The Hacking Games
The Hacking Games operates HAPTAI, an AI-driven aptitude platform that profiles Gen Z gamers, CTF players, and unconventional cyber talent across 39 cyber aptitudes and 9 personas, then matches them to cybersecurity roles via employer subscriptions, corporate partnerships, and school-based pipelines.
- Company typePrivate
- Founded2024
- HeadquartersLondon, United Kingdom
- Headcount51–100
- GTM typeB2B and B2C
- OfferingSoftware
What The Hacking Games does
The Hacking Games (legally THG Ventures Ltd) is a London-based private company founded in 2023/2024 that operates a media, community, and technology platform aimed at converting unconventional cyber talent — primarily Gen Z gamers, CTF players, bug bounty hunters, and neurodivergent individuals — into the cybersecurity workforce. Its core product is HAPTAI (Hacking Aptitude AI), a proprietary AI-driven assessment that ingests Steam gaming history, GitHub repositories, CTF challenge scores, bug bounty submissions, TryHackMe performance, and LLM-based interview transcripts to score candidates across 39 cyber aptitudes and 9 hacking personas, and to match them with open cybersecurity roles.
The platform operates as a two-sided marketplace. The candidate side is free and self-serve (freemium), with candidates building profiles and receiving aptitude reports without CV or experience thresholds. The employer side is monetised via annual subscription for talent sourcing, team calibration, and AI-assisted development coaching, with team calibration offered as a free entry point. Distribution combines a product-led web platform, a Discord community, partnerships with corporate cybersecurity firms and educational institutions (most prominently a Co-op Academies Trust pilot across 38 schools reaching 20,000 students), and an ECSO-led European expansion. The company is privately held, has not disclosed institutional venture funding, and has won the RSAC Launch Pad 2025 award.
The Hacking Games firmographics
Firmographics- Name
- The Hacking Games
- Legal name
- THG Ventures Ltd
- Website
- https://thehackinggames.com
- Company type
- Private
- Founded year
- 2024
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- The Hacking Games operates HAPTAI, an AI-driven aptitude platform that profiles Gen Z gamers, CTF players, and unconventional cyber talent across 39 cyber aptitudes and 9 personas, then matches them to cybersecurity roles via employer subscriptions, corporate partnerships, and school-based pipelines.
- Ownership category
- akta.pro rank
The Hacking Games industry classification
Industry- Product category
- Cybersecurity Talent Platform
- NAICS
- Software Publishers (5132), Software Publishers (51321)
- SIC
- Services-Prepackaged Software (7372)
- akta.pro primary industry
- Cybersecurity, Bot Mitigation & Platform Integrity (MPAEAKAL)
Keywords
Where The Hacking Games is headquartered
LocationHeadquarters
- HQ city
- London
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
The Hacking Games business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Others
Revenue model
- Employer Talent Sourcing Subscription: Subscription-based access for employers to pre-screened, work-ready cyber talent pool. Talent is pre-screened for role suitability, skills, and aptitude match, ranked by work-readiness to reduce interview time and speed hiring.
- Team Development Coaching: Always-on team development coaching based on psychological profile and goals for employed hires. Part of ongoing employer subscription services.
- Free Candidate Platform: Free platform for candidates to build profiles, discover hacking personas, and access job matching. Revenue comes from employer subscriptions rather than candidate fees.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Free | Team Calibration (Free) |
| Subscription | Annual | Find New Talent (Subscription) |
| Subscription | Annual | Manage Team (Subscription) |
| Freemium | Free | Free Candidate Profile |
Go-to-market motion4 records
Distribution channels5 records
Marketing channels10 records
The Hacking Games product offering
Product offeringCore offering
The Hacking Games operates HAPTAI (Hacking Aptitude AI), a software platform that analyses candidates' gaming history (Steam), GitHub repositories, CTF challenge scores, bug bounty submissions, and structured interview data to build hacking aptitude profiles across 9 personas and match candidates to cybersecurity job openings. The company sells employer subscription access to its pre-screened, work-ready talent pool while offering the candidate-facing aptitude assessment free of charge.
Product overview
The Hacking Games is a media, community, and technology platform built around HAPTAI — its core Hacking Aptitude AI — as the primary product. HAPTAI analyses gaming behaviour, code repositories, and structured assessments to profile users across nine hacking personas and match them to cybersecurity roles. This core engine is complemented by a Discord community, The Feed (a media/content platform), and the Virtu-os Community of corporate partners who provide mentorship and hiring pipelines. The Co-op partnership adds a school-based intervention programme. All offerings feed into a unified mission of converting unconventional cyber talent (gamers, CTF players, bug bounty hunters) into the cybersecurity workforce.
