Developer docs
API playgroundTry for free, no card

Search company profiles

Fenworks

Full company profile

uuid00045fx

Namestring
Fenworks
Legal namestring
Fenworks, Inc.
Websiteurl
fenworks.com
Company typeenum
Private
Founded yearint
2020
Descriptiontext

Fenworks (formerly the Minnesota Varsity League, or MNVL) is a privately held, Nevada-incorporated company headquartered in Grand Forks, North Dakota, founded in 2020. The company operates organized scholastic esports, drone racing, and golf simulator leagues for U.S. middle and high schools, with directly operated activity across Minnesota, North Dakota, South Dakota, Wisconsin, and Wyoming, and platform or programming support for affiliated leagues in Washington, Michigan, Iowa, and Kansas via the Interstate Scholastic Esports Alliance.

Fenworks' core technology is a competition platform that bundles league management, scheduling, officiating, skill-based matchmaking, season leaderboards, and state championship event support. On top of this platform sit three product verticals: (1) a Scholastic Esports League offering nine school-appropriate game titles including Rocket League, Marvel Rivals, League of Legends, VALORANT, Fortnite, Super Smash Bros. Ultimate, Mario Kart, Chess, and Minecraft Bedwars; (2) Drone Racing with an FAA Part 107 commercial pilot license preparation curriculum; and (3) a Golf Simulator League supporting Trackman, GSPro, Foresight, Garmin, and Rapsodo simulators. Supporting modules include a Broadcasting Academy for student production skills, a Collegiate Esports League feeder pathway, and a STEM Grants resource program. The platform is COPPA and FERPA compliant.

The business model is recurring school program licensing plus platform and programming support to partner leagues. Schools subscribe to bundle access to the competition platform, curriculum, coaching, officiating, and tournament pathways; hardware costs for gaming setups run approximately $1,000 (basic) to $2,500 (advanced). Go-to-market is direct sales to schools combined with state-association partnerships (MSHSL, SDHSAA, NDHSAA) and event-led demand generation through Esports Development Clinics. Customer segments include schools (primary economic buyer), students (grades 4-12), parents, educators/administrators, and a 20+ member collegiate partner network that acts as a recruitment channel and scholarship funnels. As of the most recent disclosed season, the platform served more than 320 schools and 3,000+ students across the five directly operated states.

Short descriptiontext

Fenworks (formerly MNVL) operates scholastic esports, drone racing, and golf simulator leagues for middle and high schools across five U.S. states. It delivers a competition platform, curriculum, officiating, and state championship pathways to 320+ schools and 3,000+ students.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersGrand Forks, United States
HQ citystring
Grand Forks
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
scholastic esports leagues, drone racing programs, competition management platform, high school STEM leagues, golf simulator leagues
Industry4 codes
1Collegiate/Scholastic Esports Programs & Leagues
CodeMPAFADAKPrimaryYes
2Esports & Competitive Gaming Programs
CodeEDALAIAOPrimaryNo
3Collegiate & Scholastic Esports Tournaments
CodeMPAGANAEPrimaryNo
4Collegiate Esports Leagues & Tournaments
CodeMPAKANAGPrimaryNo
NAICS code3 codes
  • Sports and Recreation Instruction611620
  • Spectator Sports71121
  • Fitness and Recreational Sports Centers71394
SIC code2 codes
  • Services-Educational Services8200
  • Services-Membership Sports & Recreation Clubs7997
Product category
Scholastic Esports League Management
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1School Program Licensing
TypeSubscription Recurring
Description

Fenworks partners with schools to provide esports, drone racing, and golf simulator programs as extracurricular activities. Schools pay for access to the competition platform, coaching, curriculum, scheduling, and officiating services.

fenworks.com
2Platform and Programming Support
TypeSubscription Recurring
Description

