?

Six revenue lines are on record. Spatial Computing Platform (TwinWorld) is the primary driver. The others are volumetric Capture Services, AI-Powered 3D Generation Platform (Atlas), XR Gaming (Vivarium, StudioX), 5G Holographic Services and XR Healing Content (Dimension, The Cave).

Who are DoubleMe's main competitors?

Direct peers on record are Dimension Studio, Luma AI, ENGAGE XR, Spatial, 8th Wall and Rec Room. Emerging players are Talespin and Meshy. Broad incumbents are Meta (Horizon Worlds / Presence Platform) and Niantic (8th Wall).

Does DoubleMe have an API?

No public API is recorded for DoubleMe.

What industry is DoubleMe in?

DoubleMe's product category is Spatial Computing and Extended Reality (XR) Software. Its primary akta.pro industry code is MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains, with a secondary code of BPAMAKAF, Metaverse & Social Virtual Worlds. Its NAICS code is 51321 and its SIC code is 7371.

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Live signals
Startuprecipe[StartupRecipe] Fandom Platform and Creator EconomyDay1 Company secured KRW 35 billion in Series D funding to expand its adult education services, while metaverse platform DoubleMe raised KRW 30 billion and fabric wholesale platform Swatchon raised KRW 12 billion. This activity is part of a broader weekly trend where Korean startups raised a total of KRW 170.4 billion, with significant attention also directed toward the growing creator economy and fandom platforms sector.IFTTTSamsung joins $25m round of South Korean metaverse startupSouth Korean metaverse startup DoubleMe has raised US$25 million in a Series A funding round co-led by Coentry Investment and NH Investment, with participation from Samsung Electronics. The company plans to utilize the fresh capital for product development, customer acquisition, and hiring as it prepares to launch the commercial version of its TwinWorld platform later this year.KoreaTechDeskDoubleMe that runs real-world metaverse platform ‘TwinWorld’ raises $25 million in funding - KoreaTechDeskSeoul-based startup DoubleMe raised $25 million in a Series A funding round co-led by Coentry Investment and NH Investment, with strategic participation from Samsung Electronics. The capital will support the development of TwinWorld, a mixed reality platform that has already generated $4.5 million in revenue across 34 countries since its 2020 launch.TNGlobalSouth Korea's DoubleMe lands $25M Series A funding co-led by Coentry Investment and NH InvestmentDoubleMe, a South Korea-based real-world metaverse startup, has raised $25 million in Series A funding co-led by Coentry Investment and NH Investment, with additional strategic investment from Samsung Electronics. The funds will support the launch of TwinWorld’s first commercial version later this year and facilitate platform development, marketing, and global talent acquisition. Since its launch in November 2020, TwinWorld has attracted paying customers in seventeen cities across thirty-four countries, generating $4.5 million in revenue in the process.