Differentiator
Problem solved
Functional benefit
Brands
- HAPTAI: Hacking Aptitude AI platform that assesses unconventional talent by analysing gaming history, GitHub repos, CTF challenge scores, and bug bounty submissions to build hacking aptitude profiles and match candidates to cybersecurity roles.
- Virtu-os
Products and services
- HAPTAI (Hacking Aptitude AI) AI-driven aptitude assessment platform that reads users' gaming history (Steam), GitHub repos, CTF scores, bug bounty achievements, and interview data to build hacking persona profiles and match candidates to cybersecurity roles. Generates Aptitude Reports shared with employers for hiring decisions. Free for candidates with no CV or experience threshold.
- HAPTAI for Employers / Recruiters Employer-facing module of HAPTAI enabling hiring teams to screen candidates, calibrate top performers, view aptitude reports, access a talent pool, and generate AI-assisted development plans. Integrates upstream of existing ATS/hiring tools. Sold as an annual B2B subscription.
- Virtu-os Community Corporate partner community comprising cybersecurity and technology companies (Sophos, Veracode, ThingsRecon, Immersive, ECSO) committed to creating ethical hackers. Provides mentorship, training resources, and hiring pathways for identified talent to the member companies.
- The Feed Content platform delivering real-time cybersecurity news, event listings, career guides, interviews, and industry media. Features content from partners including Co-op and profiles of community figures such as Marcus Hutchins, Shawnee Delaney, Chris Kubecka, and Bryan Seely.
- Co-op Partnership ('From Play to Purpose') Initiative with Co-op to identify young cyber talent in schools and redirect it toward ethical careers. Includes pilot programmes across Co-op Academies Trust schools, parent/teacher resources, and a research study led by Oxford University.
Quantifiable outcome
- Reduced interview time through pre-screening
- +3 more outcomes
Companies that use The Hacking Games
Customer profileNamed customers5 records
Segments5 records
Ideal customer profiles3 records
The Hacking Games technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration4 records
AI capability8 records
Feature4 records
The Hacking Games partnerships and signals
Strategic signalPartnerships
Six partnerships are on record, tiered flagship, core and minor.
- Co-opflagshipStrategic partnership with Co-op to prevent cybercrime by identifying young cyber talent and channeling skills into ethical careers. In wake of Co-op's cyber attack, partnership includes pilot in Co-op Academies Trust (38 schools, 20,000 students), research study with Oxford Professor Lusthaus, and long-term national movement ambitions. Focus on prevention, early intervention, and awareness raising among youth.
- ImmersivecorePartnership with Immersive's Cyber Million programme to foster next-generation cybersecurity talent. Immersive known for cyber drills, exercising, and hands-on labs. Anyone over 16 can register, complete curated exercises matching skill requirements, and apply to open employment partner roles. Practical, evidence-based, skills-first approach.
- ThingsReconminorPartnership with startup redefining attack surface discovery. Tim Grieveson (CSO/EVP at ThingsRecon) highlighted commitment to developing soft skills that encompass hacking mindset. ThingsRecon expertise in attack surface discovery prepares new talent for realities of modern cybersecurity.
- ECSO (European Cyber Security Organisation)coreStrategic partnership with ECSO as part of Road2Cyber initiative to fortify Europe's cybersecurity resilience. ECSO brings over 330 stakeholders. Partnership includes Women4Cyber Foundation for diversity and inclusion. Aims to inspire, train, and recruit generation of ethical hackers.
- VeracodecorePartnership with global leader in application risk management. Veracode joins founding partners community committed to creating ethical hackers. Collaboration aims to close growing labor deficit in cybersecurity through inspiring, training, and recruiting Gen Z talent.
- SophosflagshipSophos is the inaugural sponsor of The Hacking Games corporate community (Virtu-os). Partnership supports mission to create generation of ethical hackers and inspire millions of young people to join fight against cybercrime. Sophos passionate about encouraging new talent into cybersecurity industry.
Scale indicators16 records
Recent moves7 records
Expansion highlights6 records
The Hacking Games competitors and assessment
Company assessmentDirect peers
- Pymetrics: Pymetrics applies neuroscience-based behavioral assessments to predict job fit and reduce bias in hiring, with a strong emphasis on neurodivergent and non-traditional candidates. Overlap with THG is high on the behavioral/psychometric methodology and on the employer value proposition of finding unconventional talent.
