Fenworks
Fenworks (formerly MNVL) operates scholastic esports, drone racing, and golf simulator leagues for middle and high schools across five U.S. states. It delivers a competition platform, curriculum, officiating, and state championship pathways to 320+ schools and 3,000+ students.
- Company typePrivate
- Founded2020
- HeadquartersGrand Forks, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Fenworks does
Fenworks (formerly the Minnesota Varsity League, or MNVL) is a privately held, Nevada-incorporated company headquartered in Grand Forks, North Dakota, founded in 2020. The company operates organized scholastic esports, drone racing, and golf simulator leagues for U.S. middle and high schools, with directly operated activity across Minnesota, North Dakota, South Dakota, Wisconsin, and Wyoming, and platform or programming support for affiliated leagues in Washington, Michigan, Iowa, and Kansas via the Interstate Scholastic Esports Alliance.
Fenworks' core technology is a competition platform that bundles league management, scheduling, officiating, skill-based matchmaking, season leaderboards, and state championship event support. On top of this platform sit three product verticals: (1) a Scholastic Esports League offering nine school-appropriate game titles including Rocket League, Marvel Rivals, League of Legends, VALORANT, Fortnite, Super Smash Bros. Ultimate, Mario Kart, Chess, and Minecraft Bedwars; (2) Drone Racing with an FAA Part 107 commercial pilot license preparation curriculum; and (3) a Golf Simulator League supporting Trackman, GSPro, Foresight, Garmin, and Rapsodo simulators. Supporting modules include a Broadcasting Academy for student production skills, a Collegiate Esports League feeder pathway, and a STEM Grants resource program. The platform is COPPA and FERPA compliant.
The business model is recurring school program licensing plus platform and programming support to partner leagues. Schools subscribe to bundle access to the competition platform, curriculum, coaching, officiating, and tournament pathways; hardware costs for gaming setups run approximately $1,000 (basic) to $2,500 (advanced). Go-to-market is direct sales to schools combined with state-association partnerships (MSHSL, SDHSAA, NDHSAA) and event-led demand generation through Esports Development Clinics. Customer segments include schools (primary economic buyer), students (grades 4-12), parents, educators/administrators, and a 20+ member collegiate partner network that acts as a recruitment channel and scholarship funnels. As of the most recent disclosed season, the platform served more than 320 schools and 3,000+ students across the five directly operated states.
Fenworks firmographics
Firmographics- Name
- Fenworks
- Legal name
- Fenworks, Inc.
- Website
- https://fenworks.com
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Fenworks (formerly MNVL) operates scholastic esports, drone racing, and golf simulator leagues for middle and high schools across five U.S. states. It delivers a competition platform, curriculum, officiating, and state championship pathways to 320+ schools and 3,000+ students.
- Ownership category
- akta.pro rank
Fenworks industry classification
Industry- Product category
- Scholastic Esports League Management
- NAICS
- Sports and Recreation Instruction (611620), Spectator Sports (71121), Fitness and Recreational Sports Centers (71394)
- SIC
- Services-Educational Services (8200), Services-Membership Sports & Recreation Clubs (7997)
- akta.pro primary industry
- Collegiate/Scholastic Esports Programs & Leagues (MPAFADAK)
- akta.pro secondary industries
- Esports & Competitive Gaming Programs (EDALAIAO), Collegiate & Scholastic Esports Tournaments (MPAGANAE), Collegiate Esports Leagues & Tournaments (MPAKANAG)
Keywords
Where Fenworks is headquartered
LocationHeadquarters
- HQ city
- Grand Forks
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Fenworks business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Others
Revenue model
- School Program Licensing: Fenworks partners with schools to provide esports, drone racing, and golf simulator programs as extracurricular activities. Schools pay for access to the competition platform, coaching, curriculum, scheduling, and officiating services.
- Platform and Programming Support: Provides platform and programming support to leagues in Washington (WSSEA), Michigan (MISEF), Iowa (IAHSEA), and Kansas (KSSE), supporting collegiate competition through NAECAD, and serving as a member of the Interstate Scholastic Esports Alliance (ISEA).
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | One time/ perpetual license | Basic gaming setup for esports |
| Subscription | Annual | Nintendo Switch partnership pricing |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels6 records
Fenworks product offering
Product offeringCore offering
Fenworks operates competitive scholastic leagues — esports (nine game titles), drone racing (with FAA Part 107 prep curriculum), and golf simulator — for middle and high schools in five Upper Midwest states, delivered via the Fenworks Competition Platform. Schools license access to the platform, curriculum, scheduling, officiating, and broadcasting support, with programs culminating in state and regional championship tournaments and pathways to collegiate esports recruitment.