Provides platform and programming support to leagues in Washington (WSSEA), Michigan (MISEF), Iowa (IAHSEA), and Kansas (KSSE), supporting collegiate competition through NAECAD, and serving as a member of the Interstate Scholastic Esports Alliance (ISEA).

fenworks.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Others
Pricing details2 tiers
1Basic gaming setup for esports
ModelUnit PricingBilling cadenceOne time/ perpetual license
Notes

Basic setup for competitive games approximately $1,000; advanced computers approximately $2,500

fenworks.com
2Nintendo Switch partnership pricing
ModelSubscriptionBilling cadenceAnnual
Notes

Through partnership with Nintendo, schools can purchase Nintendo Switch consoles at a discount through Fenworks and receive free download codes for Super Smash Bros. Ultimate, Mario Kart, and Splatoon (including DLC), plus Nintendo Switch Online code

fenworks.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Fenworks operates competitive scholastic leagues — esports (nine game titles), drone racing (with FAA Part 107 prep curriculum), and golf simulator — for middle and high schools in five Upper Midwest states, delivered via the Fenworks Competition Platform. Schools license access to the platform, curriculum, scheduling, officiating, and broadcasting support, with programs culminating in state and regional championship tournaments and pathways to collegiate esports recruitment.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Students in scholastic esports attended school 7.34 more days on average than non-participants, with a 33.5% lower absence rate
+3 more records
Product overview1 text field

Fenworks operates a multi-program platform for high school and collegiate competitive activities. The core offerings include Scholastic Esports League (competitive gaming across 9 titles with state championships), Drone Racing (competitive UAS racing with FAA Part 107 prep curriculum), Golf Simulator League (asynchronous competitive golf across multiple simulator platforms), and Broadcasting Academy (live production training). Supporting modules include Collegiate Esports League for recruitment pathways, STEM Grants resources, and the Fenworks Competition Platform for match management and leaderboards. The company serves schools across Minnesota, North Dakota, South Dakota, Wisconsin, and Wyoming, with 320 schools and 3,000+ students competing last season.

Product and service4 records
1Scholastic Esports League
CategoryScholastic Esports League
Description

Competitive esports leagues for middle and high school students featuring nine school-appropriate game titles, with state-level competition across Minnesota, North Dakota, South Dakota, Wisconsin, and Wyoming culminating in state championship tournaments.

2Drone Racing Program
CategoryDrone Racing League
Description

Competitive drone racing programs for students with an integrated FAA Part 107 commercial drone pilot prep curriculum, featuring regional tournaments and access to STEM education and aerial robotics.

3Golf Simulator League
CategoryGolf Simulator League
Description

Asynchronous competitive golf league for high school students supporting Trackman, Foresight, Garmin, Rapsodo, and GSPro-compatible simulators, with weekly online play and season leaderboard tracking culminating in a hybrid regional Finals Tournament.

4Fenworks Competition Platform
CategoryLeague Management Platform
Description

Online platform powering competition management, scheduling, officiating, skill-based matchmaking, score reporting, season leaderboards, and team management for Fenworks-run scholastic esports, drone racing, and golf simulator leagues.

Scale indicator9 records

Each record includes

Type, Value, Description, Source

Partnership21 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-06-02
Description

MSHSL Board approved a presenting partnership model for esports that will allow Fenworks to continue leading the program while the league hosts a state championship event. Fenworks operates as the league partner and officiating provider for the 2026-27 Minnesota pilot season.

Strategic tierFlagshipTypeGTM or Marketing PartnerAnnounced on2025-08-12
Description

Nintendo partnered with Interstate Scholastic Esports Alliance (ISEA), which includes Fenworks as a member. Nintendo provides Switch consoles at discount, free download codes for games, and Nintendo Switch Online memberships for school tournaments reaching 80,000+ students across 23 states.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

UND esports program offers competitive varsity gaming, recreational gaming, and bachelor's degree in esports. UND offers scholarships and recruits Fenworks players. UND's academic program provides health and wellness content for esports players.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

St. Cloud State University has a rapidly growing inclusive esports community with both competitive and casual gaming opportunities. Hosts Minnesota State Esports Tournament at St. Cloud State University on March 20-21, 2027.