- Immersive Labs: Immersive Labs delivers hands-on cyber drills, exercises, and skills-first hiring pathways (Cyber Million) that identify and credential cyber talent for employers. It overlaps with HAPTAI on cyber-talent identification and is also a THG partner, making it both a peer and a channel.
- Codility: Codility provides online coding assessments and recruitment analytics used by global employers to evaluate engineering candidates. It competes with HAPTAI for the same enterprise screening budget, although Codility focuses on coding tests rather than gaming-behavior-derived aptitude.
- HackerRank: HackerRank is a leading technical assessment platform for developer hiring, used by enterprises to screen and benchmark coding candidates. It is directly comparable as an upstream, pre-ATS screening layer that employers pay subscription fees to access, though its input signals are code-only versus THG's gaming-behavior signals.
- Arctic Shores: Arctic Shores builds psychometric assessments that use gamified tasks to predict cognitive and behavioral traits for hiring. It is the closest methodological peer to HAPTAI, also leveraging game-derived behavioral data to assess candidates — including neurodiverse talent — and match them to roles.
Emerging players
- TryHackMe: TryHackMe is a gamified cybersecurity upskilling platform that helps users build and demonstrate practical cyber skills; its data is already an input signal to HAPTAI. It is comparable as a Gen Z-friendly cyber learning and signal-generation environment feeding the talent pipeline that THG matches into jobs.
- RangeForce: RangeForce delivers hands-on cyber defense readiness simulations and team-skill measurements for enterprise security teams. It is comparable as a cyber skills-emer assessment platform whose employer value proposition (measurable, simulation-based cyber readiness) overlaps with HAPTAI's work-readiness ranking.
Broad incumbents
- SANS Institute: SANS Institute is the dominant incumbent in cybersecurity training and GIAC certifications, feeding the traditional credential-based pathway that HAPTAI aims to bypass. It is comparable as the established route by which employers source and qualify cyber talent.
- (ISC)²: (ISC)² administers the CISSP and related certifications and is a key voice quantifying the global cyber workforce gap. It is comparable as the credential-based incumbent THG positions HAPTAI against, while also being a likely employer-side customer for HAPTAI-screened candidates.
- Pluralsight (A Cloud Guru): Pluralsight provides enterprise technology skills assessments, learning paths, and talent benchmarking used by employers to identify and upskill tech staff. It is comparable as a broad incumbent in tech skills assessment and development with overlapping employer budgets.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat6 records
Key risks5 records
Key highlights7 records
Customer concentration
The Hacking Games social profiles
Digital presenceThe Hacking Games financial estimates
Financial estimateRevenue estimate
Valuation estimate
The Hacking Games leadership team
Management profileNumber of profiles
Profiles13 records
The Hacking Games funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
The Hacking Games M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about The Hacking Games
What does The Hacking Games do?
The Hacking Games operates HAPTAI (Hacking Aptitude AI), a software platform that analyses candidates' gaming history (Steam), GitHub repositories, CTF challenge scores, bug bounty submissions, and structured interview data to build hacking aptitude profiles across 9 personas and match candidates to cybersecurity job openings. The company sells employer subscription access to its pre-screened, work-ready talent pool while offering the candidate-facing aptitude assessment free of charge.
Is The Hacking Games a public or private company?
The Hacking Games is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was The Hacking Games founded?
The Hacking Games was founded in 2024. It employs 51 to 100 people.
Where is The Hacking Games based?
The Hacking Games is headquartered in London, United Kingdom, in the Europe region.
How does The Hacking Games make money?
Three revenue lines are on record. Employer Talent Sourcing Subscription is the primary driver. The others are team Development Coaching and free Candidate Platform.
Who are The Hacking Games's main competitors?
Direct peers on record are Pymetrics, Immersive Labs, Codility, HackerRank and Arctic Shores. Emerging players are TryHackMe and RangeForce. Broad incumbents are SANS Institute, (ISC)² and Pluralsight (A Cloud Guru).
Does The Hacking Games have an API?
No public API is recorded for The Hacking Games.
What industry is The Hacking Games in?
The Hacking Games's product category is Cybersecurity Talent Platform. Its primary akta.pro industry code is MPAEAKAL, Cybersecurity, Bot Mitigation & Platform Integrity. Its NAICS code is 5132 and its SIC code is 7372.