Product overview
Fenworks operates a multi-program platform for high school and collegiate competitive activities. The core offerings include Scholastic Esports League (competitive gaming across 9 titles with state championships), Drone Racing (competitive UAS racing with FAA Part 107 prep curriculum), Golf Simulator League (asynchronous competitive golf across multiple simulator platforms), and Broadcasting Academy (live production training). Supporting modules include Collegiate Esports League for recruitment pathways, STEM Grants resources, and the Fenworks Competition Platform for match management and leaderboards. The company serves schools across Minnesota, North Dakota, South Dakota, Wisconsin, and Wyoming, with 320 schools and 3,000+ students competing last season.
Differentiator
Problem solved
Functional benefit
Products and services
- Scholastic Esports League Competitive esports leagues for middle and high school students featuring nine school-appropriate game titles, with state-level competition across Minnesota, North Dakota, South Dakota, Wisconsin, and Wyoming culminating in state championship tournaments.
- Drone Racing Program Competitive drone racing programs for students with an integrated FAA Part 107 commercial drone pilot prep curriculum, featuring regional tournaments and access to STEM education and aerial robotics.
- Golf Simulator League Asynchronous competitive golf league for high school students supporting Trackman, Foresight, Garmin, Rapsodo, and GSPro-compatible simulators, with weekly online play and season leaderboard tracking culminating in a hybrid regional Finals Tournament.
- Fenworks Competition Platform Online platform powering competition management, scheduling, officiating, skill-based matchmaking, score reporting, season leaderboards, and team management for Fenworks-run scholastic esports, drone racing, and golf simulator leagues.
Quantifiable outcome
- Students in scholastic esports attended school 7.34 more days on average than non-participants, with a 33.5% lower absence rate
- +3 more outcomes
Companies that use Fenworks
Customer profileNamed customers5 records
Segments5 records
Ideal customer profiles3 records
Fenworks technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration11 records
Feature4 records
Fenworks partnerships and signals
Strategic signalPartnerships
21 partnerships are on record, tiered core, flagship and secondary.
- Minnesota State High School League (MSHSL)coreMSHSL Board approved a presenting partnership model for esports that will allow Fenworks to continue leading the program while the league hosts a state championship event. Fenworks operates as the league partner and officiating provider for the 2026-27 Minnesota pilot season.
- Nintendo of AmericaflagshipNintendo partnered with Interstate Scholastic Esports Alliance (ISEA), which includes Fenworks as a member. Nintendo provides Switch consoles at discount, free download codes for games, and Nintendo Switch Online memberships for school tournaments reaching 80,000+ students across 23 states.
- University of North DakotacoreUND esports program offers competitive varsity gaming, recreational gaming, and bachelor's degree in esports. UND offers scholarships and recruits Fenworks players. UND's academic program provides health and wellness content for esports players.
- St. Cloud State UniversitycoreSt. Cloud State University has a rapidly growing inclusive esports community with both competitive and casual gaming opportunities. Hosts Minnesota State Esports Tournament at St. Cloud State University on March 20-21, 2027.
- Concordia University St. PaulsecondaryDivision 2 university with successful esports program. Their Valorant team has been nationally ranked as high as #26, with several teams claiming conference championships. Has dedicated space with 29 high-end PCs with Logitech peripherals.
- South Dakota State UniversitysecondaryPremier land-grant university that turns ambition into action, offering pathways for Fenworks players to continue competitive gaming while pursuing academic programs.
- Eastern Wyoming CollegesecondaryAt EWC student success is the first priority. They provide opportunities for students to achieve goals through esports in Fortnite and League of Legends.
- University of Wisconsin Eau ClairesecondaryHands-on academics and strong support in close-knit community environment. Competitive titles include Valorant, Overwatch, League of Legends, Super Smash Bros, Marvel Rivals, and Splatoon.
- Bethany Lutheran CollegesecondaryAt the forefront of collegiate esports in the Midwest, first and premiere collegiate esports program in Minnesota with multiple national tournament appearances.
- SDN CommunicationscoreSDN Communications delivers ultra-reliable, high-speed connectivity through a 50,000-mile fiber network across South Dakota. Supports high school esports and offers business connectivity, managed services, and data centers.
- Broadband Association of North Dakota (BAND)secondaryRepresents broadband service providers dedicated to expanding high-speed internet access across North Dakota, connecting students with faster internet for optimal esports performance.
- ISight Drone ServicessecondaryProvides precision and reliability in aerial data collection serving industries including construction, solar, insurance, energy, agriculture, government, and more.
- MidcocoreFiber internet provider powering esports with low ping, no data caps, 24/7 support, and gigabit speeds for competitive gaming and streaming.
- MicrosoftsecondaryMicrosoft partners with Fenworks to empower every person and organization to achieve more through technology. Custom and contract manufacturing solutions available.
- US Coast GuardsecondaryOne of America's six armed forces and only military branch in the Department of Homeland Security. Offers career pathways for Fenworks students.
- ND National GuardsecondaryNorth Dakota Army National Guard dedicated to student success, providing opportunities for students to serve and develop skills.
- EMAX USAsecondaryProminent manufacturer and distributor of FPV (First Person View) racing drones, brushless motors, servos, and accessories, powering the world for over 40 years.