Strategic tierSecondaryTypeStrategic or Co-development Partner
Description

Division 2 university with successful esports program. Their Valorant team has been nationally ranked as high as #26, with several teams claiming conference championships. Has dedicated space with 29 high-end PCs with Logitech peripherals.

Strategic tierSecondaryTypeStrategic or Co-development Partner
Description

Premier land-grant university that turns ambition into action, offering pathways for Fenworks players to continue competitive gaming while pursuing academic programs.

Strategic tierSecondaryTypeStrategic or Co-development Partner
Description

At EWC student success is the first priority. They provide opportunities for students to achieve goals through esports in Fortnite and League of Legends.

Strategic tierSecondaryTypeStrategic or Co-development Partner
Description

Hands-on academics and strong support in close-knit community environment. Competitive titles include Valorant, Overwatch, League of Legends, Super Smash Bros, Marvel Rivals, and Splatoon.

Strategic tierSecondaryTypeStrategic or Co-development Partner
Description

At the forefront of collegiate esports in the Midwest, first and premiere collegiate esports program in Minnesota with multiple national tournament appearances.

Strategic tierCoreTypeTechnology or Integration
Description

SDN Communications delivers ultra-reliable, high-speed connectivity through a 50,000-mile fiber network across South Dakota. Supports high school esports and offers business connectivity, managed services, and data centers.

Strategic tierSecondaryTypeTechnology or Integration
Description

Represents broadband service providers dedicated to expanding high-speed internet access across North Dakota, connecting students with faster internet for optimal esports performance.

Strategic tierSecondaryTypeTechnology or Integration
Description

Provides precision and reliability in aerial data collection serving industries including construction, solar, insurance, energy, agriculture, government, and more.

Strategic tierCoreTypeTechnology or Integration
Description

Fiber internet provider powering esports with low ping, no data caps, 24/7 support, and gigabit speeds for competitive gaming and streaming.

Strategic tierSecondaryTypeGTM or Marketing Partner
Description

Microsoft partners with Fenworks to empower every person and organization to achieve more through technology. Custom and contract manufacturing solutions available.

Strategic tierSecondaryTypeGTM or Marketing Partner
Description

One of America's six armed forces and only military branch in the Department of Homeland Security. Offers career pathways for Fenworks students.

Strategic tierSecondaryTypeGTM or Marketing Partner
Description

North Dakota Army National Guard dedicated to student success, providing opportunities for students to serve and develop skills.

Strategic tierSecondaryTypeTechnology or Integration
Description

Prominent manufacturer and distributor of FPV (First Person View) racing drones, brushless motors, servos, and accessories, powering the world for over 40 years.

Strategic tierSecondaryTypeStrategic or Co-development Partner
Description

Streamed Dakota Valley esports matches during SDHSAA Esports State Tournament. Provided broadcasting foundation for students like Eli Honner.

Strategic tierSecondaryTypeTechnology or Integration
Description

Serving western South Dakota with fiber internet. Over 80% of customers upgraded to fiber. Sponsor of Hot Springs esports team.

20West River Telecom
Strategic tierSecondaryTypeTechnology or Integration
Description

Covers parts of Corson, Walworth and Dewey counties in northern South Dakota and several counties in North Dakota. Offers upload/download speeds up to 10 Gig per second.

fenworks.com
Strategic tierSecondaryTypeStrategic or Co-development Partner
Description

Mayville State's Comet Esports has offered scholarships to a number of Fenworks state champions.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

PlayVS is the largest scholastic esports league operator in North America, partnering directly with high schools and state associations to run competitive gaming seasons. It is the most direct competitor to Fenworks' core scholastic esports product.

TypeDirect peer
Description

NASEF operates scholastic esports programs across North America with a focus on STEAM-integrated competition and career pathways. It competes with Fenworks for school district partnerships and state association relationships.

TypeDirect peer
Description

Generation Esports runs scholastic and collegiate esports leagues with a Midwest U.S. footprint similar to Fenworks. It competes on school licensing, game title selection, and championship programming.

TypeDirect peer
Description

HSEL is a long-running scholastic esports league operator offering competitive seasons across multiple game titles. It is directly comparable to Fenworks on product offering, target customer (high schools), and league-management business model.

TypeDirect peer
Description

MultiGP is the world's largest drone racing league and community, running competitive FPV drone events globally. It is a direct peer to Fenworks' drone racing program and competes for school drone-racing partnerships and tournament participants.

TypeDirect peer
Description

IEF operates scholastic esports leagues and tournaments across U.S. high schools. It is comparable to Fenworks in target customer, league structure, and emphasis on competitive gaming as an extracurricular activity.

TypeBroad incumbent
Description

DRL is a professional drone racing league and media company, much larger than Fenworks' school-focused drone racing program. It is comparable on the underlying drone-racing sport but operates as a professional/entertainment property rather than a scholastic platform.

8NAECAD
TypeOthers
Description

NAECAD is the North America Electronic Competitions Association for Diversity, an ecosystem partner that Fenworks supports for collegiate competition. It is a thematic peer as both organizations operate in the scholastic/collegiate esports ecosystem, though NAECAD functions more as an umbrella association than a competing league operator.

9FIRST (For Inspiration and Recognition of Science and Technology)
TypeOthers
Description

FIRST is the leading K-12 STEM robotics competition organization. It is comparable to Fenworks as an adjacent school-based STEM competition provider competing for the same extracurricular budget dollars and student engagement mindshare.

TypeEmerging player
Description

Emerging scholastic gaming and esports platforms offer school-branded competition apps and leagues. They are comparable as emerging competitors in the school esports platform space, with overlap on competitive league features and target customers.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration11 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles5 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance2 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Fenworks

Scholastic Esports League Managementfenworks.com

Fenworks (formerly MNVL) operates scholastic esports, drone racing, and golf simulator leagues for middle and high schools across five U.S. states. It delivers a competition platform, curriculum, officiating, and state championship pathways to 320+ schools and 3,000+ students.

What Fenworks does

Fenworks (formerly the Minnesota Varsity League, or MNVL) is a privately held, Nevada-incorporated company headquartered in Grand Forks, North Dakota, founded in 2020. The company operates organized scholastic esports, drone racing, and golf simulator leagues for U.S. middle and high schools, with directly operated activity across Minnesota, North Dakota, South Dakota, Wisconsin, and Wyoming, and platform or programming support for affiliated leagues in Washington, Michigan, Iowa, and Kansas via the Interstate Scholastic Esports Alliance.

Fenworks' core technology is a competition platform that bundles league management, scheduling, officiating, skill-based matchmaking, season leaderboards, and state championship event support. On top of this platform sit three product verticals: (1) a Scholastic Esports League offering nine school-appropriate game titles including Rocket League, Marvel Rivals, League of Legends, VALORANT, Fortnite, Super Smash Bros. Ultimate, Mario Kart, Chess, and Minecraft Bedwars; (2) Drone Racing with an FAA Part 107 commercial pilot license preparation curriculum; and (3) a Golf Simulator League supporting Trackman, GSPro, Foresight, Garmin, and Rapsodo simulators. Supporting modules include a Broadcasting Academy for student production skills, a Collegiate Esports League feeder pathway, and a STEM Grants resource program. The platform is COPPA and FERPA compliant.