- South Dakota Public Broadcasting (SDPB)secondaryStreamed Dakota Valley esports matches during SDHSAA Esports State Tournament. Provided broadcasting foundation for students like Eli Honner.
- Golden West TelecommunicationssecondaryServing western South Dakota with fiber internet. Over 80% of customers upgraded to fiber. Sponsor of Hot Springs esports team.
- West River TelecomsecondaryCovers parts of Corson, Walworth and Dewey counties in northern South Dakota and several counties in North Dakota. Offers upload/download speeds up to 10 Gig per second.
- Mayville State UniversitysecondaryMayville State's Comet Esports has offered scholarships to a number of Fenworks state champions.
Scale indicators9 records
Recent moves5 records
Expansion highlights6 records
Fenworks competitors and assessment
Company assessmentDirect peers
- PlayVS: PlayVS is the largest scholastic esports league operator in North America, partnering directly with high schools and state associations to run competitive gaming seasons. It is the most direct competitor to Fenworks' core scholastic esports product.
- NASEF (North American Scholastic Esports Federation): NASEF operates scholastic esports programs across North America with a focus on STEAM-integrated competition and career pathways. It competes with Fenworks for school district partnerships and state association relationships.
- Generation Esports: Generation Esports runs scholastic and collegiate esports leagues with a Midwest U.S. footprint similar to Fenworks. It competes on school licensing, game title selection, and championship programming.
- High School Esports League (HSEL): HSEL is a long-running scholastic esports league operator offering competitive seasons across multiple game titles. It is directly comparable to Fenworks on product offering, target customer (high schools), and league-management business model.
- MultiGP: MultiGP is the world's largest drone racing league and community, running competitive FPV drone events globally. It is a direct peer to Fenworks' drone racing program and competes for school drone-racing partnerships and tournament participants.
- Interscholastic Esports Federation (IEF): IEF operates scholastic esports leagues and tournaments across U.S. high schools. It is comparable to Fenworks in target customer, league structure, and emphasis on competitive gaming as an extracurricular activity.
Broad incumbents
- Drone Racing League (DRL): DRL is a professional drone racing league and media company, much larger than Fenworks' school-focused drone racing program. It is comparable on the underlying drone-racing sport but operates as a professional/entertainment property rather than a scholastic platform.
Others
- NAECAD: NAECAD is the North America Electronic Competitions Association for Diversity, an ecosystem partner that Fenworks supports for collegiate competition. It is a thematic peer as both organizations operate in the scholastic/collegiate esports ecosystem, though NAECAD functions more as an umbrella association than a competing league operator.
- FIRST (For Inspiration and Recognition of Science and Technology): FIRST is the leading K-12 STEM robotics competition organization. It is comparable to Fenworks as an adjacent school-based STEM competition provider competing for the same extracurricular budget dollars and student engagement mindshare.
Emerging players
- Vanta Esports / Game Galaxy: Emerging scholastic gaming and esports platforms offer school-branded competition apps and leagues. They are comparable as emerging competitors in the school esports platform space, with overlap on competitive league features and target customers.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Fenworks social profiles
Digital presenceFenworks compliance and trust
Trust signalCompliance2 records
Fenworks financial estimates
Financial estimateRevenue estimate
Valuation estimate
Fenworks leadership team
Management profileNumber of profiles
Profiles5 records
Fenworks funding detail
Funding detailFunding overview
Funding rounds2 records
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Fenworks M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Fenworks
What does Fenworks do?
Fenworks operates competitive scholastic leagues — esports (nine game titles), drone racing (with FAA Part 107 prep curriculum), and golf simulator — for middle and high schools in five Upper Midwest states, delivered via the Fenworks Competition Platform. Schools license access to the platform, curriculum, scheduling, officiating, and broadcasting support, with programs culminating in state and regional championship tournaments and pathways to collegiate esports recruitment.
Is Fenworks a public or private company?
Fenworks is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Fenworks founded?
Fenworks was founded in 2020. It employs 11 to 50 people.
Where is Fenworks based?
Fenworks is headquartered in Grand Forks, United States, in the North America region.
How does Fenworks make money?
Two revenue lines are on record. School Program Licensing is the primary driver. The others are platform and Programming Support.
Who are Fenworks's main competitors?
Direct peers on record are PlayVS, NASEF (North American Scholastic Esports Federation), Generation Esports, High School Esports League (HSEL), MultiGP and Interscholastic Esports Federation (IEF). Drone Racing League (DRL) is listed as a broad incumbent. Others are NAECAD and FIRST (For Inspiration and Recognition of Science and Technology). Vanta Esports / Game Galaxy is listed as an emerging player.
Does Fenworks have an API?
No public API is recorded for Fenworks.
What industry is Fenworks in?
Fenworks's product category is Scholastic Esports League Management. Its primary akta.pro industry code is MPAFADAK, Collegiate/Scholastic Esports Programs & Leagues, with a secondary code of EDALAIAO, Esports & Competitive Gaming Programs. Its NAICS code is 611620 and its SIC code is 8200.