The business model is recurring school program licensing plus platform and programming support to partner leagues. Schools subscribe to bundle access to the competition platform, curriculum, coaching, officiating, and tournament pathways; hardware costs for gaming setups run approximately $1,000 (basic) to $2,500 (advanced). Go-to-market is direct sales to schools combined with state-association partnerships (MSHSL, SDHSAA, NDHSAA) and event-led demand generation through Esports Development Clinics. Customer segments include schools (primary economic buyer), students (grades 4-12), parents, educators/administrators, and a 20+ member collegiate partner network that acts as a recruitment channel and scholarship funnels. As of the most recent disclosed season, the platform served more than 320 schools and 3,000+ students across the five directly operated states.

Fenworks firmographics

Firmographics
Name
Fenworks
Legal name
Fenworks, Inc.
Website
https://fenworks.com
Company type
Private
Founded year
2020
Operating status
Operating
Headcount range
11–50 employees
Short description
Fenworks (formerly MNVL) operates scholastic esports, drone racing, and golf simulator leagues for middle and high schools across five U.S. states. It delivers a competition platform, curriculum, officiating, and state championship pathways to 320+ schools and 3,000+ students.
Ownership category
akta.pro rank

Fenworks industry classification

Industry
Product category
Scholastic Esports League Management
NAICS
Sports and Recreation Instruction (611620), Spectator Sports (71121), Fitness and Recreational Sports Centers (71394)
SIC
Services-Educational Services (8200), Services-Membership Sports & Recreation Clubs (7997)
akta.pro primary industry
Collegiate/Scholastic Esports Programs & Leagues (MPAFADAK)
akta.pro secondary industries
Esports & Competitive Gaming Programs (EDALAIAO), Collegiate & Scholastic Esports Tournaments (MPAGANAE), Collegiate Esports Leagues & Tournaments (MPAKANAG)

Keywords

  • Scholastic esports leagues
  • Drone racing programs
  • Competition management platform
  • High school STEM leagues
  • Golf simulator leagues

Where Fenworks is headquartered

Location

Headquarters

HQ city
Grand Forks
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Fenworks business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Others

Revenue model

  1. School Program Licensing: Fenworks partners with schools to provide esports, drone racing, and golf simulator programs as extracurricular activities. Schools pay for access to the competition platform, coaching, curriculum, scheduling, and officiating services.
  2. Platform and Programming Support: Provides platform and programming support to leagues in Washington (WSSEA), Michigan (MISEF), Iowa (IAHSEA), and Kansas (KSSE), supporting collegiate competition through NAECAD, and serving as a member of the Interstate Scholastic Esports Alliance (ISEA).

Pricing tiers

ModelBillingPrice
Unit PricingOne time/ perpetual licenseBasic gaming setup for esports
SubscriptionAnnualNintendo Switch partnership pricing

Go-to-market motion2 records

Distribution channels4 records

Marketing channels6 records

Fenworks product offering

Product offering

Core offering

Fenworks operates competitive scholastic leagues — esports (nine game titles), drone racing (with FAA Part 107 prep curriculum), and golf simulator — for middle and high schools in five Upper Midwest states, delivered via the Fenworks Competition Platform. Schools license access to the platform, curriculum, scheduling, officiating, and broadcasting support, with programs culminating in state and regional championship tournaments and pathways to collegiate esports recruitment.

Product overview

Fenworks operates a multi-program platform for high school and collegiate competitive activities. The core offerings include Scholastic Esports League (competitive gaming across 9 titles with state championships), Drone Racing (competitive UAS racing with FAA Part 107 prep curriculum), Golf Simulator League (asynchronous competitive golf across multiple simulator platforms), and Broadcasting Academy (live production training). Supporting modules include Collegiate Esports League for recruitment pathways, STEM Grants resources, and the Fenworks Competition Platform for match management and leaderboards. The company serves schools across Minnesota, North Dakota, South Dakota, Wisconsin, and Wyoming, with 320 schools and 3,000+ students competing last season.

Differentiator

Problem solved

Functional benefit

Products and services

  • Scholastic Esports League Competitive esports leagues for middle and high school students featuring nine school-appropriate game titles, with state-level competition across Minnesota, North Dakota, South Dakota, Wisconsin, and Wyoming culminating in state championship tournaments.
  • Drone Racing Program Competitive drone racing programs for students with an integrated FAA Part 107 commercial drone pilot prep curriculum, featuring regional tournaments and access to STEM education and aerial robotics.
  • Golf Simulator League Asynchronous competitive golf league for high school students supporting Trackman, Foresight, Garmin, Rapsodo, and GSPro-compatible simulators, with weekly online play and season leaderboard tracking culminating in a hybrid regional Finals Tournament.
  • Fenworks Competition Platform Online platform powering competition management, scheduling, officiating, skill-based matchmaking, score reporting, season leaderboards, and team management for Fenworks-run scholastic esports, drone racing, and golf simulator leagues.

Quantifiable outcome

  • Students in scholastic esports attended school 7.34 more days on average than non-participants, with a 33.5% lower absence rate
  • +3 more outcomes

Companies that use Fenworks

Customer profile

Named customers5 records

Segments5 records

Ideal customer profiles3 records

Fenworks technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration11 records

Feature4 records

Fenworks partnerships and signals

Strategic signal

Partnerships

21 partnerships are on record, tiered core, flagship and secondary.

  • Minnesota State High School League (MSHSL)coreStrategic or Co-development Partner · 2 June 2026MSHSL Board approved a presenting partnership model for esports that will allow Fenworks to continue leading the program while the league hosts a state championship event. Fenworks operates as the league partner and officiating provider for the 2026-27 Minnesota pilot season.
  • Nintendo of AmericaflagshipGTM or Marketing Partner · 12 August 2025Nintendo partnered with Interstate Scholastic Esports Alliance (ISEA), which includes Fenworks as a member. Nintendo provides Switch consoles at discount, free download codes for games, and Nintendo Switch Online memberships for school tournaments reaching 80,000+ students across 23 states.
  • University of North DakotacoreStrategic or Co-development PartnerUND esports program offers competitive varsity gaming, recreational gaming, and bachelor's degree in esports. UND offers scholarships and recruits Fenworks players. UND's academic program provides health and wellness content for esports players.
  • St. Cloud State UniversitycoreStrategic or Co-development PartnerSt. Cloud State University has a rapidly growing inclusive esports community with both competitive and casual gaming opportunities. Hosts Minnesota State Esports Tournament at St. Cloud State University on March 20-21, 2027.
  • Concordia University St. PaulsecondaryStrategic or Co-development PartnerDivision 2 university with successful esports program. Their Valorant team has been nationally ranked as high as #26, with several teams claiming conference championships. Has dedicated space with 29 high-end PCs with Logitech peripherals.
  • South Dakota State UniversitysecondaryStrategic or Co-development PartnerPremier land-grant university that turns ambition into action, offering pathways for Fenworks players to continue competitive gaming while pursuing academic programs.
  • Eastern Wyoming CollegesecondaryStrategic or Co-development PartnerAt EWC student success is the first priority. They provide opportunities for students to achieve goals through esports in Fortnite and League of Legends.
  • University of Wisconsin Eau ClairesecondaryStrategic or Co-development PartnerHands-on academics and strong support in close-knit community environment. Competitive titles include Valorant, Overwatch, League of Legends, Super Smash Bros, Marvel Rivals, and Splatoon.
  • Bethany Lutheran CollegesecondaryStrategic or Co-development PartnerAt the forefront of collegiate esports in the Midwest, first and premiere collegiate esports program in Minnesota with multiple national tournament appearances.
  • SDN CommunicationscoreTechnology or IntegrationSDN Communications delivers ultra-reliable, high-speed connectivity through a 50,000-mile fiber network across South Dakota. Supports high school esports and offers business connectivity, managed services, and data centers.
  • Broadband Association of North Dakota (BAND)secondaryTechnology or IntegrationRepresents broadband service providers dedicated to expanding high-speed internet access across North Dakota, connecting students with faster internet for optimal esports performance.
  • ISight Drone ServicessecondaryTechnology or IntegrationProvides precision and reliability in aerial data collection serving industries including construction, solar, insurance, energy, agriculture, government, and more.
  • MidcocoreTechnology or IntegrationFiber internet provider powering esports with low ping, no data caps, 24/7 support, and gigabit speeds for competitive gaming and streaming.
  • MicrosoftsecondaryGTM or Marketing PartnerMicrosoft partners with Fenworks to empower every person and organization to achieve more through technology. Custom and contract manufacturing solutions available.
  • US Coast GuardsecondaryGTM or Marketing PartnerOne of America's six armed forces and only military branch in the Department of Homeland Security. Offers career pathways for Fenworks students.
  • ND National GuardsecondaryGTM or Marketing PartnerNorth Dakota Army National Guard dedicated to student success, providing opportunities for students to serve and develop skills.
  • EMAX USAsecondaryTechnology or IntegrationProminent manufacturer and distributor of FPV (First Person View) racing drones, brushless motors, servos, and accessories, powering the world for over 40 years.
  • South Dakota Public Broadcasting (SDPB)secondaryStrategic or Co-development PartnerStreamed Dakota Valley esports matches during SDHSAA Esports State Tournament. Provided broadcasting foundation for students like Eli Honner.
  • Golden West TelecommunicationssecondaryTechnology or IntegrationServing western South Dakota with fiber internet. Over 80% of customers upgraded to fiber. Sponsor of Hot Springs esports team.
  • West River TelecomsecondaryTechnology or IntegrationCovers parts of Corson, Walworth and Dewey counties in northern South Dakota and several counties in North Dakota. Offers upload/download speeds up to 10 Gig per second.
  • Mayville State UniversitysecondaryStrategic or Co-development PartnerMayville State's Comet Esports has offered scholarships to a number of Fenworks state champions.

Scale indicators9 records

Recent moves5 records

Expansion highlights6 records

Fenworks competitors and assessment

Company assessment

Direct peers

  • PlayVS: PlayVS is the largest scholastic esports league operator in North America, partnering directly with high schools and state associations to run competitive gaming seasons. It is the most direct competitor to Fenworks' core scholastic esports product.
  • NASEF (North American Scholastic Esports Federation): NASEF operates scholastic esports programs across North America with a focus on STEAM-integrated competition and career pathways. It competes with Fenworks for school district partnerships and state association relationships.
  • Generation Esports: Generation Esports runs scholastic and collegiate esports leagues with a Midwest U.S. footprint similar to Fenworks. It competes on school licensing, game title selection, and championship programming.
  • High School Esports League (HSEL): HSEL is a long-running scholastic esports league operator offering competitive seasons across multiple game titles. It is directly comparable to Fenworks on product offering, target customer (high schools), and league-management business model.
  • MultiGP: MultiGP is the world's largest drone racing league and community, running competitive FPV drone events globally. It is a direct peer to Fenworks' drone racing program and competes for school drone-racing partnerships and tournament participants.
  • Interscholastic Esports Federation (IEF): IEF operates scholastic esports leagues and tournaments across U.S. high schools. It is comparable to Fenworks in target customer, league structure, and emphasis on competitive gaming as an extracurricular activity.

Broad incumbents

  • Drone Racing League (DRL): DRL is a professional drone racing league and media company, much larger than Fenworks' school-focused drone racing program. It is comparable on the underlying drone-racing sport but operates as a professional/entertainment property rather than a scholastic platform.

Others

  • NAECAD: NAECAD is the North America Electronic Competitions Association for Diversity, an ecosystem partner that Fenworks supports for collegiate competition. It is a thematic peer as both organizations operate in the scholastic/collegiate esports ecosystem, though NAECAD functions more as an umbrella association than a competing league operator.
  • FIRST (For Inspiration and Recognition of Science and Technology): FIRST is the leading K-12 STEM robotics competition organization. It is comparable to Fenworks as an adjacent school-based STEM competition provider competing for the same extracurricular budget dollars and student engagement mindshare.

Emerging players

  • Vanta Esports / Game Galaxy: Emerging scholastic gaming and esports platforms offer school-branded competition apps and leagues. They are comparable as emerging competitors in the school esports platform space, with overlap on competitive league features and target customers.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Fenworks social profiles

Digital presence

Fenworks compliance and trust

Trust signal

Compliance2 records

Fenworks financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Fenworks leadership team

Management profile

Number of profiles

Profiles5 records

Fenworks funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Fenworks M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Fenworks

What does Fenworks do?

Fenworks operates competitive scholastic leagues — esports (nine game titles), drone racing (with FAA Part 107 prep curriculum), and golf simulator — for middle and high schools in five Upper Midwest states, delivered via the Fenworks Competition Platform. Schools license access to the platform, curriculum, scheduling, officiating, and broadcasting support, with programs culminating in state and regional championship tournaments and pathways to collegiate esports recruitment.

Is Fenworks a public or private company?

Fenworks is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Fenworks founded?

Fenworks was founded in 2020. It employs 11 to 50 people.

Where is Fenworks based?

Fenworks is headquartered in Grand Forks, United States, in the North America region.

How does Fenworks make money?

Two revenue lines are on record. School Program Licensing is the primary driver. The others are platform and Programming Support.

Who are Fenworks's main competitors?

Direct peers on record are PlayVS, NASEF (North American Scholastic Esports Federation), Generation Esports, High School Esports League (HSEL), MultiGP and Interscholastic Esports Federation (IEF). Drone Racing League (DRL) is listed as a broad incumbent. Others are NAECAD and FIRST (For Inspiration and Recognition of Science and Technology). Vanta Esports / Game Galaxy is listed as an emerging player.

Does Fenworks have an API?

No public API is recorded for Fenworks.

What industry is Fenworks in?

Fenworks's product category is Scholastic Esports League Management. Its primary akta.pro industry code is MPAFADAK, Collegiate/Scholastic Esports Programs & Leagues, with a secondary code of EDALAIAO, Esports & Competitive Gaming Programs. Its NAICS code is 611620 and its SIC code is 8200.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals
YahooGirls dual wrestling moves into 'emerging status' with MSHSLThe Minnesota State High School League Board approved girls dual wrestling into Emerging Status on Tuesday, establishing a two-to-five year transition period before the sport can become a fully sanctioned MSHSL activity. The status change means a girls dual state tournament remains at least two years away, though individual section and state tournaments are already sanctioned. The board also approved an Esports partnership with Fenworks and tabled a girls flag football proposal for further rule development.Star TribuneLive: MSHSL gives girls team wrestling emerging sport status, tables sanctioning girls flag footballThe MSHSL (Minnesota State High School League) held its final board meeting of the school year on June 2, 2026, in Brooklyn Center, Minnesota, where it approved girls team wrestling with emerging sport status for team duals, adding to the already sanctioned individual competition. The board simultaneously tabled a decision on granting emerging sport status to girls flag football despite rapid growth in the sport, pushing its full sanctioning timeline further out. Additionally, the MSHSL approved a presenting partnership model for esports that will allow Fenworks to continue leading the program while the league hosts a state championship event.GovtechEsports Programs Get South Dakota High Schoolers EngagedEsports programs at South Dakota high schools have received official sanction from the South Dakota High School Activities Association for the 2024-25 school year, with Fenworks software enabling online competitions across multiple games including Mario Kart, League of Legends, and Rocket League. The article reports that participating schools have observed improvements in student attendance, grades, and behavior, with esports also opening pathways to college scholarship opportunities. The programs allow students to compete from school or home while parents can watch live streams through Fenworks' YouTube channel.